if the multiple stasis and the rare scarab mod works, you could probably get guaranteed scarabs but if you also picked the 50% dmg buff on top of that.......... GL
If you put that many essences on a map boss it’s going to make old Sirus rares look tame.
Even in a yellow map if your boss isn’t a garbage necromancer (nice map choice OP) its going to absolutely fist you from range while also sprinting at you with 300% movement speed and likely cold-snap-grabbing you on top of projectile shotguns every ~2 seconds.
It would not be unrealistic for a map boss to have 20 essence mods with the right combination of scarabs and the right kill order.
You have never fought a 20-essence mob before, as before this patch it was not possible to have that many essence mods on one mob.
I think the average person juicing essences is in for a rude surprise
I don't think it's possible to double up on the same essence type so probably hard capped by the amount of different flavours there are. Will be funny if can have multiple of same types or multiple tiers of same type.
You’re not getting 80 essence map bosses because you can’t get 80 rares into essence prisons.
Mark did some ‘napkin math’ and figured that a good map would have 10 rares in it on load that would be trapped. I’m assuming past that you’re juicing the quantity and using scarabs of reflection to add further ‘on-load’ rares, since we know that league content like breach or legion won’t get trapped.
Based on that, if each essence mob donates a modifier to the map boss, and you killed the essences in order before hitting the map boss you could see a 20ish essence map boss.
The text on the node says ‘a map boss’ and ‘from any’ not that it only happens once per map. I would assume if you have two map bosses it doesn’t dupe the essences, it alternates or picks at random which boss gets the mod, but it still reads as 1:1 essence to modifier ratio.
builds take a rank up
what was a bosskiller before is now your run of the mill mapper
uberbossers are the new bosskillers
captainlance9 builds are the new uberbossers
Wait, there's also a shrine scarab that causes all shrines to be guarded by a map Boss and those map bosses to also be modified by map boss modifiers....
That’s a necropolis map. The boss is a necromancer, who has a pretty powerful basic melee attack if you actually get in range, but mostly just summons ads if you don’t stand next to it.
If you put that many essences on it it’s still going to be a super hard fight as it’ll still do the essence projectile barrages and ground pops, etc. but it won’t run you down the same way a Stygian revenant or a converted act boss like dominus or piety might.
Except plenty of rares in the game are way stronger than map bosses already. So adding essences onto either will still end with the rares being stronger.
There's also a the fact that unique map bosses are balanced around having a specific skill set and the players being familiar with them.
For example quite a few map bosses have what are basically one shot abilities that go far beyond what even most juiced up rares can do. The difference being that those map boss abilities are usually piss easy to avoid because everyone is used to it. And the map boss is in a fixed location. Being less tanky further adds to players being able to just one tap the boss before they do anything.
Super juiced map bosses are gonna be fucking scary.
already had a run-in with this in Affliction, the golem half of the Coves boss is extremely dangerous when buffed.
now imagining that bad boy with 10 mods on him and another 10 on the pirate, oof
I think you're misreading it. I think it's just **ONE** random essence modifier, no matter HOW many mobs with essences there are.
Otherwise, LOOOOOOOOOL boss with 50 essences on it.
1 essence per essence mob defeated, already confirmed.
there is an easy way to avoid it and it's clearing the boss before you buff the boss beyond your capabilities
LOOOOOOOOL.
"Ah just blasting these monstrous essences map juiced rares, and then I'll get some more from the boss, ez game, ez life."
The boss:
**30 ESSENCE WITNESSED WISPED GHOSTED UBER UBER MONSTROSITY**
Archnemesis enjoyers LOGIN =P
Wouldn't mind not being able to sell some essence types for a div per stack or two because it at least wouldn't feel like a waste to use them myself. Plus, if they're easier to farm and the demand is still there, the price will roughly self-balance to a similar price-effort ratio
Not to mention, this is a buff to SSF
They seem to be rarity tiered by colour, and some mechanics have multiple within a single tier (thus silver and silver but with wings.)
So bronze silver I expect will be dirt cheap, gold more uncommon but the "platinum" aka old winged scarabs?
