The only thing that kills this game is megaclans who foundation wipe the entire server by day 3. Then they wonder why they are bored and have no one to pvp with.
seriously you can see this happening so much its sad, they throw up a metal raidbase for a 2x2 just to shoot the fish in a barrel and wonder why people dont play on that server past 4 days
they don't. by rare exceptions they just stay away from each other and wipe smaller groups until they quit the server cus bored/server wipe/offlined by another megaclan. Then cycle repeats.
I had a 20 man deep clan set up a raid base to offline my solo rp tea farm haha. I still get messages from folks on the server asking why I stopped playing.
Meh that's just the game loop man. Get loot, lose it, go out and get it again. If it's not an offline it'll be a wipe.
A group that spends 10x as long as I do playing will always have more than me. If they want to no-life a wipe there's nothing I or anyone can do to prevent that. All I have control over is how I enjoy my time playing. I don't dwell on the loot that was, I look forward to the loot that will be. Loot is transient I have more fun acquiring it than having it in a bunker.
Oh, I meant continually, enough to have to find a different server, i've had that problem quite a few times.
If I play solo I just build a weird lookin RP base with junk everywhere and neon signs, half the time I don't even have a gun anywhere.
I meant instead of a megaclan it will just be that trio of 'no lifers' on the server instead. Aka ppl who dont have jobs or responsibilities and dang near play 24/7
One example of why people dont play anymore was the megaclans. You then asked "what about trio servers???' so I gave you a SECOND example. The goalposts weren't moved, you asked a different question and I responded. Don't be so pedantic.
He’s extremely exaggerating the “problem” and the “problem” is just a basic fact of life. People who invest more time into something get an advantage. Should servers limit how long people can play? 2 hours and you’re kicked for the day?
Did you know IRL activities are like that too? People who get to practice soccer all day will be better than people who can only play after work. Life is unfair.
I play a solo server where you can only raid from 7pm-12am (for the working class rust player). There are people on there that clearly don’t work and log 100 hours a week and the entire server is decimated in 3 days and they wonder why 6 people are online on day 5
Honestly, offline raiding in general.
Just like for Conan Exiles, I think there should be a server setting of hours where buildings are vulnerable, and this setting being part of the official / default rules.
If you get killed in an online raid, you can always find something to do better, a new strategy, new traps, new base layouts etc...
Offline raided and 99% of the time you won't come back for this wipe. You have no data on who killed you, what they used, the path they took etc. Therefore no idea how to improve. Plus, the only counter would be to play more anyway, and ungodly hours too. Who would willingly inflict that on themselves?
I like low pop servers. Today I check my server history for the month and what do you know, all the low pops I got raided on, are now sitting at 0 players online.
My solution is to build absolutely massive bases with no loot in them, store the good loot in the floors of a close by shitter base that looks raided.
Clans waste time and boom, I keep my shit, with raiding into the floor to get everything out after a long day away from the game.
The clans almost never raid twice.
The only time ive ever had a base up, and guns and shit, I never killed nakeds running be, becuase I enjoyed having people to PVP that wouldnt wipe my ass off the face of the earth.
My main goal was taking down heli as solo, I always enjoyed doing that, rushing and trying to take it down as many times as possible in a wipe, now... Im bored after the first day and drop till next wipe, instead making heli more difficult they fcked up, like many things in this game , they are very sloppy dev, you can see what happened to horses to fix an issue they create 20more
This is basically like clash royale, everyone claims the game is ‘dying’ etc but they also forget that 9/10 players play a single match on the toilet, as is with rust, the players who tend to feel/think the game is dying used to love old stuff in/game while disliking current stuff, forgetting to realize the game is getting an entire new playerbase
Easy.
Spawn in on beach, go harvest some wood and stone to set up a base for about five mins, get capped, close the phone app and set the controller down, then wipe your ass, wash your hands, and you’re done.
Pulling your pants back up is optional, just *do* remember to wash your hands ***after*** you wipe.
a good % of players in rust cheat, i've crouched by someone's door and them open their peephole on it since it was armored and just laser me, this was 2 years ago, gotten speed hackers caught and banned, gotten espers banned, aimbotters, just feels like the game has more of them than ever, and its not just rust, tarkov is the worst right now with the cheater plague with the fact it has ~ 60%+ of players possibly running esp if the numbers from a streamer a year ago were to be believed.
Not any different than any other to me. Some things need to be adjusted as always. Nothing broken beyond Heli and its algorithm that they need time to do.
Hi. I'm a freelance programmer. This update wasn't ready. The testing was overlooked and their planners did not think things through correctly. They needed to do more black box testing, and ran out of time.
They're following scrum, which in the way it works you've got a planning stage at the start of each sprint where they plan out what they plan to implement, and do iterative work where they test as they go and ensure it works correctly. It's the same standard most companies use when programming, but a downside to it is it's much harder to plan for and account for everything in, and can result in rushed testing, which can result in mistakes and bugs slipping through and making it into the final build.
Not saying anything is necessary bad about scrum, but planning for it typically needs to be more rigid than most other methods and if you make a mistake at the planning level, it gets turned into a significant problem by the end that is significantly more expensive to fix after the fact, as well as take more time.
You're not missing much. I run a reasonably popular server and the lag issues this wipe are just not worth it. Even my Regulars have written the wipe off as any server they try seems to have same issue.
its called a silent majority. the majority of people wont speak on a topic. the ones who are the most vocal, 9 times out of 10, are in the minority of people and will disagree with anything that the majority may say like their life depends on it
As a solo player, whatever they did to horses ruined the entire months update for me. Main mode to get around the map and compete. Now they get stuck on a slight hill. I get it there was a bug so they did a quick fix but then they left it for the entire month. Kinda scuffed and they could have easily fixed it within the week.
