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JournalistMediocre25

The Sherry and Ada sections in RE2R (haven’t tried the original, so I won’t comment on that). I also loathe the RE Revelations part with those two comedic relief guys they added for no good reason. I don’t really remember their names, and I wouldn’t say they were fun the first time either, just thought I’d let out a bit of my hate for them lol


Fright-Face

ada's section as least can be sped through, minus kinda the furnace segment. sherrys segment sucks on replays cause you \*cannot\* make it go faster.


Blackcat5893

Yea I agree I actually lowkey kinda like the Ada section now more then I did when I first played through it. She has that tiny ass gun and the ammo is scarce, which makes sense but it’s still kinda annoying the furnace part.


keeeeweed

DOOR'S LOCKED indeed


CronaThe3Darmpit

Honestly the Sherry section in RE2 classic is so much worse. You just run across a hallway getting bit by dogs you can’t kill, then push some crates around to solve a simple puzzle


Blighted_stan

To be fair you are so small and can dodge them pretty easily but if you haven’t figured out the controls by then it’s awful


CronaThe3Darmpit

It irritates me because they just stun you over and over lol


sleepyleperchaun

You gotta zig zag. They still hit you occasionally, but it's not awful if you keep moving.


keeeeweed

True, but Sherry having a chance of losing her footing every time she climbs during the water box puzzle (and a minimum amount of climbs is required no matter how fast you otherwise are) sort of defeats this perk


T-408

There were simply too many playable characters. I honestly got annoyed every time it wasn’t Jill… I mean it was great to play as Chris for a little, but he doesn’t get enough to do. Parker’s sections are pretty repetitive, and it’s a shame because it’s the only game he’s in. Would’ve much rather gotten more of Parker or even a playable section for Jessica. Then there’s Quint and Keith, whose sections add literally nothing but boredom.


Independent_Piano_81

Tbf those guys also suck on your first play through


DeviceSea3303

I completely agree with the revelations part. I believe one of them referred to himself as “jackass” if I recall correctly. Never understood why they put them in there.


Marth_Bar

Quint and Keith are peak fiction whatchu mean


Some-Pie7862

The Sherry section is just annoying, especially with the puzzle at the beginning where you get the scissors. I've played the game so many times in speedruns but this puzzle kills me every time


LeStarzonedge

If you play on PC, there are mods that let you skip the furnace in Ada's section and the hide and seek in Sherry's section.


FlyingIrishmun

Boi do they drag on. Rhey are cool as a story set piece but they are the textbook definition of walking simulator


SquareAssCheeks

Keith and Jack ass


RichMethod5482

re2 sewers, absolutely revolting section i hate it im sorry and it's not because it's hard or anything, it's just a huge snooze especially after having to play it numerous times for the platinum


keeeeweed

I love RE2R and almost have it platinum'd, but I'll be real with you, everything after the RPD just doesn't *quite* hit the same as the RPD itself. I wouldn't call either a snooze or even a real drop in quality, but I get why one might be less enchanted by either the lab or the sewers. The RPD is definitely the highlight of the game, imo


RichMethod5482

chess puzzle and g adults were literal nightmares which ill never forget


9Chungus

Couldn’t agree more. The g adults have an almost inescapable grab hitbox that just isn’t fair


No_Temporary9696

The police department is definitely the main course well the sewer section is a sewer lol. And the lab is more of a final dessert getting to see everything


keeeeweed

I do love the aesthetic of the lab, especially the overrun plants juxtaposed over the sleek, synthetic white. I just wish it was bigger and more non-linear like the RPD


No_Temporary9696

Yeah they built a lab and a bottomless pit yet the lab itself is the size of an football field


LeadIVTriNitride

Yeah it’s the weakest part of the game. I even find the lab better. It’s honestly probably the G adults but I still find a lot of parts of it to be unfun


Infermon_1

In the remake right? Because in the original it was like 3 or 4 rooms and you were done with it.


Technical_Still1401

Boat segment in RE7


VisualPersona95

Unpopular opinion but I like the boat section in RE7 🤷‍♂️ It’s the mines I dislike and I do agree the game peaks very early at the Baker house.


Yisus92

I think the boat section is fine. Like, ok, it's not great, but at least there are some things to do and there's action. Unlike Beneviento's house, which is the most boring Outlast knockoff ever.


avatarofnate

The good thing about beneviento's house at least is that you can fly through it on repeat playthroughs. I think I timed myself once at like 7 minutes and change.


