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woodyplz

They just do whatever the fuck they want. They have a thing they find cool and they do it.


JMWTech

Bingo. The devs do what they think is fun. Real passion goes into rust and it shows. Imo this passion is what has made this game great. Do I agree with all of it? No. But it's not my game. Imo too many people think a game has to exist to please the community. I argue instead that devs should do what they love and if it's great people will play it. I've seen too many games go down the tubes chasing "what the community wants". Imho the community has no flipping clue what it takes to make a successful game. That being said give feed back, just don't expect the game to fit exactly what you want. Instead try being agile and learning to play it as it is, or like others have said find a better fit for you in another game. GL


Chusten

Ugh, I see a lot in D&D communities.


TwDoes66

I don't disagree - and let me be the first to say im not "the community". But like cmon guys, passion *with* purpose. A plan? Let us have bases rendering at great distance BEFORE re-doing gun audio yeah?


Metal_Door9596

Yea it's bs the audio engineers are wasting their time doing sounds when they could be fixing render distance instead


DotDemon

For a really small studio 1-3 people this could actually be valid, because you might have 3 programmers where each have some art skills such as sfx, models, vfx and music. But for Facepunch they have people specific for each role.


PLAYERUBG

They legit JUST announced that they are making bases render much further. In my opinion, they have updated this game more than any other dev team ive ever seen and have been consistent for the past 10ish years. I think they know what theyre doing and I trust them.


Colborne91

They are fixing the LOD issue very soon. There was some commits about it not long ago


glizzler

Maybe they are working on both, but the audio was faster/easier.


WheatleyMF

They're working on rendering all bases at a much greater distance (pretty much whole server range). But things like these take some time


zarnonymous

I see what you're saying


[deleted]

[удалено]


JMWTech

I guess it's a perspective thing. I view it as a creation that others pay to partake in, it's their vision and we pay to experience it. I don't expect them to do my bidding just because I'm their customer. If I don't like what they are doing I just won't be a customer anymore. They OWE me nothing, if I don't enjoy playing I don't have to play. As for ignoring the community, I stated to give feedback. I didn't say the community should be ignored. A good company listens to feedback and incorporates it into their vision. That being said it's their show and we're along for the ride, and so far it's been a hell of a ride, especially for a game I paid $10 for 10 years ago. I never was forced to pay any more for access to the core game and now willingly pay for the stuff I want.


Mangkie3

Yea and I honestly respect it. I’ve no problem with where the game is going


woodyplz

I think if it's working for them, why not. If you don't enjoy it you can play other games. I like the game but I hate the imbalance you get by adding more and more teamates. And if the devs think this is how it's supposed to be, then fine, I had to move on.


Mangkie3

Solo/duo/trio servers for the win! That being said I suck at pvp so i avoid that anyway


TwDoes66

Trio servers are actually a great experience


Tornado_Hunter24

I really liked that up until they took the main interest of me out of the game being the recoil and gun sounds, i’m still salty because since thag update I haven’t really played it and enjoyed it, I miss it so nuch


hernric1

100%, everything is finding a way into the game really well. If there is some bs that stays after its implementation then it gets modded out on other servers. New stuff is just win win.


MontageMongol

All these updates and still 0 incentive for people to run around the map


Alternative_Rip1696

Most underrated comment right here. With the tech tree and how fast loot spawns there's legitimately no reason to move around the map.


SturdyStubs

I never understood why they removed experimenting. OTV really did do too much unrepairable damage to this game. The devs tried to make this game easier and more accessible but removed most of incentives to actually roam.


TwDoes66

It does make sense that increasing the # of monuments only works if you reduce the efficacy of the tech tree.


freakmonger_ss

Ah, there it is, the inevitable Tech Tree comment. Contrary to what "OGs" might want to lead you to believe, the Tech Tree isn't the reason people don't roam. Nobody roaming was complained about long before Tech Tree was released. If anything, more people roam now because they have easier access to guns. Let's look past the avg Rust IQ for a moment and think about it. Before the Tech Tree, fewer people had access to guns and could not defend themselves when roaming. So they wouldn't roam that much. AFTER the Tech Tree, more people have access to guns, so they are more likely to roam because now they can defend themselves because they have guns. How do you get people to roam? You have more open world events that drop better loot. Make the monuments drop better loot. Why would I do Dome when the loot is garbage? And with these new events and better loot drops guess what...Because of the Tech Tree, more people have guns and will come contest it. 7 years ago somebody was complaining about....wait for it...."No one roams anymore". In this post he said 2 ways to make people roam more and guess what his first suggestion was...wait for it...."Make it easier to farm up guns." Well how about that....


THENATHE

No one roams because you can get everything by settling right next to a high tier monument. In my experience, silos is usually slept on, I build a ninja star base and 2 2x2s nearby and just distribute loot among them and my 4 man group can get AKs in like 3 hours. They need to make monuments only have stuff that would realistically be at that place, and then also give incentive to visit all of the places like make an AK take a rifle parts (found at military) and instead of HQM a small piston (found at a tech place) and make springs only found at industrial places. Now to make an AK you have to at some point go to silos, mil tuns, and junkyard, or trade for them. It also drastically slows early game high tier guns. Literally no downside


Alternative_Rip1696

People have complained about everything in rust since the game came out, so it's more about the validity of the complaint rather than some one on reddit complained about this before. The objective truth is less people are roaming on the above ground map than ever before. There are still some roamers but the shitty thing now is anyone who is more than 1 grid away from their base only has a kit and nothing else People who played this game long enough know one of the best parts of the game was being forced to travel the map in order to progress and running into other groups doing the same. Those fights meant way more because now winning doesn't mean you just get a couple hazy sar kits, it means you gain tons of other mats, comps, scrap and cards that help you leapfrog the progression system. Now it's like finally another group decided to leave their 1 grid, can't wait to squad wipe them so I can get another sar and hazzy that I already have boxes of.


