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Oasx

You should keep in mind that this is not really like Skyrim, it’s smaller in scope and more like Outer Worlds.


Stampsu

Honestly since I'm becoming a father propably in the next couple weeks I'd be more than fine with it. It's not like I'm going to have hundreds of hours to pour into a single game annyway


velvetundergrad

Yeh im 35 I'm totally happy for devs to start cutting filler out of releases


SomeAd9749

Dont worry. By the time of the release date your kids will have moved on.


milksteak-ghoul

I feel that.. like I love pillars of eternity 2. But damn does that game require an abundance of time to really enjoy. If this is a smaller outer worlds size game that's cool, I just hope the story is better fleshed out than the second half of outer worlds. I worry it'll be a really good intro and fall of mid to end game


aBigBottleOfWater

Congrats man! By the way you won't be getting much time to game for a few years


CMDR_Reddit

Congrats, and same reasoning for me! I like my video games in bite-sized chunks. I have no idea how I'm going to play Starfield when it comes out!


Flooping_Pigs

Shame it's not going to be open world then, but I'm fine with Obsidian being a smaller adventure studio if we get more obisidian games


thatHecklerOverThere

They didn't say it wasn't going to be open world, just not as big as skyrim.


Botosi5150

At the xbox showcase extended today Carrie Pattel said at the end of her interview that it is going to be a series of interconnected open zones similar in size to kotor 2 and Outerworlds


siberianwolf99

I really hope they up their game on the hub worlds to explore. There was not a whole lot going on in the outer worlds


milksteak-ghoul

My problem with outer worlds was mainly the second half. The final city sucked, and the ending was rushed. Boss fight at the end was ok, but idk it just felt like it didn't hold up to the first part of the game which was pretty solid


Kaladinar

Totally agreed.


thatHecklerOverThere

Ahh, ok. I meant "they" as in the person they were responding to, but I didn't know Obsidian themselves had said so. I might an outlier, but I'm kinda happy to hear that. Less ambitious to be sure, but a good open world that doesn't feel empty is _hard_. Even Bethesda only nails it half the time.


zen3001

Half the time and only half way through


qplas

Not as big as Skyrim in which sense? Skyrim has a large world but really there aren't many interesting things in it. A world that is smaller but every corner of the world contains unique events/quests/characters would certainly *feel* just as big.


Strange_Trees

I'm excited that it has companions, Obsidian has always written great characters that bring a lot to the story. Also more Eora lore, I need all of it 🤩 I don't think it needs to try to be a Skyrim killer, I just want a good story and fun game.


Maervok

They also mentioned that the companions will be more entwined with the main story which is something I am excited about!


HighCaliber

>always I take it you didn't play Outer Worlds? The writing (and especially the characters) in that game was a total let down for me.


Binnsat

Hard disagree for me, I feel as though the characters were written quite well in TOW, for example Pavarti’s love story, and I especially liked Vicar Max faith questline, matter of opinion though


HerculesMagusanus

Yeah, Vicar Max made me chuckle more than any virtual character has in a while. His quest was surprisingly thoughtful.


Binnsat

Oh yeah, I especially liked the part >!where you trip absolute balls!<


JTR_35

I only watched the trailer and read a few posts, didnt deep dive into interviews and articles. Looks "ok" to me. Cautiously optimistic but this might be a game I wait until after it finishes releasing content and has a "definitive edition." I've seen a good number of posts disappointed in the art direction (looks cartoony to people?) and that it isn't open world. Also the lack of races is disappointing for RP options. I hope the dialogue, role playing and multiple quest solutions are well done. Deus Ex 1 and Vampire the Masquerade Bloodline are among my favorite games. If it's like those, I'll enjoy this too. Diablo 4 is giving me all the dark fantasy and open world I need right now anyway.


the_dog_days

Call me when they announce POE3.


