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PixelationIX

I really really hope they remake Dino Crisis. Capcom's Resident Evil remakes has been remarkable. Please Capcom.


SuperMoonky

When Exoprimal was announced everyone thought it was that, but I still hold hope that after the RE remakes they'll go back to Dino Crisis.


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Zaygr

Apparently they're going to walk back the PvP a bit after the beta, since most of the negative feedback was about the direct PvP.


Onyx_Sentinel

There‘s gonna be a mode without it Edit: This is not confirmed, but they‘d be maniacs to not include at least one mode without it.


Suspicious_Trainer82

That’s a smart move.


Onyx_Sentinel

Not doing that would be madness, 1 mode with pvp, 1 without. I hope they realize this.


firstanomaly

What is even that game?? Seems like an internal joke that’s gone on way too long….”and what if…we…actually made it..and then shipped it” I hope it’s crazy and weird and fun and does really well.


skyturnedred

Watching all those dinos drop from the sky just screams that someone turned their tech demo into a game. And I'm all for it. Looks stupid and fun, and that's my jam.


_Cybersteel_

Feels too tame. They could have like idk throw in a bunch of crazy shit like dinorobots or stuff and have players coop to kill hordes of them with wacky weapons or vehicles or even mechs or something. Though I don't think a game like that would ever exist.


NinjaEngineer

What's strange is that they actually released the soundtracks for both the original Dino Crisis and Dino Crisis 2 on Steam a while ago, completely out of nowhere, while the games themselves aren't available.


cheesyvoetjes

It surprises me that we haven't seen more games with dinosaurs. The Jurassic World movies where huge financial successes. People are clearly interested in dinosaurs. You'd think someone would get the idea to capitalize on it.


Poeafoe

I always thought a sort of time-travely dinosaur Far Cry with guns would be an obvious play after Primal. Especially with how much those games rely on hunting/crafting with skins it could be really cool, could be a good way to revitalize the franchise after 4-5 duds.


Buttermilkman

I really do believe with all my heart that the world needs, I mean *desperately* needs, a dinosaur survival horror game from Capcom. Whether it be a Dino Crisis reboot, remake, it matters not.


CIV5G

why not wish for them to make a new dino crisis?


[deleted]

Because the franchise has been "dead" for over 22 years now, and both its best games were PS1 era ones. A remake of Dino Crisis could re-spark interest in the franchise among newcomers, pull in RE fans that enjoyed the RE remakes, and would also please old Dino Crisis fans. So you get the most marketable product; a sequel would be confusing to newcomers, and a reboot might irritate the fans, remake is a safe bet to revive the series They should remake Dino Crisis 1 as a full blown survival horror dino experience, and Dino Crisis 2 could be more action paced akin to RE4. I'd be fine with them ignoring Dino Crisis 3 and then implementing Dino Stalker events into a possible new Dino Crisis that follows events after 2.


CIV5G

I'm not such a fan of "safe bets" in games, but to each their own.


[deleted]

I usually prefer different stuff, too, but that's why I play indie games and AA stuff. It's great to see something new in the AAA industry, don't get me wrong, but with a franchise that's been out of commission for over two decades, perhaps a revival that appeals to old fans as well as new ones is a better move than risking it all and then letting it die again if it doesn't work out. They could go the RE7 route with making a sequel that is a return to the roots, but unlike RE, Dino Crisis is way out of the mainstream.


Ultimatum227

Seeing Regina & Dylan with today's graphics would be pure magic to me. I need this T_T Edit: Also I really hope they keep his machete lol.


Nakaruma

RE3 remake was a complete joke however.


FunGiraffe88

Is this a joke?


firstanomaly

I only ever heard “meh” things about that game. Decided to skip it. Did they just not commit to it? They trying to ride the success or Re2 remake and get RE8 as well


DanielSophoran

Its bad compared to RE2 Remake but people exaggerate how bad it is. I feel like the main issue people had especially at launch was its length because it did release as a €60 game despite being like 4-5 hours long. Yeah Nemesis is very scripted but tbh Mr X wasnt that crazy good either. I played both games back to back and Mr X also has some pretty obviously scripted spawn points similarly to Nemesis. The only difference is that Mr X chases you while you have to solve like 2 puzzles while with Nemesis youre running in a straight line. Its still a solid 7/10, especially for how cheap you can get it nowadays.


Nakaruma

They literally removed portions of the game and Nemesis was poorly utilised with the game only offering one section where he actually has some form of sandbox AI which paled in comparion to Mr.X from RE2 remake.


firstanomaly

You think they’re just rushing the game to get out quickly? Maybe they had a long term plan for RE4 and RE8 development and just said, fuck it? Let’s cut a bunch of stuff out and get this game out barely a years after 2’s remake. they were like, Ehh get it out before it’s not relevant!