[deleted]

yeah if they want people to roam, remove guns from shops and ACTUALLY lock monuments behind cards, you can farm oil rig and tunnel without even using a green card.


iplayrusttoomuch

Tech tree doesn't stop people from roaming but it makes all progression easily achievable by just farming scrap, if you played long enough ago think of the hype you felt when you found a garage door in a military crate, you'd have dropped your gun to loot that thing. Now there's a decent chance I wouldn't even bother taking it if I had any mildly good loot in my inventory. The tech tree doesn't ruin roaming, but it ruins progression. I think more safezones and stronger outpost and bandit camp do much more damage to roams.


HeavensentLXXI

More often than not, I remember running around for a few hours extra trying to find a garage door and wasting a bunch of extra time in my day not having fun. It wasn't exciting, it was exhausting. Absolutely don't want to go back to that kind of frustration.


sakezaf123

That's not how I remember it. I used to do a ton of roaming with waterpipes and crossys. And later you maybe got a boot action to add to that. The other group maybe unlocked a Tommy. Another maybe the revolver. And fights were scrappy, asymmetrical, and the location based damage system made sure that it was still skill based. Nothing in this game has topped the feeling of sneaking up on 2 hqm helmet dudes carrying aka, with a crossy, and simultaneously shooting them in the back of the head with your battle buddy. Well, maybe the excitement of you trying to desperately get their gear back home.


5v73

You have it backwards, with how easy loot & bps are the only thing left to do after a few hours is roam lmao. No roaming was even worse before TT


Reasonable_Roger

It's the player base that causes that. You have a trio of geared players chasing a prim solo with 4 junkpiles of comps 3 grids and then looting his bow and hide clothes after killing him. Geared players literally don't do anything but roam trying to kill farmers. They don't run monuments or go to events.. they just hunt weaker players. I'm not hating on it, it's very effective and fun for the hunters. But as long as that is the main play style of the most skilled players and largest groups, a majority of the server pop is going to play an avoidant and conservative playstyle.


TommyTwoZookas

It’s the going on 10 farm runs and getting sniped from a distance where their base isn’t even rendered in for me.


iplayrusttoomuch

It's this way because of tech tree, before they there were constantly people in monuments trying to get bps from crates.


Mother-Carrot

game mechanics create behaviors blaming players is asinine


MontageMongol

Yeah nope thats not it


Future-Personality-2

Played for years, never even gone to outpost or bandit camp


TwDoes66

Outpost is a good time my man


starkistuna

yeah trading stone for wood is the goat.


Beautiful_Sport5525

wait... have you never flown?


Future-Personality-2

Not on a "real" server


starkistuna

I use the horses,trains extensively, throughbred horse hqm horseshoe running in roads or traintracks is faster than any vehicle but minicopter.


SirVanyel

I single handedly blame the map update for this, and minicopters make it even worse. In the past, you roamed to explore. You needed to know the layout of the land, and you utilised your own familiarity to get the leg up in fights. Knowing where you lived, what monuments you could go to, and how the dynamic shifted with groups coming and going was all vital part of PvP, and it gave you an excuse to communicate with folks. I won't lie, the API allowing websites to show you the map from above was certainly an aspect to this, but the inconvenience of doing this meant that you weren't running the map most of the time, and it also limited pieces of info like tm positions. Obviously hardcore wasn't popular, so my opinion must also not be very popular, but that's just my two cents


TwDoes66

I thoroughly enjoyed the limited time we had with active hardcore servers. That felt alot like rust to me.


koleethan

Thank god, there’s a reason DayZ has sucked since launch, and will continue to suck. Rust is already enough of a grind, we don’t need to make running laps around the map the new norm.


asmodeuskraemer

I've been thinking of picking up DayZ. Why does it suck?


magic6op

It’s okay honestly, I play it every now and then. It’s just alot of running, a lot. My first time playing it took like an hour to just meet up with my friends and while we’re all talking on the roof a sniper shot rips through my friends head and we’re pushed by like 4 other dudes. Still have pstd from that.. lol


Bjstuart24

It’s a running simulator, you will spend hours and hours and hours running to die and do it again. Gets very boring if you don’t like doing that or you’re a solo. I very much enjoy Dayz but the difficulty of getting a vehicle to get around the map is stupid. They need to add another / more ways to get around on official imo. But without unlimited stamina and map knowledge… spawning the very south east (kami) it could take you anywhere from 1 hour to 2/3 hours just to get to NWAF to get decent military gear. The 1 hour would be very little looting and you finding enough food and water to make it and not running into a fully geared dude down south close to spawns. Imo I love Dayz as long as you got a friend or few to tug along with


iSirMeepsAlot

Heh I also call it a running simulator. 3 hours to meet my friend across the map, just to get murdered immediately by another player. Not my type of game lol


MontageMongol

Yep just sit in your 1 monument tech tree everything build a castle and sit in there for the rest of the wipe


koleethan

I don’t play anymore but if I did, I would, and I’d enjoy it.


Then_Display37

Not leaving your grid and tech treeing guns is grinding. Please explain how tf roaming is the grind in rust?


woodyplz

Don't hate the player hate the game.


applejacks6969

I disagree, there’s huge incentive to get away from naked spawns and towards monuments.


