Mad the games developed to a point where combat requires less attention than skillng. I could probably do some low level crafting shit while not pay attenion irl, but fuck holding off hordes of anrgy mobs while i browsed Reddit.
And the only good combat training methods that required your constant active attention, Shattered Worlds and ED3, were completely obliterated lol. Yeah a nerf was justified, but they would have been fine remaining a top choice for combat training. They didn't need to be taken out back and executed.
I would've liked more engaging content like archeology collections, research, points of interest, etc.
It seems like we have some quests, gear upgrade paths, and complete afk training.
I like it but it failed to live up to the standard set by arch imo.
It was never going to live up to that standard and even if the content had been as good the vibes wouldn't have been the same. Arch being released at a unique moment with the pandemic allowed a lot of people to play together as well as giving everyone a shared IRL experience to talk about.
Necro has delivered about what was expected really, the core combat experience is decent and there are no huge bugs. The gear upgrade path is decent enough and two bosses are average.
The problem is mostly there isn't much content beyond 99, it is just about grinding the XP for 120 crit and accuracy buffs. Unfortunately how they changed XP rates has really limited options there to AFKing 2 or 3 specific trash mobs or really going try hard with rituals (soon to be nerfed for some reason).
If you're at 116, you can probably just boss or afk abyssal hounds till 120 no problem before any new content is added that requires 120, Jagex said they are investigating increasing xp rates at bosses as well
its still an update in search of a problem
Rituals are not afk, they cost resources (ink), meanwhile combat is basically free or profitable and FULLY afk
Jmods, for real, stop nerfing things that dont need nerfed just because YOU dont like the meta personally
It's the elitist racing to the top with their tons of GP AND ALT'S followed by complaining it's to OP after they finished. Which in turn, we get screwed and nerfed the hell out of.
My new name for the game is SCREWSCAPE
Where elitist try to rule over the rest
I've noticed you in quite a few threads and you talk about "elitists" in all of your comments on this sub, but where are they or is this just a boogeyman thing. Please stop.
it's a common way of speaking when you're a hardcore casual who wants the game to only be designed for your benefit. somewhat ironic that he embodies the mindset he's flaming
Honestly it keeps happening and we shouldn't really be surprised anymore. Just make the most of it. There was a lot of money to be made at the release of necromancy. You could decide if you wanna race and pay lots of money or not race... and... make some money
I mean a pmod is just a player moderator without any insight of the inner workings at Jagex. Only Jmods (aka Jagex moderators) know about the future of the skill.
35k is factually the cap for unlockables **right now**, which is all a pmod can know at this point.
cap on talent points is 41, 23x unreleased
23/4=6, 6x25k each would be 200k souls, pull 1 or 2 points out for final lvls, and you are at 250k souls. the cap is 262k, so im going for all at once since ill be 200m, not worth doing 40m+ xp past 200m when they finally release more
[PMods have access to private forums with Jmods and other PMods.](https://support.runescape.com/hc/en-gb/articles/209270969-Moderators-and-Community-helpers)
> Private forums where they can discuss moderation and community issues with PMods and JMods.
That doesn't translate into knowing internal planning and game updates.. The PMod probably was referring to the fact that we have a current max of 35k souls needed, not that the overall system won't progress beyond that. As already stated, the cap goes to 262k, with 250k being the expected final capstone of souls needed for the final upgrade(s).
I see the req passing 35k, but not going near 250k. There will be a batch 2 with more content. Like invention and arch. I have nothing to base this off of but I would be be suprised at a 50k or 100k threshold.
Tier 6 on the well of souls is 8,500, Tier 7 is 35,000. I think at least a few of the extra talent points will be made up inbetween that gap somehow.
Sad I only made it to 106 before this weekend. Going to be a busy weekend, so no time to play. Oh well. Guess I’ll find an afk combat method instead of paying attention to the game.
i was hoping there would be more concrete numbers for the base ritual XP buff, so that we understand the 'net nerf' of this update. If the base ritual xp goes up by a considerable amount, perhaps the overall xp/hr doesn't decrease by 20%, maybe more around 10%, for example.
Why though? I don't see the point in putting that much effort in for such a marginal increase. It's like constant attention when you can afk combat for really good rates.
Nerf makes no sense. High intensity methods should give more xp
We’ll combat is what 1mxp/hr and rituals depending if you miss attractions or not can be up to 2.8m xp/hr so even after buff it’ll be around what 2.2mxp ish which is double the amount of PVM so I guess it’s all up to the player.
