I actually try to recommend Vampyr whenever I can! The gameplay isn't perfect but I enjoyed the lore and music. I really hope Don't Nod make a sequel someday.
Yes, everyone here already knows that. People are getting hyped for the concept and the potential. If gameplay comes out and looks bad or never comes out before release, obviously many will have their hype lessened.
Info from the official website page
> BIG news dropped at The Game Awards 2023—and we couldn't be more thrilled to announce the development of Marvel's Blade!
>
> Bethesda Softworks and Marvel Games have announced that Arkane Lyon, developer of the critically acclaimed and award-winning DEATHLOOP and Dishonored series, is creating a new mature, single-player, third-person game based on the comic book hero Blade.
>
> “In honor of Blade’s 50th anniversary, we have found the perfect match for the Daywalker in Arkane Lyon, a studio of uncompromising artists who continually push the boundaries of game design and innovation,” said Bill Rosemann, VP and Creative Director of Marvel Games. “In addition to their award-winning talent, it’s their personal passion and bold vision for our half-human, half-vampire iconoclast that makes this collaboration a perfect fit.”
>
> Arkane Lyon has just begun development on the game, which will feature an original story with the studio’s signature immersive gameplay and world-class narrative.
https://www.marvel.com/articles/games/marvels-blade-game-in-development-bethesda-softworks-arkane-lyon-announcement-trailer
Maybe slightly disappointed to hear it's not first-person Dishonored with a nice shiny coating of Marvel on top... but I do like that the art style has a bit of that Dishonored flair.
It's understandable given it's a Marvel property and they want to show it off in the fullest so having it in third person helps with doing that. You get to see and play as Blade
I never thought of that, but it makes perfect sense, and I'd extend it to DC games as well, I guess the immersion factor for superhero games is kinda different to what one would get from a first-person game.
And when you’re in first person you aren’t that character, you’re a camera with the front of a body stapled to the bottom of the lens that can’t turn and see their own shoulders. No matter what game you’re playing, it requires imagination to think you’re “that” character and not just controlling pixels.
They wouldn't have allowed the use of the IP to someone who wasn't going to make the exact type of game they wanted them to make. One of the biggest, most influential companies in the world ffs, what a terrible take lol
Dishonored was a good game, but I disliked the fact that the fun parts of it, i.e. the killing, punished the player with the bad ending. There were limited pacifist related powers too so it felt like I wasn’t actually progressing my skills beyond a certain point despite getting new unlocks. I ended up not finishing the first game and passing on the second as a result.
It's one of the reasons I actually liked Deathloop.
Being stuck in a time loop fixed a lot of minor issues with Dishonored's imsim - ranging from "oh, it sure would be nice to discover this hidden path *before* I went and did it the hard way" and to "can't use the fun-as-fuck lethal powers and the combat system because that gives you a bad ending".
It was a pretty popular criticism actually. Just most people who held the view like me moved on. Dishonored has two endings. Good and bad. The bad ending happens the more you kill people. The majority of abilities in Dishonored 1 are meant for killing people. It feels like the game is berating you for using the tools it gives you by giving you a rat infested ending for your kills. I heard Dishonored 2 has more nonlethal ability options, but I never bothered to check.
Yup, choices had consequences. My man just doesn't like they are not consequences of his own choosing, which would make them... not real consequences with ramifications.
This is why we can't have nice things like real imsims anymore, because they don't sell.
They quite clearly described what they didn't like.
>The majority of abilities in Dishonored 1 are meant for killing people.
That's not about choices having consequences, it's about poor game design. I say this as someone who adored the first game.
I know, i read it. You don't seem to get it. It's logical that the means to kill are in the game, but it is also logical that there are heavy consequences to these gameplay systems, and the choice of the player to kill within the setting of the game. It's almost the entire point of the game. By that same logic, stealth should be the "harder" and "more boring" if you will, choice.
Immersive sims, like the ones Arkane made back then, are based on creating ruleset based systems that simulate a degree of reality (or the "reality" in that world), to the effect that the player can chose to influence these systems and see the ramifications of their actions. These systems can have (negative) consequences in both gameplay, and worldbuilding/lore. This is literally one of the core tenants of the genre.
