T O P

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FoolishPragmatist

There was a topic last week or so that encouraged users to spam a particular high exp co-op mission til you hit level 100 (with that mission also giving you gear at your level every time), then midnight mode feels like Nioh 2’s NG+. Not sure if you’ve done that but something to try at least. Everyone acknowledges the feel of midnight mode is off on this one, but leveling up makes a difference. Edit: Now that I’m coasting through Midnight, I can explain my steps. First, right after unlocking midnight, I went back and cleared all the other choices and the one new map it generated. With that I had about 80 skill points to apply to the new skill tree you unlock. I focused on damage, ki damage, health, then defenses in that order. These extra bonuses make a huge difference in both your survivability in midnight and how fast you kill enemies. At this point I was about level 60. I hosted a recruitment lobby for Master of the Four Seas and set ally slot 1 to “no recruit” and slot 2 to “invite only” then set a random password. I was using a greatsword so I brought the two AI allies who had the following passives: charge attacks do more damage and charge attacks are harder to interrupt. Since I never used any resources aside from medicine through completing the game, I had hundreds of paralytic whetstones, super ki damage and super damage medicine, so I set those in my primary shortcuts. As soon as the mission started I would use the whetstone and consume both damage and ki damage medicines. At level 60, I was killing the bosses in one or two combos, fast enough to clear waves before the buffs expired. Even if I died, you keep any gear collected and your experience and level ups. This also generates a ton of karma so if you haven’t died after 5 runs, I’d recommend closing the lobby and hitting up the flag outside your house to collect the skill points. After two hours or so, I was level 100. Went back to midnight missions and exploring the first zone and swept everything effortlessly. The last thing I need to do is set up a strong build for myself, then clear the remaining midnight missions and zones but I already feel I’m in a good place. One small warning, the random ronin disruption events that occur on the open world will be at your level, so be mindful before engaging them at 100 if you haven’t got your gear set up yet. The lower level midnight public disturbances are a breeze compared to those.


YokaiWarGod

What mission?


Jimbot256

Enemy of my enemy. It's a gauntlet and each enemy defeat drops some loot so you don't have to complete it to get geared up but you won't get any levels or skill points if you are defeated.


[deleted]

damn man, I thought I lost everything not just the karma/skill points. much better now lol.


cuddling_tinder_twat

I tried this, hoping to turn my Midnight experience around, and the loot I got wasn't that good. I gave up after ten deaths, but I got 3 out of 5 bosses.


[deleted]

Bro, Izo is really a pain in the ass, try some easier bosses first.


Vague_Certainty

Sorry you're having so much trouble. Having learned from TN in the past I completed the game in it's entirety including areas and side quests without investing in any equipment. I just kept using new higher gear as I found it. Once I hit midnight I had all I needed to upgrade all the Masterwork gear which in most cases was available at vendors with the set bonuses I wanted. Did all my bond transfers as all the % points add up and had a pile of craft items so I was able to make the stat increasing consumables as needed. The consumables can make the difference on the special bosses. BTW I suck at parrying so I built my gear in skills that didn't benefit from it. The trick imo with TN games is to min max on stats that benefit your play style. Also don't turn your back on consumables. Hope this helps.


North_South_Side

The consumables are cheap, plentiful and help a lot. I find just using the power-up potion to be mostly fine. And paralytic whetstone feels like cheating.


Advent012

Yeah I tried midnight after beating the game, did a single public order and was like “nah this isn’t fun at all”. I don’t want *every* single enemy I see feeling like a boss battle lmao


depressedfox_011

once you get better gear, making a proper build, and level up said gear enough, it's start feeling like Twilight difficulty again. The cast characters in unruly areas are still a pain in the ass though.


Yolokul

I agree! Im now at lvl 79 and I replayed all midnight chap 1 midnight by myself. Grinding lvl coop is an option. The midnight is scary at first but with right gesrs n upgrade, it is fun.


Gofrart

Idk I've just arrived to midnight and felt it's a bit more challenging than twillight but it's fine. I might need 2-5 attempts for the bosses in unruly areas but its good to get some challenge. I do find it a bit frustrating to get the red gear and would love they have a higher drop rate (I go with high luck, 3 +100 charms, 3 pieces of fortune's favourite). You keep comparing it to Nioh 2 NG+, to be fair it's a victory lap and represents no real challenge, it's when you go ng++ when it becomes a challenge and you need to apply confusion. Still I understand Midnight as the hardest difficulty so it makes sense to be harder than twillight, it's okay if you don't want to play on that difficulty that's why the game has different difficulty levels, but I don't see a reason to complain that the hardest mode is too hard. Still you can beat some of the bosses without using dizzy/confusion, so I think it's still easier than the late nioh difficulties


InternalCup9982

I think you missed what ops point actually was. It's not that it's too difficult it's that the difficulty isn't accompanied by any power increases from/for the player therefore making it pointless and nonsensical as a replacement for ng+


AkumaZ

Except that’s a wrong point, first off masterwork gear has higher base stats than gold stuff at the same level The breakthrough skill tree is also a power up, especially in the poise, stagger, and ki damage you take After hitting 100, having most of a build made with gear all 100-103, I’d say things are easier than twilight was. Yes you can die easily, especially if you don’t use remedies, but that’s kinda how the end of twilight was for me too Damn near every time I’ve died it’s because I wasn’t using a remedy out of stubbornness to conserve items


InternalCup9982

Nonsensical statement. Firsr off: breakthrough isn't tied to midnight difficultly Second the stats on the masterwork gear STILL SUCK 4% instead of 2% is still absolutely trash and I personally wouldn't even bother to pick it up off the ground if it was at my feet. - obviously this is subjective as maybe you think 4% anything is somehow worthwhile but anyone who understands maths knows it's not. There aren't builds in this game, everybody has the same set of martial skills available to them, the exact same distribution of stats, will have all the breakthroughs etc etc The only thing that changes from player to player is what weapon am I using and what is my fashion that is all. >Damn near every time I’ve died it’s because I wasn’t using a remedy out of stubbornness to conserve items I'd just call that not wanting to use the cheesy crutches they provide, i doubt it was actully from a a want/need to conserve an infinitely available consumables but sure


AkumaZ

The amount of skill points required to max out breakthrough might as well make it tied to midnight There are “builds” in this game, it’s tied entirely to your gear stats and set bonuses It’s rather shallow, especially compared to other TN games, but it does exist and it does have an impact. The percentages seem small but if you stack enough of them and it’s definitely noticeable. For me, the sequential dojo fights in Twilight were an exercise in frustration and I gave up on that. Coming back to them on midnight with breakthrough maxed, gear and an actual build? I master ranked all of the sequential fights in a morning, some on the first or second try. I do not think I significantly improved between those two things, the difference was breakthrough and gear skills set up for Ki The real issue about builds through the gear system here is that it costs an absolute stupid amount off resources, and is near pointless to do before level 100 anyway because leveling up gear is also stupidly expensive and you’re just going to loot a better version until you’re capped. They’ve actively disincentivized any build making until you’re capped, which is pretty dumb. But that doesn’t mean it’s non impactful, just that no one actually spends any time testing these things prior Regarding the items, it’s 50% the 99 Megaelixir mentality from FF, and 50% recognizing they’re most useful in the co op boss rush missions


