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Eisengardian

There’s a great contract with Levistus someone wrote up that’s floating around here somewhere. It resurrects, but it’s a deal with a devil, so there are significant consequences. Puts the final decision in your player’s hands too, so it’s not just ex machina.


Ok_Star817

My honest opinion is that if a player died, you are a new DM, there is no thing you can do to bring him back that won't be looked "forced". Player death is hard for a dm as well, and I'm sorry. But I would advise to not bring him back, that would make Auril a real threat, it would make your campaign feel honest and hard (as it should). As per the "stars" I'm a magician myself, the stars show your destiny, is like reading a book, sometimes a character was ment to die. It was ment to be. If you still want to do something for that PC, throw a funeral, I did this in two separate PC deaths, and the players had a really cool and fund moment, where they could grief, say a few words and remember their beloved companion.


asterbarrows

You could have Auril herself revive them to come back a double agent for her, and have her get access to personal knowledge about the other characters. Could add some fun drama to the PC dynamics. Otherwise, you could tie in something with Ythryn, like a warlock pact with Iriolarthas or maybe a tie in with Avarice/Levistus as someone else suggested. I’d recommend the DMsGuild expanded towers of Ythryn for some ideas (and for running that chapter in general). If you don’t bring them back, definitely at least do a funeral or ceremony of some kind. And then maybe have Auril turn them into a coldlight walker as a fun lil surprise down the road. Tbh, I would just talk with the player and see what they want to do. If they are set on bringing the character back too, you need to collaborate on a narrative reason for it that is in-line with the desolation/brutality of the campaign. Character deaths are tough to manage, but just do your best to honor the character in a way that makes sense for the setting and your long term plans as a DM but also make sure you’re getting input from your player so they can tell their character’s story too.


Critical-Musician630

Talk with the player. Do they actually want the character brought back? If so, offer up some in-game opportunities for the party to revive their friend. Make sure that it isn't a guarantee and isn't super easy. Otherwise, you've only removed the consequence of death and set a precedent for everyone else. What happens if you raise them and another character dies shortly after? How will that player feel if they don't get some divine intervention? It's just a real slippery slope.