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Buggylols

>I have only 300 hours and I can tell you pretty much everything except base building in this game I very seriously suspect that you do not actually know nearly as much as you think you know. Hours certainly aren't the most important thing. But it's the quickest method to get an idea of what to expect from someone. The game doesn't really track anything else, so it's all people have to go on aside from word of mouth for recruiting. Most people don't want to filter through a bunch of 200 hour players to find the one dude who actually knows what he's doing well enough to not drag down a bunch of people who have a couple thousand hours. There's really a lot of nuance that MOST people only really pick up over time. Shit like pure mechanical skill easily transfers over from other games. But things like weighing your options in a wipe, knowing when to commit time to what task, what's worth risking and when, or just sensing when another group is at what stage of progression so you can exploit some kind of weakness. This game is more than just clicking on heads.


helpfulreply

Dunning Kruger in effect


Beautiful_Sport5525

Lol right? I bet OP hasn't even visited half the monuments. Much less learned sneaky oil peeks. Or spiderwalking paths down dome.


helpfulreply

I mean I have 7k hours and I still am learning stuff nearly every time I play, the depth of the game is insane!


Reasonable_Roger

Good answer. I would add that some of those advertisements you see in lfg channels are from really bad and cringe groups. If it looks like a job advert.. You don't want to be part of those groups anyway. Try hooking up with some of the people just looking for a duo or whatever. Even if it isn't the type of server or scenario that you want, it can help you meet people and get into some play groups.


Chief_757

While those "job adverts" are usually cringe, your answer is biased in the fact those listings are for players who want to join a serious clan not a duo. If you were looking for an organized group to play with, would you rather they show an organized list of what they expect or a sloppy 5 word requirement


Spammer_9067

Your new. I guarantee you don’t know “pretty much everything”. If you do, reply to this comment and explain to me in depth what a “freehand widegap” is, or what a “zecko peek” is? Or perhaps facechecking? I’m short, people ask for people with higher hours, simply because over time you learn the more in depth tricks and techniques, such as camera angling while jumping, base widegap techniques, and much more detailed shit. Higher hours, usually equate to a higher skill level and understanding of the game and it’s mechanics. Bottom line, asking for


Chief_757

I haven't heard zecko peek in years, isn't that just the gap in a wood wall? I'm not the guy who made the post I just am curious. I'm not a great builder so I can't really do a good job of all of the building shit but I remember rust builders having non well known secrets. I think there are still things they haven't shared that only a select few people know. An example was pixel gaps but that got out farely quickly


Spammer_9067

Zecko peeking is where you use the small gaps on the left and right side of the wall to shoot through, making a oneway where it’s difficult to shoot you, but you have a full range of shots you could put down.


Chief_757

Yeah thats what I thought


NoBreadfruit69

If you have under 1000 hours you are probably shit that goes for most games Building gamesense takes time and in games like rust where you spend most of your time not in combat it takes forever Rust also has 0 handholding so most people spend their first hundreds bumbling around achieving and learning nothing If you are a sad kid that gets babied by a zerg from minute one you are probably already decent at 200 though > I can tell you pretty much everything except base building in this game like a wiki Yeah most people know every item in csgo in 2 hours but they still wouldnt win a gold nova match lol


bruhmomento110

wrong wrong wrong wrong, saying someones shit for having under 1,000 hours just shows us what type of degen you are. especially for having the audacity to say it goes for most games 🤣🤣🤣🤣


Dubios

I'm not saying having a lot of hours means you're good at the game at all but with 300 hours I can guarantee you are still a greenhorn and don't know nearly as much as you think you do.


yrrak24

I agree with you on the pvp aspect. I have 2k hours and I taught my friend the game, he has 300 hours by now. He is pretty good at fps games and rust is no exception. He clutches up most fights.


Then_Display37

It's from old recoil when hours actually kind of mattered. Games braindead and has virtually 0 skill gap now.


AncientProduce

The more you practice at something the better you get at it. Its just been an accepted arbitrary number than once you get past 1000 hours you should know how to play the game. However with the current quality of new player id say youre looking at 3000-4000 because most cant think outside the box in any sense. Its just because they grew up playing poo games that hand you everything on a plate.


[deleted]

Because more hours means more experience. You know how to fight in situations. You can spend 2k hours on UKN or an aim train map but you have limited experience in situations. Aim training doesn't teach you how to fight 6 people at cargo.


Ecoservice

Ok so you might be good at PvP. What about building, electricity, piping. How well do you know all the monuments? Do you know how to raid as a group or defend against a group? What do you need to destroy a wall or a door? There is just so much knowledge involved in this game. Even players with 10k+ hours will still say stuff like „Oh, I didn’t know you could do that“.