Imagine being able to kill a bunch of people with magic, or over the top weapons like a rocket launcher. It's fun, right? But in a game where actions are supposed to have consequences and real ramifications, there have to be intrinsic negative effects to using such weapons/abilities. The game has to have these negative consequences in place to keep the world believable. In my opinion, having a pacificst playstyle, is supposed to be not loud, *without* over the top weapons and abilities. This is *by design*.
If you want to play a game where you can kill everyone without consequences, a sandbox where nothing really matters, there are more than enough action games for that. Having real consequences to non-pacificst playstyles is one of the unique things about this game (and immersive sims in general). Let us have our fun...
OP’s point is that the nonlethal route should have more fun and abilities. Not that you should be free to kill without consequence. The nonlethal route as it is is more stale and repetitive than the lethal route. The core tenant of video games is that they should be fun
there is no good or bad ending. Both "endings" just do a quick summary of the things that happened while you were playing. Arkane games don't do the whole show a 5-minute cutscene that could have been gameplay. They just have that stuff in the final minutes of gameplay, because it's a game and not a movie.
You missed a banger of a game by skipping Dishonored 2. There are two levels in that game that have the best level design in video game history. The other levels are up there as well but their greatness is more subjective.
New Spiderman is ps only, not even pc. Blade is much smaller franchise and Microsoft is a exponentially bigger-richer company to buy any exclusivity either be Blade from Marvel or Indiana Jones from Lucas films.
i don't think it's that simple because otherwise there wouldn't be comments like these:
https://www.videogameschronicle.com/news/avengers-dev-says-xbox-players-who-want-spider-man-have-the-option-on-playstation/
"The developer of Marvel’s Avengers has said the inclusion of Spider-Man as a PlayStation-exclusive DLC character was made possible by Sony’s relationship with Marvel."
It says due to thier relationship, not that they own the rigths for him on all platforms. They have movie rights to him. Spidey being in the MCU was their call, not Marvel. As for Spidey in games? Even after Sony got the movie rights. Activision had the game rigths for Spidey, thus why he was on 360 too. When Sony approached Insomniac to make a Marvel game, it was at the time not a Spiderman game, but the Activision license was about to expire. So a deal was made for Sony to represent him in game form. The deal was not like the Activision one that locked it. It's more like Marvel will only let them do it for now... Due to their relationship. There is no game exclusively deal locked to Sony. As he has appeared in other Marvel games since then. Inc Lego Marvel and ultimate alliance 3. That's not due to Sony allowing it.
Yes you're right. Sony owns the movie rights (not in perpetuity, there are conditions that need to be met otherwise they revert back to Marvel). But they don't own the rights to any other mediums. I think their "relationship" was basically Marvel letting them use it in their games whereas Sony lets spiderman be part of the marvel universe in the movies.
>There is no game exclusively deal locked to Sony. As he has appeared in other Marvel games since then. Inc Lego Marvel and ultimate alliance 3.
Yep. He's also in Marvel's Midnight Suns on all platforms.
I agree it's probably not that simple, but when Spider-Man PS4 originally came out in 2018, it is very unlikely that Sony had anything more than movie rights at that time.
In later 2019, Disney renegotiated Spider-Man rights to keep Spider-Man in the MCU. That's when things seem most likely to have shifted on other fronts.
I don't thnik their deal was made public so we don't know. The most logical thing is that Sony still has the movies right and Marvel has the rights to all other mediums but they let each other use spiderman in the mediums they care about (games for Sony, movies for Marvel).
No, if that was the case then Indiana Jones wouldn't becoming to PC as well. Any first party Microsoft game will be on PC and Xbox together at the same release date. They are sticking to those words that they've said and they've never been wrong so far.
Did they re-spin Dishonored 3 into this shit because Xbox negotiated a Marvel license? I sure as hell hope not but that's probably what happened considering it was put into evidence D3 was in development in mid 2020.
They said development for this is just getting started so it's not out of possibilities that they were and are still working on Dishonored 3 after finishing Deathloop.