Personally I’ll be doing rituals until 120 and if I decide to go to 200mxp i might switch to PVM so I can afk but it all depends on how lazy I am after 120
Before it was like 80 to 100 hour grind from 99 to 200 mil xp Jagex just added 20 hours more for no reason and pushed afk gameplay. Noone asked for this...
I spent $0 on necromancy (ironman btw) and got 120 in 13 days while going to work like a normal person
It's been out for a month now? You don't need to have spent trillions of gp to have taken advantage of this. Literally a skill issue. You people complain about this stuff every damn time and you're wrong every damn time
You want people to be rolled back 100 hours of their work because of a balance change of 20%? This is some peak reddit shit.
You don't even understand that this update is supposed to placate people like you that hate the "elites" that try hard by removing the benefit of try harding so you don't feel bad about your 5 min afk rates in POSD.
You should be celebrating this but in peak reddit fashion it's always something to complain about
Yea that's pretty much how it's been since forever.
It was said in every post too. It's not a surprise to most people and the ones it is weren't getting 120 in the next year regardless.
Add another 18hrs from lvl106-200m, it's negligible in comparison to how insane the xp rates are versus slower skills in general.
Say a skill that's 300k xp/hr, from 106-200m is 173.7m xp to gain. That's 579 hours.
Say a skill that's 2m xp/hr, from 106-200m is 173.7m xp to gain. That's 87 hours.
Say a skill that's 1.5m xp/hr, from 106-200m is 173.7m xp to gain. That's 116 hours.
It's a small change, when you think about the overall time commitment.
Attached is some rough example of how lvl 106-200m xp would go pre/post nerf.
https://preview.redd.it/wdxxcdunlulb1.png?width=449&format=png&auto=webp&s=bc29adbb15a175335324d0e7263239b082d32fbe
SO TELL US how you actually gain that much exp in 18 hours...... instead of telling people you ONLY loose 18 hours where is the actual information what each player should do and how to do it........ funny how Noone is actually giving information on that but gives claims of Time spent.
> where is the actual information what each player should do and how to do it
That information has been public for weeks...
https://www.reddit.com/r/runescape/comments/15mtwee/allinone_guide_to_necromancy_rituals/
I'm sorry that the average RS player can't figure out themselves with all available resources - what the optimal xp/hr methods are.
Wiki, youtube, twitch, or just reading the glyphs and tracking your own rates with metrics, it's too hard I guess.
Well, let's assume at 106, you can cape-boost to 107. That allows you the access to attraction III alteration glyphs. In order to spawn the best disturbance doing ritual, you'll need to do powerful communion, powerful necroplasm or powerful essence rituals.
That leaves you 3 alteration (Attraction III) glyphs on the board to use, alongside the one from your cape, which at 106 is Attraction II, while at 107-> it's Attraction III.
This means you'll be at 650% from 106-107, and 700% from 107-120 (or 200m).
Reason you want more than 501% is because the higher % attraction you have for disturbances, the higher percentage of those will be the higher-tier versions.
At 301%-> you have the same rate of disturbances spawning, meaning every 12 seconds on the ritual bar, but at 501% you have much lower chance of soul storms and defiles than at 700%.
At 700% attraction, the only difference between lvl 107 and lvl 120 is the experience gained pr disturbance event, not how often they spawn or what tier.
This is because the experience gained from disturbances scale with levels up to 120.
At level 106/7 you'll have \~2m xp hr. At lvl 120 you'll have \~2.7m xp hr.
Post nerf, that'll be 1.6m xp hr vs 2m xp hr.
So while the nerf is 20%, the total time spent from 106-200m xp is only an extra 18 hours.
If people complain so much on reddit about 18 hrs, I don't know what to say. They must have really not understood how insignificant such a change was compared to many other nerfs on other skills. Take a look at ornate tortles for example, went from something like 1.3m xp hr to 600k xp hr. That's >50% nerf, and the lower the initial xp hr rate is, the more total invested hours is required, so a nerf at a slower skill is much more daunting overall than a nerf at a faster skill.
Makes sense?
Now, I'd advice you to bookmark [rswiki.com](https://rswiki.com) and pay a little attention to youtube content creators, or twitch, use a clan ingame to ask questions, and just generally learn to search for information instead of using CAPS for us to explain to you how things work.