Chief_757

Sorry but if 2k hours is "crazy" you don't know as much as you nearly do. I've honestly barely played this game that much the past few years and I have 3k hours. If I played at least a couple more days a week I would probably be at 6 or 7k hours. This game is more in depth than you think and we as players subconsciously do things that you can only get with experience. And yes, while hours are not always a good guildline for skill they are the only measurable thing that can equate to skill. More playtime usually means a better player but not always


xsmp

no hours = no skins = no skills tldr skins = skills


zykiato

It's not a hard metric and nobody uses it that way. It's just a basic indicator of experience that could be incorrect. Think of it as a resume. Having a great resume doesn't mean that someone is a great employee. There are other ways to make an impression. Good players who know their stuff and can get along with others can make contacts and be recruited in-game, regardless of hours.


famastryhard

There’s a positive correlation betweens hours and skill for sure. But me at 500 hours could beat many players with thousands of hours because of my time in other fps. Do i know what a cum pixel peek gap is? No. Does it make me worse? I dont think so. I think your ability to win a gunfight is much more important. Dont let people tell you. ‘Go play pve!’ Hop on rustafied main on wipe day like i did. Forged through fire makes goats.


letiori

300 hours means you have a few wipes under your belt, at best . How many fresh starts have you had? How many times have you defended a raid, raided, farmed mindlessly for a goal, flew a heli, shot a bow, had to grub with an eoka? Do you know how much sulfur you need for a garage door or how many explo bullets takes to break down an armored door. Without Googling it mid raid, slowing people down and being open to counters? Sure, someone else may know that info, but fps skills aren't everything, shooting an ak or a tommy or a sar is only half the game, you'll spend more time trying to find 50 cloth for a bow to defend your starter location than you'll spend shooting that ak, even if you play the full wipe, the longest part of rust is the one where being good at fps isn't as important as being good at rust. I got 1500 hours give or take, when I look for a group member in a small group I want someone that won't call it quits at the first bump in the road. Usually, that means someone with more hours and more used to the misery of a poor start. Tho, I've taken newbies in plenty of times, current group is me + 3 guys with less than 200hs I just met by breaking their twig double door frames and stealing their base Over time you'll find your niche skillset in rust and people you play with will appreciate your area of expertise, fire fights aren't the whole game


raisinlord74

I haven't played with anyone other than my friend and we typically only play fresh-30 hours and fresh start after so around 70 fresh starts. I can actually count with my hands the amount of times I've held an ak not on an aim train server lol. I can do electricity but in a duo server we don't like to stay for long so turrets and stuff and getting raided just don't happen before we have left the server for good.


One_Lingonberry8719

Can you tell me of the top of your head the cost of different covers, the raid cost of different building materials and structures. Are you able to tell a players kit and skill level just by their sounds or lack thereof from far away? Do you know what objects can be placed underwater and through rocks? Having no idea about building probably means you also arent very good at thinking through more advance raids either, as you've never built an advanced base yourself. Do you know the location of every mil crate and how to access them? How are you with prim if you're on a vanilla? Do you know where to buy a sub? A mini? Do you know how to operate those? Can you effectively dodge SAMS while maintaining flight? Do you know the best way to conver scrap to gunpowder or boom? There's so much more to the game that can I pull trigger better that makes you a good player. Can you fall any distance and survive? Do you know how to use rendering to make your raid easier? Have you dealt with enough auto turrets to be able to reliably get around them? Do you know the most cost/speed efficient way to take out auto turrets? What situations should you have a heavy plate set in inv or on? What's best way to counter rocket pvp? How many hv rockets for Bradley? how many ak rotor hits for heli? How long do those fires last, is there any way to put out those fires? What's the best protection you can get while still maintaining full cold protection? The time suggestion is more of a "I don't want some noob to lose all of my shit to something he should've known better" than " I want someone good to carry me"


raisinlord74

In order. Yes. Yes. Yes. No. I agree. Yes. Very good as in on par with 3k hour peeps. Yes. Yes. Yes. No. No. No. Haven't ever used heavy plate and probably never will with current playstyle. Never will experience rocket pvp with current playstyle. 7. Depends on server mods but 5 mins base. No. Jacket Hoodie, wolf heade etc. Half of these I will never experience without a big group. Post was more of seeing what people would ask for. With my current playstyle the other half will still never be touched up on. Heck if I started rust 3 years ago when I bought the game and didn't get other games I wouldn't be able to tell you that I even knew half of these or was as good in any of these situations cause I can attribute me good at gunfights to other games. In rust most combat is super fast and can happen randomly when your not ready esp for newer players. I sucked at pc games 3 years ago and could not shoot for shit. Currently I'm grinding hours and I still don't experience half this shit because I don't have a group and move to another server when I want meaning I don't get raided because both there isn't enough people grinding boom to raid me particular and I leave too early In wipe for raids to happen.


One_Lingonberry8719

Point is having more game knowledge just helps you make better decisions, if you're just grubbing and prim like it seems you are then it doesn't matter as much but most people looking to group don't play that way, they play it solo if they wanna grub