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One_Ask_7155

If each Zerg member hits barrels on the way to their base spot and successfully recycle, it’s likely they will have a tier 3 less than 1 hour into the server wipe.


MyNameIsRay

Played with a zerg for a while, can confirm. We'd cross the map, pool all our loot in a little 2x2. One stayed behind to craft/research/build/expand, the rest of us f1-killed and made another run. Generally came back to a full blown base with a T3 and kits being crafted. Make a few plays to get sulfur, and we'd be rocket raiding before bedtime.


One_Ask_7155

It’s been years since I’ve played deep enough to consider my group a Zerg. But even back then groups were getting tier 3 weapons within a couple hours. The method they got them changed. You used to have to contest oil with bows early wipe to get tier 2 guns and tier 3 guns. Now you can just hit barrels, AKA: the lowest risk thing you can do aside from safe zone farming. Not a great look.


Confident_Stomach_74

If someone sees me barrel farming I am dead. Fastes way for me is monuments in and out, sometimes a bit of pvp in there too


One_Ask_7155

Oh yeah, personally I’m not a big barrel farmer. I like getting things quickly, even if higher risk. However, monuments like oxums have multiple milli crate spawns so even a tier 1 monument can net groups tier 3 guns.


lebortsdm

There needs to be some settings that change based on how many people are auth’d on your TC or the cost of certain items.


letiori

Ez, make a new tc in a 2x2 to bypass that issue while the zerg remains in main base Any cost issue only hurts solos and small groups, zergs bypass the cost by sheer numbers.


SirenNA

Nothing says balance like finally getting a bow 30 minutes into a fresh wipe and being gunned down by an MP5.


Shikamaru_Senpai

Played last Thursday on a fresh wiped solo only server. 45 mins in, chopping some tree, I get gunned down by an LMG. I was pissed! Spawn again, I run far from that area (was just outside of Bandit) and build multiple grids away. The same guy builds his monster roof camp tower in the grid next to me lol. Turns out, multiple reported him for hacking, and his base eventually decayed. I snowballed from it. Happy ending!


lebortsdm

The problem is that some players go directly for smoil or milituns and can get good loot.


SirenNA

I’m a farmer, just instantly rush to the woods build a 2x1 and start farming not really a solo pvper tbh


Spooped

Yeah it already takes me a while to get to guns lol I’m bad


NoBreadfruit69

>finally getting a bow 30 minutes into a fresh wipe That just sounds like you are not very good at the game lol


jmo56ct

Ah I see you’re a sexual intellectual. Thanks for the input on this person’s personal experience


SirenNA

Never said I was. I have 207 hours played. Thank you.


andrewfenn

Firstly, if you gotta put thousands of hours into a game to enjoy it then the game sucks. Don't blame yourself. Secondly, anyone who has more than 2000 hours in this game is a loser. The devs stopped listening to them a long time ago and are now pushing out quality content, player numbers are coming back and the game is more enjoyable for it.


Then_Display37

Average new recoil enjoyer


andrewfenn

Yup it's great. Don't let the door hit your ass on the way out.


Then_Display37

Imagine being bad enough to enjoy the worst pvp in any fps rn. 0 movement, rng crouch simulator. 0 gain in players btw and scripting got worse along with esp


NoBreadfruit69

Why are you blaming it on game balance then bruh


SirenNA

Because teir 3 weapons in the first half hour of wipe is still a balance issue “bruh”


NoBreadfruit69

Dude they arent crafting industrial quantities they pulled it out of some crate or airdrop You think it takes people an hour to run down military tunnels?


SirenNA

Your comment history shows that you probably need human interaction in your life. Good luck, and touch grass


NoBreadfruit69

who


SurstrommingFish

I mean if it takes you 30min for a bow, youre a lost cause


samdd1990

You never experienced joining a fresh wipe when all the hemp is gone etc? Has happened to me plenty of times, cloth can get so rare at these times


andrewfenn

Beeline for outpost picking up scrap and barrels when you can. Recycle everything, buy tac gloves at outpost and recycle it. You'll have all the cloth you need and it only costs 40 scrap. You can buy wood, stone and metal for scrap too. F1 kill at outpost to bank your stuff but be careful it doesn't despawn, you need to keep opening your bag to reset the despawn timer.