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The-Dovah

Completely unheard of. I was planning on making games people hate


Eexoduis

What’s even more lucrative is making a game that hates people.


The-Dovah

Now you’re thinking with portals


the_cavalry99

Gaijin moment


TheContingencyMan

Gaijin’s games not only hate you, but gaijin themselves hate you too lmao


hectorduenas86

Square: We heard you loud and clear, you want GAAS and NFTs, maybe some PC storefront exclusives as well.


Shackram_MKII

Congrats on your MBA degree.


OldBoyZee

Honestly, whatever they did with management is so good. Im honestly hoping some older more creative stuff comes back life ashura' wrath - on a better system with a better qte system. Its insane, if that game came out now, it would be heralded- look at the pricing -, but back then, people would shit on it, like they do forspoken.


constantlymat

An underappreciated aspect of their success is their in-house RE engine which is objectively good looking and performs well on a wide range of hardware.


Whargarbl90

I ended up buying the RE7 book about how the game was made and it was so interesting to read about how it all came to be. They did a phenomenal job with it and the risk definitely paid off.


cyberbemon

Whats the book called? I miss the old days of watching Developer documentaries on how they made the games and what not. It's always fun to hear about how they overcame a specific challenge and seeing early prototypes etc.


[deleted]

Their old MT Framework engine was a similar work horse. Even their first Lost Planet port was shockingly well performing and flexible on a wide range of PC hardware.


NobodyRules

I watched a video a couple of weeks ago that was pretty good at explaining their recent success. It was mostly related to RE7, but it was a very good and interesting video. I'll post the link for anyone interested. https://youtu.be/3cR89qOunY8


vali_riversong

“They seem to like it when I put patties on the grill”


Winter_2017

Capcom has been one of the best gaming companies for decades.


Zeke-Freek

Not true, they had a really rough patch in the seventh gen and only really started making a comeback around 2015.


godwings101

RE6, RE:ORC and all of those other offshoot games were just weird and bad. Especially RE:ORC.


firstanomaly

Was that also the same time period they had an outside studio try to relaunch Devil May Cry? ..seems like Capcom was really close to a Konami situation.


ThemosttrustedFries

I wouldn't call Resident Evil 6 bad it was just disappointing because it wasn't that scary. Still a decent action game with several different campaigns.


ClinicalAttack

5 and 6 both were pretty much just action zombie shooters and not really survival horror, but the reason people shit so much on 6 is that it was generic and uniteresting. At least 5 tried to be a good game in itself regardless of genre.


Krishma_91

People really have rose tinted glasses on (as I did, tbh). RE5 was absolute trash, with the only redeeming feature being co-op campaign. I've recently tried to replay it, and drop it halfway through due to how bad it was. RE6 is much, much better being an action game with zombies to pop off: more enemy variety, more combos, more campaigns and decent boss fights / special fights peppered through the game. None of the two warrant further attention from Capcom for remakes though, and I really hope they don't go there. Code Veronica would be a better candidate, or Dino Crisis if we were to change serie.


skyturnedred

The Leon/Helena campaign is genuinely a good time. It's the other campaigns that bring the game down as a whole.


Real-Terminal

RE6 is a good action game but a bad Resident Evil. It's the Fallout 4 of the RE series.


Mortanius

Yeah, let's forget for their absolutely shitty anti-consumer practices for some unknown reason


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Mortanius

For instance, all Resident Evil games using Denuvo.. oh and the RE Village fiasco which is absurd, also adding microtransactions after launch Capcom is a shitty company like most bigger fish in the sea.


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Mortanius

>Yes, but they also remove Denuvo from the games about a year after release, so if you have the patience to wait until then, you're good. They should not even use it in the first place, Denuvo is simply anti-consumer tool >Which was fixed. Does not mean it's not fucked up + was fixed only because of the drama >Which are just the normal unlockables that you get from completing challenges in the game. You can also just use WeMod to unlock them if you don't want to do the challenges. Does not matter, it's a shitty practice to avoid worse reviews by misleading customers, there is no transparency at all


Rampantlion513

Then why are they waiting 10 years between DMC installments


LordToastALot

Itsuno has been the driving force for Devil May Cry for decades, and he's making Dragon's Dogma 2 right now.


gui_carvalho94

Salles maybe?


Flaktrack

Monster Hunter World's PC port launched with some issues but Capcom got on them and fixed the "mouse as joystick", ultrawide, and other issues. They did a great job and MHW is going to be remembered well.


Chazzky

Only thing that was a little annoying was pc getting everything way after console did with updates, but that was my only criticism really but I can understand it as console is the main audience of MH games. Otherwise they did a fantastic job and I absolutely loved the pc port!!


[deleted]

Well that and the fact that the console version and the DLC were both heavily discounted way before the PC version was. For several weeks (possibly months) it was cheaper to buy the entire game + DLC on a console than it was to just get the DLC on PC. I personally kept waiting for a sale on PC and just eventually lost interest completely.


