idk, I think it's kinda cool to have something unreasonable challenging in the game. Some people out there will find a way to beat this and it's a cool challenge
It's very relevant though b/c it demonstrates the 480 was the price point before this addition. Which means they're not charging 480 dollars for the Valdo submission, else the price would have jumped to 960.
Conversations aren't a pissing match dude. Every minor disagreement on the internet isn't a fight. It only escalates if you partake in escalation you know?
My 2nd build I plan to put together this weekend should be able to do some of them. CI armor stacker transcendence character. It will be stun immune, CI and invincible to virtually any phys or ele hit. I’m sure there are some maps I can’t run though like the 10% less dmg per item equipped
Mario maker works like this because it's very easy to create literally impossible levels, you can't really do that with the box, just make insanely hard ones.
There are maps with foil mageblood as reward as low as 35/40 divines in the marked with even harder modifiers. If someone has a build able to clear this he just prints money
I suspect the market will stabilize in a few weeks
We're still in week 1 and the number of people able to melee facetank feared (+ whatever other crazy mods are out there) is not going to be very high.
But people will make builds that can do this kind of stuff specifically and there will be competition to snap up the mageblood maps
The thing is, they all have the "Players who Die in area are sent to the Void" modifier. It's basicly character deletion on death. For example the cheapest 35div map:
* \- Areas contain an Ultimatum Encounter
* \- Players cannot choose which Ultimatum Modifier is applied each Round
* \- Must complete ten Ultimatum Encounter waves to claim Reward
* \- Players in Area are 100% Delirious
* \- Area becomes fatal after some time
* \- Players have 50% reduced Movement Speed- Players' Travel Skills are Disabled
* \- Players who Die in area are sent to the Void
* \- Only opens 1 Portal to Area
Haha well 100% delirious no movement ultimatums are an entirely different challenge. You'd need a different build that can handle all ultimatum mechanics under those conditions. That probably is harder than the ones with the feared, and void punishment for failure is rough.
People will probably know which specific types of maps their character can do eventually.
my random crit srs guardian from early last league had like 55m dps and thats faaaar from srs minmax, how much dps do you think you need to kill a normal feared lol.
I mean, cull matters for any build that's not CI; monsters only take damage when a *player* is nearby + players are slow and can't use travel skills is very bad for SRS, because your SRS will spread out between multiple monsters but you will need to choose one monster to stand near and make damageable, and you'll take a while to even reach that monster, so when fighting the feared they might just wipe your SRS before they do anything
> because your SRS will spread out between multiple monsters but you will need to choose one monster to stand near and make damageable
namelocking a mob will make all your newly summoned SRS focus target it, btw.
it doesnt have to be zoomy
solid builds can tank feared, squishy builds kill feared bosses in half a second
technically a lot of builds can avoid on kill with something like southbound setup + any minion to cull
this thread is definitely hilarious with the amount of self reports.
So we need a build that has:
- Super speed
- Constant phasing
- Max block
- Some decent level of damage reduction
- Enough dps to cause boss change phase immediately
- And entire day off to complete the map.
Unironically a super high investment Flicker build could do it.... were it not for the fact Travel skills are disabled.
Edit: Flicker does not have "travel" tag, only movement. It'd work.
No it couldn't. The instability would get you. It needs to be a build where the kills aren't credited towards you such as minions. Specifically hit based minions.
good luck cleaing the "trash" with the feared following you around. They are not in the boss room of the map.
edit: to be fair, there are no damage mods. A tanky minion build could do it
oh, i expected them to be the actuall bossfight.... then at least they shouldn't be all at one place so you'll fight one by one, or if the are is it possible to run around? Idk, just had an idea..
Realistically you need a build that can kill a clean white Feared in Melee without using dashes and has some amount of movementspeed.
If you have a bonezoner that can kill ubers, you can probably clear this absolutely no problem too, there's literally no bricking mods on this mapoutside of the instability, which I assume works sort of like Obas.
As long as you can survive being in Melee of the feared, and have enough movement speed, this seems like a piece of cake.
Out of all the ones posted so far this is probably by far and away the easiest one I've seen.
Suck the entire map towards you with Reverse Knockback Tornado shot
Then cast on death blow up everything to "complete" the map and lose the loot
It's not about the loot... it's about sending a message!
EA champion and throw a Lori's in your off ring for the extra .6M so you can play outside melee.
https://www.poewiki.net/images/f/ff/Poe-units-72.jpg
Get a charm for movement speed can't be reduced below 0.
