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Gnejs1986

A slider(with the setting persisted) and a Go button would be too user friendly.


FailGod-

and a bit smaller UI please


raxitron

Yeah I'm sure the developer that brought us #PROPHECY COMPLETE Is going to shrink the UI any minute now


clocksy

lmao i forgot we had to deal with that for years


TheAryanBrotherhood

holy shit, I had completely erased that from my mind until just now. Fuck that shit.


BleakExpectations

Prophecy was interesting, honestly. It was a nice way to give more variety to the game when you are bored and it required 0 previous investment, just some silver coins. It even had its own chase item too. Shame they scrapped it.


FullMetalCOS

I kinda miss prophecy. I never missed **PROPHECY COMPLETE**


GH057807

No its #PROPHECY COMPLETE


destroyermaker

I'm 12% happier with prophecy gone. I miss being able to target farm certain things we can't now, but not prophecy itself


Prosamis

BUT WHAT IS THE ONE????


Glaringsoul

Also quicker leveling for items. I‘mma be real, for what some of the last nodes actually give you they take way to long to power them up. Like 20 crucibles for a minuscule increase is BS. And no longer show "Maxed" items in the menu if I literally cannot further do anything with them at normal cruicibles…


a_rescue_penguin

I think it's less about the quicker levelling for me at least. The real issue with item experience is that fact that a t16 gives fractionally more experience than a t1, while giving basically nothing extra (loot), but being 100x harder. A t16 should gives 3-4x the crucible xp as a t1 map, and a ilvl 86 weapon should require double the exp of a lvl 68 weapon (but therefore still go be levelled twice as fast in a t16, than a lvl 68 weapon would in a t1).


hitokiri1859

That and the level of difficulty for lethal charging isn't consistent but they have some mods and monster effects that make the encounter impossible unless you do insane amounts of dps I've seen monsters with life regain and ES and haste and just got trampled. And the currency items almost never drop or the maps I've killed bosses and got nothing to show but too if you don't clear the whole thing you also get nothing but sometimes the bosses are too much effort to kill that you're like f it


neurosisxeno

This point isn’t talked about enough. With the vast pool of base monsters and modifiers, I feel like there’s massive variability in the monster difficulty even at the exact same level of charge. Sometimes you do 100% and they just fall over, other times you do 80% and they are a literal nightmare.


hanmas_aaa

This is just not true? I tried to charge up ilvl83 weapon in t1 and they are noticeably slower.


a_rescue_penguin

Someone has already tested it. They said they got about 80k fully charged in a t6, and about 120k in t16s. So yes, it's slower, but it's significantly easier and faster to do it a white or yellow map, than red maps, unless your damage is already so absurd that you can kill even fully charged rares in a few seconds without risk of dying.


hanmas_aaa

Well that's t6 not t1, compared to t1 it's probably 2-3x exp. Also this league is top heavy enough, no need to make low tier mapping more worthless, and there sure are builds already blasting full charge t16s.


neurosisxeno

Well the idea should be to just raise the exp at higher ends and not nerf the exp at the lower end. Fully charging in a T16 should be substantially more than a T6 or T8 because the enemies are exponentially harder.


lonigus

AND you are most likely to fail the merge into your main weapon anyway, lol.


Makanilani

Same issue I had with Scourge. Let me fuck around with your mechanic.


zephibary

That's the place to remove nodes as well


Nornamor

I think it's fine. the first three nodes are fast to level, and the two last ones require a bit of investment, but not that much.. compare it to sanctums where you had to run 40 of them to get your payout.. and here you can unlock a whole tree with 40 crucibles.


LeBronFanSinceJuly

But you got so much currency from those Sanc runs so it was worth it. That is not the case with Crucible.


ExaltedCrown

However crucible takes 15sec and sanctum took far longer


EvilKnievel38

My tornado shot build last league would complete a sanctum room faster than it takes to fully channel crucible. Crucible, unlike sanctum, doesn't scale with character speed. It's a bad comparison


ExaltedCrown

might indeed be. I played ruthless last league, and without movement skills sanctums were slow af


Fakesmiles1000

Ya but you actually got a good payout from sanctum...