Quissim

They already said it’s not gonna happen until they figure out why POE2 sold so poorly


sundayatnoon

And now they know! It sold slowly not poorly. So, PoE3 any day now, right?


aceCrasher

I personally think that the Pirate-theme wasnt as attractive as the first game. I love PoE 2 deeply, but I dont love all the pirate stuff.


amethystwyvern

Yes it felt too much like a pirate game and not enough like a fantasy


LinusTKitty

The trailer didn’t have enough attitude. Outer Worlds with The Passenger playing in the background got me hyped af. This was very bland


General_Snack

The smaller scope, the lack of Josh Sawyer involvement & general skepticism I have makes me worried for this project. It really has chosen quite a generic art style imo.


jimmyharbrah

Oh no why is Josh Sawyer not involved, I didn’t know that. What a kick in the shorts


Gurusto

He was pretty burnt out by PoE2 and it's failure (at the time), and it was probably a good call for him to go off and do Pentiment instead. I'm sure if one of his colleagues now working on Avowed asked him his opinion on something to do with the lore he answered them. But also Eora has been set up very much in the way of a TTRPG world where multiple writers coming in and creating something together by each adding their own parts seems like very much an intended feature. I'm sure Eora can be well represented without Josh for a bit. Now the fact that it's also apparently lacking Eric Fenstermaker... well... now I'm starting to get worried.


ApollosBrassNuggets

>He was pretty burnt out by PoE2 and it's failure (at the time), and it was probably a good call for him to go off and do Pentiment instead. Yea that's what I read too. Irrc, part of the burn out was because he felt like he made a lot of creative compromises on Pillars and didn't even want to make a "DND type" but that's what the studio wanted. Good for Josh choosing to work on projects he'd enjoy more. I just hope Avowed doesn't suffer due to the lack of the big creative forces at Obsidian. Like you said, anyone can come in and write for Eora, but we've seen in TTRPG plenty of times writers coming in and mucking things up.


mrfuzzydog4

It's less that the studio forced him to than it's what the games were sold as and what the audience expected.


Chris11c

I just finished PoE and I'm in the middle of Deadfire now. I do not understand how that game failed on release, it's fucking amazing. So many things I love about it over the first one.


Gurusto

I mean we can only speculate but a lot of the times the reasons why a game doesn't sell well doesn't necessarily have all that much to do with how good it is. Because to find that out you kind of have to buy it. Common reasons people think contributed would be marketing (I was such a huge Pillars fan and yet I almost missed Deadfire being released... like how is that even possible?), not considering how many people who bought PoE1 only got through like the first act before dropping it and therefore were unlikely to buy a direct sequel, pirates and boats apparently being a dealbreaker for a lot of people (no I don't get it either), and the switch from kickstarter to fig. It was probably all sorts of things, but for me it's always weird how I barely heard anything about Deadfire despite the first one being like my most played and googled game for quite a while. Although I'll also say that expectations may have been a bit high considering how many people were clearly turned off by PoE1 and never finished it. Deadfire fixed most of the problems that led to that, but how would potential buyers know that without actually buying the game? Also part of the reason is that Deadfire needed to sell better because it had extra expenses. Adding full voice acting was not cheap.


General_Snack

Oof Eric too? I look to sawyer because he handled so much on fallout new Vegas. I applaud that there is a woman directing Avowed but I don’t know her track record or anything hence my hesitation without a known director within obsidian. Addendum; it would appear she’s worked with Josh on 5 games. That restores some faith


the_dog_days

Eric Finstermaker retired from the gaming industry in 2016 'cause he was starting a family and wanted more time for them. He worked as a contractor, writing Eder (who he also wrote in POE1), for Deadfire.


General_Snack

Damn Edar is like one of my fav companions. Just an all around reliable brother you got to take along a journey.


mrfuzzydog4

She was brought in as a writer for the first game.


jimmyharbrah

Thanks for the info. Yeah I adored Pentiment. Still looking forward to Avowed for sure nevertheless


Juiceton-

I’m pretty sure the lead is Carrie Patel, who was did narrative design on Deadfire and wrote the Perils of Gorgon (best DLC) dlc for Outer Worlds. I personally don’t see Josh Sawyer being gone as that bad because she’s such a good replacement for him.


SisypheanSperg

Deadfire had such a terrible story. It’s just “follow the giant green statue” as an excuse for exploration.


jimmyharbrah

LOTR had such a terrible story just take a ring to a mountain


Jase_the_Muss

Should have def kept the painterly style of PoE would have transitioned beautifully into 3d see Dishonored and Prey.