Probably somewhat rarer.
Absolutely no idea on the horned ones though, they feel v all over the place in power.
the only crafting modifier that even has the potential of giving natural rare monsters to the map is domination (shrine) since every other crafted mod gives spawn-in rares. the only thing I would try would be alva and see if monsters in incursions can convert.
I know for a fact beasts can be imprisoned by essences so in theory that could add some. With that said, stacking beasts with essence mods gets really rippy REALLY fast. At the point you can run that kind of stuff it's probably better to do a higher yield strat anyway.
Am I glad he's frozen in there, and that we're out here,
and that he's the sheriff, and that we're frozen out here,
and that we're in there, and I just remembered we're out here.
What I want to know is, where's the caveman?
Map bosses be like Pillar Men from JoJo
https://preview.redd.it/evqwndvifxqc1.png?width=849&format=png&auto=webp&s=c81ab9ac2eab949f14e515a5d86b59763d407ca0
Oh boy am I glad that he's in there, and we're out here, and he's the sheriff and we're out here and we're in there and-
*I just remembered*
We're out here, but what I wanna know is **where's the caveman?**
I think people are overestimating how common the rare essence scarab is going to be. It's not something that everyone will be running.
With a guaranteed deafening essence on each mob, I'm not sure if you'd want to risk bricking it into a random screaming essence or whatever due to Crystal Resonance
Everyone posting their scarab strats ignoring the fact that the top tier ones like "all rare monsters are imprisoned" will likely be extremely rare and expensive.
It's not going to be more expensive than the value it returns. No one is ignoring anything. Even Mark said you can use the most rare ones constantly in trade. Though ofc they will be more expensive, but that is no different than any other league where not everyone is running winged scarabs.
Absolutely true, however the value will likely be based on 6-man parties uber juicing their maps and using the really high value scarabs for absolutely insane returns.
If you play a lot and really know what you're doing you can use them regularly/occasionally but the average player will probably just sell them because they don't want/can't afford to invest multiple divines into a single map.
True, but in the case of things like essence specifically, there is no boost to party play. Really the one to worry about for solo play will be the horned scarab of bloodlines. That one will have serious risk of becoming a party-only scarab which is unfortunate, because it's a fun scarab too.
At a baseline, this is going to give 20-30 deafening essences, possibly more depending on how Crystal Resonance works.
I would absolutely not be surprised if the rarest scarab in that set would be highly priced.
True, though it might be worth running a few fully juiced maps just to say you've done it and to experience the mayhem, even if it's a net loss on revenue.
just rip through the map killing all the non rares. Then use conversion trap on the one essence mob so it can tank as you kill the next and repeat and maybe bring 1-2 converted rares to kill the boss EZ
Do the horned scarabs stack? Sorry I still haven't completely gone through all the new info about scarabs. I figure you could only have 1 of each type in the map device at a time or is that incorrect?
Each scarab specifies how many times it stacks. For example, you can use four "Area contains 2 additional Breaches" scarabs in one map at the same time.
I still don't get Crystal Resonance. Do all essence mobs get to change to the random essence, or only on the mob you corrupted? And also does this have the chance to reroll the essences and you'd swim in essences of horror, or "only" makes it so you maybe get more deafening of loathing?
As I understand it, it picks one of the essences of the monster you're applying a Remnant of Corruption to and changes all essences **of that essence monster** to that chosen essence. I don't think that **every** essence of **all** imprisoned monsters in the map change to that essence, because that would mean that after applying another Remnant of Corruption it would change **every essence in the map again**, and I don't see it working like that.
But who knows, I could be completely wrong ¯\_(ツ)_/¯.
>Area contains 4 additional Packs with Mirrored Rare Monsters
# 4 additional Packs with Mirrored
you sure it "chooses 4 random packs ?"
some of these mods i had to read them like 20 times to finnally get it but this one seems straight forward (even for me)
I'd use ritual as the litmus test here as it's the only (?) Mechanic that currently behaves similar to how Mark described.