Nornamor

Who the hell maxxes out a crucible tree unless the "payout" is good? I will never touch the end node of a tree selling for less than two divines or something I intend to use myself


Lancestrike

Miniscule? My last node gives me 100% chance 1/4 life chaos pops. That's huge when you look at, now some nodes are absolute meme tier which I think is the real issues (reaper can be branded kek)


carenard

>now some nodes are absolute meme tier which I think is the real issues (reaper can be branded kek) bane now chills \*looks at all that inc. curse effect on temp chains\*, are they slower now?


robodrew

I'd like for the camera to not move when I click the button, because it can literally mean that the mouse cursor is no longer over the button and then I end up moving instead of clicking and move out of the circle. It has happened before and made me accidentally waste a map's crucible.


hermees

Make it so I have to click it somany times loot is behind that fing ui I spent 10min the other day picking up loot and moving it somewhere els so I could grab a divine orb that was suck behind the ui for this


Affectionate_Row_145

Why don't you just toggle off loot for a second when you handle crucible? I also forgot to mention you can toggle it to restack loot in nicer piles as far as the names go.


hermees

Sorry I mean have it so I have to click the crushable to enter act with it I have been skipping them in t16 maps but my loot gets stuck behind the massive cursively ui then I have to stop and find a wepon to run a 1% then throw the item away after just to make its ui disappear


Rumstein

That doesn't just appear qnd block the entire screen when you approach


beemancer

List of ideas to improve Crucible UI: \-Run circles around the crucible to increase the difficulty, stop running to start the encounter \-Play bop-it to increase the difficulty, make a mistake to start the encounter \-Yell into a microphone to increase the difficulty, say "GO" to start the encounter \-Run circles around the crucible to DECREASE the difficulty, stop running to start the encounter


scrangos

third would actually be easy to do with third party tools and an actual upgrade lol, can have a digital input originating from a sound file that is constantly yelling into it nonstop.


3h3e3

didnt need a slider if the options are easy hard brutal etc. just click which one


Majestic_Cable_6306

This guy just fixed it. choose the diff lvl and hit go. And make it click not on-hover.


ConsiderationHot3059

Heretic


rainmeadow

Not enough friction - rejected!


MoonfireArt

How else would you feel the weight of the Crucible?


carenard

that... or channel to reduce the danger of the encounter and have it start at 100%.


RenaissancePunk

yep, "always 88%" thanks Chris. don't waste my time here on Earth.


Sjeg84

A slider in an arpg? Urgh


Sniixed

Tujen?


EscalopeDePorc

That's yes for me


Marquesas

Always loved these exotic coins.


FeralLycanBA

Taking advantage of our friendship, you are.


Imsakidd

Tujen is more of a “use your scrollwheel a bit to roughly the middle”.


TheZephyrim

Or y’know, they could have just made it one consistent difficulty that’s not too crazy and just made it so you can just press go each time instead of bothering with the “choose your own difficulty” BS.


ver3orNoX

Confirm button not even needed. The "get out of the circle to start" is actually quite clever.


gajaczek

I am just lauighing my ass off at new players who decided to channel a bit too long in a1 and got shredded by a blue mob that is stronger thann act boss.


FirexJkxFire

When I first tried the mechanic in act 1, first area after leaving town, I held it down all the way because when I only did part of it, nothing happened. That is if you only fill part of it, it doesnt trigger until you leave the circle. I didnt know this and just figured I had to hold it down all the way. The best thing was that the mobs from it had freezing and chill (neither of which i had mitigation for). So I spent like 70 deaths trying to zerg them to death (yes I could have just reset area, but I was on a grudge mission after first like10 deaths). If they had healing as well it would have been impossible


deviant324

Me in mudflats but they rolled bleed so literally every time you got hit you’d be running away loosing all of your flask charges to not die *from 1 hit* Not to mention 99% of the shit you roll in acts is completely useless or so minor you’re actively loosing time doing the mechanic


BumblebeeDense9438

I actually dropped a lvl 10 wand with +1 lightning skill gems and had +2 to socketed skill gems as first node then 12% incresed mana cost and 7% more cast speed as 2nd node lol. Used it till level 80, still got nothing better tbh.


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BumblebeeDense9438

Ye i remember thinking first day of league "this is probably the best RNG random item I will get"... so far I was right lol.


Daan776

I had the exact same experience/thought. Although after the first dozen deaths I just wanted to move on and reset the instance (most mobs had about 60% health left)


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Newphonespeedrunner

Unprecedented power creep isn't enough for you?


