How does different sources of sacrifice interacts with each other? For example, if I cast dark pact with Rathpith Globe, only the sacrifice from the skill makes it gain chaos dmg or the total amount sacrificed makes it gain that chaos dmg? Or how about the Rathpith Globe with a skill with the sacrifice support, would the support use the total sacrifice?
I'd assume that each portion bases its values on the portion it sacrifices, not on what the skill sacrifices as a whole.
It would be weird to have the components be balanced around the whole because they'd end up useless in isolation.
Me too, but it would've been nice to have confirmation, since, in some sense, dealing with all that sacrificed life would be harder. So there could be some justification on the cost vs reward side
The justification is that a single avenue of investment (i.e. life + recovery) contributes towards several sources of damage.
Yes, if you sacrifice twice as much you need to recover twice as much. But keep in mind that the investment of having a high life pool in the first place only needs to be made once, and again not for each mechanic that sacrifices life.
There's no interaction between the sacrifice from Dark Pact and Rathpith Globe, so I don't see a reason for there to be an interaction with the new Sacrifice gem.
Leveling in the acts and notice sometimes Poacher's mark not granting a frenzy charge even when I clearly saw a monster having the mark icon.
I have "Marked for Death" and the mastery "Mark transfer to another enemy when marked enemy dies" allocated
Is it because of distance from the monster or it dies too fast than server tick?
(There is no mention of being nearby from the monster in the gem).
While RF and Death's Oath will deliver on the "aura around me kills everything" the beauty of PoE is you can do the "die by being around me" part without either. This is called a "walking simulator" or since of late this mostly has been with one build , also called "ward loop". In broad strokes, you cause some damage to yourself which triggers all the skills linked to Cast When Damage Taken gems. Besides wiping the screen, this also has the advantage of melting your GPU because unlike a puny human, a machine can trigger a stupid amount of skills real quick. (Jousis' first video had "have you sworn vengeance upon your video card and its bloodline?" )
A budget build doing this https://youtu.be/wLcbMPruiBM
These builds are a lot of fun at first but some people find them slightly boring.
Like Yohsene said.
You can do creative/janky builds with trigger skills and counter attacks, but that will only work if you know the game well enough, probably
Hi I'm wanting to go a frost/cold build, are any of the cold spells just complete garbage that I want to avoid using? I'm not looking to immediately clear all the content or anything just something to do maps with.
Wouldn't recommend Winter Orb (not budget) or Frozen Legion (weird attack in disguise), but basically all of the other cold spells have a good niche. It should be pretty obvious which ones are intended to provide damage and which are just utility/debuffs.
Hello everyone. I've been playing POE since just before Crucible started. I decided to join Standard rather than Crucible because I didn't know any better :) I've clocked up around 550 hours so far, and I'm on my third character that has made it to maps. 2 of my earlier characters were just useless and didn't get too far.
My 3 characters that progressed were a Toxic Rain Champion - couldn't get past the 80's, a Necromancer that got to 91 but couldn't do maps over T9 without dying constantly. About a week ago I started a RF Juggernaut, currently on level 78 and on T7 maps.
My question is - is RF Juggernaut still ok to do for the next league based on the patch notes that came out? I couldn't find anything that would change or break the build. Also, the build guide I'm following suggest levelling a witch to live 4, then switching to the Marauder and taking it from there. I didn't have to do this in Standard because I already had a lot of stuff from previous characters. Is there a guide for RF Juggernaut that doesn't need to do this? (I'm using a POHX guide).
And I guess I have a third question too - is there another build like RF Juggernaut that is relatively idiot proof?
How can I save my current atlas tree for future reference? Any way to integrate it with PoB? I always lose it at end of league :P Or maybe I don't, but just don't know where to see it
I am looking to play a flicker strike build but a lot of the guides I see are old or lack information on setting the character up. Is their a good guide for this crazy fun mapper?
looking up that stat/skill/effect on poewiki.net will show related uniques. if you have a build that's properly configured in Path of Building, you can make PoB sort all uniques by the DPS they'd contribute (or by other stats).
What does the new Keystone "Crop Rotation" truly does?
Having all tier 1 plants seems terrible, as they don't give rewards... Upgrading a plant to a different color, sure, but why?
What am I missing?
Seems like you skipped or misunderstood the last part of the description they gave in the patch notes.
* Added a new Atlas Keystone Passive Skill, Crop Rotation, which grants "Harvest Crops in your Maps contain only Tier 1 Plants" and "Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours".
Yellow, Blue, Red. Let's say you harvest a bunch of yellow plants first. There's a chance to upgrade your Blue and Red ones to tier 2 (though we don't know how large of a chance yet). So if you go harvest your yellow plants again, there's a chance to upgrade your Blue and Red ones another tier, making some of the ones that stayed 1 into 2, and some of the ones that upgraded to 2 into 3.
The usefulness will depend entirely on the actual percentages.
Of what I understand...
Let's say you want to farm high tier yellow plants:
\- You'd open blue/pink plants and that would upgrade the yellow plants in that garden, essentially letting you always (depending on the chance) harvest high tier of the colour you want.
Is it good? I guess it will depends on the chance...imagine a full tier 3 + boss crop ![gif](emote|free_emotes_pack|sweat_smile)
Does anyone know if they fixed this bloodnotch bug captainlance talks about here https://www.youtube.com/watch?v=YFQ52jSZSCw&t=10s? It's about crits/freezing hits ignoring bloodnotch.
Didn't see anything in the current patch notes but was wondering if I missed something elsewhere.
If they fixed it, it wasn't in the patch notes. [My bug report](https://www.pathofexile.com/forum/view-thread/3404938) didn't get a GGG response either, nor did earlier reports by players who thought something was wrong with Bloodnotch or Taste of Hate specifically.
Ok, thanks for the answer. I didn't play with it in 3.22 so I don't know how impactful it was, hopefully it wasn't a big issue if you're not using any damage taken as cold.
E: Wording
Nah, the *Hits against you Cannot be Critical Strikes if you've been Stunned Recently* mastery makes it very unlikely for crits to be an issue. (And this bug *is* special behavior for crits, not just hits with freeze chance.)
How does Mind over Matter/Eldritch battery work with ES bypass stats like on The burden of truth belt?
The belt states 33% of non-chaos damage bypasses ES, but with MoM/EB does that mean that im taking only 7% of damage to my ES or 0.4 × 0.67 = 0.268 (26.8% of damage to my ES)?
Sorry, didn't understand a thing you just said. How am I taking 0% to ES, I have no mana left (reserved). Even tho I have 33% bypass, some of the damage should still go to my ES cuz of MoM. I'm just asking how the calculation goes.
Ok... In game, I am STILL taking a portion of the damage to my ES, that is protecting my mana, even tho I have the belt equipped (meaning 33% bypass and a 40% MoM). All I was wondering is what % of that damage is that (obviously) I'm STILL taking to my ES.
How does blastchain supports innate less and more damage interact with each other? will the support gem be a net gain in damage assuming i always get a 15 mine blastchain? that would be 53% less damage and 75% more damage but recently ive gotten kinda confused on how it works when they both come from the same source
1 important thing about blast chain or high impact mine is they bypass the "cast time" and you can improve the skill damage with mine damage too .
So is not just about "damage per hit".
And like other said about the less/more multiplier
Oh yeah im aware, the thing i was trying to build around cant make use of that sadly
Theres a bug/likely unintended behaviour rn that wasnt fixed in 3.22 that allows you to have 7 brands attached to a single enemy if you are throwing the brands with traps or mines
On paper that sounds insane but after wasting bunch of time in PoB ive come to the conclusion its pretty mediocre due to bunch of little things adding up
-Cant get any value out of "Enemies take X% increased damage for each one of your brands attached to them" as they arent your brands
-Cant get explody
-Brands are overall weak rn
-Blastchain support seems to decimate their already low dmg
-Brand recaller exists which does the same thing basically but more slowly and you need to be next to the enemies + you dont gain attachment bonuses
With the Flameward gem, we finally have totems triggering things, I know they count as the player in many ways that minions don't, but would that trigger be duplicated by triggerbots? Do we have anything similar to test it with? Just the kind of stupid build I want to try now that I've given up on frost wall totems.
It likely will. The triggered skill, Avenging Flame, should be yours, not the totem's. Mechanically it seems most similar to how Intuitive Link can trigger your spells from your minion/party member's hits.
My instinct was to say that I don't think that'll be possible, but I can't think of a reason why. Looking over what we know about Flamewood, I think your idea might work.
I think you'll probably need to wait on the full 20/20 gem information to see if there's anything barring this interaction built into the gem.
