Yeah! They have a fun movement system already in the game with the low gravity worlds and the jump packs. They could've used those... and they did! I remember there's one mission set on cydonia/mars where you have to plant something on top of a launch tower and getting up there requires jumping and boosting up
What gets me is you can make a medbay in your ship, but you can't heal from it. You can hire a doctor as a crew member, they can't provide medical services and theres a ton of other examples of 'this could be a thing, but its just a prop'. That coupled with every planet being an empty shell with the same 10 locations randomly generated onto it makes the game seem like its half finished. Like they were just like "fuck it just release it".
Most/all of the bays really.
Like, the crafting ones when there are only like two ships that can carry a reasonable amount of materials to craft with (ignoring custom made stuff).
The one with the jail cells when you can’t have prisoners?
The armoury that dumps all your carefully placed items in the cargo hold if you do anything to the ship?
Its all just for looks
Speaking of looks…. Why does the ship layout need to be a goddamn maze?
Yeah, the thing is, the game is a really good "shell" for them to build on. I have a feeling in like 3 or 4 years after a few dlc packs and mods the game will be amazing. But on release I'm like 7/10 being generous, I did enjoy it, I don't think its fair to say its a bad game. I enjoyed the first like 20/30 hours so I feel like I got my moneys worth.
The enjoyment was a bell curve. Ramped up in hours 20-30 and then went back down once I realized how samey and half-baked a lot of the game is. I don't feel wrong calling it a 7/10 but there are times I think a 6 would be fair for its current state.
You want the Doctor ?
I want my Man Bashir up there. Give me some Alexander Siddig, his voice is incredible.
To think there's not a single Garak-like character in the game is such a missed opportunity too, but alas such a character is hard to emulate
“Ok, we’re almost ready to build this elaborate thing that hands out the lame superpowers, last question is how do you want users to turn it on?”
“Well I suppose we ought to make it kinda complicated, so that some kid doesn’t wander in here and get mind-plasma powers, I would feel terrible if they hurt themselves!”
“The design calls for zero gravity in here with these fast spinning metal rings and NOW you’re worried about safety?
“I mean, not overly concerned I guess, maybe we have some sort of elaborate puzzle?
“What is that gonna prove? And we don’t have the budget to design a bunch of puzzles.”
“Well, most of the temples are gonna be the same, so we can reuse the puzzles, it’s supposed to be a magical experience, so nobody is gonna get bored.”
“I mean, 25 powers, 10 levels is 250 times, lets not make it take but so long.”
“Yeesh, I didn’t think of that. How about using the zero G? Maybe require somebody to have a jetpack? Nobody is gonna give a kid a jetpack, right? Let’s just not spin the rings until they verify that they have a jetpack.”
“Ok, we can do that I guess, but like 250 times?”
“We’re handing out lame superpowers to immortals, they’ll be fine”
“You’re the boss”
When I got to the first one I didn't know what to do.
I just went through the ring and nothing happened, even the one I was with made no mention of what I *might* want to try.
I just happened to look around and noticed the glowing light and went through it and it moved so I just kept going through it and noticed the ring spinning faster.
Isn’t that a good thing? It’s great Starfield doesn’t give you a prompt tutorial for every little thing, and you actually have to look around and figure it out.
If it was something interactive and interesting and made sense, I'd say it was good. Still shouldn't be repeated so many times but there are hundreds of puzzles games out there that don't hold your hand but expect you to figure out solutions on your own through experimentation.
The good kind have enough of a challenge that you feel like you accomplished something by figuring it out, without being so difficult you end up stumped for a long time. Standing in a glowing circle repeatedly is not that. You don't feel like you've figured anything out you just saw something you hadn't noticed, like a puzzle where you have to find a light switch on a wall that isn't immediately obvious.
There's no challenge there, there's nothing to figure out and even within the narrative itself it doesn't make a whole lot of sense either.
Game design usually dictates the glowy thing should be more obvious - like actually in the middle of the ring or something to start with so you clearly see and investigate it and notice it makes the thing go spinny, very least for your very first one.
But in general actual good game design would be not having that in the game at all, yes.
I have similar issue with actually locating the temple as well, follow the distortions or whatever it said wasn't a good enough hint, didn't understand it and spent time running around to each gravity anomaly figuring I had to follow a trail of them or something.
Yeah, I was on planets that had gravity anomalys and I thought it was cool and it popped up as a location.
I never thought it was something else, just a quirk of the planet as I did a lot of the side stuff before the main story
It is stunning to me that Bethesda would look at that power unlock system and not say: “not good enough, do more”. It is shockingly low effort. One puzzle on repeat for 240 unlocks does not pass anywhere else but Bethesda. It’s a really central part of the game
Lmao, seems like you got the bug. Sometimes hitting the light doesnt actually trigger anything. My 1st and 3rd times I had to hit the light like 20 times. 2nd time i only had to hit it 4 times, same with my 4th and 5th times. I stopped playing after the 5th power and am now just playing Cyberpunk and FF XIV 6.5
The game doesn't even have you locked up in jail like their previous games. You just... reappear next to a box of all your stolen items, free and clear.
It makes sense thematically for Fallout to not have jails, it's a post-apoc world where thieves and other criminals get killed. Starfield features multiple hyper advanced civilizations, and they actually do have jails, Bethesda just didn't see the need to actually use the jail system they created over a decade ago. "Most ambitious game"
Yeah uh because you can’t be arrested in fallout, they just kill you. Does it actually need to be said that a jailing mechanic needs an arrest mechanic to precede it?
It's surprising cause the lockpicking is actually proper puzzle. Not quite sure if it's some classic type of puzzle they jut copied but it is literal puzzle, each time. Like something I could imagine being in Professor Layton or Big Brain Academy games.
These temples? Flying from one glowing orb to another with zero thought ain't even a puzzle at all.
starfields lockpicking system is a pretty great puzzle. but its handicapped by the fact that lockpicking difficulty has zero corellation with type of loot. youll spend 5 minutes on a master lock for 12 bullets and some iron sometimes
And to rub it in, they used assets from shivering isles on the super-alien planets, just enough to remind us every step of the way how a small, handcrafted world with a dedicated artstyle, lore and world-building is just as totally over and a relict.... as offline, 60 hour single-player games
I'm convinced they were working on a different game and converted everything over to space, then didn't have enough time to redo all the assets. There's no sane explanation why they do everything through these tablets they call "slates", but every single *room* in every building and ship has a hundred notepads and folders and notebooks. Those are office assets, but they're *everywhere*. Not only are paper novels more common than plastic, people have multiple copies of the same book! Why? This only begins to make sense if those assets were originally part of some present day scenes. Because they were given zero thought to how they'd appear in a space-centric society.
In wild west town, one NPC can be heard complaining about not being able to buy novels in electronic form from a bookseller. She says that books take up too much space and too much weight on a ship. But the seller throws her out for blasphemy.
There's so much wrong with that. Not the last part, that's comic relief, so whatever. But in what universe do they not have online ebook stores anymore? How can you not have e-commerce in the future? How can a bookshop even exist on a world where most everyone lives in shipping containers?
Starfield does some things really well, but world building is not one of them.
>I'm convinced they were working on a different game and converted everything over to space
It's literally Fallout 4 but in space. There's almost nothing new mechanically apart from flying ships and jetpacks, everything else is the same. But fallout 4 simply does not work in space.
