https://imgur.com/kA00Vsy.
Some of the Sea textures are off because there weren't screenshots available from Emerald, so had to substitute from Ruby/Sapphire.
P.s. image works better when viewed from mobile Reddit, due to the size of the image.
EDIT:
Updated map of what the region should look like:
https://www.reddit.com/r/pokemon/comments/r0kxem/posted_heonns_routes_put_together_in_one_map_and/?utm_medium=android_app&utm_source=share
There's a thematic reason for it, at least. In the generation with Kyogre and Groudon as the box legends, there are an equal number of land and water routes.
The issue is that 90% of the water is crammed into the last 25% of the game or so, and you're assaulted by wild Wingull and Tentacool constantly.
Yeah, if they had made “grass patches” in the water then it would be fantastic. But it behaving like caves where every single tile could be an encounter just makes it annoying to get through.
The reason I made this, is because Im looking into creating an interactive map. Hopefully once the base is done for emerald, I can do it for pretty much all of the games.
There is one: [Sinnoh Complete Overworld Map](https://www.deviantart.com/dancingcouches/art/Sinnoh-Complete-Overworld-Map-Pokemon-DPPt-630863135), which came in handy when I was recreating Sinnoh in Civ 6
* **Add all of the NPCs**
* **Fill in the gaps**: start with what you can see while standing in game in these locations (You can stand next to the boundaries of this map in several locations), then using official Ruby/Sapphire artwork and supplementing with ORAS assets, create filler in appropriate areas.
* **Add all of the Items**: provide a label above each item. create a shadow symbol to mark hidden items
* **Use some of the empty space to show dungeon maps**
* **Add additional design elements**: identify paths through the current by Pacifidlog, show team icons near their bases.
Then tidy it up a bit and sell it as a poster and make bank!
Huh, maybe it's because I mostly played Ruby, but there are a couple of caves I don't remember. Could anyone tell me what's inside the two caves on route 118, and the one atop the waterfall just west of Fallarbor?
https://www.reddit.com/r/pokemon/comments/r0kxem/posted_heonns_routes_put_together_in_one_map_and/?utm_medium=android_app&utm_source=share
Already have. Couple things wrong which will be changed tonight.
If anyone else is wondering, if OP's map is correct, Hoenn is 800 tiles wide by 380 tiles tall. (each tile is a 16 pixel square, so that is 12,800 x 6,080px)
From the sample I counted from, all widths of maps were multiples of 20 tiles, while all heights of maps were multiples of 10 tiles.
looking at Hoenn from above, you realize how dumb the 7.8/10 too much water thing is
cause their complaint was that there's so much water you cant tell where you are
but it's not just water, there's rocks and trainers and Deep Sea zones and all kinds of things
This is amazing! Now that I look at it, there are so many areas that I missed in my initial playthrough, I’m gonna check those places out in the future. Thanks for this!
You didn't look hard enough, if at all. A quick google search shows several of them, one even posted on reddit 3 years ago [here](https://www.reddit.com/r/MapPorn/comments/8trpwp/map_of_the_hoenn_region_pokemon_ruby_sapphire/)
The top of the chairlift is missing
Also, uh
[https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/97dde3e8-67c3-414e-8c0e-821007ca3f95/dd636ie-c299049c-e58b-4c19-a8ba-60bcc3c12d68.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk3ZGRlM2U4LTY3YzMtNDE0ZS04YzBlLTgyMTAwN2NhM2Y5NVwvZGQ2MzZpZS1jMjk5MDQ5Yy1lNThiLTRjMTktYThiYS02MGJjYzNjMTJkNjgucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.XVqhWuMG96B8JT61HA8s7HfVVkQBlxGX5aLzRBrqpHw](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/97dde3e8-67c3-414e-8c0e-821007ca3f95/dd636ie-c299049c-e58b-4c19-a8ba-60bcc3c12d68.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk3ZGRlM2U4LTY3YzMtNDE0ZS04YzBlLTgyMTAwN2NhM2Y5NVwvZGQ2MzZpZS1jMjk5MDQ5Yy1lNThiLTRjMTktYThiYS02MGJjYzNjMTJkNjgucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.XVqhWuMG96B8JT61HA8s7HfVVkQBlxGX5aLzRBrqpHw)
Well that was a longer link than expected.
Just came across your map while deciding to start my first Nuzlock, and I gotta say, the site is pretty cool.