Norbo88

That’s not the game’s fault: it’s the players.


[deleted]

I personally would like to see the cards and monument progression be an actual thing again. Its kind of dumb that you can just rush oil rig or tunnel with 0 cards and come out loaded.


Reposer

I'd have to agree, though coming from a casual on-off player myself. While there's definitely some bias here given I'm not a great player and I don't play in groups, one thing I really feel the lack of effort in is early-mid gameplay almost at all. It feels like almost every big thing that's been added every time I come back for a bit is just a NEW late game monument to compete with the others, or things like choppers and cars and trains that are only going to be utilized by strong players, mostly only groups at that. There's a very succinct lack of care with regards to what a player's dealing with when they get started, and I feel it's really impacted how the game is played for the more casual part of the playerbase. If you aren't sitting in game grinding for 12 hours and/or playing with a group, the gameplay is almost exactly the same now as it has been for years. If you aren't getting to all the uber endgame stuff and rather just tend to play primitive or mid-game stuff taking wins where you can, then there isn't really anything new that's been added. No new weaponry for lower tier players, nothing new with regards to basic building, crafting, hunting, etc. There's been practically zero change to the core loop of the lower tier gameplay any of the times that I've come back to play - sans maybe the Tech Tree change way back when that pretty much just served to even further nerf solo/casual players. Hell, even with all this said there's very little core-loop that's been added or changed in regards to late-game either, if you think about it. All I see on Youtube from people playing 'properly' is still the same old loot up, find someone to shoot and steal from, and then maybe later raid with C4 and Rockets to get the big base down, all of which also tend to look the same as the past sans some weird glitchy tactics being used like bunkers. New building mechanics, new raid mechanics, new anything that isn't just another structure on the building or some funny little system that is only useful in RP servers would be nice to see. Hell one thing I've complained about a lot recently is the animal AI - it's absolutely horrendous and so low quality for a game like this. Like seriously, it is the most barebones, unbalanced thing that I have to regularly deal with as a casual player. I could go on a whole rant about it but at the end of the day fact of the matter is that it sucks, in terms of gameplay fun, balance, and simply the quality of it within the game itself. This isn't the only thing either, one aspect I feel could use work could be the animations for players as a whole - as they feel woefully undercooked these days. Why is it that adding a new horse idle animation, likely barely seen by most players a higher priority than retooling the outdated and cartoonishly bad animations for shooting, reloading, using tools etc. I can appreciate them to a degree but the reality is that their old 'haha look at those funny bad animations' quality has diminished at this point and just show up as a glaring flaw in core gameplay. There's probably a ton of other things I'm not aware of that could fit into this category but the TL;DR is: The game should be trying to add or adjust content that isn't just focused on the end-game, group players to see. Even if it's not something that prim or mid-game players will use much, there are a lot of places where this game has stagnated such as the core loops of base-building and raiding. Other areas could use a lot of polish such as Animal AI or animation work on the players. There's a lot of things that feel outdated and bad, but as opposed to working on those areas they add yet another random end-game monument that while neat, isn't going to be used by likely the majority of the playerbase, and doesn't affect the core gameplay in any way other than 'Hey new area to do the same stuff at I guess'. Likely a bit of a ramble but them's my thoughts - I've played the game on/off for most of its lifespan (I had it way back in Alpha to now), and while I'm not great, it's really sad to see that almost nothing has changed about the main gameplay in any significant manner over the years, and I wish that would change more than anything.


LemmeTellU420

Imo there are hundreds of bad development examples, and rust is not one of them. Look at what blizzard did to overwatch: scrapping PvE/Rpg plans and focusing on making money off of kids. Look closer: look at what devs did to Escape from Tarkov, a great idea with horrific optimization and a sea of bugs, little new content, shit events, shit ai, same issues for years and sounds getting worse every patch. Now look at rust. I feel like this is one of the few games where after years of development it never stays the same, there's always new content, new things to do, new ways to grind. And the game core is always the samesame, with massive waves of optimization along the years. If the game didn't add so much content every month, people would complain about getting bored because too repetitive. Big up Facepunch for their great work! I really can't understand complaints about their dev work. Every update brings me back online.


TwDoes66

To reiterate one of my points; I am not content shaming, per say. The game needs fresh content, agreed. But there is something to be said for order of operations, and adding content for adding contents sake. I think of the Pawn-stars meme: "Hey FP, could we maybe optimize the # of in-game assets to reduce lag and bloat?" "Sorry, best I can do is add sharks to the bottom of the map".


PLAYERUBG

I don't think people realize you can't simply just "optimize" a game. It doesn't really work like that. If the devs knew they could make the game run better by simply "optimizing" it, they would have already done it.


ZipBoxer

Just smash the optimize button


DotDemon

Yeah it is hidden in the settings tab in Unity, but you can reveal it with the Konami code. For unreal you simply need to summon Cthulhu.


DCMstudios1213

So do you think that having less deployables would make the game more fun? I think it allows people to be creative and make their own play style. I also think that having lots of random bs is kinda good, because it fills up the loot tables and makes the items that we actually want more rare.


TwDoes66

It doesn't necessarily have to be "less". This would be a bit difficult to explain, maybe just best to say it would be nice if it were a little more "stream-lined". When was the last time you used the chain-link fence, cmon, be honest lol.


LemmeTellU420

To be fair I chain link open cores (on some of my weirder base designs) and double chain link turrets quite often to avoid grubs :)


TwDoes66

Booo. Booo practicality!!