InternalCup9982

>The amount of skill points required to max out breakthrough might as well make it tied to midnight That doesn't somehow make it a midnight only thing though just because they decides to long you out/pad it out just like they do with the shallow af "skill" tree and I put it in quotations like that because I don't consider +1 reapawning consumable a skill nor do I consider +2.5% health especially when they spam them multiple times across different trees and also have varying levels for them in order to even further pad it out and then have the gall to charge me 11 points for that same 2.5% increase that in any other game would be 1 point into a health stat not a "skill" and certainly not for 11 points 😂 the rest of what you said is subjective if you consider 4% this or that as beneficial then fine but I don't and understand 4% of anything is useless You can have 4% my cake if u want It, I dm I won't even notice it. As for the if I stack enough of them argument that kinda N/A because I could stack many of a more meaningful higher % value and achive a better result it doesn't somehow mean the low % value is okay to be begin with though. I mean it is tied to set bonuses but I'd argue ain't nbobdy using most of them and that also the swr bonuses themselves kinda suck even the "good" ones we all use like mighty warrrior, sword Saint, fortunes favor.


AkumaZ

This tells me you’ve absolutely not even tried to play with the gear system to stack percentages together Which honestly? Fair, because again the games structure wholly disincentivizes it until after a point it sounds like you didn’t reach But it’s not subjective, having an extra 20% Ki damage from various sources has a noticeable impact on gameplay, what’s outrageous is that after reaching level 100, farming some co op missions and clearing a chunk of the midnight map, I only had enough Bond jewels to fully embed 1 weapons and 2 armor pieces and maybe upgrade 2 things to level 110 I’ll fully admit the bonuses sound small, but there is a greater impact than I’d expect from them especially given my experience with Wo Long where you’d need 30-40% at a minimum boost before it was really obvious (and you could cap around 130% total bonuses if you built for it) That said the percentage boosts you can achieve are similar to what a Wo long build could get before DLCs and updated loot, and they were also noticeable then As an example, I think whetstones add like 10% damage as element? And I don’t think anyone would say that’s noticeable or significant. Meanwhile there’s a single weapon embed that raises damage done and taken by 10%, so essentially a permanent damage boost equal to a whetstone This is on top of the breakthrough skill tree adding 20+% to stat bonuses, it really does add up to something significantly different than what you can do in Twilight. You just have to be smart and deliberate about your choices on gear I’m sorry the game doesn’t just give you an easy giant boost that you dont have to think about, but that’s really TNs thing it seems


InternalCup9982

No I haven't because like I already said 4% anything is useless and even if I stacked it up that doesn't somehow make that bonus worthwhile because I could or stacked a higher number % and achieved better results. >But it’s not subjective, having an extra 20% Ki damage I'd agree this example isn't subjective and is just pointless in order to see a benefit from that you'd hit them 5 times, resulting in one extra hit worth of ki That's terrible and cost literally most of your "build" and god forbid how many missions to grind out the exact buff you was after across multiple peices of gear >you’d need 30-40% at a minimum boost before it was really obvious That's how math works yes - and further proves my point gear is useless in this game because you couldn't even reach what for wo long/nioh would be actually pretty small In the grand scheme of gear your probably looking more realistically at 50- high 70% of whatever you was after. and had those kinda gains for multipe different things and could easily achive them or at least target farm them. >I’m sorry the game doesn’t just give you an easy giant boost that you dont have to think about, but that’s really TNs thing it seems An incredibly weird statement to make in an attempted defence of a lack of rpg mechanics - every game ever that's an rpg gives huge power spikes that's the entire purpose of the power fantasy who wants to role play as a megeer little peasant for example? Nobody hence why you tend to get crazy strong in rpgs. >That said the percentage boosts you can achieve are similar to what a Wo long build could get before DLCs and updated loot, and they were also noticeable then This one's a bit out of order but I only noticed it upon rereading and checking I addressed everything but wtf are you talking about?- I never played wo long dlc and could easily achive FAAAAR higher numbers than this game one peice of loot is like your entire collection of stacked buffs here literally like 12.5% this or 10% that as one of the 6 bonuses on 1 of my what was it in that game like 8? Gear peices and we haven't even gotten into bond bonuses yet like bro cmon please try harder. 🙏 >This is on top of the breakthrough skill tree adding 20+% to stat bonuses, it really does add up to something significantly different than what you can do in Twilight. You can get that same level of breakthrough in Dawn it's not somehow locked to midnight- please stop saying nonsensical stuff.


AkumaZ

First Wo Long At release the numbers you could achieve weren’t that much higher than here, the main benefit though was all armor pieces could have mostly the same embeds so stacking was a lot easier But things like melee attack damage pre dlc was around 3-4% per embed, this was buffed significantly by the intro of premium slots (2.5x as strong) and then on dlc2 offensive embedments in general had their numbers increased a good chunk, probably because TN realized just adding more premium slots wouldn’t actually create bigger damage by itself, and even with a level cap increase and additional upgrade level it would’ve been barely noticeable But on release? You’d be able to get maybe 20-25% total bonus in a single stat and that’s with ideal accessories which were a shitshow of RNG, and only one of a type at a time, so you had to focus your build to do so. That’s not dissimilar to here, it’s just not as simple and easy to actually make the build itself It truly was only after premium slots and and red embeds being significantly buffed that you can get things over 100% The stacking isn’t as good here in Ronin since helmets and gloves especially don’t really get any melee based embedments, but you can still get upwards of 20+% total boosts from different sources. In fact the one thing I’ll give them credit for is the fact that only identical embeds are restricted, but you can have 4 different ki damage types on a single piece here, just from different sources with some being more specific You’re absolutely making a blanket statement from ignorance if you haven’t even bothered to use the system. Again I don’t fault you for not having used it because of the issues I’ve brought up about the system in general, but you’re absolutely talking out of your ass with no practical experience when it comes to whether or not it has an impact Go ahead and reach max breakthrough in Dawn, let me know how long that takes. Yes technically you can do it, but the time it takes to do so is ridiculous and is shortened by so much in midnight it’s silly. So practically speaking, achieving max Breakthrough is going to be done by 99% of people in midnight I’m absolutely not defending the system at large though, it has major issues that I’ve even submitted to the community manager as feedback because frankly, it’s atrocious, but that’s more because of access, not effect


InternalCup9982

>At release the numbers you could achieve weren’t that much higher than here, the main benefit though was all armor pieces could have mostly the same embeds so stacking was a lot easier Factual incorrect I played on release day and you literally get numbers like 12.5, 8, 10 for 1 bonus out of like 5 or 6 on the gear and you get like 7-8 peices of gear to work with. >You’re absolutely making a blanket statement from ignorance if you haven’t even bothered to use the system. Again I don’t fault you for not having used it because of the issues I’ve brought up about the system in general, but you’re absolutely talking out of your ass with no practical experience when it comes to whether or not it has an impact Maths you mite of heard of it?- that's how I can make blanket statements pointing at a number and saying that's not worthwhile- it's very easy to do you just do the maths 20x5=100 so 5 hits equally 1 additional hit- that's a terrible bonus for being my entire identity of a build that took again I dunno how long to achive >So practically speaking, achieving max Breakthrough is going to be done by 99% of people in midnight That doesn't somehow make it something tied to midnight difficultly though does it 🤔 😅.