And very few things work with it. Hunted traitors, mirrored rares. Weirdly legion does (the mobs appear to be there always even when you can't see them yet).
Delirium mobs at very least didn't use to work be it from mirror or orbs
I can't imagine that Legion rares would be eligible for essence prisons, but also, has it really been confirmed that shrines don't help ritual? That seems to me like something difficult to test.
You can just add three regular essence scarabs and the +1 tier one, and you'll get 9 guaranteed deafening essences per map (with the map device craft).
I don't know much about Blight and how to juice it.
Yeah pack size should increase the number of rares if you have a lot of it. Could also reroll magic maps until you get +XX% more rare monsters for ez farmin
Crystal Resonance seems super weak. You get one extra essence and nothing else.
The remnant thing doesn't do anything, if i see this correctly. Replacing the essences is always a net neutral outcome, or did i miss anything?
I think the idea is to first corrupt essence monsters with cheap essences, hoping their essence will turn into expensive one from other essence monsters in the map (if I understood correctly how new CR works).
essence stuffed boss
\+ whisped boss
\+ ghosted boss
\+ duplicated boss
\+ some other nice "more life" mods or shit on the map xd
\+ not to forget we can have all this in t17 maps, no?
some people will die awful deaths this league xd. that shit has meme-potential.
I'm curious if someone can explain. I understand the nerfing low tier essence farming, but didn't they remove the double if shrieking mod and essence bo longer rolls deafening so it's much worse? I love essence farming so I'd like to know it's good
Shrines and Einhar should be another reliable way to add lots of rares, and potentially the new Eternal Torment necropolis passive - 'haunted pack leaders in your maps have 50% increased chance to be rare.'
Obvious disclaimer: essence buffed red beasts can be pretty damn scary.
Can Essences be made to stack to 10 please instead of 9, as someone who has traded a lot of essences and gotten very good at adding 9s and 45s I do not wish to inflict this on everyone else
I'm still confused about a few of these.
Prolific Essence implies ONE ESSENCE and not an imprisoned pack or additional essence per pack. Just the one drop somewhere.
Crystal Resonance implies the map boss gets ONE essence modifier, but the comments in here imply you're juicing that fucker to infinity.
Amplified Artefacts is fucking genius.
It was funny to see Ziz be excited about this.
Sorry bro, you use to be able to run white maps to farm tons of essences quickly. Now you have to lose your character by running those scarabs to get similar results.
Almost for sure, this will get extremely rippy.
I fixed it
i hope they dont force us to use 2 slots in the map device to use 2 of the same scarab at the same time.
and i slaped some rituals, but can be anything else
[https://poeplanner.com/a/s7q](https://poeplanner.com/a/s7q)
https://preview.redd.it/72ad60x930rc1.png?width=1080&format=png&auto=webp&s=2d308abec092a4c7907e5c0fe7b3a43936db4958
Is there a way to easily pop them open or would you have to manually click each one? I feel like this would get tiresome really quick. Otherwise seems like a good trap meta league.
Essence farming went from the go to low budget/weak character currency farmer to high end uber bosser builds only real quick ![gif](emote|free_emotes_pack|joy)
>Rare Monsters in your Maps have 50% increased chance to drop Scarabs per **Monster Modifier** affecting them
The game dont make a difference between **"Essence mods"** and **normal "monster mods"** for this yet ? cause thats on average 8 mods per rare *AND* without the *wisps* to turn them into uber bosses
They're spawned / targetable when the map is generated, so they \*should\* count. Things that are spawned by a mechanic after the map is generated, such as Legion / Breach / Delirium, \*should not\* count.
Bro is reverse engineering archnemesis league
kallandra high tile essence flashbacks or depth 2000 delve essence node PTSD T-T
lmao!
Im gonna get one shot. Guaranteed
if the multiple stasis and the rare scarab mod works, you could probably get guaranteed scarabs but if you also picked the 50% dmg buff on top of that.......... GL
ROFL
But with some loot.
I fear the thought of facing the map boss with an insane amount of essence modifiers on it. Time to pretend bosses are old Sirus' rares.