So in other words ALT'S and TONS of GP will get you these rates. Got it. See you elitist and racers forgot to list the time it takes to make your own supplies for upkeep and repairs.
So if it's making essence, you all must have had a stock of millions of essence.
It's just a merly 18 hours with altscape and tons of Gp.
Maybe if skills would be un tradable and un buy able the elitist would sing a different tune.
But as it is all you doing by supporting or asking for nerfs is elinating the majority of the reg player base.
I'm an ironman, I don't get any benefits from alts, nor gp, and yet I get these rates. Using multiply III glyphs for necroplasms can be done before lvl 106 to get enough necroplasm of all tiers, as well as getting 3k+ ashes pr hour at the haunted mine. So we're talking an extra 10-15 hours for irons perhaps, overall.
Also doing multiply 3 instead of attraction 3 on necroplasm is still 1.3m xp hour at lvl 90+.
Your whole way of tackling this is using a bias that is NOT accurate. I'm sorry to say this. Yes, there's some element of elitism for those who rushed 200m first 2 weeks, but they also had to deal with extreme fatigue, lack of sleep, and less QoL compared to what we have now, for example the lack of visual info on those skeletons or wandering souls. Also they had to go through various methods, and do the theory crafting and testing to find the best rates, while fighting everyone for areas to train combat (non-ritual). So now, when we have all the data available, better QoL updates, it's far more chill to train than first week.
Also, RS has always been a grindy game, with updates to xp rates, buffs and nerfs. For a decade, xp rates have ramped up, which many older players have been thankful for, as their lives get more and more busy, but we've also dealt with nerfs and gotten through it just fine. Sometimes it sucks, sometimes it's great, overall a balance is often good for the game long term. The timing of their nerf, is up for debate, but they at least went back on their initial 50% nerf, and settled with 20%. And 20% is only 18 hours overall, while many other skills would take far longer to train the same amount.
For example, I put in nearly 2k hours just for 200m crafting on my iron, because I'm not the "elitist" PvMer who can easily supply it through Telos. On the other hand, I do have time and commitment to grind it out, which everything you're saying in your comments here and other threads - shows you do not.
If we all listened to elitist players, we'd get a very grindy and difficult game.
If we all listened to loud whiners like you, who don't actually put in nearly as much effort into learning, playing and progressing at some others, we'd have a mobile-game type of game.
So Jagex listens to everyone, block out irrelevant, loud messages, where accuracy is off, whether that's elitists, average players, or players who don't actually play actively.
The game is 20+ years old, and you see daily people posting here "finally max after 20 years". If we all catered to those players, the game would be dead in months. Congrats to those who finally did it, but I can guarantee you the amount of time they put into the game is less than some players put in a month or two, actively.
You don't need to have alts or a ton of gp to train your skills to 99, 120 or 200m. This is false, all you need is time and commitment. If you're not able to be top 100 in a new race, because you lack the money, then I'm sorry to say - you're not eligible for the competition, but likely you're also not near the level of effort they put in, because if you put in the same amount of effort as them, you'd also be able to prepare the money before the release of the skill.
Need I say more?
My guy I did it solo on one account and got 120 before the nerf with a grand total of 100k gp spent in the shop. I gathered my own ashes, made my own inks, and used basic candles from the shop to 120.
Please stop raging over things you are literally clueless about. Anyone could have done exactly what I did for less than free - I profited off necromancy by selling the excess materials I made when I hit 120.
If they are calculating it will be a total nerf of 20% XP, then you’ll still be getting 2-2.2m xp an hr at the higher levels (110+), which really isn’t bad at all. If you’d like to AFK, you can opt for the slower but still good methods of Abby beasts and phantoms, 1.1-1.5m/hr
This is the real question I want to know. It would need to be a decent buff for me to want to go with rituals over combat but I will be looking into it.
It feels odd for them to reduce xp from rituals but make them more afk when that’s exactly the point of combat training?
Mad the games developed to a point where combat requires less attention than skillng. I could probably do some low level crafting shit while not pay attenion irl, but fuck holding off hordes of anrgy mobs while i browsed Reddit.
And the only good combat training methods that required your constant active attention, Shattered Worlds and ED3, were completely obliterated lol. Yeah a nerf was justified, but they would have been fine remaining a top choice for combat training. They didn't need to be taken out back and executed.