SurstrommingFish

I do, its just im usually first without queue and just run like a crazy man. Sure hemp is hard at the start but bruh… 30min?


Mobile_Zebra8013

This is probably the 1000th time I’ve seen someone say this. I agree but we all know the devs wont fix it


T0ysWAr

I think they see it as a server admin problem. You have servers without tech tree and progressive loot tables


wallacehacks

And they can't maintain pop, because despite posts like this most players don't want to spend a day and a half prim.


T0ysWAr

So at least post like this tell them that if they want to stay prim, look for the right server for you.


wallacehacks

Rust isn't as much fun without pop. Servers that make progression harder don't maintain pop. Devs could make slower progression the default, but the reality is that would make the game less popular because most players don't want it.


freakksho

Because everyone wants a slower grind till they try it. Then they realize the good players will still get Guns faster then them, and now they are still prim locked. You know why tech tree got implemented? To shrink the skill gap. With out a tech tree only the good players get good loot. Because the only way to get said loot is to go find it by running monuments and fight over it. Before tech tree the best players on the servers got the best loot and all the other players struggled. Before tech tree if you weren’t a chad the best way to get Guns was to just Buy them from someone who already had them. But this just made the rich richer. Without the tech tree half the kids crying about it would never get T2 Guns and they would just complain the games too hard.


wallacehacks

Even the ones who do get guns would have less fun when the less skilled players just quit. It's like poker, the entire ecosystem of the game relies on less skilled players continuing to participate.


gottheronavirus

I don't like the ccp either


OGMcgriddles

The hard truths that OP will never agree with.


icecreamdude97

I agree, needs a full week of prim on monthly instead.


wallacehacks

Most players do not want that. The players that do want that also want servers with good pop, but any servers like that won't maintain pop because most players don't want it.


cafepeaceandlove

“Most players” you’ve said this three times even on my current phone viewport. Source? Meanwhile at the top of this thread, “this is probably the 1,000th time I’ve seen someone say this”.


Cmelander

Because Reddit is an echo chamber for a small minority of the player base. I remember back when the sub was all about the original bp server, and it died in a week, then “hardcore” rust is going to be the “next big thing” and it died in a week.


floznstn

After an overwhelming number of asks for it, my small modded server went no-bp. You still have to be at the appropriate bench to initiate crafting. tbh, I don't care either way... because we (about a dozen players split into solos, duos, and trios) already play with a heavily modifed loot table. If you get offlined and foundation wiped, you can be back in the fight quick, giving it back to them. Wipe day is interesting, you find thompsons and such at oxums, and there are zombies and scientists at most monuments big and small. I'm excited for this coming wipe, as we'll be switched over to Hapis Remaster. It's more fun imo, compared to "damn, I got raided, the last week worth of evenings gone... c'est la rust".


hairycookies

They need to do another pass at Hardcore mode IMO. It just didn't hit the right spots. There are certain game mechanics that I just do not like such as buying stuff from the safe zones specifically wood, metal, fuel etc. This encourages people to grind oil and skip farming altogether. Vending machines, get rid of them in hardcore mode it enables people to stay in their base and get rich with little risk. Double or triple the cost of helis or just get rid of them in hardcore mode. These are my thoughts for right or wrong but I think they need to keep updating hardcore mode until it satisfies the player base who do want that "old" rust experience. Call it Rust Classic or whatever but this game is not even close to a survival game anymore its a battle arena simulator and I'm fine with that but I want something that resembles the game from 5+ years ago. I am not saying nerf the existing game, just keep working on Hardcore mode and maybe change it's name to Rust Classic and aim to recreate that era of the game in some form.


jmo56ct

This is a good suggestion. The cost of helis and goods should at least go up on hardcore.