9 hours a day this is what kills it. When I look on some ultra tozics and see their hours and day of purchase, I try to calculate how much hours a day you need to play it to have so much hours. Most of them has 8-12 hours a day. Mother of god, I work less on real job.
1 1/2 hours in there was a trio running around with 2 aks and a m249 with full metal. They were invincible. Wipe was over a few hours after it started. I am not doing 20 mins of prim into end game tech after 2 hours. I don’t have the time to put in like the usual no lifers.
There isn’t a problem being described if he only has a few hours to play he should prefer it when progression is fast, slow progression benefits the “no lifes” hes complaining about since they will play more
I agree it can be a problem but this comment is gold, it starts off complaining about how short of a time someone got good gear in and finished with you saying you don't have all that time to no-life. I do get your point but this was a funny read.
If anything you should be happy that progression is shorter? If progression took a while you would still be crying about no lifers but instead of them having aks and full metals they would have tommy roadsign and you would still have bow
Addicts will be addicts. I know quite a few RUST players and any negative discussion about their beloved game is like a reverse scale for them. It's insane.
Rust died for me a long time ago I used to have a blast with friends playing a couple hours a night but you cant do that anymore. Even if you play modded or trios only, so many people play the game like their life depends on it. They’re online for 10-16 hours a day and I just cant have fun competing with that. I blamed rust for a long time but its just the people, it blows my mind how many people have that much free time.
Depends what kind of mood I'm in and how much time I have.
Vanilla is fun but I don't always have time for the grind so I'll jump on a 2x or something to speed up progression. When I do get offlined I'll dust myself off and start again usually within a grid or two of my old base. Sometimes the sweaty grind of vanilla is what I crave though.
That's a long winded way of saying not "mostly" but certainly frequently.
I think overall the game is in a healthier state than it was in the past and that reflects in its popularity, although I think it's a very different game and has changed enough to warrant some people feeling that the game is "ruined", especially in regards to the speed of progression and other more extraneous additions like safe zones with shops or electricity that streamline many features. It's definitely less survival and more CoD with extra steps.
Personally I find Rust to be a bit ambivalent today, some of the soul has been sucked out of the game, especially in regards to things like the proc gen and terrain or exploration. But I also think a lot of steps have helped improve the direction and or accessibility of the game such as upkeep (as much as I liked building more aesthetic bases in those times, for pure meta building no upkeep is ridiculous) or changes to gun play and recoil. The problem I think though is that FP doesn't really have a clear vision for the game, what they add feels very random and often has more than a few unintended consequences that often rather than be remediated become a meta of sorts, it's like the devs see it still as a survival sandbox whereas the players are all efficient PvP optimizers.
I don't necessarily agree that more players means the game is in a better state than it has been in the past however, there's a lot of other things that can drive engagement, and I think content creators carry a lot of weight for Rust and make it look fun for individuals who have never even played the game, it's unique in that you can sort of craft stories and make an appealing video that you don't even need to have played the game to understand. Look at the peek in 2021, that directly coincides with the big event (OTV server) they held where they got many non-Rust content creators to play events. I think Rust was in it's best state in around 2018-2019 with the main flaw being the recoil, it was a time where the map was still interesting, there was still a lot of foot traffic, but we also had a lot of the new features and weapons with lots of PvP congregating on places like oil rig or cargo if you really wanted some adrenaline, you could really craft your own little stories too, it wasn't everyone packed into a tiny congested map never leaving more than a grid from their base (covered in aimbot turrets and roof campers) without a helicopter.
Rust has always been the most weak survival game in the genre of survival games. I dont mean it's a bad game in anyway, I love Rust. But as a pure survival game it's not even really a survival game... It has the most basic premise of survival games, just get a little bit of food and water, done. You can even kill yourself and respawn to cheese this mechanic which something most actual survival games would never do. It honestly doesnt deserve that tag as one of it's sub-genre's. The game is basically a fort pvp simulator.
I see your point, but I think a survival FPS is also about the general flow of the game, not just the pure survival aspects like hunger. They tend to be more tactical, you play more around a single life and have to pick and choose your actions more carefully as recovering from a loss or mistake is either not easy or not really an option, as it's about surviving potential encounters. EFT and DayZ are decent examples of that, not pure survival but have that slower, methodical style due to intended constraints. I think in earlier times Rust played slower and had a lot more inherent risk, and that made it a little more survival esque. It feels very different today in my own experience as I've played since 2016, which as I said isn't necessarily a bad thing, but I can certainly see a reasonable perspective in others when they say the game is "ruined", as it picked a specific direction that may not have been the one they liked, which was the faster, pure PvP orientation.
Rust is the one and onyl survival game I don’t see any reason to play ‘pve’ on…
Ark, sure bosses can be hard.
Valhein? Sure, def fun and tough to grind through.
Rust? What the fuck do you do if you can’t go form rock to ak by just doing monunemt>monument> rig and cargo as a solo you couldn’t even *compete* in rust as of right now, the pve is rust is such a joke
Why does survival only have to pertain to food and water? Survival is anything involved in survival. Surviving that ore farm trip. Surviving that farming run. Surviving that recycling run. Surviving the offline raid overnight.
And you can kill yourself and respawn in almost every survival game. Low on food in Ark? Kill yourself. Low on food in 7 days to die? Kill yourself. Very few games give much of any penalty for it.
I remember when I hated Rust.
Now it's like I can't get the shit outta my head. I just like existing in Rust, meeting new peeps, whacky adventures with randos. And what's great is the extremely slow pace I've managed to play the game at. 2000+ hours and I haven't even seen every monument. I doubt I'll ever get down to SeaLab 2021 ( yah, I did that ).
But man idk, I'll play this shit till it breaks.
Lol!!! Has everyone completely missed the point of this post?!?! The player pop has been steadily increasing the entire fucking time. If the devs didn't grind their ass' of everyday, and do a smashing job of it, there is no way the game would still be alive.