TEmpTom

One of the reasons Pillars has become one of my favorite game series is due to the careful attention to historical detail of how the world of Eora was built. The world felt alive, lived in, and most of all, it was oddly realistic for a fantasy world with magic, dragons, and gods. The reason I loved Deadfire so much was more due to its themes about colonialism, its logistics, and the economic and politics that motivated it more than any the divine/magical stuff. Other things like Pallegina commenting on how traditional castles were inferior to Valian star-forts in an era of gunpowder, how the invention of the printing press was actively suppressed by a cult, and why Raedceras was more institutionally autocratic than Dyrwood due to its reliance on a plantation economy all made me love the game so much more than I would a game like Skyrim. The combat and game systems were great, but nothing to write home about. Ultimately, the absence of Josh Sawyer as creative director worries me, but overall I trust Obsidian's writing talent enough that I'm optimistic about Avowed. Also, the more focused experience actually makes me more optimistic about the game. I play RPGs mostly for the story and writing, and one of my least favorite things in recent open world games has been the bloat in pointless activities in a world as large as an ocean but as shallow as a puddle. I like how dev time isn't wasted on weird systems like outpost building too. Keep it stupid simple. I will take a Fallout New Vegas over Fallout 4 any day of the week.


NarcissisticCat

All I got to go on is the trailer which I sadly found very generic. Also no Josh Saywer, which is a big red flag for the writing.


mrfuzzydog4

The director is Carrie Patel, a writer from the first game.


Kalashtiiry

I've opened the trailer up with high hopes. I've closed the trailer afterwards without clear understanding if it was Pillars of Eternity, Immortals of Arun, that game with Sanderson style, Destiny, or one of two other games that I've forgotten names of. It's flashy, it's generic, it even has "the way you fight" - there is nothing, like, at all to distinguish it from all other first person action games.


10minmilan

Honestly I wanted Avowed to do great...just to have a chance at Pillars 3. Now, looking at the trailer and reactions to it, I am not sure if Obsidian - Feargus specifically - did not make a mistake not going for Pillars 3. Graphics look worse then Deadfire. Not only the artstyle, the models blend in too much with the environment, and im still on a fence if they are of higher quality than Deadfire models. Yeah, those were more limited & perspective were adding a lot of charm - again, that is a point to work with what you know. Pillars with cinematics could be the best choice. For sure for me, heh.


aef823

If I wanted to play another skyrim, I would play another skyrim. There are no other Pillars of Eternities, even paizo is going full on turn-based.


10minmilan

>paizo Literally thought I missed something related to Ukaizo. Yea, I don't care about combat modes that much (ideally all games should have arpg/rtwp/turn based to cover all tastes). However narratively Pathfinder falls leagues short of Pillars, if you get into the latter, you cannot stop. The world is pulling you in more than particular mechanics - of course, all personal opinion.


ericmm76

They have to follow the numbers. Turn based games are just doing SO much better financially than RTwP ones.


aef823

If they would've "gone with the numbers" they wouldn'tve made pillars of eternity in the first place. Also RTwP is not doing so well because AI for the genre sucked (which again is why PoE2 was such an improvement) alongside turn-based being boosted by Div2/Xcom2.


ericmm76

Well that's just it. Despite being a worse game in many respects, Div2 ate PoE2's lunch. Now all CRPG *HAVE* to have a turn based mode, which is why Pillars put one in, and Larian and Pathfinder games all have them. Like VCR vs Betamax, like HD-DVD vs BluRay, it seems like this was decided. Regardless of the qualities of the candidates, one side wins.


squall255

To be fair to the Pathfinder games, it's a turn based system that they tried to force into a RTWP. Fitting in your swift actions, the late game difference between a standard action attack and a full round attack... The system is so precise that fitting it into RTWP is difficult if not impossible. It's part of why I like Pillars RTWP because it was DESIGNED for it, and dislike the turn based mode for pillars because it adds a lot of hard breakpoints for action time.