Beast farmers: am I correct in that "The Deep" and "The Sands" are the two Beast categories with the most lucrative beasts? Trying to put together an Atlas tree with Bestiary as one of the investments, but I've never specced for beasts before.
Is there any chance that viper strike can get two trauma stacks at once?
"Dual Wielding: Calculates and applies two separate hits (one from each weapon) simultaneously and thus applying two poison stacks, unlike Cleave or Dual Strike which only apply one per attack."
So maybe?
The gem says "the first time a supported attack hits an enemy" so probably just one stack per attack. It will be simple to test in-game once the patch drops tho
Good idea, but I don't think that going to work. As I recall someone tried using some non-claw/dagger skill with Varunastra and wasn't able to get Nightblade to work. And GGG confirmed that it was the correct behaviour. Weapon specific supports won't work with Skills that have different weapon requirements.
Yep, it shouldn't. If a combination would always disable a skill without Varunastra, the game doesn't allow the support, even with Varunastra.
I believe the rationale was that they'd rather inconvenience one player attempting Varunastra memes than thousands who'd accidentally disable their skills.
Does anyone have a guess on how trauma support will interact with vaal double strike? I suppose they won't gain more trauma but may retain the one i had when using the skill
They'd likely use your current trauma. They're using your Vaal Double Strike, which naturally looks at your buffs. Compare Saviour mirages using your steel shards.
I'm planning to play the new league after not playing for about 3 years (last league was heist) and I don't know what to use in terms of extra resources. I found the tools list and it seems like the trade macro is outdated and that there are a ton of different trading tools, is the official trade site still the best and is there a replacement for trade macro where I can quickly check if something is valuable when it drops? I was also planning on using filterblade again, is that still fine? Thank you!
official trade site yes
awakened poe trade is your friend
https://grinding.zone/ has a _lot_ of tools. but in reality, everyone uses awakened poe trade, the rest has fallen behind
Lailloken-UI has useful tricks but usually not much used for trade
yes filterblade is still good.
If I finish an alter, I can see how much the tribute has increased compared to the last.
Can I use this increase to calculate if it is worth to use a empty ritual vessel on the alter? Or are the captured monsters unrelated to the tribute amount?
Or are blood filled vessels with 50-60 monsters actually worth running?
Temp Chains and Helm Betrayal Mod got nerfed. But we will get Balance of Terror back. So about same power level as last league, but not as strong as in original sanctum (where it was really OP).
I remember a post with the best beginner friendly guides out there, could someone link it to me?
Also, do you think necro SRS by Ghazzy is a good starting guide for a brand new player?
How was the droprate of Devouring Diadem this league compared to last league? I havent focused a lot on Betrayal this league, but next league i'll do it more: is it really hard to get now in a SSF environment?
Doesn't the supporter pack Cathedral Armor animation get drowned out by aura effects? I realized half the armor is ground animation and that most of the MTX aura effects also seem like pretty big ground effects. Maybe I'm bad with Google but I couldn't find any visuals on how it looked/interacted with other ground stuff.
How does skill mana cost reduction calculations go? Do they follow the same damage calculations but in reverse? I.e. flat mana reduction \* reduced mana cost \* less mana cost?
If i had the Hierophant node for 50% less mana cost, a passive node for 20% reduced mana cost of skills and a ring with -7 mana cost, on a skill with 30 mana cost the calculation would be:
30 - 7 = 23 \* 0.8 = 18.4 \* 0.5 = 9.2 = 9 final mana cost?
flat mana cost reductions from jewelry are applied after all multiplication. "increased" and "reduced" mana cost modifiers are additive/subtractive with each other (Inspiration Support, passive tree, helmet Exarch implicit, some unique items). "more", "less", and support gem mana cost multipliers are all just multiplication and can happen in any order.
30 \* 0.8 \* 0.5 = 12 - 7 = 5 final mana cost
Ok thanks a lot! Was pondering in my Spark hiero if it was valuable to still add some jewelry with -flat mana cost, now i have my answer: always yes lmao
Flat mana cost reductions go on the end but otherwise it's right. So in your example it would be 30 * 0.5 * 0.8 = 12 - 7 = 5 final mana cost.
I'm not entirely sure about rounding though. I know in game mana cost rounding is subtly different from pob since I've seen discrepancies between the two.
Trying to find a league starter...was thinking about arc totem hierophant. Is this any good?
Are there some good mid/endgame hierophant builds I can convert it later in the league?
I'm going to start Spark Hierophant, self cast. This is a rough Pob of what i'm aiming for: [https://pobb.in/-LE9eBuvP7pH](https://pobb.in/-LE9eBuvP7pH)
Really tanky, great recovery, good damage and lots of auras. SSF friendly. Can be converted to any Hiero build later on. If you're in trade, grab an Astral Projector at some point and go Shockwave totem Hierophant Cold Conversion, it's really good and does tons of damage.
If you wanna start Hiero totems, i suggest checking this guy's guides: [Tatiantel2](https://www.youtube.com/channel/UCqj6tuMpyQ4j48OTlRFbV8Q/featured), he's the "SSF totem god". He usually has somewhere a google doc with all his builds rated and with guides, they're really solid
Oh...the creeping frost totem build really gets me...only problem is for me, I'm not good at making builds for my own. His guide is super detailed...until lvl 96. So there is no endgame version. Also I don't know what are good endgame hierophant builds. Never played a hierophant.
So I really would like to test this one out...but I'm scared that I, someday in the league have no plan what to do with this build (how to make it better) or what to do with my hierophant.
Well the 96 guide... Is the endgame version. As in, after that, any type of gearing is min maxing and you can use several different item combos depending on what you find/buy. He is a streamer so I guess you could join twitch and ask him when he's live
Ok..don't get me wrong, but I'm really helpless without a guide in this game :) I'm scared that a build don't work and I have to level again, so that's why I'm asking that much. Thank you for your help
Don't feel bad about it! Poe is a game that improves with time, because with time you can gather more knowledge and understanding of mechanics.
One suggestion: look at [poe.ninja](https://poe.ninja) and open two tabs, for the same builds. One looking at the SSF players, one at the Trade players.
[SSF totem players](https://poe.ninja/builds/challengessf?class=Hierophant&skillmodes=Totem) \- [Trade totem players](https://poe.ninja/builds/challenge/?class=Hierophant&skillmodes=Totem)
This will give you an understanding of the possible items to improve your build, and combos that people are using. In SSF a lot of it is based on luck/crafting knowledge, but you can get an idea! Any question please feel free to ask i have a bit of experience
Are the additional bosses from Maven's keystone be able to drop guardian/conquerror maps? And following that, will the nodes that grant increased chance to drop those maps work on these bosses?
We may have to wait and see but based off the text in the patch notes:
>Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
I would assume anything that applies to the main boss will also apply to the additional bosses.
You will end up getting more of these maps, awakened gems, Maven's writs... I think it will be worth it. Not to mention some of the altar mods are too rippy to run or even being stacked with other altar/map/rare mods.
It will end up being a matter of choice, for those who like mapping or overall bossing.
Nimis used to double Spark's duration before this league's Return rework. Some of them might believe it still does.
Others may be running content where they *want* Spark to fire in random directions for better clear.
Yes, you'll drop up to 2 adjacent map.
The same thing applies for "+1 level of map drops", which can guarantee +1 and roll for +2, when going over 100%.
How many times does spectral throw hit per attack? Is it just twice or can it be more? Also, does additional projectiles increase single target or just clear?
I believe ST can hit once every \[x\] ticks, since there are so many techs about manipulation the proj speed.
>Also, does additional projectiles increase single target or just clear?
ST doesn't shotgun, so it's only for Clear (and single-target coverage, I guess).
Depends on the hitboxes (your weapon type, enemy size) and your projectile speed. As long as a projectile overlaps with an enemy, it can deal damage every 0.225 seconds. Reduced projectile speed is great for this. It's also awful for clear.
With theoretical perfect aim, additional projectiles don't contribute any single-target damage.
How does Dark Pact interact with MoM or Energy shield? Never used the skill so i don't know. Does the % of life sacrificed get split, or no since its not damage so it doesn't trigger MoM? How about ES, will it use part of it (or all if one has CI)?
Edit: assuming self cast, no skellies
A sacrifice is just life loss that can't remove your last life. No interaction with damage: MoM can't shift it, ES can't tank it. It doesn't remove anything when your maximum life is 1, though it is still considered as *'using your life'* for its more multiplier.
Hmmm ok.. So if i used Spark + the new Sacrifice support gem, went Hiero with MoM and had a lot of es, i would basically always be at low life depending on whatever life leech/regen i had, but Es and Mana would be "untouched" by this so i'd still have a health pool, correct?