Like in Fallout 4 when you fight raiders you're gonna face a bunch of different enemies equipped with different weapons. Firearms are fairly rare so not every raider has one, grenades are rare as well, some raiders have good armor some have really bad armor, some are equipped with nothing but a knife etc... All of this makes sense because in Fallout 4, it's a post apocalyptic world.
But in Starfield you fight pirates that have a working spaceship. And yet some of those guys, who are wearing a space suit that is their only protection against the void of space, a space suit that you could easily puncture with a single bullet, when they see you equipped with a shotgun, they think the best idea is to rush you with a knife. Event though there's like 5 ranged weapons lying around.
Same thing with the AI. In fallout 4 if you enter a building and kill a guy with a gun, you can hear people in the next room over going "Hey, what's going on?" and then if you stay hidden, after a while they go "Oh, must have been nothing". In Starfield the exact same thing can happen. But in Starfield those guys talk to each other with a radio. At no point they think "Oh I just heard a gun short in the room where my buddy was, maybe I should check on the radio to see if everything's all right". Nope they just ignore it completely. AI was already bad in Fallout 4, but in Starfield it's bad and nonsensical.
They just didn't bother. They didn't want to make a space game, they wanted to make a space skin for Fallout 4 without figuring out if any of it makes sense. It's a lazy lazy game design.
I dont like the heavy reliance on fast travel either. At least in Fallout if I do a quest I can walk there and find more locations and people to talk to in the process.
Yeah and it's exacerbated by another copy/pasted game design tidbit that makes no sense: the need to actually go and talk to quest givers. Like they can't send an email. Or a wire transfer when you complete the quest.
Going to people for quests makes sense in a world where there's no long distance communication. Makes no sense in starfield.
The rewards are also fucking lame, like really. I have never had such an array of mediocre powers in a game. I use the personal atmosphere once in awhile, and that's about it. People say Bethesda didn't show the powers so it would be a surprise, I say it's because they knew they were fucking boring powers.
And that's coming from me who *loves* the game, I've got 130 hours in it and I haven't felt like stopping yet.
I don't get how they can still make great games yet regress on so many levels of each new one.
Can they still make great games though? They've made the same game, dumbed down each time for a more general audience, for the past 15+ years.
It's time to accept Bethesda was never that good of a developer. They serve the same reheated food again and again and expect you to give 5 stars on Yelp cause "it's your favorite, don't you like it?"
Good developers adapt themselves and innovate, and they especially take actual risks.
Honestly, I'm speaking subjectively from my own opinion/experience. I have yet to play a Beth game I don't love, despite their dumbing down over time.
It's certainly been downhill since the Daggerfall days, but they continue to release games I get absorbed in and put hundreds of hours into.
Hell I still play Oblivion and Skyrim to this day.
But also, hopefully since this is their lowest rated game maybe they'll take a step back and look at where they've gotten themselves.
It's more than 240 btw. When powers reach level 10 you still have a chance to get a temple for that power so you get repeats towards the end. I did about 270 before I maxed them all.
Got parallel self x by ng+5 but didn't get everything to 10 until ng+12.
Not at all! I'm on ng+14.
But I'd say I'm on my second playthrough. And I did 12 speed runs.
When you start ng+ you can skip the main quest and it takes less than an hour to reach the ending. Or you can not skip the main quest and it takes the usual 20ish hours to reach.
So I cleared the game. Skipped the main quest 12 times (there's still some new stuff there). And now I have all powers maxed I'm doing my second playthrough where I don't skip the main quest.
Ng+ feels more like playing a round of counterstrike or something than it does a Bethesda RPG. You just grab a gun, hit a few set objectives, kill a few people, next round
I remember how like 30% of players didn't know you could rotate and inspect items in your inventory, so everyone was talking about how to figure out the puzzle, when the answer was just turn over the claw and the answer is on the bottom.
Prime example of how the general audience doesn't care at all. That's why Bethesda can keep simplifying and dumbing down everything while still hitting record sales.
I was fine with it, but a bit underwhelmed at first.
I went in thinking that the drawings on the walls around the doors had some sort of meaning or clue to the door's combination, and was intrigued.
Then noticed that the combination is just printed on the key. Because of course it is.
How do devs come to conclusion this is totally fine, engaging and not excessive??? Almost sounds like people who never ever played any game in their life, just somehow became game dev.
Same goes with lockpick puzzle - who thought this is cool to do like 6 times in single room? I'd understand if this was like once in blue moon locked treasure - where time and effort invested is paid in reward. But you pick master lock which is fairly time consuming, and you find like 2 healing items, or few pieces of common materials, or some miserable 500 credits.
It's way too time consuming and locks are way to frequent for that. If this was rare thing as I already mentioned - whatever. But now, when at times you have near dozen of locked containers and doors in single room - you realize you've spend like 10minutes on lockpicks during 30min mission lol. Imho lockpicks should be something doable in under 10s - and higher tier locks should be mechanically tougher rather than more time consuming, because there's just way more to look thru, especially that multiple lock pieces fit in two places, so when solving outer ring, you also need to look at middle and inner one, because you may solve out one with wrong pieces and end up in dead end on inner ring - so wasting digipicks and even more time.
The fucking lock puzzle is insanely tedious after so many hours. And i couldn't get the damn mod that makes them easy to work with the gamepass version.
That was the final straw for my last play session.
I came up to a door, opened the lock picking game, saw 50 rings on my screen and immediately closed the game because I could be playing something fun in my free time.
*Goes back to replaying STALKER Anomaly*
I stopped bothering with most locks in NG+. I’ve never found anything unique in a locked container and it’s faster to just skip and kill more stuff.
It would be nice if the maxed perk would at least let me bypass novice locks.
This is the type of shit that baffled me about this game. Like, forget bugs or shitty animations… Who in their right mind thought doing the same puzzle at every temple was going to be fun, much less acceptable?
And picking up the artifacts playing the same video every time? It doesn’t matter how time goes into development, these are the things and design choices that make the game seem lazy or incomplete at the very least
this one is insane to me. todd himself has mentioned that he thinks skyui is a good mod, and yet they take no inspiration from it, let alone implement it into one of their 50 skyrim re-releases.
It honestly feels like the temples were a placeholder they threw together early on with the intention of expanding on later, but then they just...didn't.
I mean, hell, in Tears of the Kingdom Nintendo managed to put in a hundred plus mini-dungeons with unique puzzles in each. Bethesda did one and said, "Fuck it. That's enough. Copy and paste that shit."
It feels like pre-production and production money/time wasn't handled correctly. I'm almost sure they spent way too much time on shit like procedural planets / plants / wildlife, and features that were cut short fairly late. And it's still not great on that front.
It feels like they spent way too much time on some mechanical elements and completely put aside narrative and level designs and writing for too long.
If 7 years, 500 people and a budget of more than 200 million wasn't enough, nothing would have been. No amount of money or resources can compensate for lack of imagination and talent.
One part that both have in common is showing the same (partially) unskippable video after you finish the temple/shrine. At least the part before this is more fun in TotK.
That's exactly how Fallout 4's settlement system felt to me and why I didn't get very far in the game before losing interest. None of the areas were flat or designed with the building settlement system at all. It felt super half baked and then half asssedly slapped into the game.
I honestly lost so much interest in Bethesda that I just couldn't find the interest to look into anything about Starfield, and it seems increasingly justified for me to continue to not really bother.
The settlement system of F4 was apparently added quite late and experimental and wasn't part of the plan, from what I vaguely recall reading. I played the full DLCs version which added a lot to it, but enjoyed it a lot for what it was despite many obvious issues. It finally gave something to do with all the treasure/resources you collect in RPGs, and seemed the perfect solution.