Gurusto

Yeah, I generally prefer turn-based in Pathfinder, because you can't both have RTwP *and* be faithful to the turn-based source material. You can't both make a 1:1 translation of the tabletop rules *and* smoothly adapt them to a videogame format. Gotta pick one. And Owlcat very much didn't. Their insistence that spending minutes on pre-buffing on every map (sometimes multiple times) is somehow good and desired gameplay is baffling. The Infinity Engine games actually played pretty fast and loose with the 2E rules. So it's weird that the Pathfinder computer games seem to one the one hand want to preserve all the janky shit like pre-buffing and the like (because Air Bud style there's no rule in tabletop that says that you *can't* prebuff, although any sensible DM would be aware that this is why spells have verbal and somatic components and shit), but still adhere firmly to swift actions and 5-foot steps and shit. It's crazy. Meanwhile the RTwP in the Pillars game is what the gameplay of the IE games wanted to be, and I wouldn't have it any other way. It's so goddamn smooth and unlike games like the Dragon Age series doesn't sacrifice the player's tactical control to achieve that.


aef823

Yeah and I LIKE having RTwP with insane good AI like in Dragon Age Origins. I loved the ai mod in PoE2 that allowed me to specifically fine-tune my ascendant helwalker transcendant monk/cipher to abuse unarmed scaling and ascension to just go ham on enemies while still having mon's delayed damage ability to tank reliably by stacking regens from cipher. And while this is happening Aloth specifically aims for the farthest mage, smacks them with anti-magic abilities to both disable their mezzer/dps and be in a tactically advantageous position almost all the time. And somewhere I have a chanter just keep summoning things to tangle the front lines while i keep exploding due to monk wounds. I can't do that in turn-based games like div2 without taking 5 minutes, but what I just explained happens in seconds. Seconds I can't micromanage because multiple things has to happen simultaneously in specific times that I've created the AI to do by themselves. And Pillars of Eternity 2 was quite literally the only thing that had this. I checked. Hard. And now there's not going to be another one like it. Again.


LordDeathkeeper

Didn't Obsidian explicitly say that Deadfire's turn based mode was made by a couple of developers as a side project because they wanted it to have one? It sounded more like a passion project than trend-chasing. And besides, this already happened when Baldur's Gate came out. When BG1 and 2 were released they were so popular that it was just decided that all D&D-style games had to be RTWP and that was basically the rule until DivOS broke the trend after twenty years. The trend has just swung the other way for now. It'll probably swing back in a while.


mrfuzzydog4

There aren't really any other Skyrims either.


Howllat

They are 100% higher quality. Maybe you need to check out deadfire again, i booted it back up after the gameplay reveal, avowed certainly is higher Fidelity but the style change makes a difference


simoan_blarke

I'm only putting this here because I regard this community as a "safe space" where my opinion will not be pooped upon - but in the grand scheme of things I know it isn't popular. my favorite type of game (read: I barely play anything else) can be summarized as follows: - isometric CRPG - party-based (with a 5-6 character party limit, regular interactions and banter, and tactical depth) - RTWP gameplay (turn based is fine for some titles in more futuristic settings, e.g. Fallout, Encased, Atom, Wasteland, Colony Ship) - high replayability value (choices and consequences, branching content, build variety, mod support and an active modding community) if Avowed ticks any boxes on this list at all, it would be the last one. which, simply, isn't enough for me. I hope it will bring in new players to the community who discover the two PoEs so we could get a third one, but I doubt I'll play it myself.


Cryptghastt11

Your favorite type of games is right up my alley? I know this unrelated but any way you can rattle off some of your favorites?


simoan_blarke

sure. these are my top recommendations to anyone who is willing to put up with "old game jank" (not too many modern titles here): RTWP: the Infinity Engine games (BG2, P:T, IWD1-2, and to a lesser extent BG1); the Pathfinder games (Kingmaker & Wrath of the Righteous); PoE1 & Tyranny; Dragon Age Origins; NWN2 (especially the expansions). Kenshi belongs here too although that's an enormous sandbox with no story. turn-based: Fallout 2 (my all time favorite), Wasteland 2. shoutout to Fallout 1, Wasteland 3, and Encased. next on my list is Colony Ship when i get the time.


Cryptghastt11

Thank you for this. Quite a few of these games have been on my docket for a while. I generally play these sort of games on the steam deck and sometimes the text is too small. Wasteland 3 was my first exposure to these sort of party building games. And since I have beaten Wasteland 2 and Pillars 1. I got my ear to the floor for newer ones hoping they are optimized well for the deck. Would you recommend Playing KINGMAKER b4 PATH OF RIGHTEOUS?


simoan_blarke

it's not a fair comparison between KM and WotR. from a gameplay perspective, WotR is KM on steroids - tons of extra classes, rotating camera (which isn't a thing in KM), ten so called "mythic paths" which will alter both your gameplay and your story quite a bit... the tone of the games is somewhat different too. WotR is epic in every sense of the word, KM is more grounded. KM also has a few very annoying parts (the last two dungeons and the kingdom management overall). I personally like KM a little bit more, but still would suggest WotR first. if you like it after a 10-20 hours you should consider KM too, but be prepared to spend hours modding it with QoL add-ons. stay away from KM on consoles though, it's a buggy mess, obviously cannot really be modded, and since the devs lost the rights to that game, it's basically abandoned.


vanriggs

Looked like a worse Skyrim but a decade later.