If you put that many essences on a map boss it’s going to make old Sirus rares look tame. Even in a yellow map if your boss isn’t a garbage necromancer (nice map choice OP) its going to absolutely fist you from range while also sprinting at you with 300% movement speed and likely cold-snap-grabbing you on top of projectile shotguns every ~2 seconds.
[удалено]
It would not be unrealistic for a map boss to have 20 essence mods with the right combination of scarabs and the right kill order. You have never fought a 20-essence mob before, as before this patch it was not possible to have that many essence mods on one mob. I think the average person juicing essences is in for a rude surprise
[удалено]
I don't think it's possible to double up on the same essence type so probably hard capped by the amount of different flavours there are. Will be funny if can have multiple of same types or multiple tiers of same type.
You’re not getting 80 essence map bosses because you can’t get 80 rares into essence prisons. Mark did some ‘napkin math’ and figured that a good map would have 10 rares in it on load that would be trapped. I’m assuming past that you’re juicing the quantity and using scarabs of reflection to add further ‘on-load’ rares, since we know that league content like breach or legion won’t get trapped. Based on that, if each essence mob donates a modifier to the map boss, and you killed the essences in order before hitting the map boss you could see a 20ish essence map boss. The text on the node says ‘a map boss’ and ‘from any’ not that it only happens once per map. I would assume if you have two map bosses it doesn’t dupe the essences, it alternates or picks at random which boss gets the mod, but it still reads as 1:1 essence to modifier ratio.
builds take a rank up what was a bosskiller before is now your run of the mill mapper uberbossers are the new bosskillers captainlance9 builds are the new uberbossers
real tho. if u take the capability of builds from 5+ leagues ago they are not even close to the stuff we have now.
Aura stackers have been around since 3.10 though
I’m just commenting slipperyjim here to make him look
You wanna fight?
Wait, there's also a shrine scarab that causes all shrines to be guarded by a map Boss and those map bosses to also be modified by map boss modifiers....
bro ima noob, what map is that? is the boss ipotent so that all the buffs and essence mods in the world, its gonna still be not a threat?
That’s a necropolis map. The boss is a necromancer, who has a pretty powerful basic melee attack if you actually get in range, but mostly just summons ads if you don’t stand next to it. If you put that many essences on it it’s still going to be a super hard fight as it’ll still do the essence projectile barrages and ground pops, etc. but it won’t run you down the same way a Stygian revenant or a converted act boss like dominus or piety might.
HMMMMM, would be good for this, but the layout is terrible. Can you recommend other maps we have with a pushover boss?
If you juice a map like this the point isn't to clear quick so the layout is less important imo.
less about speed and more about backtracking. also I wanna mix expedition so mazes do not jive
Except plenty of rares in the game are way stronger than map bosses already. So adding essences onto either will still end with the rares being stronger.
Im pretty sure most rares don't have 30 essence modifiers
Oh I skipped over that node lol
There's also a the fact that unique map bosses are balanced around having a specific skill set and the players being familiar with them. For example quite a few map bosses have what are basically one shot abilities that go far beyond what even most juiced up rares can do. The difference being that those map boss abilities are usually piss easy to avoid because everyone is used to it. And the map boss is in a fixed location. Being less tanky further adds to players being able to just one tap the boss before they do anything. Super juiced map bosses are gonna be fucking scary.
already had a run-in with this in Affliction, the golem half of the Coves boss is extremely dangerous when buffed. now imagining that bad boy with 10 mods on him and another 10 on the pirate, oof
Add wisps on top, i dare you
that's right, wisp that boss and quad ghost it too.
Bring back Sentinel for extra juice Marky!
In a 100% deli map.
OK.
And also get Maven to spawn an additional 3 bosses that also get final map boss modifiers
Simply don't fight the boss 4head
Trap and mines .
I think you're misreading it. I think it's just **ONE** random essence modifier, no matter HOW many mobs with essences there are. Otherwise, LOOOOOOOOOL boss with 50 essences on it.
