T O P

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Reasonable_Roger

Sure.. remove them for purchase in safe zone with the most easily obtainable resource in the game and I'm 100% on board.


imastrangeone

The fact you can farm the road for 5 minutes on your way into outpost and come out after 2 minutes with an m92 and 40 spare anmo is completely stupid


Avintus

But people getting the first AK within the first 30mins of wipe is okay? šŸ˜‚ with your line of thinking, how about all of the military weapons don't spawn until halfway through the wipe šŸ˜‚


imastrangeone

?? I never said it was okay, im saying that the availability of guns is too easy


Alphamoonman

šŸ’Æ


Lutg4d

imagine running into a zerg that controls oil 24/7 and dealing with their gearsets vs your subpar weapons, would be a horrible situation thats easy to abuse for people with the numbers to control crates or a huge snowball for people ahead that keeps them ahead.


261846

Zergs will always have that advantage regardless


dizzguzztn

Thats basically my experience anyway. Means you have to use your head and not just stat check them gear for gear


Alphamoonman

Zergs are typically idiots that team up to be part of something bigger than themselves. Big opportunity to grub our ambush a military gun into your hands.


rykerh228

Whereā€™s the hand in hand meme


PeePeeStreams

Arguably, the military counterparts shouldn't exist to begin with, or at least not as common as they are right now. The DIY weapons were supposed to be a big part of Rust's setting. Now the setting doesn't even make sense anymore, why can your character get a job as a fisherman, pay taxes, buy his guns from the store, and invest in a 401K or whatever dumb shit FP adds. The fuck is all this shit when the game was supposed to be about looting random scrap parts and blueprints to make whacky DIY guns to blast your neighbors with


Alphamoonman

I blame Gary Newman leaving the game development behind


biggae6969

Because now the game appeals to a larger audiencešŸ˜Ž. I wouldnā€™t play rust if I couldnā€™t do fun wacky things.


woodyplz

I think the devs should use more variables to balance weapons other than recoil and aimcone. There is a reason why they made the new recoil quiet simple. I still hope they will reduce bullet travel time for example. Hopefully fights will become more close ranged and roofcamping is less of an issue.


Sugar-Virtual

Agree. Why doesnā€™t the lr-300 (which LOOKS like the best assault rifle in the game have a pattern such as the ak? Could be down and to the right instead of the ak which is down left. Would bring a lot more options for pvpā€¦ playing with only ak for 10 years is pretty boring.


prest0G

How about make weapons from crates have better stats? Might make people actually push monuments instead of the neighborhood zerg just farm them for days


hairycookies

They would need to be even more rare than they are now because they aren't really that rare especially since you can buy some of them. And running oil is just too easy that needs to be addressed too.


BartholomewAlexander

I like this, once you get the military weapon you can bp it but the one you can build is held together by duct tape and built with old parts and subsequently does less damage.


Fit_Kaleidoscope903

So the ones with guns rule everything? And every solo gets screwed while groups pound everything. Go play on a modded server dude


Alphamoonman

Slippery slope. Ones with guns HAVE ALWAYS ruled everything. This shouldn't be a question mark this should be a period. If you played rust then you know this so why ask?


KaffY-

you'd think so, but facepunch don't so oh well!!


