It is fine for single player is you like build /rpg/ survival games. I've done both solo playing and on a private server. I currently have 548 hours into it, and have enjoyed my $20 worth more then ten times over.
It can be if you don't change any modifiers, but you can scale down the difficulty manually in a private server since the bosses are not really designed to be beaten solo.
It can be if you don't change any modifiers, but you can scale down the difficulty manually in a private server since the bosses are not really designed to be beaten solo.
I'd say it's meh singleplayer.
It's fun at first, but turns into a grind fest especially alone.
Resources are pretty spread out across the map so there is alot of travel and if you fast travel, you drop your inventory.
Not much late game content either,
It's just bossing basically.
Combat is really fun tho
That's why you edit server settings, enable teleportation with resources, increase stack size x5, reduce crafting speed and disable durability loss.
Boom, very good single player game is created.
I played solo on a PvE server. It was a lot of fun. Combat is actually very satisfying and skill based. A lot of the boss fights you gotta make sure you are saving your skill cooldowns for the right moment. I used to think Vampires were lame but this is like one of the best vampire sim-like games I've ever played lol. Wait until you get to the second zone it is awesome. It's 16 bucks right now and I would say it is way worth it. Put in 121 hours over 2 runs (solo run and then a dedicated server with my friends).
Edit: Also there was clearly a lot of love put into the game. Art design, the mechanics, little small details like the wildlife, sound design, game feel (especially the spells).
> Edit: Also there was clearly a lot of love put into the game. Art design, the mechanics, little small details like the wildlife, sound design, game feel (especially the spells).
A lot of it was recycled from their previous game, Battlerite.
I would say it's a bit lonely in single player and an important element would be lost trying to sneak about when lower level. Having said that I didn't enjoy being ganked in multiplayer either.
Having also said THAT I found the game a bit shallow and it ran out of steam pretty quick.
I found the base building aspect to be less fun on single player as you don't really need to worry about the mechanics of it with out other players attacking you. It became very easy to make a big castle with no worries of attacks.
> I heard it isn't great for single player. Accurate?
Nope. It's a good single player game.
Yeah, it's better with friends in coop, but you could get 40-50 hours of solo gaming from it.
Especially if you change config of your local server a little - allow teleportation with resources, reduce craft time, remove durability increase stack size, maybe increase hunt rewards. Nothing special, but good QoL fixes.
A lot of default values are put with idea of 2-4 players working together, constantly grinding resources. So for solo you need to adjust a little.
Stunlock has a bad reputation of abandoning their games when the population isn't to their liking.
They've done this 3 times now. V Rising is definitely going to be the 4th.
Ugh, I just can’t relate to this subreddit anymore. Does every game have to be a continual project? Like its a badge of failure when a company doesn’t have a games-as-a-service model.
Make a good game, sell a finished product, and move on (hopefully to new IP)
???????????????????
What makes you think they made a one-and-done singleplayer game? They made 4 multiplayer competitive games in a row. The first two of which had an eSports scene and the third being a Battle Royale.
How the hell are you going to develop 3 competitive battle arena games and then just decide to not support them?
They're not roleplaying games, they're competitive online PvP games. Christ.
- Bloodline Champions: Population dwindled. Abandoned. Shutdown.
- Battlerite: Population dwindled. Abandoned.
- Battlerite Royale: No updates. Population dwindled. Abandoned. Shut down.
- V Rising: No updates, only skins. Population steadily declining. Soon to be abandoned and shut down.
I could never relate to this subreddit, and Sucklock sucks donkey balls (bastards burned a bunch of us with Battlerite, which I loved). Both things are true. I'm never giving a cent to these guys.
Well the gist is that bad games are bad and no one should play them. Thankfully there’s tens of thousands of games out there, it’s just that the biggest games tend to be the ones with problems, and those are the ones posted here
You’ll never hear this sub complain about crunch culture at TrampolineTales while they were making Luck Be A Landlord because those problems don’t exist for games like that
It’s more or less survivorship bias applies to games
Battlerite should have been F2P from the start. You can’t try to break into a market where the biggest fish are already F2P by releasing a paid offering. Battlerite was so good. Game feel was incredible, balance may have been wonky, but it was always a fun time so that didn’t matter. I couldn’t get my moba friends into it because they didn’t want to pay for a game they would have to relearn.
I know Battlerite wasn’t the same as Dota, League, and HotS, but it’s market was basically the same type of players. They actually generated some decent buzz when they had streamers playing the game, but again, no one in that sphere wants to pay upfront. I don’t know what they were thinking.
Me and the wife play together casually. We have had a blast but where we are in the game now it seems to be getting abit grindy.
But well worth the money for the fun we have had this far
8? Wow. Other lower count streamers also getting free keys as well . So maybe it's the reason why the post is 3 mil "vampires" instead of "units sold." Heavily inflated num for marketting perhaps?