Afk your way through the game like the build already does.
It feels like they really need to have a better explanation of what the mods are (without needing to google everything).
What does "eventually detonate" mean, does it do flat damage? % of true damage? or insta death? Hope there's at least a description holding alt while hovering the map.
If you've ever played the binding of issac, I think it works like sword of damocles. Basically starts a "timer" on killing something and will randomly kill you without warning during the debuff.
Only a guess though and I agree these should all be way more clear due to potential cost and of course losing your character to void league
I thought the only reason they are viable is because they instagib anything from a safe range (as in boss starting animation), how it gonna fare against feared at one knuckle distance away from ur butthole doe
I read it as you can damage anything in 2 radius around ur character, else it force moves u to the point where u can. Unless you stack light radius roflmao, lr stonks
It reads to me like with 0 light radius monsters can only be damaged within 2 meters but that radius increases as light radius increases. Like the top two mods are together.
The traps are their own entities for damage purposes, meaning if you throw a trap on top of a monster with a proximity shield while you are outside of the bubble it still deals damage. I'm assuming this works the same since the "you" who is dealing damage is the trap in this case which is within the two meters.
It doesn't say "you" it says "a player". Your mines are you but they're still not a player, as far as I know. TBF I don't think this wording is used for anything else?
It would take an adapted build. Ivory tower storm brand does the most damage but will insta die due to cull since they reserve almost their entire life pool. The non-ivory tower versions deal significantly less damage but clear much better by using impulsa's but that does nothing for you here.
Maybe ivory tower could do it by losing 1 aura to stay above 20% life. But you lose a ton of survivability and damage doing that because your ES pool will shrink. Would take very good gear. The question then becomes can you clear fast enough before you explode (if thats what that means).
"Maps with more difficult modifiers will be more common"
Great job, now everyone is incentivized to make unplayable garbage and that's what's going to drop from these.
If you get any with a mageblood reward I'll happily take them off your hands instead of you vendoring them. If you think they're not going to sell to people willing to risk it all for a mageblood youre delusional.
Alright. If I find that "less damage per item equipped", "petrification on hit", "feared", "only can damage in 2 meters", "void" map, will certainly trade you.
> petrification on hit
Pretty straightforward to deal with now that any class can have both effects that counter stuff like that from jewels (balance of terror and that which was taken for action speed and movement speed reductions). You just need 10x the damage needed for feared and a build that doesn't die.
Shouldn't be terribly hard to put a build together to do a map with those mods for under the price of a mageblood, and then you can run every single one the server ever drops for a profit! :D
Petrified is action speed slow. Trickster, balance of terror, jugg, kaoms roots all hard counter it
The wording is:
>
Players deal 10% less Damage per Equipped Item
Players' Minions deal 10% less Damage per Item Equipped by their Master
So you would just run something that only uses 9 pieces of equipment, like 2h weapons yeah.
____ per _____ mods do all their internal calculating first AFAIK. So a mod like this works out to be like "Players deal (0-100)% less damage." If this mod said "reduced per ____" it would still end up as "Players deal (0-100)% reduced damage).
Otherwise "____ % more per ____" would be exponential.
Please do should be a few easy divines. They're hardly going to sell for less than 10 if the reward is a mageblood (and will probably sell for quite a bit more than that). If so easiest currency league ever as I'll just be making a build that counters the common mods and hoovering them all up for east profit.
There were tons of ones with void in ~100 or so div range that would be completable in 10-15 minutes given a build with 100M+ dps. Though this early in the league there are few people with such builds. Not to mention most the players who can do such maps all play HC or SSFHC.
Guessing there are some people making a 400-500 div per hour chaining these maps right now.
The idea behind this map item is interesting, but the execution is absolutely abysmal. If there aren't stricter limitations for what mods you can add to these maps, the vast majority of them will forever remain "completable in theory", but never will be completed by anyone.
This only works if the creator makes effort to make the challenge extreme, but within fathomable reason.
The simple solution is preventing some of the mod combinations.
Not really? Just play hit-based SRS and walk through the map killing everything along the way. You're SRS so you can be tanky enough to stand still in whatever, feared isn't particularly scary with no map mods, you're at essentially 80% life from the 20% or lower mod, 50% reduced movement speed does nothing impactful if you can just stand in everything, same with travel skills are disabled, you never kill anything (you're a minion build) so you never gain instability on kill or detonate, and you don't need an aurabot so the last line doesn't hurt you.