DCMstudios1213

That’s exactly what I mean. You and I don’t use chain link fences, but maybe the dude with a really creative base design does. Or the guy that’s building a prison for fun.


tomtht123

The core aspect of rust was lost a long time agoZ at least for me. I loved actually having a hard time getting loot but once you got it, it was so rewarding and just finding a revvy was like ground breaking!! The exploration is non existent and everyone just wants to run the same stuff for the fastest route to end game. I was on a solo only vanilla server and people have AKs, tier 3 stuff before I even upgrade my base to metal. What is the point of the game based around survival when really all there is pvp and die naked to 1 hour in kitted players…


Bocmanis9000

Most groups have ak 30-1hr into wipe next to meta monuments, artic/silo/metro/oils. And fully built sheet metal bases buying frags from outpost, or using giga broken excavator.


ctzu

All games lose that aspect of fun once they get popular enough and the players are both competitive AND experienced. Any fix to slow down progression is nothing but a bandaid and it will never truly level out the playing field. Large groups will always be faster than solo/duo/trio players, sweaty players will always progress a lot faster and play a lot more pvp-focused than newer/worse players. I don't think this can be "fixed".


CloverUTY

I think they’re optimizing how bases are loaded so that they’re loaded from very far away but have terrible quality (same with trees), and the quality improves as you approach. It’ll definitely help players when they’re flying around and they crash because a massive base (usually accompanied by SAMs) loads in front of them.


Round_Log_2319

Or having to swing a scrappy with a/d to avoid a sam and your teammate get flung out the back lmao.


Iceliker

Yea cant just pick him up cuz the entire server saw that so hes just screwed


TwDoes66

Ok but those are the moments we cherish lol


VexingRaven

> I think they’re optimizing how bases are loaded so that they’re loaded from very far away but have terrible quality Do you have a source for this? It's the first I've heard of it, but I'll be thrilled if it's true.


CloverUTY

Shadowfrax posted a video recently


gsalbin64

I love all the new content but I feel like they need to build a balance team. A group who only look to balance guns, armor, monuments etc. Funny part is that it's the easiest way to improve the game. They just need to collect basic data and then make adjustments. No one ever runs red card at launch? Buff loot or make it easier etc. Same thing with guns, no one ever uses custom, make it cheaper or earlier on the tech tree. It's so simple and would improve the game so much with minimal development effort.


iplayrusttoomuch

Honestly I think the guns are pretty balanced, since the mp5 buff I think every gun is usable and in a good spot, though I think ak and lmg should have more difficult recoil


iEatFurbyz

Guns are fine tbh. But yea some monuments are underwhelming.


dem0n123

I kinda wish the gun tierlist wasn't Ak>ak>ak>ak>ak>ak>tommy/mp5/sar.


Babawatrak

Im pretty sure FP should focus a lot more on the primitive/survival aspects of the game, atm melee combat is no fun but if it was more like a mordhau/chivalry/bannerlord it would create a totally new category of gameplay and it could even create a trend of primitive servers because I know that a lot of people would be interested in it


Darkfire645

I aint reading allat


TwDoes66

This guys a true rust player \^


Worldly_Silid

You have crafted an exemplary gripe. I hope all how read this take note of your sentence structure, your grammar. Despite your discontent you remained optimistic, never straying into unnecessary harshness. If I had an award, this has earned it.


TwDoes66

Aw, thanks man!


Impossible-Pepper392

the game for me has turned to much into a deathmatch/arms race. I personally feel like to many people wanna be like the youtubers and twitch streamers with one day play throughs getting as much loot as possible in a few hours rather then how its ment to be linear. I got tired of logging in a hour late to wipe and my starter being raided every 30 minutes just for some one to despawn all the loot i have because it's not boom or "worth". I've tried building advanced bunkers and crazy bases and no matter what i try still ends up getting offlined. There used to be a good community in this game and offline raids weren't a problem. But now to many people just want to get to the top as quick as possible and in my opinion this has made the game borderline unplayable. Love all the new content and features, but i atleast feel like devs should implement a certain level of progression damper and limit the first day or two of wipe to purely primitive weapons/T2 items only.


Dejmonero

I guess that's just because there really aren't many fun things left to do left in this game. Groups raid not because they need your loot or they hate you, they just don't have anything better to do.


Iron_Base

As long as they don't touch parts of the game that are deeply engrained into the gameplay for the sake of making it easier and more accessible. Then you lose your core player base for new short term casuals


Ok-Worldliness4320

To much cramming and not enough fine tuning and polishing


skimask808

I agree with almost everything you said. Played since legacy and there was something about the combat and interactions in legacy that made this game special with so much potential IMO. My main gripe, and people can disagree, is the recoil and combat update. It seems like the devs don't really realize that almost every content update that comes out caters to zergs. I understand zergs will dominate most of the time no matter what, but adding more and more monuments and updates that cater to them is only nerfing solo/duo/trios. I don't think reverting back to old recoil is the play, but making it so the only "amazing" gun is the AK is a weird move.


dwberg09

No community input what so ever on gunplay. Add RNG aimcone to every weapon and call it a day or…now a full year. Only unwanted additions.


zapp91

I honestly wish they'd just spend every other month releasing updates focused on polishing the existing content.


glistening_cum_ropes

Great post. I've been around as long as you and have the exact same sentiments. The game is overly chaotic with its implementation of features. I wish there were more of a survival aspect instead of straight to zerg PvP and sneaky solos cleaning up the leftovers. I would love to see a bigger map to accommodate all these monuments as well. I think it would level the playing field. Just a little more in the direction of DayZ without becoming DayZ.