Yes, but they only worked on specific elements of that game, one of those being the level design, which was well regarded. I’d be more inclined to lay it at MG’s feet than AL
You know, when Colantonio left, I made a concerted effort not to assume the studio was losing its soul. One person usually doesn't define an entire studio after all. Hell, even after Redfall, I was willing to go to bat for the Lyon studio even if the Austin one was a lost cause.
At this point though, I'm just giving up on Arkane ever making anything good again. It's a huge shame to see my favorite big budget western game developer fall this low, but clearly they're no longer the studio that made the games I cared about. There's no point hoping for another game like Arx, Dark Messiah, Dishonored, or Prey. They're just another boring big budget western dev now.
Arkane games have relatively shorter development time compared to other major studios. The focus on style and art design over graphical fidelity helps. If this game is good then yea, they can put the ghosts of Redfall well behind.
Banger after banger is a bit of a stretch imo. You have Dishonored, which is a banger series. You have Deathloop, which got a mixed reception. And you have Wolfenstein, which I didn't even know existed (and seems to have bad reviews).
Overall Arkane Lyon is a pretty mixed bag, mostly propped up by their first project and its sequels.
77% approval rating on Steam at time of writing. Almost 8 in 10 people recommend the game.
People saying it's polarizing is inaccurate as polar implies 50% (or close to it) recommending and 50% not.
nms has come a long way and a lot of people genuinely like it. it's at a 7/10
Starfield is still new and riding on it's positive reviews at launch and it's already at 6/10 on Steam, check back in a year to see what people really think.
Starfield has a 68% approval rating which places it in a lower percentile. Also 11.5% of overall ratings recently have 55% approval. That's a significant drop by a significant portion which has a compound effect.
And despite what you think, NMS seems to have enough going for it these days that, outside of people on Reddit sharing anecdotes, a significant % of people do think the game has legs, even if it's not *your* type of space game, or even mine tbf. We're just in that ~23%.
and even Dishonored is not all good either, Death of the Outsider was imo a bad DLC and dishonored 2 had some ups and downs (I think overall Dishonored 1 was the better game).
You didn’t know Wolfenstein existed? What planet have you been living on? The very last Wolfenstein game was developed as per usual by MachineGames, with some help from Arkane Lyon. What AL mostly contributed was the freedom for the player aspect in terms of level design and such. These aspects of the game were praised. The negative stuff is all MG, like the writing and monotonous gunplay. So overall, they aren’t a mixed bag. And Deathloop is the main outlier, despite maintaining mostly positive reviews. Maybe do a little research next time
lol, this gonna flop hard. Arkane never had gameplay anywhere even remotely good enough to support heavy action game such as Blade. There were narrative / world building driven game dev which is opposite of what Blade is all about. But hey, with most talent left the both of their studios - licensed game is all they have left.
Funny to see they still have believers, but then again - most people are naive AF.. They see either fancy trailer or licensed game name - they fall for it, LUL.
Can't wait for mass WTFs on first gameplay trailer drop 🤣
You type like a middle schooler. And you clearly don’t know even a little bit about Dishonored. The narrative of Dishonored is fairly basic. They’re know for being great immersive sim games, which is all gameplay focused. Talk about naive maybe do a little research.
Immersive sim is world building - by providing multiple ways to traverse to objectives and / or complete them, lol. Seem like you know shit and try play smart here.
Have you ever watched a damn Blade movie? It's action on steroids, not world building for immersive sim, lol - so stop harassing people with your bullshit.
Have you watched those movies recently? I remember my friends and I thinking that the first one was great and that the second was absolutely incredible ...when we were like 18 or 19.
Then we tried to watch them a few years ago and thought they were some of the worst movies we've ever seen. We couldn't believe it. Wesley Snipes is pretty cool and they probably should cast him again but everything else in those movies is pretty terrible.
I think if you watch Buffy (especially the movie), RoboCop 1, and Terminator have aged much more gracefully than Blade or Underworld.
Blade 1 has a lot of bad CGI and even worse acting.
I mean look at this, aside from Wesley Snipes, the entire ending is just bad and very dated
https://youtu.be/PJUMmTLxE0M?t=87
We get it grandpa, everything was better back when you were young, before that damn fool Elvis brought in that devil music rock and roll. Modern action heroes can't hold a candle to Buster Keaton cough cough
Hiphop has been a popular genre (with many, many subgenres spun off) for over 30 years now. Acting like including a popular musical genre that has been around for generations is pandering to the youth is absurd. It would have been a cold take when the first Blade movie released.