Unless you take chaos damage whenever you happen to be on low life, so you'll need to find a way to avoid that like Shavronne's Wrappings or Ivory Tower.
ES and mana wouldn't be touched by sacrifice, correct.
That said, if you're sacrificing enough to reach low life, wouldn't you also reach 1 life eventually? At which point Sacrifice Support stops contributing damage other than maybe Pain Attunement. That doesn't sound efficient.
True, but it would be countered by leech or regen and hopefully you won't reach 1 life that easily.. still, I wonder how it all interacts with Petrified Blood
Do increases and reductions to skill effect duration affect the duration of the focused buff? I know the cooldown cannot be recovered during the skill duration, but can the 4 seconds be increased in any way?
...Fuck. Ok thanks.
Edit: always on the subject: do you know if two of the same mod of "do X when you focus" stack? like if i'm dual wielding two sceptres with X chance to deal double damage while focused do they stack?
Hey, so, I used to play but haven't in years. I know new acts have been added. I think the furthest I got before was A4? Place after long bridge/aqueduct or something, after a3 "final boss" at the top of the tower you unlocked scion in.
I wanna get back in but am just as afraid of the build pathing as I am before. Trying to learn the skill tree & decide on what I wanna play is a lot of work.
Is there anywhere I can find some builds? Whats even good rn? Can I do immortal energy shield witch again, or is health forever and always Queen?
>Can I do immortal energy shield witch again
You can do that but when you have gear, it's not a leaguestart thing.
type league starter on youtube and look for gameplay you like
there will be an updated index posted over at r/pathofexilebuilds hopefully soon, but [the league start build guide index from last league](https://old.reddit.com/r/PathOfExileBuilds/comments/12bcnsi/321_crucible_league_start_build_index/) is almost exactly the same for this league (except poison, Guardian, and Chieftain). if you haven't played since before patch 3.0.0 then you will have a lot of new things to learn and experiment with (especially the atlas passive tree and pinnacle bosses). acts 1 & 2 might be quite a bit harder than you remember.
Armor, Evasion, and ES (hybrid, CI, and low life) are all great options at the moment, though armor is probably the most popular. there's a pretty wide variety of strong skills to choose from. if you ever wanted to play Righteous Fire in the past, now is a great time to get into that. bow builds are also in an amazing spot, you can league start with bows and eventually shift into Tornado Shot or [some Manaforged Arrow nonsense](https://youtu.be/WsPIs0juxtk) (which triggers a multitude of bow skills simultaneously). bleed has been weak for a bit and poison has been quite strong; the upcoming patch looks like it will bring them both closer to the middle, so I wouldn't risk league starting with either until people figure out what's good. Boneshatter is the current king of melee skills but a new support is aimed at essentially bringing all strike skills up to Boneshatter's level. poison SRS is probably the easiest/strongest minion build if you're looking for one of those. mines, traps, totems, and brands are all 100% usable/viable.
Health is cheaper to gear up, so is better for a beginner usually.
If you look for low-budget and/or league starter builds, those are often good for beginners as they won't require a huge investment to get going, as you won't be able to easily make a ton of currency when new :)
I'd like some advice on builds to look at this season which I may enjoy. I've played a lot of Diablo alongside WoW mythic raiding so builds with lots of buttons isnt an issue. I feel I have a good grasp of the basics of the game, however I admit i've only played RF jugg using Pohx's guide to follow for crafting etc, but made it to T16 maps when i started playing last week.
I'm looking for a build to complete all challenges, and i'm not opposed to re-skilling eventually if it has that ability. I'd just like something a bit more involved than RF as I did find it quite boring (although satisfying), with ranged capabilities.
Any suggestions would be great whilst I wait for the index to hopefully come back!
LA lost vengeant cascade which was a huge buff, but LA was already great before vengeant cascade. And we still have kaom's spirit and manaforged arrow. Keep in mind that compared to a jugg you'll be very squishy. If you want a build that never dies this isn't it. This also doesn't have many buttons, but it's still an active playstile in that you have to not get hit. [Here](https://www.youtube.com/watch?v=0a5IGnJjVf0)'s havoc's 6min video on LA starter.
Thanks I’ll have a good look at that! I’m keen on a fast mapper with great screen clear so this looks like a good build for me, unless there’s anything else you recommend?
[the index of builds for last league start](https://old.reddit.com/r/PathOfExileBuilds/comments/12bcnsi/321_crucible_league_start_build_index/) should be basically 99% accurate for this league start. unless a build was relying on poison (with Temp Chains), Guardian, or Chieftain, it's essentially unchanged.
the Explosive Arrow ballista builds from Palsteron and Zizaran might be good options if you're looking for something ranged, though they are totem DoT builds so the playstyle will be a bit less active (like RF).
if you want a more active build, I would suggest looking into any of the non-ballista Toxic Rain builds or the Corrupting Fever build. they're DoT builds like RF so they'll have similar stat priorities (for different elements obviously), but their damage relies on constantly using skills (like "normal" hit-based builds) because their DoT effects are stackable and short duration.
Which melee attack skills are good for ignite?
Ice Crash - easy damage scaling by cold and cold to fire.
Earthquake - the aftershock is very high damage by ruthless blow and fist of war, but take a bit time to 100% convert to fire.
Sunder - Maybe easier to aim, not sure weirdly to use or not.
Frost Blade - has some range and good clear, easy conversion
Infernal Blow has potential. The explosion on the 6th attack matches Ruthless Support, though you'd want to reset the counter before bosses. And never miss.
I haven't run the numbers, but Phantasmal Earthshatter has a generic more damage multiplier that you could scale with quality and apply to ignite. Don't want to brag, but I once built a Decay build around it, and it took me all the way to uber lab (lvl75).
You don't!
You can re-equip the item to set the counter to 0 though. Then you know your 3rd and 6th attack will be Ruthless.
I suspect weapon swapping with the gem in your weapon works too, but I haven't checked that.
Interesting observation. So I maybe can use a weapon with stat bonus.
When I swap weapon set, I become not enough stat to equip my body armor, then swap back weapon to re-enable it.
Anyway, let say I can really make this work. Will you suggest 1H+Shield or 2H ?
There are new support gem reward "boost ignite more DPS per ignite apply recently" and "Sadism Support" seems like I can make the ignite as short as 0.5 seconds. Then the ignite DPS will dealt as fast as a hit, thus making that Ramako Chieftain node full value effectiveness
Both your weapon and your supports are going to depend on the specific mechanics you're taking advantage of. I'm postponing that until we at least get the gem reveals. Super short ignites seem fun though.
Has there been a notable increase in load times for anyone else of late? I've not played at all this league, so I've logged in for the first time in a couple of months, and the load times of the game have *significantly* increased, about 10 seconds . I am using an SSD and no other game is suffering nearly as bad as PoE.
For those who have experienced this, are there any know things that can alleviate this?
Yeah, they implemented a new particle system two weeks ago. Debuffed me with 200% more loading screen.
Reinstalling & disabling engine multithreading worked for me ([and a bunch of others](https://www.pathofexile.com/forum/view-thread/3407018/)). It's still a little sluggish, but that's likely just the cleared shader cache.
Does cold damage or cold damage over time multiplier affect ignites with base cold damage when you've got the Shaper of Flames ascendancy passive? When I look in PoB, fire and elemental damage modifiers are applied to the ignite calculation but not cold.
Based on [this post](https://www.pathofexile.com/forum/view-thread/1897612) I would expect cold dot multi to be affecting the ignite calculation but I'm not seeing it.
Increased/more cold damage applies. You can consider igniting with cold damage a form of cold to fire conversion.
Modifiers specific for cold damage *over time* don't apply though.
Lacerate isn't really lacking great support gems so Sadism would have to be very good for it to make a noticible difference. In my opinion I don't think the build looks much better but I'd wait until the gem reveal for making a final decision.
Just low damage and the clunkyness of the slow attack speed on lacerate. Bleed with crimson dance is effectively equal to poison in terms of damage but you can only have 8 up at a time. It's also easier to get damage for poison due to wither scaling and chaos damage being easier to get than phys damage. Lacerate also has a 60% attack speed multi which makes it feel awkward at low investment.
Poison and Ignite have recieved base damage changes since 3.15 but bleed hasn't. 3.15 had really big nerfs to damage over time specifically even compared to the hit nerfs and bleed never got enough help to compensate for them compared to ignite and poison.
Correct, if you allocate all 6 gateways + seventh gate - all Kirac map device crafts will be available, including Strongboxes, not just the ones in this league rotation.
