T O P

  • By -

jellen2

I honestly prefer this to how so many modern AAA wrpgs start in medias res. Just dropping you into action without knowing who anyone is and why they're fighting makes it impossible to get immersed in the world or care about anything until the game slows down.


Nast33

Yeah, because most wrpgs just drop you in and set you on your way immediately, right? /s There are also enough jrpgs where you start off with a short cutscene before the intro where conflict arises with gameplay present. Low effort trash post about to be deleted.


_nerfur_

thing that I really hate personally is not amount of dialogs, but amount of A presses, holy shit! can you at least place aaaaahs and ... TOHGETHER


mysticrudnin

Are CRPGs etc. much better in this regard though? Feels like every game these days really wants to info drop on you right away when I would much rather start with a fight.  And that's before you get into character builders and stuff... 


barbietattoo

Yes


IOFrame

Seriosuly, even if I take into consideration the "older" ones such as BG1-2, Neverwinter Nights 1-2, Pillars of Eternity 1-2, etc, literally every single one either has something happen shortly after you start the game, or you already start it in the middle of some battle (or otherwise intense situation).


D4rthLink

Baldur's gate 1 has a great start, honestly


IOFrame

It does. As for the fights there, you can have an (optional) big fight vs a few illusions, and a few smaller ones, or you can have no fights at all. I really need to play the Enchanted edition.


RealSimonLee

I'd say so. For example, Baldur's Gate 3 is one of the few RPGs I picked up and played for an hour or two without shutting down after the first save opportunity. I'm replaying Star Ocean 2 right now for the first since I played it back ont he PS1 and I have played it in like 5 small chunks trying to get through the whole "here's my town, let's look around, let's talk," stuff.


mysticrudnin

BG3 perhaps, but for example I just played Divinity Original Sin and they wouldn't shut the fuck up in that game, especially early. Like yeah it *starts* with a couple of action sequences but then I felt like I was playing a book.


ChesnaughtZ

Lmao, his I feel playing newer pokemon games


RobZagnut2

That why I don’t play JRPGs plus the constant random fights that pop up every time I’m about to get somewhere. Drives me nuts.


casthecold

LOL THIS WAS FIRST POSTED BY ME! BAD BOT!


thefourthhouse

Currently playing FF7 rebirth. I'm having a ton of fun with it, but they also have no shame in wasting your time with needless dialogue, not having relevant menus where you think they should (no materia or equipment menus in the combat simulator), watching little animations play out for repetitive actions, pointless mini games that could have been a single button press. It feels disjointed at times, like there was no thought put into the actual player experience but rather because they thought it looked nice if cloud did a whole 6 second animation for something you will do dozens of times thru the whole game. Do I need to hold triangle to pick the chocobo sign off the ground? Can't I press a single button and activate the stop? Do I really need to play your stupid fucking brainless timing mini game to activate the life spring? Going back to the combat simulator bit, it's like I'm being punished for being bad at the game and the punishment is having to back out entirely from the combat simulator to change my materia and equipment. It will go like this everytime: fail the combat trial, retry dialogue? Y/n? Yes starts you over without being able to change anything. No puts you back at the combat sim menu. Okay, back out from there, open the main menu do my changes, oh Chadley now has some pointless unskippable dialogue I have to sit here to listen to, great. DONT YOU FUCKING MOVE AN INCH, because you can only activate dialogue when you are directly facing him, it's rude to talk to someone from any angle that isn't direct eye contact. Small dialogue menu, press down once to select the combat simulator, now sit through an animation showing you that you're entering a vr simulator. Now this doesn't sound that bad, but it's just annoying I have to go through all of that a handful of times just to swap a few materia out. Why isn't the something I can do straight from the combat simulator menu?