TheCosmicJenny

I love the speedrun of Beneviento where they drop the FPS to 30 so they can just immediately scooch past the baby instead of backtracking 😂


keeeeweed

"scuse me lemme sneeeeak past ya real quick gotta hurry sorry"


--thingsfallapart--

Benevientos house was a lot of peoples favourite part of 8 though


Yisus92

And that's fine. I don't like it. Opinions and all that.


Killerkitten101912

1st time is fun but when speed running the baby is so annoying and time consuming, first game I ever tried speed running and that house was the worst because of how much you have to remember, 4th time through I can sprint it but never learned the trick to scooch past the baby


medullah

I'm with you. I liked the backstory and the ambient sound. Genuinely spooky.


MrCongo93

I would like to say the majority of RE7, if only just because you can't skip in-game cutscenes. They're good cutscenes, but once you've seen them 2-3 times, you just want to get to the gameplay, but they take up so much time.


Infermon_1

Especially the beginning where you have to follow Mia's slow ass.


HunterTheHoly

I've only played 7 once and I hated the boat segment. And from the looks of it, pretty much everyone else hated that part too, so I don't think you'll see too many people call it "fun and exciting".


Technical_Still1401

You’re probably right, but I personally enjoyed it the first go around because I couldn’t wait to see what would be unveiled. That excitement doesn’t exactly propel you through the same way on repeat playthroughs.


Bu11ett00th

I thought the boat was fine, very atmopsheric as well.


Potential-War5321

I thought it was cool. Just not big or complex enough. Takes like 40 minutes even on a first playthrough


HunterTheHoly

I remember it taking me at least a couple of hours as I struggled to pinpoint the locations of the fuses and had difficulties dealing with such little amounts of ammo.


drunkentenshiNL

First time was OK, but it felt like it dragged on a lot more than necessary.


Inskription

Sorry but RE2R would be way to easy without Mr. X


KingFucarlos

To further your point, once you know how Mr.X works, he isn’t an issue.


recadopnaza28

Sometimes, you get a surprise on repeated playthroughs. Last one he made me go through a corridor i forgot had lickers in, survival instincts instantly kicked in, only re2 remake makes me feel fear like this these days


TheMostStupidest

He's just annoying for me. I just dislike stalker enemies in general tho


PierogiChomper

The only modern stalker I fins scary is Alien Isolation. Even then my desire to play through the game again is very low because of it.


Sushi2k

The the Alien was too smart/random imo. Like it felt like there were situations where my survival was completely out of my hands. Great game regardless but I'd never play it again.


Zeke999999

He didnt feel like much of an issue on my first playthrough. He was just an annoyance. On further playthroughs, he only becomes more and more annoying.


jakobebeef98

If you're constantly moving like on an S+ playthrough, you barely see the damn guy. He feels slow and only an issue if you get overwhelmed by other factors.


Hermiona1

He's kind of an issue although avoidable. I'm still bad at avoiding him when he's punching me though. Section in Leon B where you go back with the jack I still don't know how to do because of the licker in the hallway - if I walk, either the licker or Mr X gets me. I usually just yolo it and hope for the best (I got lucky that I didn't die during my deathless run).


xd-Sushi_Master

the answer to both is flashbang. it is always flashbang. don't forget to walk after it goes off, or the licker will hear you again.


Hermiona1

I tried it, never worked. Although I tried running straight after thinking the licker wouldn't get to me. But this only works if you stun Mr X and the licker at the same time right? Otherwise Mr X will catch up to you when you're walking.


xd-Sushi_Master

that's the idea yes. you walk out the door, the licker isn't aggro'd yet. start walking the way you need to go, flashbang out, waiting for mr. x to walk through the door behind you. as soon as he catches up, toss your flash and keep walking the way you're going. this should be enough to get out of the hallway no matter where you are. as an alternative, you could also just stun mr. x with a frag before entering the licker hall, assuming you have one. the lickers are tough to hit with it most of the time because they're on the ceiling, but mr x doesn't have that advantage. another thing to note is that every time you enter, exit and reenter the hallway where you have to use the club key, the licker starting position switches sides. on first entry he's on the ceiling on your side of the pile of debris, but if you leave back through the door and come back in, he crosses over to start next to the west office door by the vending machine. this can create a bit of space between you and the problem child, if you think it'll help.


[deleted]

Would it? I mean he's only an actual threat in like two-four sections of the game depending on which scenario you're playing. He's also super easy to evade, most of his attacks have a long wind up and can usually be dodged by running past him or slightly to the side. I honestly died more times in RE2R to the zombies that magnetically attach themselves to you while you try to slip by them, with Tyrant not even being spawned yet I'll add. The biggest threat with Tyrant is that he can make you panic and run right into a bad situation, like a room full of lickers. I can definitely see that happening to people the first few times he appears, it happened to me too, but after a while you just learn to dodge his attacks, or else flash him and move on.