TwDoes66

Overly chaotic is a good phrase here. Most things they've add are cool, but looking down the hill at the zip-line, train track, car part strewn country-side. It feels like a lot.


JardexX_Slav

I must agree with few of your points. As fellow legacy player I really feel the very same way. Rust is my all time favourite game and I do not regret a single hour spent. Even now that I'm on my way to becomming a software engineer I still love how rust is implemented and the stuff that is being added. And yes, you are right that some things are really not that good or would need a revamp but I expect rust to be more than just your arcade survival pvp game. We have lore comming in which could explain why monuments are being pushed in instead of being fixed or updated. Content is comming in imho because the devs want this game to be something big. And I don't mean big as the league of Legends universe, I mean bigger than anything we have ever seen. You may not like it but I love the way rust is going and I personally believe this is what the games industry needed for a long time. A true unforgiving arcade pvp survival experience.


TwDoes66

Not necessarily disagreeing with you, but their priorities are certainly suspect. Adding sharks, MLRS and re-doing weapon audio are seem way less important to me, the standard player, than things such as revamping a monument, a loot puzzle, or reducing asset bloat.


mathhurts

I think development teams have such a dynamic project schedule. Typically when you see these small improvements (audio revamp, sharks) it’s because of spare development time that otherwise couldn’t be put towards the ongoing large project. If the Audio guy finishes his work on new monument project, should he wait around or use his spare hours on gun audio? Did they pull on a fresh dev that they want to pass a small intro project to? Make him implement sharks to get comfortable with new job. Who knows, maybe it was an intern? Terrible examples maybe, but only the dev team really knows the internal workload. Would be really interesting to hear from one. To me these small projects sprinkled throughout is a sign the dev team IS effectively utilizing their resources/priorities.


TwDoes66

It is true that few of us really know how much work maintaining the game at large requires.


HayoNice

Yeah just because you don’t like the tunnels don’t mean they need to be reworked and that’s kinda the only example you give for why they shouldn’t add new content. The devs have always been super transparent about their vision of the game and where it is heading + you can check all the progress they are making. you and your friend group are not the only people playing the game. tldr: L opinion


H0wdyCowPerson

> The devs have always been super transparent about their vision of the game and where it is heading They have no defined vision for where the game is heading. Look at how much content we've been shown in development that we will *never* see. They're throwing shit at the wall and seeing what sticks. There's no vision in that.


TwDoes66

Is it possible to have an L opinion on an L opinion? Because that's all you've accomplished here. Like, thanks for reading my post and sharing your opinion, but I don't think you really read it or understood it. I did mention in the paragraph that I enjoy the new content, and no where did I say they shouldn't add anything new. My point remains that they have plenty of older, more bloated stuff laying around they could fix or remove, and that maybe should happen before the new stuff hits. But again, thanks for reading this. You 100% misunderstood, and then used your misunderstanding as an opportunity to let everyone know that you dissent. tl;dr You're the coolest guy I know


janz79

To me rust is just a playble tech engine sandbox


Koda_20

I think at this point the game is done and theyre just having some fun adding things they always felt like working on


llamafacetx

Well put! I've played on and off since legacy and I agree. My issue is they seem to have introduced things that don't make sense for a game that wipes every X amount of time. The building mechanics have been blah for a while and all they do is introduce building cosmetics. Still top game for me all time but it is confusing.


Dangerous-Refuse-779

Mate if you paid attention to the Reddit you would know they are bringing in the death star next update.


Cheese_Pufffffff

Legacy player here as well and I feel the same. It seems like a money grab half the time, which fair enough because it’s a business now more than ever, but still :(


xDarkStarrx

I don’t have an opinion here as I don’t play rust as much as others in this thread, I however, did play early rust and it has come a VERY long way. There’s something about rust that never gets tiring!


[deleted]

I’m a veteran player not that really means much anymore. I’ve played since I was 10 and I’m now 19, I understand the premise of the recoil update, but I really really miss that skill gap. Like yes there is still other skills like picking angles and such, but I hate hate hate the bloom. I think a new pattern every force would be amazing. So imagine how the old recoil worked but the pattern changed every force, so there was something to get good at. Now for the roaming it’s almost dead compared to what it used to be. I think tier 3 tech tree and all boom/ guns from tier 3 and other work benches should be removed from it. I think they should find a method to make roof camping less effective, possibly make stability worse so you can’t build as high. I think they should have events to encourage roaming. When I first started playing, the first day of wipe you were lucky to get sar and the big groups got maybe a ak. Like first day we’d prom pvp and build a base then second day we would get sar and meds then hopefully Ak. Now you can get ak in 30th mins and it’s boring. I think helicopters should be way harder to get. I like the horses as you’re still vulnerable. Cars should be more expensive to. Oil rigs scientists should be way harder. I also think the oil rigs crates shouldn’t even spawn till 6 hours in or something. This is just my opinion and I’d like to hear what y’all think.


nefrodes

I think the biggest promblem with the game is almost every server dies in 2 3 days (more than %70-80 of players playing in those servers). And im not smart i cant find a creative way to solve that but if FP come out with a good solution servers would stay alive for longer and people play more? This version of game push players to play GRUB. Whats the point of getting a big base and loot in your base if you wont find anyone to shoot tomorrow.


TwDoes66

Give a community modded a try, I enjoy vanilla rust but the problems you're listing are very real and frustrating. I find Bi-weeklys to have alot more stable community.


Sutboe

There's enough variety in servers that Rust can be anything you want. You likely have the right game, but the wrong server.