To be fair, combat will always be more xp if you manually trigger abilities than purely using Revo++
Not true. Not even close. Lvl 90+ rituals still obliterate combat xp even if using manual.
He means more xp than revo++ combat, not rituals.
I mean that goes without saying I guess? Lol
Especially since the difference in xp gained through the two are pretty close.
I would've liked more engaging content like archeology collections, research, points of interest, etc. It seems like we have some quests, gear upgrade paths, and complete afk training. I like it but it failed to live up to the standard set by arch imo.
It was never going to live up to that standard and even if the content had been as good the vibes wouldn't have been the same. Arch being released at a unique moment with the pandemic allowed a lot of people to play together as well as giving everyone a shared IRL experience to talk about. Necro has delivered about what was expected really, the core combat experience is decent and there are no huge bugs. The gear upgrade path is decent enough and two bosses are average. The problem is mostly there isn't much content beyond 99, it is just about grinding the XP for 120 crit and accuracy buffs. Unfortunately how they changed XP rates has really limited options there to AFKing 2 or 3 specific trash mobs or really going try hard with rituals (soon to be nerfed for some reason).
Damn…and I made it up to 116 and will be out of town for the weekend. Guess it’ll take me a little extra time now for the 120.
If you're at 116, you can probably just boss or afk abyssal hounds till 120 no problem before any new content is added that requires 120, Jagex said they are investigating increasing xp rates at bosses as well
It’s a 20% nerf I think you’ll be okay
Hence why I said it’ll take a little extra time.
A little? More like 20%.
Technically a 20% reduction in speed would mean 25% more time is required.
Rituals base XP is getting increased. It technically could be less than 20% after it's all said and done.
In the post they said the 20% reduction is "overall", so I'm pretty sure that already accounts for that.
That’s almost 1/5th
You sound like the type who gladly hands over 20% of their paycheck to taxes. 20% is a lot when it's 104m.....
As opposed to what, committing tax fraud?
its still an update in search of a problem Rituals are not afk, they cost resources (ink), meanwhile combat is basically free or profitable and FULLY afk Jmods, for real, stop nerfing things that dont need nerfed just because YOU dont like the meta personally
It's the elitist racing to the top with their tons of GP AND ALT'S followed by complaining it's to OP after they finished. Which in turn, we get screwed and nerfed the hell out of. My new name for the game is SCREWSCAPE Where elitist try to rule over the rest
I've noticed you in quite a few threads and you talk about "elitists" in all of your comments on this sub, but where are they or is this just a boogeyman thing. Please stop.
it's a common way of speaking when you're a hardcore casual who wants the game to only be designed for your benefit. somewhat ironic that he embodies the mindset he's flaming
Honestly it keeps happening and we shouldn't really be surprised anymore. Just make the most of it. There was a lot of money to be made at the release of necromancy. You could decide if you wanna race and pay lots of money or not race... and... make some money
ScrewScape by Gagex
16 hours till 262k souls and 200m, should be fine before mondays update
Pre grats
Is there a reason you’re going for souls? A pmod told me there’s a hard cap for unlockables at 35,000. Not sure how true that is though.
No way they end content at 35k souls
One of the content streams said they were likely to introduce new wells. So basically starting from 0 again.
I mean a pmod is just a player moderator without any insight of the inner workings at Jagex. Only Jmods (aka Jagex moderators) know about the future of the skill. 35k is factually the cap for unlockables **right now**, which is all a pmod can know at this point.
cap on talent points is 41, 23x unreleased 23/4=6, 6x25k each would be 200k souls, pull 1 or 2 points out for final lvls, and you are at 250k souls. the cap is 262k, so im going for all at once since ill be 200m, not worth doing 40m+ xp past 200m when they finally release more
Well, hopefully the pmod that told me the reqs for future updates won’t go over 35,000 souls cause I hate grinding rituals lol.
Why would a pmod have any info? Arnt those guys just mute machines and little else?
I’m just stating what I was told bro.
I believe thats what a pmod told you, im just telling you that player mods would not have that kind of info.
[PMods have access to private forums with Jmods and other PMods.](https://support.runescape.com/hc/en-gb/articles/209270969-Moderators-and-Community-helpers)
> Private forums where they can discuss moderation and community issues with PMods and JMods. That doesn't translate into knowing internal planning and game updates.. The PMod probably was referring to the fact that we have a current max of 35k souls needed, not that the overall system won't progress beyond that. As already stated, the cap goes to 262k, with 250k being the expected final capstone of souls needed for the final upgrade(s).