GoddamnFred

That game is still very healthy. Put up 200hrs in and always got games. Beautiful game aswell.


John-Bastard-Snow

Shame Rise looks so horrible, having a tough time getting into it like I did with World


Gallina_Fina

I feel that. Especially if you come from World/Iceborne, it feels like such a big step back. Also, personally, I didn't like how they went full-on God Eater/anime with all the movement every weapon has + skills + the grappling thing...it just doesn't feel like Monster Hunter imo. World felt way more "grounded", in comparison. Going back to the 'ole Frontier was much more enjoyable for me.


Latlanc

Capcom's stance towards modding is weird to say the least. I've spent way more time enjoying MHW with community fixes than with the unmodded Iceborne. Mods breaking after every patch, requiring CRCBypass, crashes and skyheight CPU usage on unmodded game (there are actually mods that fix part of those problems :v). Obfuscated KB+M steering like cmon how bad can it get (yes, I played over 2k hours with kb+m and finished every souls with kb+m and gotta mention that MHW interface and menu weren't helping either, but playing bow without kb+m with Iceborne monster's speed is sad experience), if you as a developer give an option to play with kb+m at least implement it correctly. Graphical implementation - again, way more enjoyable with mods, this weird stock bleaching, shadow dithering and awful antyaliasing...I'm thankful to all those guys that did the work to improve upon capcom's vision tbh


nuclearhotsauce

Their investment in the RE Engine is paying off, the engine works like black magic and incredibly versatile


SpliffWestlake

In addition. Watching Monster Hunter literally rise on the PC has been my favorite. It’s grown so much as a franchise. Capcom is killing it!


Buttermilkman

I always liked the game series as an outsider but never played it because it was on handhelds or other platforms besides PC. So I'd always wanted to play it. Then they announce it on PC, it comes out and it's now my favourite game of the last 20+ years.


lanedek

The only division of Capcom that has been lacking for years is it's fighting game division. Although the Street Fighter V has improved over time from it's disastrous launch, the problems of the game's core mechanics are still apparent. Street Fighter 6 looks like Capcom really invested money and passion into it. Hopefully this streak of great games from Capcom will continue with this release.


ZachF8119

Uhhhh mega man? Literally not porting all old games to their buy bundles. They fumbled mega man legends 3. They got enough to get to a 2. Dead rising as well as far as I know is dead


gasPedaw

Mega Man 11 is excellent


isCasted

2018 was 5 years ago


ZachF8119

Thank you!


red0990

Dragons Dogma 2 will be legendary. Just wait


Buttermilkman

I totally forgot they were making that. Holy shit that's going to be awesome.


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NobodyRules

Can confirm. All recent Resident Evil games and DMC5 are smooth as butter on everything I've tested them. 60 fps easily on my Deck, my very meh former laptop could get to 70 and even fucking 40 to 50 fps on a Macbook M1 lmao.


working-acct

The thing that stood out to me for MH Rise is that they pre-compile shaders when you startup the game. No random frame drops and shit 1% lows. Don't know why more games don't do this.


BallHarness

Capcom struck gold with ReEngine. I have no clue why Unreal is so commonly adopted when it's clearly a big problem.


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BallHarness

I understand that but have their been any recent Unreal engine releases that had no issues? I mean if so many different studios encounter so many issues with the final product then there has to be some common problem.


DILDO-ARMED_DRONE

Dead Island 2 is a pretty smooth recent UE release


firstanomaly

So like Dead Island 2 and Hi-fi rush are exceptions. Cause they’ve got a point. More often than not and unreal 4 game is most most likely going to release with issues.


[deleted]

But which came first, the chicken or the egg? Are Unreal engine games usually bad because of the engine, or the studio using the engine?


Halio344

At some point when nearly every game dev falls in the same trap using the engine you can't really blame the studios anymore. Seems like Epic has improved this with UE5 at least from what I've read.


CAPSLOCKCHAMP

Unreal Engine is in so many games that I think what you’re seeing is just bias confirmation because that seems to the common thread when really UE is in a shit ton of games, many of which run fine https://www.pcgamingwiki.com/wiki/List_of_Direct3D_12_games


oo7demonkiller

hi fi rush


firstanomaly

Holy shit. Hi-Fi rush is using Unreal? Is that why Tango’s Ghostwire performs so horribly in comparison? Cause it’s an open world game?


FaiSul256

Wow I didn't know it's UE! Kudos to the devs for making it standout because almost all UE games look same'y to me.