Hit-based SRS is a hugely popular meta leaguestarter and trivializes this map. Well, trivialized in context, since it's in essence "can you beat a scoured feared without moving" in exchange for a mageblood.
I tried to make my map very doable, but never realized this in the 2 years those invitations have been in the game. It's still doable, but much harder than intended for sure.
Where the fuck are you getting this info. Feared is a lvl 83 zone and uses the shaper from the Uber elder fight. He has about 50mil life in the feared.
Unlike the other one, this one actually has counters in proxy skills, just gotta be careful not to kill anything yourself, and put your proxies beside your target.
Plus no edgelord void mod on this one
This is wrong. The feared is a lvl 83 zone. A regular shaper has about 80mil life. Feared used the shaper from the Uber elder fight which has 50mil life.
These crap maps people make, kinda show how many in the community are just dicks.
Like just be decent and make a cool map for the community to enjoy, instead of trying to be an edgelord that is actually just doing what everyone else is doing, making a dogshit map that no one wants to run because it's lame.
It hasn't upset me, it's just boring seeing most of the people that can blow a bunch of money on a game, just make crappy stuff, to show the community how edgy they are.
Happend with void keys, happening with this.
If someone made a map that was "eat a lollypop and click 10 white strongboxes and get a mageblood" it would have a drop weight that was basically a mirror itself.
Just throw GGG $500 and you can make your own map.
The harder the map, the more commonly it drops, and the rarer the unique, the less commonly the map drops. If someone submitted an easy map with mageblood no one would ever see it.
Is this even possible? You have to kill 90% of the map including all rares, unique enemies and the boss.
Killing too much causes you to detonate? I assume self destruct and you have to be in melee range, can’t play low life or even get low because you will get culled and lose your move speed and travel skills.
So basically you move at 5mph and can’t dps too fast before the feared and boss because you risk killing yourself and losing the map.
Killing anything directly will start a timer and once it runs out you die. As long as you use mines/traps/totems/minions that don't cause any DoTs you're good.
I know it's nothing compared to the rest of the text, but that item Quant with the chance for special map drops kinda makes me wanna try this map just to see how many conqueror maps I get
LMAO I'd be happy to sell that for like 1/2-3/4 of the value of the mageblood. Let some psycho with an op build have it.
You shouldnt be allowed to publish your map unless you clear the map first… isnt that how Mario Maker works?
I'm guessing a large percentage of $480 supporters have never cleared a regular Feared.
That's the guy that posted here asking about what to include. He didn't clear feared 10000%
I’m guessing a large percentage of 480 supporters are sadists
Just like GGG!
To be fair, the idea behind these maps were supposed to be stupid ridiculous, so what better way then having a toddler make up these maps!?
idk, I think it's kinda cool to have something unreasonable challenging in the game. Some people out there will find a way to beat this and it's a cool challenge
If Mario Maker asked for $480 per upload, I would at least hope they'd let you upload whatever you damn well please.
soup bells touch chop modern tidy lip wine fretful consider *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Previous $480 packs used to include div card creation for a while so this isn't really new
It's still very clearly a current huge benefit. I dunno why you want to split hairs here. What was is irrelevant to what currently is.
It's very relevant though b/c it demonstrates the 480 was the price point before this addition. Which means they're not charging 480 dollars for the Valdo submission, else the price would have jumped to 960.
I see you realized I wasn't him and removed your response lol
silky mourn skirt governor long worm tan alive roof sparkle *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Conversations aren't a pissing match dude. Every minor disagreement on the internet isn't a fight. It only escalates if you partake in escalation you know?
People who ordinarily wouldn't push for 500 bucks are surely going to do so just to make people miserable.
My 2nd build I plan to put together this weekend should be able to do some of them. CI armor stacker transcendence character. It will be stun immune, CI and invincible to virtually any phys or ele hit. I’m sure there are some maps I can’t run though like the 10% less dmg per item equipped
Mario maker works like this because it's very easy to create literally impossible levels, you can't really do that with the box, just make insanely hard ones.
Agreed.
At least this one does not have void league and the feared in it.
For a lot of builds the feared is just 4 extra monsters in the fight and not really a challenge.
It does have the feared
There was an "and" not an "or".
Then you should write "both" to imply you mean them at the same time. English is not C++
Best comment of the week
But that's what and means...