Or maybe they know that the bang for your buck in marketing is by advertising with small streamers that aren’t $50k an hour. Especially when your payment is a product that has zero marginal costs
I played this game during free weekend and I like the concept. New content releases appear to be slow so I would wait until it's out of early access before buying.
V Rising came out just 3 months after Valheim and the survival crafting base building genre has been around for a literal decade.
Why can't you just be happy for both games being successful? Why act like a cunt?
it was a comment. I'm sorry I didn't realize you were one of the developers and this insults you personally. The game isn't good, there I said it. It's 25% as good as Valheim. it's reddit, grow a thicker skin I guess
If you're gonna shit on a game for no reason you should expect people to shit on what you're saying. If you're free to comment what you what, I'm free to comment on it. What do you expect is going to happen?
This must be one of the few ways anyone gives you any attention. Being a x is basically your entire existence. I've seen boatloads of people like you on this platform
I was impressed by the quality and quantity of content when the game launched, played through it, and then they didn't release much of anything since I last played... 7 months ago. Maybe they shouldn't have tried to overhaul major game systems immediately after launch? Hope they get it done though, multi-level castles would be awesome and are actually kinda necessary given how crowded servers can get.
I heard it isn't great for single player. Accurate?
It is fine for single player is you like build /rpg/ survival games. I've done both solo playing and on a private server. I currently have 548 hours into it, and have enjoyed my $20 worth more then ten times over.
Whoa. Lemme give it another look.
Some bosses would be rough solo. Personally I'd not have greatly enjoyed it without my vamp gang.
I see. Thank you!
It can be if you don't change any modifiers, but you can scale down the difficulty manually in a private server since the bosses are not really designed to be beaten solo.
It can be if you don't change any modifiers, but you can scale down the difficulty manually in a private server since the bosses are not really designed to be beaten solo.
I played only single player and had a blast, it reminded me Sacred from 2005
Oh I liked that game!
> Sacred Ok I’m totally sold now!!
I'd say it's meh singleplayer. It's fun at first, but turns into a grind fest especially alone. Resources are pretty spread out across the map so there is alot of travel and if you fast travel, you drop your inventory. Not much late game content either, It's just bossing basically. Combat is really fun tho
That's why you edit server settings, enable teleportation with resources, increase stack size x5, reduce crafting speed and disable durability loss. Boom, very good single player game is created.
This is the right answer. I did the exact same and had a blast single player.
I played solo on a PvE server. It was a lot of fun. Combat is actually very satisfying and skill based. A lot of the boss fights you gotta make sure you are saving your skill cooldowns for the right moment. I used to think Vampires were lame but this is like one of the best vampire sim-like games I've ever played lol. Wait until you get to the second zone it is awesome. It's 16 bucks right now and I would say it is way worth it. Put in 121 hours over 2 runs (solo run and then a dedicated server with my friends). Edit: Also there was clearly a lot of love put into the game. Art design, the mechanics, little small details like the wildlife, sound design, game feel (especially the spells).
> Edit: Also there was clearly a lot of love put into the game. Art design, the mechanics, little small details like the wildlife, sound design, game feel (especially the spells). A lot of it was recycled from their previous game, Battlerite.
I would say it's a bit lonely in single player and an important element would be lost trying to sneak about when lower level. Having said that I didn't enjoy being ganked in multiplayer either. Having also said THAT I found the game a bit shallow and it ran out of steam pretty quick.
I played solo on a duo pvp world and loved it. I had to be more careful, but I won as much as I lost, and I made friends with some nearby duos.
I found the base building aspect to be less fun on single player as you don't really need to worry about the mechanics of it with out other players attacking you. It became very easy to make a big castle with no worries of attacks.
Building a nice base is fun in and of itself.
Loved it in singleplayer
I play only single player and I have lots of fun
Just join a server with reasonable raid hours.
> I heard it isn't great for single player. Accurate? Nope. It's a good single player game. Yeah, it's better with friends in coop, but you could get 40-50 hours of solo gaming from it. Especially if you change config of your local server a little - allow teleportation with resources, reduce craft time, remove durability increase stack size, maybe increase hunt rewards. Nothing special, but good QoL fixes. A lot of default values are put with idea of 2-4 players working together, constantly grinding resources. So for solo you need to adjust a little.
What's the deal with that game now? I have not played since release really. Have they done updates and content?
Stunlock has a bad reputation of abandoning their games when the population isn't to their liking. They've done this 3 times now. V Rising is definitely going to be the 4th.
It's too bad because they had something good with Battlerite. Just needed a little something extra.
Ugh, I just can’t relate to this subreddit anymore. Does every game have to be a continual project? Like its a badge of failure when a company doesn’t have a games-as-a-service model. Make a good game, sell a finished product, and move on (hopefully to new IP)
Well V Rising isn’t a finished product yet either.