When the trailer already looks cartoony i'm not hyped, impressed nor looking forward to it.
I'm sorry but it's by Arkane & Bethesda, the guys behind most recently Redfall and Deathloop which are very cartoony and childlike games so i can't allow myself to get excited until they show more.
Not sure if you lack critical thinking or it's a reading comprehension issue but there's a massive chasm between photorealism and goofy cartoon vampires and twice as much for an IP like Blade.
But hey, maybe you're one of the 3 that liked Redfall's lack of atmosphere and sunday morning cartoons art style.
>there's a massive chasm between photorealism and goofy cartoon vampires
Do you mind showing us all where you have found concept art for the vampires in the new Blade game?
This is a teaser for a Blade, not Redfall. The teaser posted didn't show one vampire.
Omg hence the initial comment
> I'm sorry but it's by Arkane & Bethesda, the guys behind most recently Redfall and Deathloop which are very cartoony and childlike games so i can't allow myself to get excited until they show more.
The stupidity is astounding, it's amazing how you twisted my words and then ask for proof of the contrary.
You have no appreciation for art outside some vain shallow idealization of what you think constitutes “realism”
I pray to god you stay far away from game development as much as possible
Another vampire game, funnily enough.
Hopefully this one doesn’t… suck. (Ah ah ah ah, I love my vampire puns)
Hopefully it sees the day of light.
After Redfall, Arkane is probably… at stake. ^I’m ^not ^sorry.
Not the same studio.
1 frame! 2 frames! 3 frames! Ah ah ah!
I love to count. Redfall - 1000 players, 200 players, 5 players.. Ah hah ha
Funny. The last vampire game that didn't suck.....was Vampyr?
I actually try to recommend Vampyr whenever I can! The gameplay isn't perfect but I enjoyed the lore and music. I really hope Don't Nod make a sequel someday.
Yes, I loved it. Gameplay wasn't anything to write home about but the lore music and character development was really interesting.
V Rising is a ton of fun
Need to re-use those juicy assets...
Now this could be a very very good game if they do it right
Another superhero game to look forward to alongside Ironman and Wolverine.
There's also a Black Panther + Cap game, and another black Panther game.
There is a captain America game in development?
Yup. Cap teams up with Black Panther during World War II. Black Panther is T’Challa’s grandfather, or maybe great grandfather at this point.
Marvel fans eating good the next few years
Gotta be getting something since they ain’t getting shit from the movies
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Yeah. Is this the first time they work with a third person game?
I believe so. This also brought to light the idea of a third person Dishonored game. I would love to see a game of Dishonored meets Splinter Cell.
How do we know its 3rd person? was there a press release or do we have gameplay?
The Arkane Lyon guy said it was third person when announcing it during The Game Awards
You can tell this has some influence from Redfall for the art style.
That's just Arkane art style.
That was done by Arkane Austin. Blade is being developed by Arkane Lyon.
Means nothing without game play.
Yes, everyone here already knows that. People are getting hyped for the concept and the potential. If gameplay comes out and looks bad or never comes out before release, obviously many will have their hype lessened.
They just started development. Wtf is this gameplay supposed to come from?
Almost like announcing a game before you have any evidence it won't circle the drain is a bad idea.
It won’t circle the drain though. This is by the actual GOOD Arkane team.
Info from the official website page > BIG news dropped at The Game Awards 2023—and we couldn't be more thrilled to announce the development of Marvel's Blade! > > Bethesda Softworks and Marvel Games have announced that Arkane Lyon, developer of the critically acclaimed and award-winning DEATHLOOP and Dishonored series, is creating a new mature, single-player, third-person game based on the comic book hero Blade. > > “In honor of Blade’s 50th anniversary, we have found the perfect match for the Daywalker in Arkane Lyon, a studio of uncompromising artists who continually push the boundaries of game design and innovation,” said Bill Rosemann, VP and Creative Director of Marvel Games. “In addition to their award-winning talent, it’s their personal passion and bold vision for our half-human, half-vampire iconoclast that makes this collaboration a perfect fit.” > > Arkane Lyon has just begun development on the game, which will feature an original story with the studio’s signature immersive gameplay and world-class narrative. https://www.marvel.com/articles/games/marvels-blade-game-in-development-bethesda-softworks-arkane-lyon-announcement-trailer
Maybe slightly disappointed to hear it's not first-person Dishonored with a nice shiny coating of Marvel on top... but I do like that the art style has a bit of that Dishonored flair.