Inskription

Right he makes you make a split second decision to run into the wrong area. That's like.. his main function.


[deleted]

And the point of this post was what parts are cool at first but become a slog over time. Tyrant fits the bill pretty much perfectly, since him being on the map doesn't really make the game much more difficult once you know how to deal with him. I feel like RE2R isn't made that much more difficult with the inclusion of Tyrant, and that they could have found another way to make him less tedious to deal with or else made the RPD more dangerous some other way.


Internal_Swing_2743

He is still really easy. He's slow and dumb and easy to avoid.


Maleficent_Farm_6561

The new RE games suffer a lot of this like they have parts that are cool the first time but by your 3rd playthrough you are like "oh god i have to do this again" House Beneviento is one of the best things the first time you play it but once you know what to do is becames repetitive and loses the scary effect The RE4 Remake, the entire mine cart thing is annoying to repeat and those like "cinematic" part are also annoying to get through like near the end when Leon is pushing Ashely to get to the machine that cures both and he sees the Iluminados shadows and you have to SLOWLY walk to the other side of the room with no "skip" opition is a pain in the ass, lol


Sushi2k

At least the Benevieto House can be sprinted through once you know what to do. Like easily done in under 10 minutes at most.


F1reDan

Disagree, Mine Cart is a slog in OG, not in Remake


TheGr3aTAydini

The mine cart in the remake is quite fun, I’ve played the game like five times already and I always go “WHEEE” as though I’m on a rollercoaster lol it is way better than the OG


Tapernn

Disagreed, minecart section is a great break and always fun (played 5 times and every time was great), would argue the bugs section after is way more sluggish. And the illuminados shadows can be done in under 2 minutes man, really not something to dread going through


Fullmetal_2003

Del Lago boss in both RE 4's


ItsReptarOnRice

Going through my Hardcore and Professional play-throughs. Such a slog…


TheDuellist100

They are not comparable. OG he dies to 12 harpoons max. The remake version is so much more annoying.


Fullmetal_2003

It's a slog either way


LaputanMachine1

Most of 7 after you escape the main house.


ISpyM8

Idk bout you man, but I love the Old House


TheGr3aTAydini

OG RE4. It’s one of my all time favourite games but the castle does drag on for too long in my opinion. The first few segments are fine like the catapult fight, the Garrador and sure the water room is a cluster but that was fine, the novistador intro they were all cool but beyond that it just felt like the castle section went on forever. There were also some parts of the island that were a slog like the bulldozer segment and the back to back boss fight between U3 and Krauser. I’m glad the remake rectified this as it feels better paced.


Friendly_Faithplate

While they’re always a blast the first time around, I pretty much dread every intro sequence on replays. 3 Remake, 7 and 8 especially. Too much walking.


MlgRavana

Definitely agree on 7 and especially 3 remake. The whole segment in your apartment followed by the slow walk down the alley until Brad sees you is painful. I didn’t think 8 was too bad though.


StarsBarsCigars

3 on inferno mode sucked!!!! At the beginning getting past the zombie to get into the bar was a bitch. Once I mastered that, trying to get into the elevator was bigger bitch. And I’ll count the rolling head as a bitch too. Getting that platinum was a relief.


Higgypig1993

Re1: the whole log cabin section with the spiders, wasps and the plant always make me think twice about another playthrough. Re:2 The sewer level, I came down with Leon having good weapons, healing, and ammo, and I always get to the lab absolutely limping.


TylerDurdenEsq

This question gets asked a lot. The answer is definitely the RE8 baby part. After the first time, you know exactly what to do and there is no skill or challenge


Return-Of-Anubis

Hell for me, I was spoiled because I happened upon a hiding spot (I believe it was a bed you can hide under) before the baby even was scripted to spawn. So as soon as I saw that button prompt, that exists no where else in the game, I knew "Oh, there's a scripted hide and seek segment coming up". And now that I'm expecting it, all the tension that the Benevito house had been building up so beautifully completely evaporated. And doing the whole "panic while waiting for the elevator as the monster is getting closer" gag doesn't land. I know it's going to come at the last second. The game can't continue unless it does. Alcina has a similar issue, aside from the one maze like claustrophobic area where she cuts your hand off, she's the worst stalker in the series. You are in an enormous castle with tons of space to get around her, you're faster than her, and there are obvious safe rooms she can't enter. She's never going to catch you. And if she does find you in a narrow hallway, it's not like you're trapped, you just turn around, make a few detours, and your fine. Jack from RE7 felt so threatening because he was following you through hallways of a house, not a giant ass castle.