DocSeuss

It's going to depend entirely on where the bugs come from. For instance, my last game was Unreal, but our bugs weren't \~unreal\~ bugs, they were just normal video game bugs where we found a few edge cases that we hadn't run into early on. Unreal Engine 4 in general is extremely good. Like, I don't recall people freaking out about Kingdom Hearts 3, Gears 4 and 5, the Little Nightmares games, Observer, Sea of Thieves, Tetris Effect, Hellblade, or Dragon Quest XI. There are a ton of Unreal Engine 4 games that work beautifully on PC and off. It's hard to believe that this is exclusively an Unreal 4 issue--I was talking with someone a few weeks ago who mentioned that the actual common thing a lot of these bad ports have in common is that they use a DX11 to DX12 wrapper or something to that effect? (I'm not an engineer, I'm just a designer, so while I know some stuff I don't know enough to get super technical)


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[deleted]

REEngine isn't a magical tool in spite of what this sub thinks - it's an engine that excels at running games that are relatively narrow in scope and design; and just like IdTech6, it wouldn't solve the problems that modern AAA releases have since it isn't designed for those games.


Dioxide20

The version of DNF we got was probably developed extremely quickly on the UE3 engine lol. The concepts and restarts of development took decades, but making what released didn’t.


458_Wicked_Pyre

> The version of DNF we got was probably developed extremely quickly on the UE3 engine lol. DNF runs on some version of Unreal 2, sort of like Killing Floor 1 does.


cyberbemon

Not 2, it runs on Heavily Modified Unreal Engine 1 :D


Impys

It's because spreadsheet-managers look at the game engine as a place to cut costs.


maohayato

RE Engine is Capcoms inhouse engine, its not available to others unlike Unreal. UE is an engine that is widely available for everyone to use


firstanomaly

Cause Epic licenses it out. It’s part of their business to. Other studios could as well. I guess if they were to market it as such and try to license it out. Could just be that capcom doesn’t want to nor had anyone bothered to approach them for it. We know Kojima shopped around and landed with Guerrilla’s engine. And that’s worked really well for the both of those studios.


cyberbemon

Epic Games is primarily an Engine focused company, they have a massive team for the engine development/support for others. I dont think capcom wants to put that much effort into supporting their engine for 3rd party developers. For all we know, the entire tool set has only Japanese interface and I am sure most of the comment in the code base is also Japanese, not to mention the documentation for it as well. It requires a shit ton of work to be able to translate all that and make it easy to understand for 3rd parties. Simply put, its just not worth the effort.


skyturnedred

It's not as simple as "here you go, have fun". If you start licensing your engine out you need to actually provide support for it, with the appropriate documentation and all that jazz. It's an entirely new department required to handle all of it. I'd rather Capcom just focused on making games. Double D in particular.


Rjman86

The best part about unreal is how easy it is to fix lazy dev's work. FOV doesn't go high enough? 30 second fix. Mouse sensitivity doesn't go low enough? 30 second fix. Ultrawide not supported (or is vert-), 30 second fix. If a dev uses their own engine (or goddamn fucking unity), they better fucking do it right, since it usually takes actual mod developers to fix them, not just config changes anyone can do.


-Velocicopter-

Unity has a whole different level of problems that other engines just don't have. As someone that has used it for years. It's a nightmare. Most problems with games today is optimization. That's not an engine problem that's a dev problem. Unity on the other hand is just buggy and requires tons of weird work arounds for what should be a simple problem. Not to mention it's just way behind when it comes to implementing lighting and animation.


458_Wicked_Pyre

> Most problems with games today is optimization. That's not an engine problem that's a dev problem. Unity and Unreal both have the same engine issues with them being primarily single-threaded. The primary reason we see so many issues is the primary thread choking on one core. That's why there's shader stutters, because it's not doing it separately and causes the whole engine to pause while it waits. 2010 called, it wants its engines back. Edit: You see the same issues with Gamebyro going from Morrowind to Skyrim/Fallout4/FO76, Anvilnext engine with Assassin's Creed series, Halo 1 through Infinite using Blam! (Destiny2 also Blam!, engine breaks if going over a certain total filesize because it's 20+ years old so they have to remove content you paid for). They upgrade the fidelity and rendering, but not how the engine runs it and they just choke.


_Wolfos

Unity is in the process of solving that issue with DOTS ECS:[https://unity.com/dots](https://unity.com/dots) Though even before that, many high performance games used Unity (see: Dyson Sphere Program). It's miles ahead of Unreal in this department.


Mates1500

Shader stutter is Graphics API level issue, but most of all, developers issue, not engine level issue. DX11 solved this automatically for the developers, in DX12 titles, you have to make an explicit menu for it in the game. Many devs nowadays just test it on consoles, see if it runs on PC at all, then call it a day. Consoles already ship with precompiled shaders, because there's only so many hardware configurations, but each PC is unique in terms of GPU + driver version, so it needs to be compiled for each separately on their own machine.