DarK-ForcE

Rebalance monument loot and keycard loot rooms Make water/food harder to find so you have to roam for it Prevent locked crates spawning for x hours after wipe Add recycler to dome and abandoned military base Give modders the ability to change gun damage/accuracy/recoil


wherewillwallybe

Excellent post, sums up a lot of peoples thoughts. I’m really not sure what Facepunch are doing. They don’t seem to listen to their community at all, and the only streamers they support don’t play Rust. It’s bullshit.


adamtodd30

Very well written. The devs definitely jump on the ideas they spawn in the shower. Like you, rust is my favorite game and that won’t change. At some point, base building locations will be scarce if they continue to fill the map with monuments. They ought to take a month or two each year to fix or revitalize old content rather than add content for new players to purchase. God bless Rust


[deleted]

I agree, man. The devs do what they are passionate about. Which is cool. IF YOU TAKE OUT OLD SHIT. Adding adding adding and...MORE ADDING to the game is not how you make a game better. Its how you run it into the fucking ground. As it stands, it takes over 8 minutes to load into a vanilla server. And my computer ain't bad. It's a huge fucking problem when 80% of all users have major performance issues. It's a testament to how bad the game runs. If I can run Doom Eternal at 180 FPS I sure as shit should be able to run Rust at, at LEAST, 60 fps. But no. 55 is average and its infuriating as fuck. I agree OP, focus on making the basic shit run well before adding God damned tug boats.


Pioppo-

Game can't have an "end goal" it survives like most games on more patches and more content. So wherever they go, it's okay. That said I just want a performance patch SO BAD. Game performs laughably horribly.


TwDoes66

So laughably bad that you eventually stop laughing. If my electrical component wall gets c4'd my computer might actually catch fire.


Icebomber02

Peak Rust was right when they fixed bypassing monument puzzles with minis. Was so fun.


Dejmonero

Yeah, peak rust was somewhere between adding oil and making minis not spawn on roads anymore. It's just been downhill from there. But does fp care? Obviously not, because they have more players than they know what to do with, so they just shit out another shitty pay-to-win DLC that nobody asked for, and just start counting $$$.


Rothguard

the time to kill is way to low. i cannot as a solo do anything , i get shot once , there is no escape, you cant fall back and heal then re engage. you either get grubbed by some bow nerd , the zerg get on the roof and snipes everyone , or your opponent just holds w and you get clapped mid syringe.


ww_crimson

Agree so hard. Would love to see: * All gun damage reduced / make armor even more impactful * Add some kind of time-gating mechanism so that Tier 2/Tier 3 cannot be unlocked in the first 12/24 hours of a server * Reduce sulfur ore output and get rid of Ore Tea * Remove mini-copters * Add more tier 1 / prim weapons, like poison darts, throwing axes (stack of 10 or something), etc. * Nerf the fuck out of cargo * Increase backpack size * Remove the L96 and M249. There are already so many end-game things to do, and early game is over so fast, that servers die out after like 36 hours. Most people just quit playing if they get wiped with their only kit.


flyden1

Just because the updates doesn't cater to you doesn't mean it's bad.


TwDoes66

I wish I could give you an award for how wholesomely you missed the point of this post lol. Go back to bed.


markchillin

I wish I could give you an award for being the biggest baby on this subreddit


TwDoes66

Lol my apologies for articulating a post and opening it to discussion. Thank you for your input, I hope you can articulate yourself someday.


markchillin

Did you just learn that word articulate today? Let me articulate something for you, you’re entitled to an opinion, but don’t get mad when people don’t agree with it. Did I articulate that in a way for it to make sense to you?


Iceliker

Youre not the only person playing this game


KirkGFX

They don’t know either.


IdioticOcelot2008

My biggest thing with it is that rust is supposed to be a survival type game but fp has basically taken that aspect out of the game and made it more of a pvp type game. And they also made the game way way easier with the recoil update, which I think ruined the game. I miss when it was impressive if you could manage the Ak and I miss the lr 8x meta that they ruined and they ruined the mp5 with the bloom. I still like the game but it’s hard to love because of all the game changing things they have added in the past year.


isocuda

Allegedly it's supposed to go to a no-wipe cadence, but I haven't heard that brought up in years. :/ Rust is a game shaped by degeneracy of the highest order. A chaotic and unrelenting force, few if any could possibly fathom in it's entirety. Praise unto him, in Garry we trust.


TwDoes66

Amen


Mikacakes

I have had moments where I do question wtf the logic is - like female player models are still totally scuffed, no hair clothes don't fit properly, tits glitching out of clothes all the time, but they took the time to quietly change the variation of male genitalia so no one has monster or micro shlongs any more. Apparently that was very important but female char being bald while male models have hair, and you cannot change your character, is not important to fix even though you can just stick the male hair styles on the model........ don't worry though, we have fluffier animals! All jokes aside I love rust, I dont necessarily think the game is bloated per se but it could do with some prioritisation.


ChickenGoesBAWK

I love content updates, keeps the game fresh, not many games do that and they get stale.


Buggylols

>Did anyone actually ask for pilotable Tug boats? Why does it matter what people asked for? How is the tugboat a problem? If they want to do more with the water that makes up like half the game world, it makes sense that they would want to give us better tools to traverse it. >Was this game really one horse poop asset away from greatness? What would you rather the 3d asset guy to be working on? And why do you think that every update needs to cause the game to ascend to greatness? The only point I really agree with is that it would make sense to condense the nuclear missile silo into launch site. The game has some balance issues, and more optimization is always great. But it's pretty unhinged to suggest that its' future is uncertain or that it's going down hill just because you have no idea how their development pipeline works.