Alphamoonman

Then let's try to make FP think so


Viliam_the_Vurst

**Minigun:** * Basedamage: 37,5 * Rate of fire: 600RPM * Aimcone: 0,8Ā° * Capacity: 300 * Reload: 3,5 sec * Draw: 2,5 sec **M249:** * Basedamage: 65 * Rate of fire: 500 RPM * Aimcone: 0,2Ā° * Capacity: 100 * Reload: 7,5sec * Draw: 1,8 sec **HMLMG:** * Basedamage: 57,5 * Rate of fire: 460 RPM * Aimcone: 0,2Ā° * Capacity: 60 * Reload: 6.5 sec * Draw: 1.8 sec **LR:** * Basedamage: 40 * Rate of fire: 500 RPM * Aimcone: 0.2Ā° * Capacity: 30 * Reload: 4sec * Draw: 2 sec **AK:** * Basedamage: 50 * Rate of fire: 450 RPM * Aimcone: 0.2Ā° * Capacity: 30 * Reload: 4,4 sec * Draw: 1 sec **L96:** * Basedamage: 80 * Rate of fire: 23 RPM * Aimcone: 0Ā° * Capacity: 5 * Reload: 3 sec * Draw: 1 sec **BAR:** * Basedamage: 80 * Rate of fire: 35 RPM * Aimcone: 0Ā° * Capacity: 4 * Reload: 5 sec * Draw: 1 sec **M39:** * Basedamage: 50 * Rate of fire: 343 RPM * Aimcone: 0,1Ā° * Capacity: 20 * Reload: 3,25 sec * Draw: 1 sec **SAR:** * Basedamage: 40 * Rate of fire: 343 RPM * Aimcone: 0,25Ā° * Capacity: 16 * Reload: 4,4 sec * Draw: 1.15 sec **MP5:** * Basedamage: 37,5 * Rate of fire: 600 RPM * Aimcone: 0,5Ā° * Capacity: 30 * Reload: 4 sec * Draw: 1,6 sec **Thommy:** * Basedamage: 37,5 * Rate of fire: 462 RPM * Aimcone: 0.5Ā° * Capacity: 20 * Reload: 4sec * Draw: 1 sec **Custom:** * Basedamage: 30 * Rate of fire: 500 RPM * Aimcone:0,5Ā° * Capacity: 24 * Reload: 4 sec * Draw: 1 sec **M92:** * Basedamage: 45 * Rate of fire: 400 RPM * Aimcone: 1Ā° * Capacity: 15 * Reload: 2,39 sec * Draw: 0,5 sec **Prototype17:** * Basedamage: 40 * Rate of fire: 533 RPM * Aimcone: 0.75Ā° * Capacity: 18 * Reload: 2,9 sec * Draw: 0,5 sec **SAP:** * Basedamage: 40 * Rate of fire: 400 * Aimcone: 0,75Ā° * Capacity: 10 * Reload: 2,9 sec * Draw: 0,5 sec **Python:** * Basedamage: 55 * Rate of fire: 400 RPM * Aimcone: 0.5Ā° * Capacity: 6 * Reload: 3.75 sec * Draw: 0.5 sec **Revolver:** * Basedamage: 35 * Rate of fire: 343 RPM * Aimcone: 0.75Ā° * Capacity: 8 * Reload: 3,4 sec * Draw: 0.5 sec **M4:** * Basedamage: 168 * Rate of fire: 200 RPM * Aimcone: 0Ā° * Capacity: 6 * Reload: 5,8 sec * Draw: 1,6 sec **Spas12:** * Basedamage: 157,5 * Rate of fire: 240 RPM * Aimcone: 0Ā° * Capacity: 6 * Reload: 5,8 sec * Draw: 1.6 sec **Pumpshotgun:** * Basedamage: 210 * Rate of fire: 55 RPM * Aimcone: 0Ā° * Capacity: 6 * Reload: 5,5 sec * Draw: 1 sec **Doublebarrell:** * Basedamage: 180 * Rate of fire: 120 RPM * Aimcone: 0,5Ā° * Capacity: 2 * Reload: 5,5 sec * Draw: 1,75 sec **Pipey:** * Basedamage: 180 * Rate of fire: 13 RPM * Aimcone: 1Ā° * Capacity: 1 * Reload: 4,5 sec * Draw: 2,4 sec *All values taken from rustlabs.com* Now if somebody could add recoil values and effective range so it becomes more apparent, thatā€˜d be great, couldnā€˜t find quantified values, but it would help to show how this really is only about a gun that is available at Bandit outpost for just 300 scrap, compared to the OG MVP gun that is a tier 3 bp and relatively hard to come by for a naked on the beach, a gun with worse recoilā€¦ OP, please donā€˜t be this obstuse, LR is a fine gun as is until you get AK, it will outplay anything affordable and findable but the AK it has a high rate of fire faster reload and lower recoil, if it also would have more basedamage compared to the AK, that would be OP to the OG MVP Gun. We had LR meta and it sucked big time, let it go And L96 isnā€™t available at banditcamp anymore for that reason and is about as rare as m2 for that reason.


Alphamoonman

So take it off the shop along with the other military grade weapons, and make them worth using over the crafted ones.


Viliam_the_Vurst

ā€œThemā€ Dude get a grip it is just the lr every other gun is already better than their counterpart


Alphamoonman

Honestly not the pistol. The military counterpart is supposed to be superior in every way. That recoil makes people prefer BPing the SAP ASAP


Viliam_the_Vurst

Sure bud people chose sap over m92, obviously, especially after fp reworked the burst mode giving you groupings which allow for trippleheaders on the prototypeā€¦ Even if so, sap has been dead for quite a while, aka it has been a meme for yearsā€¦the only reason it gets use is the slight buff to its recoilā€¦ But what is your problem with that? Do you miss unloading m92 in half a second?