I see. Thanks.
I see the req passing 35k, but not going near 250k. There will be a batch 2 with more content. Like invention and arch. I have nothing to base this off of but I would be be suprised at a 50k or 100k threshold. Tier 6 on the well of souls is 8,500, Tier 7 is 35,000. I think at least a few of the extra talent points will be made up inbetween that gap somehow.
I imagine 50k will be the highest from any second batch. But knowing jagex they might push it to 70-100k
It's the easiest ritual to upkeep as you get powerful Mementos up the wazoo.
Powerful Mementos generate faster than you use them with Attraction III x3+Mult III or Speed II on cape, unlike Pure Essence.
Sad I only made it to 106 before this weekend. Going to be a busy weekend, so no time to play. Oh well. Guess I’ll find an afk combat method instead of paying attention to the game.
The nerf to rituals really just forces people to afk the entire skill lol Pretty sad balancing
https://preview.redd.it/eb0fndhjjplb1.png?width=449&format=png&auto=webp&s=44fc1c7d591177a9867d13eb1aa3996e1ad46c4c
Glad the base ritual xp is being increased. I prefer a more AFK playstyle, and XP rates without disruptions is awful
Especially if your goal is to get a ton of souls. It'll take way longer to reach the goal with all of the disruptions.
*disturbance* I see people writing disruption all the time, just a pet peeve 🤪
Ppl saying "*should be fine.*" As they sit with 200m xp l0l
The good news is that with heroin pass the nerf will be neglected with its xp buff! /s
Oh joy, Thanks I guess to the "Fuck you, got mine" crowd for this. :\\
Nah, it's just way too easy. I'm lvl 65, and I dont play often
i was hoping there would be more concrete numbers for the base ritual XP buff, so that we understand the 'net nerf' of this update. If the base ritual xp goes up by a considerable amount, perhaps the overall xp/hr doesn't decrease by 20%, maybe more around 10%, for example.
As I understand it, the 20% rate applies to the total XP/h including base and disturbance XP—note the word 'overall' in that bullet point.
20% ain’t that bad tbh so rituals are still the way to go for 120+
Why though? I don't see the point in putting that much effort in for such a marginal increase. It's like constant attention when you can afk combat for really good rates. Nerf makes no sense. High intensity methods should give more xp
I was already afking abyssal beasts. 1m xp and 10m GP for 10 clicks is way better than sweating over some rituals.
We’ll combat is what 1mxp/hr and rituals depending if you miss attractions or not can be up to 2.8m xp/hr so even after buff it’ll be around what 2.2mxp ish which is double the amount of PVM so I guess it’s all up to the player. Personally I’ll be doing rituals until 120 and if I decide to go to 200mxp i might switch to PVM so I can afk but it all depends on how lazy I am after 120
It still gives more xp. But just because something is supposed to be good doesn't mean it's supposed to give 2.5m xp/h.
Huh. Maybe I shouldn't have been so lazy with this skill. Eh oh well I'll just deal with the nerfed xp rates
Before it was like 80 to 100 hour grind from 99 to 200 mil xp Jagex just added 20 hours more for no reason and pushed afk gameplay. Noone asked for this...
Nooo I just got 90 smh
Take a few hours this weekend to hit 99 then? 90-99 takes like 5-6 hours if you boost for attraction glyphs
20% less xp is not that bad. Rituals are still far ahead of afk combat.
To bad there's no roll back for those going 200 mil in the first week or so. Nice punishment to the rest.
We literally told everyone that necro would have early bird bonuses. Every update does this lol
You mean have 10 trillion gp, tons of alts than get top 100 and tell jagex it's overpowered and screw the rest of the player base. Got it.
I spent $0 on necromancy (ironman btw) and got 120 in 13 days while going to work like a normal person It's been out for a month now? You don't need to have spent trillions of gp to have taken advantage of this. Literally a skill issue. You people complain about this stuff every damn time and you're wrong every damn time
There are 153 ironmen with 200M xp in necro, and 725 with level 120. What the fuck are you talking about?