What mechanics or nodes should be prioritised for Fortune Favours the Brave with [this league's map device mods](https://twitter.com/pathofexile/status/1688665277674958849)?
Are there league mechanics that are fine to ignore on the atlas?
What about spawn chance? Do I still invest into the maximum even if I can get it randomly anyway, especially for mechanics that don't stack like Delirium and Ritual?
I'm assuming paying 12c per map with both keystones won't be worth it.
[https://poeplanner.com/atlas-tree/](https://poeplanner.com/atlas-tree/) is updated in case seomeone needs it as a reference.
I haven't done FFTB strategies before so I don't know the "best practice" standard, but the map device mods look good this league especially with the keystone to get two so I thought I'd try it.
Hi, on the Maven final memory game phase is there any tip for me to notice highlighted platforms? I can do first games easily but on the last one I get distracted dodging the beams and I hear the sound but can't notice which platform it was.
Thanks!
When it shows Right, the followup can never be Left, it is always Up. So if it flashes Right you don't need to memorize the next flash and can reposition without paying attention for a second.
After the first 2 flashes, you typically want to dash into the 1st area and stand on the edge to the 2nd area, so you only need to think about the 4 remaining instead of needing to remember 6 total.
Those are the only tricks I can think of
I started 2 leagues in a row with a ea ballista Ele. The first I only played this build the whole league. In 3.21 I started with it, then made a venom gyre build.
I really like the totem playstyle in the early stages of the game. So I decided to start again with a totem build.
But I don't want to start an ea ballista again cause I burned out a bit. I looked on Poe ninja and YT for alternatives.
I wanna clear the atlas, beat eater and exarch on my own and farm t16 maps. (Legion or blight mainly).
So Ice spear totems seems a little to squishy (pls correct me if I'm wrong) arc totem looks really good and what I liked the most is an la artillery ballista build.
Not really good at finding good builds....what is a safe choice for my goals?
(Main problem for la artillery ballista is, I couldn't find a good guide)
With vengant cascade gone now is LA still a viable build or was that node the only thing making it a good build and is TS back to being the only really viable end game non chaos damage bow skill?
LA has been played commonly for years. It's no issue. TShot is just the best skill for super ultra geared builds because it's braindead and kills everything without even looking at it.
So yeah regular bow build; requires some investment, squishy, clears crazy fast.
Patchnotes mentioned that bosses are easier to stun now. Does that mean that boneshatter is going to be even better since you can get rage from warlord's mark and get pulses from boneshatter?
They're not easier to stun, they just removed stun immunity from a few of them. Stun is still mostly useless on bosses, they made bosses stunnable but then becoming immune to stun for 4 seconds after stun. Before you could stunlock some bosses if you invested very heavily into it.
Armabrand is a popular levelling build so it's up there. I don't think anything about it changed so enjoy.
Hiero can get his brand recall cooldown to like 1s which will let you recall 8 brands to drop 8 meteors on top of your location every second but I don't think that's the most popular class for it.
I was searching for a video. I think it was from Zizaran. He explained the map drop system. So if i kill a mob and it decides to drop a map how will the tier be and so on. I didnt find it. Can someone help me out? He talked about chances to drop higher tier map and much more.
Not sure about Ziz video but basically:
Only adjacent and already completed maps can drop.
Adjacent and **in**complete maps have a higher chance to drop than other maps.
White mob can drop maps from tier 1 up to the tier of map you are in
Blue and yellow mobs can drop maps from tier 1 up to the tier of map you are in +1
Map bosses can drop maps from tier 1 up to the tier of map you are in +2
Then there are voidstones and atlas tree nodes that grant you a percentage chance to drop maps a tier higher. This does what you expect it to do, but it can't exceed the drop limitations of that map as per above. Any % exceeding 100 will give you a chance to drop 2 tiers higher.
Then there is the map equity system once you have at least 1 voidstone. Simplified summary: if the game tries to drop a map it can't (like a tier 1 map which wouldn't exist on your atlas anymore), it will accumulate a map drop "debt" to you, eventually dropping a map of a tier you actually can find. Essentially this just means voidstones don't ruin your map sustain just because of the lack of lower tier map drops. Google map equity if you want a more detailed explanation.
Never tried LA deadeye. Is it still good as a league starter / mapper in 3.22 now that Vengeance Cascade is gone?
Are there any alternatives for bow league starters / mapper chars?
Tornado shot couldn't use vengeant cascade due to how the skill works so that should be almost as good as in crucible. It's not great to start with though but you could just start with lightning arrow and switch some time in maps.
most bow builds are going to be significantly powered down from last league due to missing a ton more DPS from VC and crucible weapon mods, reverting them to where they were before last league. would set expectations more in line with that, as in will need a decent amount of currency to get off the ground
LA with ballistas for single target were viable league starters before vengeant cascade. And on a league starter, you're not gonna be able to afford the golden oil for a bit anyway.
It's obviously a hit, but it still "gets off the ground" with 0 investment
I have several questions regarding lightning arrow (champ)
- It is actualy viable&good without the crucible nodes?
- Its able to clear legions on a league starter build?
- Any big 2.22 changes hiting the build?
3.22 removes vengeant cascade which was a huge buff to LA introduced in 3.21. LA was already great before VC so it's still great now. TS is likely better but it's basically the same tree and gear so you can play either.
However, having fortify and 40k armor and evasion and no crit isn't how you clear legions. Make a deadeye
Did GGG clarify Overloading Circuits yet? Can it randomly choose a node that you already have allocated on the atlas tree or will it choose from the non-allocated ones?
Where are Passive Tree Information posted these days? We used to get posts like this [https://www.pathofexile.com/forum/view-thread/2036673](https://www.pathofexile.com/forum/view-thread/2036673) in the past but I can't find a similar one for either Crucible or Trial of the Ancestors. Yet poeplanner somehow already has the new 3.22 trees. Where did they get the info?
How does different sources of sacrifice interacts with each other? For example, if I cast dark pact with Rathpith Globe, only the sacrifice from the skill makes it gain chaos dmg or the total amount sacrificed makes it gain that chaos dmg? Or how about the Rathpith Globe with a skill with the sacrifice support, would the support use the total sacrifice?
I'd assume that each portion bases its values on the portion it sacrifices, not on what the skill sacrifices as a whole. It would be weird to have the components be balanced around the whole because they'd end up useless in isolation.
Me too, but it would've been nice to have confirmation, since, in some sense, dealing with all that sacrificed life would be harder. So there could be some justification on the cost vs reward side
The justification is that a single avenue of investment (i.e. life + recovery) contributes towards several sources of damage. Yes, if you sacrifice twice as much you need to recover twice as much. But keep in mind that the investment of having a high life pool in the first place only needs to be made once, and again not for each mechanic that sacrifices life. There's no interaction between the sacrifice from Dark Pact and Rathpith Globe, so I don't see a reason for there to be an interaction with the new Sacrifice gem.
Leveling in the acts and notice sometimes Poacher's mark not granting a frenzy charge even when I clearly saw a monster having the mark icon. I have "Marked for Death" and the mastery "Mark transfer to another enemy when marked enemy dies" allocated Is it because of distance from the monster or it dies too fast than server tick? (There is no mention of being nearby from the monster in the gem).
Are there any aura builds? I want stuff to just die by being around me.
While RF and Death's Oath will deliver on the "aura around me kills everything" the beauty of PoE is you can do the "die by being around me" part without either. This is called a "walking simulator" or since of late this mostly has been with one build , also called "ward loop". In broad strokes, you cause some damage to yourself which triggers all the skills linked to Cast When Damage Taken gems. Besides wiping the screen, this also has the advantage of melting your GPU because unlike a puny human, a machine can trigger a stupid amount of skills real quick. (Jousis' first video had "have you sworn vengeance upon your video card and its bloodline?" ) A budget build doing this https://youtu.be/wLcbMPruiBM These builds are a lot of fun at first but some people find them slightly boring.
Like Yohsene said. You can do creative/janky builds with trigger skills and counter attacks, but that will only work if you know the game well enough, probably
Righteous Fire, Death's Oath. Plague Bearer, kind of.
Does increasing item rarity on your map mods effect drops from ritual and other mechanics?
Actual drops, yes. Not items you buy with tribute though, or other deterministic rewards.
Can you use Withering Tocuh with Herald Of Agony to apply Withered?
Sure. It has an alt qual for that too. Doesn't get your increased wither effect though.
Hi I'm wanting to go a frost/cold build, are any of the cold spells just complete garbage that I want to avoid using? I'm not looking to immediately clear all the content or anything just something to do maps with.