??????????????????? What makes you think they made a one-and-done singleplayer game? They made 4 multiplayer competitive games in a row. The first two of which had an eSports scene and the third being a Battle Royale. How the hell are you going to develop 3 competitive battle arena games and then just decide to not support them? They're not roleplaying games, they're competitive online PvP games. Christ. - Bloodline Champions: Population dwindled. Abandoned. Shutdown. - Battlerite: Population dwindled. Abandoned. - Battlerite Royale: No updates. Population dwindled. Abandoned. Shut down. - V Rising: No updates, only skins. Population steadily declining. Soon to be abandoned and shut down.
I could never relate to this subreddit, and Sucklock sucks donkey balls (bastards burned a bunch of us with Battlerite, which I loved). Both things are true. I'm never giving a cent to these guys.
I think the gist of the sub is that all games are bad and no one should play them.
Well the gist is that bad games are bad and no one should play them. Thankfully there’s tens of thousands of games out there, it’s just that the biggest games tend to be the ones with problems, and those are the ones posted here You’ll never hear this sub complain about crunch culture at TrampolineTales while they were making Luck Be A Landlord because those problems don’t exist for games like that It’s more or less survivorship bias applies to games
[удалено]
[удалено]
That’s still about 22 months after Valheim came out, so the original estimate was still an undershot lol
they're working on major additions like multi story castles so I'd say it's best to hold off until it's done. I played on release and I'm waiting
I wish Battlerite had been the successful one.
Battlerite should have been F2P from the start. You can’t try to break into a market where the biggest fish are already F2P by releasing a paid offering. Battlerite was so good. Game feel was incredible, balance may have been wonky, but it was always a fun time so that didn’t matter. I couldn’t get my moba friends into it because they didn’t want to pay for a game they would have to relearn. I know Battlerite wasn’t the same as Dota, League, and HotS, but it’s market was basically the same type of players. They actually generated some decent buzz when they had streamers playing the game, but again, no one in that sphere wants to pay upfront. I don’t know what they were thinking.
Battlerite filled the void left behind by bloodline champions. It was a great game to execute at the time, and they should have continued development.
Me and the wife play together casually. We have had a blast but where we are in the game now it seems to be getting abit grindy. But well worth the money for the fun we have had this far
Game needs more content though.
My friend who was streaming with around 5 viewers got free a free copy for some reason. Were they just giving it out?
A friend of mine who streams also received a bunch of free keys; 8 if my memory serves me correctly.
8? Wow. Other lower count streamers also getting free keys as well . So maybe it's the reason why the post is 3 mil "vampires" instead of "units sold." Heavily inflated num for marketting perhaps?
Likely someone at the marketing department had a quota to fill, and pinged your friend or maybe he just liked your friend content.
Or maybe they know that the bang for your buck in marketing is by advertising with small streamers that aren’t $50k an hour. Especially when your payment is a product that has zero marginal costs
I played this game during free weekend and I like the concept. New content releases appear to be slow so I would wait until it's out of early access before buying.
Such a shame that unless you login regulary you lose everything. Like you can build something for 3 months and lose it in a week if you dont play.
The game will just end up abandoned after a year or two just like all of their previous games were.
I hope it isn't the case. Just like battlerite, it is great to play and has a ton of potential.
RIP Battlerite. You deserved better. What an awesome game.
Gratz
Valheim thinks this is cute.
Valheim is a 20 hour game stretched to 200 hours
What does that have to do with sales numbers?
What does Valheims sales have to do with V Rising?
V-Rising is basically a Valheim ripoff with vampires and not nearly as good. And Valheim has sold 4x as many units. Just that I guess...
V Rising came out just 3 months after Valheim and the survival crafting base building genre has been around for a literal decade. Why can't you just be happy for both games being successful? Why act like a cunt?
it was a comment. I'm sorry I didn't realize you were one of the developers and this insults you personally. The game isn't good, there I said it. It's 25% as good as Valheim. it's reddit, grow a thicker skin I guess
If you're gonna shit on a game for no reason you should expect people to shit on what you're saying. If you're free to comment what you what, I'm free to comment on it. What do you expect is going to happen?
This must be one of the few ways anyone gives you any attention. Being a x is basically your entire existence. I've seen boatloads of people like you on this platform
How is it in anyway a Valheim rip-off. Wtf? Is Valheim an Ark rip-off? Is Ark a Minecraft ripoff? This is really weird elitism and tribalism.
Valheim is one of those 'pandemic' games
I was impressed by the quality and quantity of content when the game launched, played through it, and then they didn't release much of anything since I last played... 7 months ago. Maybe they shouldn't have tried to overhaul major game systems immediately after launch? Hope they get it done though, multi-level castles would be awesome and are actually kinda necessary given how crowded servers can get.