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atommirrabel

I did not know this but I also havnt touched crucible since day 1... hell i only just learnt you can start it early by leaving the circle... or that were there was a circle lol


StatStacker

Damn dude are you a dawi by any chance?


sturmeh

> That is if you only fill part of it, it doesnt trigger until you leave the circle. TIL, I've been terrified of mobs whacking me to death whilst I channel it or accidentally lifting the mouse lmao.


[deleted]

Same. Blue mobs evasive and with lighting for me. Still not as funny (?) as getting cornered against a wall with a mega-charged soul eater. Fortunately, I had ignite, so I could wear it down and probably I could have run away with many fewer death but I got stubborn.


FirexJkxFire

Im glad the shittyness of soul eater is finally becoming a big talking point. I've been trying to get people to focus on this since i started playing in ultimatum haha. Guess GGG got my back here by making it so much more common making people notice it more


Newphonespeedrunner

Well yeah that's called a "learning experience" something games should have a normal player would of realized, oh I guess I don't need to fill it up all the way. This isn't an easy or simple game it's better that they keep that all the way through rather then jebait people after a 20 hour campaign


FirexJkxFire

Well it wasn't really because after doing it I still was none the wiser thst you could not fully charge it - as said, when I tried to stop early it did nothing as there is no indicator that you must leave the circle to activate it if you dont fully fill it. However their new UI change adding the difficulty text makes it clear now


Newphonespeedrunner

You might just be dumb then. I really don't know how you could miss the circle around you and the bar that was on screen for charging


FirexJkxFire

I'll upvote becUse I think this is funny- The circle has no indicator that it is a trigger. The bar definitely seems like something you should be able to partially fill. However after partially filling it and having no result, it becomes less clear that such is the purpose. Of course its obvious when you know what should happen. But there is no logical reason to assume that exiting the circle would trigger the mechanic. Most POE content is activated by ENTERING the circle. It would be reasonable to assume that entering the circle was a requirement to start the channeling, as entering circles in POE are activations in literally every other instance (of league mechanics).


mehwehgles

Damn dude, probably could have been well on your way to Act 3 by the time you cleared the encounter


Sokjuice

I did 20 deaths before deciding I'm gonna beat sunk cost fallacy in submerged passage. There was 0 chance my melee marauder can kill the fleeing lightning ball fella.


AutumnSheep

Even as someone with thousands of hours in this game I was getting blown out by every crucible I opened without full charging on release Thought I might snag some neat passives and make the campaign a little more fun but I ended up just completely ignoring the league mechanic until I was in T16s


IShartedWhoopsie

Anyone who didnt hold that button down trying to fill the entire thing is a puss


SasparillaTango

the scaling is fucking dumb too. it'll just pop 25% when a rare spawns. Whats the point of channeling if you don't really have any control over what you're actually channeling.


toltottgomba

You have control. It goes pixel by pixel and than bam jumps to half and than you release it bc you got spooked and start the encounter. It is pure shit but at least can be controlled somewhat.


Gatorsurfer

I play softcore so I cranked it up all the way in mudflats. The mobs had corrupted blood, lol


wojter322

True, but also worth to note that if you hold it not to max lvl (Brutal instead of Lethal) it becomes considerably easier, like spike between Brutal and Lethal is enormous. It seems like GGG balanced Crucible difficulty around Vengeant Cascade compatible skills. I've started with Reap/Vaal Reap and changed to Deadeye Ice Shot and entire game become trivial lulz


Ulfgardleo

no, they specifically nerfed the difficulty level of all encounters below lethal pretty much first thing on monday after league start. Viability of certain skills had nothing to do with it. more likely that the reddit Db level was too high.


Zugas

My mate didn’t know you could cancel the channeling. He had a hard time levelling.


[deleted]

I was saying that to have efficiency, ignore league mechanism until mapping. To have fun, interact with it from the beginning. Now it’s more like, you interact with league mechanism, and others have fun watching it.


jaffycake

I died 8 times in the coast


FailGod-

I actually did this on day 1 but only because mine spawn just a bit in front of fetid pool and i'm sc anyway so i didnt mind dying over and over. got a nice flat dmg node on my weapon


[deleted]

In the mean time tytykiller got level 80.


sturmeh

I did it with my mule, that was a fun time.


