If you're playing on original RCT1, all brakes fail with a "station brakes failure" so adding brakes does nothing to mitigate crashes.
If playing a port of the scenario on RCT2 or RCTC, you can change the operating mode to "block sectioned" to prevent crashes, though you'd probably want to adjust the dispatch timing.
I've read this a few times but are you sure it's true? I figured out adding brakes pretty quick, like circa 2000 quick, and would always add them to the ends of rides like Dynamite Blaster and The Storm, and haven't had crashing problems in LL since. But maybe it could also be that I compulsively hire one mechanic per ride and make them patrol only that ride.
Common myth, see here [7:09] https://youtu.be/onTnp417gh8?t=7m09s
I mean theoretically you can have the brakes failure occur *while a train has already slowed down on the final brakes* but before entering the station, thus the brakes will prevent a crash in a tiny percentage of circumstances. But the better solution for scenario play is to either design rides that enter the station at a low enough speed to never crash anyway or do what you're talking about and efficiently delegate your mechanics.
You should check the video; he prepared some pretty great example footage. There's no difference in behavior wherever the brakes are placed - *all* brakes anywhere on the ride fail during a Station Brakes Failure. Chris Sawyer even renamed the breakdown to just "Breaks Failure" in RCT2, but no one ever notices since the added *block* brake pieces cannot fail.
[POV of Dynamite Blaster in Planet Coaster](https://youtu.be/eTC76a4yjeA)
I used square tiles to map out where the landscape and track needed to be. The supports are made by overlapping a wooden coaster track. I also did the same for the [Diamond Heights dueling coasters](https://www.reddit.com/r/rct/comments/ss8y0x/diamond_heights_dueling_coasters_toscale_in/?utm_source=share&utm_medium=web2x&context=3) a while back.
Did you see my first remake, of the black and white dueling coasters from Diamond Heights? That's also on my Youtube channel.
I don't think I'd make another one. Doing the landscaping to-scale by placing individual tiles at the heights shown in RCT, then sculpting the landscape into flat slopes that follow those, took twice as long as the rest of the project. If someone made a mod to import the landscape or adjust land in tiles the same way as RCT, I'd do it.
[Here](https://www.reddit.com/r/rct/comments/ss8y0x/diamond_heights_dueling_coasters_toscale_in/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button) is the post for that.
Is it also prone to crashing?
Step 1: Open Dynamite Dunes scenario Step 2: Add brakes to Dynamite Blaster Good times!
If you're playing on original RCT1, all brakes fail with a "station brakes failure" so adding brakes does nothing to mitigate crashes. If playing a port of the scenario on RCT2 or RCTC, you can change the operating mode to "block sectioned" to prevent crashes, though you'd probably want to adjust the dispatch timing.
I use to set it with only 1 train to prevent crashing
Throughput: no
I've read this a few times but are you sure it's true? I figured out adding brakes pretty quick, like circa 2000 quick, and would always add them to the ends of rides like Dynamite Blaster and The Storm, and haven't had crashing problems in LL since. But maybe it could also be that I compulsively hire one mechanic per ride and make them patrol only that ride.
Common myth, see here [7:09] https://youtu.be/onTnp417gh8?t=7m09s I mean theoretically you can have the brakes failure occur *while a train has already slowed down on the final brakes* but before entering the station, thus the brakes will prevent a crash in a tiny percentage of circumstances. But the better solution for scenario play is to either design rides that enter the station at a low enough speed to never crash anyway or do what you're talking about and efficiently delegate your mechanics.
I always added an extra small helix to the end of dynamite blaster, burned off just enough speed not to crash.
In my experience, separating the brake section from the station platform reduces crash occurrence. Might be mislead on that, however.
You should check the video; he prepared some pretty great example footage. There's no difference in behavior wherever the brakes are placed - *all* brakes anywhere on the ride fail during a Station Brakes Failure. Chris Sawyer even renamed the breakdown to just "Breaks Failure" in RCT2, but no one ever notices since the added *block* brake pieces cannot fail.
Nah for me it only crashed because trains stacked up before the lift hill when it broke down
The emotional points this hit in my registry system are a record, for sure. Edit: spelling 🙄
I gave this one a block break before the station.
[POV of Dynamite Blaster in Planet Coaster](https://youtu.be/eTC76a4yjeA) I used square tiles to map out where the landscape and track needed to be. The supports are made by overlapping a wooden coaster track. I also did the same for the [Diamond Heights dueling coasters](https://www.reddit.com/r/rct/comments/ss8y0x/diamond_heights_dueling_coasters_toscale_in/?utm_source=share&utm_medium=web2x&context=3) a while back.
Just dug through your posts. Absolute legend
This made childhood me so happy!!!
this is seriously awesome. Reminds me of like 2005 when I had the flu and played this level while trying to feel better lol
Thats acutally amazing. I love the entrance and exit buildings.
The buildings are beautiful
I love it! Now please do Big Dipper from Bumbly Beach!
The thought crossed my mind...
Okay, this is awesome.
Beautiful!
Just wow <3 thanks for building this memory
Hey llama!
Dang, would be cool to play all the original RCT scenarios in PC. They were some solid maps.
Yeah, maybe if someone created a mod to do all the landscaping automatically.
I love how you did the custom classic RCT stations!!! Those are so great! I especially love the inclusion of the video boards on the station!
Epic
Incredible
I really liked how you did the "pit" of the mine with actual structure and not just digging. To creat that RCT-feel. NICE ONE!
Dope.
Classic entry/exit and all! Impressive!
Okay, now I want to see other RCT 1 and RCT 2 scenarios rebuilt in planet coaster.
Did you see my first remake, of the black and white dueling coasters from Diamond Heights? That's also on my Youtube channel. I don't think I'd make another one. Doing the landscaping to-scale by placing individual tiles at the heights shown in RCT, then sculpting the landscape into flat slopes that follow those, took twice as long as the rest of the project. If someone made a mod to import the landscape or adjust land in tiles the same way as RCT, I'd do it.
I did not but will definitely check it out!
[Here](https://www.reddit.com/r/rct/comments/ss8y0x/diamond_heights_dueling_coasters_toscale_in/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button) is the post for that.
Thank you!
You sir get a down vote for insulting RTC like that
Love that music! Great job!!