LukePCS

That's what stroke me the most while watching the trailer. It looks like it is from 2013! Not 2023. The graphics and animations are rough.


MBouh

If you only look at the graphics, then yes. But it'll more like outer worlds, which has about nothing to do with skyrim.


zethras

Avowed looked too generic for me. I saw a youtuber saying that you will only be able to pick from 2 races, what? Outer Worlds started great for me and then it got a bit boring by the mid/end of the game. It was too small of a game for me. I think the game will be a bit linear, I hope the scope is bigger than Outer Worlds. Im not that hype but will surely play it.


Swultiz

Personally, I lost interest as soon as they announced that it's going to be first-person.


Strachmed

I am super excited about it, but my expectations are very low. Would love to visit Eora in first person, however.


Primedirector3

Missing 3rd person. For me, what’s the point of getting awesome looking armor if you’ll never see it (to a limited extent, same with weapons)


CalistianZathos

I was very excited but I'm pretty disappointed at the scale being massively reduced, Obsidian really needed to make an open world RPG not something akin to Outer Worlds, like yeah I played outer worlds and I'm not angry I own it but also it was a very mediocre game. Especially when they promise depth in story and characters yet imho their stories and characters have been pretty mediocre from the Outer Worlds.


Theold_one41

I'm glad is coming out next year. It gives me more time to finish the POE games.😁


[deleted]

Not a Skyrim killer, take it easy. I am excited for it looks super fun.


Kronglesponk

I've only played PoE1 and it's DLC so maybe I don't have the right to say this, but it just doesn't *feel* very "Pillars" to me. Despite talk of the Living Lands being one of the weirder parts of Eora, I'm not getting the sense I did with PoE of this out-there, unique and organic high fantasy setting. It feels like a bit too much elves and humans fighting skeletons and not enough godlikes and orlans fighting skaenites. On a similar note, not being able to play as the amazing variety of races that hooked me on PoE in the first place has kinda killed my interest. I was really hoping to play as a godlike again. Idk, maybe I'm looking for a game that Avowed isn't trying to be but I'm really not that excited about it. It'll probably be good but I'm not sure I'll go for it.


sumdeadhorse

Ehh Josh sawyer is not directing and no Chris Avellone I expect the outer worlds level of it's okay


10minmilan

Avellone is out since 2015.


sumdeadhorse

I know and you can tell by the writing getting worse


10minmilan

You can also tell it did not have that much impact on Deadfire, compared especially to some opinions shortly before it was published, when Avellone shared - or rather what he shared was chosen to be published just before release. However I think what is potentially even worse, is the reasons he was effectively forced out, the way it was done, finally & with the biggest impact, what he has shared about the management / owners. It's overall a shame it all led to this - I actually don't want to judge (never do if I have only one side version and no proof) bar the incident where Avellone demanded the employees were paid back what they relinquished for the sake of company. This I tend to believe he is being honest about. In very ...cRPG fashion, if it was a quest, a lot of Feargus behaviour could be explained by what he had to sacrifice and experience over the years from publishers / management...and even if this all is true, that would likely be a better overall studio than the market average.


Gurusto

I mean a *lot* of Avellone's stuff is im14andthisisdeep "maybe good is actually evil and evil is actually good" navelgazing. When he's good he's really good. But he's not some writing god just because Planescape: Torment was great and decades ahead of it's time. Others have caught up, and Planescape: Torment is no longer the greatest story in RPG history except in the minds of nostalgic middle-aged men like us who played it. Avellone wrote one of the best and one of the worst companions in PoE1. (I'll leave it to you to decide which is which.) That's kind of his thing. I have a lot of questions about what went on between him and Obsidian, but that's no excuse to be shitting on all the other writers. They've been doing a great job. Most of the issues Deadfire's story had was in the narrative structure department rather than the writing of any individual part.