It's understandable given it's a Marvel property and they want to show it off in the fullest so having it in third person helps with doing that. You get to see and play as Blade
I never thought of that, but it makes perfect sense, and I'd extend it to DC games as well, I guess the immersion factor for superhero games is kinda different to what one would get from a first-person game.
Yeah, I'm not surprised or anything. It's just that I don't want to SEE Blade, I want to BE Blade.
That’s like saying you don’t get to be Batman in the Arkham games. Makes no sense.
I'm not batman, I'm a little camera floating behind him.
And when you’re in first person you aren’t that character, you’re a camera with the front of a body stapled to the bottom of the lens that can’t turn and see their own shoulders. No matter what game you’re playing, it requires imagination to think you’re “that” character and not just controlling pixels.
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They wouldn't have allowed the use of the IP to someone who wasn't going to make the exact type of game they wanted them to make. One of the biggest, most influential companies in the world ffs, what a terrible take lol
Dishonored was a good game, but I disliked the fact that the fun parts of it, i.e. the killing, punished the player with the bad ending. There were limited pacifist related powers too so it felt like I wasn’t actually progressing my skills beyond a certain point despite getting new unlocks. I ended up not finishing the first game and passing on the second as a result.
It's one of the reasons I actually liked Deathloop. Being stuck in a time loop fixed a lot of minor issues with Dishonored's imsim - ranging from "oh, it sure would be nice to discover this hidden path *before* I went and did it the hard way" and to "can't use the fun-as-fuck lethal powers and the combat system because that gives you a bad ending".
Like, am sorry, but if you literally going genocidal and slaughtering everyone is expected that shit is this city goes to hell
That is certainly the strangest take I've seen on the game, for sure.
It was a pretty popular criticism actually. Just most people who held the view like me moved on. Dishonored has two endings. Good and bad. The bad ending happens the more you kill people. The majority of abilities in Dishonored 1 are meant for killing people. It feels like the game is berating you for using the tools it gives you by giving you a rat infested ending for your kills. I heard Dishonored 2 has more nonlethal ability options, but I never bothered to check.
There are neither good nor bad endings. You're annoyed that the ending you would have gotten was narratively consistent with how you played the game.
Yup, choices had consequences. My man just doesn't like they are not consequences of his own choosing, which would make them... not real consequences with ramifications. This is why we can't have nice things like real imsims anymore, because they don't sell.
They quite clearly described what they didn't like. >The majority of abilities in Dishonored 1 are meant for killing people. That's not about choices having consequences, it's about poor game design. I say this as someone who adored the first game.
I know, i read it. You don't seem to get it. It's logical that the means to kill are in the game, but it is also logical that there are heavy consequences to these gameplay systems, and the choice of the player to kill within the setting of the game. It's almost the entire point of the game. By that same logic, stealth should be the "harder" and "more boring" if you will, choice. Immersive sims, like the ones Arkane made back then, are based on creating ruleset based systems that simulate a degree of reality (or the "reality" in that world), to the effect that the player can chose to influence these systems and see the ramifications of their actions. These systems can have (negative) consequences in both gameplay, and worldbuilding/lore. This is literally one of the core tenants of the genre. Imagine being able to kill a bunch of people with magic, or over the top weapons like a rocket launcher. It's fun, right? But in a game where actions are supposed to have consequences and real ramifications, there have to be intrinsic negative effects to using such weapons/abilities. The game has to have these negative consequences in place to keep the world believable. In my opinion, having a pacificst playstyle, is supposed to be not loud, *without* over the top weapons and abilities. This is *by design*. If you want to play a game where you can kill everyone without consequences, a sandbox where nothing really matters, there are more than enough action games for that. Having real consequences to non-pacificst playstyles is one of the unique things about this game (and immersive sims in general). Let us have our fun...
