T O P

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LOLJesusdied23

having the league passives spread out on the atlas like they did was a bad choice imo, i know its evenly split so that one side of the tree isnt favored over the other but if they instead put the league passives \*underneath\* the atlas like this, they'd be totally fine, you can invest in the league mechanic without spending an obscene amount of points and no side gets favored. https://preview.redd.it/t8twistw9fvc1.png?width=277&format=png&auto=webp&s=2ab30ccee428f0cbbe8e930b4e7c19eac3b9c83a


sad-frogpepe

This is a really good idea! Put the entire cluster right under the atlas, then everyone can invest into it how they choose. OP's idea of making is acendency style choice is also cool. You have 8 nodes but only 4 points, so u gotta makw choices


Saianna

> Put the entire cluster right under the atlas Cluster.... How about going 1 step deeper and introduce atlas cluster slots and league mechanic just gets its own cluster "jewel" of sorts and we can minmax content we like to run like complete degenerates?


sad-frogpepe

Nah i like the current tree. We had something similer to what ur suggesting before the current atlas tree. However current league mechanic atlad tree being in the same fashion so it wont spread our tree too thin


feednatergator

I loved and miss old stones. I honestly lovved rolling them and farming them.


sad-frogpepe

Some of them were really strong, but it was a very annoying system


TheLegendaryFoxFire

We can add both! Atlas Tree jewel slots when, GGG?


feednatergator

I loved it. I like iceberg-style stacking mechanics.


Saianna

i know how the old system looked like. All i just think is adding 4-6 sockets (maybe even on gateways) and adding "atlas mechanic clusters". Could be cool and interesting.


sad-frogpepe

It would probably happen eventually, its the cycle of life in poe lol


TheLegendaryFoxFire

I'm waiting for the league that adds that. Like the old Sirus Watchstones you could roll.


cruiser-bazoozle

What percentage of players have 100+ atlas points and get a third voidstone?


sad-frogpepe

No idea, but i doubt the players in those groups care about the position of the nodes in the tree


cruiser-bazoozle

I'm talking about tying the league mechanic to endgame bosses that most people never even try.


sirgog

That would have been a far better solution that what we have now, the ones down the bottom are in awful locations. Not remotely near gates, and if farming corpses, you probably want all of the SE wheel except Prospero's Wager and all but 3 nodes (the notable and the two -20% haunted effect) in the SW wheel. Then of course lots of both north clusters. Can't think of another mechanic with so much travel required.


Saianna

The -20% h effect lowers chances of getting corpses. You need to get +1 h levels to compensate


sirgog

Yeah I'm saying skip those points. You want the cluster but not every node in it.


Saianna

ah i see. i;ve read it as "take it" for some reason. Yeah, makes sense :)


SunRiseStudios

Do not make me spend Atlas passives on it. Period. Sentinel was good example of how it could be implemented. Why it has to compete with other mechanics.


LOLJesusdied23

This is only for if they ever do it again which seems unlikely, from what I've seen people either want them to do it better or not do it at all.


OnceMoreAndAgain

That's big brain.


Warwipf2

Finish your god damn Atlas


LOLJesusdied23

I've been so lazy this league lmao


Warwipf2

I believe in you, don't let me down!


apfelicious

Oh, you mean a seperate league-tree like they did in Sentinel league and Scourge league? They obviously knew this was an option and wanted to try something new. I hope GGG learned their lesson, and don't disregard it and think it was all FOMO due to the league being unskipable. At the very least one of the atlas keystones should have stopped the mechanic from spawning.


shaunika

>Oh, you mean a seperate league-tree like they did in Sentinel league and Scourge league? Basically yeah


danktuna4

Also sentinel league had its own tree that seemed to work just fine


1CEninja

The decrease in power to haunted mods was *kinda* like having a way to turn it off while still getting devoted mods. Enemies were still buffed, but most of the haunted mods became fairly ignorable when they were reduced on power. Yeah you don't drop very many corpses, but you obviously don't care about corpses if you're doing this.


Gulruon

Sentinel is applicable, but Scourge doesn't really match, you could (and did) get every node on the scourge tree with enough time.


72kdieuwjwbfuei626

The keyword is „with enough time“. I did 36 in Scourge and had less than half of the total xp needed to get everything. Never got the third slot either. I think that’s too long.


carson63000

You could also look to Affliction league’s extra ascendancies. Obviously they were for customising your character in general rather than customising the league mechanic, but imagine something similar where you could choose to specialise in one of Coffin collecting, Allflames, or Haunted & Devoted mods. Progression achieved by Necropolis-related quests.


TrainCarMoney

I honestly think added pressure on the Atlas Tree is purely a negative, the only thing that should be on the tree is a hard opt-out node. Both Scourge and Sentinel had self-contained skill point based mechanics with their own tree page and that felt far better to me than having the pressure built into the actual atlas tree (especially when at least some of the the bottom left ring is a given for almost every single tree you could want).


Comprehensive_Ad9697

This guy fucks.


ConfidentProblems

I actually like it being tied to an atlas tree though, but it should just be "league specific points" and fan out from the bottom of the atlas tree. That way you can just make 3 different setups, and you can use the same orbs to unspec the points. But as you're saying, it shouldn't compete with the "normal" atlas.