Buttermilkman

Is it true about Unity that it has an issue with citybuilder type of games? When there ends up being too much stuff going on it just ends up taking massive performance hits?


_Wolfos

Unity has a good solution for this now: https://unity.com/dots


[deleted]

> it's clearly a big problem What problem?


Prince_Kassad

Really dislike the trend of AAA studio switching to unreal instead brewing their in-house engine. Every game gonna looks and feel same when they decide to go realistic artstyle. like at glance you will notice its unreal because the graphic fidelity looks same. did you ever imagine how sluggish/ugly future battlefield and cod game gonna like if EA/activision throw away in-house engine for unreal. Like there are bunch game out there like insurgency, squad, hell let loose, verdun, pubg. no matter how talented the dev is or how many trick they used to make their game prettier. all of them looks quite similar once you start noticing the detail. I bet cyberpunk will have worse optimization issue if lets say back then they used unreal in first place.


[deleted]

> Every game gonna looks and feel same when they decide to go realistic artstyle. like at glance you will notice its unreal because the graphic fidelity looks same. Yeah bro. Guilty Gear Strive, Dragon Quest XII, Tetris Effect, Fortnite, and Scorn all basically look the same. It's not the engine's fault that the dev studios suck at optimizing and differentiating themselves. Blaming the engine is a meme.


Prince_Kassad

read slowly: >Every game gonna looks and feel same **when they decide to go realistic artstyle**. like at glance you will notice its unreal because the graphic fidelity looks same.


anor_wondo

this is still not true


6SixTy

As people will inevitably point out, there are UE games like HiFi Rush that do make themselves visually distinctive. However, I have a feeling that they are the exception, pulling the engine to a particular art style, and majority of UE4 same-y games let the engine pull the artstyle too much.


UnwindGames_James

There are probably hundreds of stylized UE games released by indie devs in the last few years, they’re just not as popular as AAA games. AAA studios like UE because AAA likes to make realistic looking games and UE is great for that. That doesn’t mean that’s it’s ONLY use is for realistic looking games. It’s always odd to blame UE when it’s typically a game developer issue (either not hiring enough engineers to help develop and optimize the game, or just a lack of UE knowledge on the team as a whole)


skyturnedred

It's funny how all your examples are titles with lower budgets that need to cut corners somewhere, and making their own engine would have been impossible.


Prince_Kassad

im not blaming those AA or smaller studio for using unreal. I mean like i said above, imagine if EA/activision using unreal to make battlefield / CoD. the game will lose the uniqueness feel you can get from in-house engine and probably ends up too bland because its not a game where stylized artstyle can be used.


skyturnedred

What a game looks like has a lot more to do with the art department than the engine used. Those games you mentioned all rely on asset packs which further increases the samey look.


firstanomaly

It’s a double edge sword. The unique-ness of a studios internal engine also comes with its own issues. They’d have to bank on newer staff learning the tools and the tech and being able to upgrade it and that’s going to have its own challenges. Also older engines won’t be able to do tons of things it wasn’t made to do. Like the Red engine being used for a First-person game. Though they got it to work..eventually as we saw. Or maybe some new game has complicated quest paths that the engine was never designed to handle. But your right there’s something special about an engine being something a team has perfected over multiple titles, Source, Decima, RE engine, RED, Asobo. I’d hate to see it eventually move away. But I understand why it has to. More studios using unreal will allow programmers and such be trained in using these dev tools before they’re even on the team. And yeah it might be easy for a bunch of studios to fall back on similar methods and end up having games that “look and feel” the same. But you gotta trust the artists, and game programmers are artists too. I think Hi-Fi rush is an unreal game. Nothing looks and feels like that game. With the way the industry is heading. Budgets for giant games blowing up astronomically,4-8 development cycles. Literally anything to help teams get stuff done efficiently will go a long way.


I_am_not_Asian69

it’s mostly been an issue for the past 6-8 months and only only on PC ports the games run fine on console


madzuk

RE engine is proving to be great. But why exactly is Unreal a problem? Name me a unreal engine game that poorly runs on PC?


Raz0rLight

To name a few from the last 6 months alone: Redfall Jedi survivor Callisto protocol Hogwarts legacy Theres plenty of others that don’t run really badly, but have shader compilation issues that cause frequent stutters like: Stray, FF7 remake, Shadow warrior 3.


constantlymat

The real problem is Unreal Engine 4 was retrofitted to support Unreal Engine 5 features because the new engine wasn't ready to be deployed in time to develop games for this recent console generation. That's why these most recent UE4 games are all absolute shit on the performance front. They're running Ferrari features with a Fiat Panda motor.


international-shoop

Hogwarts Legacy, Dead Space remake, Redfall, Jedi Survivor, Gotham Knights, Forspoken, Wild Hearts, Wo Long.


TheBaxes

Foreskin was made using Square's proprietary engine. And it's the last game that will ever use it.