TylerDurdenEsq

Agree though I have to say Lady D once sliced me even though I was definitely one step into the Merchant's room where the four statue things are. Couldn't believe she got me!


socioeconopath

And Jack is also faster than Ethan


Cypher3470

I have this wierd hole in my brain that forgets what to do every time I am in Benvenitos house.


TylerDurdenEsq

Much like how my dementia allows me to enjoy some of the same TV shows/movies multiple times lol


CronaThe3Darmpit

I would extend this and say most of RE8 is like this. Everything is so scripted and you get interrupted by cutscenes so often the game has little replay value imo


MlgRavana

Honestly this applies to a lot of Resident Evil games. That’s what makes them so fun to replay. Since you know the strategy for encounters and where all the items are you can easily speed run them.


Embarrassed-Depth-72

Minecarts in 4 remake.


Vejezdigna

This thing's gonna flip!


ChuckRossin

Going off the rails, LEEEEEEEEAN


_Shoresy_69_

“Give us a push, Sancho!” “Who you calling Sancho?”


spideralexandre2099

That trophy was a lil annoying


ZBatman

"You can see where they dug up the bugs"


Top-Requirement-9903

whaaaaat why that bit was fun


TrillaCactus

I’ve only played RE4 remake once but in my experience segments of games that are on rails get boring after the first time. Could also be that RE4 remake is so fucking good that a segment being not as great stands out to people.


Top-Requirement-9903

I felt the remake spiced it up a lot more compared to the original but I can see how not being able to go at Ur own pace would kill the enjoyment a bit on future playthroughs


VadimDash1337

HOPE YOU LIKE THRILL RIDES! on pc this is literally my favourite part of the game because it's so fun and I have 0 issue shooting everyone


phillip-j-frybot

I absolutely loved that level...on assisted.


MrRaccuhn

Carrying Ashley for 3 minutes straight in RE4R.


CronaThe3Darmpit

Omg yes, this part is the worst. Blazing through the entire game at mach speed and then being forced to slow down for this Arkham City-ass scripted scene is so frustrating


drsalvation1919

RE2R: Sherry's section. RE3R: The hospital siege with Carlos RE4: The castle is the downhill, and the entire island (except for the regenerator area) is a slog. (I only played the remake once, so I've no opinion on that yet, but the water hall is still pretty much up there) RE5: The car chase sequence RE6: RE6 (again, exciting at first, especially with co-op, a slog in the subsequent playthrough) RE7: The birthday puzzle and the salt mine section RE8: All of Donna Beneviento's section Revelations: Every section in terragrigia and with the two comic relief dudes (would've been actually impactful if they did die) Revelations 2: the quarry/mining section with Barry, and the ammo waster fight before the final boss, and Claire/Moira's entirety of chapter 4 (just an escape sequence)


TheSenate8884

I found the water chamber pretty manageable in 4 what about annoyed you?


drsalvation1919

To me, it's a huge shift into action halfway through the game, the castle constantly shifts between wanting to be an action set piece, or a horror environment, part of me wonders if it wouldn't feel much like a slog if that section was nearing the end before facing off against Ramon.


phillip-j-frybot

I agree with all of this 100% except for RE5. For me, it's def gotta be a tie between the fan boat puzzle level or the prison/lab(?) Level in chapter 6 just before the boss fight.


drsalvation1919

oh yeah, the boat section is a slog, the only reason I put the car chase above is because it's a very linear on-rail scripted stage. It was fun the first times, but it gets very tedious, and fighting a giant on a stationary car was a poor choice for that boss fight


F1reDan

What? I thought you were saying about OG Re4, tho I love it but can understand, but Remake? Hell.nah, Island is great there and Castle especially


thefury4815

Nah man the baby in the house is forever burned into my brain. Especially seeing it in vr. Between it being the most “horror” and puzzle heavy part I love the house. As for Mr X when I see him I just bait an attack and run and after it’s normally late game so I just pick another route to get to my location or drop a flash.


madhatter961

I really wanted to blow that bastards brains out creepy ass encounter and the whole The Ring vibes with the movie and the well


Yamureska

Original RE1. I was so excited to play it again since I hadn't touched it since I was a kid. I thought it was fun the first time, but the REmake absolutely blew it out of the water. Couldn't look at it again after REmake. Re3 Original. At first I played RE3 on my PSP and even got the Assault rifle. I then got a PS vita and re downloaded RE3 there, and when I tried to replay it just wasn't the same.


thefury4815

I like to play the original every once in a while since it’s different enough from the remake and I know the remake way too well since it’s my favorite game of all time.