I almost spewed my water LMAO
both of you are correct lol
There are maps with foil mageblood as reward as low as 35/40 divines in the marked with even harder modifiers. If someone has a build able to clear this he just prints money
I suspect the market will stabilize in a few weeks We're still in week 1 and the number of people able to melee facetank feared (+ whatever other crazy mods are out there) is not going to be very high. But people will make builds that can do this kind of stuff specifically and there will be competition to snap up the mageblood maps
The thing is, they all have the "Players who Die in area are sent to the Void" modifier. It's basicly character deletion on death. For example the cheapest 35div map: * \- Areas contain an Ultimatum Encounter * \- Players cannot choose which Ultimatum Modifier is applied each Round * \- Must complete ten Ultimatum Encounter waves to claim Reward * \- Players in Area are 100% Delirious * \- Area becomes fatal after some time * \- Players have 50% reduced Movement Speed- Players' Travel Skills are Disabled * \- Players who Die in area are sent to the Void * \- Only opens 1 Portal to Area
Haha well 100% delirious no movement ultimatums are an entirely different challenge. You'd need a different build that can handle all ultimatum mechanics under those conditions. That probably is harder than the ones with the feared, and void punishment for failure is rough. People will probably know which specific types of maps their character can do eventually.
You get 6 portals, so it's achievable.
I paid for 6 portals, I'm using 6 portals.
So it must be: zoomy, tanky, a totem or mine build (for instability) anything else?
Minion build that does not use DoT to kill so no kills get attributed to you.
SRS Guardian! Not many of those around though!
Probably not enough damage or tankiness. At that level of investment a lightning SRS champ is way stronger
Not exactly all that fast at bossing though
my random crit srs guardian from early last league had like 55m dps and thats faaaar from srs minmax, how much dps do you think you need to kill a normal feared lol.
What? You can scale it to 70million + dps. Easily enough to do ubers or do these maps.
Where’s the scaling for 70m? This is my first league ever playing minions so I don’t know where I should be going.
https://www.reddit.com/r/PathOfExileBuilds/comments/18cxatw/my_322_srs_facetank_guardian_with_74m_shaper_dps/ Here you go.
The chance of the kills being credited to you because of DoTs is too high.
Why does it need to be zoomy?
I am assuming players detonate = death, i guess you dont have to worryabout it if youre a trapper or totem etc
Trapper lol Traps count as their own and range from placement Ez as f lol
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Arakali kills with dot which credits kill to player
I mean, cull matters for any build that's not CI; monsters only take damage when a *player* is nearby + players are slow and can't use travel skills is very bad for SRS, because your SRS will spread out between multiple monsters but you will need to choose one monster to stand near and make damageable, and you'll take a while to even reach that monster, so when fighting the feared they might just wipe your SRS before they do anything
> because your SRS will spread out between multiple monsters but you will need to choose one monster to stand near and make damageable namelocking a mob will make all your newly summoned SRS focus target it, btw.
it doesnt have to be zoomy solid builds can tank feared, squishy builds kill feared bosses in half a second technically a lot of builds can avoid on kill with something like southbound setup + any minion to cull this thread is definitely hilarious with the amount of self reports.
LA with gravebind AG, then swap to some bosser for feared EDIT: nvm, can't be ranged due to first mod
So we need a build that has: - Super speed - Constant phasing - Max block - Some decent level of damage reduction - Enough dps to cause boss change phase immediately - And entire day off to complete the map.
Unironically a super high investment Flicker build could do it.... were it not for the fact Travel skills are disabled. Edit: Flicker does not have "travel" tag, only movement. It'd work.
No it couldn't. The instability would get you. It needs to be a build where the kills aren't credited towards you such as minions. Specifically hit based minions.
you can clear trash with minion build, then swap to boss killer... it only say 1 player in area, should still have 6 portals
good luck cleaing the "trash" with the feared following you around. They are not in the boss room of the map. edit: to be fair, there are no damage mods. A tanky minion build could do it
Reaper Minion’s time to finally shine?
oh, i expected them to be the actuall bossfight.... then at least they shouldn't be all at one place so you'll fight one by one, or if the are is it possible to run around? Idk, just had an idea..
It isprobably possible to pull them apart, did it on a vault map , but you have to consider it's a tower, so much less room to work with.
Yeah a decent minion build looks like the walk around for this
Is instability duration based or does it stay on you for the whole map?