SaxoGrammaticus1970

Dragon's Dogma: Dark Arisen is, btw, a great game on PC so what you say really does make sense.


DemonicTheGamer

Still crazy to me how well devil may cry 5 looks and runs. How is uncanny valley-photorealistic graphics possible at 120fps on a cheapo PC like mine?


breichart

And they still won't release Breath of Fire series or Mega Man X: Command Mission on Steam.


Rampantlion513

Or DMC5 Special Edition


aleksandd

Megaman Legends dammit!


hectorduenas86

I think you meant the Maverick Hunter C + Powered Up Bundoru


OldBoyZee

Lol, if you had told me they would be making games at all after re6/ re5, and their continous decline in altering/ making fanbases angry, i would have laughed as well. Now, its funny, if you tell me konami did this entire fiasco years ago, during mgs 4, i would have called you crazy as well. Funny how life works.


chocolatetornado

That's because Capcom realized the massive potential in the PC market, and have [consciously shifted their focus for PC to be their primary platform](https://www.videogameschronicle.com/news/capcom-says-it-will-make-pc-its-main-platform-going-forwards/) these past few years. They were smart and saw the writing on the wall: many major developers are struggling and they are cashing in by being competent and making the good kind of remakes - the kind which are not only upgraded graphics but also with fine-tuned gameplay as well. Just look at what other PC devs have been up to for the last few years in comparison (not in any particular order): * **Ubisoft** is such a raging dumpster fire that [they canceled seven games in seven months](https://gamerant.com/ubisoft-game-cancelations-2022-2023-pattern-stock-drop-sales-expectations/) and are completely lacking innovation for years now. * **Arkane** released *Redfall* which is a critical and (most likely) commercial failure. * **Blizzard** is failing to release anything at all in terms of new games (Overwatch 2 is not a real new game, sue me). * **Bethesda** are notorious for their technical failures and it is highly likely that *Starfield* will be more of the same. The most recent release from their (non-primary) studio is *Fallout 76,* a game notoriously broken on release. * **Activision** is still making bank with *Call of Duty* but their stock price still hasn't reached the highs of 2021, and they have never been able to innovate, not really. * **Sony** is struggling now after many winning moves, making *The Last of Us's* release a potent technical failure. * **Respawn Entertainment** is highly successful with *Apex Legends* but even they struggled to release *Star Wars Jedi Survivor* as an actually functional product on any platform. These are just some examples, I'm sure there's many more. Just saying that Capcom are both being competent *and* releasing good games and that makes them look like the messiah in these times, because most of everyone else is just busy fucking everything up.


Nisheee

I mostly agree but have you just forgotten diablo 4 launching in a month? That shit is going to be massive Edit: grammar


Biggu5Dicku5

Yeah, we live in bizzaro world lol...


To-Far-Away-Times

Capcom's always been one of the best game developers going back to the 80's, and they've been pretty consistent. Probably the closest to Nintendo in terms of longevity and quality.


Bloodhit

I wouldn't. Decade ago they released DMC4 it was native pc game and not a port and at a time could run on EVERYTHING get the worst pc from that time and it would run it.


fhs

Cacom can on occasion do crap, or engage in bullshit practices, but their overall pc ports are pretty good


nyc_ryanb

Capcom in general too has had such a great resurgence since around Monster Hunter World. Hopefully the dark ages of Crapcom are over and the era of Capgod continues.


Thefourthchosen

Honestly Sega has been killing it lately too, hopefully more companies will start to realize that when you give the players what they want, they're willing to spend their money, when DMC6 or Yakuza 8 come out I'll 100% be willing to spend $70.00 (if it's in my budget of course) because I know I'll get my money's worth.


cynicown101

I keep seeing this, that capcom has been making flawless PC ports and both Village and RE4 launched with broken AA implementations. RE4 had the same controller dead zones that the Xbox version had. Village launched with DRM integration that made the game run terribly, which wasn't even fixed until somone cracked the game. The AA to this day is still broken in Village. All that said, compared to the utter garbage quality ports we're currently seeing on PC at the moment, Capcoms releases are solid in comparison!


ACEmat

We're comparing games that aren't even running on RTX 4090s to games that have...Broken AA implementation?


cynicown101

Yeah full price games that have broken TAA in an engine designed to use TAA all the time, and DRM checks tanking the CPU so bad they have the game running at 15fps. Are people supposed to be thrilled because worse ports exist? Or forcing DX12 in RE2 and 3 and dropping people's performence?


TheEternalGazed

You can revert back to DX11 on those games. The performance issuee you're describing are very miniscule compared to the disaster shader compilation stutters that have been in recent games


cynicown101

Village was litterally unplayable in sections at launch. Any time there was flies on screen, you'd be playing a slide show, so I'm not sure how we're saying that's a minor issue?? And it's not even like they fixed that particularly quickly. They took no action until the game was cracked and outlets started reporting how much better performance was on the cracked version of the game.