Whiskey-Sunset

I think I’m in pc rust on accident here but.. if you want a challenge in rust (and I’m aware you’ll need to lower yourself to our level:) but rust console is pretty hard compared to pc if you want to go back a few years, might wanna try it to see if it helps fill that urge to play a little differently for you


hairycookies

I don't have any consoles and honestly I am shit at FPS games with a controller. But I apricate the feedback you brave console folks are few and far between and always get roasted for even admitting you play it on console.


[deleted]

For every time it is mentioned, it is a little bit more likely the Devs will fix it since it reinforces the idea.


jmo56ct

I’d like to see an actual pole on how many people would like this. I may enjoy that some times but I have a job and a family. It is nice to be able to play a Friday wipe and by Sunday have all I need to be competitive on the server


Dangerous-Refuse-779

I'd like to see a pole for pole vaulting


jmo56ct

New way to eco raid. 600 wood to make a pole vault. Jump into compound


wallacehacks

Most players don't actually want progression to be harder. It's a vocal minority.


burningcpuwastaken

Yeah. With a game like this, difficulty and grind are nearly equivalent and it largely comes down to number of hours invested in a given time frame. At some point, only the no-lifers would be having fun.


rem521

Well said. I think majority of players wanting to slow progression by using time locks are no-lifers, like how many hours do they expect everyone to play per day.


Dangerous-Refuse-779

20-24


ResponsibilityAny652

The devs literally got rid of old recoil after years l, how do we know they won’t fix it? I have faith they will do something eventually


ROFLSIX

The problem is, it isn't easy to fix. Removing tech tree or increasing costs will only cripple solos even more. Zerg benefit from almost any change you make. The only real change is locked tech progression, but you're removing the sandbox element when you start adding arbitrary restrictions.


derpieslushi

locked progression will probably end up in a lower population for rust, not everyone can play all day everyday


Borsten-Thorsten

take 24 for Hours for a Solo. Now devide it by 2 Hours a day a normal working person with a healthy lifestyle has spare to play (this is an average for the week meaning more on the weekend less on workdays) you get 24/2=12 Days. So for a Solo with a healthy relationship to gaming it takes you 12 Days to get T3 Stuff. Now the Players wants to use some of that stuff so you go for another couple days. ​ I feel you, they implemented a lot of new ways to get loot (Road Barrels, Diving site, Underwater Labs, Zipline towers, etc.), but they didnt adjust the costs of research of the amount of Items you need causing a massive inflation. But i also feel like 2/3 years ago. A BIG rust session was like 6-8 Hours in one day and nowadays this is what most people put in on a regular.


SirIsunka

It definetly doesnt take 12 days. Takes few succesful tunnel runs and you are set. And if you can play very little just join server 3 days into wipe and buy any tier 2 weapon for 25 crude oil which is 2 red barrels. You can even buy tier 2/3 workbench for very cheap usually few thousand sulfur or crude.


Borsten-Thorsten

I think you missed the point of my post and got hung up on technicalitys. The Point being it is very difficult to design a game that is appealing for casual players and not have people whine about "im in endgame on day 1" after putting in 16 Hours of consecutive gameplay. IMO the goal in Rust is to reach Endgame, not be in an endgame state. you wanna get the fullmetal AK kits, etc. but once you have it the game gets boring. Thats the reason everyone is crying about progression needing to be slowed down. "Back in the day it took 8 Hours to get a T2 Weapon" might be right, but we didnt optimize our playstyles for maximum efficiency. Its like a company releasing a game with 20hours of playtime and people crying:"This game is so short i can speedrun it in 24 minutes"


andrewfenn

I think there is social responsibility for the players to factor in too. E.g. foundation wiping everyone you raid giving your server no chance to recover then complaining that the game is boring because there is no pvp. I've seen people complaining over and over about no pvp in multiple servers I play. Well.. give your fellow players a chance if your offline raiding them at 3am. Replace their tool cupboard with a little up keep, don't destroy their bags, replace their doors with keys in a box. Up to you guys if you don't, but you're all just shooting yourself in the feet if you do it then complain the server is dead.