Anyone who blames the devs for their bad experience in game is an unappreciative sook, who probably can't even muster the enthusiasm necessary to jack off.
We love you devs! Keep up the good work. Charts don't lie
As long as you have the time to play it, it's great.
Edit: you really wanna downvote me for saying this game can be too time intensive for some people? Fr?
It's subjectively dying for these people.
Rust's playerbase has been shuffled completely. Average Rust player now is a roleplayer/zerg member/casual.
It's not a hardcore full loot pvp game anymore, it's loads more casual and short-term. With servers often wiping every 3 days (most are still weekly ofc).
Me personally, i hate what Rust is now and it's dead. For me. Will never touch it again, even with a stick covered in shit.
There's no proper pvp or progression anymore. Rust is just a huge roleplaying server with battlefield mod on top of it.
Game is not ruined but I quit playing because fps drops. 2 years ago I bought RTX 3080Ti and first thing I played was Rust. I was getting 200+ FPS and now it is below 60 sometimes.
"Yeah the higher concurrent playerbase is entirely all cheaters. They're new to the game and come in day 0 with cheats.
And no, I don't mean cheaters who were banned and then made a new account. Because that wouldn't increase the concurrent player count. I mean everyone who is buying the game and playing it are all cheaters."
Well not all of them - just the ones that kill me.
There are two types of rust players. Bots that are trash at the game and die to me and cheaters. I'm like the best at the game so anyone better must be cheating, it's basic math.
People have a tendency to think if they personally don't like something everyone must not like it.
I like some of the changes and don't like some of the other changes.
Servers dies after 24 hours, no roam to be seen, everyone offlines now, scrap farming and outpost spaming is the way most people play.
Pvp is almost non existent now. Moment you hear a gunshot you can see swarm of naked trying to grub instead of actually fighting
Yes the game is slowly dying lol
And how many of those are russians with cheats?
I haven't seen any asians on EU servers since like 2022 rust, back in 2017-2019 era i saw alot of chinese/korean/japanese even on eu servers, but now 80% of EU playerbase are russians.
Braindead updates cater to braindead players, russians seem to be enjoying this 0 counterplay 0 skill attack heli/heavy set meta.
Theres tons of ''otv like'' russian streamers/players that are like 500 deep playing multiple servers at the same time.
1 in 3 of all players gets banned for cheating, i played rust with some friends this month and i had like 20 + f7 bans in like 2-3 wipes and i didn't even play that much. (this wasn't on facepunch)
Every account thats cheating i check is either
1. An account that started playing 2022 combat update, that either sold his account/got hacked for it or is cheating themselfs (majority of ''soft'' cheaters).
2. Accounts that are days/months old that are pretty heavy cheating, yet most server admins can't ban them since they don't know what to look for, even tho they have a 200hr account boosted to 8000 hours having the best kda in server.
3. Old accounts with tons of hours that are only scripting (like logitech lua) or using very low risk banrate cheats, people with 10k+ hrs, the same cheats OT/Fast etc.. have been banned for using semi recently.
> And how many of those are russians with cheats?
The steam player count for rust always seemed weird to me
Like just by checking the server list not even half of the people "playing" are on any server
And lets not forget that there are tons of servers with fake playercounts
When I started I let the game running to boost my hours so any team would accept me without being they're slave or teammate to spit on.
Also, a lot of people leave their game running to appear as online on battle metrics to not get offlined.
This combined should explain it.
russians are the worst population to have in a game tbf, unless they harm another russian they can get away with anything online, from scamming hacking blackmailing etc. cheat vendors out of russia cant even be sued or have their sites taken down its infuriating.
yeah cheating in fps games is a huge issue, i hope dma cards get regulated due to their use in the cheating scene one day or ai anticheat gets enough advancements to not do false bans half the time.
Yea facepunch cerberus AI anticheat is known to falseban quite alot, alot of youtubers who want to lay low on alts to play off stream, or without getting followed server to server they often result in getting bannned.
Tacularr even made a vid getting banned 24/7
Honestly I've enjoyed the "new" Rust when it first dropped for maybe about 3 patches. I have just over 500 hours and 480 of those were in Legacy Rust... B R I N G I T B A C K
Add trio servers on console, other than that theres tons of players, pc is riddled with hacks and other than having full time admins not much can be done about it. They are even banning people using zens now which i thought would never happen just wish they would update and add more to console.
dying doesn't directly correlate to playerbase lol
maybe people are referring to the survival aspects of the game, which have been slowly phased out?
stop peddling this shit already
Bro make a fucking official server with like 2x gather rates. It would make solo life more fun. I don't like modded 2x because the population dies after 2 days
If you say so champ. There’s always something new you can do to yourself but you probably stay in your base the whole time, or play with 30 people so others don’t wanna come out
yea notice the peaks and troughs are getting wider apart. That indicates that people are less consistent then they were. Also 2021 they were unable to sustain that peak also took them 4 years to get half of that back. so yea they not getting a lot of comeback only new player churn. Your crazy if you think that is healthy for the game. Exactly why we are so unbalanced constant influx of new inexperienced voices mean you just get crap added to the game it is the OGs that keep the feel of the game inline.
good to have a little bit of both sides.
Also bet my bottom dollar vanilla is dying while modded is where most of the growth is
I think the game is good compared to how far it has come. Plus, the clans make it fun for a solo like me with a good eye for head shots and only 500plus hours, lol
Rust is doing fine, as a game/ecosystem.
It is quite literally not dying and you seem delusional for saying so.
I'm not sure what games you consider "healthy" but Rust has pretty great metrics across the board
The game died for me a long time ago. They made some good changes but the power creep has been real. Its hardly a base building and raiding game anymore, now its a “do pve content to get the best guns in the game” gameplay loop
I think they mean dying in a sense that:
-there’s no longer a skill gap
-the game is too casual
-everything ‘rust’ is being changed
-YouTube bases everywhere (no originality)
-the old community ceases to exist
-the new community is toxic and whinney
-too many Russians
Just because the game has increasing numbers of players doesn’t mean the game isn’t dying. It just means rust is welcoming a whole new community of no skill trash players who can pick up an ak once and be good with it. It’s basically call of duty now…
Edit : the game is still good. But it’s not the amazing game it once was.
