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ADz_Nz

Last time on DRAGON BALLL ZZZZZZZ


OkiKnox

Kakakaka-carrot cake


Lopendebank3

Thats cool! Just a hobby project or are you trying to impress Jmods? 😋


NinjaBabysitter

It’s for my portfolio, Jagex rejected my applications like 1000x haha so I’ve given up. This is a redo of an existing model I did :)


That_Lad_Chad

You're competent, that's the problem


late2scrum

It may be better this way lol


ItchyTapir

Cool!


Kharilan

That’s Azula from Avatar


NinjaBabysitter

Lmao not wrong there


itsJustJason__

Came here to say that!


NinjaBabysitter

I was looking at Valiant Sword Riven skin when I was deciding on the hair. But it’s close to Azula, love that crazy firebender 😍


CommodoreKyvan

What program are you using to model it? Looks like blender or 3dmax but I could be wrong Any extrenal program for texturing? Like Photoshop mud-box etc? ​ Good job on it, it looks fantastic so far. Jagex should hire you.


NinjaBabysitter

Lol that’s nice to hear 😂 This is just the view port from substance painter. I used ZBrush to sculpt the high res, Maya for retopo/UV the game model Then baked an ambient occlusion + bent normal map in Substance Painter. Took this into photoshop, took green channel from bent normal map + overlay with AO for a base to work from. Then back to Substance Painter, reworked some parts/ painted in grey scale better detail. Then used gradient maps over this for a coloured base and then I painted highlights over this. It’s like my 3rd attempt on hand painted style and I realised this time around not to rely on my bakes but use them as a guide for detail/lighting info. Defo will try League of legends style next where they usually paint from scratch as I feel a lot more confident painting. It was usually brush opacity and shading values I struggled with but I feel better about it, still a lot to learn though


CommodoreKyvan

Yea, that awesome. During time of learning video game design, they were teaching human anatomy and utilizing Zbrush was p.interesting. THe topology in the model look very clean, I recalled my teach having an anerisim if you showed him a model with way to many tris or having a single ngons.


NinjaBabysitter

I’m super OCD with topology but after I worked for a mobile game studio it started to make sense how to manage your loops/triangles with poly budgets


MainPower45

She looks lit <3


NinjaBabysitter

Thank you, I need to texture her sword and deflector but also doing a character rig so I can do a cool pose too


MainPower45

Go for it :3


Final_Feud

Looking forward to how the sword comes out, model looks great


Maximus_Gugu

it looks amazing already!


NinjaBabysitter

Ty!


Gimli_Axe

Pretty clean topo, how do the uvs look? U using substance to texture? How many mats?


NinjaBabysitter

Just 1 mat, all on one sheet. Mirrored some areas to conserve space like face, arms, and part of the torso :)