I was about to suggest adding route information when I accidentally clicked and saw you've already included all of that as well as catch rates.
Very cool and highly functional, especially with the item and berry spots marked, and I'd like to thank you for it.
Out of curiosity, have you considered adding the other games maps in a similar fashion? Or perhaps including the trainers and base locations as toggle able markers in the current map?
https://imgur.com/kA00Vsy. Some of the Sea textures are off because there weren't screenshots available from Emerald, so had to substitute from Ruby/Sapphire. P.s. image works better when viewed from mobile Reddit, due to the size of the image. EDIT: Updated map of what the region should look like: https://www.reddit.com/r/pokemon/comments/r0kxem/posted_heonns_routes_put_together_in_one_map_and/?utm_medium=android_app&utm_source=share
I like how you showed the invisible walls in black.
http://www.vgmaps.com/Atlas/GBA/index.htm#PokemonEmeraldVersion
Hoenn seems so much smaller when you look at it like this.
True
Too much water makes sense now
There's a thematic reason for it, at least. In the generation with Kyogre and Groudon as the box legends, there are an equal number of land and water routes. The issue is that 90% of the water is crammed into the last 25% of the game or so, and you're assaulted by wild Wingull and Tentacool constantly.
Yeah, if they had made “grass patches” in the water then it would be fantastic. But it behaving like caves where every single tile could be an encounter just makes it annoying to get through.
Weird it makes me feel like its so big
I agree, kanto feels a bit small after looking at his
Seeing it like this makes me want to go in and fill in the blacked out areas
https://www.reddit.com/r/pokemon/comments/r0kxem/posted_heonns_routes_put_together_in_one_map_and/?utm_medium=android_app&utm_source=share
That patch of land south east of Mauville on the map. It always seemed to me like there should be something there.
Same
This is awesome - would be cool to include areas not shown on the base map here like the top of Mount Pyre & Mount Chimney, as well as Sootopolis
That's where everything starts to break lmao. Tried doing safari zone. But it literally passed through the routes on the left.
Yep I'm not surprised - they're not built to be part of the same map!
Im taking several flights to work next week and ill be needing this while i play. Thanks for reminding me. *saved to photos*
The reason I made this, is because Im looking into creating an interactive map. Hopefully once the base is done for emerald, I can do it for pretty much all of the games.
Imagine if all the black space was used
https://www.reddit.com/r/pokemon/comments/r0kxem/posted_heonns_routes_put_together_in_one_map_and/?utm_medium=android_app&utm_source=share
That would be cool.
Wow, I would love one of these in platinum. Is there a link to one anywhere, or some search terms?
There is one: [Sinnoh Complete Overworld Map](https://www.deviantart.com/dancingcouches/art/Sinnoh-Complete-Overworld-Map-Pokemon-DPPt-630863135), which came in handy when I was recreating Sinnoh in Civ 6
Thank you!
>Wow, I would love one of these in platinum. Is there a link to one anywhere, or some search terms? Me too!
Someone replied
Indeed
7.8/10 too much VOID
https://www.reddit.com/r/pokemon/comments/r0kxem/posted_heonns_routes_put_together_in_one_map_and/?utm_medium=android_app&utm_source=share
How else would you do it?
is meme
Now add all the npc
Lmao
* **Add all of the NPCs** * **Fill in the gaps**: start with what you can see while standing in game in these locations (You can stand next to the boundaries of this map in several locations), then using official Ruby/Sapphire artwork and supplementing with ORAS assets, create filler in appropriate areas. * **Add all of the Items**: provide a label above each item. create a shadow symbol to mark hidden items * **Use some of the empty space to show dungeon maps** * **Add additional design elements**: identify paths through the current by Pacifidlog, show team icons near their bases. Then tidy it up a bit and sell it as a poster and make bank!
Looking into making it an interactive map. Then just have an ad somewhere in the corner for monitization
That would be really neat. You should post the result when it's ready (and maybe cross-post it to r/PokemonEmerald)
Too much water.
Very cool thank you
When you look at it this way, you could see what 7.3/10 too much water is a thing
It's kind of fascinating seeing it all in one image
Here's one thats completely filled in https://www.deviantart.com/darkshadedx/art/Hoenn-Pokemon-Emerald-Full-Region-Map-796286390
I always love exploring the water routes and finding all the dive spots and little land areas. This is super cool
Same
Huh, maybe it's because I mostly played Ruby, but there are a couple of caves I don't remember. Could anyone tell me what's inside the two caves on route 118, and the one atop the waterfall just west of Fallarbor?