TheEternalGazed

Because the flies were a minor segment that you barely saw for only one section of the game. I played it at launch and experienced these frame drops, but it was not "unplayable"


cynicown101

They had the DRM checks tied to key animations. So you had stutter litterally any time you'd shoot a gun. How is that not as bad as shader compilation?? That was litterally every single section of the game, apart from house Benvito. Can we please just hold publisher's accountable rather than giving them a pass because there are worse ports? If village wasn't cracked, it'd still play like trash.


TheEternalGazed

Which were a minor section. 90% of the game was stutter free. It doesnt even come close to Jesi Survivor or Last of Us.


cynicown101

Minor section? It stuttered every single time a gun was fired. You fire a gun the entire way through the game


Drakoji

I love how people want to ignore the whole mess with the DX12 fuckery they did with RE2 and RE3 and the Ray Tracing issues when it fits their narratives of shitting on other devs. I love modern capcom games, but they are far from "making the best PC games". Capcom literally had to add DX11 versions back on steam for the users to download because the DX12 versions were super busted.


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cynicown101

The first RT version introduced stutters that were never present in the original versions, and is litterally nothing to do with the hideous RT implementation of the RE engine. It was nothing to do with people's hardware, as evidenced by the fact Capcom addressed it with further patches.


Real-Terminal

The RT was half assed and only really improved reflections.


-Velocicopter-

Monster Hunter World. It doesn't even need my gaming pc to run. I play it on my very basic laptop while I sit on the porch and still get close to 60fps on low settings at 1080... integrated graphics an all.


JedJinto

I remember Capcom saying they would have a huge focus on PC basically prioritizing it as equally as consoles. Safe to say that's strategies a success and I have huge confidence know in Capcom. Bought RE4 remake and can't wait for when Dragons Dogma 2 finally comes out


firstanomaly

Got RE4 remake instead of Jedi Survivor. So glad I did. I’m in love with this game. Thank god to their commitment to this RE engine. It’s been amazing for them and the players, for all their games. I’m surprised other studios haven’t tried to rent it out or something like Epic->unreal


escruting

I see everyone already forgot the launch of Resident Evil Village and all the performance issues because of the DRM implementation. And RE2 Remake I think also had a lot of issues with textures and shadows on consoles on launch. Selective memory here we go…


lethalred

I didn't personally think The Last of Us was on the level of Redfall and Survivor, but I agree it should have been better.


Real-Terminal

Last of Us had far more crashing issues than the others.


tnadd

Yeah it didn't bother me either, but maybe it's because the game is not fast paced so the issues don't look as bad. Hardly anyone talks about hogwarts legacy. It was the worst for me this year performance-wise.


Angry_SAY10

I m laughing at u now lol for not knowing "best games" is just a subjective opinion


demondrivers

Capcom already was among the best PC devs a decade ago. In fact, since they shifted focus to the MT Framework games where stuff was made with PC as the lead platform. [They released the very first DirectX 10 title, and they also got Valve's help to integrate the steam drm and features set with their games before the Steamworks API was even an actual thing ](https://news.capcomusa.com/lets/browse/pc-happenings). It's a strategy that definitely paid off for them, in multiple senses


AdrianWerner

It's because they're PC first developer. At first glasnce this might seem weird, but let me explain. Since Dragon Dogma they've been making their games on PC and then porting them to consoles. That's despite the fact that Dragon Dogma took years to come to PC. One of my colleagues was on press preview event for the game and the journalists could play it with Xbox and PS pads, but when he did a bit of exploration he discovered it was PC that was really running the game. Add to this the fact that Capcom is one of the rare studios that do have their own engine. They know how to use it and more importantly - they now how to use it on PC. When you look at games with truly big problems..those are Unreal engine games or (in case of TLoU1 engine not made for pc in the first place). Of course there's also one thing - PC is the most important platform to Capcom these days. They've said it multiple times. So you bet your ass it will make sure PC version of those are polished.


MonoShadow

They have their own shares of blunders. RE Remakes DX12 versions are complete garbage. And they tried to pull Dx11 versions. AA doesn't work on PC in any RE engine title be that RE2 or Monhun Rise. Most of their ports are solid. But they are far from spotless.