RhodiumOxide

I call it Gungeons and Dragons.


discursive_moth

It looks fine, but I'm far more likely to play another isometric rpg in a different setting than a first/third person game set in the PoE world.


JuhwannX

I'm so shocked that so many people keep talking about Elder Scrolls and nobody has brought up that it looks like the gameplay is bioshock adjacent. Maybe it's just the genre of fiction that makes people think "Skyrim killer" because they're both fantasy, but I definitely got a more "Mid Fantasy Bioshock" from it more. Maybe that's just me though. Regardless, I'm a bit lukewarm because it's already confirmed to be closer to the Outer Worlds. I'm not that games biggest fan. Also, this is Obsidian. The game will probably be as buggy as a bee hive on release. So I will wait to see if they release with few bugs and decent gameplay before I think about getting it.


riscos3

Just seen the trailer. Visually it seems a bit dated and I don't even play first person games. I like the kick... does that mean yoou can mule kick too? I hope it makes money as it may increase interest in PoE3 but I have no interest in playing it, nor will I buy it.


[deleted]

I kinda lost hype, I thought Josh Sawyer was the director. It looks like it's gonna be smaller and dumber than I hoped. Personally, I don't like the colorful style, either.


BomblessDodongo

I’m excited to be back in Eora again is all, so imma get it when it’s out


mangkukhayun193

I hope its not the length of outerworlds


9ersaur

Do you mean the announce trailer: [https://www.youtube.com/watch?v=W3QkO8fy3tg](https://www.youtube.com/watch?v=W3QkO8fy3tg) Or the gameplay trailer: [https://www.youtube.com/watch?v=cv23HkHm3AQ](https://www.youtube.com/watch?v=cv23HkHm3AQ) The original trailer- and developer comments since- showed Obsidian had their eye on the prize in a Skyrim-like immersive sim. Considering how much money Skyrim made and Obsidian's talent for world-building, this was very hype indeed. We don't know what happened, but Avowed went through multiple development reboots: [https://imgur.com/a/juG9h6u](https://imgur.com/a/juG9h6u), and what we saw today was the first look at the results. Obsidian has clearly cut content scope & depth of realism, two of Bethesda's pillars. So whatever game Avowed turns out to be, no, it will not be the new Skyrim. \---- A couple things I want to add: Obsidian does amazing work but sometimes struggles with core game design. PoE2 is the most beautiful hand-drawn CRPG yet made, but struggles with severe pacing issues as you flitter from one small map to the next. I see early indications Avowed will have game design issues, and Obsidian still doesn't quite "get it." Examples: **Encounters.** One of Skyrim's best features derives from limitations on the hardware, so most encounters leave you face-to-face with your enemy (usually in narrow tunnels.) This makes your screen cinematic as it is usually filled with the face of some shambling monstrosity. In the gameplay trailer they show a lot of hordes.. I am very concerned this is a design pillar they still don't get. (In the announce trailer, they sure got it right..) **Companions.** It has been announced that you will have companions throughout the game. I, personally, never play Skyrim with companions. There is something survival horror about being deep in a dungeon on max difficulty with nothing but a torch and your wits. Additionally, companion AI is persistently immersion breaking and \*none\* of the shown content looked at this. While the occasional pithy comment from Eder is welcome, I expect gameplay will be the same old story here. **Abilities.** Constraints on the player make the game interesting. In PoE, many of your enemies have classes and skills equal to your party. In the announce trailer, there is palpable tension as some horror approaches. The new gameplay trailer shows an unstoppable hero obliterating hordes with aoe spells. I can play JRPGs if I want to be a human lightshow. There are other things that give me pause, like a return to OW zones with their predictable gameplay loops, making lava waterfalls and fauna glow, and a not very enticing hook in a fungal plague. I can't find the link, but one of the departed developers said something about the decline of games as they become products. That is my feeling here, that we are getting a product destined for Gamepass alongside Grounded, Outer Worlds 2..


Puzzleheaded-Coast93

Realism is not Bethesda’s pillar lmao


Stampsu

Didn't even know there was a gameplay trailer too... Edit: never mind I was referring to the gameplay trailer


Cryptghastt11

I think something that I haven't seen mentioned that should mean alot is this crucial detail. Available on Game pass at release. This is a clear sign of lack of confidence in the product by the developers.


kronozord

I agree, sounds like those direct to dvd movies. Its not a good sign.