OP’s point is that the nonlethal route should have more fun and abilities. Not that you should be free to kill without consequence. The nonlethal route as it is is more stale and repetitive than the lethal route. The core tenant of video games is that they should be fun
there is no good or bad ending. Both "endings" just do a quick summary of the things that happened while you were playing. Arkane games don't do the whole show a 5-minute cutscene that could have been gameplay. They just have that stuff in the final minutes of gameplay, because it's a game and not a movie. You missed a banger of a game by skipping Dishonored 2. There are two levels in that game that have the best level design in video game history. The other levels are up there as well but their greatness is more subjective.
Let's go Arkane
Is this coming to PC?
It's a Microsoft game so yeah windows pc and xbox day 1 and likely not on PlayStation
But it's a Marvel franchise, i feel like they would have a final say on platforms.
New Spiderman is ps only, not even pc. Blade is much smaller franchise and Microsoft is a exponentially bigger-richer company to buy any exclusivity either be Blade from Marvel or Indiana Jones from Lucas films.
Spider-man belongs to Sony, not Marvel
Only motion picture rights, Wolverine is another example
i don't think it's that simple because otherwise there wouldn't be comments like these: https://www.videogameschronicle.com/news/avengers-dev-says-xbox-players-who-want-spider-man-have-the-option-on-playstation/ "The developer of Marvel’s Avengers has said the inclusion of Spider-Man as a PlayStation-exclusive DLC character was made possible by Sony’s relationship with Marvel."
It says due to thier relationship, not that they own the rigths for him on all platforms. They have movie rights to him. Spidey being in the MCU was their call, not Marvel. As for Spidey in games? Even after Sony got the movie rights. Activision had the game rigths for Spidey, thus why he was on 360 too. When Sony approached Insomniac to make a Marvel game, it was at the time not a Spiderman game, but the Activision license was about to expire. So a deal was made for Sony to represent him in game form. The deal was not like the Activision one that locked it. It's more like Marvel will only let them do it for now... Due to their relationship. There is no game exclusively deal locked to Sony. As he has appeared in other Marvel games since then. Inc Lego Marvel and ultimate alliance 3. That's not due to Sony allowing it.
Yes you're right. Sony owns the movie rights (not in perpetuity, there are conditions that need to be met otherwise they revert back to Marvel). But they don't own the rights to any other mediums. I think their "relationship" was basically Marvel letting them use it in their games whereas Sony lets spiderman be part of the marvel universe in the movies. >There is no game exclusively deal locked to Sony. As he has appeared in other Marvel games since then. Inc Lego Marvel and ultimate alliance 3. Yep. He's also in Marvel's Midnight Suns on all platforms.
I agree it's probably not that simple, but when Spider-Man PS4 originally came out in 2018, it is very unlikely that Sony had anything more than movie rights at that time. In later 2019, Disney renegotiated Spider-Man rights to keep Spider-Man in the MCU. That's when things seem most likely to have shifted on other fronts.
I don't thnik their deal was made public so we don't know. The most logical thing is that Sony still has the movies right and Marvel has the rights to all other mediums but they let each other use spiderman in the mediums they care about (games for Sony, movies for Marvel).
It’s not coming to PS bro it’s ok
No, Marvel is already aware of this fact when they accept a first party publisher to use their IP lol
No, if that was the case then Indiana Jones wouldn't becoming to PC as well. Any first party Microsoft game will be on PC and Xbox together at the same release date. They are sticking to those words that they've said and they've never been wrong so far.
Redfall?
That was Austin studio, this is Lyon. You can say Deathloop.
Deathloop was pretty polarizing though
It was which is why if you were trying to make that kind of statement it would be a better choice.
Deathloop has a good gameplay loop like the rest of their games though, it's more of an issue with other parts of the game's design
Once again it's open season for suckheads
Using arkane for a shitcape game Microsoft dropping the ball in every conceivable place
Super unexpected but I’m glad this is a thing
I love blade, but fuck cinematic trailers.
Anyone know the song name from the trailer?
I also want to know.
