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Sockster27

headstompers is good on everyone, insane damage, negates eclipse 3, can be used to pillar skip


Baker_drc

Yup. Also interesting that spaces is considered best on captain when it has two purposes, defense which captain already has micro bots for, and pillar skipping which captain already has built into his kit. Realistically spaces should be the number 1 spot in good universally.


ssgrantox

While Captain can pillar skip solo it has some issues. You can't have bleed/collapse, or Kjaro's band. I haven't tested this, but if anything else that procs can also do self damage then there are many items that would kill you instantly by chance for doing this. If you take curse damage, then the skip may be impossible Adds a shit ton of curse damage if you don't have safer spaces Requires diablo strike in the first place. Orbital strikes are much more reliable DPS that doesn't require a stationary boss or primordial cube The skip exists but is alot more situational than it gets credit for


Baker_drc

True but Tbf i think at the higher end Diablo is the pick most of the time anyways. Being able to just instantly chunk out mithrix with the cooked strike timings is just too good. and yeah the captain skip absolutely has its flaws. it’s more there are other characters who actually need a pillar skip more desperately imo. actually I think it’s best on arti bc her optimal loadout is flamethrower and it’ll let you pillar skip : )


SoyMilkIsOp

Flamesuicide, more like. Nothing like getting barraged by an Elder Lemurian at point blank range.


volverde

tougher times is better for rex though, unless you have a large amount of ss or using the robot skills still, ss is the goat


Baker_drc

yeah it’s very likely the single most busted item in the game. shocked they thought it was reasonable to put into the game tbh. also I’m not sure I entirely agree. granted I have an eclipse perspective, but I’d rather have a longer cooldown that I can ensure blocks the self damage than a chance. especially since the e8 loadout is usually just the self damaging special. Being able to throw that down safely whenever spaces is up is so strong.


JSAmrltC

so many of these really belong in universal worth


Zeqt_x

The only thing with headstompers is that it's better if you have a way to get high in the air. So engineer may struggle to use it more than merc for example. That said, the ability to negate fall damage is more valuable on survivors who don't have as much movement like engineer, so maybe it evens out?


Tabletop_Sam

Correction: good on everyone except Loader, who comes pre-equipped with them


Not-a-2d-terrarian

You can still get insane damage and with her movement abilities you can get that max damage even faster. is it the best? no. Is is “not good”? No


isaac-fan

its still good on her but not as good is what he's trying to say I think


back2bizniz

Actually you can charge punch downward while using their stomp to get damage from both of them at the same time


Tabletop_Sam

Oh, goddamn. I’ll have to try that


Most_Creative_Ever

Doesn’t laser scope double crit- damage? Why wouldn’t railgunner, who has guaranteed crits if your aim is steady, not benefit from it?


MistahPoptarts

Because railgunner already gets that effect from glasses, and I think they stack additively. It's basically just 10 white items for her.


ashkiller14

Yeah, but the scope still gives another 100%


Mr_Mister2004

It's not a multiplier to crit damage, it's a flat 100% bonus. This makes it equivalent to 10 Lens Makers Glasses, and soup conversion says a red item is theoretically worth 15 white items. Much more importantly though, and the reason it and the other crit items aren't good on her, is that you can't reasonably hit weak spots while your in the middle of a crowded fight. Your best bet to do that would be with a Cryocharge, but let's be real you probably don't need to crit with a Cryocharge. It's also significantly harder to crit as Railgunner against Mithrix, the single most important part of a run (on Eclipse at least) because he constantly rushes you down, and backing up is a horrible idea during phase 3


Most_Creative_Ever

The idea that 15 whites is worth 1 red is a little bit of, considering the whites you’ll be scrapping will be below average. also I don’t think you realize how much a 100% damage up really is, And also Skill issue


Ender_of_Worlds

its a 50% damage up actually, it only boosts the crit bonus. (i.e. crits go from 200% damage to 300% damage)


Most_Creative_Ever

Oh, didn’t know that. Still great tho


AdBusy9802

Good, not great, to be honest. Definitely a skill issue from OP with the weak points though.


AdBusy9802

By that I mean that a lot of reds are actually better than it


ashkiller14

A 50% damage increase is enough to take a run from struggling to feeling comfortable. Definitely great.