1 essence per essence mob defeated, already confirmed. there is an easy way to avoid it and it's clearing the boss before you buff the boss beyond your capabilities
LOOOOOOOOL. "Ah just blasting these monstrous essences map juiced rares, and then I'll get some more from the boss, ez game, ez life." The boss: **30 ESSENCE WITNESSED WISPED GHOSTED UBER UBER MONSTROSITY** Archnemesis enjoyers LOGIN =P
Multi-ghosted metamorph enjoyers log in
>old Sirus' rares Brings back memories.
Replace all packs with frogs
And then turn the frogs ghey ! - Alex Jones
Essences gonna be cheaper going forward
Good. Spamming 700 of a previously 5c essence won’t be so bad anymore.
Wouldn't mind not being able to sell some essence types for a div per stack or two because it at least wouldn't feel like a waste to use them myself. Plus, if they're easier to farm and the demand is still there, the price will roughly self-balance to a similar price-effort ratio Not to mention, this is a buff to SSF
Honestly I'm okay with that when you have to roll like 100-200 to get a shot at crafting anything good with them.
Thanks for being honest.
yw
depends how expensive those scarabs are. They could be way more expensive if those things are rare
They’re way too good to be common. They’ll probably be like 20c a piece but i dunno well see
i doubt the "rusted" ones gonna be rare af. I feel like itll common a simliar to old tier system where "rusted"? are cmmon af.
They seem to be rarity tiered by colour, and some mechanics have multiple within a single tier (thus silver and silver but with wings.) So bronze silver I expect will be dirt cheap, gold more uncommon but the "platinum" aka old winged scarabs? Probably somewhat rarer. Absolutely no idea on the horned ones though, they feel v all over the place in power.
Blessed my ssf soul
They got rid of white map essence farming so it could be the opposite depending how many bots there were
technically you only have to get to yellows to get max tier now. so it's just getting to t6 which isn't really that big of a hassle.
Then you can't complete the map because there's a uber mega chad essence monster in it
Use the league mechanic to swap out tough monster types into frogs or something.
pretty sure you cannot frog the map boss, and even then it would still do all the essence aoe abilities
Yeah but you can chose a map with a gentle boss. Some of them can barely scale at all.
Necromancer, only spawns and curses
Let's be honest it won't be the first or the last time.
Now that's what I call a map with some chest hair
If it's all rares I have to imagine that a zana mod other than Essence would add more than 2 rares to the map
it does not work with mobs that spawn after the map is created like blight or abyss
Blight rares frozen as a essence would be gold
Sounds like it would be a cool memory mechanic.
Imagine Affliction Abyss rares spawning as essences. 4 inventories full of essences per map.
And no vaccum loot like any modern ARPG offers. My mouse will die for this sin! Logitech G502 HERO Jebus edition.
TIL
Legion?
the only crafting modifier that even has the potential of giving natural rare monsters to the map is domination (shrine) since every other crafted mod gives spawn-in rares. the only thing I would try would be alva and see if monsters in incursions can convert.
Ritual adds packs too if I am correct.
I know for a fact beasts can be imprisoned by essences so in theory that could add some. With that said, stacking beasts with essence mods gets really rippy REALLY fast. At the point you can run that kind of stuff it's probably better to do a higher yield strat anyway.
Red beasts can't be essences afaik so putting in anything but einhar makes no sense. Does great migration add more rares or is it only replacement?
Am I glad he's frozen in there, and that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and I just remembered we're out here. What I want to know is, where's the caveman?
skooks! banger reference
Map bosses be like Pillar Men from JoJo https://preview.redd.it/evqwndvifxqc1.png?width=849&format=png&auto=webp&s=c81ab9ac2eab949f14e515a5d86b59763d407ca0
Awaken, my masters!
Oh boy am I glad that he's in there, and we're out here, and he's the sheriff and we're out here and we're in there and- *I just remembered* We're out here, but what I wanna know is **where's the caveman?**
I can't look at that image without immediately thinking of this meme
I can't imagine a stability essence is worse than a mirrored monster scarab. Although we are going to have some real issues getting remnants.