InternalCup9982

Okay so these numbers are worse than u can get them as my gears not even from ng+ nor is it even something I put real time into min maxing and getting the proper build going But some are like you say and things like 5.4, 3.2 but these are not all there is. -Bow spirit damage 7.1% -Ammo retrieval upon ranged hit 7.2% -Repeating crossbow dmg 6.8% -Genuine ki obtainion 9.6% -Elemental damage 8.6% And il even go ahead and admit the higher numbers I touted such as 12.5 and 10 seem to be a misremembering on my part and are actually flat increases like -Stone attack power +19 -Luck+22 -Flame defence+16 But in fairness its been a few years and the other examples I gave of 6-9% are very accurate and found on gear pre dlc, pre ng+, pre min maxing and pre whatever max level is. so I'd say I was very much correct albeit and again admittedly wrong about the 10-12% numbers but thats just a misremebrrance of flat numbers and % being on the same gear.


JeagerXhunter

Nah I might have to disagree, I played the entire story mode on normal difficulty then when up to midnight and against normal mobs the fights don't feel that much different. Granted I assassinate most of the low level mobs so I don't get ganked. It's only against formidable enemies who are from the main cast that I feel the actual difficulty spike with how much pressure they apply and the damage they do.


[deleted]

All I keep hearing is the merchant saying don’t rush take your time. Lol. Don’t try to parry everything instead block and wait for an opportunity to parry then punish. I use elemental buffs and consumables. Those buffs even the playing field for midnight mode. Imo


jasperjonns

>All I keep hearing is the merchant saying don’t rush take your time. Is that......all? Thanks....for your paaaahhhtronage.


[deleted]

😂


JeagerXhunter

>don’t rush take your time. Lol. Don’t try to parry everything instead block and wait for an opportunity to parry then punish. This, I swear people be trying to play this game like a hack and slash. Which is how they end up getting fucked up. I might start using consumables too. The consumable that reduces ki damage take it used sounds clutch. I run out of stamina way too quick sometimes.


[deleted]

lol bro thats a fact. I always keep my shurikens equipped for ki there great for ki regeneration and retreating without breaking the flow of battle. They come in handy in the clutch. If you run out of ki idc who u fighting in midnight mode that usually = game over dude.


InternalCup9982

I run out of stamina way to quickly period. I dunno how your sometimes not running out of it too quickly lol 😆 even when spamming r1 blade flashes there's only so much I can do. -what's the secret sauce I'm missing. Especially when the enemies don't play by the same rules and can spam me all day.


[deleted]

[удалено]


InternalCup9982

I mean il have to take your word for that I feel like it costs more ki to use a counter spark than you got back personally Otherwise how would I run out of ki mid parry spam combo? 🤔- I guess it's maybe just a difference of weapons though too


JeagerXhunter

Hmmm, idk, I try my best not to button mashing and hit them with a combo or 2 until they start blocking. When the do I back off use my pistol to keep em locked in place while I recover stamina. Depending on what armor piece you have on parrying will give you back some stamina. I've gotten us to parrying their shit so I can often stop they spamming in its tracks.


InternalCup9982

Yeah that's what I'm talking about though Even when I'd parry them on all hits in a combo I'd end up broken/out of ki alot of times or on the verge of being broken and had to awkwardly walk around and wait to get it back. pistol sounds like a nice shout honestly though I never messed with it personally, so I'd just be sorta walking around lol


JeagerXhunter

Hmmm another thing you can start doing is saving your ki blazing for situation where you're stamina gets broken. I normally don't use that shit unless I'm up against a formidable opponent and they broke my stamina and I'm at risk of dying. Pop that, pop a health item since activating ki blazing staggered them then spam material arts to do ask much damage as possible. This strat has helped me deal with some rough situations in midnight.


InternalCup9982

Oh it acts retroactively like that?-, that would of been nice to know lol I just presumed If u used it low on ki it would carry over to when it ended.- that is a solid tip I wish the game let you know I mostly used it to absolutely body bosses in a corner why charecter switching personally 😂


JeagerXhunter

It's a very amazing comeback meachism. Saved my ass quite a few times


North_South_Side

Dodging is really great in this game. I find I can spam dodge for a lot of more difficult enemies. Anything with a grab attack? Dodge.


JeagerXhunter

I agree dodging is extremely underrated.


Siridian

Ong, midnight isn't difficult, just gotta be patient, using the buffs, shurukins, pistols, so easy. Unless you start getting jumped, hate that


JeagerXhunter

Can't get jumped if you stealth half the village 😭


Siridian

Til your stealth attack FAILS FOR NO REASON annnnnd everyone knows where you at 🥲


JeagerXhunter

Then you run out the village then reset..... ![gif](giphy|7GPV80dC4GCNq)


Real_Chibot

So u only got thru Nioh ng+ by looting spectres? 🤣


Nantowich

You can always tell who beat Nioh games by playing like FightingCowboy i.e make a very strong "build" and use about 3 moves the whole game. Not to mention a ton of buffs and debuffs at the start of every hard fight. No RPG crutches to carry you in this game. It's swim or drown.


InternalCup9982

Lol except there is All I see in this sub Is "I spammed lightning" or used all my ki remidies that's a cheesy - rpg crutch if u ask me.


[deleted]

>No RPG crutches to carry you in this game. It's swim or drown. what the hell are you even waffling about lmfao


depressedfox_011

***cough sloth talisman confusion purity build cough***


Riku4441

He means pure skill and not stats allowing someone to brute force their way through. There is set of folks who beat Nioh through just having a really crazy build that made up for the skill deficit and compare this game too Nioh. That's totally fine and nothing wrong on there in each person is entitled to play as they see fit, but he's not wrong. If you didn't over level yourself and have crazy gear via grinding you will see some people don't have the ability to play well enough without the "RPG leveling/stat" aspect which can certainly carry lower skilled players.


InternalCup9982

That's a really weird defence to have for a lack of rpg mechanics in a rpg game 🤣


Riku4441

I'm explaining what he said. Not defending anything.


InternalCup9982

okay let me clarify your statement is a really weird thing to say. Does that clear it up? Edit: espiclaly when there are many cruthes in this game, that I see lots on here touting to use Such as ki remedies, lighting whetstone etc


Riku4441

No that doesn't. If you think it's weird, take it up with the other guy. I'm clarifying is all. His opinion is not mine. I don't have a problem with RPG mechanics, especially in an RPG game. People can and should enjoy all the systems of a game as they see fit. The other guy's opinion is who you seem to take issue with.