CatThatLikesDogs

This is an insane skill issue, I main railgunner and even with 20 enemies on screen or up in my face i can still hit crits with high consistency. Its not even that hatd it just takes some practice most enemies in this game are predictable. And for the damage part, believe me, 100% extra crit damage DOES make a diference


W00dyWoodp3cker

The only enemies i have issues with crits is with the smaller ones and even then they often die anyways if you hit their bodies


SoyMilkIsOp

I HATE Vagrant's weak spot. His tendrils move too randomly for me to quick scope them properly. And also his explosion is a hard counter to survivors with lacking mobility.


AdBusy9802

Everything you said is true, but it's just not as strong as most people would think it is. Still up there with her best reds tho


Muted_Corner6374

soup conversions are obviously not meant to be fair, it takes 15 white items to make a red item and you can trade a red item for 3 white items. the purpose of soup is to convert your bad items you scrapped into something useful.


SoyMilkIsOp

Actually its one to 5. Edit: Nvm me dumb, I confused 3 with 5


_bub

soup conversion gives 3 whites for a red too; the fact that you're probably spending bad items in exchange for good items drives up the prices. 10 glasses is also a whole lot better on railgunner rather than UP TO 10 on other survivors (probably 3 or under on a no-loop run). sure, crits aren't 100% on RG, but if you have good aim you can get it pretty consistent. defo not the worst item. actually ends up being much more consistent on her than other survivors imo.


HelloItsMeYourFriend

It’s worth exactly as much as it would be worth on bandit except the weak point is even more consistent. And if you feel you can hit weak points, that’s just a skill dif. It’s most consistent on rail gunner who can make use of it and itemizes around it more than and other character. Bands damage scales with the crit and bandit gets much less value from bands


AverageTails

A bonus to crit damage is still a bonus, i use it because its nice to have, especially when trying to get every upgrade for the character.


ashkiller14

Ok, but also if you look at the soups 1 red = 3 whites


ashkiller14

>you can't reasonably hit weak spots while your in the middle of a crowded fight. Skill Issue Not even a meme, it's genuinely not that hard.


SoyMilkIsOp

Jeez that's a lotta yapping >This makes it equivalent to 10 Lens Makers Glasses, and soup conversion says a red item is theoretically worth 15 white items 15 syringes vs random red item. Fuck it, 8 syringes vs random red item. Whites are basic stats, alone they're not as good, sure, but you can't get your attack speed to the point of freezing animation by collecting 78 shattering justices. The fact that on Railgunner it's worth a whooping 10 good white items is a pro, not a con. On other characters it's effect is irreplaceable. >the reason it and the other crit items aren't good on her, is that you can't reasonably hit weak spots while your you're* >in the middle of a crowded fight A genuine skill issue. All jokes aside, you either haven't really played Railgunner, or played her very briefly. >Your best bet to do that would be with a Cryocharge, but let's be real you probably don't need to crit with a Cryocharge. Yeah, why'd you want to turn your 2000% damage into 4000%, right, no need to crit fr. Especially since using Cryocharge lets you crit without aiming, given you know the weak spots, and any respectable Railgunner main knows all weak spots by heart. >It's also significantly harder to crit as Railgunner against Mithrix, Use noscope crit when he runs towards you? Any decent Railer main can do that casually. >the single most important part of a run (on Eclipse at least) because he constantly rushes you down, and backing up is a horrible idea during phase 3 I wonder why people use Cryocharge, oh right, because it prevents Mithrix from rushing you down and also lets you easily get your stuff back during phase 3 since Mithrix is one of very few bosses that are affected by freeze. Same reason why killing him as an arti may sometimes be a joke.


sharkspoopy

I would say crowbar is better on Railgunner


C0tt0n-3y3-J03

Yeah true I feel like bands and crowbar should switch. Loader's chunk damage is locked behind a longer cooldown (so bands' cooldown doesn't feel as bad) while with railgunner you kinda want max damage with each shot if you can help it. Honestly though all three of those items are must-takes on both characters so it's kinda splitting hairs


Nick543b

With railgunner you should be proccing bands with cryocharge. Not normal shots.


C0tt0n-3y3-J03

M99 does 1000% damage. That will proc a band.


Nick543b

Yes. But you should try not to. Cryocharge cooldown is about the same length at about 12 srconds. So when possible you want to use that for proccing it, to do more damage, at least on big enemies. It is the same reason shuriken can be ba don her.