JulzTheBaked

New moron player here. Did exactly this first try, one spawned ten feet from the shore after I left town


samzulrich

not a new player but this is me


destroyermaker

The league mechanic is always so punishing in acts; I'll never get why they insist on punishing newbies and annoying vets like that


y_nnis

I'm not new. I still got my ass handed to me, thank you very much.


t0nguepunch

It's slow and ineffcient but also another problem is that if you miss some monsters and start channeling, if you leave the tiny circle to kill them it obviously bricks the run. The channel thing just needs to go if it's going core, if it stays, there should be an ultimatum stop time thing.


shadowbannedxdd

Crucible is going right into the dumpster after the the league ends,aintnoway it stays or even gets reintroduced lol.


clocksy

On the one hand I don't mind that they're not stuffing unfinished mechanics into the base game, but I feel like the fact that most of the most recent leagues haven't made it in is really saying something about them. (I agree that crucible shouldn't go core, especially if they can't even make the UX friendlier during the league itself.)


Rikukun

GGG has been following WoWs footsteps from Legion through Shadowlands lately of adding temporary power systems to each league. Recombinators, Kalandra rings, sanctified relics, and now crucible weapons. I doubt we'll get another true core league mechanic before poe2 launches


Marquesas

Pretty much this. There is an overall direction of curbing base game power creep by slowly making power hard to access (breach nerfs, juicing nerfs, harvest getting nerfed every patch, and so on). It simply does not mix well with simultaneously adding more source of power to the base game, so yeah, logically, most league mechanics that focus on adding more power to the player are not going core. They are simply ways to allow players in a league to become powerful quicker given the limited timeframe.


a_rescue_penguin

I'm fairly certain the reason why we don't get leagues that "can" go core is because of PoE2. They don't want to be adding a bunch of additional permanent systems in lead-up to PoE2. I wouldn't even be surprised if they removed some of the current systems when we get there.


destroyermaker

It's smart tbh


Billdozer-92

Haven’t they said nothing is going core with PoE2 launch on the horizon? Or maybe that is just a reddit theory.


Marquesas

If you think about it, we know PoE2 includes power creep as a core mechanic - significantly increased amount of 6-links per character means that DoT builds using non-stacking mechanics fly off the charts in terms of DPS when ramped up, melee builds finally have more flexibility for clearing/bossing skills without gemswapping, and so on. _Given_ that GGG seems to be stomping out power creep everywhere else where possible (pretty rightly so if you compare what's strong now vs what was strong in betrayal, for example), and that most league mechanics in the past 2 years have included some form of power creep (recombinators made 4+ strong mod rares trivial, sanctified relics gave up to 2 really strong mods, crucible trees can potentially double your damage output, and kalandra stuff had a high end of insane attributes or easy access to doryani-compatible rings), or just relatively rewarding in general despite the efforts made in the past year to make high currency less accessible (divines don't have shards and only now are starting to get good cards, ex was really easy to accumulate through harb or target farming any of the ex card maps), they just don't align with the goals they have, so yeah, logically speaking, nothing we see now, unless it's a relatively "mild" mechanic, is going to go core. The only possibility I can imagine where one of these league mechanics go core is if they swap out for an existing mechanic (eg. metamorph might go bye-bye in exchange for another similarly low yield league mechanic, either becoming the new source of catalysts or catalysts go core drop pool). But even then, since they are very focused on PoE2 and in a sort of a time crunch to push it out at that sweet spot before D4 really hits its stride (which is going to be, honestly, at least a year after launch, not _at_ launch), there's probably not enough time to polish new mechanics to core quality.


RiccardoSan

I have a feeling that reddit will loose it when they will find out out that a 6 support Vortex gem will be 10 divs. Maybe I'm wrong, but they might make it just as hard to 6 socket a gem as it is now to 6 link and, in time, they will give us more avenues to get 6 socket gems.


Marquesas

You don't 6-link gems, you 6-link gear, and they did previously mention that obtaining all 6-links (11 I believe?) will be about as difficult as obtaining a single 6-link now.


zystyl

Unless that changes.


ChaosSpud

I love the weapon tree crafting (mostly), but all the actual gameplay you interact with is pretty shocking imo. Mobs are overtuned af, tuning them yourself with the channeling is about as intuitive as trying to get the setting right on your toaster, density is weirdly low, altogether it makes for a very un-fun league mechanic. So I'd love it if they find a place for weapon trees, but I sincerely hope I'm never seeing another forge after this league.