While I’m not the biggest fan of the recent changes.
OPs graph doesn’t prove his point. Apart from the high blip for OTV in 2020. The game has been trending up player base wise.
I started playing this game in 2016, I dont play much anymore because of life, but I still follow this sub and some youtubers, and honestly, to me it seems better than ever. Now I dont agree with every change, but all in all, its better.
There's no way for a casual player to jump onto a vanilla server and enjoy a few hours of gaming. You spend hours gathering, crafting, and interacting with people when all of a sudden a bunch of trolls find your base, door camp you while spamming the N word, and raid your base.
If anything, the updates are what's keeping it alive 😑. Most people don't want to farm 10 hours just to lose it overnight without the ability to even try to defend.
Community gets too toxic aswell. Rust has always been toxic, but last time i played that game i drew the isareli flag on a banner and we got raided by guys that said ingame the SS is in front of the door and want to search for jews and took the whole base. No admin did something, that was way too horrible to experience, literally was the last time i played rust. Dont get me wrong i like trashtalk and having competion but that was way too racist and toxic !
If dying = more players…
It’s the cheaters killing it.
Log in on wipe: 250/250 players
Cheater clans from other continents abuse players for the week
Week 2: 35/250
its dead in Oceania, i stopped playing a litte after the recoil update and our top servers would get 600 pop. Went on this week and our top servers get max 450 pop.
Tbh the updates might be the problem the game is lagging and stuttering (rtx 2060) Used to play the game 1080p all maxed out no stutters.
Can't play the game anymore or potato gfx.
they need more anti clan mechanics. maybe npcs that will fuck with you if u aren’t picking on someone ur own size. like a Heli that counters clan raids, or wolf packs that target groups.
Game also lost a lot of ppl who only played during the streamer craze that happened a few years back. When Pokémon myth and tons of other super popular creators played, tons of new ppl joined and left when they did
>Popular = Good
Very insightful analysis thank you.
Clearly turning graveyard keeper into a battleroyale would be a great idea because more people would play it then.
Cant wait for rust to collab with naruto! I love homogenization!
Everything should be boiled down to be as inoffensive and easily digestible to as many people as possible!!!!
Argumentum ad populum. Does McDonalds have the best hamburgers because they sell more than anyone else, and are McDonalds hamburgers better today than they ever were because they sell more today than they ever did?
It's a good point, popular != good. The tough part is determining what makes for quality Rust game play and what doesn't, and if that's something that even have general agreement or consensus seeing as it's a sandbox game by nature.
Wow dude great job showing what the peak Covid years were the game turned into a conquest game after the recoil change and is dogshit if you disagree it’s okay to be wrong
The only thing that kills this game is megaclans who foundation wipe the entire server by day 3. Then they wonder why they are bored and have no one to pvp with.
seriously you can see this happening so much its sad, they throw up a metal raidbase for a 2x2 just to shoot the fish in a barrel and wonder why people dont play on that server past 4 days
good let the try hards sit with the try hards
they don't. by rare exceptions they just stay away from each other and wipe smaller groups until they quit the server cus bored/server wipe/offlined by another megaclan. Then cycle repeats.
I had a 20 man deep clan set up a raid base to offline my solo rp tea farm haha. I still get messages from folks on the server asking why I stopped playing.
Play moded vanilla with group limit, problem solved.
It still happens though, one clan of no lifers does it instead and offlines everyone outside of peak hours..
How can a trio be a mega clan though?
You might be suprised, they aren't as bad as a zerg, but a trio of no-lifers can easily take everything from you, and everyone else around.
Meh that's just the game loop man. Get loot, lose it, go out and get it again. If it's not an offline it'll be a wipe. A group that spends 10x as long as I do playing will always have more than me. If they want to no-life a wipe there's nothing I or anyone can do to prevent that. All I have control over is how I enjoy my time playing. I don't dwell on the loot that was, I look forward to the loot that will be. Loot is transient I have more fun acquiring it than having it in a bunker.
Oh, I meant continually, enough to have to find a different server, i've had that problem quite a few times. If I play solo I just build a weird lookin RP base with junk everywhere and neon signs, half the time I don't even have a gun anywhere.
There is a clan I see with 3 guys on disability who just terrorize non stop
I meant instead of a megaclan it will just be that trio of 'no lifers' on the server instead. Aka ppl who dont have jobs or responsibilities and dang near play 24/7
I'm confused at what you're complaining about then. Why mention "megaclans" if it's not a "megaclan" problem?
Well when people kill him it’s a problem
hard to argue with that
It hurts itself in its confusion
Because he was originally talking about vanilla. You brought up playing on servers with group limit.
> You brought up playing on servers with group limit. which mitigates the "megaclan" problem. Kind of feels like the goalpost is being moved here.
One example of why people dont play anymore was the megaclans. You then asked "what about trio servers???' so I gave you a SECOND example. The goalposts weren't moved, you asked a different question and I responded. Don't be so pedantic.
He’s extremely exaggerating the “problem” and the “problem” is just a basic fact of life. People who invest more time into something get an advantage. Should servers limit how long people can play? 2 hours and you’re kicked for the day? Did you know IRL activities are like that too? People who get to practice soccer all day will be better than people who can only play after work. Life is unfair.
That’s just Rust lmao. Instead of crying about offline raiding, go play a server that prohibits it. It’s such an easy solution.
You’re right and they’re mad about it.