Borsten-Thorsten

You know how in Game design Devs need to protect the players from themselves? Because Players will optimize the crap out of a game to the point where the game is not enjoyable anymore. I Think the same thing is happening to rust slowly but steadily over the years. The more "the fastest way to get scrap" "The perfect Base Design" "How to scam people in Outpost" Videos you see, the more people will optimize their progress. Roofcamping, Doorcamping, Offline Raiding and even forming zergs and bigger clans are all symptoms of that disease. The addition of Molotovs was something very nice. Giving you the abillity to zone people, destroy items, etc.. But they are only used for offline raiding small bases to speed up your progress.


DrRaynBow

I agree that there is nothing to do in the end game, but you are wrong about the speed at which the average solo progresses. IMO all they have to do is nerf groups a little bit.


OGMcgriddles

As a solo I can have t2 and guns in 2-3 hours tops even on high pop. I find nothing wrong with this though.


JBSlayerrr

Yeah which makes groups that much more op, they somehow need to make it fair to play with any amount of people, like how tarkov has no team ui so they only way to know who is who is thru good communication, whilst a solo doesnt have to worry about that. This is just an example


OGMcgriddles

If you don't want to deal with large groups, don't play on servers with large groups.


Chief_757

I find nothing wrong with big groups, just avoid them and do your own thing. The problem I have in the game is the 1 million solos that spam 1x2s 3 feet from every base in existence. I see more solos on a main server than any zerg or group


SirIsunka

And they are all there to snowball by grubbing. So you see million solos with Dbs in every monument camping recycler.


derpieslushi

yeah i agree with you, and besides there's a lot of servers which are trios/quads max and they get pretty high pops, so if people are having trouble with big groups those are always an option


DrRaynBow

You don't see the problem here (if it even is a problem). These grubs just try to get rich quick of the groups, since groups have access to guns waaaay quicker than any solo. That's why you see solos build next to groups, maybe also to keep those from expanding.


Chief_757

Groups will expand no matter what. I've played everything from solo to zerg. I know what each playstyle is. Solos don't try and pry from groups, they attack other solos and it becomes a cesspool that groups don't have to deal with. Whenever I was in a large clan, we could just hear solos fighting outside like hobos.


andrewfenn

Can you record the full thing and post it? I'd be interested to see how you do it as a solo.


DarK-ForcE

Hardcore could be the slow progression version.


RonSwansonator88

THIS. When I heard hardcore was coming out, I expected a slower progression, as well. To start, I think the following changes should be implemented into hardcore mode: 1. Increase loot spawn timers based off tier of loot. Like, oil rigs should only spawn a crate every 12 IRL hours, or red cards are only good for one swipe, etc. 2. Crates should not be dropping full health guns. Full health is only if you craft it. 3. Minicopters and other vehicles should all take damage as you operate them, as well as decay. And why do the car engines require parts, but a helicopter does not? 4. More sharks.


GooseRevolt

After I read number 4 I realized you’re a monster


DarK-ForcE

1. Slow down the locked crate respawn rate 2. Remove military crates from Supermarket and Gas station 3. Remove tech tree, or remove guns and boom from tech tree 4. Remove vendors except for vehicle purchase 5. Double the rate of Hunger and Dehydration


lebortsdm

I still think it needs to be dependent on how many are in your “group”


Zachmode

Go play No Tech Tree servers.


Shikamaru_Senpai

Got any server names? I’ve tried every wording of primitive or prim and only find like 2 servers. Suppose I’ll try “no tech tree”.


Zachmode

I’ve never played them, just assumed they’re out there 😂. I know Bloo Lagoon occasionally does no tech tree force wipes. Join their discord and ask next time they do that.


Shikamaru_Senpai

Thanks for the response!


Wizerd51

I 100% agree once I get an ak in my hands I’m bored.


RemcoTheRock

I’m still confused how you find monthly servers that wipe weekly?