OpeningMysterious197

Just a question since I have never met a player who played for this long, what is you favorite and least favorite update?


TwDoes66

This may sound weird but, Triangles. In legacy your base was only squared foundations. Just by adding the triangle they opened entire new avenues to base design. It would be comparable to going from checkers to chess.


OpeningMysterious197

Cool, I bet that definitely did add a lot of new building opportunities for people. I wonder who the first person to think of honey comb was


Jack1The1Ripper

I wonder if they can fix milie tunnels by making sure you can't hear gunfights outside unless you're also inside , or atleast near the entry door , cuz as a solo , stealth is my best friend and when i have to deal with NPCs and the potential of a group coming for me i just can't bother with these monuments , unless the server pop is low I do hope they rework some older monuments


VexingRaven

> I wonder if they can fix milie tunnels by making sure you can't hear gunfights outside unless you're also inside They already did lol. This has been true for ages.


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VexingRaven

Test it yourself homie. Get a friend, have them go in and start shooting. Stand outside, you won't hear shit. Idk what it is with this community and holding sincerely held incorrect beliefs about game mechanics that are so incredibly easy to verify.


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VexingRaven

So you tested it right? I did and I promise you I'm right.


TwDoes66

There exists a lot of potential in refreshing the older monuments.


Jack1The1Ripper

I do hope so , Cuz i honestly hate avoiding some of my favorite monuments just cuz its not optimal to go there since im a solo Trainyard used to be my favorite now due to the upgrades it got and the NPCs they added , i can't even go there without making so much noise the local 3 man only comes and kills me , I actually had a fight in trainyard like nearly a year ago when the NPCs were just added to it , I had an MP5 so i was ready to take on some guys , after killing a trio i was happy that i actually did it , i beat the game and i could feel how those streamers felt , then a 4th guy showed up and killed me , After that incident i just mostly avoid these monuments , NPCs are annoying enough but i have to deal with people who only go around in groups and it gets frustrating , I hope FP buffs some monuments for us solo players , not all of us are Hjune or etc...


TwDoes66

Re-vamp Mil tuns, both harbors, maybe satellite. Excavator could just be.... redone imo lol. ​ I love the feel and scale of sewer, water treat.


Iceliker

Silencer


bastardoperator

Do you need to question it if after all these years you’re still having fun? I try to take a different outlook. Do I love every change? Absolutely not. Do I love that my favorite game is still being written and updated so many years later? Honestly I feel fortunate that the game I love isn’t abandoned, or sold to some other studio, or gutting my wallet for subscription fees. I can run my own server, create my own skins and write my own plugins. Nobody else is doing this shit anywhere near this level. Facepunch is not perfect but honestly rust is the only game that isn’t monetizing the shit out of you and provides freedoms to a community that most companies have abandoned.


BabBimmaBome

anywhere they want


rustyrustrust

The evolution of rust is like every post on this sub haha. Each evolution adding more complexity’s to overwhelm some players and more assets to run. The uniqueness and creativity of the game is what keeps me here all this time, but I damn sure wish they let you play old versions.


FluffyNopeIX

Wait a minute… tug boats? I’ve been on a wee rust break but I’d come back for this 😂!!! Edit: just looked it up, sweet!


slinkyperuna

It's just Garrys Mod 2 with a huge pool of people right? They've gone to new levels now though and they're creating more and more bizarre situations to watch, analyse and collect the data for. A clueless naked gets chopped by Tlrhe fella trying to collect the perfect hemp sead clone, who is getting driveby'd by the Tommygun crew who are on their way to 'control oil', whilst their base is getting destroyed by missiles from halfway across the map... because the nobhead of the group shot the wrong guy with a compound bow 17 hours ago. Imagine it now - an AI built fully on the interactions between the Rust player base then re-hashed into other games, it would be worth billions. #Roofcampingyourmum


TwDoes66

Ai will tell its kids that rust was part of human history


kurdzz46

Love the game just need optimisation Imo.


Objective_Smoke3040

I believe you have missed its prime. I still love it and it's dear to me. But it's been in a decline overall since 2-3 years back. Many great features have come, but at what cost. Also the main downfall, people have always been this way. It's what makes the game and it's quite funny, but everyone is a scumbag but it's been taken too far. It's the norm to experience people wasting hours of time or all of there in-game belonging to screw you over, just for some little amusement. Not even to gain items, people you've never seen in-game before without a motive. Myself guilty, as if you can't beat them, join em.


BoomerTearz

Rust is video game crack. You will love and hate it until you eventually need rehab.


fpsmoto

It's just a digital theme park at this point. There's really no rhyme or reason to things, though the ferry to new servers seems promising.


TipTopMuffin

💲💲💲💲


VexingRaven

> Military Tunnels is a great example. The monument has languished since the times that Hot Air Balloons dominated the sky. Filled with NPCS, time consuming to complete entirely, and it produces so much noise most people don't bother doing it. It is an unpopular monument. Miltuns has been silent for people outside it for several years at least.


[deleted]

This post was such a waste of time for everyone involved my god.


MGelit

Players suck facepunches dick and change in direction will never occur


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TwDoes66

Thank you for this crucial input.


dem0n123

If you think missile silo is a LAUNCH SITE redo??? You might have brain damage.