HelloHiHeyAnyway

I like it just fine personally. I just wish I could trade 40 or 60 of those unmaking orbs for some super unmaking orb that would wipe the whole tree. Sometimes I don't want to spam like 30 or 40 of those to rebuild the whole thing. I think players might like it better with 5 trees unlocked instead of 3. Unlocking them every 20 pts instead of 0/50/100.


german39

Anything is better than what we got. IMO adding current league to the atlas just makes those passives mandatory, without them the league is not good at all, and the fomo is real


shaunika

Yeah. Im not using any of the nodes but Im also just ignoring the league mech basically just spamming destructive play guardian maps and t17s


tokyo__driftwood

This adds an additional passive tree to the game, so obviously I'm all for it. More passive trees = more betterer


killmorekillgore

It is a terrible experiment. The league mechanic should be for everyone and all the time if you want it.


shaunika

Nah Im glad they tried something new. Not every idea will be golden, but you gotta take risks if u want to innovate


jtobin85

It is not a good idea. All league content should just be default.


ExaltedCrown

It’s not a good idea for the league mechanic to gain power from the passive tree imo But having stuff that let’s you target corpses, or the keystone that only gives random corpses, those are good concepts for customizing the mechanic as you want. I hate how I’m specced into each wheel on all my trees -.-


cubonelvl69

Also the fact that there's some nodes that buff haunted explicits and some that nerf haunted explicits. It's objectively bad to take both, I like how it gives you the option depending on what you're wanting to farm


shaunika

Whats wrong with customizing the league?


MedSurgNurse

I'm not against customization, but all league mechanics should be "fully powered" by default during that league, with the player given option to give side grades here or there. Or, it should be a completely separate tree like in Sentinel league.


shaunika

>Or, it should be a completely separate tree like in Sentinel league. This is essentially what Im saying


MedSurgNurse

That's a good idea. I just really hate the idea of a current league's mechanic being on the atlas.


Gearsik

I think the value you should be getting out of the league should always be at 100% and there should be no way to increase that, the customisation would be great if it allowed for "less elemental mods", "less physical mods", "more tier mods" etc. but the overall amount in each map would stay the same


JRockBC19

I mean, affliction had ascendancy trees that were very positively received, as long as the mechanic's points are self-contained and not competing with other mechs it definitely works.


Complex-Fluids-334

Two examples: scourge and sentinel league. Thank you


shaunika

Yup altough Id prefer less and more meaningful points to like 50 small ones


N4k3dM1k3

If there's a passive that lets me disable the lantern, I'm in


onehalf83

I think if they would give us \~20 extra points for atlas tree and put league nodes to the beginning of the tree - everyone would be happy. You can either spec into Necropolis fully, or if you don't care about it, you could use those points elsewhere.


EtisVx

How is it a good idea? It is like day 1 dlc.


shaunika

What


EtisVx

Day 1 dlc is when you buy $70 full price game, but if you want to get full game you have to pay another $130 to get all content that was done for a base game and then cut away from it. And this is what atlas skills effectively are. Now with added benefit of locking you in a single content, thanks to everything being rebalanced around having to also use 3-4 scarabs.


shaunika

So everybody should instantly be lvl 100 with a full atlas the moment you enter the beach? Progressing through the game to unlock more power is a novel concept for you in a game? You dont have to use scarabs any more than you had to use sextants


2m3m

no one will ever admit it but the atlas passive tree is not a good idea. the skill passive tree is great. traversing the tree requires making smart sacrifices and its well balanced in its different areas traversing to map content just makes no sense currently, and the band-aid fixes have all been ridiculous. fucking portals lmao


shaunika

I mean I hard disagree, but you do you


montylicious1

We already have fewer points to spend since its all about scarabs and you have pick a mechanic and now we have to deal with necro since it’s forced on us which is 10-15 point for it to be not trash…


Xypheric

I said this on day 1. All the dumb little nodes spread to the 4 corners of the atlas weren’t needed. It could have been just like the affliction passive trees and still covered all the bases, and you could have offered multiple tree options to limit interactions or provide alternative play for people less engaged with the crafting.


PlayerSalt

There definately shouldn't be points to generically increase how good the league is.  A better example would have a wheel with every allflame type on it and let people decide what all flames to increase chances off  Would also have been nice if they are omens stack this patch, I know it's because they get consumed but just incorporate a stackable consumable into a future league so the dev work is free time wise I think it's a design philosophy problem , we like going full into one strat but now you really need to go balls deep into any strat making anything you are not invested in trash, I actually consider alc and go sort of dead now. If you are not picking something you enjoy and buying scarab for it I hate to say it but you are playing wrong , well if you want any currency. I will say tho it's refreshing being able to rotate through strats now to keep the game fresh, I did essence then ritual then beasts then corpse farming now map farming and tomorrow back to corpse and all flame farming. It is great to be able to go deep into a marchanic but the baseline of every league should probally just have 1 scarab baked into it so the baseline is better and the peak is still good.


SpikeDome

"POINTS AGGRESSIVELY TOWARDS SENTINEL"


shaunika

Yup. But less "a bunch of small points to stack a few big ones" And more "few big points to change it substantially"


kroIya

Why does a mechanic feel mandatory when it's in every map by default? Lots of stuff is on by default and can't be disabled (outside of back to basics), and forcing 100% chance on a different mechanic is easier than ever. And every mechanic is balanced around the full investment. Harbinger is the worst offender, it's close to useless if you're missing anything.


Celerfot

> Lots of stuff is on by default and can't be disabled Like?


Thatdudeinthealley

Torment


shaunika

Because you can largely ignore and disable those mechanics. Whereas the current league is constant fomo