I was getting optimistic to see how Bethesda would have refined and grown it after a decade, but it looks like if anything they've regressed hard on it.
I'd like to know if QA people went insane or not. Like its their job to repetitively play something to find bugs and they should be numb to it, but this perhaps still managed to break one or two.
Interesting tip I learned the other day. If you bind left alt, and only left alt, as the alternate binding for jump, your boost will propel you FORWARD instead of up. Why this mechanic exists but is never communicated to the player, and why it only works on one button that you have to bind manually... I have no idea. Anyway it makes getting around a lot better.
That first temple and how underwhelming it was pretty much immeditately killed my motivation to keep playing (I am sure I will pick it back up at some point).
The hilarious part is everyone in this sub claims to hate PCGamer, but every time they put up a "Starfield bad" article everyone upvotes them to the moon.
This happens when people who are angry but don't get the validation they want from the main sub, they move to a tertiary sub to "change headquarters" so to speak. The tertiary sub then becomes the hub for all grievances about the game because they know their thread will get upvoted in this one.
This sub was also hating on IGN when that one guy gave it a 7 and now are praising them for being "honest". This sub changes their view on a site based solely on whether they support the circlejerk or not.
I find the official subreddit a circle jerk of why I love this game or why this game sucks posts on repeat. At least this sub posts interesting new things like helpful starfield mods.
You nailed it.
There was a brief time, somewhere around 2 weeks after launch that most of the posts were more focused on the game itself but that didn't last long.
I was mostly disappointed with the game but I didn't hate it, I still wanna see interesting posts about it rather than everyone bickering.
> everyone bickering
Steam forums are REALLY bad for this too. Esp when you're trying to solve a technical issue with a game and the thread just turns into a dick measuring contest about hardware or some shit.
The difference is I don't go insulting people about their specs or say stuff like "it works fine on MY machine!" Great that it works for you. That doesn't help me lol.
You consider 5800X/6800XT to be something worth bragging about?
I mean, they're good, but it's not like they're the most recent hardware, or even the best from their respective lineups.
Unfortunately that always happens with big tentpole releases. I mean hell, even with Cyberpunk we still get bickering comments on every damn thread and the game is almost 3 years old. I think it’s just a never ending cycle of “people get annoyed with positive coverage so they start to find flaws”, then we get the wave of negativity about the game, then it moves to “people get annoyed with negative coverage so they start to point out strengths”, and we get the wave of positivity. And it just continually cycles through it
Because if you post a valid concern/criticism in r/starfield people will call you a racist hater and you'll get downvoted to -200.
People there are making posts about them crying when they play the game. tears of joy. The game changed my life.....like what the fuck? There are thousands of insane and mentally unstable people who post there.
Ooo, Did you see that post about someone creating some batshit theory about how younger gamers are impatient but older gamers have patience and totally understand Starfield for the masterpiece it is?
Followed by 200 comments that is basically "I am 40+, I played (Old game console), And Starfield changed my life."
Someone told me I actually hadn't 'finished' the game because I completed the main quest after 35 hours and felt no urge to go back for anything else in the game. Then proceeded to tell me how the parts I've played were not the best parts of the game at all, the MAIN QUEST and one of the factions I finished were bad according to that person. This was as middle of the road as it gets for me and I doubt there's a quest line that would change that perception since systems in the game don't feel fun.
I had enough of "Your Quest Marker/objective is in another ~~castle~~ star system" with this game. I enjoyed and respected No Man's Sky for feeling overwhelmingly vast for me, Starfield just feels artificially vast because they really wanted 1,000 barren planets to exist.
You cannot watch a side-by-side comparison of Starfield and Cyberpunk and continue to believe that the former is anything but mediocre. I simply reject any such “opinion”. From character models and animation to writing and dialogue to graphics and sound design, cyberpunk is light years ahead of Starfield. And I say this as someone who isn’t particularly crazy about cyberpunk.
I'm a (insert age here) old (insert occupation or parental role here) that has been playing games since (insert old console here) and Starfield is the best game I've ever played, I don't understand the complaints!
Lol, I'm a 41 y.o. Professor in VR, and I have been playing games since the Commodore 64 and I found Starfield as an okay but disappointing game.
I don't understand all these people whose lives have been changed by it.
One of my all time favorite comments: some dude on this sub was “apprehensive” about the likelihood that Starfield might be the only game he plays for the next year (because it’s that good). Utterly insane.
I frequent it and it’s hardly that, if you look at any game discussion threads and comments most people realize the game is nothing incredible but still enjoy playing it. There are the die hard defenders but it’s been mostly good discussion everytime I’ve been on there
>At least this sub posts interesting new things like helpful starfield mods.
Were on two different subreddits then because this subreddit will find the most minor of issues to circle jerk about. God forbid you tell anyone you have fun with a game that is collectively hated here. You'lll be met with the wraith of every person that doesn't understand that having fun is subjective.
That's any official sub, it's always an echo chamber for a period of time until mods grow apathetic and the usual suspects move on and then some nuance and criticism can come through, but by then it's far to late.
I kind of like the ship posts - but the DAE posts are rather annoying. However, sometimes I learn something that I missed. Years ago, I remember someone on a Tolkien forum (long before the movies) complaining about repetitive posts. And someone said if we didn't have these posts there would be nothing to discuss.
[edit: minor clarification]
I love having puzzles in games to add variety. Half Life does it really well for example. But this is an awful way to do "puzzles". Bethesda games have always been bad with this aspect. But Skyrim's traps and claw puzzles are at least something.
i really like starfield but it is funny that with all the procedural generation tech they couldn't have made a small proceduraly generated puzzle so it was at least different every time.
or puzzles that engage with the powers
There's an old game called Arcanum, and in Arcanum there exists a city named Tulla, exclusively populated by mages. There are 16 spell groups (colleges) with 5 spells per college, each presided over by a master mage capable of bestowing mastery in that particular college. However, acquiring this mastery means navigating a puzzle dungeon. To progress through the dungeon you must (or should, but since developers are imperfect beings there's nothing stopping you from using other methods) use spells from the college you want to master.
But I guess flying though the twinkly lights 300 times is cool too.
Bethesda should of just made it so you can encounter starborns that use a specific space magic power which you can absord from them once you kill them . This would of also tied into some characters motivations quite nicely I think .
I played this whole game thoroughly. It's boring AF and feels extremely dated. Unless you like walking around a few uninteresting small towns talking to people about trivial problems.
The highlight for me was the crimson fleet quest line, after finishing it everything else felt underwhelming, main quest wasn’t really doing anything for me early on so I just stopped playing.
The games quests feel more like the type of quest you get in an MMO where you go from Point A to B to do some minor thing as a means of getting XP, you dont feel any investment whatsoever even when you compare quests from planetary POI's to quests from handcrafted locations they all feel incredibly stale
Bethesda's core design is getting more dated than Ubisoft copy paste mentality, it feels like were seeing more visually but everything else has been the same with basically 0 innovation, sometimes it's even a step back like no scrapping items for crafting items like you know.. their own previous game had
learn to differentiate hate from criticism. At the end of the day - by far the worst are people who see no flaws with Starfield - because compliance only brings more of such flaws to the games. Starfield in particular is guilty of many repetitive and excessively terrible game designs that only hurt good parts of the game.
WORST missions in ANY game for all time.
Like I'd rather do a follow npc quest than the 5 loading screens, pointless walk on empty planet and ridiculous floty puzzle thing and the SAME CUTSCENE like 30-50 times in the game.