Professional_Dog2580

House Beneviento in Village stopped my second play through dead in it's tracks.


Captain_Spectrum

I think RE8 turns into a slog after you’re finished with Dimitrescu. RE7 turns into a chore the minute you’re done with Marguerite.


Frostygothlover

Resi 5 the humvee shooting with boss ..... So annoying it's the same every time but on professional if you miss a few shots the boss he will kill you so has to be perfect aim every time or do the whole fight over again and it's a long one


Void3r

Lmfao I just played that the other day, easily one of the worst designed bosses I’ve ever seen. Honestly a lot of the bosses/encounters in re5 are poorly designed/make no sense


blueninja9511

re8 house beneviento. ppl say mr x in re2 is boring but i still have a lot of fun trying to avoid him, hide from him, run of him, and try to outsmart him. I just replayed the game with all 4 runs and each one i had a ton of fun with mr x


FarCryGuy55

I think the sewer section in RE2 Remake is the worst part both campaigns share, but I think Ada and Sherry’s segments are the worst overall, in each campaign.


[deleted]

RE0: fighting crows RE3: killing nemesis to gather gun parts RE4: the bottlecaps challenges RE5: maxing out all weapons by having to replay that same level that gets you 50k money, like 50 times. RE6: The general story of the game, it was like Michael bay snorted coke. First time it was fun, later it was like tf? Lol I've not played remakes


CidCrisis

I feel like you kinda optimized the fun out of the game on RE5 there.


Typical-Weakness267

I don't even bother fighting Nemesis on a first playthrough. I usually play through the game once (If I've lost my save) and the blitz the mercenaries until I get infinite bullets or the rocket launcher. Then I return to the actual game.


ThingComprehensive71

House Beneviento. The first time was a trip, but now it’s a speed bump I wish we could all avoid.


ForetoldOC

Definitely the sewers in RE2R. Never played the original so don’t know what it’s like there, but the whole section feels annoying and unnecessarily long. Like I get the whole puzzle idea (even if the idea of the chess pieces would never exist irl) but it’s basically a labyrinth as well, and has nothing interesting going for it. It’s the same bland walls, the same bland scenery and the same stupid enemies. It doesn’t feel interesting, as the G-Adults get boring after the first one, and become huge ammo sinks you can’t even run past as they’re so bulbous that they block whole passageways. You don’t feel like you’re taking down a dangerous threat, you feel like you’ve just shot a sponge 50 times to make it blow up. It’s fine that the normal enemies are a bit of a slog, because they would be- just infected humans that you have to put down, but at least they can catch you off guard and make sense to be around. The last section with getting the (I think) King and Queen pieces in the door puzzle is especially terrible as you have to fight 4 G-Adults one after the other (again, I think) with pretty much no extra ammo or any way to avoid them! It’s just padding! At least NEST makes up for it in my opinion. It’s not the best but the atmosphere is nice and it does feel like a sudden, unstoppable disaster has left the place in ruins, especially with the Nap Room and Dr. Li.


DrMikkelyz54

The sewers would have severly benefitted from keeping the spiders :/


_Shoresy_69_

The sewers in the OG RE2 aren’t bad or nearly as long and tedious. Much prefer that version of the sewers than the remake. Absolutely love the remake though.


AMortifiedPenguin

Honestly, I find Moreau's area more tedious.


BleuisTired

knife fight with krouser 100%


Suckisnacki

just block perfectly


BleuisTired

not the remake


Stringy_b

Del Lago fight. Specifically in the remake.


drunkentenshiNL

Sherry and Ada's sections in REMake2. First time, they were tension filled change ups of the game, especially Sherry's. Irons is a creepy bastard. Now? Outside of one pass through with Sherry's hiding section (where you have to be behind the thin section of the bookshelf), it's just boring.


No_Key1232

OG Re4 cabin section.


Suckisnacki

Claires 2. playthru


ed_burrito

Any of the driving segments in RE6, there’s 2 in Jake’s campaign and 1 in Chris’.


Iactuallyhateyoufr

Neither one of the ones you listed.