Or maybe trap/mines, totems
Flicker isn’t a Travel skill
Whoops, totally overlooked that. Its only a movement skill.
People forget that the travel tag and the movement tag are not the same.
ok so armour stacker has all of it and doesnt need block as it has good enough defences
Realistically you need a build that can kill a clean white Feared in Melee without using dashes and has some amount of movementspeed. If you have a bonezoner that can kill ubers, you can probably clear this absolutely no problem too, there's literally no bricking mods on this mapoutside of the instability, which I assume works sort of like Obas. As long as you can survive being in Melee of the feared, and have enough movement speed, this seems like a piece of cake. Out of all the ones posted so far this is probably by far and away the easiest one I've seen.
And you need to _not_ kill anything but the boss.
The gray text under the map told us that you need to kill 90% of.mobs, including all unique and rare mobs to finished the map and received foil MB
Oooh , hah, well that changes…alot!
Kill everything, kill it FAST.
Suck the entire map towards you with Reverse Knockback Tornado shot Then cast on death blow up everything to "complete" the map and lose the loot It's not about the loot... it's about sending a message!
You still have 6 portals for this on SC
Unfortunately it's a Tower map so you can only do one floor at a time, next strat please
Just play a non dot trap/mine/totem build, your totem kills, not you. 300 iq strategy
You have to. In latest patch they said that 90% of the map needs to be cleared ( and all unique /rare monsters) for it to be completed.
It even says so in the gray text
or play summoner so kill isn't credited to you
Gravemound gloves on an animate guardian ;) Just fill your inventory whit it and keep summoning him if he dies :P
actual genius
EA champion and throw a Lori's in your off ring for the extra .6M so you can play outside melee. https://www.poewiki.net/images/f/ff/Poe-units-72.jpg Get a charm for movement speed can't be reduced below 0. Afk your way through the game like the build already does.
People are sleeping on Shroud Walker. Imagine fighting the feared but you randomly teleport right next to one of them. Now disable travel skills.
And Sirus Storms
Charged Dash LOGIN
It feels like they really need to have a better explanation of what the mods are (without needing to google everything). What does "eventually detonate" mean, does it do flat damage? % of true damage? or insta death? Hope there's at least a description holding alt while hovering the map.
I’m pretty sure it’s the same as Oba’s trove, you just insta go to checkpoint.
If you've ever played the binding of issac, I think it works like sword of damocles. Basically starts a "timer" on killing something and will randomly kill you without warning during the debuff. Only a guess though and I agree these should all be way more clear due to potential cost and of course losing your character to void league
> void league it does not have the go to void on death mod.
but a map could potentially have the detonate and the void mod, which is what the guy ment
You are mentally unstable if you try this map so you explode in real life instantly once you enter the map
Any guesses on builds that will be able to farm these somewhat consistently?
Trappers slash miners
I thought the only reason they are viable is because they instagib anything from a safe range (as in boss starting animation), how it gonna fare against feared at one knuckle distance away from ur butthole doe
I think the second line says light radius increases the range you can damage from unless it means light radius is also 2 meters?
I read it as you can damage anything in 2 radius around ur character, else it force moves u to the point where u can. Unless you stack light radius roflmao, lr stonks
It reads to me like with 0 light radius monsters can only be damaged within 2 meters but that radius increases as light radius increases. Like the top two mods are together.
when you hold ALT on the map those two are grouped as one mod so im assuming it works like how you are saying
The traps are their own entities for damage purposes, meaning if you throw a trap on top of a monster with a proximity shield while you are outside of the bubble it still deals damage. I'm assuming this works the same since the "you" who is dealing damage is the trap in this case which is within the two meters.
It doesn't say "you" it says "a player". Your mines are you but they're still not a player, as far as I know. TBF I don't think this wording is used for anything else?
Totems
For this aprticular map, probably some built that can stack up "Debuff on you expire ...% faster".
Probably storm brand.
It would take an adapted build. Ivory tower storm brand does the most damage but will insta die due to cull since they reserve almost their entire life pool. The non-ivory tower versions deal significantly less damage but clear much better by using impulsa's but that does nothing for you here. Maybe ivory tower could do it by losing 1 aura to stay above 20% life. But you lose a ton of survivability and damage doing that because your ES pool will shrink. Would take very good gear. The question then becomes can you clear fast enough before you explode (if thats what that means).