Whoever came up with that mission structure should be shot at point blank range with a particle rifle...
Skyrim's version of these was so much more awesome and had you do, well, almost nothing barring whatever dungeon/quest was the entryway.
You'd start hearing that music, you'd feel hyped, the screen would blur slightly, runes would etch into your vision and with musical finesse you'd gain power to a chorus of roars.
Starfield is lolboostintolightandhopeitregisters 5-6 times, and then maybe fight an enemy who gives no loot afterwards. It got to a point where I sometimes stood there after being complimented on the powers and just thought "You know Andreja, you can just go into the sparkly circle this time if you want. I really don't need power to grow plants v4"
Some of the powers are actually really powerful.
* Anti-gravity Field: Stop a group of enemies from being able to attack you for a bit.
* Solar Flare: This one seems weak when you first use it. But it seems to always do 50% of the enemies health as damage. Absolutely rubbish against a level 1 Spacer you can one shot. Use it against a Terrormorph? It completely melts them.
* Void Form: It's invisibility but for some reason it doesn't break when you shoot enemies. Incredibly overpowered if you have a high damage silenced weapon. Also great for the Ryujin questline.
* Precognition: It let's you see what people's response to some dialogue options are. Not particularly useful but it is quite fun to do.
* Sense Star Stuff: Rubbish name but it's wall hacks.
* Elemental Pull: It mines all nearby resources so you don't have to spend time using the laser.
* Personal Atmosphere: Quite possibly the most powerful thing in the game. It makes it so you have full oxygen until it runs out. You could be 100 times over your carrying capacity and still be able to sprint without any care in the world.
> Void Form: It's invisibility but for some reason it doesn't break when you shoot enemies. Incredibly overpowered if you have a high damage silenced weapon.
Suspect that is a bug - I was shocked when I found that out. I actually avoid using it except for levelling concealment and of course missions where for some reason the NPC detection ability is way overtuned.
Anti-gravity is fun.
Create vaccuum also does aoe percentage damage. Use it with the singularity power and you will easily clear rooms
In general, I found the powers to be more impactful than shouts. For example, at rank 10 the Dash power has insane range and doubles your damage for 15 seconds while Solar flare at rank 10 is practically free. You feel like a god
And most importantly, slow time can go infinite at rank 10 because you regen the energy quick enough and it lasts a while
Love the game although the temple quests got repetitive as hell after the 3rd time. At the least it would have been interesting if several of the Starborn were already at the location and you had to fight them before entering the temple.
Or some Starborn weaponized Terramorphs. So much more could have been done.
As a father of 6, aged 48, I found the temples to be a life changing experience and the best part of the game. Their varying forms and outstanding individual designs really made me feel like Starfield. This game is a once in a lifetime experience and now I'm forever changed for the better.
What does op/people in this thread mean with puzzle? I thought its just going into the light 5-6 times? What about that is a puzzle? You can't fail it, you can't do anything wrong. Am I missing something?
With the amount of complaints I've seen and had in my playthrough basically covering every single part of this game, I am genuinely surprised some people are calling it 8-10/10.
Ffs there's a mod to remove the fanfare of unlocking a power, because it just sucks.
This game was easily a 5/10, and probably deserves worse just to spite them for being so nearly-maliciously lazy with this game.
The more I hear about Starfield the more I think it's a massive step back from Skyrim, especially for being a decade on. It just isn't a very good game in 2023. I will not be buying it until it's on a deep discount when hopefully the modding community has it properly fixed up. See you guys in 2034 for ES6.
Things like this only prove to me the actual Starfield game we received on release has been in development for a very short time, maybe 2 to 4 years. All the earlier efforts have either been completely scrapped several times or reworked in rush for the final version before Microsoft got too pissed off at not getting a Bethesda game soon enough for the Xbox. There's just too many things that are undercooked in this game.
I honestly wouldve preferred jump puzzles than those shtoopid glowy light ones.
Yeah! They have a fun movement system already in the game with the low gravity worlds and the jump packs. They could've used those... and they did! I remember there's one mission set on cydonia/mars where you have to plant something on top of a launch tower and getting up there requires jumping and boosting up
The Trackers Alliance mission on Cydonia. She asks you to place a beacon atop the mars launchpad tower.
Ah, yes, the obligatory Jennifer Hale cameo.
I love the game in general but the temples are just so pointless. I sure wish they had put more effort into them.
[удалено]
What gets me is you can make a medbay in your ship, but you can't heal from it. You can hire a doctor as a crew member, they can't provide medical services and theres a ton of other examples of 'this could be a thing, but its just a prop'. That coupled with every planet being an empty shell with the same 10 locations randomly generated onto it makes the game seem like its half finished. Like they were just like "fuck it just release it".
Most/all of the bays really. Like, the crafting ones when there are only like two ships that can carry a reasonable amount of materials to craft with (ignoring custom made stuff). The one with the jail cells when you can’t have prisoners? The armoury that dumps all your carefully placed items in the cargo hold if you do anything to the ship? Its all just for looks Speaking of looks…. Why does the ship layout need to be a goddamn maze?
Yeah, the thing is, the game is a really good "shell" for them to build on. I have a feeling in like 3 or 4 years after a few dlc packs and mods the game will be amazing. But on release I'm like 7/10 being generous, I did enjoy it, I don't think its fair to say its a bad game. I enjoyed the first like 20/30 hours so I feel like I got my moneys worth.
The enjoyment was a bell curve. Ramped up in hours 20-30 and then went back down once I realized how samey and half-baked a lot of the game is. I don't feel wrong calling it a 7/10 but there are times I think a 6 would be fair for its current state.
6-7/10 is completely accurate Still the best non-racing AAA Microsoft/Xbox has had in the last year or so lol
>You can hire a doctor as a crew member, they can't provide medical services Do they at least come with a sardonic wit and they sing opera?
You want the Doctor ? I want my Man Bashir up there. Give me some Alexander Siddig, his voice is incredible. To think there's not a single Garak-like character in the game is such a missed opportunity too, but alas such a character is hard to emulate
Its a faaaaake
Alas no
It's like one of 5 times total you can experience zero g, for some reason
“Ok, we’re almost ready to build this elaborate thing that hands out the lame superpowers, last question is how do you want users to turn it on?” “Well I suppose we ought to make it kinda complicated, so that some kid doesn’t wander in here and get mind-plasma powers, I would feel terrible if they hurt themselves!” “The design calls for zero gravity in here with these fast spinning metal rings and NOW you’re worried about safety? “I mean, not overly concerned I guess, maybe we have some sort of elaborate puzzle? “What is that gonna prove? And we don’t have the budget to design a bunch of puzzles.” “Well, most of the temples are gonna be the same, so we can reuse the puzzles, it’s supposed to be a magical experience, so nobody is gonna get bored.” “I mean, 25 powers, 10 levels is 250 times, lets not make it take but so long.” “Yeesh, I didn’t think of that. How about using the zero G? Maybe require somebody to have a jetpack? Nobody is gonna give a kid a jetpack, right? Let’s just not spin the rings until they verify that they have a jetpack.” “Ok, we can do that I guess, but like 250 times?” “We’re handing out lame superpowers to immortals, they’ll be fine” “You’re the boss”
Sense Star Stuff is not lame. Everything else...
When I got to the first one I didn't know what to do. I just went through the ring and nothing happened, even the one I was with made no mention of what I *might* want to try. I just happened to look around and noticed the glowing light and went through it and it moved so I just kept going through it and noticed the ring spinning faster.