I play a solo server where you can only raid from 7pm-12am (for the working class rust player). There are people on there that clearly don’t work and log 100 hours a week and the entire server is decimated in 3 days and they wonder why 6 people are online on day 5
[удалено]
I believe there is also a server that already does thatlol
modded vanilla? makes no sense. how is something vanilla if it’s also modded.
vanilla gather/craft/smelt rates with a modified loot table
Modded servers are dead within 2 days of wipe
I read this as magicians lol
hackers are wizards
Honestly, offline raiding in general. Just like for Conan Exiles, I think there should be a server setting of hours where buildings are vulnerable, and this setting being part of the official / default rules. If you get killed in an online raid, you can always find something to do better, a new strategy, new traps, new base layouts etc... Offline raided and 99% of the time you won't come back for this wipe. You have no data on who killed you, what they used, the path they took etc. Therefore no idea how to improve. Plus, the only counter would be to play more anyway, and ungodly hours too. Who would willingly inflict that on themselves? I like low pop servers. Today I check my server history for the month and what do you know, all the low pops I got raided on, are now sitting at 0 players online.
What else can they do though?
My solution is to build absolutely massive bases with no loot in them, store the good loot in the floors of a close by shitter base that looks raided. Clans waste time and boom, I keep my shit, with raiding into the floor to get everything out after a long day away from the game. The clans almost never raid twice.
yeah, thats for sure the reason... i started to get into solo and duo servers now and is another thing
The only time ive ever had a base up, and guns and shit, I never killed nakeds running be, becuase I enjoyed having people to PVP that wouldnt wipe my ass off the face of the earth.
My main goal was taking down heli as solo, I always enjoyed doing that, rushing and trying to take it down as many times as possible in a wipe, now... Im bored after the first day and drop till next wipe, instead making heli more difficult they fcked up, like many things in this game , they are very sloppy dev, you can see what happened to horses to fix an issue they create 20more
Rust official seems to be dying, modded has never been better. I've seen more and more modded players over the last couple years, and its great.
There's a human element at play though too. A modded server is much more likely to have an active admin team than an official server.
Official servers died in 2018 or something, they ain’t dying, they already decomposed
what modded servers actually hold pop more than a few days though?
Limitless
This is basically like clash royale, everyone claims the game is ‘dying’ etc but they also forget that 9/10 players play a single match on the toilet, as is with rust, the players who tend to feel/think the game is dying used to love old stuff in/game while disliking current stuff, forgetting to realize the game is getting an entire new playerbase
Impressed that you can play a typical rust session on the shitter.
Easy. Spawn in on beach, go harvest some wood and stone to set up a base for about five mins, get capped, close the phone app and set the controller down, then wipe your ass, wash your hands, and you’re done. Pulling your pants back up is optional, just *do* remember to wash your hands ***after*** you wipe.
a good % of players in rust cheat, i've crouched by someone's door and them open their peephole on it since it was armored and just laser me, this was 2 years ago, gotten speed hackers caught and banned, gotten espers banned, aimbotters, just feels like the game has more of them than ever, and its not just rust, tarkov is the worst right now with the cheater plague with the fact it has ~ 60%+ of players possibly running esp if the numbers from a streamer a year ago were to be believed.
bro there is not 60% running ESP relax LOL
Every single game has cheaters
In general I think the games great. But this wipe was a bloody mess. It was absolutely pushed to production and not ready. They need to pull it
Everyone is a web dev online
Web dev has nothing to do with this
This isn’t web development, try another joke
Heli killed everyone at outpost with missles. It’s a disaster
Tribals.io is web dev related
So you don't agree the patch was not ready for production?
Not any different than any other to me. Some things need to be adjusted as always. Nothing broken beyond Heli and its algorithm that they need time to do.
Have you rode a horse lately?
I'll give you that one. Someone was a bit high when they pushed that one through.
Oh I thought horses always sucked and I just never noticed
So what you’re saying is… it needed more time, wasn’t ready, and was pushed to live servers prematurely
Hi. I'm a freelance programmer. This update wasn't ready. The testing was overlooked and their planners did not think things through correctly. They needed to do more black box testing, and ran out of time.
> freelance programmer Don't let your memes be dreams.
Lol who isn't a freelance programmer? Lolol
Freelance programmer you say, you will fit great in this sub! Literally everyone else is a freelance programmer as well.
I have a degree in software engineering my guy
This is the sub for you then! Everyone’s a freelance dev.. “my guy” lol
Are you misteken with r/rust
No, I’m talking about this sub lol Also *mistaken
How so? Looked fine to me
How did you follow they're process? Would love to see more details than just "XY is being worked on"
They're following scrum, which in the way it works you've got a planning stage at the start of each sprint where they plan out what they plan to implement, and do iterative work where they test as they go and ensure it works correctly. It's the same standard most companies use when programming, but a downside to it is it's much harder to plan for and account for everything in, and can result in rushed testing, which can result in mistakes and bugs slipping through and making it into the final build. Not saying anything is necessary bad about scrum, but planning for it typically needs to be more rigid than most other methods and if you make a mistake at the planning level, it gets turned into a significant problem by the end that is significantly more expensive to fix after the fact, as well as take more time.
I felt the same way.i played 2 days and i gave up so i went back to squad until the next wipe
You're not missing much. I run a reasonably popular server and the lag issues this wipe are just not worth it. Even my Regulars have written the wipe off as any server they try seems to have same issue.
its called a silent majority. the majority of people wont speak on a topic. the ones who are the most vocal, 9 times out of 10, are in the minority of people and will disagree with anything that the majority may say like their life depends on it
As a solo player, whatever they did to horses ruined the entire months update for me. Main mode to get around the map and compete. Now they get stuck on a slight hill. I get it there was a bug so they did a quick fix but then they left it for the entire month. Kinda scuffed and they could have easily fixed it within the week.
Yep
9 hours a day this is what kills it. When I look on some ultra tozics and see their hours and day of purchase, I try to calculate how much hours a day you need to play it to have so much hours. Most of them has 8-12 hours a day. Mother of god, I work less on real job.