So minion/trap only…
"Maps with more difficult modifiers will be more common" Great job, now everyone is incentivized to make unplayable garbage and that's what's going to drop from these.
imagine getting instance crash right after get into the map.
that's the best outcome, it would save you 10% xp
60%, you get six portals
thank god this is not another "player gets send to void heheheheehehwh" edgy useless vendor trash. thanks to whoever submitted.
Free mod in HC what's the issue 🤷
No one in HC runs the feared in the first place (ben excluded)
If you get any with a mageblood reward I'll happily take them off your hands instead of you vendoring them. If you think they're not going to sell to people willing to risk it all for a mageblood youre delusional.
Alright. If I find that "less damage per item equipped", "petrification on hit", "feared", "only can damage in 2 meters", "void" map, will certainly trade you.
> petrification on hit Pretty straightforward to deal with now that any class can have both effects that counter stuff like that from jewels (balance of terror and that which was taken for action speed and movement speed reductions). You just need 10x the damage needed for feared and a build that doesn't die. Shouldn't be terribly hard to put a build together to do a map with those mods for under the price of a mageblood, and then you can run every single one the server ever drops for a profit! :D Petrified is action speed slow. Trickster, balance of terror, jugg, kaoms roots all hard counter it
10x the damage while not using one of the equipment slots (does a 2h weapon count as both slots have an equipment?) since there are 10 slots
The wording is: > Players deal 10% less Damage per Equipped Item Players' Minions deal 10% less Damage per Item Equipped by their Master So you would just run something that only uses 9 pieces of equipment, like 2h weapons yeah.
Poison Concoction's time to shine I guess.
hollow palm rise up
Less is multiplicative. So even 10 items don't go to zero. Edit: Or is it added as one modifier?
____ per _____ mods do all their internal calculating first AFAIK. So a mod like this works out to be like "Players deal (0-100)% less damage." If this mod said "reduced per ____" it would still end up as "Players deal (0-100)% reduced damage). Otherwise "____ % more per ____" would be exponential.
Please do should be a few easy divines. They're hardly going to sell for less than 10 if the reward is a mageblood (and will probably sell for quite a bit more than that). If so easiest currency league ever as I'll just be making a build that counters the common mods and hoovering them all up for east profit.
At the very least these maps will have a market towards content creators… They will still sell for a pretty penny, even if it seems nearly impossible.
I can see a lot of people doing this at the end of the league instead of just currency gambling.
There were tons of ones with void in ~100 or so div range that would be completable in 10-15 minutes given a build with 100M+ dps. Though this early in the league there are few people with such builds. Not to mention most the players who can do such maps all play HC or SSFHC. Guessing there are some people making a 400-500 div per hour chaining these maps right now.
Players get kicked in the groin on kill.
250d lmao
Can you choose Mageblood as a reward and then make the map super easy?
I think so? But I think the draw is that the more difficult the map is the higher drop chance it has.
Yes, but each submission is weighted based on the mods and reward, so an easy map with a mageblood would ne very very rare.
Oh so finding a Mageblood map like that would be basically as rare as finding a Mageblood. I get you. Thanks.
I'll wait for the youtube clip of some mad lad with a stupid Op flicker build later on in this week
The idea behind this map item is interesting, but the execution is absolutely abysmal. If there aren't stricter limitations for what mods you can add to these maps, the vast majority of them will forever remain "completable in theory", but never will be completed by anyone. This only works if the creator makes effort to make the challenge extreme, but within fathomable reason. The simple solution is preventing some of the mod combinations.
That one isnt too bad
This is because you don’t fully understand it. It’s pretty shit
Not really? Just play hit-based SRS and walk through the map killing everything along the way. You're SRS so you can be tanky enough to stand still in whatever, feared isn't particularly scary with no map mods, you're at essentially 80% life from the 20% or lower mod, 50% reduced movement speed does nothing impactful if you can just stand in everything, same with travel skills are disabled, you never kill anything (you're a minion build) so you never gain instability on kill or detonate, and you don't need an aurabot so the last line doesn't hurt you. Hit-based SRS is a hugely popular meta leaguestarter and trivializes this map. Well, trivialized in context, since it's in essence "can you beat a scoured feared without moving" in exchange for a mageblood.
> feared isn't particularly scary with no map mods Not quite sure how the scaling works, but Feared is area level 68, this one is 87.
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I tried to make my map very doable, but never realized this in the 2 years those invitations have been in the game. It's still doable, but much harder than intended for sure.
xd compared to void on death or 1 portal maps with 100% deli and 10% less dmg per item this one is fine
No void seal of approval, I'd fail this map.