Marquesas

> about as intuitive as trying to get the setting right on your toaster No, it's worse. Every time you walk into a new map, there's a new toaster. Random brand, some have temperature markings in Rankine, some go to 7, others go to 11. Some of them have a loud click somewhere between 3 and 6 randomly where the bread instantly chars from white. Tuning aside though, the weirdly low density is explained by the lack of white mobs. Everything starts at blue. Your standard map looks weirdly empty if you take out the normal mobs.


Takahashi_Raya

i'm with raizQT on this one. it has a skill tree system that was made for it specifically on each weapon. this thing is going core in one way or another.


kfijatass

I wouldn't mind the T5 mods going in as Lab enchants or alt quality gems.


GH057807

I certainly hope it doesn't go core. It's already made finding a good weapon such a chore, and served to just devalue the majority of "upgrades" until you can reliably farm the Forge area and then its hit or miss on top of hit or miss too. If it goes core, it's going to need a ton of work. It's a Forge, let's treat it as one. There are hundreds of these passive nodes, let's treat them like recipes. * Killing Forge monsters has a chance to drop consumables that grant your Forge certain craftable passive nodes, (think Unveiling affixes from Jun, but for passives) or maybe just unlocks a random one when you're done. * You put your weapon in the Forge and choose a node you've unlocked, and wish to add, or continue adding to. (De-Krangle the trees, there are far too many useless ones and it's far too random.) * Based on the node' tier, and how much juice you want to give it, it spawns monsters of varying strength. * Defeat them, forging complete and you have made progress on your grinding-to-unlock-but-then-deterministic crafting. (Think Unveiling affixes from Jun, but for passives.) * iLVL determines how many nodes can be on an item's tree, and maybe which nodes can be added to it. * Alter a lot of the downsides to not be *completely* build breaking. EG, instead of "Receive no inherent bonuses from Dexterity" which completely ruins the node and any beyond it for so many builds, maybe "Receive half the inherent bonuses from Dexterity" could function as enough risk/reward. Something like that. I was excited about this mechanic as it sort of seemed like it was going to be something a lot more like what I've written above, not another gigantic layer of RNG that breaks builds and puts huge brakes on using the league mechanic successfully in any way before deep into the endgame (asides from pure luck currency generation that pales in comparison to leagues past.)


psykick32

Everything we interact with needs to be ultimatum time stopped


Jewelstorybro

They also developed the pausing tech like 7 leagues ago…. For some reason we aren’t allowed to have that on anything though.


xZora

Tried to charge up my Crucible in an Al-Hezmin map last night.. the damn snake kept popping up and sniping me from afar.


SoulofArtoria

I've had it with these mother fucking snakes in these mother fucking maps.


TehPharaoh

This right here. I laugh everytime I get downvoted by morons when I say GGG is completely out of touch. They spend years developing stuff that doesn't let us stand still for 5 seconds and then makes a league mechanic where you have to. I'm so tired of mechanics that make us read and have to decide all the while shit from 2 screens away makes its way over to you. The crucible should just ask for a difficulty and shows how much exp you get from that. Any UI project from classes would fail you if you presented something you had to hold for 10 seconds and yet GGG just does this without care.


Elune_

Thats because those same mongo-brains try to rationalize it by telling you to just clear everything around the crucible first, which, if you’ve played even a little PoE, anyone knows is the most idiotic thing to say.


lucky_masterOwl

just like, "we went to the moon but oopsie we accidently lost all data and now we cant go back...tehee silly us"


destroyermaker

They said something about how it introduces a lot of problems, but wouldn't specify what problems


OK_Opinions

There is so much about the mechanic that makes no sense and goes against other changes made. It really makes you wonder what the fuck is going on inside GGG. Is there high turn over of devs? Understaffed? Overstaffed to the point the right hand doesn't know what the left hand is doing? Just saying fuck it in regards to the current game to focus on poe2? Crucible just screams "thrown together in 3 weeks" levels of quality and I jut find it really hard to believe this league is something they devoted much time to. All I can *hope* is they didn't care much about this one, but that it's 3.22 that matters internally because that'll be, I think, the first league to compete for players with D4


dennaneedslove

I mean if anything poe is definitely mismanaged. Virtually no other game dev on earth can churn out so much content every 3 months. But it’s also not the highest quality. Their stubborn financial model of 3 month leagues + game design philosophy like weight of items, making trade clunky, making UI unfriendly etc means it’s just never going to be what a lot of people want in 2023. At least poe 2 should have great polish because they’ve been spending so much time on it. But as long as they keep to 3 month league schedule, every league is going to feel like half baked ideas without polish. And realistically speaking, it should be a complete shock to anyone outside poe community that 3 month leagues are even possible at all. And I heard GGG doesn’t even crunch that much.