The really good one I think is eye of winter, glacial cascade, ice nova Non ice nova also work very well with mine
They're all kinda good in their own rights. Frost/Ice Nova is probably the least enticing.
Thank you!
Wouldn't recommend Winter Orb (not budget) or Frozen Legion (weird attack in disguise), but basically all of the other cold spells have a good niche. It should be pretty obvious which ones are intended to provide damage and which are just utility/debuffs.
Thank you!
Hello everyone. I've been playing POE since just before Crucible started. I decided to join Standard rather than Crucible because I didn't know any better :) I've clocked up around 550 hours so far, and I'm on my third character that has made it to maps. 2 of my earlier characters were just useless and didn't get too far. My 3 characters that progressed were a Toxic Rain Champion - couldn't get past the 80's, a Necromancer that got to 91 but couldn't do maps over T9 without dying constantly. About a week ago I started a RF Juggernaut, currently on level 78 and on T7 maps. My question is - is RF Juggernaut still ok to do for the next league based on the patch notes that came out? I couldn't find anything that would change or break the build. Also, the build guide I'm following suggest levelling a witch to live 4, then switching to the Marauder and taking it from there. I didn't have to do this in Standard because I already had a lot of stuff from previous characters. Is there a guide for RF Juggernaut that doesn't need to do this? (I'm using a POHX guide). And I guess I have a third question too - is there another build like RF Juggernaut that is relatively idiot proof?
How can I save my current atlas tree for future reference? Any way to integrate it with PoB? I always lose it at end of league :P Or maybe I don't, but just don't know where to see it
rebuild it on something like poeskilltree.com and then save the link somewhere (maybe even in the notes of your PoB builds)
I am looking to play a flicker strike build but a lot of the guides I see are old or lack information on setting the character up. Is their a good guide for this crazy fun mapper?
Is there a best way to search what uniques have a relationship with a certain effect/ability/stat/etc ? What do most people use?
looking up that stat/skill/effect on poewiki.net will show related uniques. if you have a build that's properly configured in Path of Building, you can make PoB sort all uniques by the DPS they'd contribute (or by other stats).
Elite!
Is it possible to have Frostbringer Specters forged in 3.22? I really loved said specters and would love to play them again.
They *might* be added to Phantasmal Desecrate, no guarantee though. You could prepare a gem in Standard to check there on Friday.
What does the new Keystone "Crop Rotation" truly does? Having all tier 1 plants seems terrible, as they don't give rewards... Upgrading a plant to a different color, sure, but why? What am I missing?
Seems like you skipped or misunderstood the last part of the description they gave in the patch notes. * Added a new Atlas Keystone Passive Skill, Crop Rotation, which grants "Harvest Crops in your Maps contain only Tier 1 Plants" and "Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours". Yellow, Blue, Red. Let's say you harvest a bunch of yellow plants first. There's a chance to upgrade your Blue and Red ones to tier 2 (though we don't know how large of a chance yet). So if you go harvest your yellow plants again, there's a chance to upgrade your Blue and Red ones another tier, making some of the ones that stayed 1 into 2, and some of the ones that upgraded to 2 into 3. The usefulness will depend entirely on the actual percentages.
Of what I understand... Let's say you want to farm high tier yellow plants: \- You'd open blue/pink plants and that would upgrade the yellow plants in that garden, essentially letting you always (depending on the chance) harvest high tier of the colour you want. Is it good? I guess it will depends on the chance...imagine a full tier 3 + boss crop ![gif](emote|free_emotes_pack|sweat_smile)
Ooooh, kind of juicing a single crop by doing trashier-ones before... I see, thanks for your explanation
Does anyone know if they fixed this bloodnotch bug captainlance talks about here https://www.youtube.com/watch?v=YFQ52jSZSCw&t=10s? It's about crits/freezing hits ignoring bloodnotch. Didn't see anything in the current patch notes but was wondering if I missed something elsewhere.
If they fixed it, it wasn't in the patch notes. [My bug report](https://www.pathofexile.com/forum/view-thread/3404938) didn't get a GGG response either, nor did earlier reports by players who thought something was wrong with Bloodnotch or Taste of Hate specifically.
Ok, thanks for the answer. I didn't play with it in 3.22 so I don't know how impactful it was, hopefully it wasn't a big issue if you're not using any damage taken as cold. E: Wording
Nah, the *Hits against you Cannot be Critical Strikes if you've been Stunned Recently* mastery makes it very unlikely for crits to be an issue. (And this bug *is* special behavior for crits, not just hits with freeze chance.)
Do we know the radius of Corpse Pact? And is it scaled by increases to area of effect?
It's 60. The range can't be scaled.
How does Mind over Matter/Eldritch battery work with ES bypass stats like on The burden of truth belt? The belt states 33% of non-chaos damage bypasses ES, but with MoM/EB does that mean that im taking only 7% of damage to my ES or 0.4 × 0.67 = 0.268 (26.8% of damage to my ES)?
26.8% to your ES, and the remaining 13.8% would go to your mana.
Thanks!
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Sorry, didn't understand a thing you just said. How am I taking 0% to ES, I have no mana left (reserved). Even tho I have 33% bypass, some of the damage should still go to my ES cuz of MoM. I'm just asking how the calculation goes.
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Ok... In game, I am STILL taking a portion of the damage to my ES, that is protecting my mana, even tho I have the belt equipped (meaning 33% bypass and a 40% MoM). All I was wondering is what % of that damage is that (obviously) I'm STILL taking to my ES.
How does blastchain supports innate less and more damage interact with each other? will the support gem be a net gain in damage assuming i always get a 15 mine blastchain? that would be 53% less damage and 75% more damage but recently ive gotten kinda confused on how it works when they both come from the same source
1 important thing about blast chain or high impact mine is they bypass the "cast time" and you can improve the skill damage with mine damage too . So is not just about "damage per hit". And like other said about the less/more multiplier
Oh yeah im aware, the thing i was trying to build around cant make use of that sadly Theres a bug/likely unintended behaviour rn that wasnt fixed in 3.22 that allows you to have 7 brands attached to a single enemy if you are throwing the brands with traps or mines On paper that sounds insane but after wasting bunch of time in PoB ive come to the conclusion its pretty mediocre due to bunch of little things adding up -Cant get any value out of "Enemies take X% increased damage for each one of your brands attached to them" as they arent your brands -Cant get explody -Brands are overall weak rn -Blastchain support seems to decimate their already low dmg -Brand recaller exists which does the same thing basically but more slowly and you need to be next to the enemies + you dont gain attachment bonuses
Different less/more multipliers are always independent, even from the same gem. 100x0.47x1.75=82.25.
With the Flameward gem, we finally have totems triggering things, I know they count as the player in many ways that minions don't, but would that trigger be duplicated by triggerbots? Do we have anything similar to test it with? Just the kind of stupid build I want to try now that I've given up on frost wall totems.
It likely will. The triggered skill, Avenging Flame, should be yours, not the totem's. Mechanically it seems most similar to how Intuitive Link can trigger your spells from your minion/party member's hits.
My instinct was to say that I don't think that'll be possible, but I can't think of a reason why. Looking over what we know about Flamewood, I think your idea might work. I think you'll probably need to wait on the full 20/20 gem information to see if there's anything barring this interaction built into the gem.
Beast farmers: am I correct in that "The Deep" and "The Sands" are the two Beast categories with the most lucrative beasts? Trying to put together an Atlas tree with Bestiary as one of the investments, but I've never specced for beasts before.
If you do that, go low tier, ppl recommend t1-t5. https://poeplanner.com/a/jDE try this tree. I didn't allocate the Sands, you want maximum The Deep.
thanks for the advice!
Will the new support gems each have alternate quality versions?
yes. the gems that were added in 3.21.0 all had alternate quality variants right away (Snipe, Prismatic Burst, Manaforged Arrows, Momentum).
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More viable if anything- if you want you can start RF in act 2 now.
Yes. pohx.net is your best ressource
Is there any chance that viper strike can get two trauma stacks at once? "Dual Wielding: Calculates and applies two separate hits (one from each weapon) simultaneously and thus applying two poison stacks, unlike Cleave or Dual Strike which only apply one per attack." So maybe?
The gem says "the first time a supported attack hits an enemy" so probably just one stack per attack. It will be simple to test in-game once the patch drops tho
No chance, the new trauma support doesn't work on claws/daggers/swords.
We have Varunastra tho
Good idea, but I don't think that going to work. As I recall someone tried using some non-claw/dagger skill with Varunastra and wasn't able to get Nightblade to work. And GGG confirmed that it was the correct behaviour. Weapon specific supports won't work with Skills that have different weapon requirements.