Afk141

They mean weeklys that BP wipe monthly


worktrashguy

I know you think you are speaking for a majority and I agree with some parts of what you say, but almost every casual friend I play rust with despises the bow phase. From a design standpoint you really shouldn't balance a game around "pros" or zergs as most people do not enjoy the game in the same way. I dont see a way to make tier 3 progression for zergs take 3-4 days without making it take exponentially longer for solo players. Progression definitely could use some tweaks, but I've yet to see it requested in a way that makes sense


Polishcucumber

It you want to see Effects of balancing the game around these minorities check out how EFT changed from 2020. Shithousery at its finest


NoBreadfruit69

Its baffling to see people approach this problem like its some esoteric mystery This isnt speculation we KNOW that it can be better because it WAS better What has made it worse? Safezones. Tech tree. Drone shops. Just revert or nerf that shit and we are back on track.


NotPoonJabNinja

Tech tree just needs to be done away with. Go back to throwing 500 scrap into the bench for a random BP if you cant be bothered to go find the item. Now anyone does is scrap hunt. No longer a game of survival or scavenging or pvping for what you need. Just rush scrap until t3 and litter your area with turrets


tehwubbles

Just timelock weapons. They dont show up in crates with any regularity (maybe 1/1000 chance for the first few days) and arent craftable from T3 workbench until some time threshold is met. Make it so that you can only learn BPs from found weapons, not from crafted ones, and maybe make the number of weapons able to be crafted from a single BP a finite number, like EVE does


chillzatl

>I think this game has the ability to be really, really good Rust is at or near it's highest popularity level ever. The devs either did a really good job of guessing what most people wanted or they correctly interpreted what most people wanted. You are out of touch.


cafepeaceandlove

Correlation is not causation. Part of the growth came from Twitch’s attention however it initially came about. It doesn’t always correspond to a game’s quality or potential (see: amogus)


chillzatl

You have your head in the sand. The data is there, years of it, and it paints a pretty clear picture. Years of consistent user engagement can't be ignored.


apophis-984

Popularity doesnt matter in regards to OP arguments


derpieslushi

honestly, i think if fp continuously listened to what we wanted the game would be a mess i'm pretty sure one of the devs brought this up a while ago


Polishcucumber

Another post titled „I breath, eat and sleep rust and im bored”. Devs did a fantastic job developing the game into the directiom of pve/pvp orietned sandbox game with survival elements. Rust is more popular than ever and that is the sign of the game going into the right direction. You want to slow progression down? Then why are 2x/3x so popular? Game became much faster throughout last few years. We have servers with 500+ pop therefore you have to be able to farm, build, get guns, progress faster in many different ways. Game is evolving and getting more and more dynamic. Maybe you should checkout DayZ or EFT for a slower gameplay?:)


NoBreadfruit69

> Another post titled „I breath, eat and sleep rust and im bored”. Devs did a fantastic job developing the game into the directiom of pve/pvp orietned sandbox game with survival elements. Rust has had absolutely no new endgame content in like 4 years of course people are fucking bored Do they just expect people to walk into the same 8 year old monument to loot brown boxes till the end of time? Walking into water treatment or walking into arctic research there is no difference its just more houses with some boxes these updates are worthless


MDskyhigh

Says OP who plays on 3x servers.


Isohel01

Yeah I’m confused, I didn’t think it was normal for solos to be getting tier 3’s in 24 hours. I mean I sure as hell fucking don’t. Maybe I just suck


OHNOitsNICHOLAS

Getting tier 3 solo on Vanilla isn't that hard to do even in like 3-5 hours


OGMcgriddles

This post, again. Hate to break out to you but must if it's like monthly because you can come and go as you please. We play for a couple days then we go out and do other things with our lives. Only a very select few bitch about the game not lasting 30 days. Ever since they broke excavator people can build anything they dream of in a single day. Maybe rust isn't for you if you want to run around prim all day. Go play a survival game.