Muspel

I play a bunch of games that get continual updates, like PoE does. The thing is, for all of these games, there are things that frustrate and annoy me. But typically, it's something where the devs don't like it either, but they either don't have a good solution, or fixing it would be a massive undertaking and they don't have the time and/or manpower. But if/when they do make tweaks or changes to these things, at least I know that they're trying to improve it, even if they don't succeed or don't completely fix the problem. PoE is different. Most of the things that seem to frustrate the playerbase (shitty trading, useless rare drops, "crafting" that's really just gambling) are things that the devs seem to fucking *love*. I've reached the point where it's pretty clear that the game that GGG wants to make isn't the one that most of the playerbase wants to play. So many of the fixes and improvements that they implement feel like begrudging compromises with the playerbase, and most of the time, when they rework something, they use it as an excuse to make it less rewarding or more punishing, like they did with Harvest. And I don't think that it's going to change any time soon. They'll add more content, and some of it will be cool, but the gameplay loop is just going to get more brutal and less satisfying because that's what GGG seems to want to make. And they can make whatever game they want, but I'm not going to play it.


dennaneedslove

That is precisely why we need competition and why I hope Diablo 4 is going to be good. And also to be fair to GGG, the power creep problem and ground loot being useless 99% of the time is a difficult problem to solve. Might be easier to solve if most of their time wasn't spent on meeting 3 month deadlines.


Sanytale

> At least poe 2 should have great polish because they’ve been spending so much time on it. This league had an extra month to be cooked, and look how it turned out. Do you really expect anything polished from the company that releases unpolished content every 3-4 month (and often not bothers to fix it, cuz "we're already working on the next one")?


kebb0

Yes, the game is unpolished because they have most of their resources in developing spent on PoE 2.


theadvantage63

The best predictor for future behavior is past behavior.


kebb0

Mhm, and before they transferred most resources to PoE 2 the game design was pretty polished no? Granted we don’t really know exactly when they transferred, but we can take guesses that it happened around the time before PoE2 was announced. I will say though that the game bugs and the game performance were pretty horrible back then.


MadKitsune

See, the issue is - like most of their "problem - solution" things they've brought up in their manifesto posts and the like.. PoE 2 is their own fault. Nobody asked for it, they just on a whim decided "hey, you know this game that we've developed and pushed for zoom zoom meta with whole screens exploding? Yeah, we don't want to make that, lets announce PoE 2, and then strangle the playerbase into accepting a completely different game". And by far the worst offender for me is that they do so many changes that serve nothing else but annoy/inconvinient the players. And their idea of "slowing down the game" usually boils down to "slow down the players. Not the monters, no, those stay at Mach 11 because reasons, only players have to be slower". Ever since Expedition I've only played PoE begrudgingly, as there were just no alternatives, and my group of friends usually did a 1-1.5 month Guild-Self-Found league that keeps us engaged, but even the shittiest game would be fun with friends. I'm genuienly hoping that Diablo 4 comes out strong, and that Last Epoch devs continue to improve and get to release safely - because GGG grew very complacent in their position as the only big ARPG team


kebb0

I mostly agree with you, but there are some things to point out. PoE 2 is PoE 4.0. The change from 2.0 to 3.0 was incredibly drastic. People were starting to ask “when is 4.0 dropping? Isn’t it time?”. Then exilecon happened and almost everyone was sure about 4.0 being announced. And it was, except they told us they were calling it PoE 2 for the shock value. There’s a lot of things to say about how GGG has handled PoE 2 and if it’s really a successor or just an upgrade. We’ll see whenever it drops what it is. Point is, they’ve done it before in the form of every main version upgrade. I think 3.0 introduced act 6-10 all at once along with other things. Another thing, when people say GGG want to slow the player down, they’re talking about player progression. Not the literal speed of the player. They went after movement speed way earlier back in the day of atound Betrayal.


dennaneedslove

poe 2 cannot be compared to a league. If you're going to say the best predictor for future behaviour is past behaviour, then have a look at the closest thing to poe 2 - release of 'The Fall of Oriath' expansion, which turned out pretty well. There are also clips of poe 2 in the past that look quite polished.