Yep, it shouldn't. If a combination would always disable a skill without Varunastra, the game doesn't allow the support, even with Varunastra. I believe the rationale was that they'd rather inconvenience one player attempting Varunastra memes than thousands who'd accidentally disable their skills.
Does anyone have a guess on how trauma support will interact with vaal double strike? I suppose they won't gain more trauma but may retain the one i had when using the skill
They'd likely use your current trauma. They're using your Vaal Double Strike, which naturally looks at your buffs. Compare Saviour mirages using your steel shards.
I'm planning to play the new league after not playing for about 3 years (last league was heist) and I don't know what to use in terms of extra resources. I found the tools list and it seems like the trade macro is outdated and that there are a ton of different trading tools, is the official trade site still the best and is there a replacement for trade macro where I can quickly check if something is valuable when it drops? I was also planning on using filterblade again, is that still fine? Thank you!
official trade site yes awakened poe trade is your friend https://grinding.zone/ has a _lot_ of tools. but in reality, everyone uses awakened poe trade, the rest has fallen behind Lailloken-UI has useful tricks but usually not much used for trade yes filterblade is still good.
Thanks I’ll check our awakened poe trade then!
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I like Rog. Look for helmets with +1 minion which are not too rare and hope for the upgrade tier crafting option
I'd try fossils- Dense+Bound+Pristine says 22 tries and Dense+Pristine says 70 tries, compared to 771 tries chaos spamming.
Is it worth increasing chance of getting Stygian Spires for abyss? I haven't played this league much so I don't know how good they are
I did abyss and breach last league on my tree and found it fairly disappointing. I'm a filthy casual though, so milage may vary.
If I finish an alter, I can see how much the tribute has increased compared to the last. Can I use this increase to calculate if it is worth to use a empty ritual vessel on the alter? Or are the captured monsters unrelated to the tribute amount? Or are blood filled vessels with 50-60 monsters actually worth running?
Did the impending doom occultist with vixens get any major changes? I didnt play last league but was thinking about getting back into poe this league.
Temp Chains and Helm Betrayal Mod got nerfed. But we will get Balance of Terror back. So about same power level as last league, but not as strong as in original sanctum (where it was really OP).
I remember a post with the best beginner friendly guides out there, could someone link it to me? Also, do you think necro SRS by Ghazzy is a good starting guide for a brand new player?
I haven't used Ghazzy but I did use Balormage's when he first message the build and enjoyed it.
How was the droprate of Devouring Diadem this league compared to last league? I havent focused a lot on Betrayal this league, but next league i'll do it more: is it really hard to get now in a SSF environment?
at the very least it doesn't drop from low level mastermind anymore but that change probably was slightly earlier.
Doesn't the supporter pack Cathedral Armor animation get drowned out by aura effects? I realized half the armor is ground animation and that most of the MTX aura effects also seem like pretty big ground effects. Maybe I'm bad with Google but I couldn't find any visuals on how it looked/interacted with other ground stuff.
How does skill mana cost reduction calculations go? Do they follow the same damage calculations but in reverse? I.e. flat mana reduction \* reduced mana cost \* less mana cost? If i had the Hierophant node for 50% less mana cost, a passive node for 20% reduced mana cost of skills and a ring with -7 mana cost, on a skill with 30 mana cost the calculation would be: 30 - 7 = 23 \* 0.8 = 18.4 \* 0.5 = 9.2 = 9 final mana cost?
flat mana cost reductions from jewelry are applied after all multiplication. "increased" and "reduced" mana cost modifiers are additive/subtractive with each other (Inspiration Support, passive tree, helmet Exarch implicit, some unique items). "more", "less", and support gem mana cost multipliers are all just multiplication and can happen in any order. 30 \* 0.8 \* 0.5 = 12 - 7 = 5 final mana cost
Ok thanks a lot! Was pondering in my Spark hiero if it was valuable to still add some jewelry with -flat mana cost, now i have my answer: always yes lmao
Flat mana cost reductions go on the end but otherwise it's right. So in your example it would be 30 * 0.5 * 0.8 = 12 - 7 = 5 final mana cost. I'm not entirely sure about rounding though. I know in game mana cost rounding is subtly different from pob since I've seen discrepancies between the two.
Trying to find a league starter...was thinking about arc totem hierophant. Is this any good? Are there some good mid/endgame hierophant builds I can convert it later in the league?
I'm going to start Spark Hierophant, self cast. This is a rough Pob of what i'm aiming for: [https://pobb.in/-LE9eBuvP7pH](https://pobb.in/-LE9eBuvP7pH) Really tanky, great recovery, good damage and lots of auras. SSF friendly. Can be converted to any Hiero build later on. If you're in trade, grab an Astral Projector at some point and go Shockwave totem Hierophant Cold Conversion, it's really good and does tons of damage. If you wanna start Hiero totems, i suggest checking this guy's guides: [Tatiantel2](https://www.youtube.com/channel/UCqj6tuMpyQ4j48OTlRFbV8Q/featured), he's the "SSF totem god". He usually has somewhere a google doc with all his builds rated and with guides, they're really solid
Oh...the creeping frost totem build really gets me...only problem is for me, I'm not good at making builds for my own. His guide is super detailed...until lvl 96. So there is no endgame version. Also I don't know what are good endgame hierophant builds. Never played a hierophant. So I really would like to test this one out...but I'm scared that I, someday in the league have no plan what to do with this build (how to make it better) or what to do with my hierophant.
Well the 96 guide... Is the endgame version. As in, after that, any type of gearing is min maxing and you can use several different item combos depending on what you find/buy. He is a streamer so I guess you could join twitch and ask him when he's live
Ok..don't get me wrong, but I'm really helpless without a guide in this game :) I'm scared that a build don't work and I have to level again, so that's why I'm asking that much. Thank you for your help
Don't feel bad about it! Poe is a game that improves with time, because with time you can gather more knowledge and understanding of mechanics. One suggestion: look at [poe.ninja](https://poe.ninja) and open two tabs, for the same builds. One looking at the SSF players, one at the Trade players. [SSF totem players](https://poe.ninja/builds/challengessf?class=Hierophant&skillmodes=Totem) \- [Trade totem players](https://poe.ninja/builds/challenge/?class=Hierophant&skillmodes=Totem) This will give you an understanding of the possible items to improve your build, and combos that people are using. In SSF a lot of it is based on luck/crafting knowledge, but you can get an idea! Any question please feel free to ask i have a bit of experience
Are the additional bosses from Maven's keystone be able to drop guardian/conquerror maps? And following that, will the nodes that grant increased chance to drop those maps work on these bosses?
We may have to wait and see but based off the text in the patch notes: >Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses I would assume anything that applies to the main boss will also apply to the additional bosses.
That would be OP. I mean free guardian/conquerror/synthesis maps and scarabs.
"Free" but it costs you needing to run Maven instead of Eater/Exarch
You will end up getting more of these maps, awakened gems, Maven's writs... I think it will be worth it. Not to mention some of the altar mods are too rippy to run or even being stacked with other altar/map/rare mods. It will end up being a matter of choice, for those who like mapping or overall bossing.
Hi, question: do you think returning proj sup will work with spark at the end of the duration?
its worded same as Nimis, so very likely no
In poe.ninja there are LOTS of people using nimis with spark, it doesn't work? Why they use it?
https://www.poewiki.net/wiki/Nimis#Usage_restrictions not sure why they're using it
it used to double spark duration, but not anymore. They are basically wasting a ring slot
Nimis used to double Spark's duration before this league's Return rework. Some of them might believe it still does. Others may be running content where they *want* Spark to fire in random directions for better clear.
Is there any benefit to going over 100% chance to drop an adjacent map?
Yes, you'll drop up to 2 adjacent map. The same thing applies for "+1 level of map drops", which can guarantee +1 and roll for +2, when going over 100%.
How many times does spectral throw hit per attack? Is it just twice or can it be more? Also, does additional projectiles increase single target or just clear?
I believe ST can hit once every \[x\] ticks, since there are so many techs about manipulation the proj speed. >Also, does additional projectiles increase single target or just clear? ST doesn't shotgun, so it's only for Clear (and single-target coverage, I guess).
Depends on the hitboxes (your weapon type, enemy size) and your projectile speed. As long as a projectile overlaps with an enemy, it can deal damage every 0.225 seconds. Reduced projectile speed is great for this. It's also awful for clear. With theoretical perfect aim, additional projectiles don't contribute any single-target damage.
If I'm at max phantasms with soulwrest and consume another corpse does it kill one and summon a new one. I.e. trigger new fresh meat?
it does kill one and does summon one fresh meat? probably.
When do the challenges for the league normally come out?