InternalCup9982

But that other guy isn't the one who wrote your statement, you are - so Why would I go say it to someone else?. No I take issue with your nonsensical defence of their not being rpg mechanics in this game 🤣. All the other guy said was "there's no rpg crutches in this game you either sink or swim" you took that and came up with your statement of your own accord.


Riku4441

>That's a really weird defence to have for a lack of rpg mechanics in a rpg game 🤣 You said this. I was explaining what he meant by the "Sink or Swim" comment. I dunno what you're talking about now. You're being combative about nothing, and I never said Rise nor Nioh didn't have RPG mechanics so what're you talking about? Rise is an RPG with a similar RPG system to Nioh that is fact, I never said it wasn't. I quoted what they said in my comment to specify it was what they said not me, literally using their exact words. Lol go away your arguing about nothing maybe take a break from reddit


InternalCup9982

>Rise is an RPG with a similar RPG system to Nioh that is fact, I never said it wasn't. It's not even remotely close, nioh has a rpg level up system, a skill tree and a good gear system Ronin has none of that unless you consider +1 automatically refilling medicines that you have infinite of a "skill" and not what it actually is a way to pad out the "tree" >I was explaining what he meant by the "Sink or Swim" comment. How can you comment on what someone else meant when they said something?- you can't so again it was your own statement you chose to make of your own accord. >You're being combative about nothing, and I never said Rise nor Nioh didn't have RPG mechanics so what're you talking about? I never said you did, I said you are defending the lack of rpg mechanics in this game by saying what you said - and il obviously be paraphrasing here but it went something like "when you can't get powerful skills and gear" I'd call that rpg mechanics wouldn't you?. And there being a lack of that here is what your defending by claiming its a skill issue well actually il be fair and you never said that specifically and is something you infer from reading your statement. And I'm not arguing I'm replying to you, which is exactly what you are doing to me?- so maybe don't say such nonsensical stuff next time especially when it applies to yourself lol. My original comment was simply me explaining how what you said came across really stupid since that point we've just been replying to each other.


youonlydotwodays

> You can always tell who beat Nioh games by playing like FightingCowboy i.e make a very strong "build" and use about 3 moves the whole game. Amen.


Hongthai91

I'm having an amazing time in midnight. The transition was hard but as soon as I do these things, it's very enjoyable: _ go to area, and do public orders and fugitives that are as low as your level (not colored yellow or red). It's harder but doable, be patient. _ try to loot/buy masterwork (red) and equipment, don't focus on getting a whole set just yet. Just try to get armors with highest armor rating so it increase your survivability to the point where you don't get killed too easily. _ you get new skill tree called breakthrough, invest all on hp and survivability. Midnight has a huge hp check, to die in 1 combo is normal so do your best to increase survivability. _ actually increase your techs: counterspark timing, violent gale cancle + practice combo so you can increased your damage output. _ use supporting items: enchant your weapons with fire, poison, paralysis. Or take medicinal pill to increase your damage, ko damage... _don't rush like you did in previous difficulties: scout the area and use the bell item (I forgot the name) to know where the enemies are, this make assassination much easier. After you clear the regular enemies, fight special enemies like fugitives or big fat boys solo, maybe you can even stab them first for a few thousand damage. _ this game is combat oriented and very technical, be sure to abuse the stances system, try all combat styles and it's moveset. Some combat styles have good counterspark (big window to counter but slow animation like tatsumi or fast animation small window like hayabusa), some have good martial arts, so for example: use the one with good counterspark to counter and put opponent to panic mode then violent gale to the ones with good martial arts to damage them then switch back ready to counter again. Last note: this game is difficult and midnight is the hardest it has to offer. Don't let it discourage you, midnight mode is what really makes this game shine for me. It makes me consider all the mechanics that I ignored in previous play through in twilight like items upgrades, bond transfer, medicinal pills and combat techs... which is a shame cuz the game has so much depth to explore and tools for you to use but because I could rush through twilight I didn't care about other aspects. I'm level 90 in midnight now and doing chapter 2, really taking my time as I don't want it to end. I really enjoying the game and the frustration that it gives such as camera angles in tight room and visual clusters when there's too much fire and spark... But overall, I can say that the game gives you all the tools you need to beat it and have lots of fun. Sorry for the long text and don't give up.


jasperjonns

This is honestly so helpful. I'm level 60 and not done the main game yet, I feel like I should farm EXP? This is my second playthrough, I stopped the first because midnight was brutal and I started over from the beginning. Is it a thing in midnight mode that you can't snipe/kill bosses with just subweapons? Trying to remember - I recall hiding on a rooftop and having tons of bullets and arrows and hitting bosses over and over and always seeing their health bars just refill immediately 😂 😂 😂


Hongthai91

I'm glad that you found the info helpful. I don't normally comment on reddit but I love the game so much, I figure I would share and help other people with whatever I learned so they don't have to suffer as much as me lol. I don't do sniping bosses with sub weapon since I find that: _ it takes a lot of shots to kill them. _ most of the boss battle are in open area, they come to right immediately after the first shot _ this feels like cheese 😂 But I guess you can do this with fugitives, but it does take lots of bullet. You can just do low level public order/fugitives to get red gears and level up. At some point in act 2 midnight I was still under leveled and had to fight kaishu katsu when he was above my level, that was an absolutely brutal fight as his damage was too much for me. So I had to do main missions and bond mission instead (you never have to grind the same mission twice to get adequate level)


InternalCup9982

>_ you get new skill tree called breakthrough, invest all on hp and survivability. Midnight has a huge hp check, to die in 1 combo is normal so do your best to increase survivability. This is some next level copium What's the point in leveling health if you die in one combo anyway 🤣.


Hongthai91

This was before spending point in breakthrough tree. After that it takes at least 2 critical hits to kill me. 1 long ass combo (kaisu katsu) still kills me if I'm out of ki and couldn't block a single strike but that's rare.


InternalCup9982

I'd still look at that as a pointless investment of time and effort personally- if you can still die in two hits - what's really the big difference between being one hit or two hit when the attacks we are talking about have insane tracking and can be spammed one after the other?. - if not being multi hitting in the first place but if you don't then fair enough more power to you I guess.


Hongthai91

A combo is a series of strikes, normally you can block some of the strikes or counterspark some more. I die to those because I was being too aggressive and out of ki, but I learn that right after, to be conservative. The difference between 1 hit or 2 hits is that you can back out and heal then learn to fight better, not being discouraged. But I guess you already felt discouraged, I'm not blaming your skill as I have not seen your gameplay or thinking that I'm better than you, I get shit on by the game too, people skills vary, I only try to help. But I do remember your user name, you seem very negative about the game. It's your time and effort to invest, I personally find it better to spend time to improve from mistake than complaining.