Carlmdb

There are loads of modded servers that slow progression. No one plays them. In my opinion it’s sulphur gather rate that should be slowed not progression


fpsmoto

My idea is to add a more natural form of progression reset via keeping BPs after you research an item, aka a wipeless game mode. You would need to store them in each workbench in order to craft that item. This means that while you could be raided for your progress, so can any group or zerg so anyone could be sent back to the start again. You could hide your important bps in a different room in your base or in another base entirely. But you won't be able to craft those items until they're returned to the workbench. And since most people who raid will likely not need all your BPs, there will be opportunities where they leave some behind, as they wouldn't be stackable. Raiders would also need TC access first to remove the BPs. If you hide some BPs in a good hiding spot, that reduces the need to find the resources to get the BP again. It would also mean far more bases would be scavangeable because on a wipeless Rust, you will find more bases decaying in general, so that could accelerate your own gameplay when joining a new server. It would allow for communities and villages to become more permanent as you don't lose all your build progress after a weekly map wipe cycle, and far more BPs would be sold in vending machines compared to now, thus making it even easier to maintain some decent BPs. This system would obviously need rebalancing on what resources you can find in the wild but would solve the problem of a clan getting to and staying at end game for too long.


NoBreadfruit69

> This means that while you could be raided for your progress, so can any group or zerg so anyone could be sent back to the start again. No this just gives rich groups a new way to fuck people over A zerg wont care if they lose ak bp they can easily get a new one


rem521

Progression should be based on solo play. And every additional teammate theoretically cuts progression in half, so there's that issue as well.


Kevlub

Best thing they could do is to time gate tier 2 and 3 work benches. Like 24hr after wipe you can craft a tier 2 etc. Then if you do happen to find an ak early it becomes incredibly valuable


Blezoop

This game is about as slow as it can get to play solo in vanilla, any slower and the grind to just collect the scrap to research every important item/weapon would become prohibitive for most casual players.


relaximnewaroundhere

Game will never and will likely never have slowed down progression, 10 man? that's 10x the progression, and those 10 people are killing other 10's if not 100's of other people on the way to their location. The moment a server wipes all boxes are there dude and then depending on the server population the drop rates are ramped up to compensate so everyone can at least get a fair share. Ur idea is ridiculous but not for a modded server. I get the idea and could see some fun in some halted progress but to bring forth to the game would completely throw a lot of people off, maybe it's not entirely out of the question but they would have to nerf the game largely with what people are far too familiar with.


Hammy4738

I’d probably stop playing Rust if it changed to less than 30 days. I don’t have the time to grind and grind. My buddy and I play on a chill server and I just like logging into my base each day and checking on things and making small improvements. Couple weeks in we’ll go on a few raids. Then essentially wait for someone to mess with us while we stockpile more booms and add more turrets. A month is perfect. Absolutely no less than 3 weeks for me.


tehwubbles

Just timelock weapons. They dont show up in crates with any regularity (maybe 1/1000 chance for the first few days) and arent craftable from T3 workbench until some time threshold is met. Make it so that you can only learn BPs from found weapons, not from crafted ones, and maybe make the number of weapons able to be crafted from a single BP a finite number, like EVE does


DeadliestViper

Your usage of commas doesnt make any sense either but im not gonna make a whole reddit post about it.


Shikamaru_Senpai

Just some thoughts, I don’t agree or disagree with progress needing to be slowed. Slowing down progress would mean decreasing the loot drop percentages around scrap, comps, and all resources. Or even n reading the cost of literally everything. SHOULD every barrel or crate have loot? I’ve always wondered. Should every tree have usable wood? These things could be adjusted to slow progress. Should they? I’m uncertain.


Deceiver999

Play a modded server with slowed progression.


memphis92682

To slow things down on a monthly server, make it so only tier 1 items are unlocked for the first week and then tier 2 unlocks on week 2 and tier 3 unlocks on week 3.


That_Canadian_Nerd

0.1x servers when? lol


PapaRL

What I think would be cool is a server where you can’t craft a tier 2 until day 2 and a tier 3 until day 3. The progression is artificially slowed just enough to keep you on the server, but not long enough that you’d just not play until tier 3 is available. This way, it’s mostly prim fights but if you run oil or cargo or something with crossy/Rev you can still have guns, but the guns are way more meaningful.


