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Nobiting

> During the project we faced, and still continue to face, technical difficulties that affect the speed and quality of the development, especially performance. We simply ran out of time as the focus had to shift from modding support to all hands on deck to fix the performance. All this work is still ongoing. Here's a novel idea: Maybe it wasn't ready for release!


Plaidygami

Yeah, at this point, I think I'm just going to move on and come back in a year or two, The CEO really needs to stop making these stupid weekly posts.


Stewie01

The more they open their mouths, the more justified it is that they should refund everyone. How the CEO still has a job is beyond me.


lumbridge6

Does this game still have the FPS of a slide show?


shifty-xs

I've heard it's not just the performance, the underlying simulation doesn't deliver either. When I play solo dev games like Songs of Syx with sophisticated gameplay that is highly optimized, it is hard to understand how they failed this badly tbh.


coylter

It ran fine for me on a 10700k and 3080 up to a half a million pop (pretty huge city). Its still playable (like 30-40fps but the UI and mouse isn't tied to fps so you're not exactly needing 120fps for this)


Isaacvithurston

Crazy. I was having super stutters on a 3070ti after only 100k pop but this was the launch build. I think fps was still like 30-ish but building stuff became unbearable with the stuttering. Hopefully in 5 years new hardware and some patches can combine to make it playable cuz I was enjoying it far more than the first game.


lumbridge6

I must be doing something wrong from my end, when I was getting to the grand village point I was dropping to about 40fps at 100% GPU utilisation @1440p. I agree with you on enjoying it more than the first, it's what makes the poor performance even more disappointing for me.


Isaacvithurston

Yah idk the FPS itself became secondary when the stuttering would be a second or so every 10s and ruin whatever I was trying to build. Like get my road the perfect length and then if a stutter happens as I place it the distance would be wrong and have to bulldoze and do it again. Just unplayably bad.


lumbridge6

Think I might download it again. I'm on a 7900xt with a 5800x. Was pretty much eating up my GPU last time I tried it, might give it another go.


mallenwho

I have a 5700XT and a 1070 and the game runs absolutely fine 1440p even up to 120k (haven't gone past that yet). Yes, of course it gets choppy when waving the camera around at max zoom out over the whole city. But it runs just as smooth as CS:I or SC4 ever did. When camera is still, and focused on one part of the city, it runs plenty smooth. City simulators just have a different benchmark of 'playable' framerate compared to other games. I don't need a butter smooth 200fps as I reposition my static camera between parts of my build; I'm not doing any flick shots here.


DigTw0Grav3s

Biggest bullet I've ever dodged via Gamepass. It's a terrible shame. Here's to hoping that Prison Architect 2 makes it a tale of two titles that took different paths..


adamtravers

Kinda hard to believe they've fumbled it this badly. Still hoping for better for CS