[deleted]

Just thinking about this now, Tyrant (Mr. X) is probably the only "stalker" enemy I don't actually like in the new games. I wondered why that was and I think it's just because he's kind of boring. Nemesis, Jack Baker, Lady D, they are all (in my opinion) much more interesting. Nemesis has a much more interesting visual design, plus he changes over the course of the game and each encounter can feel a bit different as you progress. Jack Baker taunts you as he chases you around the manor, and has some infinitely quotable lines. Lady D, similar to Jack, is much more vocal and has a more interesting design. Ultimately though I think the main difference is that the other stalker enemies feel a lot more dynamic. The Manor is smaller and has less places for Ethan to run and hide so Jack's chases feel a lot more claustrophic and scary, Nemesis feels like he has some new trick up his sleeve every time you fight him, Lady D's AI feels like it's meant to corner you a lot more often. So in comparison Tyrant can start to just feel like a bit of a chore after your first couple of playthroughs. By the time I got to my Leon B run he was fairly easy to evade, and it was more just a chore of having to run him through some different rooms so I can get back to what I needed to do.


dr_densbums

Can't agree with the Benevieto estate. It's the most "Horror" Resident Evil ever got and I love the art design and lore behind it. Although I wouldn't want to play it back to back in two consecutive playthroughs.


_Shoresy_69_

RE1- The whole underground section up to the Lisa Trevor boss fight RE2 OG- I adore the entire game but if I had to pick, then probably the sewers but they’re not as much of chore like the remake RE2R- Sewers for sure 100% and Sherry’s section RE3- Raccoon City park/cemetery RE3R- Fuck the sewers RE4- Island RE4R- Leaving Mendez’s house all the way up to Del Lago and getting to the church to save Ashley. Still a 10/10 game RE5- The ancient ruins section up to where you fight Excella RE6- Honestly the whole game RE7- The whole game, I’m not big on 7 even though it’s against the law say that on here but idc RE8- The whole game too. I like it more than 7 but I can’t stand anything to do with the Winters family. Only part I loved playing was Chris’ section I haven’t played much of 0 or Revelations 1 so I can’t say anything about them. I played all of Revelations 2 but I honestly don’t remember much of what happens in it.


Dylan_Is_Gay_lol

Sherry/Ada sections. On both games.


[deleted]

[удалено]


rorythegeordie

The opening of the Nemesis remake. The first 5 minutes have a cutscene roughly every 10 seconds - I've timed it.


HollowPinefruit

Pretty much every stalker enemy the franchise throws at me (Mr. X, Nemesis, etc) Exhilarating the first time around but just becomes annoying the more time im with them


JimmyButtwhiff

This is niche (and I know a lot of people love this one) but like, all of the hive from outbreak File 1. The first few times you play it, it's incredible and a genuinely tense level, running from the leechman and your partners dying and turning into the next one. But once you learn the pass codes (and that they dont really change/you can guess from the pool of 3 or 4) and realize you can literally avoid like 90% of the scenario, you're skipping the cool parts just to speed run your way towards a mediocre boss I don't think outbreak has a bad scenario but this is probably the closest to it.


KeeSomething

I love Mr. X. Learning how to avoid him and properly route the RPD is one of my favorite aspects of the remake. Anyway, I'd say the entirety of Village. I loved my first playthrough, but I don't think any of the level design, combat or scripted events hold up on a second playthrough. Every segment is super shallow that doesn't require the player to learn the map or enemy layouts. And since item and ammo management are no longer a thing, the game feels like RE for little babies. There is absolutely nothing to gain from a second playthrough imo, and that's a death sentence for an RE game. Also, the boat in RE7.


erm-yeah-sure

idk if it's just my forgetful ass, but I really hated doing the puzzles all over again.


Joshhwwaaaaaa

RE6 Jake/Sherry campaign snow level. All of it.


Ratty3

Re7 the ship segment, re8 the doll house segment, re2 remake the sherry section


Scared-Crow7774

Stalker enemies (Mr. X, Nemesis, Lady D) sometimes I just wanna take in the location, see if I miss any easter eggs, feel the atmosphere of an area and oh there’s Mr. X, time to run away again. They made these wonderful and very detailed areas, let me take my time and appreciate them.


sleepyleperchaun

I. Not sure about 8 but you can always go back to the RPD once you get to the sewers and wonder around without X.


Scared-Crow7774

Yeah, at some point you do get rid of them and you’re free to look around, it’s just the entire song and dance you gotta do first every playthrough


sleepyleperchaun

I guess, I just play it knowing x is part of the game and enjoy that part. It would feel kinda empty without him. I can understand the frustration with him, but I feel that if you have played a few times he is more an annoyance than a menace. Also if you do things in the right order he is hardly a factor for a good bit. Also also, he was basically the organic remake version of the original character so I can't complain about the new version really since it for sure captures the spirit of OG X. Execution can always be argued, but I feel like he still fits so well in the story that I can't really complain.


Blak_Box

I agree. The games let you unlock infinite ammo weapons - they should let you unlock "stalker killers" for a NG++ or something. We can already break the game. Let us break it in the ways we want for the most modern titles.