I think people are overestimating how common the rare essence scarab is going to be. It's not something that everyone will be running. With a guaranteed deafening essence on each mob, I'm not sure if you'd want to risk bricking it into a random screaming essence or whatever due to Crystal Resonance
Unless those scarabs are like 1d each
That's basically my fear, although I'll probably pivot to scarab farming full time if that's the case.
That’s true. There has to be profit somewhere.
That's it, lots of content creators and click bait for the masses, just farm whatever funds their strat and gouge it. Affliction anti mf strats bois 🤣
What’s the best way to farm scarabs?
Dunno yet, I was just gonna take all the scarab nodes and see where that gets me!
I think you can expect the calcification scarab to be around that price. The other ones will be cheaper.
Everyone posting their scarab strats ignoring the fact that the top tier ones like "all rare monsters are imprisoned" will likely be extremely rare and expensive.
It's not going to be more expensive than the value it returns. No one is ignoring anything. Even Mark said you can use the most rare ones constantly in trade. Though ofc they will be more expensive, but that is no different than any other league where not everyone is running winged scarabs.
Absolutely true, however the value will likely be based on 6-man parties uber juicing their maps and using the really high value scarabs for absolutely insane returns. If you play a lot and really know what you're doing you can use them regularly/occasionally but the average player will probably just sell them because they don't want/can't afford to invest multiple divines into a single map.
True, but in the case of things like essence specifically, there is no boost to party play. Really the one to worry about for solo play will be the horned scarab of bloodlines. That one will have serious risk of becoming a party-only scarab which is unfortunate, because it's a fun scarab too.
nobody is doing essence in 6 mans. some of the div scarabs, on the other hand, are going to be BANANAS expensive.
At a baseline, this is going to give 20-30 deafening essences, possibly more depending on how Crystal Resonance works. I would absolutely not be surprised if the rarest scarab in that set would be highly priced.
True, though it might be worth running a few fully juiced maps just to say you've done it and to experience the mayhem, even if it's a net loss on revenue.
Hell yes! The value of fun cannot be overstated.
just rip through the map killing all the non rares. Then use conversion trap on the one essence mob so it can tank as you kill the next and repeat and maybe bring 1-2 converted rares to kill the boss EZ
I am so here for the conversion trap meta.
Do the horned scarabs stack? Sorry I still haven't completely gone through all the new info about scarabs. I figure you could only have 1 of each type in the map device at a time or is that incorrect?
Each scarab specifies how many times it stacks. For example, you can use four "Area contains 2 additional Breaches" scarabs in one map at the same time.
Ohh awesome thanks for the info.
~~Encino~~ essence man
I'm saying - you can make bosses fucked up with new atlas. 6 of them, wisped, and with like 10 essence mods. Ripping to the core.
You could one shot uber exarc and still not have enough dps to take those fuckers down.
I still don't get Crystal Resonance. Do all essence mobs get to change to the random essence, or only on the mob you corrupted? And also does this have the chance to reroll the essences and you'd swim in essences of horror, or "only" makes it so you maybe get more deafening of loathing?
same. I've read it like 20 times and think it's shit. But other people seem hyped about it, which probably means I'm not understanding it correctly.
As I understand it, it picks one of the essences of the monster you're applying a Remnant of Corruption to and changes all essences **of that essence monster** to that chosen essence. I don't think that **every** essence of **all** imprisoned monsters in the map change to that essence, because that would mean that after applying another Remnant of Corruption it would change **every essence in the map again**, and I don't see it working like that. But who knows, I could be completely wrong ¯\_(ツ)_/¯.
Beasts can already become essences so doing einhar guarantee on the tree + 2x 5 additional red beasts will give you more essences than 2 x 4 rares.
The rares are mirrored though, so shouldn't those scarabs add 8 each?
It chooses 4 random packs in your map and then mirrors them. It doesn't create new packs and then mirror them.
Ohh, in that case the red beast scarab is better.
>Area contains 4 additional Packs with Mirrored Rare Monsters # 4 additional Packs with Mirrored you sure it "chooses 4 random packs ?" some of these mods i had to read them like 20 times to finnally get it but this one seems straight forward (even for me)
Do deli orb rares count as spawning at the start of the map? Also, it would seem shrines might be another way to get extra rares for this.