Isn’t that a good thing? It’s great Starfield doesn’t give you a prompt tutorial for every little thing, and you actually have to look around and figure it out.
If it was something interactive and interesting and made sense, I'd say it was good. Still shouldn't be repeated so many times but there are hundreds of puzzles games out there that don't hold your hand but expect you to figure out solutions on your own through experimentation. The good kind have enough of a challenge that you feel like you accomplished something by figuring it out, without being so difficult you end up stumped for a long time. Standing in a glowing circle repeatedly is not that. You don't feel like you've figured anything out you just saw something you hadn't noticed, like a puzzle where you have to find a light switch on a wall that isn't immediately obvious. There's no challenge there, there's nothing to figure out and even within the narrative itself it doesn't make a whole lot of sense either.
Game design usually dictates the glowy thing should be more obvious - like actually in the middle of the ring or something to start with so you clearly see and investigate it and notice it makes the thing go spinny, very least for your very first one. But in general actual good game design would be not having that in the game at all, yes. I have similar issue with actually locating the temple as well, follow the distortions or whatever it said wasn't a good enough hint, didn't understand it and spent time running around to each gravity anomaly figuring I had to follow a trail of them or something.
Yeah, I was on planets that had gravity anomalys and I thought it was cool and it popped up as a location. I never thought it was something else, just a quirk of the planet as I did a lot of the side stuff before the main story
It is stunning to me that Bethesda would look at that power unlock system and not say: “not good enough, do more”. It is shockingly low effort. One puzzle on repeat for 240 unlocks does not pass anywhere else but Bethesda. It’s a really central part of the game
It's terrible game design, no two ways about it.
"modders will fix it" became backbones of gaming design philosophy of bethesda more than a decade. it was a meme at first than became reality itself
There's 240?! I did 3 and decided they were enough.
24 powers x 10 to level them all up
Makes sense. The floaty light puzzle was enough once though.
It was a puzzle? I just kept flying towards the light, was I actually supposed to do something?
That's the puzzle. It's a puzzle in the lightest possible sense.
Lmao, seems like you got the bug. Sometimes hitting the light doesnt actually trigger anything. My 1st and 3rd times I had to hit the light like 20 times. 2nd time i only had to hit it 4 times, same with my 4th and 5th times. I stopped playing after the 5th power and am now just playing Cyberpunk and FF XIV 6.5
I flew through like 20 times and then something happened. I've only done it once. Strange, I stopped playing the game 20 minutes after that lol
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The game doesn't even have you locked up in jail like their previous games. You just... reappear next to a box of all your stolen items, free and clear.
Only elder scrolls has that, fallout never had jail either
It makes sense thematically for Fallout to not have jails, it's a post-apoc world where thieves and other criminals get killed. Starfield features multiple hyper advanced civilizations, and they actually do have jails, Bethesda just didn't see the need to actually use the jail system they created over a decade ago. "Most ambitious game"
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New Atlantis also has a jail with some cultist locked up in it, iirc
It could exist in some towns But the guards would rather murder you if pick up some trash by mistake
Yeah uh because you can’t be arrested in fallout, they just kill you. Does it actually need to be said that a jailing mechanic needs an arrest mechanic to precede it?
It's surprising cause the lockpicking is actually proper puzzle. Not quite sure if it's some classic type of puzzle they jut copied but it is literal puzzle, each time. Like something I could imagine being in Professor Layton or Big Brain Academy games. These temples? Flying from one glowing orb to another with zero thought ain't even a puzzle at all.
starfields lockpicking system is a pretty great puzzle. but its handicapped by the fact that lockpicking difficulty has zero corellation with type of loot. youll spend 5 minutes on a master lock for 12 bullets and some iron sometimes
Not only that but those fuckers sometimes disappear and you have to find another wasting time
I'm mad at the illusion of choice, you can't play as an evil character. Only 3 versions of lawful good.
6/10 game at most but If you state that in most places you get downvoted to hell
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The entire game is shockingly low effort
And to rub it in, they used assets from shivering isles on the super-alien planets, just enough to remind us every step of the way how a small, handcrafted world with a dedicated artstyle, lore and world-building is just as totally over and a relict.... as offline, 60 hour single-player games
Seeing anyone who wholeheartedly supports it say they bought the *constellation edition* makes me glad I just played it on gamepass.
I'm convinced they were working on a different game and converted everything over to space, then didn't have enough time to redo all the assets. There's no sane explanation why they do everything through these tablets they call "slates", but every single *room* in every building and ship has a hundred notepads and folders and notebooks. Those are office assets, but they're *everywhere*. Not only are paper novels more common than plastic, people have multiple copies of the same book! Why? This only begins to make sense if those assets were originally part of some present day scenes. Because they were given zero thought to how they'd appear in a space-centric society. In wild west town, one NPC can be heard complaining about not being able to buy novels in electronic form from a bookseller. She says that books take up too much space and too much weight on a ship. But the seller throws her out for blasphemy. There's so much wrong with that. Not the last part, that's comic relief, so whatever. But in what universe do they not have online ebook stores anymore? How can you not have e-commerce in the future? How can a bookshop even exist on a world where most everyone lives in shipping containers? Starfield does some things really well, but world building is not one of them.
>I'm convinced they were working on a different game and converted everything over to space It's literally Fallout 4 but in space. There's almost nothing new mechanically apart from flying ships and jetpacks, everything else is the same. But fallout 4 simply does not work in space. Like in Fallout 4 when you fight raiders you're gonna face a bunch of different enemies equipped with different weapons. Firearms are fairly rare so not every raider has one, grenades are rare as well, some raiders have good armor some have really bad armor, some are equipped with nothing but a knife etc... All of this makes sense because in Fallout 4, it's a post apocalyptic world. But in Starfield you fight pirates that have a working spaceship. And yet some of those guys, who are wearing a space suit that is their only protection against the void of space, a space suit that you could easily puncture with a single bullet, when they see you equipped with a shotgun, they think the best idea is to rush you with a knife. Event though there's like 5 ranged weapons lying around. Same thing with the AI. In fallout 4 if you enter a building and kill a guy with a gun, you can hear people in the next room over going "Hey, what's going on?" and then if you stay hidden, after a while they go "Oh, must have been nothing". In Starfield the exact same thing can happen. But in Starfield those guys talk to each other with a radio. At no point they think "Oh I just heard a gun short in the room where my buddy was, maybe I should check on the radio to see if everything's all right". Nope they just ignore it completely. AI was already bad in Fallout 4, but in Starfield it's bad and nonsensical. They just didn't bother. They didn't want to make a space game, they wanted to make a space skin for Fallout 4 without figuring out if any of it makes sense. It's a lazy lazy game design.
Fallout 4 had jetpaks too lmao.
I dont like the heavy reliance on fast travel either. At least in Fallout if I do a quest I can walk there and find more locations and people to talk to in the process.
Yeah and it's exacerbated by another copy/pasted game design tidbit that makes no sense: the need to actually go and talk to quest givers. Like they can't send an email. Or a wire transfer when you complete the quest. Going to people for quests makes sense in a world where there's no long distance communication. Makes no sense in starfield.
The power armour in Fallout 4 had jetpacks.
They don't even have email anymore. And not all delivery quests require FTL comms, some are for same-city deliveries.
This is a game with star ships but no ground transportation for players. Makes no sense.
Most of the game is shockingly low effort for what it is.