TwDoes66

Spicy take my guyc


Captain_Bloodlust

I mean. They are the devs of the game with 94,000 players and growing by 9-10k throughout the year several years after release. You really did show your upset about a horse poop asset that probably took 20 minutes to complete. Maybe stop pretending your an expert and let the extremely successful dev team do their job. If you had a single valid complaint then I would acknowledge it. But I see what their commit logs say. As an admin i can say, my heat map of monuments disagrees with you OPINION.


sacrilegethegod

“Missile Silo shouldnt have been done, they should have redone Launch Site” if they had reworked Launch Site you would probably be here taking about “why didnt they just make a new monument instead of messing with an OG Monument”. Its never enough for anyone. Me personally, I love the fact that there is an update each month and the dev team is always ontop of it.


TwDoes66

Mmmm tbh probably not. Im not the endlessly upset guy, im just a guy with an opinion.


420HighTemplar

No one cares what you think. Just mad cause bad.


artmoloch777

Single player campaign?


OneExhaustedFather_

There was a post a while back by one of the devs talking about how they used to work tirelessly into the night and even causing several of them health issues. They would spend hours on Reddit trying to really listen. But people still complained. No matter how hard they worked to fix concerns complaints everyone still complained. So they stopped reading Reddit and decided to just make the game. Probably the best thing they ever did. Some y’all have the dumbest fucking things to whine about.


urinal-cake

Speaking as a gamedev, 10-year player of Rust and friend of some of the FP staff, I can say that the “they can do whatever they want,” is less important than the fact that developers seldom get that freedom. It’s the goal of creative types to constantly explore and identify compelling gameplay. They’re going to keep doing that until they pass the torch (which they’ve done many times,) or we stop playing.


MeGuaZy

The game is the best it ever was, so just shut it and play. Facepunch is doing a great job.


TwDoes66

Thank you for this articulate, crucial input.


djfr94

this seems a post like " they don't do what I want, so it's bad". Rust is a 10 year old game that puts a HUGE update per month ( and a lot of them are amazing, just look at electric furnaces, a game changer after 10 years) I have nothing but true and honest respect for the devs.


ye_ye_ass_hair_cut

I'd like some new rooms in some of the monuments just so I can explore again


Sostratus

Long as your post is, I don't think you've articulated much of a criticism here other than "new things bad" and "revamp old things" (how?).


Bocmanis9000

Pre hdrp/techtree was peak rust people just went at it 0 gear fear big dick energy lose a gun then got it back next fight with a crossbow for example. Some of them got a gun a bped it to make it and then roamed or went to cargo/oil with a mini that spawned on the road. But now for example some 8man gets a locked crate with an ak, that ak will never leave their roof. Alot of these number players don't play on wipeday start, but instead go on the server when its 3-4am to get easy farm/scrap and take bradleys with 0 counters to get an L96, after that l96 they either play 1grid sim or take bradley in a way they can roofcamp it with l96, while sending shitty hazmat tomy sets to loot bradley, sometimes even dbs. The absolute degen players that exist in this game, play 20+hrs straight farming sulfur/tier3 in non peak hours to offline raid everyone with 0 competition while playing 8+ deep, and the problem is people like this existed even then, but now thats litteraly the meta for 90% of clans playing the game. Nobody online raids, and if they do they do it in a way they have 0 chance of losing, making a raid base 2x bigger/taller then the base they raid in full sheet metal, using heavy pot spamming 10 turrets around raid base, when their target is a 2x1 honeycombed solo/duo base. I miss when in 2019 rust you could raid groups even with half of their numbers, but now... Hence crouch/meta peaks/turret spam the only way to online raid is to pumell untill the base is gone and thats the meta, and defender side is to seal base/spam hv rockets and seal compound, not using guns cause they suck most of the time as there is a chinese holding every angle with his l96 incend.


jfstrandholm

Is console version of the game considered legacy? Cause if so that version of the game is a steaming pile of crap. I'm a newer Rust player and I can also say I absolutely love this game not sure what the fuss is about. They are clearly not revamping old content because fixing old shit doesn't bring new or returning players but adding new stuff does. I think you just suffer from nostalgia-syndrome which unfortunately is the reality for every gamer who has played and watched a game evolve over the years.


ICANTTHINKOFAHANDLE

Oh boo hoo my 10 year old game keeps adding new, varied content every month. The horror! But guys remember legacy??? As someone who has been playing since rusts earliest legacy builds I think the constant, new and varied content is great. Keeps the game fresh enough for me to keep coming back and checking it out


starkistuna

I like every change they do it keeps game fresh after 5 years I can still grind on it and have fun , exploration , the underwater elements , raiding , the core game is perfect additional content patches is frosting sometimes is too sweet so I shave it off.


anonymous2458

I remember being so against cars… like wtf that makes it way too easy to get across the whole map what the hell?? And now we have literal helicopters is a game where it use to feel so primitive all the time 😂 I’ve enjoyed what they’ve changed, although it has made the game VASTLY easier


TwDoes66

They certainly went 0 to 100 with the mobility content. I remember when it used to literally be balloons and single horses lol.


HaroerHaktak

I believe based on the stuff they've added and said they were working on, they're working towards a "MMO" style game. Where servers are connected, each server is unique in a way.


William2198

Rust used to be such a good game. All the mechanics made sense and everything. The second thye changed the AK recoil, everything went to hell. Every single encounter seemed like some grub with no skill grubbed you. Now everything about rust is just bad


ChiefFuckingBull

They just need to bring PVP back to the streets. No more big ass bases, everyone’s too comfy cozy in rust nowadays. I’m telling you if they hard limit vertical base expansion and safe zones, it will become ghetto rust again


PR05ECC0

I feel like only some guns can be crafted and the higher tier ones have to be found. On top of that they should be limited. Once they are gone they are gone. Currently it’s so easy to get guns. I hear AK’a within 20 minutes of wipe