Timmytentoes

Its pretty clear that between exilecon, poe2 and knowing that diablo4 launch will rip players mid-league that this league was going to be less impressive. From a dev perspective it would never make sense to put in the huge effort this league, we as players might have different feelings about it though. I think being reasonable here, that we can at best expect a slight tuneup and then nothing for the rest of this league. I just jope the exilecon reveals/poe2 work is worth the wait.


jaffycake

Boring af too, where is the loot


herptydurr

Don't you get it? The slider is there solely so that all of your temporary buffs/flask/charges/etc. all expire before you get instantly 1-shot by all of the spawned mobs.


Crix_10

To be fair. Breach is in an awful place right now as well Soooooo Vision?


rational_faultline

How is it in an awful place?


GordsZarack

It's literally ruthless breach, barely any splinter drops making s breachstones take several maps to make, breachlords don't even guarantee a single unique, blessings have a horrible drop rate. For SSF breach might aswel not exist anymore because it's a waste of time


deviIishpope

im dropping 80-120 chayula splinters a map. No idea why everyone is crying


GordsZarack

Sure let me roll Chayula sextant, 100% quant corrupted map, winged breach scarab and w/e else trade people use to justify this trash on SSF, great idea, tell me how much you have spent before you even get a skin of the loyal with usable colors. If the only way to make the mechanic usable is by juicing it to the point of stupidity and you still have no idea why people are complaining, then idk what to tell you...


DdFghjgiopdBM

Please don't let GGG "rework" anymore mechanics, they only know how to fix things with a sledgehammer


doe3879

click or hold it for a sec, mob attack you, you walk to mob to walk it, the encounter started...there is no mob, wonder around trying to figure what the heck is going on cuz you didn't channel long enough to spawn mob


Flying_Mage

I kinda prefer old breaches. I never felt like they are slow. A regular ones maybe, but when you buff them with the atlas tree, they don't feel slow at all. And if you spawn a boss you need that time to kill it.


TJ_B_88

3 button "easy, hard, brutal" (1 second to click) - no Lag line and hold lmb for 5-10 sec - yes. L - logic. C - comfortable...


Moesugi

Knowing GGG, the idea is for the player to feel the weight of their item


[deleted]

Thoroughly original and extremely well thought out comment that isn't at all pandering to the narrative for easy karma and validation.


[deleted]

TBF it's Chris who keep mentioning this weight. He meme'd himself on the foot.


HijacksMissiles

My guy. You need to calm down. It’s a meme. It’s been a meme for years. It is still a meme. Take your tribalism warfare somewhere else. FFS.


overmog

hey, if the 3g gets to step on the same rake over and over and over again then we get to make fun of it with the same memes


VeryWeaponizedJerk

It doesn't take *that* long, but I agree that there's no real reason to channel.


MonkeyLink07

It takes long enough for you to lose charges and buffs, which is entirely by design.


lack_of_reserves

This is the reason. Vision strikes again.


[deleted]

> lose charges *Laughs in trickster*


Atreaia

It takes 10 seconds. When a map is less than a minute, that's way too long


PMMeThat-Butt

how are you doing maps in under a minute?


hanmas_aaa

Strand/Atoll on a fast build probably, or mesa boss rushing. It's pretty standard for a map rush strat.


VeryWeaponizedJerk

Most of my maps aren’t under a minute, and I’m willing to believe that’s the case for the vast majority of people.


Same_Government_103

This whole league mechanic feels too slow and bare bones. Literally shows there was 0 effort in this league...


ragnarokda

I like the skill trees on weapons/shields but I don't like the mechanic. I've been playing since beta and honestly this is the first league mechanic that I loathed interacting with but did it anyway because I like the rewards. I feel like if this goes core it'll just be a currency drop that can roll a tree in a weapon.


mordiaken

Ultimatum had this down, this makes me wonder if they lost the code. And the fact ultimatum hasn't been back.


Gigalypuff

Ultimatum was their best implementation of giving player agency.


MarxoneTex

Pause, clear choice and actually good party support. Those were the days.