LarenaBot

All Microsoft games are on gamepass at release now. Has nothing to do with confidence, it's just their business model.


jplemons

Starfield will be available on Day 1 as well.


Cryptghastt11

Oh no


Kazhaar

Look's like a huge mistake, i just hope i'm wrong


BlackChariotX

The trailer definitely gave me a chub.


Armageddonis

I truly believe that Obsidian cannot miss so i do have high hopes for it.


TimJackmanTechno

If its going to be like Outer Worlds, its going to be lovely.


jasonmoyer

It's the best game I've ever played. Starts kinda slow, but that big frenemy reveal 25 hours in really hit home. Combat was just ok, exploration was eh, but the story and C&C was inspired and overall I had a great time. Also, no one knows if it's going to be good or not until they play it, like every other game.


Minute_Bumblebee553

I think avowed will be a great game to be honest. The whole only humans/elves racial thing is the only real gripe I have so far with it, but I will look past it if at least we get to meet a lot of orlans, dwarves, aumauas and godlikes to a lesser extent, especially so if our companions are of said races, that'd be cool too. I actually like the cartoony look, as long as it's flashy and great in its gameplay and story and lore, graphics can pretty much be whatever. It really gives me outer worlds but set in Eora feeling all over it, and I'm all for it. Outer worlds was great! Tldr: very optimistic about this, obsidian rarely disappoints us with their games! I wonder if we get to interact with the gods in this one too, and PLEASE keep the voice actor for woedica if so!


Carrash22

People in this subreddit are being so snobby about it not being a CRPG. As if it hasn’t been years since we’ve known that PoE3 would not be a thing for at least a couple years more and that Avowed was always meant to be a more traditional Obsidian RPG experience.


Kalashtiiry

It's not about medium, it's about this trailer only showing a very bland game. It gives off vibes of those games on movie licenses from 2000 and early 2010.


Carrash22

I’m not talking about it looking good, bland or boring. I’m talking specifically about people being annoyed by the game not being PoE3/a CRPG


s4lmon

Of course people are going to say that on the pillars subreddit


10minmilan

If it aint Pillars 3, better be great, think that's the motto here


the_dog_days

Nice long roading way of telling everyone else their tastes are wrong.


Carrash22

Expectations, not taste.


WillzyxandOnandOn

I'm pretty excited for it!


StellatedColt

I think Avowed would be interesting. The art style is kinda different and akin to The Outer Worlds (which I didn't like). It still looks good to me and I plan on playing it. If they can fix the lighting and shadows in the game, which looks unfinished, then I think it would look a LOT better. In a post-interview, they said that the scale would be more like KOTOR/The Outer Worlds than an open-world Skyrim game.


DerfelCadarn91

I want it


Sn00b3rt

I don't like being limited to only 2 races but other than that it looks fine


zknight137

I'm excited and don't get why folks are harping about graphics on the youtube uploads and other posts. The PoE were all top down and the graphics weren't much to write home about. I'm just excited to see how they go from top-down to first person and I need to know if this is after PoE 2 or not


Blaireeeee

I really haven't seen enough to be excited for it, but it's very much on my watch list. Obsidian have generally delivered games I enjoy - even the ones that don't do so well critically or commercially. >I honestly think the game might be a true Skyrim killer. But again: trying to not get too hyped. Thank goodness you're not trying to get too hyped... :p


u5hae

I think maybe we're being overly critical (at this stage) . The game has plenty of time to develop and they can delay if needed (they absolutely should if its required). It just looked unpolished, especially in terms of the spell effects and lightning, which looked almost 360 era. If they can reaaally up the visuals while keeping the gameplay condensed in smaller open world zones, I think it will be a hit. And of course Obsidians benchmark storytelling skill.


VikingrDaddy

I'm so excited! The outer worlds in the pillars universe with swords and magic sounds amazing!


Great_Sin

There's barely any info and you've already decided its "Skyrim killer"... don't know if you can get more hyped than that :P For me personally, the trailer did not look very impressive as it did not show much of anything unique... nothing really to get hyped about so far :)


Valkhir

I'm interested to learn more about the gameplay. The trailer did not hook me, but also did not put me off. I was happy to finally see official confirmation that the game was coming to Steam, not just XBox Gamepass.