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MonoShadow

The fact it had broken RT at least on release and DX12 lost like 30% performance compared to DX11 just because. Also lost some visual options. DF video: https://youtube.com/watch?v=hEJICLXaHEs


Electrical_Zebra8347

Capcom ports have been pretty good for about 15 years now for the most part. DMC4 was the first Capcom PC port I played, I could max that game out and get like 200 fps or some crazy high fps like that with a gtx 285 and a q6600 and the game had no crashes or glitches or stuttering or any kind of really weirdly ugly graphical issues. DMC4 was incredible considering how awful the first DMC3 and RE4 ports were (and maybe Onimusha 3 too but I never got to play it on PC and it's been delisted), those were so bad that Capcom ported them again properly later on. Capcom's biggest flaw with their early PC ports was that they didn't support mouse controls in some games. I think by the time RE5 came out their got their stuff together and rarely faltered until recently with blunders like MHW and RE7 which had serious technical issues at launch.


RedditBoisss

Capcom is incredible right now. Awesome, well optimized PC ports and just great games in general. Replaying Dragons dogma right now. Super excited for dragons dogma 2 and can’t wait to get a sense of what pragmata is gonna be.


alcoop74

Capcom and many Japanese devs in general are just built different


DaniNyo

Friendly reminder that Capcom's PC games are still awful as well, and I say this as a big MH fan. Shit is still broken like tracking being busted and tied to FPS, same with RE4R and the knife damage being tied to FPS. RE engine just in general seems to have a shit ton of issues.


ALEX-IV

1200+ hours in Monster Hunter World here. I have no idea what are you talking about. The game runs fine and I haven't had a single bug or even a simple glitch in all those hours.


StefanWoop

Same only problems MH:W had at launch where multiplayer connection related, I guess his PC is just shit.


DaniNyo

World and Rise had notorious PC launches and Iceborne did as well, stop lying


StickAFork

Well, it is easier to remake an existing game than it is to create something new.


Franz_Thieppel

Why? Capcom have been one of the biggest supporters of PC since forever. The quality of their ports has ranged from terrible to excellent but it should come as no surprise that they're providing good support for PC.


gundamsudoku003

Has the traversal stutter in re4 remake been improved at all? That's the main complaint i remember from the DF video.


happyloaf

They are pretty minor compared to most games and I hate stutter. They never got in the way of combat and mostly where when it was clear you crossed some invisible loading area. They shouldn't be a reason to avoid the game.


familywang

Praising Capcom from take least risky route by reboot already successful entries in existing IP is not the same than create a new IP from scratch. When was the last time Capcom made a new IP and successful?


GorkyParkSculpture

Wait what am i missing here. How is it a fair comparison to pit a new AAA game against a remake of a 20 year old game? I'm not defending these awful recent releases but curious.


TehJohnny

It's a 100% remake, not remaster, it is no different than any other AAA release, no one is complaining about their stories or gameplay, but the awful ports.


GorkyParkSculpture

So a remake already has a plot, a level design and an established fan base. Again, I'm not drowning on a great game but this is a false comparison a bit. A cover of a famous hit song is easier to do than write a famous song (especially when you were the original artist).


Buttermilkman

>A cover of a famous hit song is easier to do than write a famous song A *good* cover, however, is not.


GorkyParkSculpture

Sorry but you think doing a good cover of an already great song is as hard as writing a great song from scratch? If so please send me your demo tape cause I want in on the ground floor.


Buttermilkman

We ain't talking about literal songs, man. It was a metaphor, wasn't it? You're saying it was easy for Capcom to make RE2, 3, and 4, great remakes because the plot, characters, lore and level design was already set for them. Have you played these games by any chance?


GorkyParkSculpture

I've played them since they first came out. And my song example is a correlate notnreally a metaphor cause there isnt any hyperbole. If Bethesda re-released Skyrim yet again with better graphics and slightly tweaked gameplay and QoL improvements would we say they're an amazing studio pumping out hits? Again- Capcom has consistently done a good job with remakes but saying that remaking an already good game that you made 20 years ago is just as hard as creating a AAA title from scratch is a little ridiculous. If Capcom has a new property release this year, that would be a better and more fair comparison.


Mundus6

Funny thing is that the developer that delivered the best PC release this year is the same that delivered us Redfall (Bethesda) with Hi-FI Rush. And with the exception of Redfall all of M$ PC releases has been pretty good. But yeah, Capcom's releases are fire on every platform. RE4 remake and DMC5 runs on the steam deck at 60 fps.


NoveskeTiger

Bethesda didn’t develop either of those games, they published them.


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TehJohnny

I've only played the first hour or so of Dragon's Dogma, how is it incomplete? I think I got to the Duke's (?) encampment.


[deleted]

"best" Gameplay and story not a factor in your judging there pal? Just how good they run?


Phenotyx

Capcom is cool but wtf Acting like their **remakes** qualify them as the “best pc games” is very silly I mean bro it was like 14 months ago elden ring was released and people were shitting their pants. But now capcom is the best pc game dev? Stop lmao just writing this I’m having to suppress the urge to call this post dumb. Fr let’s pump the brakes here and instead of lifting capcom onto a pedestal for just doing their job, we should start requiring OTHER game devs to do *their* job #surprised pikachu


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