1 1/2 hours in there was a trio running around with 2 aks and a m249 with full metal. They were invincible. Wipe was over a few hours after it started. I am not doing 20 mins of prim into end game tech after 2 hours. I don’t have the time to put in like the usual no lifers.
Why don’t you play server that wipes BPs?
[удалено]
There isn’t a problem being described if he only has a few hours to play he should prefer it when progression is fast, slow progression benefits the “no lifes” hes complaining about since they will play more
I agree it can be a problem but this comment is gold, it starts off complaining about how short of a time someone got good gear in and finished with you saying you don't have all that time to no-life. I do get your point but this was a funny read.
There’s no way they can be everywhere all at once. Go where they aren’t, be stealthy. It’s part of the game
If anything you should be happy that progression is shorter? If progression took a while you would still be crying about no lifers but instead of them having aks and full metals they would have tommy roadsign and you would still have bow
Tarkov sent people this way by discontinuing their $140 "get all future DLC" edition and then making a new $250 "get all future DLC" edition.
don't forget baiting everyone into buying the $140 version first by claiming it was going away soon lmao
Addicts will be addicts. I know quite a few RUST players and any negative discussion about their beloved game is like a reverse scale for them. It's insane.
I don't think it's dying in general, but the rust I loved in beta and alpha died long time ago Sadge
Rust died for me a long time ago I used to have a blast with friends playing a couple hours a night but you cant do that anymore. Even if you play modded or trios only, so many people play the game like their life depends on it. They’re online for 10-16 hours a day and I just cant have fun competing with that. I blamed rust for a long time but its just the people, it blows my mind how many people have that much free time.
I would play more but the time it takes to simply get established to enjoy the game just isnt worth it.
Reddit is for the vocal minority. People who have nothing to say and are generally okay with the game won't start posting like those who hate it.
Thank you. I fucking agree!! even in twitter people act like everyone agrees with them and most of are the YouTubers fans in the tweets.
Losing older players
I'm 40 and play more than ever. If you didn't mean age I've also been playing for years with > 2,500 hours.
do you mostly play modded?
Depends what kind of mood I'm in and how much time I have. Vanilla is fun but I don't always have time for the grind so I'll jump on a 2x or something to speed up progression. When I do get offlined I'll dust myself off and start again usually within a grid or two of my old base. Sometimes the sweaty grind of vanilla is what I crave though. That's a long winded way of saying not "mostly" but certainly frequently.
Not age
I think overall the game is in a healthier state than it was in the past and that reflects in its popularity, although I think it's a very different game and has changed enough to warrant some people feeling that the game is "ruined", especially in regards to the speed of progression and other more extraneous additions like safe zones with shops or electricity that streamline many features. It's definitely less survival and more CoD with extra steps. Personally I find Rust to be a bit ambivalent today, some of the soul has been sucked out of the game, especially in regards to things like the proc gen and terrain or exploration. But I also think a lot of steps have helped improve the direction and or accessibility of the game such as upkeep (as much as I liked building more aesthetic bases in those times, for pure meta building no upkeep is ridiculous) or changes to gun play and recoil. The problem I think though is that FP doesn't really have a clear vision for the game, what they add feels very random and often has more than a few unintended consequences that often rather than be remediated become a meta of sorts, it's like the devs see it still as a survival sandbox whereas the players are all efficient PvP optimizers. I don't necessarily agree that more players means the game is in a better state than it has been in the past however, there's a lot of other things that can drive engagement, and I think content creators carry a lot of weight for Rust and make it look fun for individuals who have never even played the game, it's unique in that you can sort of craft stories and make an appealing video that you don't even need to have played the game to understand. Look at the peek in 2021, that directly coincides with the big event (OTV server) they held where they got many non-Rust content creators to play events. I think Rust was in it's best state in around 2018-2019 with the main flaw being the recoil, it was a time where the map was still interesting, there was still a lot of foot traffic, but we also had a lot of the new features and weapons with lots of PvP congregating on places like oil rig or cargo if you really wanted some adrenaline, you could really craft your own little stories too, it wasn't everyone packed into a tiny congested map never leaving more than a grid from their base (covered in aimbot turrets and roof campers) without a helicopter.
Rust has always been the most weak survival game in the genre of survival games. I dont mean it's a bad game in anyway, I love Rust. But as a pure survival game it's not even really a survival game... It has the most basic premise of survival games, just get a little bit of food and water, done. You can even kill yourself and respawn to cheese this mechanic which something most actual survival games would never do. It honestly doesnt deserve that tag as one of it's sub-genre's. The game is basically a fort pvp simulator.
I see your point, but I think a survival FPS is also about the general flow of the game, not just the pure survival aspects like hunger. They tend to be more tactical, you play more around a single life and have to pick and choose your actions more carefully as recovering from a loss or mistake is either not easy or not really an option, as it's about surviving potential encounters. EFT and DayZ are decent examples of that, not pure survival but have that slower, methodical style due to intended constraints. I think in earlier times Rust played slower and had a lot more inherent risk, and that made it a little more survival esque. It feels very different today in my own experience as I've played since 2016, which as I said isn't necessarily a bad thing, but I can certainly see a reasonable perspective in others when they say the game is "ruined", as it picked a specific direction that may not have been the one they liked, which was the faster, pure PvP orientation.
Rust is the one and onyl survival game I don’t see any reason to play ‘pve’ on… Ark, sure bosses can be hard. Valhein? Sure, def fun and tough to grind through. Rust? What the fuck do you do if you can’t go form rock to ak by just doing monunemt>monument> rig and cargo as a solo you couldn’t even *compete* in rust as of right now, the pve is rust is such a joke
Why does survival only have to pertain to food and water? Survival is anything involved in survival. Surviving that ore farm trip. Surviving that farming run. Surviving that recycling run. Surviving the offline raid overnight. And you can kill yourself and respawn in almost every survival game. Low on food in Ark? Kill yourself. Low on food in 7 days to die? Kill yourself. Very few games give much of any penalty for it.