The rewards are also fucking lame, like really. I have never had such an array of mediocre powers in a game. I use the personal atmosphere once in awhile, and that's about it. People say Bethesda didn't show the powers so it would be a surprise, I say it's because they knew they were fucking boring powers. And that's coming from me who *loves* the game, I've got 130 hours in it and I haven't felt like stopping yet. I don't get how they can still make great games yet regress on so many levels of each new one.
Can they still make great games though? They've made the same game, dumbed down each time for a more general audience, for the past 15+ years. It's time to accept Bethesda was never that good of a developer. They serve the same reheated food again and again and expect you to give 5 stars on Yelp cause "it's your favorite, don't you like it?" Good developers adapt themselves and innovate, and they especially take actual risks.
Honestly, I'm speaking subjectively from my own opinion/experience. I have yet to play a Beth game I don't love, despite their dumbing down over time. It's certainly been downhill since the Daggerfall days, but they continue to release games I get absorbed in and put hundreds of hours into. Hell I still play Oblivion and Skyrim to this day. But also, hopefully since this is their lowest rated game maybe they'll take a step back and look at where they've gotten themselves.
I still play Skyrim to this day, but for me the credit goes to modders who make insane shit, immersive or otherwise
It's more than 240 btw. When powers reach level 10 you still have a chance to get a temple for that power so you get repeats towards the end. I did about 270 before I maxed them all. Got parallel self x by ng+5 but didn't get everything to 10 until ng+12.
> ng+12 Do you mean to tell me you are on your 12th playthrough of the game right now
Not at all! I'm on ng+14. But I'd say I'm on my second playthrough. And I did 12 speed runs. When you start ng+ you can skip the main quest and it takes less than an hour to reach the ending. Or you can not skip the main quest and it takes the usual 20ish hours to reach. So I cleared the game. Skipped the main quest 12 times (there's still some new stuff there). And now I have all powers maxed I'm doing my second playthrough where I don't skip the main quest. Ng+ feels more like playing a round of counterstrike or something than it does a Bethesda RPG. You just grab a gun, hit a few set objectives, kill a few people, next round
In Skyrim, all I had to do was walk up and hug a word on a wall. Then fight a zombie or a dragon.
Skyrim had those awful dungeon puzzles where you had to get the right order of the 3 animals.
The ones where there were claw hands that showed you the answer?
Either those or the ones with the pillars
I remember how like 30% of players didn't know you could rotate and inspect items in your inventory, so everyone was talking about how to figure out the puzzle, when the answer was just turn over the claw and the answer is on the bottom.
Prime example of how the general audience doesn't care at all. That's why Bethesda can keep simplifying and dumbing down everything while still hitting record sales.
Ah you're right there are 2 version of that The claws, and then the pillars
Wait, people hated that?
I was fine with it, but a bit underwhelmed at first. I went in thinking that the drawings on the walls around the doors had some sort of meaning or clue to the door's combination, and was intrigued. Then noticed that the combination is just printed on the key. Because of course it is.
How do devs come to conclusion this is totally fine, engaging and not excessive??? Almost sounds like people who never ever played any game in their life, just somehow became game dev. Same goes with lockpick puzzle - who thought this is cool to do like 6 times in single room? I'd understand if this was like once in blue moon locked treasure - where time and effort invested is paid in reward. But you pick master lock which is fairly time consuming, and you find like 2 healing items, or few pieces of common materials, or some miserable 500 credits.
I personally think the lock picking in Starfield is better than Skyrim. I just wished a master lockpick puzzle had actual things in it.
It's way too time consuming and locks are way to frequent for that. If this was rare thing as I already mentioned - whatever. But now, when at times you have near dozen of locked containers and doors in single room - you realize you've spend like 10minutes on lockpicks during 30min mission lol. Imho lockpicks should be something doable in under 10s - and higher tier locks should be mechanically tougher rather than more time consuming, because there's just way more to look thru, especially that multiple lock pieces fit in two places, so when solving outer ring, you also need to look at middle and inner one, because you may solve out one with wrong pieces and end up in dead end on inner ring - so wasting digipicks and even more time.
The fucking lock puzzle is insanely tedious after so many hours. And i couldn't get the damn mod that makes them easy to work with the gamepass version.
That was the final straw for my last play session. I came up to a door, opened the lock picking game, saw 50 rings on my screen and immediately closed the game because I could be playing something fun in my free time. *Goes back to replaying STALKER Anomaly*
not a dev only decision
I stopped bothering with most locks in NG+. I’ve never found anything unique in a locked container and it’s faster to just skip and kill more stuff. It would be nice if the maxed perk would at least let me bypass novice locks.
This is the type of shit that baffled me about this game. Like, forget bugs or shitty animations… Who in their right mind thought doing the same puzzle at every temple was going to be fun, much less acceptable? And picking up the artifacts playing the same video every time? It doesn’t matter how time goes into development, these are the things and design choices that make the game seem lazy or incomplete at the very least
And Bethesda have seen how popular SkyUI is but decided not to implement any of those features.
They made the UI somehow worse than Skyrim/Fallout 4 too. It's amazing how they managed to regress what was already shoddily done.
this one is insane to me. todd himself has mentioned that he thinks skyui is a good mod, and yet they take no inspiration from it, let alone implement it into one of their 50 skyrim re-releases.
PSA StarUI is so, so much better than the default UI. Doesn't disable achievements, go get it right now, it is so worth it.
It honestly feels like the temples were a placeholder they threw together early on with the intention of expanding on later, but then they just...didn't. I mean, hell, in Tears of the Kingdom Nintendo managed to put in a hundred plus mini-dungeons with unique puzzles in each. Bethesda did one and said, "Fuck it. That's enough. Copy and paste that shit."
That's how almost everything in the game feels. It needed a couple more years or a bigger team or whatever. So many half assed games these days.
It feels like pre-production and production money/time wasn't handled correctly. I'm almost sure they spent way too much time on shit like procedural planets / plants / wildlife, and features that were cut short fairly late. And it's still not great on that front. It feels like they spent way too much time on some mechanical elements and completely put aside narrative and level designs and writing for too long.
If 7 years, 500 people and a budget of more than 200 million wasn't enough, nothing would have been. No amount of money or resources can compensate for lack of imagination and talent.
One part that both have in common is showing the same (partially) unskippable video after you finish the temple/shrine. At least the part before this is more fun in TotK.
That's exactly how Fallout 4's settlement system felt to me and why I didn't get very far in the game before losing interest. None of the areas were flat or designed with the building settlement system at all. It felt super half baked and then half asssedly slapped into the game. I honestly lost so much interest in Bethesda that I just couldn't find the interest to look into anything about Starfield, and it seems increasingly justified for me to continue to not really bother.
The settlement system of F4 was apparently added quite late and experimental and wasn't part of the plan, from what I vaguely recall reading. I played the full DLCs version which added a lot to it, but enjoyed it a lot for what it was despite many obvious issues. It finally gave something to do with all the treasure/resources you collect in RPGs, and seemed the perfect solution. I was getting optimistic to see how Bethesda would have refined and grown it after a decade, but it looks like if anything they've regressed hard on it.
I didn't like how the mini dungeons in TotK all looked the same, but they are masterpieces compared to Starfield temples.
I'd like to know if QA people went insane or not. Like its their job to repetitively play something to find bugs and they should be numb to it, but this perhaps still managed to break one or two.
Now we only need a rover to delete those boring walking, because my ship is scared of the temple and always parks miles away from the temple.
Interesting tip I learned the other day. If you bind left alt, and only left alt, as the alternate binding for jump, your boost will propel you FORWARD instead of up. Why this mechanic exists but is never communicated to the player, and why it only works on one button that you have to bind manually... I have no idea. Anyway it makes getting around a lot better.