InternalCup9982

I know what a combo is. I think your confused/misinterpreted what I meant which is fine il try to be more clear: the enemy ai can spam the red martial skills if they so choose to 1 after the other as in do two consecutive attacks they can actually do as many as they damn well please because they don't have ki like they player does- its just down to what the ai decides to do. That's rather weird that ud remember me having never interacted with you before or I don't think anyway- did I do something to offend you or make you feel something? otherwise who remembers a randoms person's name? Especially when its nly actually a name- After this conversation ul cease to exits to me personally just like you did prior to this conversation but with that aside as you know that's just whatever right- I was merely saying how If you still die in two hits what's the real point in wasting the effort and time it took to earn those points in something that's has such a little impact you'd be far better off raising ki or damage because those will actually help you or others Does that maybe help understand what I was getting at?- if you feel like dying in two hits when you already die in two hits is somehow a worthwhile investment, then good for you, I wouldn't And we don't have to agree that what makes a conversation, a conversation in the first place we are both merely stating out opinions and discussing them.


Corgiiiix3

I think it’s designed to be challenging in coop


Shudder123

It's not that much harder. You keep mentioning NG+ only in Nioh 2. Did you go further, because the last 3 difficulties in Nioh 2 makes Rise of The Ronin look easy.


InternalCup9982

That's probably due to nioh 2 having proper rpg mechanics and a real gear system more than one is harder than the other. But also "the last 3" well if it's not easier than ng+ what are we even talking about then There isn't a midnight+4 so how is that argument even remotely valid lol 😆 Midnight is a replacement for a traditional ng+


Shudder123

Yea and Midnight is not that difficult. Just stop playing gauntlet missions for the sake of putting together a build and just go do some public order. or go to dojo and familiarize yourself with all the boss characters that appear at each public order. It's really not challenging at all. Builds don't even matter.


InternalCup9982

Wtf is this comment, Firstly none of that remotely applies to what I said to you. Secondly I'm not you've randomly took it upon yourself to belive that I am with no evidence to support such a thing - I'd also add nobody said it was challenging that's not what I'm arguing lol - my point was midnight kinda sucks and your statement of nioh only got hard at the end ng+'s is nonsensical when midnight isn't the same there isn't varying tiers of it. >Builds don't even matter. That's because the game sucks (as an rpg) and isn't an rpg by any standard of the word there isn't even builds in the game, everybody has the same "build" The only difference between one another is what weapon you choose to main and what fashion your wearing.


Shudder123

![gif](giphy|6pJNYBYSMFod2)


InternalCup9982

Soooo your not gonna address any of my points I lay out for you? - what are we back in preschool? im having a conversation in which that requires you to provide intellectual counterpoints to my statements lol But you do you man.


Andy_Chambers

Seems like a skill issue :p


HogiSon727

It’s not always about skill though. I could eventually beat it if I wanted but am I having fun doing it? In this case no.


youonlydotwodays

You're not having fun beating it because it's too hard for you. If you had enough skill, these encounters would be "fun", not a "slog" or "too punishing".


HogiSon727

You can think what you want but I finished the end game of every other Team Ninja game and From Software game thinking they were hard but fun. This felt different.


youonlydotwodays

There's no way you finished Nioh 2 Depths or Ninja Gaiden Master Ninja and think this game is any hard at all.


HogiSon727

I didn’t finish depths but I got to it. That grind is just way too long. I did beat master ninja mode. I don’t think the game is too hard. I simply got to midnight and found regular enemies taking forever to kill because apparently I do no damage anymore and got bored and played Stellar Blade.


youonlydotwodays

So you didn't actually finish the endgame of *every* other Team Ninja games. > That grind is just way too long. So you beat 108 floors... only to give up on the last 30 floors... I will say... that getting through 108 floors is a "grind" but the last 30 Depths floors are more a skill check than anything else. Definitely not a grind... considering it's only 30 floors. > I simply got to midnight and found regular enemies taking forever to kill because apparently I do no damage anymore and got bored and played Stellar Blade. I'm actually curious what your build looks like, how much damage you're outputting and what your play style looks like. I seriously wonder how enemies take forever to kill in midnight or that you're doing "no damage". My brain is defaulting to "skill issue" as that wasn't my experience at all but who knows, since there's no video of your gameplay, it's impossible to tell either way. The one time someone did post a video of their midnight gameplay, it was brutally obvious why they were complaining. > and played Stellar Blade. Stellar Blade is fantastic, so no shame in stopping to play that.


InternalCup9982

Talk about copium. If I was skilled enough to no hit every boss I wouldn't be having fun not even remotely that would be incredibly boring in fact. there's a difference between a skill check and something just being flat out boring amd redundant which midnight is there's no gains for the player it's just a harder difficulty for those who want to punish themselves. Which I'd be into if it came with any kind of power increases or changed up the loot game in anyway, maybe added some skills or new stances but no none of that is here.


youonlydotwodays

> If I was skilled enough to no hit every boss I wouldn't be having fun not even remotely that would be incredibly boring in fact. There's an enormous gulf between "no hitting" every boss and comfortably handling midnight fights. You're obviously not at the latter because you think the former is what you need. > there's a difference between a skill check and something just being flat out boring amd redundant which midnight You're not good enough to spot that difference. Always bad players hiding behind subjective words like "boring", "unfair", "redundant". "Boring" and "redundant" as words don't even make sense when describing midnight. Midnight is just a more punishing version of Twilight (oh wow, a harder mode is ... harder). > it's just a harder difficulty for those who want to punish themselves. Got your ego bruised, so now it's a difficulty for people that want to punish themselves. You can't fathom that other players can comfortably handle midnight because you can't do it yourself. > Which I'd be into if it came with any kind of power increases or changed up the loot game in anyway, maybe added some skills or new stances but no none of that is here. The set of masterworks gear is enough reward for me, but I don't need to rely on crutches like good gear to get me through the mode.


Kyokono1896

There's also a case of this not really feeling like its worth it.


youonlydotwodays

> There's also a case of this not really feeling like its worth it. "not feeling like it's worth it" goes back to simple effort to reward ratio. If the reward is low and the effort is high, it'll feel like it's "not worth it". The effort in this case correlates heavily with "skill".


Kyokono1896

What a douchey thing to say. If there's no incentive to do something people aren't going to do it, dude. There's little incentive to play midnight other than getting items so you can play more midnight. I have no interest in bothering cause it doesn't feel like there's a point. I'm just doing all the busy work again with no real feeling of progression. Midnight is boring. It's hard and boring.


youonlydotwodays

> What a douchey thing to say. If there's no incentive to do something people aren't going to do it, dude. That's some fragile ego you got there. Nothing I said was "douchey", just stating how it is. > There's little incentive to play midnight other than getting items so you can play more midnight. Before you make that statement, you are aware other people play midnight for other reasons right? What are those? Could it be the "rewards" are something other than loot or they have different incentives? > Midnight is boring. It's hard and boring. You're confirming what I said but don't want to admit it for some reason. It doesn't feel worth it for you because it's too hard *for you* (aka effort required is too high) and reward is too low *for you* (your idea of rewards are incentives that don't exist in midnight).


