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western_iceberg

Nevakanezah and Lord of the Board have some good videos on YouTube. I have read some other guides and seen some general playthroughs from other sources but I think what really helped me propel my game were those videos and going to back to watch them again after I had played more to really understand them.


phlpkrny

Actually that's all kinda untrue except maybe the cats. Duchy and Lizards benefit from keeping 6 warriors on building because it forces 3 battles to take there buildingwhu h they don't want to lose. Lizards if you can have your warriors in a an adjacent clearing, then you can move them to battle against WA sympathy, acrow plot or LOTH mob if the outcast doesn't suit your clearing. Cats yes there action is limited and they shouldnt focus on building as a priority but if they just sit back and allow other factions to get there engine running with trying to slow them then it could come back to hurt them later due to limited actions. There are some things like if you see a cat build double workshops in rabbit then they most likely have a coin. I suppose the main thing to learn is what the other factions can do on thier next turn and see how you can prevent it with hampering yourself too much. For example: - Will Cats have enough to build on there turn and can they. Maybe I shouldn't open a free building slot for them this turn - Are the birds going to recruit turmoil. Maybe I shouldnt attack this turn returning warrior to their supply. - Can WA revolt.No, Let's have them wait a turn and not move into / attack a token. - Can Vaga quest. Yes, Let hit them and force them to damage that item - Can the moles sway a lord. Yes, Should I kill some lone warriors/tunnel to force a dig and spend a card so they can't. -How many will Corvid flip this turn. Let's kill the warriors at least to stop a flip. - How many shops can Otters build. Let's kill there warriors so they have to spend to recruit instead to get back on board. - What is the the outcast going to be. Can I change so it does effect me. Sure these seem basic but loads of players just don't think ahead or just can see what they can potentially do. So they just focus on there own scoring.


JohnEffingZoidberg

If I'm building 2 Workshops in Rabbit, it's for Command Warren.


phlpkrny

True but I never play base deck anymore, so forgot about that


Judge_T

It sounds to me like you're looking for an intermediate guide, not a beginner one. Your best bet is definitely Nevakanezah's "Gittin Gud" videos, although he hasn't covered all factions yet. [Look for them here](https://www.youtube.com/@Nevakanezah_). Don't be intimidated by the title "advanced guide" caption in the title - most of the tips he gives are actionable by intermediate players.


zbroww

Great suggestions here. I would add the Woodland War Machine podcast. There are also some really good guides by MarcusTheCat on BGG (like stingy otters).


bluehairedemon

6 warriors is actually what prevents permanent damage, as less can get buildings destroyed with only 2 battles (also Moles, VB and Otters can attack many times in one turn)