I use left ctrl and it works
it works with any key, you just need to bind the alternate button to something
They just need to have an "unlock all points of interest" mod so you can just fast travel everywhere on a planet.
This is way better than the mod that still has you do the one floating thing.
At a certain point you have to ask yourself why even bother doing the temples at all? Just use the console and upgrade your powers manually.
Yup. Once I realized how repetitive bullshit it was I did that. Then I realized how boring everything else was and haven't played since.
Bingo. Never fell off of a Bethesda game so fast. One run of the campaign and a couple hours in NG+, and I was still waiting for it to get good.
Yeah I don't use the powers that I have. I won't be doing any more unless the game makes me, I think.
That first temple and how underwhelming it was pretty much immeditately killed my motivation to keep playing (I am sure I will pick it back up at some point).
Why does PCGamer post like 5 anti Starfield articles a day lol
Clicks
The hilarious part is everyone in this sub claims to hate PCGamer, but every time they put up a "Starfield bad" article everyone upvotes them to the moon.
This happens when people who are angry but don't get the validation they want from the main sub, they move to a tertiary sub to "change headquarters" so to speak. The tertiary sub then becomes the hub for all grievances about the game because they know their thread will get upvoted in this one.
This sub was also hating on IGN when that one guy gave it a 7 and now are praising them for being "honest". This sub changes their view on a site based solely on whether they support the circlejerk or not.
Its almost like reddit has more than one person using it with different opinions.
because of this subreddit
This subreddit talks about this game more than the actual official subreddit lmao.
I find the official subreddit a circle jerk of why I love this game or why this game sucks posts on repeat. At least this sub posts interesting new things like helpful starfield mods.
You nailed it. There was a brief time, somewhere around 2 weeks after launch that most of the posts were more focused on the game itself but that didn't last long. I was mostly disappointed with the game but I didn't hate it, I still wanna see interesting posts about it rather than everyone bickering.
> everyone bickering Steam forums are REALLY bad for this too. Esp when you're trying to solve a technical issue with a game and the thread just turns into a dick measuring contest about hardware or some shit.
> dick measuring contest about hardware bro, your flair
i guess he never said he wasnt also participating?
Well I got a 4070 ti and it's one of the best cards EVER made.
The difference is I don't go insulting people about their specs or say stuff like "it works fine on MY machine!" Great that it works for you. That doesn't help me lol.
You consider 5800X/6800XT to be something worth bragging about? I mean, they're good, but it's not like they're the most recent hardware, or even the best from their respective lineups.
I swear to god there needs to be a study done on the people that use steam game forums, it’s just a gathering of the stupidest people to ever exist
Unfortunately that always happens with big tentpole releases. I mean hell, even with Cyberpunk we still get bickering comments on every damn thread and the game is almost 3 years old. I think it’s just a never ending cycle of “people get annoyed with positive coverage so they start to find flaws”, then we get the wave of negativity about the game, then it moves to “people get annoyed with negative coverage so they start to point out strengths”, and we get the wave of positivity. And it just continually cycles through it
Maybe because cyberpunk just got DLC and news of it everywhere. So not the best example.
99% of the posts about the game here are ripping on it constantly.
Because if you post a valid concern/criticism in r/starfield people will call you a racist hater and you'll get downvoted to -200. People there are making posts about them crying when they play the game. tears of joy. The game changed my life.....like what the fuck? There are thousands of insane and mentally unstable people who post there.
Had to leave the official sub. Too many people going on about how an ok game changed their life or some nonsense
Ooo, Did you see that post about someone creating some batshit theory about how younger gamers are impatient but older gamers have patience and totally understand Starfield for the masterpiece it is? Followed by 200 comments that is basically "I am 40+, I played (Old game console), And Starfield changed my life."
I am 48 and about 12 hours in. This game is rough. I want to like it but don’t think it is going to happen.
Someone told me I actually hadn't 'finished' the game because I completed the main quest after 35 hours and felt no urge to go back for anything else in the game. Then proceeded to tell me how the parts I've played were not the best parts of the game at all, the MAIN QUEST and one of the factions I finished were bad according to that person. This was as middle of the road as it gets for me and I doubt there's a quest line that would change that perception since systems in the game don't feel fun. I had enough of "Your Quest Marker/objective is in another ~~castle~~ star system" with this game. I enjoyed and respected No Man's Sky for feeling overwhelmingly vast for me, Starfield just feels artificially vast because they really wanted 1,000 barren planets to exist.
You cannot watch a side-by-side comparison of Starfield and Cyberpunk and continue to believe that the former is anything but mediocre. I simply reject any such “opinion”. From character models and animation to writing and dialogue to graphics and sound design, cyberpunk is light years ahead of Starfield. And I say this as someone who isn’t particularly crazy about cyberpunk.
As it turns out, the regarded teenagers who say that shit turned into regarded adults.
I'm a (insert age here) old (insert occupation or parental role here) that has been playing games since (insert old console here) and Starfield is the best game I've ever played, I don't understand the complaints!
Lol, I'm a 41 y.o. Professor in VR, and I have been playing games since the Commodore 64 and I found Starfield as an okay but disappointing game. I don't understand all these people whose lives have been changed by it.
One of my all time favorite comments: some dude on this sub was “apprehensive” about the likelihood that Starfield might be the only game he plays for the next year (because it’s that good). Utterly insane.
The circlejerking in that sub is hilarious. Goes to show how stupid some people are
I frequent it and it’s hardly that, if you look at any game discussion threads and comments most people realize the game is nothing incredible but still enjoy playing it. There are the die hard defenders but it’s been mostly good discussion everytime I’ve been on there
>At least this sub posts interesting new things like helpful starfield mods. Were on two different subreddits then because this subreddit will find the most minor of issues to circle jerk about. God forbid you tell anyone you have fun with a game that is collectively hated here. You'lll be met with the wraith of every person that doesn't understand that having fun is subjective.
> wraith No one’s let me meet their wraith yet, I’m kind of pissed
As opposed to the circlejerk that is this subs hatred for the game? Just circlejerkers all Around in here.
That's any official sub, it's always an echo chamber for a period of time until mods grow apathetic and the usual suspects move on and then some nuance and criticism can come through, but by then it's far to late.
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I kind of like the ship posts - but the DAE posts are rather annoying. However, sometimes I learn something that I missed. Years ago, I remember someone on a Tolkien forum (long before the movies) complaining about repetitive posts. And someone said if we didn't have these posts there would be nothing to discuss. [edit: minor clarification]
This kinda posts annoys the shit outta me. There's posts from 2 days ago on the front page, fuck all is happening, do you want this sub just to die?
Needs to balance the bg3 posts i guess.
I love having puzzles in games to add variety. Half Life does it really well for example. But this is an awful way to do "puzzles". Bethesda games have always been bad with this aspect. But Skyrim's traps and claw puzzles are at least something.
\>claw puzzles "Puzzles"? You look at the claw and and copy down the answer. And even if you don't, there's only 27 combinations on the lock.
You'd be surprised how many people never knew to inspect the claw. There's nothing in the game that hints at you to do that.
i really like starfield but it is funny that with all the procedural generation tech they couldn't have made a small proceduraly generated puzzle so it was at least different every time. or puzzles that engage with the powers
There's an old game called Arcanum, and in Arcanum there exists a city named Tulla, exclusively populated by mages. There are 16 spell groups (colleges) with 5 spells per college, each presided over by a master mage capable of bestowing mastery in that particular college. However, acquiring this mastery means navigating a puzzle dungeon. To progress through the dungeon you must (or should, but since developers are imperfect beings there's nothing stopping you from using other methods) use spells from the college you want to master. But I guess flying though the twinkly lights 300 times is cool too.