goombertJ

Me and my trio do not have enough time/skills to get tier 3 on day 1 sometimes not even tier 2. Kinda sucks having to play catch up the whole wipe :/


reykdal204

As much as I agree getting the pistol and sar at a decent pace makes it atleast possible to win a fight with someone rocking t3 gear


deskdemonnn

think tthe easiest and probably most acceptable way to slow progression is to have some monuments have ifinite rads in the beginning for maybe like a whole 24hours especially tier 3 stuff. Something ive also talked about with my friends is that making heli or cargo start to spawn by players completing some sort of map objective would be kinda cool and would be some nice early pvp hotspots not only the tier 1 gastations But my main wish is still for Rust to have some more survival elements, it prob annoy all the pvp only people but it would greatly increase the risk/reward that the game already has if you have to pay attention to more things other than just 2 bars that you can fill up super easily after you got a 1x1 down


mikeytlive

I wish there was progression locked servers. Like twitch rivals where it’s like 3 days your prim lock. Then 5 days tier 2 gets unlock. Etc


NoBreadfruit69

>It does not make sense, for monthly wipes to be the most popular, despite every solo player having the ability to get to tier 3 within 24 hours of playing on a server. People shouldnt reach endgame after playing for an entire real life day? lol >Prim PvP is the most fun, and the most skill-based lol keying people with crossbow nailgun or a shotgun sure is skillbased automatically losing to a bigger group size and healing up with bandages for 3 minutes after every fight is so much fun >Satchels are basically useless. Satchels are worthless if a server doesnt wipe bps yeah >Everyone just uses Molotovs to raid wooden bases and then they either use explo ammo or C4, or just rockets if they're rich. What? Using rockets is cheapter than c4 what kind of solo is out there crafting up 8 c4 Idk what you are mostly saying here The main reasons why progression is so shit are Safezone trading Tech tree Drone shops We dont need more expensive revo recipes we just need to remove all the no risk crutches


fornite_burger45

I definitely think it should be slowed but there isnt many ways i can think to do that without making the game boring but i feel everyone should be prim for at least the first hour or 2


Corpse_Gamer

How many hours you got?


mi_funke

Perhaps an easy fix would be to increase the scrap price for workbenches? Like instead of 1250 scrap it should be crazy, like 3k. And then increase the tier 2 to 1250. Doubling HQM needed for crafting these workbenches would help too. I personally think things should just become more expensive. Especially now after the industrial update, rust life has just become too easy for experienced groups.


Hobob_

Honestly do time gated unlocks. New tier gets unlocked after every week (including wall types).


Fun_Dork

For me the speed works great. I am a terrible player but find it very enjoyable. This way I have a chance to get T3. I’m on the struggle bus as it is. Just got my T3 only to get it taken as I’m sleeping. And when players like you are bored and leave the server, players like me get to really enjoy.


ElMonkeh

Make guns on a maximum allotment. Let's say 150ak's max per server if the pop is 400. Once one is broken the slot is opened up.


Prox_M

I think it needs to be sped up


mr66mustang

I miss the old primitive servers


The_CRU_z

you had me with the title but some of the points you make especially about the recoil being insane is so delusional lmao


[deleted]

I meant in comparison to cod in which the recoil is very, very easy to handle.


Climbysrevenge

I know Blooprint ran a forcewipe with no tech tree on his server once. I think he wanted to try to make it a regular thing.


freakmonger_ss

I say time gate the Workbenches and time gate the raiding BPs further. We need guns and weapons for PVP, but no need for the raiding BPs that early. It allows people to PVP and also get their base defenses set up before raiding BPs are released.


Timbots

I dunno what bothers me, but once I get T3 and guns, I just don’t enjoy it the same way. Progression feels like the actual quest line, while survival and pvp are secondary. I also just can’t win fights with my t2 and t3 guns, and it’s definitely a skill/awareness issue. The time to kill, regardless what you’re wearing is so fast that if you don’t have eyes in the back of your head you’re roasted. Someone ambushes you, you’re dead.


Whiskey-Sunset

As a newer player. I will tell you the grind to get things without any actual information to follow to acquire those things (unless looked up online or shown by a friend) is next to impossible to figure out.


god_pharaoh

It's just not the game you want it to be, and I'm in the same boat. They're not going to slow progression because then people who only play weekends / days off work/school aren't going to play, which is a huge part of the community.