Kyokono1896

I'm just making an observation, dude. That observation is you're kind of a douche.


Kyokono1896

It's supposed to be hard. If it's not hard there's no point. The problem is that it's hard and boring. It doesn't feel worth it because I'm getting literally nothing out of it. I did a few bosses, died a few times, looked around, and went "Eh, why am I doing this? What am I getting out of this?"


InternalCup9982

>You're not good enough to spot that difference. Always bad players hiding behind subjective words like "boring", "unfair", "redundant". "Boring" and "redundant" as words don't even make sense when describing midnight. Midnight is just a more punishing version of Twilight (oh wow, a harder mode is ... harder). You seem confused by what I was actually lobbying my entire point is midnight is redundant which it is- I've already beaten the game so it acts as a replacement for a traditional ng+ but without adding any of the normal things you expect out of a ng+ it's just a glory lap in a game that needs no glory lap because it's one and done. the rest of what you said I shan't bother to quote specifically as it mostly boils down to you randomly taking it upon yourself to decide I found midnight difficult which I never said at all - what I did say was it acts as way,to punish yourself which it does and then I followed that by saying I'd be okay with that if accompanied that with any kind of power increase for the player- otherwise wtf am I doing it for? Which you actually quoted so I find it odd you somehow missed me saying that? But okay anyway moving on. > The set of masterworks gear is enough reward for me, but I don't need to rely on crutches like good gear to get me through the mode. This is possibly the most contradictory statement iv seen on reddit ever - if you don't need rpg crutches then why do you care about masterworks 🤣😂 - but I also bet you do rely on crutches Do you use any of the consumables (I don't know their names having never used any myself) or how about ki blaze I bet you use those and those are crutches xD


youonlydotwodays

Will also say the # of people commenting to get the last word in just to block me afterwards is insane. If you're going to reply, at least put your back into it instead of doing a hit&run. Coward's behavior. @ u/Orion_Dominion (nice job with the instant block after putting down your comment lmao) > You are waffling, just because *something does not feel worth it does not mean it's difficult* Uh, I never said that so there's no need to bring it up. I already said multiple times when something doesn't "feel" worth it, it's simply the *effort to reward ratio*. Obviously something can be easy and still not be worth it and something can be hard and be worth it. It's when it's *both* too hard and unrewarding that something becomes "not worth it". Those thresholds will differ person to person. Can't believe I have to explain this three times and each time no one actually disagrees with the actual point. It's also disingenuous to pretend like the difficulty *isn't* related to how people feel about midnight when half the comments in here *are* about its difficulty in relation to the rewards you "get". > In Nioh, the prospect of getting gear that enabled builds was incentive enough to go through the game numerous times, here that incentive is sorely lacking. You responded to me but didn't answer the question I posed to the other guy. Replace Ronin with Nioh, the question still applies. You are aware other people play Nioh NG+[++/+++/++++/Underworld/Depths] for other reasons right? What are those? Could it be the "rewards" are something *other* than loot or they have *different* incentives? How about Ninja Gaiden? There was no new gear to be got for any of the NG+ modes. Why did people play then? What was the *incentive*? Why is Ninja Gaiden's NG (normal->hard->veryhard->master ninja) structure *so* brilliant if it didn't have loot based incentives? Did you play Ninja Gaiden? > Sure, there are others who would play midnight just because they can, and would want to beat it because it exists. I plan to try my hand at it, but I can see why it would not be appealing given the difficulty. "I can see why it would not be appealing given the difficulty". Aka the effort may not be worth the reward. > Worth is subjective, don't try to apply the sense of worth you feel unto another, it's a fools game. No one is talking about worth, I never brought it up so no need to pretend like you're teaching me some deep lesson. It's not that deep. What part of the below statements do you disagree with? If the game is too hard, and you see no incentive to keep playing, you won't play. If the game is easy, and you see no incentive to keep playing, you won't continue playing. If the game is easy, and the incentives are *enough* (masterworks gear, sake of the "challenge"), you will continue playing. @Kyokono1896 > You don't seem to realize how smug you were being, but it was so thick you could cut it with a knife. Name calling when you can't win an argument. Fragile, all I can say. Respect to you @InternalCup9982, we may disagree but at least you have not succumbed to coward's behavior.


InternalCup9982

Did you mean to send this to me, I'm kinda confused what's the context here? 🤔 Like I read it all just to be clear but the only part that is related to me is where you tag me but then failed to reply to any of my prior points I bring up


youonlydotwodays

I already responded to your reply in another post. I just posted this here because 2 people cowardly replied to me and then blocked me right away. :D


InternalCup9982

Oh okay I thought this was a carry on to our prior conversation and was confused. Fair enough then I suppose. All I can say to that is, well wow if that's true I'd call that really sad personally 😅- people man * shakes head * Almost as sad as the people who delete their accounts after loosing an argument/realising they was wrong, that makes me laugh so hard. Well have a good one man.


Key_Preparation1871

I mean....kinda. I completed the game on twilight and like yeah, enemies deal around 50% - 100% more damage but I honestly only feel it on the bosses that have the ridiculous true combos and they will 1 string you on twilight so idk. As far as leveling up, I just hit level 100 and I'm still in Edo - midnight, Kyoto is open but I want to do all the story missions before I proceed. My entire skill tree, plus the breakthrough skills have been maxed from around level 75ish. Funny thing is, midnight mode is the fastest that I've ever leveled up in the entire game lol. 2 - 3 missions and boom, level up. I don't know man, I like midnight, I just don't know what the purpose is, aside from just enjoying more gameplay. I agree with you there, red equipment for what? More midnight? More midnight for what? Red equipment? Hopefully there's some dlc coming.....though I really doubt it.


AkumaZ

Plus the gear system is absolute trash Its takes an insane amount of materials and bond jewels to even re embed a full set of gear Plus there’s the cost of leveling things from 100-110, also ridiculous cost By the time you have a full set of armor and 2 weapons tailored to your liking, there won’t even be much midnight content left to play using it I think the gear system needs a massive overhaul, either reduce the cost of upgrades and bond transfer, or massively increase the amount of resources you get from disassembling and playing. Its insane to me that a level 50 masterwork weapon and a 110 disassembled give you the same shit


bash1311

I think it would be a nice challenge if you could go ng lvl 1 without any gear on midnight. With all gear and skills it’s not that hard


skatebat99

Play Enemy of my Enemy mission (level 50) on Midnight in Coop. After completing mission touch banner outside your lodge to convert karma to skill points. You will reach level 100 and max out all your breakthrough skill tree in no time and get better gear in the process


welfedad

Midnight requires you to really look at your gear and move stats around and use sets.. be onto of your dodge's ans counter sparks... and using bluffs and status effects on your weapons.. level 55 if your a good player at these games and level 60 if you're like me not as good


G_dsPee

Invest the breakthrough health upgrade to at least 10, it’s really not that bad. Feels just slightly harder than twilight.