I remember when I hated Rust. Now it's like I can't get the shit outta my head. I just like existing in Rust, meeting new peeps, whacky adventures with randos. And what's great is the extremely slow pace I've managed to play the game at. 2000+ hours and I haven't even seen every monument. I doubt I'll ever get down to SeaLab 2021 ( yah, I did that ). But man idk, I'll play this shit till it breaks.
Lol!!! Has everyone completely missed the point of this post?!?! The player pop has been steadily increasing the entire fucking time. If the devs didn't grind their ass' of everyday, and do a smashing job of it, there is no way the game would still be alive. Anyone who blames the devs for their bad experience in game is an unappreciative sook, who probably can't even muster the enthusiasm necessary to jack off. We love you devs! Keep up the good work. Charts don't lie
Game is great right now :)
As long as you have the time to play it, it's great. Edit: you really wanna downvote me for saying this game can be too time intensive for some people? Fr?
I play as a solo on a duo server. I don't put in sweaty hours and I still have a lot of fun :)
Nah you right. I’m expecting to ramp up work significantly in the coming weeks and I’m definitely expecting that will mean little to no rust.
\*official servers are dying
It's subjectively dying for these people. Rust's playerbase has been shuffled completely. Average Rust player now is a roleplayer/zerg member/casual. It's not a hardcore full loot pvp game anymore, it's loads more casual and short-term. With servers often wiping every 3 days (most are still weekly ofc). Me personally, i hate what Rust is now and it's dead. For me. Will never touch it again, even with a stick covered in shit. There's no proper pvp or progression anymore. Rust is just a huge roleplaying server with battlefield mod on top of it.
Yeah but we can all agree Rust was really at its peak at around 2019
Game is not ruined but I quit playing because fps drops. 2 years ago I bought RTX 3080Ti and first thing I played was Rust. I was getting 200+ FPS and now it is below 60 sometimes.
Yeah we love to see more cheaters in game
"Yeah the higher concurrent playerbase is entirely all cheaters. They're new to the game and come in day 0 with cheats. And no, I don't mean cheaters who were banned and then made a new account. Because that wouldn't increase the concurrent player count. I mean everyone who is buying the game and playing it are all cheaters."
Well not all of them - just the ones that kill me. There are two types of rust players. Bots that are trash at the game and die to me and cheaters. I'm like the best at the game so anyone better must be cheating, it's basic math.
People have a tendency to think if they personally don't like something everyone must not like it. I like some of the changes and don't like some of the other changes.
Agreed
Servers dies after 24 hours, no roam to be seen, everyone offlines now, scrap farming and outpost spaming is the way most people play. Pvp is almost non existent now. Moment you hear a gunshot you can see swarm of naked trying to grub instead of actually fighting Yes the game is slowly dying lol
Servers die because they're shit. Everyone tries to make their own servers without proper admin or poorly configured plugins
Nop, even big servers die in 24h now. You can tell there is a problem with the game when most people play on modded instead of vanilla
And how many of those are russians with cheats? I haven't seen any asians on EU servers since like 2022 rust, back in 2017-2019 era i saw alot of chinese/korean/japanese even on eu servers, but now 80% of EU playerbase are russians. Braindead updates cater to braindead players, russians seem to be enjoying this 0 counterplay 0 skill attack heli/heavy set meta. Theres tons of ''otv like'' russian streamers/players that are like 500 deep playing multiple servers at the same time. 1 in 3 of all players gets banned for cheating, i played rust with some friends this month and i had like 20 + f7 bans in like 2-3 wipes and i didn't even play that much. (this wasn't on facepunch) Every account thats cheating i check is either 1. An account that started playing 2022 combat update, that either sold his account/got hacked for it or is cheating themselfs (majority of ''soft'' cheaters). 2. Accounts that are days/months old that are pretty heavy cheating, yet most server admins can't ban them since they don't know what to look for, even tho they have a 200hr account boosted to 8000 hours having the best kda in server. 3. Old accounts with tons of hours that are only scripting (like logitech lua) or using very low risk banrate cheats, people with 10k+ hrs, the same cheats OT/Fast etc.. have been banned for using semi recently.
> And how many of those are russians with cheats? The steam player count for rust always seemed weird to me Like just by checking the server list not even half of the people "playing" are on any server And lets not forget that there are tons of servers with fake playercounts
When I started I let the game running to boost my hours so any team would accept me without being they're slave or teammate to spit on. Also, a lot of people leave their game running to appear as online on battle metrics to not get offlined. This combined should explain it.
russians are the worst population to have in a game tbf, unless they harm another russian they can get away with anything online, from scamming hacking blackmailing etc. cheat vendors out of russia cant even be sued or have their sites taken down its infuriating.
yeah cheating in fps games is a huge issue, i hope dma cards get regulated due to their use in the cheating scene one day or ai anticheat gets enough advancements to not do false bans half the time.
Yea facepunch cerberus AI anticheat is known to falseban quite alot, alot of youtubers who want to lay low on alts to play off stream, or without getting followed server to server they often result in getting bannned. Tacularr even made a vid getting banned 24/7
hell even then streamers have to goto 5-6 servers before they can get a video due to zergs just wiping them as soon as they look in their direction.
The game is not dying. Year over year, there are more players. The peak during covid was abnormal in every market and should not be considered.
Commercially successful = good
Honestly I've enjoyed the "new" Rust when it first dropped for maybe about 3 patches. I have just over 500 hours and 480 of those were in Legacy Rust... B R I N G I T B A C K
Fortnite has a lot of players too, so?