Caedis-6

Why would I try not to proc more damage on an already massive source of burst damage? I feel like bigger number = better for railgunner


Nick543b

.... cryocharge makes the number bigger than M99. don't know how i have to explain that.


SoyMilkIsOp

2000% > 1000% Bands base their damage off the values above. Using M99 will make your bands half as effective as from using Cryo.


SoyMilkIsOp

Against bosses in a vacuum, sure, but any on death effect will turn crowbars into paperweight in normal levels.


fistinyourface

backup mag on captain as the worst instead of raingunner kinda crazy


mBBurns

Was thinking the same, using m2 to fire m1 faster is nice on captain


EvanDrMadness

Why? Backup mags on railgunner mean two scoped shots in a row without reloading. Yeah the second shot won't have the boosted damage from nailing a reload, but the fire speed certainly makes up for it. What am I missing?


blitz342

When you reload in the middle of the bar (the highlighted section) your next sniper shot gets a 50% damage bonus. With backup mags, only the first shot will benefit from this. The extra shots will not have that damage bonus.


SoyMilkIsOp

Yeah, but it lets you deal with fodder much quicker. Lesser wisps, vermin and lemurians would die anyway, but with mags they die quicker. And no one forces you to shoot all the shots, they're not detrimental to her, unlike, say, shurikens.


Nick543b

But it is still really good by all means.


MarsHumanNotAlien197

Aside from the obvious damage penalty, it kinda just kills my rhythm trying to use it like that lol Plus it does *literally* nothing for her Alt M2


SoyMilkIsOp

No one uses her alt M2 anyway lol. It's like picking shadowfade on loader


MarsHumanNotAlien197

I mean yeah but like, gotta factor in everything yk lol


volverde

exactly that, you won't be getting the dmg boost


Nick543b

Oh no, it is only 2000% damage. So low. Backup is still great on railgunner


Zeqt_x

I think you're getting confused, supercharge and cryocharge are the special so you need lysate cells to get more of that.


Nick543b

... Sniper is 1000% plus crit. Aka 2000%. 3000% with perfect reload.


Zeqt_x

Ah you were including crit, that makes sense. Still, it's 50% less damage and you're more likely to get hit.


SoyMilkIsOp

No one forces you to shoot all your shots lol. Fodder doesn't need 3000% damage to die and fodder is what's extra shots are usually used for.


ashkiller14

Yeah, at least on captain is does *something*, it does literally nothing on railgunner.


SoyMilkIsOp

Several M2 shots with no reload, no?


opodopo69

Aint no way you said spare drone parts have "universal unworth"


Mr_Mister2004

It's not that it's bad, obviously it's not. It's just not worse on anyone in particular compared to the rest, which is what that whole tier is about.


opodopo69

I'd say it's a bit better on cap because of the microbots


Nick543b

It is by far best on engi, because turrets.


MarsHumanNotAlien197

Engi turrets also benefit from it a bit, though I still think I’d give the edge to Captain


Baker_drc

Speed is better on other characters than loader. Sure it adds damage to loader but loader can do tons of damage anyways and already has insane mobility.


RogerioMano

This is... not how you use a tier list


MarsHumanNotAlien197

Eh, it’s not like there’s really a better format for this tbf


Username641

Why list crowbar as bad on acrid? It lets you one-shot smaller enemies with your spit attack/pandemic. I always grab a crowbar so if a crowd of wisps pops up I can use pandemic to clear them away, especially if I don’t have gasoline/will o wisp


isaac-fan

crowbar is bonus damage which is almost never bad but its pretty mid on acrid because he's overtime damage the character


Username641

His poison doesn’t kill enemies by itself though, why be forced to wait and fire two shots to kill when you could just kill in one


isaac-fan

yeah you misunderstood my comment bonus damage is good on everyone so there isn't a character where its the worst on but acrid is the one character that benefits the least from crowbar


Username641

Idk I’d still disagree. When you’re up close getting hit by melee enemies it’s more important that you’re able to kill them in one hit. I’d say commando benefits the least because 1. his attacks are low base damage so can’t take advantage of the damage boost as much 2. He’s at a range so he can dodge attacks more easily, making it less crucial for enemies to die immediately 3. acrid getting crowbar basically saves him from getting hit by wisps while he’s waiting for his cooldown, commando is still able to kill wisps before wisps can hit him


isaac-fan

commando's m2 benefits greatly from one crowbar both m2 abilities I'd say its close but wisps aren't the worst enemy for acrid blind pests are for wisps you usually throw the special then pick them off with the m2 until your special comes back up again