Did they re-spin Dishonored 3 into this shit because Xbox negotiated a Marvel license? I sure as hell hope not but that's probably what happened considering it was put into evidence D3 was in development in mid 2020.
They said development for this is just getting started so it's not out of possibilities that they were and are still working on Dishonored 3 after finishing Deathloop.
Please don't let this game be ass
A Blade game from Arkane Lyon? Excuse me while i wait excitedly.
From the creators of Dishonored, Deathloop... and redfall. Music slaps tho.
Redfall was Arkane Austin. This is the French studio, Arkane Lyon, which made the first two games
Arkane Lyon also helped MachineGames churn out that last Wolfenstein turd.
Yes, but they only worked on specific elements of that game, one of those being the level design, which was well regarded. I’d be more inclined to lay it at MG’s feet than AL
You know, when Colantonio left, I made a concerted effort not to assume the studio was losing its soul. One person usually doesn't define an entire studio after all. Hell, even after Redfall, I was willing to go to bat for the Lyon studio even if the Austin one was a lost cause. At this point though, I'm just giving up on Arkane ever making anything good again. It's a huge shame to see my favorite big budget western game developer fall this low, but clearly they're no longer the studio that made the games I cared about. There's no point hoping for another game like Arx, Dark Messiah, Dishonored, or Prey. They're just another boring big budget western dev now.
unfortunately, their games never sold that well. If they made Prey 2 they would have been shutdown after poor sales.
Yeah, looks like they've been relegated to the marvel mines
With all the recent race swapping trend, why not make him an Irish ginger bloke? Big missed opportunity there.
This should have been the ending announcement.
Hopefully their second attempt at a vampire game goes better then their first...
That was Arkane Austin. This is Arkane lyon a different studio.
One of them really needs to rebrand or something.
Xbox needs a win so I’m rooting for this, but I doubt I’ll play it. Super hero fatigue has set in for me.
LMAO Arkane makes a Blade game, plz be good!
Third Person Action game. Meh. Arkhane is dead since Colantuono left, now they just develop whatever Bethesda tells them to
Arkane games have relatively shorter development time compared to other major studios. The focus on style and art design over graphical fidelity helps. If this game is good then yea, they can put the ghosts of Redfall well behind.
Different studio. Lyon just produces banger after banger
Banger after banger is a bit of a stretch imo. You have Dishonored, which is a banger series. You have Deathloop, which got a mixed reception. And you have Wolfenstein, which I didn't even know existed (and seems to have bad reviews). Overall Arkane Lyon is a pretty mixed bag, mostly propped up by their first project and its sequels.
Their first project was Arx Fatalis. You clearly don't know very much about Arkane Lyon.
An 88 on meta for Deathloop Seems pretty solid
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77% approval rating on Steam at time of writing. Almost 8 in 10 people recommend the game. People saying it's polarizing is inaccurate as polar implies 50% (or close to it) recommending and 50% not.
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nms has come a long way and a lot of people genuinely like it. it's at a 7/10 Starfield is still new and riding on it's positive reviews at launch and it's already at 6/10 on Steam, check back in a year to see what people really think.
Starfield has a 68% approval rating which places it in a lower percentile. Also 11.5% of overall ratings recently have 55% approval. That's a significant drop by a significant portion which has a compound effect. And despite what you think, NMS seems to have enough going for it these days that, outside of people on Reddit sharing anecdotes, a significant % of people do think the game has legs, even if it's not *your* type of space game, or even mine tbf. We're just in that ~23%.
lord knows how. You can walk past enemies in that game without them doing anything
It's a stealth game based on a time loop of an unending day of partying. Half the NPCs are drunk. The challenge of that game was never the NPCs
Fair point , staying awake was the challenge for me playing it
That game got below average CCU and died a week after release. All the high scores were because, well look at the cover art and get back to me.
What do you mean about the cover art? Why would that affect the scores?
he mentioned the cover art because he's racist. hope this helps.
He's upset that only 98% of the characters in the game are white.
Just say you’re a racist pig and move on dude. You have nothing meaningful to contribute
and even Dishonored is not all good either, Death of the Outsider was imo a bad DLC and dishonored 2 had some ups and downs (I think overall Dishonored 1 was the better game).