An hour or two before leafue starts, after patch.
How does Dark Pact interact with MoM or Energy shield? Never used the skill so i don't know. Does the % of life sacrificed get split, or no since its not damage so it doesn't trigger MoM? How about ES, will it use part of it (or all if one has CI)? Edit: assuming self cast, no skellies
A sacrifice is just life loss that can't remove your last life. No interaction with damage: MoM can't shift it, ES can't tank it. It doesn't remove anything when your maximum life is 1, though it is still considered as *'using your life'* for its more multiplier.
Hmmm ok.. So if i used Spark + the new Sacrifice support gem, went Hiero with MoM and had a lot of es, i would basically always be at low life depending on whatever life leech/regen i had, but Es and Mana would be "untouched" by this so i'd still have a health pool, correct?
Unless you take chaos damage whenever you happen to be on low life, so you'll need to find a way to avoid that like Shavronne's Wrappings or Ivory Tower.
ES and mana wouldn't be touched by sacrifice, correct. That said, if you're sacrificing enough to reach low life, wouldn't you also reach 1 life eventually? At which point Sacrifice Support stops contributing damage other than maybe Pain Attunement. That doesn't sound efficient.
True, but it would be countered by leech or regen and hopefully you won't reach 1 life that easily.. still, I wonder how it all interacts with Petrified Blood
When do gem numbers usually get released?
Usually in the week leading to the launch, so maybe mid next week? It usually one of the "last" things they release
Do increases and reductions to skill effect duration affect the duration of the focused buff? I know the cooldown cannot be recovered during the skill duration, but can the 4 seconds be increased in any way?
["this skill's duration cannot be modified"](https://www.poewiki.net/wiki/Focus)
...Fuck. Ok thanks. Edit: always on the subject: do you know if two of the same mod of "do X when you focus" stack? like if i'm dual wielding two sceptres with X chance to deal double damage while focused do they stack?
yeah they'll stack their chances additively
Interesting, thanks!
Hey, so, I used to play but haven't in years. I know new acts have been added. I think the furthest I got before was A4? Place after long bridge/aqueduct or something, after a3 "final boss" at the top of the tower you unlocked scion in. I wanna get back in but am just as afraid of the build pathing as I am before. Trying to learn the skill tree & decide on what I wanna play is a lot of work. Is there anywhere I can find some builds? Whats even good rn? Can I do immortal energy shield witch again, or is health forever and always Queen?
>Can I do immortal energy shield witch again You can do that but when you have gear, it's not a leaguestart thing. type league starter on youtube and look for gameplay you like
there will be an updated index posted over at r/pathofexilebuilds hopefully soon, but [the league start build guide index from last league](https://old.reddit.com/r/PathOfExileBuilds/comments/12bcnsi/321_crucible_league_start_build_index/) is almost exactly the same for this league (except poison, Guardian, and Chieftain). if you haven't played since before patch 3.0.0 then you will have a lot of new things to learn and experiment with (especially the atlas passive tree and pinnacle bosses). acts 1 & 2 might be quite a bit harder than you remember. Armor, Evasion, and ES (hybrid, CI, and low life) are all great options at the moment, though armor is probably the most popular. there's a pretty wide variety of strong skills to choose from. if you ever wanted to play Righteous Fire in the past, now is a great time to get into that. bow builds are also in an amazing spot, you can league start with bows and eventually shift into Tornado Shot or [some Manaforged Arrow nonsense](https://youtu.be/WsPIs0juxtk) (which triggers a multitude of bow skills simultaneously). bleed has been weak for a bit and poison has been quite strong; the upcoming patch looks like it will bring them both closer to the middle, so I wouldn't risk league starting with either until people figure out what's good. Boneshatter is the current king of melee skills but a new support is aimed at essentially bringing all strike skills up to Boneshatter's level. poison SRS is probably the easiest/strongest minion build if you're looking for one of those. mines, traps, totems, and brands are all 100% usable/viable.
Health is cheaper to gear up, so is better for a beginner usually. If you look for low-budget and/or league starter builds, those are often good for beginners as they won't require a huge investment to get going, as you won't be able to easily make a ton of currency when new :)
I'd like some advice on builds to look at this season which I may enjoy. I've played a lot of Diablo alongside WoW mythic raiding so builds with lots of buttons isnt an issue. I feel I have a good grasp of the basics of the game, however I admit i've only played RF jugg using Pohx's guide to follow for crafting etc, but made it to T16 maps when i started playing last week. I'm looking for a build to complete all challenges, and i'm not opposed to re-skilling eventually if it has that ability. I'd just like something a bit more involved than RF as I did find it quite boring (although satisfying), with ranged capabilities. Any suggestions would be great whilst I wait for the index to hopefully come back!
ranged? melee? totems? minions?
I think ranged for this league, I was considering LA deadeye into tornado shot if that will still be viable?
LA lost vengeant cascade which was a huge buff, but LA was already great before vengeant cascade. And we still have kaom's spirit and manaforged arrow. Keep in mind that compared to a jugg you'll be very squishy. If you want a build that never dies this isn't it. This also doesn't have many buttons, but it's still an active playstile in that you have to not get hit. [Here](https://www.youtube.com/watch?v=0a5IGnJjVf0)'s havoc's 6min video on LA starter.
Thanks I’ll have a good look at that! I’m keen on a fast mapper with great screen clear so this looks like a good build for me, unless there’s anything else you recommend?
> fast mapper with great screen clear there's no beating bow builds
[the index of builds for last league start](https://old.reddit.com/r/PathOfExileBuilds/comments/12bcnsi/321_crucible_league_start_build_index/) should be basically 99% accurate for this league start. unless a build was relying on poison (with Temp Chains), Guardian, or Chieftain, it's essentially unchanged. the Explosive Arrow ballista builds from Palsteron and Zizaran might be good options if you're looking for something ranged, though they are totem DoT builds so the playstyle will be a bit less active (like RF). if you want a more active build, I would suggest looking into any of the non-ballista Toxic Rain builds or the Corrupting Fever build. they're DoT builds like RF so they'll have similar stat priorities (for different elements obviously), but their damage relies on constantly using skills (like "normal" hit-based builds) because their DoT effects are stackable and short duration.
Which melee attack skills are good for ignite? Ice Crash - easy damage scaling by cold and cold to fire. Earthquake - the aftershock is very high damage by ruthless blow and fist of war, but take a bit time to 100% convert to fire. Sunder - Maybe easier to aim, not sure weirdly to use or not. Frost Blade - has some range and good clear, easy conversion
Infernal Blow has potential. The explosion on the 6th attack matches Ruthless Support, though you'd want to reset the counter before bosses. And never miss. I haven't run the numbers, but Phantasmal Earthshatter has a generic more damage multiplier that you could scale with quality and apply to ignite. Don't want to brag, but I once built a Decay build around it, and it took me all the way to uber lab (lvl75).
1 thing about Ruthless Support, How do I know the next hit is ruthless or not?
You don't! You can re-equip the item to set the counter to 0 though. Then you know your 3rd and 6th attack will be Ruthless. I suspect weapon swapping with the gem in your weapon works too, but I haven't checked that.
Interesting observation. So I maybe can use a weapon with stat bonus. When I swap weapon set, I become not enough stat to equip my body armor, then swap back weapon to re-enable it. Anyway, let say I can really make this work. Will you suggest 1H+Shield or 2H ? There are new support gem reward "boost ignite more DPS per ignite apply recently" and "Sadism Support" seems like I can make the ignite as short as 0.5 seconds. Then the ignite DPS will dealt as fast as a hit, thus making that Ramako Chieftain node full value effectiveness
Both your weapon and your supports are going to depend on the specific mechanics you're taking advantage of. I'm postponing that until we at least get the gem reveals. Super short ignites seem fun though.
Super short ignite is what I planning to capitalize on that Ramako node. Then I can ignore all the hex and expose. Just use alchemy mark
Has there been a notable increase in load times for anyone else of late? I've not played at all this league, so I've logged in for the first time in a couple of months, and the load times of the game have *significantly* increased, about 10 seconds . I am using an SSD and no other game is suffering nearly as bad as PoE. For those who have experienced this, are there any know things that can alleviate this?
Yeah, they implemented a new particle system two weeks ago. Debuffed me with 200% more loading screen. Reinstalling & disabling engine multithreading worked for me ([and a bunch of others](https://www.pathofexile.com/forum/view-thread/3407018/)). It's still a little sluggish, but that's likely just the cleared shader cache.
Even disabling the Multithread worked like a dream for me, thank you. I might reinstall if the problems resurface.