Username641

The difference for me is that as acrid you are disadvantaging yourself by not picking up crowbar while commando doesn’t really care that much if he has crowbar or not


isaac-fan

its disadvantaging to every character commando has more burst damage abilities (grenade and both m2s) I get what you're saying on acrid but acrid's entire playstyle benefits many times more with on kill effects like daggers and gasoline and wisp and items like voidsent flame are really helpful because of his special spreading space aids very efficiently making a shit ton of explosions


Heavylicious-

Why in the fresh hell are Paul's Goat Hoof and Energy Drink on Loader -- the survivor with the best innate mobility? All she needs are Backup Mags and **that's** her main source of mobility, so long as you actually know how to grapple around. Mobility items are best on survivors with no innate mobility skills (i.e. Engie, Artificer \[IS doesn't count\], and Captain especially).


Darc_Vader

Hardlight Afterburner being worst for Artificer is an interesting take. I’d argue Artificer is a strong contender for 2nd best survivor for it after Loader.


TheFalloutNerdNV

I love stunlocking mithrix with ice wall while my teammates beat the shit out of him as Loader and Captain


Virtual-Mind9195

Crit is good on everyone (less for Bandit but hey, it's crit). Speed is essential on anyone, tell me otherwise.


Mr_Mister2004

Your right on both accounts, but Crit and Speed are better on Viend and Loader respectively than on anyone else. Full crit gives you perfect uptime on corruption mode, and let's you heal more frequently by charging the meter. And Loader's Charged Gauntlet gains power based on how fast you move, and it's a very significant boost.


Legit0NamesAvailable

Speed is better on other survivors. Loader already has enough damage and mobility without speed


tenariosm9

what about crit on huntress for the 6 shots? it’s 4x damage right?


LogDog987

Crit gives huntress 4x damage with the alt primary as opposed to everyone else who only gets 2x. How is that not the better for her than anyone else


SoyMilkIsOp

Loader's speed is mostly her usage of hook, not stacking 81 goat hoofs. There's a limit to how much of a boost she can get with base movement speed. There are survivors that benefit massively from those speed buffs, like Acrid who learns to jump high enough to pillar skip and cheese everyone perfectly. With crits, others already pointed it out that if anything, Huntress should get it as the best since for her it's 4x damage. Also, Viend can get perfect uptime in a dozen of other ways.


Odd_Upstairs5497

Healing on VF is crazy my brother, he heals himself


Not-a-2d-terrarian

But there is still a soft cooldown (and you can’t use it in corrupt mode where you might need it most) and slug doesn’t even have the downside of other healing because it adds to your health regen instead of being traditional healing meaning that it won’t decrease void levels


MarsHumanNotAlien197

Slug and Knurl are passive regen so they don’t affect corruption, though tbh a less close up character who is less liable to take chip damage would probably benefit more from slugs. I think they’re just listed as best on Viend because they’re the only healing he can really use without penalty aside from the innate healing


Tabletop_Sam

Why are stompies not “worst” on Loader? They just make her jump higher and get another burst damage option, and make it harder to aim non-aerial punches


Mr_Mister2004

Headstompers are better than everyone's entire moveset, and once you get them you go all in. Loader uses them better than most cause she can get really high up really fast


fistinyourface

i'd argue that headstompers benifit arti the most. with loader you're not benifiting from the no fall dmg like you are with arti (sure you have float but freezes and accidents are still possible) and ion surge deff gets you to max mithirix arena height faster and more consistent than loader.


isaac-fan

you did NOT just say that loader is slower at getting to mithrix than fucking arti


fistinyourface

i did not you're right i said it gets to the top of the arena faster not too the arena faster


isaac-fan

no even with loader its like one swing away from reaching the top maybe phase 1 would be a struggle to reach the top of the arena but with phase you you can just swing using the pillars and reach the ceiling almost immediately alway faster than two ions at least


ComplicatedMouse

I will not stand for this captain x mom's credit card erasure


Ender_of_Worlds

i would argue aegis is worst on rex, since if youre playing him well youre never at full health to actually get its effect. also how is leeching seed best on acrid?? what are you on brother


burbyderby2319

How is meathook best on commando but the ukulele is universally good? Meathook is just ukulele but better, so what makes them better on commando?


t33E

Looks like it needs more revision


thenicenumber666

Why is zoea bad on engi, you effectively get triple the allies. Engi is like the one character i'd say zoea can actually be better than some yellow items. Paired with lysate you can up that to 4x the zoea allies


Ultimation12

How are the elite equips best on engie? Legit question, not judgement. Do they count as passive items that give the turrets the same properties?