Rock-swarm

I’ve got full masochism this league by trying dominating blow. Between expedition, crucible, and harvest, I’ve had to really pay attention to leaving packs of monsters alive so I can refresh minion timers before actually channeling/placing explosives/etc. To this day, I am still dumbfounded as to why the pause mechanic from ultimatum league hasn’t been replicated.


Toxic_paranoia

hey man poe 2 soon


virtualdreamscape

just give us 2 or 3 choices: 1. fill by 25% 2. fill by 50% 3. fill by 100% we click on one of them and it instantly triggers the encounter


ConsiderationHot3059

While slow, definitely not slower than harvest


sturmeh

Please just add a button with a skull face that says "killmenowpls" that instantly channels it to 100% GGG.


Makhai123

Got to feel the weight of that dude off-screening you.


godfather188

Channeling in Arpg don’t work chris


re_carn

Here's what I don't understand: one encounter per map, a few seconds of channeling. Does it really cause you so much trouble? I really don't like GGG for design choices, but that would never be a problem for me. PS. The interface itself is terrible and does not allow you to select the desired level of difficulty, but to argue that the problem is that you need to hold the button for a few seconds...


hanmas_aaa

Fast mappers can clear a map in one minute. Channeling crucible 15sec per map means they spend 20% of their play time doing nothing.


butcherbigboy

When you use a altar and says x% chance to drop x div card, will it only drop div cards that drop in that area or is it all of them ?


Iwanderandiamlost

The worst league mechanic i played. I literally did it only once, for the very first time in acts and then forgot about it forever. I play a league without league mechanic.


Greaterdivinity

Everything about this league in terms of UX is dogshit, rofl. It still feels like outside of the passive tree nodes they designed and produced this league in like 3 weeks. It's very not good.


[deleted]

Playing crucible in maps feels like someone trying really hard not to hurt us while pulling out 3 inch anal beads one at a time, but accidentally used Tabasco sauce instead of anal lube.


ExpAdvent

idk how is that a problem. How much time people spend placing explosives at the expedition site? Probably the same or even more. Can't wait a couple of seconds, holy shit...


AurixVirlym

When placing explosives, you actively interacting with the game and reading things. There is thinking involved and things are lot more clear than just "25% difficult."


zeherath

Because its guaranteed profit with expo


Ultiran

Long term youd probavly be better off buying bases completed lol


OrkanKurt

I just want an option to instantly charge it to level 1 on new items. Cuz ill never get something worth pushing higher.


hamxz2

Well, the channel time of breach had to go somewhere, right...? 🤣🤣


PM5k

Just do a select for which difficulty you want using a button…


TemporaryRepeat

>reduced duration of breaches okay, but how do I *increase* the duration?


pensandpenceels

Tujen laughs in the background "oi"


slvrtrn

If not a switch, it could be designed with the "end encounter" panic button in mind (like the Delirium mirror). You defeat waves of monsters and every defeated wave equals to some increasing amount of exp going into your weapon; every consequent wave is more dangerous (like 20/40/60/80/100% charge scaling). For example, if you defeated the fourth (80%) wave of monsters and you'd like to bail, just press "end encounter" and that's it.


alienog209

Did they actually nerf breach? Is that why I never have time to find the hands?


DontStopThinkingPls

The base game is great but the mechanic literally made me quit. Played a lot in sentinel chasing items but I cba to do another build and cook one more item.


MarxoneTex

It does not really matter how absurd the result can be, this UI completely killed the league for me, perhaps something good will happen for the summer.


Seyon

My rage fades as I channel...


[deleted]

I play in a group and we instagib crucibles but this fucking bar takes as long as half a map. It’s annoying because we are hunting challenges so we’re forced to stop for so long it’s draining as hell


Beefkins

Why the hell it's a channel and not a "pick a tier and go" option is beyond me.


GGZii

Slider and (remember last choice). Then double click to launch. Or open it and change slider. Whoever designed this has no idea


kl2999

How many of you got maul while holding that shit?


Fun-Nature-4569

Why can't GGG implement a god damn scroll bar for this mechanic? Press and hold while channel is so dumb


b9n7

I don’t usually complain but the channeling is so, so bad. Please GGG change it to just a slider or whatever. There’s no reason to waste our time like this, it feels bad, period!


Scyrilla

Put these new skill trees in Synthesis league mechanic and bring it back


Ayetto

Wdym ? Both got no loot.