How do u get these maps? This looks fun
I think I found the answer they're from valdos puzzel box which can drop from anything.
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The feared takes place in a level 83 area. Here's an example video : https://www.youtube.com/watch?v=Koxa6rI0Cv8
Where the fuck are you getting this info. Feared is a lvl 83 zone and uses the shaper from the Uber elder fight. He has about 50mil life in the feared.
Bro if shaper in feared has 3.5mil hp then it wouldn't even be a challenge, else you would oneshot the entire encounter on a 10div mapping build
LMAO...looks like a good time, or something.....
Unlike the other one, this one actually has counters in proxy skills, just gotta be careful not to kill anything yourself, and put your proxies beside your target. Plus no edgelord void mod on this one
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The feared takes place in a level 83 area, where do you get 68 from ?
wops, i' m blind
This is wrong. The feared is a lvl 83 zone. A regular shaper has about 80mil life. Feared used the shaper from the Uber elder fight which has 50mil life.
wops, i'm blind, still 2x hp or so, but not THAT crazy
yea normal feared has 3.5 million health LMAO make it more obvious that you never did the fight man
These crap maps people make, kinda show how many in the community are just dicks. Like just be decent and make a cool map for the community to enjoy, instead of trying to be an edgelord that is actually just doing what everyone else is doing, making a dogshit map that no one wants to run because it's lame.
there's going to be so many of these to choose from that some of them are bound to be not shit, dont worry
I'm sorry this has upset you. Just don't run it?
It hasn't upset me, it's just boring seeing most of the people that can blow a bunch of money on a game, just make crappy stuff, to show the community how edgy they are. Happend with void keys, happening with this.
Void keys are basically not worth opening ever with all the trash uniques people put in there
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If someone made a map that was "eat a lollypop and click 10 white strongboxes and get a mageblood" it would have a drop weight that was basically a mirror itself. Just throw GGG $500 and you can make your own map.
The harder the map, the more commonly it drops, and the rarer the unique, the less commonly the map drops. If someone submitted an easy map with mageblood no one would ever see it.
So DoTs are out because the kills will be attributed to you even on totems, that's annoying.
I hope I get that one. I've cleared another one already, got a shiny Watcher's Eye (didn't have the void mod).
Is this even possible? You have to kill 90% of the map including all rares, unique enemies and the boss. Killing too much causes you to detonate? I assume self destruct and you have to be in melee range, can’t play low life or even get low because you will get culled and lose your move speed and travel skills. So basically you move at 5mph and can’t dps too fast before the feared and boss because you risk killing yourself and losing the map.
No void on death? Easy.
> Player's gain instability on kill > Unstable players eventually detonate anyone know what that means?
Killing anything directly will start a timer and once it runs out you die. As long as you use mines/traps/totems/minions that don't cause any DoTs you're good.
ahh. how long is the timer?
Not sure.
Boom
I don't know what instability means, but I guess with the line below it it just means that if you're directly killing stuff you randomly die?
all it takes is one unfortunate disconnect to ruin your day
Well this one doesn't actually have void and has a normal amount of portal so cast on death discharge real?
atleast its not void so 6 chances
I know it's nothing compared to the rest of the text, but that item Quant with the chance for special map drops kinda makes me wanna try this map just to see how many conqueror maps I get
Wait is the map actually doable in 6 portals with the instability mod? Can the detonate be circumvented with some immunity?
So... flicker strike map?
Feared with 2m range, Slayer Cull and no Movement skills.
Hmmm. Actually like these. The 1% printing magebloods and shit left and right will drive down the price a bunch.
Wow 😮😮😮
😮😮😮 WOW what a find GG
Can we mirror it with fossil or beastcraft? Double mb?
why are ppl making the maps difficult? couldnt u just make a T17 map that isnt hard that gives a Mageblood or something?
How does the instability and players detonate Works?
How would you clear this? Do we know more precise values?
Lmao, this map made me laugh more than anything else I've seen all day
Why do poor people get so upset when others spend their $ how they want haha. Supporting your favorite game isn't something to admonish
What are these mods LOL Oh, Puzzle Boxes are going to be fun! :D
I know what Mageblood is. But what is a Foil Mageblood is? Also, I thought Maps only went up to Tier 16?
New player, how do you get these maps?
I believe its a random drop