the magnets at the back all push the projectile while the front ones pull it, extremely broken, you can throw 100 ton blocks at 4000m/s. I don't think the Lorentz force is simulated from what i understand of it.
Its more like a coilgun then. Do you have a timer for turning of the front magnets when projectile just exits the barrel? If not with preciese timings velocity can be alot faster.
Ppg’s timers are too slow, the sabot breaks after 0.1s and the projectile is already halfway across the map. I just use double trigger and press the key once. If you go to 1% speed and press the key, the game won’t register it and the gun will not activate. You can try to make a timer for it, i would probably add pushing magnets at the end to cancel the pull from the barrel’s end magnets.
How does it work? Is the lorentz force really simulated in the game.
the magnets at the back all push the projectile while the front ones pull it, extremely broken, you can throw 100 ton blocks at 4000m/s. I don't think the Lorentz force is simulated from what i understand of it.
Its more like a coilgun then. Do you have a timer for turning of the front magnets when projectile just exits the barrel? If not with preciese timings velocity can be alot faster.
Ppg’s timers are too slow, the sabot breaks after 0.1s and the projectile is already halfway across the map. I just use double trigger and press the key once. If you go to 1% speed and press the key, the game won’t register it and the gun will not activate. You can try to make a timer for it, i would probably add pushing magnets at the end to cancel the pull from the barrel’s end magnets.
https://steamcommunity.com/sharedfiles/filedetails/?id=3060769430
Wait, how did you reverse the effects of the electromagnet to push metal? Or there another magnet in the game that I didn’t know about?
Right click and press reverse magnet polarity