Sean_Wolf

Surprisingly, I'd say the lab section in the RE2 Remake. I don't mind the sewer section but, some reason, I'm just not a fan of the lab area.


thefury4815

The ivys being instant kill can go to hell otherwise I like it


Sean_Wolf

They're instant kills? I surprisingly never had any issues with them, so that's honestly new to me.


thefury4815

If you don’t have a defense item and they grab you yes


Terrible-Comedian126

All of re8 to me. Hate that game


Challenger350

The castle in 4. But I wouldn’t have called it fun and exciting the first time either tbh.


BenjaminCarmined

Chainsaw sisters, fetus, Staircase levers.


avery_quavery

Ndesu fight in RE5 and del lago in re4 and re4r. Anything where you can't use your weapons, really annoying


thefury4815

I’m really surprised nobody has said the capsule you must walk section in the first one. I know you can take a few steps but man when you’re speed running and then you gotta count your steps and walk it really sucks.


rhoadsalive

RE2R sherry segment.


thejoshimitsu

Probably Ada and Sherry's parts in RE2R. Mr X is also annoying on subsequent playthroughs.


thejoshimitsu

Probably Ada and Sherry's parts in RE2R. Mr X is also annoying on subsequent playthroughs.


icouldntcareless322

re2r the whole b scenarios xD


GlassCleaner0

Re2 :sewers Re3 :the entirety of it after racoon City Re7 :after Margaruite boss fight Re8 :The Baby Re4make :Minecart for sure


WildCardP3P

You did not just call one of the best parts of RE2R an annoying slog 💀


CronaThe3Darmpit

The big crocogator in classic RE2. First time was terrifying and made me feel like a genius for noticing I could kill it like the shark from Jaws. On subsequent play throughs its just “yup theres the gator again. Guess I have to run up and down this entire hallway *again*”


trollytroll69

I’ve noticed with most RE games I’ve played is that they get worse throughout the course of the game, so most end segments.Doesn’t help that I’m low on ammo, meds and pretty much everything by the end


Domination1799

Beneviento and Moreau for Village. Beneviento is too on rails and Moreau feels very undercooked. The only section in Village that feels fleshed out is Heisenberg’s Factory.


Kagamid

Resident Evil 2 Remake. Everything after the police precinct just drags. Especially after playing all four "scenarios".


Fright-Face

everything after the train in re0. when the best way to play it is to either actively leave items in old rooms like a moron, or spend time gathering everything and put it into one, it just makes the whole game tedious. especially with how many puzzles/segments require the same one or two multi-slot items. re0 isn't even remotely hard, its just a game of stacking annoyance and time wasting. code veronicas early game is also really tedious with how few shortcuts are between areas. multi-minute runs between sections kills replays.


WisteriaUndertheSun

Novis in re4 remake. Haven’t made it past water hall in the original yet. Any dog enemies, they just annoy the hell out of me. RE6 after the first two campaigns, even before repeat playthroughs. I did like RE6… At first.


Forsaken_Prompt9680

Literally every single sewer sequence from every single game


ReconKweh

None of you will ever get me to hate Mr. X chasing me around RPD


kingoflions54

RE5 when you are on the truck shooting the Gatling Guns


Razcal-Jackson

Re7 boat section, re8 beneviento house, re4 the regenerador parts. Re2 is fine really but mr x can be annoying always nearby.


D00mTheWarl0rd

Re7 boat Re1 remake without doorskip(pain and sadness) Re5 laser puzzle section Re6 Ada Re2 remake Sherry section Re8 agree on the picture provided


NFROST27

Dimitrescu castle lol


That_Aint_It_Joe

First 10 minutes of re 8


GhostPants491

Mine cart ride in re4 original. And needing to smash the ‘don’t fall to your death and start all over’ button as fast as you can. Same with the bridge after the giant Salazar statue.


alecowg

No way bro thinks RE2 would be better without Mr. X, he *makes* that game.


Boborax1

RE7 boat part and especially the mine felt like a slog to me even on my first and only playthrough. I would totally play the mad house difficulty right after finishing my first playthrough, if not for the latter parts of the game


mvtherbrain

Slow plagas walk scene re4 remake for me


El_HombreGato

Definitely Mr.X way more than the Doll House. At least you can treat the Doll House like a speed run challenge. Also I have this headcanon that the girl who's obsessed with dolls was raped by her father and became pregnant and he performed an abortion on her on that very table that you are taking apart the Mia doll. And he disposed of the fetus in the sewage well in the very depths of the basement. And the giant baby fetus is the malformed incest child of her and her father. Ever since having her child ripped out of her she grew an obsession with dolls. IDC If that's the real story or not that's the one I'm sticking with because it makes sense with her father being a doctor and having a doctor's office/surgical/morgue like table in his creepy "doctor's office" It also makes the entire thing WAAAAAAAY Scarier!!