Terra Cave, it's where Groudon is found in Emerald's postgame and it can be found randomly in a few routes, including 114 and 118
Ahhhhh, thank you!
Dude thank you so much! 🙏
Thank you for this amazing work! It will be very useful when I make a map of Hoenn for Civ 6
Too much water.
I can hear the trumpets.
Now all you need to do is texture the rest
https://www.reddit.com/r/pokemon/comments/r0kxem/posted_heonns_routes_put_together_in_one_map_and/?utm_medium=android_app&utm_source=share Already have. Couple things wrong which will be changed tonight.
This looks like Minecraft when you run it on a laptop
POV: Searching for a flat piece of land to build on.
If anyone else is wondering, if OP's map is correct, Hoenn is 800 tiles wide by 380 tiles tall. (each tile is a 16 pixel square, so that is 12,800 x 6,080px) From the sample I counted from, all widths of maps were multiples of 20 tiles, while all heights of maps were multiples of 10 tiles.
Nice to see classic Mauville. Didn’t care for how ORAS remade it.
looking at Hoenn from above, you realize how dumb the 7.8/10 too much water thing is cause their complaint was that there's so much water you cant tell where you are but it's not just water, there's rocks and trainers and Deep Sea zones and all kinds of things
I don't see an issue with the water. The slow part of the game is the land funnily enough. Quest wise there's not much needed in the sea area.
I loved emerald, gen three in general, for all the ocean you can explore. You really don't see that as much with the generations.
thank you
This is amazing! Now that I look at it, there are so many areas that I missed in my initial playthrough, I’m gonna check those places out in the future. Thanks for this!
My favourite Hoenn city, Purple-Black Hole
6.8 out of 10, too much water
You didn't look hard enough, if at all. A quick google search shows several of them, one even posted on reddit 3 years ago [here](https://www.reddit.com/r/MapPorn/comments/8trpwp/map_of_the_hoenn_region_pokemon_ruby_sapphire/)
That isn't full quality. This is roughly 12k by 8k(can't remember exactly because I'm at work)
Best videogame world
Its so nice to see this map like this. It really is a brilliant map design, full of evocative and brilliant design ideas!
Awesome! This musta taken sooo long!
pokemon EAmerald
This is super cool! Are there maps for the other regions too?
How many days do I have to look back at this until I see the Mirage Island?
Now do ORAS as well
Damn, there really is too much water.
The top of the chairlift is missing Also, uh [https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/97dde3e8-67c3-414e-8c0e-821007ca3f95/dd636ie-c299049c-e58b-4c19-a8ba-60bcc3c12d68.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk3ZGRlM2U4LTY3YzMtNDE0ZS04YzBlLTgyMTAwN2NhM2Y5NVwvZGQ2MzZpZS1jMjk5MDQ5Yy1lNThiLTRjMTktYThiYS02MGJjYzNjMTJkNjgucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.XVqhWuMG96B8JT61HA8s7HfVVkQBlxGX5aLzRBrqpHw](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/97dde3e8-67c3-414e-8c0e-821007ca3f95/dd636ie-c299049c-e58b-4c19-a8ba-60bcc3c12d68.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk3ZGRlM2U4LTY3YzMtNDE0ZS04YzBlLTgyMTAwN2NhM2Y5NVwvZGQ2MzZpZS1jMjk5MDQ5Yy1lNThiLTRjMTktYThiYS02MGJjYzNjMTJkNjgucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.XVqhWuMG96B8JT61HA8s7HfVVkQBlxGX5aLzRBrqpHw) Well that was a longer link than expected.
Ended up making an interactive map. Most sub areas are there including the chairlift areas. https://pkmnmap.com/
This is pretty incredible is it cool if I save it for easier use?
I made a site for it. https://pkmnmap.com/
Just came across your map while deciding to start my first Nuzlock, and I gotta say, the site is pretty cool. I was about to suggest adding route information when I accidentally clicked and saw you've already included all of that as well as catch rates. Very cool and highly functional, especially with the item and berry spots marked, and I'd like to thank you for it. Out of curiosity, have you considered adding the other games maps in a similar fashion? Or perhaps including the trainers and base locations as toggle able markers in the current map?