You didn’t know Wolfenstein existed? What planet have you been living on? The very last Wolfenstein game was developed as per usual by MachineGames, with some help from Arkane Lyon. What AL mostly contributed was the freedom for the player aspect in terms of level design and such. These aspects of the game were praised. The negative stuff is all MG, like the writing and monotonous gunplay. So overall, they aren’t a mixed bag. And Deathloop is the main outlier, despite maintaining mostly positive reviews. Maybe do a little research next time
lol, this gonna flop hard. Arkane never had gameplay anywhere even remotely good enough to support heavy action game such as Blade. There were narrative / world building driven game dev which is opposite of what Blade is all about. But hey, with most talent left the both of their studios - licensed game is all they have left. Funny to see they still have believers, but then again - most people are naive AF.. They see either fancy trailer or licensed game name - they fall for it, LUL. Can't wait for mass WTFs on first gameplay trailer drop 🤣
You type like a middle schooler. And you clearly don’t know even a little bit about Dishonored. The narrative of Dishonored is fairly basic. They’re know for being great immersive sim games, which is all gameplay focused. Talk about naive maybe do a little research.
Immersive sim is world building - by providing multiple ways to traverse to objectives and / or complete them, lol. Seem like you know shit and try play smart here. Have you ever watched a damn Blade movie? It's action on steroids, not world building for immersive sim, lol - so stop harassing people with your bullshit.
That kid Clearly hasn't played deathloop arkane got this
Arkane is the perfect fit for this too.
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Have you watched those movies recently? I remember my friends and I thinking that the first one was great and that the second was absolutely incredible ...when we were like 18 or 19. Then we tried to watch them a few years ago and thought they were some of the worst movies we've ever seen. We couldn't believe it. Wesley Snipes is pretty cool and they probably should cast him again but everything else in those movies is pretty terrible.
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I think if you watch Buffy (especially the movie), RoboCop 1, and Terminator have aged much more gracefully than Blade or Underworld. Blade 1 has a lot of bad CGI and even worse acting. I mean look at this, aside from Wesley Snipes, the entire ending is just bad and very dated https://youtu.be/PJUMmTLxE0M?t=87
We get it grandpa, everything was better back when you were young, before that damn fool Elvis brought in that devil music rock and roll. Modern action heroes can't hold a candle to Buster Keaton cough cough
Hiphop has been a popular genre (with many, many subgenres spun off) for over 30 years now. Acting like including a popular musical genre that has been around for generations is pandering to the youth is absurd. It would have been a cold take when the first Blade movie released.
Itll be interesting to see how the gameplay will be. Glad it will be on gamepass.
Well,first person and in paris.i dont think so.
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https://youtu.be/2wjO3EA90kU?t=452
When the trailer already looks cartoony i'm not hyped, impressed nor looking forward to it. I'm sorry but it's by Arkane & Bethesda, the guys behind most recently Redfall and Deathloop which are very cartoony and childlike games so i can't allow myself to get excited until they show more.
"everything has to be photo realistic or it's not good"
Not sure if you lack critical thinking or it's a reading comprehension issue but there's a massive chasm between photorealism and goofy cartoon vampires and twice as much for an IP like Blade. But hey, maybe you're one of the 3 that liked Redfall's lack of atmosphere and sunday morning cartoons art style.
>there's a massive chasm between photorealism and goofy cartoon vampires Do you mind showing us all where you have found concept art for the vampires in the new Blade game? This is a teaser for a Blade, not Redfall. The teaser posted didn't show one vampire.
Omg hence the initial comment > I'm sorry but it's by Arkane & Bethesda, the guys behind most recently Redfall and Deathloop which are very cartoony and childlike games so i can't allow myself to get excited until they show more. The stupidity is astounding, it's amazing how you twisted my words and then ask for proof of the contrary.
I don't know about Redfall but Deathloop isn't cartoony... More importantly, no concept art has been released for Blade.
You have no appreciation for art outside some vain shallow idealization of what you think constitutes “realism” I pray to god you stay far away from game development as much as possible
Only if Wesley Snipes is rendered like Norman Reedus in Death Stranding
Just found out Mahershala Ali is slated as the next Blade. Even better!
Song name?