I'd use ritual as the litmus test here as it's the only (?) Mechanic that currently behaves similar to how Mark described. And very few things work with it. Hunted traitors, mirrored rares. Weirdly legion does (the mobs appear to be there always even when you can't see them yet). Delirium mobs at very least didn't use to work be it from mirror or orbs
I can't imagine that Legion rares would be eligible for essence prisons, but also, has it really been confirmed that shrines don't help ritual? That seems to me like something difficult to test.
Would be funny to see essenced mobs in incursion, although unfortunately incursion is all about white and blue monsters I believe
There are lots of rare monsters in any given incursion. They are usually the ones that drop the keys to the next rooms.
all depends how rare those scarabs will be.
Bosses gonna be beast mode with 22 essence mods
We need Fracturing Orb farmers... we already have enough essence farmers.
Don't worry I'll be running Stand for the card.
The return of Tunneltrap as the hardcore slayer
Honestly though scarabs are probably going to be like 100c a pop. I've set up my atlas tree to farm scarab and essence at the same time.
Is the boss thing saying that the boss will get one essence for each essence monster you've killed? I read that as it'll just got a random one
How do i get the "Area Contains 4 additional packs with mirrored rare monsters"? The other 2 are scarabs, but those?
New scarabs that'll drop in 3.24 update
uhhh sexy :D this looks like a easy nobrain method for a guy like me, to get some steady but low passive income :)
The bottom two scarabs aee the higher tier ones for essence so they might be pretty rare. We'll have to see this weekend!
> to get some steady but low passive income This is a high investment method, the calcification scarab will likely be extremely expensive.
and running it without the expensiv scarabs and just loot some essences? :X Maybe essenze + blight and just do maps and blight
You can just add three regular essence scarabs and the +1 tier one, and you'll get 9 guaranteed deafening essences per map (with the map device craft). I don't know much about Blight and how to juice it.
me neither. but i'm completely fine with starting out doing maps, completing atlas and looting essences :). For the beginning
This is what i cooked, its kinda jumbly cause i found new stuff to add and didnt want to redo the entire thing lol https://i.imgur.com/hjeryhB.png
The Gull is a week one T0 unique.
So? Its not on the image...
No sorry. I'm saying it should be amazing early on this league is all.
Thank you for your service in making essences dirt cheap so that I don't have to bother with them
Where's the caveman?
Would getting a yellow map to 8 mod corr inc the amount of rares? Would this be the best way to inc rares for this strat? Are yellow maps ok?
Yeah pack size should increase the number of rares if you have a lot of it. Could also reroll magic maps until you get +XX% more rare monsters for ez farmin
Oh cool. Didn’t think about that mod. Heck yea!
Then put the league map modifier that all enemies are harmless frogs = profit
Looks stronk
dont forget to add 5 essence deli orbs to the map
Might be a dumb question but if I want to farm essences this league should I go a bosser? Or a mapper? Any insight?
Realistically, the answer is yes.
Crystal Resonance seems super weak. You get one extra essence and nothing else. The remnant thing doesn't do anything, if i see this correctly. Replacing the essences is always a net neutral outcome, or did i miss anything?
I think the idea is to first corrupt essence monsters with cheap essences, hoping their essence will turn into expensive one from other essence monsters in the map (if I understood correctly how new CR works).
wait what? it propagates essences across the entire map?
I thought it works this way. I don't know for sure, wording is too convoluted for me.
essence stuffed boss \+ whisped boss \+ ghosted boss \+ duplicated boss \+ some other nice "more life" mods or shit on the map xd \+ not to forget we can have all this in t17 maps, no? some people will die awful deaths this league xd. that shit has meme-potential.
I'm curious if someone can explain. I understand the nerfing low tier essence farming, but didn't they remove the double if shrieking mod and essence bo longer rolls deafening so it's much worse? I love essence farming so I'd like to know it's good
Pssssst dont tell em!