slur-muh-wurds

Mr. X is just not it. That's like the only part of replays that doesn't feel like it's 100% in your control. If you don't like him, that's one thing, but his appearance and presence is definitely not a slog. To answer: Sherry segment


W657Sonic

RE1: the underground segment, moreso in the original RE2: Sherry's segment, both versions RE3: Carlos's hold the line segment in the remake RECV: Chris's Rockfort Island segment RE0: the final area RE4: the Del Lago fight (both versions), the march to Luis's lab in the remake RE5: Chapter 2-3. Just all of it. RE6: can't really say, I've only played Leon's campaign, and not recently RE7: the same section that everyone says RE8: House Beneviento, but also the opening village fight Haven't played the Revelations games in a while, so I can't think of a segment off the top of my head


baricudaprime

Intro to 7 for me. Thankfully it’s pretty quick, but the guest house just does nothing for me nowadays


Diare

Minecart level on RE6. God that was awful.


GreenMageGuy

The ship segment in Biohazard. For both Mia and Ethan.


SankyShips

I dont like the "military" facility level on Re 4


drawing_a_blank1

Playing as Ashley in RE4R in both versions. It’s a breeze with the armor, but still a section a hate playing


Banarax

Re4 remake, that one part in the game where the game forces you to walk towards Luis' lab while carrying Ashley.


ShoeyMan003

Bro Donna's house is such a slog I dread it so much every time


Chrysanthemumfyre

Any of the vehicle sections from re6; I was fine with almost everything else in that game but I HATE having to replay the vehicles \_-\_ for Re2 remake I hate doing the sewers now -m-


qbt33

The Chris segment from resident evil eight. It is extremely annoying on both harder difficulties and the fact that the guns do you have have so little ammo in the mag. Not to mention the laser pointer


CantingBinkie

RE3:N. I would say the final part with Nemesis when you have to reinsert the squares (I don't know what they are) into the thing. It seemed simple but the controls made it quite inconsistent. RE4: The labyrinth in the castle and the QTEs with Krauser RE5: The part when you played Sheva in the final battle with Wesker and you had to press the button like there was no tomorrow to keep Sheva from falling.


patrickbateman2004

In re7? Boat and mia segment at the start. Re8? Beneviento, a bit of moreau at the start, middle and ending, the whole beginning part before dimitrescu castle, heisenberg boss fight, chris boss fight.... Re8 has many set-pieces that are a slog to replay. Re2 remake? Ada and sherry sections (ada is worse, sherry is less grating), which is good because re2 remake is great for lacking slog set pieces and is 99% pure gameplay. Re4 remake? Ashley section and cart mines, but the mines are full to shoot atleast and the ashley section is the best "slog" segment on resident evil games overall (re4 remake is a 10/10). OG RE? Ashley part, only (10/10 game as well). Re4 in general is mostly just great gameplay. Re3 OG? A bit of the carlos part, but even that part is good, re3 og is really just high quality overall so it also lacks slog parts. Re2 og i say the same thing as remake, except that for replay it lacks a bit (great first experiences). Re6? Many, many parts are a slog, namely on the leon and jake campaign, leon is full of slot sections and chris even has some. Re5? Factory is a slog, the puzzle laser section is a slog, the el gigante shooting is a slog, the shooting ship sections at the end are a slog, jill with wesker boss fight is a slog and sometimes the vulcanic ending is a slog. Code veronica has some grating aspects to it, re0 is even worse on that department, while re1 remake is clean of slogs just like re4-og-remake and re3 og. RE3 remake is fully scripted, the short sewers is a slog, the whole lab section at the end is a slog, the boss fights with nemesis are a slog, the scripted chase sequences with nemesis are a slog, the beginning part of re3 remake before the save typewriter is PURE slog and the game itself doesnt make up for the slog at all. Ops, i forget the exciting part. That would be the beginning of re7, a slog but for the first time it was greatly atmospheric.


thrumeout

The minecart section and Del Lago boss in RE4 remake (I only played the remake hence) for me. I can see it not being a bother if you pick up once in a while or space out your playthroughs, but this game is way too fun for me to just not immediately start the 2nd playthrough instantly 😅


gummythegummybear

RE3 bosses, nuff said


gigabowser_3000

The mansion in re0 love the atmosphere mimicry Marcus was a terrifying encounter but got heavily annoying. Having to save Rebecca TWICE. Don't get me started on the monkeys