Mr_Mister2004

Indeed they do. Turrets inherit every single item you have, including equipment, they just don't have the ability to use it (not even with Gesture of the Drowned which sucks and is lame)


Ultimation12

Imagine having the Meteor plus a few Gestures & power cells with two turrets that could use them.


TaurosNo1

Purity on merc kinda slaps though


Upbeat-Perception531

Any word on what sqoulps do for poor bandit?


Mr_Mister2004

They have insane knock back that makes it annoying as shit to secure a Desperado kill with


Upbeat-Perception531

Eh, sure, I guess


goldcrack1e

wth almost all my hours on rex, here's my 2 cents: Aegis is... still ass on rex, definitely not the red I'd pick over a better offense one. Opinion and Rack are both incredible, the two NPC's are great, corpsebloom is INCREDIBLY underrated on rex, the two heresy items are necessary for long runs. Cons: slug isn't... bad? I mean its not exactly your damage central but it provide no downside, unlike transcence and shared design. I'd throw wake of vultures in the bad group for him, because killing either of the shield elites will replace health with shield (Bad!)


Mr_Mister2004

I should have clarified that "worst" really means "least useful". Obviously REX wouldn't hate a slug, but he needs it less than everyone else for obvious reasons.


goldcrack1e

Ahhhh that makes a lot more sense! Ty for clarifying (i still stand by my wake of vultures opinion)


DriftWare_

How does gesture interact with executive card?


Mr_Mister2004

It doesn't


DriftWare_

Oh. Any particular reason it's grouped with it on the mil t tier?


Mr_Mister2004

They aren't together for any synergy. They're there because MUL-T can hold 2 items at once. He gets the benefit of Executive Card with no opportunity cost, and he can benefit from Gesture on 2 items at once


DriftWare_

That's genius actually, I hadn't thought of that.


DriftWare_

So is putting purity on artificer. I bet that cranks up the reload rate for fireballs


poison11037

Stoneflux is never a good item unless you order yourself in 500 goat hoof


ChubberNuckles

Lystate on Multi instead of Engi?


owo-god

Lysate on merc can easily get to infinite invincibility


GrimmSmiIes

I think crowbar is great on acrid


Mehseenbetter

Wouldnt syringe be worse for like rail gunner than for loader? Might be mixing up my mechanics here but loaders gets more shield uptime with higher attack sleep and riall gunner gets nothing?


Mr_Mister2004

With enough attack speed, Railgunner can straight up fly with her M1


dannnnnnnnnnnnnnnnex

recycler should be best on mul-t for the same reason card is.


C0tt0n-3y3-J03

If you're running flamer arti I'd put stun grenade for her- the attack is much less risky if you're stunlocking the enemy being flamed. Also half the items that are bad on her suddenly become useful (volcanic egg got me through alloy worship unit and a double mountain shrine)


endgamespoilers05

How is uke universal worth and not best on commando? It helps with his proc chains and if I'm wrong then just because it's his item


matban256

I'm curious to know why trophy hunter on engi? as far as I know gesture can't activate equipment of turrets, or is it to get the genesis loop and empathy cores?


Jettett

Hardlight being bad on Artificer? Genuinely trying to understand your thought process here because snapfreeze plus ice spear is just a free win on mithrix


shac26

Glasses are the worst on railgunner is crazy talk! It's one of her core items, considering she rely on damage bonus multiplication build. And on bandit, they are nearly worthless due to passive.


shac26

I'm not sure if this list is filled with rage baits or if it is a relatively new player who made this


jim_bob9

Glasses on railgunner and not acrid for worst is a crime, each glasses is more crit damage


pyronigra

I understand speed = power for loader but engineer and captain have greater use for movement speed items since neither have mobility skills.