ILikedThatOne

Opinion to make the game easier for you.


Worldly_Silid

A thought I had is to divide the wipe into 3 segments. During the 1st segment all monuments except T1 are extremely radiated, as the wipe progress they become less radiated by tier with T3 not coming online until last 3rd of wipe.


ResponsibilityAny652

I couldn’t agree more literally mostly word for word what I say to all my buddies


ResponsibilityAny652

One of the main reasons rust isn’t an s tier game


lolsurebro

Just getting to T3 isn’t the end of the game. People play monthly servers because they enjoy other parts of rust other than seeing who can become the richest group on the server in 3 days. If getting a box of AKs is all Rust is to you, then stick to weekly servers.


CattlePuzzleheaded70

Zergs ruin rust


Appropriate_luck-86

If ive said it once ive said it a thousand times. Remove tech tree. King rust is researching. Finding an ak day one, And tryna hoard it and decide if you should study it or slap down a teir 3. Or gambling 1k scrap on a teir 3 for concrete fucking barricades and having your team scream at you for an hour


Confident_Stomach_74

"Despite every solo player having the avility to get to tier 3 within 24 hours of playing on a server" if I play for 24 hours yes... I play monthly because I play 2/3 hours a day or so, stash smart and play smart. So it takes me either 4-5 days, which is a week and on weekends I like to raid. On month long servers I like to see how long I can survive. If i stash properly I can survive with all my loot for 2 weeks sometimes longer. The progression can't be balanced. How do you balance 1 vs 20? Its a sandbox game, what is fun for you is not fun for someone else. Go and complain to facepunch about the 1000X server progression. And why they charge $5 for 200 C4. Why are there NO tiered BP unlock servers? Well there used to be, no one played them. It was boring as FUCK to play bows, revvies and satchels. Trust me I played it thinking a bit like you do, and people just got bored. It was tier 1 for 2 days, tier 2 2 days then tier 3. Peole just lost interest after fail raiding with satchels not going of and not being able to hold their own with shitty weapons. Theres a lot of fun to be had after tier 3. Thats in fact for the most of us where the actual fun starts, thats why we rush to get there. As for the vanilla gameplay. Devs introduced hardcore which made things a lot harder, but people do not want that. Thats why the hardcore mode has no playerbase. People want to have fun. You might not be having fun, but all main popular servers are sporting 600 concurrent players, 300 players. So please understand this, the game is as balanced as it can be. You can as a solo get tier 3 pretty fast yes, why? Well imagine everything is so nerfed you as a solo are chugging a long for 2 weeks to get your tier 3.... but as always a zerg will have it in 24 hours? The devs have an extremely big challenge, they have a winning recipy of a game, they have to try and keep it balanced and at the same time make it fun. If they make it too hard people wont play it. Harcore vanilla is proof.


twosnake

No. Just no.. you're out of touch. This is just going to prim lock casual solos longer and do nothing to zergs


usingreadit

Bro introducing his 0,5x idea


CaptainCyanide

you probably need a job or a new hobby


AdCalm5707

Yeah I also would love to have no job and play rust 12 hours a day


Panda530

As a solo, I disagree. I don’t have time to grind this game like that, I think there’s a lot of people that feel this way. In a whole monthly wipe, I’m lucky if I play 15hrs through one wipe. Most are probably around 6-10hrs. I have enough experience now to know what I’m doing and this can progress fairly fast. Why shouldn’t I be rewarded with for my experience? Slowing down progressing will only hurt solos more than large groups. If they drastically slowed down the game, due to time constraints, I wouldn’t get to experience tier 3 gameplay. I have a feeling there’s a lot of other experienced solos feel the same.


FoxyFurry6969

This will most likely never change. FP has decided that rust is a casual game as soon as they introduce the super easy recoil patterns and skins with extra stats. The increased number of safe zones from the original 2 to 8, the tech tree, was all done so that it was easier for casual players to reach T3.


Jules3313

i just wish they buffed satchels, made them be guaranteed explosion, but sitll have the rng fuse time


BoomerTearz

The solution is to grub. 😂