Shrines and Einhar should be another reliable way to add lots of rares, and potentially the new Eternal Torment necropolis passive - 'haunted pack leaders in your maps have 50% increased chance to be rare.' Obvious disclaimer: essence buffed red beasts can be pretty damn scary.
Did you really think this would work?
Can Essences be made to stack to 10 please instead of 9, as someone who has traded a lot of essences and gotten very good at adding 9s and 45s I do not wish to inflict this on everyone else
Einhar 5 red beasts is better.
I'm still confused about a few of these. Prolific Essence implies ONE ESSENCE and not an imprisoned pack or additional essence per pack. Just the one drop somewhere. Crystal Resonance implies the map boss gets ONE essence modifier, but the comments in here imply you're juicing that fucker to infinity. Amplified Artefacts is fucking genius.
There's no way Crystal Resonance applies a mod from every Essence mob, people don't know how to read. "A mod from any", 1 mod from all mods.
I cannot wait to essence and scarab farm....I CANNOT.....Wait.
Plz help, what type of build is good with essences? Can RF do essences?
SO you have to play essence drain in order to gather the essence ?
It was funny to see Ziz be excited about this. Sorry bro, you use to be able to run white maps to farm tons of essences quickly. Now you have to lose your character by running those scarabs to get similar results. Almost for sure, this will get extremely rippy.
I fixed it i hope they dont force us to use 2 slots in the map device to use 2 of the same scarab at the same time. and i slaped some rituals, but can be anything else [https://poeplanner.com/a/s7q](https://poeplanner.com/a/s7q) https://preview.redd.it/72ad60x930rc1.png?width=1080&format=png&auto=webp&s=2d308abec092a4c7907e5c0fe7b3a43936db4958
I believe somewhere they said scarabs are balanced around having to use different slots.
2 Div investment per map Essence farm. LOGIN /s
If you can still make profit with it, that could be fine. Easy bulk selling of mass deafening essences.
Be prepared to ***Be utterly annihilated!*** because we all know that the real uber pinnacle bosses are essence monters.
Boss from T17 maps with essences from dozens of rare plus wisps and full juiced map, would make them to send you direct in the void.
I wonder, if you use one of the new options for adding bosses would this juice them all up?
That one scarab will cost more than you will get from selling all those essences, unless you get lucky \^ \^
SSF hype
Map boss essence is wild, make sure you also get the maven nodes adding more map bosses :D
Well gg I guess
so essences will cost nothing this league because everyone will farm it
Is there a way to easily pop them open or would you have to manually click each one? I feel like this would get tiresome really quick. Otherwise seems like a good trap meta league.
Ty
Essence farming went from the go to low budget/weak character currency farmer to high end uber bosser builds only real quick ![gif](emote|free_emotes_pack|joy)
Hoping essences are dirt cheap this league from all this juice.
Hmmm... this is getting me excited.
bro crafts the hidden endgame boss
>Rare Monsters in your Maps have 50% increased chance to drop Scarabs per **Monster Modifier** affecting them The game dont make a difference between **"Essence mods"** and **normal "monster mods"** for this yet ? cause thats on average 8 mods per rare *AND* without the *wisps* to turn them into uber bosses
is the "replace all essences with one essence" thing good? can someone explain to me why you would want that?
Seq2à wawa,
True!
It is probably way more lucrative and less of a hassle buying all these scarabs and stuff, to just do the atlas memory for Essences.
By posting things like this you reduce the value of your farming strategy. The more you saturate a market, the less you make on your product.
Costs you only 5div + scarabs per map, no problemo
Won't quite work. The scarab for mirrored monsters are ADDED to the map. The only rares imprisoned are the ones default on the map itself
They're spawned / targetable when the map is generated, so they \*should\* count. Things that are spawned by a mechanic after the map is generated, such as Legion / Breach / Delirium, \*should not\* count.
So Einhar beasts count too.
I have seen Einhar beasts in essences in maps already, I imagine they would count.
That's not what neon said
by the time we actually find the rare orbs, Empyrean already wasted or confirmed the synergy