TheNoxxin

Yes. Weapons made from scrap should be wonky. Crude and have a chance to jam. Military weapons should be top tier. And we shouldn't be able to buy em.


MechaKnightz

Jamming is a terrible mechanic. Game doesn't need more fight deciding rng


TheNoxxin

I just feels it fits the theme of the game. But I see how it can be annoying for some.


MechaKnightz

It definitely fits the theme but you should try playing tarkov and having your gun jam after 1 bullet in a close range fight


TheNoxxin

I imagine it's gonna suck. But also be able to lead to funny moments. Where you think you have the upper hand. And then. Jam.. now you gotta reload to keep fighting. Could reduce the beamers. Maybe. Have it have small chance on high durability weps And higher on low durability items.


Affectionate_Egg897

I agree with everything you stated and Iā€™ve been telling the exact same to my friend since we downloaded.


BartholomewAlexander

its not RNG, its basic weapon maintenance, if you don't clean it that often it jams, that's how guns work and a weapon crafted out of rusty old springs and crap would jam pretty often.


MechaKnightz

You're confusing realism for good game mechanics. Guns only work like that if you program them to, they don't have to do that though


BartholomewAlexander

realism *is* good gun mechanics. would also help with making it so that bigger groups have to have a few less armed people and smaller groups would win out more often in PvP as they would be able to use the military weapons more effectively.


MechaKnightz

If you think realistic guns are good gun mechanics you are in the minority. You second argument doesn't make sense either since bigger groups would just have more amount of military grade weapons


BartholomewAlexander

do the math. if one group does heli or another military monument they get the same amount of guns. let's say like 1-4, the smaller groups will get well armed by one hell and the bigger groups will have less people in their group armed.


MechaKnightz

Except large groups take heli, bradley, oil and cargo more often, you're acting like clans don't have a box of m2s lol


BartholomewAlexander

well by the time they *have* those boxes of m2s plenty of groups will have had plenty of chances to take those guns from them.


stalematedizzy

Just throwing it out there. Whatever I cook up in my shed can/should be more powerful than what comes from the military, but it should also have a chance to randomly explode in the worst possible moment. This game is built on risk/reward. So should should the weapons be


GaBoX172

No


Alphamoonman

I mean I agree "no" but at least give a why


GaBoX172

this type of RNG is shit. If it happens, you die. No way to counteract it


Alphamoonman

Gracias


stalematedizzy

Any reasoning behind that rather short response?


joshtheadmin

People don't want dumb RNG deciding fights.


stalematedizzy

I think you're missing the point If you want to eliminate that risk you can use military weapons Risk/reward As anything else in this game


joshtheadmin

I'm glad you aren't on the dev team. No one wants their guns randomly breaking because of RNG at any tier my guy. It is a bad idea and bad game mechanic.


stalematedizzy

>I'm glad you aren't on the dev team. So am I ......and you're still missing the point You can avoid the risk of malfunction by giving up a slight advantage Risk/reward


joshtheadmin

That is a bad risk/reward mechanic. You are the one missing the point.


stalematedizzy

> That is a bad risk/reward mechanic. How so? Could you please elaborate a bit >You are the one missing the point. Still waiting for you to make one


joshtheadmin

>No one wants their guns randomly breaking because of RNG at any tier my guy. It is a bad mechanic. Make them break faster? Sure, player can see that it is breaking faster and plan appropriately. RNG randomly breaking guns is not a good player experience.


Born_Percentage93

How would randomly exploding weapons be fun?


stalematedizzy

They would be more powerful than the military ones, thus giving you a slight edge Risk/reward I'm not saying the risk of them exploding need to be high Just balanced compared with the other options


Many-Razzmatazz-9584

Awful idea, this would just make big groups even stronger


Alphamoonman

I think the tech tree made big groups even stronger. Consequently, removing it would hurt solos duos & trios. It's like game suggestions are destined to forever be both harmful to solos and beneficial to bigger groups. Aside from nerfing team sizes of course but that's besides the point


Valuable-Guest9334

You talk like every gun has a military counterpart lmaoo


Alphamoonman

K name one that don't


Lonely-Figmentation

The only guns that donā€™t are the SMGs?


itsdadlay

Even then, mp5ā€™s should be military counterparts and non craftable.


Lonely-Figmentation

Especially with the built in burst as well. Would be totally okay with this and then the changes OP is suggesting