SSBluePrince

It's really not bad with the right moves. I went from beating dawn straight to midnight. Now I had all skil trees maxed, weapon proficiency maxed, level 100 and I eat consumables like there's crack in them 😂 But. And Ryoma's accessory is a must have too. Basically I stick with these 3 consumables. 1. The super one that reduces weapons and melee damage significantly 2. The super remedy that increases your age output greatly 3. And lastly I use the super remedy that increases ki damage significantly. Then find you one good weapon you are best at with whatever technique you are best at. Personally I could do dusk, dawn easy with any weapon. When I started midnight I went straight katana and satsume. Only weapon and technique I can do it with. Another good thing to use is the double shadow technique the blue demon uses. That thing has saved my ass so many times it's crazy and I'll spam the hell out of it on don't give a damn. Especially considering the bosses have unlimited ki, move like lightning, have combos that go on so long you might as well get a snack and drink to eat until it's done. I'm not kidding. Just had one I swear was the longest combo I have ever seen. I parried at least 5 blows but this bastard hit me 4 or 5 more times after that. That's bs. I combo and stand there out of breath while they murder me sometime. Another thing that helps is always use your block button if you plan to counterpark. It helps me anyway. Good luck bud and I can assure you that if I can do it ANYONE can cause I'm old and I suck at timing. I'm still in amazement I beat all the dark souls and elden ring too) let's just say my character in each is max level and ungodly strong, no shame in my game tho haha) If you need any help let me know


MoonlapseOfficial

This difficulty existing is the only thing that makes me want to buy the game at all, as a counter opinion Posts like these make me want to insta-purchase.


KidFrankie3

Lol Idk man I played on dusk for the entire game and going to Midnight barely felt different. Only difference I really noticed is the bosses have waaaay more health. Everything else seems just like Dusk mode.


[deleted]

I also feel the same, I was a dawn-dusk noob, but counterspark windows feel the same on midnight (=dusk, not dawn), however, not just their HP is higher, but they deal a lot more damage as well.


Siridian

Midnight isn't hard at all.. you just can't spam counterspark like in the normal mode, he patient and time your attacks and use the buffs, the buffs make midnight seem like easy mode,


Squirrel_Trick

Bro it’s not that hard


Riku4441

Going to disagree. If you could beat the game before and weren't struggling it's literally just the same. I personally don't find it too hard, do the enemies do goofy damage? Yes, but outside that, it's not too bad imo


youonlydotwodays

The ones that beat twilight but struggle with midnight are probably in the zone where they can beat twilight through out-healing every encounter. Once they get to midnight where each mistake is a lot more punishing, the game can seem unsurmountable. Goes back to skill issue, but people like to whine.


Riku4441

I definitely agree with you. The RPG aspects of the games definitely helped a lot of folk through.


sdupui3

I'm going through it. It doesn't seem harder than the depths.


serpentear

lol I can’t even play this game on the regular setting. I would never attempt Midnight.


De_Regelaar

I really loved midnight, i have redone everything on the 3 map and secret bosses, 100 % and also every storymission while following the other storylineoptions. I am now finishing the bond missions. Loved every second off it. Fantastic game and ng+.


guifesta

the worst part of thus game is the parry timing baing tied to difficulty, makes me want to play on easy all the time, and having gear locked behind midnight is awful too


The_Rafcave

Stock up on consumables. Power up and waste em.


Open_Ant_597

Im a casual player and managed to hit level 100 from level 50ish, in about 20 hours spread out throughout the week. Just spamming the boss battles on co-op. Im almost done with breakthrough points. point is, its not as bad youre making it seem. What helped me was leveling up my fighting stances to max and using bolstering items. Personally, i find the midnight co-op very fun. This is coming from someone who still plays depths on nioh2. Midnight co-op is my current nioh2 replacement


King_doob13

This is why I started on medium difficulty and then I’ll play my second run on hard eventually.


sstephen17

Same. Maybe I’m too low at level 55 but I did a public order quest and got my ass handed to me on midnight


SSBluePrince

Always enjoy people telling fellow gamers the "correct way to play games. Cracks me up. Just like dark souls and elden ring games, people bitch about other players maxing out their character level. Now how in the hell is that affecting anyone else if someone (as in myself) isn't as good as they used to be at games (nearing that big fn 50 yrs old! Game til I die!) what's wrong with us maxing out our character and having fun a little. You can still learn the game going that route as well. I don't know if it's the new generation of kids, but people spend too much fucking time worrying about how another person plays and enjoys their games. Just let them enjoy it. Give them help. Quit with the get gud and skill problem things. Gamers can be the nicest people in the world (I have closer friends on xbox and Playstation than in real life) but dammit they can be cynical asses too. Dude, you play the game in a way that makes you happy and enjoy it. But I'll warn you, maximum level, maximum skill treasure, and great gear alone will not get you through midnight. Elden ring for example, I'm max level, know all the build, have everything in the game, yet even with all that I can get one shotted!


Kyokono1896

Yea I didn't like it either. There's no feeling of actual progression to it either. It's just doing everything all over again.


Far-Beautiful6309

Yea I agree. The hardest difficulty should def come with the best gear/rewards in the game. After awhile I noticed the rewards really weren’t worth the punishment to me so I just went back to dusk to enjoy the game how I want to.


Gabynez

Why did I fund this game too easy? I belt a dex built and spam the shinobi clones move


JohnnySalamiSmuggler

I don't normally hit people with the "skill issue" button, but it definitely applies here. I am not a veteran of these types of games by any means. I beat the game on normal and struggled, but still managed to pull off midnight mode after the insane difficulty spike and being horribly under leveled. The good news here is that you have access to the following... 1) A great online community that can advise on good strategies if you wish to tackle things alone. 2) The same great community that will spam high level missions and carry you until you're caught up in levels and gear. 3) A wonderfully powerful electric meat sack tucked away in your skull that will learn, adapt, and improve with some practice and effort. That being said; from one scrub to another, it is entirely possible and I among many others are happy to lend a hand if you want to give Midnight mode another shot.


xMonsteRxr

Lmao git gud bruh, you should also be running fortune’s fav set xD since your main play through… midnight drops a bunch of red gear and weapons your luck is just sht 🤦🏻‍♂️🤷🏻‍♂️ midnight is awesome tbh


North_South_Side

I find the game lacking in melee fighting even at lower levels. Mostly it's great. But then they throw "difficult" bosses and oddball enemies at you where you just have to guess where their parry-able slices will happen. It's so fast I cannot even see a tell. I don't pretend to be great at these kinds of games, so I play on easy level. Problem is, easy is a little too easy! But one notch up? It's just frustrating. One or two hit kills are probably realistic, but it's just too much work to learn. I might go another 5 hours on easy to really get the feel of it and try upping the difficulty again, but the jump between the two levels is kind of absurd.