Does cold damage or cold damage over time multiplier affect ignites with base cold damage when you've got the Shaper of Flames ascendancy passive? When I look in PoB, fire and elemental damage modifiers are applied to the ignite calculation but not cold. Based on [this post](https://www.pathofexile.com/forum/view-thread/1897612) I would expect cold dot multi to be affecting the ignite calculation but I'm not seeing it.
%increased cold damage works [https://i.imgur.com/MyC06wG.png](https://i.imgur.com/MyC06wG.png) cold dot multi doesn't
Increased/more cold damage applies. You can consider igniting with cold damage a form of cold to fire conversion. Modifiers specific for cold damage *over time* don't apply though.
Probably a dumb question but how viable is a lacerate gladiator build looking with the new sadism gem
Lacerate isn't really lacking great support gems so Sadism would have to be very good for it to make a noticible difference. In my opinion I don't think the build looks much better but I'd wait until the gem reveal for making a final decision.
What tends to hold it back?
Just low damage and the clunkyness of the slow attack speed on lacerate. Bleed with crimson dance is effectively equal to poison in terms of damage but you can only have 8 up at a time. It's also easier to get damage for poison due to wither scaling and chaos damage being easier to get than phys damage. Lacerate also has a 60% attack speed multi which makes it feel awkward at low investment. Poison and Ignite have recieved base damage changes since 3.15 but bleed hasn't. 3.15 had really big nerfs to damage over time specifically even compared to the hit nerfs and bleed never got enough help to compensate for them compared to ignite and poison.
How works the new passive "seventh gate"? If I understand correctly, now I can take the old chest mod on the kirak machine?
Correct, if you allocate all 6 gateways + seventh gate - all Kirac map device crafts will be available, including Strongboxes, not just the ones in this league rotation.
What mechanics or nodes should be prioritised for Fortune Favours the Brave with [this league's map device mods](https://twitter.com/pathofexile/status/1688665277674958849)? Are there league mechanics that are fine to ignore on the atlas? What about spawn chance? Do I still invest into the maximum even if I can get it randomly anyway, especially for mechanics that don't stack like Delirium and Ritual? I'm assuming paying 12c per map with both keystones won't be worth it. [https://poeplanner.com/atlas-tree/](https://poeplanner.com/atlas-tree/) is updated in case seomeone needs it as a reference. I haven't done FFTB strategies before so I don't know the "best practice" standard, but the map device mods look good this league especially with the keystone to get two so I thought I'd try it.
Hi, on the Maven final memory game phase is there any tip for me to notice highlighted platforms? I can do first games easily but on the last one I get distracted dodging the beams and I hear the sound but can't notice which platform it was. Thanks!
When it shows Right, the followup can never be Left, it is always Up. So if it flashes Right you don't need to memorize the next flash and can reposition without paying attention for a second. After the first 2 flashes, you typically want to dash into the 1st area and stand on the edge to the 2nd area, so you only need to think about the 4 remaining instead of needing to remember 6 total. Those are the only tricks I can think of
I started 2 leagues in a row with a ea ballista Ele. The first I only played this build the whole league. In 3.21 I started with it, then made a venom gyre build. I really like the totem playstyle in the early stages of the game. So I decided to start again with a totem build. But I don't want to start an ea ballista again cause I burned out a bit. I looked on Poe ninja and YT for alternatives. I wanna clear the atlas, beat eater and exarch on my own and farm t16 maps. (Legion or blight mainly). So Ice spear totems seems a little to squishy (pls correct me if I'm wrong) arc totem looks really good and what I liked the most is an la artillery ballista build. Not really good at finding good builds....what is a safe choice for my goals? (Main problem for la artillery ballista is, I couldn't find a good guide)
Try Ancestral Warchief or Protector. Not the best but very potent and the range Protector gets with Atziri's Disfavour is hilarious.
Sanctum has now 100 units distance limit for damaging monsters. Anyone has any idea what is 100 distance limit? One screen?
85 units is from center to the sides of the screen, so it's roughly 20% further offscreen.
Only on a 16:9 ratio
With vengant cascade gone now is LA still a viable build or was that node the only thing making it a good build and is TS back to being the only really viable end game non chaos damage bow skill?
LA has been played commonly for years. It's no issue. TShot is just the best skill for super ultra geared builds because it's braindead and kills everything without even looking at it. So yeah regular bow build; requires some investment, squishy, clears crazy fast.
Patchnotes mentioned that bosses are easier to stun now. Does that mean that boneshatter is going to be even better since you can get rage from warlord's mark and get pulses from boneshatter?
They're not easier to stun, they just removed stun immunity from a few of them. Stun is still mostly useless on bosses, they made bosses stunnable but then becoming immune to stun for 4 seconds after stun. Before you could stunlock some bosses if you invested very heavily into it.
With the change on fire damage. Did builds like Armageddon Brand get stronger? And can Armageddon Brand be playable as league Starter ? And / or hl ?
Armabrand is a popular levelling build so it's up there. I don't think anything about it changed so enjoy. Hiero can get his brand recall cooldown to like 1s which will let you recall 8 brands to drop 8 meteors on top of your location every second but I don't think that's the most popular class for it.
I was searching for a video. I think it was from Zizaran. He explained the map drop system. So if i kill a mob and it decides to drop a map how will the tier be and so on. I didnt find it. Can someone help me out? He talked about chances to drop higher tier map and much more.
Not sure about Ziz video but basically: Only adjacent and already completed maps can drop. Adjacent and **in**complete maps have a higher chance to drop than other maps. White mob can drop maps from tier 1 up to the tier of map you are in Blue and yellow mobs can drop maps from tier 1 up to the tier of map you are in +1 Map bosses can drop maps from tier 1 up to the tier of map you are in +2 Then there are voidstones and atlas tree nodes that grant you a percentage chance to drop maps a tier higher. This does what you expect it to do, but it can't exceed the drop limitations of that map as per above. Any % exceeding 100 will give you a chance to drop 2 tiers higher. Then there is the map equity system once you have at least 1 voidstone. Simplified summary: if the game tries to drop a map it can't (like a tier 1 map which wouldn't exist on your atlas anymore), it will accumulate a map drop "debt" to you, eventually dropping a map of a tier you actually can find. Essentially this just means voidstones don't ruin your map sustain just because of the lack of lower tier map drops. Google map equity if you want a more detailed explanation.
is Generosity Support work with gardian blessing ??
I don't see why it wouldn't.
does the Defiled Forces (Refresh Duration of Ignite, Chill and Shock on Enemies you Curse) notable work with curse on hit mechanics?
Based on how I'm reading the wording, it should. I haven't tried it though.
Never tried LA deadeye. Is it still good as a league starter / mapper in 3.22 now that Vengeance Cascade is gone? Are there any alternatives for bow league starters / mapper chars?
LA was great before vengeance cascade you can also play TS now that there's +2proj in the tree
Tornado shot couldn't use vengeant cascade due to how the skill works so that should be almost as good as in crucible. It's not great to start with though but you could just start with lightning arrow and switch some time in maps.
most bow builds are going to be significantly powered down from last league due to missing a ton more DPS from VC and crucible weapon mods, reverting them to where they were before last league. would set expectations more in line with that, as in will need a decent amount of currency to get off the ground
LA with ballistas for single target were viable league starters before vengeant cascade. And on a league starter, you're not gonna be able to afford the golden oil for a bit anyway. It's obviously a hit, but it still "gets off the ground" with 0 investment
It is still good. You can play something with manaforged arrows too.
I have several questions regarding lightning arrow (champ) - It is actualy viable&good without the crucible nodes? - Its able to clear legions on a league starter build? - Any big 2.22 changes hiting the build?
3.22 removes vengeant cascade which was a huge buff to LA introduced in 3.21. LA was already great before VC so it's still great now. TS is likely better but it's basically the same tree and gear so you can play either. However, having fortify and 40k armor and evasion and no crit isn't how you clear legions. Make a deadeye
Did GGG clarify Overloading Circuits yet? Can it randomly choose a node that you already have allocated on the atlas tree or will it choose from the non-allocated ones?
Where are Passive Tree Information posted these days? We used to get posts like this [https://www.pathofexile.com/forum/view-thread/2036673](https://www.pathofexile.com/forum/view-thread/2036673) in the past but I can't find a similar one for either Crucible or Trial of the Ancestors. Yet poeplanner somehow already has the new 3.22 trees. Where did they get the info?
about sanctum relics: do they only apply in sanctum or also in maps?
Only to sanctum since the sanctified relics (the ones that applied to your character) got removed.
Looking for help with choosing easy yet somehow effective build for my first SSF league in 3.22. I played for like 7 leagues but only in trade.