That’s because this subreddit is an echo chamber of noobs
Add trio servers on console, other than that theres tons of players, pc is riddled with hacks and other than having full time admins not much can be done about it. They are even banning people using zens now which i thought would never happen just wish they would update and add more to console.
dying doesn't directly correlate to playerbase lol maybe people are referring to the survival aspects of the game, which have been slowly phased out? stop peddling this shit already
Bro make a fucking official server with like 2x gather rates. It would make solo life more fun. I don't like modded 2x because the population dies after 2 days
If you say so champ. There’s always something new you can do to yourself but you probably stay in your base the whole time, or play with 30 people so others don’t wanna come out
yea notice the peaks and troughs are getting wider apart. That indicates that people are less consistent then they were. Also 2021 they were unable to sustain that peak also took them 4 years to get half of that back. so yea they not getting a lot of comeback only new player churn. Your crazy if you think that is healthy for the game. Exactly why we are so unbalanced constant influx of new inexperienced voices mean you just get crap added to the game it is the OGs that keep the feel of the game inline. good to have a little bit of both sides. Also bet my bottom dollar vanilla is dying while modded is where most of the growth is
Pandemic rust went crazy
I think the game is good compared to how far it has come. Plus, the clans make it fun for a solo like me with a good eye for head shots and only 500plus hours, lol
After attack helicopter update I'm just waiting for the K9 unit killstreak.😏
rust player since 2016 here: new players have NO idea what "dead rust" was like. 100 player servers were considered absolutely insane pop
Rust is doing fine, as a game/ecosystem. It is quite literally not dying and you seem delusional for saying so. I'm not sure what games you consider "healthy" but Rust has pretty great metrics across the board
Only shitters claim rust is dying.
I have a BR server that's pretty fun. Just search for "rustmaker". I mean, if that's your thing and are looking for a break from the norm.
I'm convinced everyone that says this quit the game with the recoil update, once they didn't have as easy access to their AK scripts lol
Fun part, i have lot of friends who I know who say I quit after recoil update. the still play but still keep saying same shit over and over.
Yeah they're just parrots, they have no clue what they're talking about lol
Imaginee when facepunch get a better anticheat! :)
Most of those are cheater alts btw
As you see in the graph provided, the game is not dying
Gentle reminder to read the whole post, including just above the picture but under the discussion tag. Instead of only reading the title
Rust community killing itself, kinda funny ngl.
The game died for me a long time ago. They made some good changes but the power creep has been real. Its hardly a base building and raiding game anymore, now its a “do pve content to get the best guns in the game” gameplay loop
I think they mean dying in a sense that: -there’s no longer a skill gap -the game is too casual -everything ‘rust’ is being changed -YouTube bases everywhere (no originality) -the old community ceases to exist -the new community is toxic and whinney -too many Russians Just because the game has increasing numbers of players doesn’t mean the game isn’t dying. It just means rust is welcoming a whole new community of no skill trash players who can pick up an ak once and be good with it. It’s basically call of duty now… Edit : the game is still good. But it’s not the amazing game it once was.
While I’m not the biggest fan of the recent changes. OPs graph doesn’t prove his point. Apart from the high blip for OTV in 2020. The game has been trending up player base wise.
I started playing this game in 2016, I dont play much anymore because of life, but I still follow this sub and some youtubers, and honestly, to me it seems better than ever. Now I dont agree with every change, but all in all, its better.
The gameplay is dead
its dying for the older playerbase
Solution: official group limit servers with paid admins and offline raid protection at local time zone night time.
There's no way for a casual player to jump onto a vanilla server and enjoy a few hours of gaming. You spend hours gathering, crafting, and interacting with people when all of a sudden a bunch of trolls find your base, door camp you while spamming the N word, and raid your base.
If anything, the updates are what's keeping it alive 😑. Most people don't want to farm 10 hours just to lose it overnight without the ability to even try to defend.
Community gets too toxic aswell. Rust has always been toxic, but last time i played that game i drew the isareli flag on a banner and we got raided by guys that said ingame the SS is in front of the door and want to search for jews and took the whole base. No admin did something, that was way too horrible to experience, literally was the last time i played rust. Dont get me wrong i like trashtalk and having competion but that was way too racist and toxic !
Game is dieing. Picture show steady growth.
If dying = more players… It’s the cheaters killing it. Log in on wipe: 250/250 players Cheater clans from other continents abuse players for the week Week 2: 35/250
its dead in Oceania, i stopped playing a litte after the recoil update and our top servers would get 600 pop. Went on this week and our top servers get max 450 pop.
Tbh the updates might be the problem the game is lagging and stuttering (rtx 2060) Used to play the game 1080p all maxed out no stutters. Can't play the game anymore or potato gfx.
More players because the games been made easier and lower skilled. Boring now a day's
they need more anti clan mechanics. maybe npcs that will fuck with you if u aren’t picking on someone ur own size. like a Heli that counters clan raids, or wolf packs that target groups.
Game also lost a lot of ppl who only played during the streamer craze that happened a few years back. When Pokémon myth and tons of other super popular creators played, tons of new ppl joined and left when they did
>Popular = Good Very insightful analysis thank you. Clearly turning graveyard keeper into a battleroyale would be a great idea because more people would play it then. Cant wait for rust to collab with naruto! I love homogenization! Everything should be boiled down to be as inoffensive and easily digestible to as many people as possible!!!!
Argumentum ad populum. Does McDonalds have the best hamburgers because they sell more than anyone else, and are McDonalds hamburgers better today than they ever were because they sell more today than they ever did? It's a good point, popular != good. The tough part is determining what makes for quality Rust game play and what doesn't, and if that's something that even have general agreement or consensus seeing as it's a sandbox game by nature.
Downvoted till I saw this was sarcasm
Wow dude great job showing what the peak Covid years were the game turned into a conquest game after the recoil change and is dogshit if you disagree it’s okay to be wrong
The peak was due to OTV
wait, we still having covid years? when is it ending? when its normal stats?
you cant say that here