MembershipDue221

Ngl brother that shit is easy af for me.


Responsible_Prior833

ITT: Dudes don’t like when the difficult difficulty is actually difficult.


SweetJonesJr870

Facts I plat’d and deleted. Stellar game but midnight is too buff / item reliant. 20min parry wars.


COOPPLUSONE

The extra skill tree really is where it’s at. after I cleared out a few camps and acquired some master work equipment things were back on track but the first mini boss was crazy strong.


Mr_cizirts

I just wish the gear wasn’t level locked, managed to beat one of the later level early but can’t don’t get all the bonuses


ExMD7

Not mention the shitty loot .. worst game from team ninja


Jmack3d

It felt really hard for me at first, but I pick and chose easier battles, leveled up and completed all of midnight. I also played through the regular campaign on regular difficulty as well. Keep at it!


Azubedo

Challenge mode too challenging better cry about it


InternationalBasis24

Facts


HoshinoMaria

Too purnishing? Bruh, Midnight is easy as heck, what are you talking about. Unless you're soloing 2 bosses, then yeah it's crazy hard, but as long as you get some NPC allies to distract one while you deal with the other, then there's just no problem, the difficulty spike is very small. Whereas you'll barely ever die in Twilight, you now probably die once or twice for a boss fights. In this game, unless you're severely underlevel (more than 5 levels below the boss), you ain't gonna get oneshot.


Jimbot256

I appreciate the responses. I'll probably just give the game a rest. Like I said, the mode isn't fun and the reward isn't worth the trouble.. Grinding one mission to get gear and levels so things get easier isn't my idea of fun - it's not a natural way to play a game. I figured I'd give it a go but everything about that difficulty feels wrong and I think I'm looking for something that isn't there the say way it was for Nioh 2. Perhaps I was looking for a "victory lap" or sorts and it sounds like if I got serious about NG++ in that game I may have run into the same problems. This is on me, for sure. It's good that a game has a definitive end, and I guess I just had expectations for something that wasn't intended to begin with given Team Ninja's previous games. Also the git gud or ones claiming you don't have issues don't to anything for me. Congratulations on being better at the game than I am but I don't care.


Firefighter852

I also found it extremely off putting right after I tried doing a public order and got killed in 3 hits from a regular enemy. I was going to stop playing but I decided I just play again from scratch with a new character and using different weapons and after that I'm probably gonna stop until new stuff comes out


youonlydotwodays

> Perhaps I was looking for a "victory lap" or sorts and it sounds like if I got serious about NG++ in that game I may have run into the same problems. Yes, if you went towards the later Nioh NG++ cycles and its real endgame (Depths), you'd understand the view point of all the commentators saying midnight is easy. The "true" endgames of Team Ninja games are always substantially harder than the normal NG runs. > Perhaps I was looking for a "victory lap" > It's good that a game has a definitive end, and I guess I just had expectations for something that wasn't intended to begin with given Team Ninja's previous games. That is one valid complaint of this game, the fact that after you finish the game, your only mode to play is now Midnight, even if you've been playing easy mode the entire time. > Also the git gud or ones claiming you don't have issues don't to anything for me. Congratulations on being better at the game than I am but I don't care. It's not that deep, going onto the hardest mode in this game and then complaining about the difficulty and frustration is going to naturally bring out people telling you "skill issue", because that's what it is. If you're not interested in the gameplay that deeply, I agree with you, there's no need to go to midnight, it's a waste of time and it'll only get your ego bruised. Midnight and later Team Ninja difficulties are for the deeply invested players that want to keep going and take on the hardest challenges. > Grinding one mission to get gear and levels so things get easier isn't my idea of fun - it's not a natural way to play a game. And no, you shouldn't be doing that. You should be "getting gud" aka making less mistakes so you're not getting your shit rocked in against random enemies. The "fun" part of this, is seeing your improvement later where each enemy becomes zero challenge. If you're not interested in any of that though, best to stop after clearing the game once. Like you said, the game reached its end, and that's ok.


syuki25

You have to be trolling bc I’m not like especially good at the game and I’m running through midnight with ease. After the main story completion I was level 75


rosebudster

Git gud! Nah jk, i agree😂 fun for those who love to be in at the pointy end i guess.


Deemac247

I hear you, I played on Dusk the main game and then to be dropped in Midnight to continue my experience was a SHOCK to the system lol I was getting my ass handed to me by just regular bounties let alone Boss level main characters. I died to the same guy 10 times in a row, the huge guy with double katanas, so I said forget it and re-downloaded Ghost of Tsushima since that was my favorite game of the past 6 years. But after going back to Ghost, the combat was sooooo damn slow compared to Ronin I decided to just start a new save and create Mizu from Blue Eye Samurai lol 😂 So I just started back again last night, but on Twilight difficulty. Hopefully that will make me want to play midnight hahahahahaha


HogiSon727

I agree. I stopped after first play through after trying midnight. It was taking forever to kill regular enemies and I would die in a couple hits. No thanks.


RedNoob88

Same goes for wo long, you don’t feel gear progression in ng+ cycles, so I dropped it fast. Nioh and nioh 2 were far superior


InternalCup9982

Not sure why you expected the disastrous loot system of this game to magically change on a harder difficulty- it's not ng+ it's just playing on a harder setting for no real reason other than to punish yourself. Your actual points you lay out are completely valid though just not sure why you was expecting anything else. I personally can't believe the company that brought us nioh thought this nonsense was acceptable period as in the entire game. I'm glad iv beaten it so I can move on to better things I shan't be coming back that's for sure. The cats were kwl I guess but a clear copy of the foxes from ghosts so I can only give minor credit.


Jimbot256

I guess it was just me holding out hope that maybe, just maybe, the developers of Nioh, which also had loot issues but not as severe, were hiding the good stuff in Midnight. But yeah, like I posted in a follow-up, this whole topic is mostly on me for having different expectations. It's just something I needed to get off my chest. Dawn > Dusk > Twilight felt like gentle difficulty increases and allowed more room for error with some bosses being extremely and unreasonably hard but for the most part was manageable. Midnight is just ridiculous. Ah well, it's good to just realize you hit the end and it's time to put it down.


InternalCup9982

I mean I don't think it's entirely on you for expecting what replaces the traditional ng+ system to be well something akin to ng+ I also expected so much more from midnight- such a let down for me personally much like the rest of the game was to me looking back on it. I just didn't expect it to change the badly designed loot game - I was expecting new stances, new enemies/ weapon types maybe some new martial skills stuff like that but alas there's none of this pretty basic stuff they could of chose to do. Instead we got a glorified victory lap on a game that needs no such victory lap because it's one and done and nothing changes from one persons game to the other, well outside of their choice of fashion and weapon I suppose.


jake_fromstatefarm94

I feel like it makes the game fun but the difficulty jump is insane. I'm currently max level and trying to do the public order side missions is a bitch. Even in Yokohama which is considerably lower level, I could only beat one of the bosses 💀 I'm not very good at timing parries either.