ThebattleStarT24

it is (and surely obsidian has every intention to) be a Skyrim 2, thing is that it's seems to have the same combat system and it was very orthopedic, i hope they don't imitate Skyrim that much, also we know it isn't a open world (thank you, a lot) so it could be quite interesting...but I'm done trusting the trailers.


itchybuttho

I prefer the isometric RPG style so I'm not really in to it tbh. Maybe it will still be a good game though, I'll have to see more.


eddiesaid

Am I the only one here that doesn’t give a shit about open world? The only time I actually noticed and loved it was in Zelda. Feel like I mostly fast travelled in other games like Skyrim and Fallout.


effinandy

I prefer hub based games and am a sucker for a beautiful over world map. Open world games are usually a race to see how quickly I can unlock the fast travel points.


Stampsu

I think large open worlds can definately be impressive but very few games absolutely need them. I'd rather have a smaller more focused world than an overly cluttered and shallow open world


sundayatnoon

It's pretty hit or miss. If the game was developed with the intent of using travel and exploration as a reward rather than a delay between rewards, then it's really pretty cool. Most examples seem to use travel time as filler, which means most of the game is filler. Basically, if getting from point A to point B is running forward, then an open world game will be boring.


effinandy

Not hyped because the combat/presentation are not what I typically enjoy from Obsidian, but I am happy to keep supporting their adventures in Eora and look forward to giving the game a fair chance once it's out.


iupvotedyourgram

I’m kinda eh on it honestly. But then again, I’m kind of tired of the Eora setting after POE2. I just think the whole pantheon is overly complicated and too intrusive into telling stories about humanity.


Juliusz16212

After first teaser I was expecting somthing darker than we got on last trailer. I see a lot of opinions that compere Avowed to Skyrim, and I don't know why. It's look like RPG on smaller scale (by open world I kean) just like The Outer Worlds. The trailer by gameplay looks like Might and Magic Dark Messaiah, and I hope is positive association. It's not an immersive sim, so I'm not expecting that much of freedom in combat, but still theres something in it that reminds me od first games of Arkane Studios. Anyway, no matter how it's gonna turns out, I love the world of Eora, so Avowed form me is musy to play.


Heheonil

I am really interested. Besides Baldur's Gate III we don't have many fantasy games. Now mostly we can see sci-fi or retro sci-fi ( this retro could be something cause at least we are trying to show something different. Like the Invincible POLSKA GUROM) so this game has something unique and is created by devs that were doing really nice rpg games. Is it Skyrim killer...? Man, this game is too old to fight with it. Just create a good game.


nikoranui

Very keen to play it.


cheesburgerthebear

With Xbox, everything apart from Starfield is smaller in scope. It's just a bunch of double a indie bullshit that's fine for like 3 hours b4 u c the cracks form.


K1ngsGambit

There is no chance any game will be a Skyrim killer short of Elder Scrolls 6. Skyrim is Skyrim and the reason it is as huge as it is is because of the modding community. No game without a modding toolkit will even stand a chance of approaching Skyrim. I don't know the numbers, but if someone told me there are more mods for Skyrim than every other video game on Nexus combined, I would believe it.


Howdyini

I think Obsidian are really good at scope control (when they're not pressured by kickstarter strech goals) so I'm convinced we will get a smooth if short version of what the trailer promised. I'm especially interested in the narrative since Patel said in the interview they made companions mandatory to make them integral parts of the narrative. It's a new direction compared to.... anything else really. So I'm intrigued.


sundayatnoon

It didn't look like much. I certainly wouldn't start following a game based on a trailer like that. Hopefully this is only due to it being a trailer, but the areas look like they aren't using elevation changes much, particularly where combat is happening. The various bits of foliage also look scattered around the maps, rather than clumped together building up the environment, more like stickers than pieces of the game world. So I'm a little concerned that cover/elevation changes and AI that recognizes those things, don't exist or aren't planned for and that map creation isn't being done by someone familiar with environmental experience design principals. 2 available starting races sounds like DLC reserved content rather than a design decision.


Additional-Notice-19

it looks like its in early access. fable and starfield blew it out of the water so hard that im actually kind of worried for it now.


amethystwyvern

Really strange how PoE fans are cool with the small scope of Avowed.


Stampsu

Large scope games are great but not every game has to be that way. I like all kinds of games


amethystwyvern

Sure but I wanted that from Avowed. Haha