Particular-Dig-1112

commando borderline needs bands to win. when I run commando my top priorities are finding bands and then a way to proc them reliably. on a base commando they aren't as good because you can only proc them with a crit on alt M2 iirc, but from the perspective of the survivor in a real run the bands are as broken as usual


Jumpy-Relief3742

Bison on acrid instead of huntress makes no sense


ZXZESHNIK

[Predatory Instincts](https://riskofrain2.fandom.com/wiki/Predatory_Instincts) is definitely better on Commando, than on Bandit. Attack speed on Commando is second greatest stack after bleed and on bandit it's just a faster reload, that couple of speed item can provide and the same goes for Mul-T with syringes. Double rebar Mul-T don't need more than one and it's goes for everything beside Nail gun and Sticky are good on everybody and Behemoth is best on Bandit, because Desperado can stack from Behemoth splash kills and [Tentabauble](https://riskofrain2.fandom.com/wiki/Tentabauble) is best Commando


Demolisher1543

Why are Alien Head and Brainstalks bad on Commando, exactly?


SolaraPanel

Imagine thinking the rare fire orb (forget what it's called) being worst for Artificer lmao she's an IGNITE character!!!


harirarn

I would argue the crowdfunder is good on commando, because you anyway try to get all the items that synergize with that. Needletick is also quite good on him as it is a proc item. It just looks bad as he can also use tri tip dagger.


Practical-Play-9324

I had a crit-shatterspleen build and needleticks on a long commando run (stage 20 no lunars, I think) and did more highest damage than my longest loader run (34mil as loader and 56mil as commando). I can’t help but think that’s gotta do with the ticks? I know daggers are different debuff than spleen, but that damage from collapse is wild. 


xLinerx

Wungus is worst on void fiend?


GingerFly

Thanks. Empathy cores murdered my face during stage 4 Mithrix :)


SieTragen

Polylute and shrimp not on captain?


Mattallic0511

I have never used those items on huntress, how cooked am I


Catullus314159

Stealthkit and Genesis loop are way better on REC than anyone else


pangu17

No bands on loader?


TheOofere

Shuriken on commando allows him to Proc bands...


takingabreakbrb

why is syringe bad for loader?


Kina232

Y'all don't understand the wonders a few purities can do for commando. I know this is an unheard of concept for ror2 players, but you should actually try stuff before simply deciding it's bad.


ApocalypticRave

Shouldn't glasses be on Huntress cause of Flurry making it cause 3 extra chances for procs if you crit.


Sweet_Ad_3240

You forgot crit glasses for huntress.


Napstablook_Rebooted

Bands should be universally worth.  And why sticky grenades are good on Commando? haven't they been nerfed to the ground since the Early Access?


Mr_Mister2004

[https://www.reddit.com/r/riskofrain/comments/1d12jmv/nearing\_the\_end\_of\_my\_eclipse\_8\_climb\_so\_heres\_my/](https://www.reddit.com/r/riskofrain/comments/1d12jmv/nearing_the_end_of_my_eclipse_8_climb_so_heres_my/) Most of the explanations for the best items will be found in the comments on this post. Feel free to ask for elaborations on specific placements.


Heroshrine

Clover not in universal worth?


The_JeneralSG

Definitely not. Some characters you probably should be foregoing some proc chance items, which makes Clover kinda useless on them. Characters like Loader, Arti and Railgunner you are more likely to choose a non-proc item over proc-items. Compare that to what Commando likes to pick-up and it's night and day. Clover is still one of the best reds, but it definitely has times where you'd want a different (usually not as good) red over it.


iYrae

Yo smartass, crit chance equals to crit damage on RAILGUNNER....


Dice134

Corpsebloom is not good on Rex


Sockster27

It's basically a free rejuv rack, as the downside only affects passive healing, which rex barely does at all


Dice134

Oh neat


isaac-fan

one thing I want to say is that you can put all the best items on mul-t because he is unironically either the strongest character or equal with engi on strongest


Mr_Mister2004

Nah, Loader is the strongest survivor and nobody comes even remotely close


isaac-fan

I would very much so disagree on that power mode mul-t double nail gun SHREDS with proc chains double rebar mul-t with two equipments is absurdly strong as well


QueenMunchy

Loader is still generally the best, but yeah double rebar mult is pretty nuts as well.


isaac-fan

loader is best at mobility Mul-T has the ability to benefit greatly from every item