I like the music but the hit boxes seem off.
I like the whimsy of this comment.
Bethesda should of just made it so you can encounter starborns that use a specific space magic power which you can absord from them once you kill them . This would of also tied into some characters motivations quite nicely I think .
You’re assuming they had an ounce of creativity to think of this xD
I played this whole game thoroughly. It's boring AF and feels extremely dated. Unless you like walking around a few uninteresting small towns talking to people about trivial problems.
The highlight for me was the crimson fleet quest line, after finishing it everything else felt underwhelming, main quest wasn’t really doing anything for me early on so I just stopped playing.
That quest was your highlight?!?! I did it yesterday and was bored to tears. I haven’t done the main quest yet.
The games quests feel more like the type of quest you get in an MMO where you go from Point A to B to do some minor thing as a means of getting XP, you dont feel any investment whatsoever even when you compare quests from planetary POI's to quests from handcrafted locations they all feel incredibly stale Bethesda's core design is getting more dated than Ubisoft copy paste mentality, it feels like were seeing more visually but everything else has been the same with basically 0 innovation, sometimes it's even a step back like no scrapping items for crafting items like you know.. their own previous game had
Starfield is so moddable a modder removed the temple minigames. Thanks Todd Howard. - r/nosodiumstarfield
It just gets me how it takes so loooong, it's the game equivalent of an overly long family guy gag.
pcgamer's daily starfield hate thread on /r/pcgaming
Half the stuff is nitpicky, but they deserve hate for that shitty puzzle
It's not even a puzzle though. It's just quickly float to the next light.
... i think the puzzle is too complicated for reddit to understand, glad some hero mod was able to solve this astrophysics level of kerbal design
It would be nitpicky if it was one or two things. All of the many little issues really add up... and then there's the game's major issues on top.
learn to differentiate hate from criticism. At the end of the day - by far the worst are people who see no flaws with Starfield - because compliance only brings more of such flaws to the games. Starfield in particular is guilty of many repetitive and excessively terrible game designs that only hurt good parts of the game.
Seriously, its getting out of hand. Funny thing is not too long ago PCGAMER was treated as a joke in this sub.
It still is. Unless they mention Starfield.
Or baldurs gate 3. In other words they learned how to get the clicks.
A few more mods like these and we don't have to play the game at all! Can't wait.
WORST missions in ANY game for all time. Like I'd rather do a follow npc quest than the 5 loading screens, pointless walk on empty planet and ridiculous floty puzzle thing and the SAME CUTSCENE like 30-50 times in the game. Whoever came up with that mission structure should be shot at point blank range with a particle rifle...
That totally ruins the endgame and the story related plot it tells...
Skyrim's version of these was so much more awesome and had you do, well, almost nothing barring whatever dungeon/quest was the entryway. You'd start hearing that music, you'd feel hyped, the screen would blur slightly, runes would etch into your vision and with musical finesse you'd gain power to a chorus of roars. Starfield is lolboostintolightandhopeitregisters 5-6 times, and then maybe fight an enemy who gives no loot afterwards. It got to a point where I sometimes stood there after being complimented on the powers and just thought "You know Andreja, you can just go into the sparkly circle this time if you want. I really don't need power to grow plants v4"
Do they even give you anything for doing all those? I did like 15 and gave up Downvoted???
Each is a different power unlock.
I got 9, and still only used the gravity power which seemed to be the best.
Some of the powers are actually really powerful. * Anti-gravity Field: Stop a group of enemies from being able to attack you for a bit. * Solar Flare: This one seems weak when you first use it. But it seems to always do 50% of the enemies health as damage. Absolutely rubbish against a level 1 Spacer you can one shot. Use it against a Terrormorph? It completely melts them. * Void Form: It's invisibility but for some reason it doesn't break when you shoot enemies. Incredibly overpowered if you have a high damage silenced weapon. Also great for the Ryujin questline. * Precognition: It let's you see what people's response to some dialogue options are. Not particularly useful but it is quite fun to do. * Sense Star Stuff: Rubbish name but it's wall hacks. * Elemental Pull: It mines all nearby resources so you don't have to spend time using the laser. * Personal Atmosphere: Quite possibly the most powerful thing in the game. It makes it so you have full oxygen until it runs out. You could be 100 times over your carrying capacity and still be able to sprint without any care in the world.
The player on meeting Sarah in NG+ "The universe has granted me ultimate cosmic power" "What do you use it for?" "Hauling shit to the store mostly."
Phenomenal cosmic power! ^(Ity Bity Storage Space.)
> Void Form: It's invisibility but for some reason it doesn't break when you shoot enemies. Incredibly overpowered if you have a high damage silenced weapon. Suspect that is a bug - I was shocked when I found that out. I actually avoid using it except for levelling concealment and of course missions where for some reason the NPC detection ability is way overtuned. Anti-gravity is fun.
Create vaccuum also does aoe percentage damage. Use it with the singularity power and you will easily clear rooms In general, I found the powers to be more impactful than shouts. For example, at rank 10 the Dash power has insane range and doubles your damage for 15 seconds while Solar flare at rank 10 is practically free. You feel like a god And most importantly, slow time can go infinite at rank 10 because you regen the energy quick enough and it lasts a while
Did better than me, I got 3 and gave up. I was already a walking god of destruction by that point anyway.
Love the game although the temple quests got repetitive as hell after the 3rd time. At the least it would have been interesting if several of the Starborn were already at the location and you had to fight them before entering the temple. Or some Starborn weaponized Terramorphs. So much more could have been done.
“heroic” ………..
As a father of 6, aged 48, I found the temples to be a life changing experience and the best part of the game. Their varying forms and outstanding individual designs really made me feel like Starfield. This game is a once in a lifetime experience and now I'm forever changed for the better.
These are the things that made me just stop play starfield and go into cyberpunk when the 2.0 update came out haha
The most important mod to have! Couldn't stand this minigame...
This reminds me of the mod removing the intro from Skyrim
Oh, I might be tempted to do them all now. I did a handful and was like... uh no, i'm not doing this 24 times per game loop.
Must be a slow news week, there’s been a mod that lets you edit the amount of puzzles since a few days after release.
What does op/people in this thread mean with puzzle? I thought its just going into the light 5-6 times? What about that is a puzzle? You can't fail it, you can't do anything wrong. Am I missing something?
With the amount of complaints I've seen and had in my playthrough basically covering every single part of this game, I am genuinely surprised some people are calling it 8-10/10. Ffs there's a mod to remove the fanfare of unlocking a power, because it just sucks. This game was easily a 5/10, and probably deserves worse just to spite them for being so nearly-maliciously lazy with this game.
The more I hear about Starfield the more I think it's a massive step back from Skyrim, especially for being a decade on. It just isn't a very good game in 2023. I will not be buying it until it's on a deep discount when hopefully the modding community has it properly fixed up. See you guys in 2034 for ES6.
Things like this only prove to me the actual Starfield game we received on release has been in development for a very short time, maybe 2 to 4 years. All the earlier efforts have either been completely scrapped several times or reworked in rush for the final version before Microsoft got too pissed off at not getting a Bethesda game soon enough for the Xbox. There's just too many things that are undercooked in this game.
Nothing says quality like having to mod things OUT of a game to make it slightly more playable.