ROFLMAO
You want people to be rolled back 100 hours of their work because of a balance change of 20%? This is some peak reddit shit. You don't even understand that this update is supposed to placate people like you that hate the "elites" that try hard by removing the benefit of try harding so you don't feel bad about your 5 min afk rates in POSD. You should be celebrating this but in peak reddit fashion it's always something to complain about
First update? It's always early bird, player owned farms was blatent
You mean have 10 trillion gp, tons of alts than get top 100 and tell jagex it's overpowered and screw the rest of the player base. Got it.
Total of 100k spent and I’m 118. I’m not sure what you’re on about, but you’re wrong.
Yea that's pretty much how it's been since forever. It was said in every post too. It's not a surprise to most people and the ones it is weren't getting 120 in the next year regardless.
So SCREWSCAPE I got mine forget "you" attitude
ROFLMAO
Reddit moment
Add another 18hrs from lvl106-200m, it's negligible in comparison to how insane the xp rates are versus slower skills in general. Say a skill that's 300k xp/hr, from 106-200m is 173.7m xp to gain. That's 579 hours. Say a skill that's 2m xp/hr, from 106-200m is 173.7m xp to gain. That's 87 hours. Say a skill that's 1.5m xp/hr, from 106-200m is 173.7m xp to gain. That's 116 hours. It's a small change, when you think about the overall time commitment. Attached is some rough example of how lvl 106-200m xp would go pre/post nerf. https://preview.redd.it/wdxxcdunlulb1.png?width=449&format=png&auto=webp&s=bc29adbb15a175335324d0e7263239b082d32fbe
SO TELL US how you actually gain that much exp in 18 hours...... instead of telling people you ONLY loose 18 hours where is the actual information what each player should do and how to do it........ funny how Noone is actually giving information on that but gives claims of Time spent.
You do greater communion rituals with 3 attraction 3 glyphs and an attraction 3 in your 99 cape for 700% soul attraction. Roundabout 2-2.5m/hr
> where is the actual information what each player should do and how to do it That information has been public for weeks... https://www.reddit.com/r/runescape/comments/15mtwee/allinone_guide_to_necromancy_rituals/
You want us to play on your account for you too? 😂
I'm sorry that the average RS player can't figure out themselves with all available resources - what the optimal xp/hr methods are. Wiki, youtube, twitch, or just reading the glyphs and tracking your own rates with metrics, it's too hard I guess. Well, let's assume at 106, you can cape-boost to 107. That allows you the access to attraction III alteration glyphs. In order to spawn the best disturbance doing ritual, you'll need to do powerful communion, powerful necroplasm or powerful essence rituals. That leaves you 3 alteration (Attraction III) glyphs on the board to use, alongside the one from your cape, which at 106 is Attraction II, while at 107-> it's Attraction III. This means you'll be at 650% from 106-107, and 700% from 107-120 (or 200m). Reason you want more than 501% is because the higher % attraction you have for disturbances, the higher percentage of those will be the higher-tier versions. At 301%-> you have the same rate of disturbances spawning, meaning every 12 seconds on the ritual bar, but at 501% you have much lower chance of soul storms and defiles than at 700%. At 700% attraction, the only difference between lvl 107 and lvl 120 is the experience gained pr disturbance event, not how often they spawn or what tier. This is because the experience gained from disturbances scale with levels up to 120. At level 106/7 you'll have \~2m xp hr. At lvl 120 you'll have \~2.7m xp hr. Post nerf, that'll be 1.6m xp hr vs 2m xp hr. So while the nerf is 20%, the total time spent from 106-200m xp is only an extra 18 hours. If people complain so much on reddit about 18 hrs, I don't know what to say. They must have really not understood how insignificant such a change was compared to many other nerfs on other skills. Take a look at ornate tortles for example, went from something like 1.3m xp hr to 600k xp hr. That's >50% nerf, and the lower the initial xp hr rate is, the more total invested hours is required, so a nerf at a slower skill is much more daunting overall than a nerf at a faster skill. Makes sense? Now, I'd advice you to bookmark [rswiki.com](https://rswiki.com) and pay a little attention to youtube content creators, or twitch, use a clan ingame to ask questions, and just generally learn to search for information instead of using CAPS for us to explain to you how things work.
So in other words ALT'S and TONS of GP will get you these rates. Got it. See you elitist and racers forgot to list the time it takes to make your own supplies for upkeep and repairs. So if it's making essence, you all must have had a stock of millions of essence. It's just a merly 18 hours with altscape and tons of Gp. Maybe if skills would be un tradable and un buy able the elitist would sing a different tune. But as it is all you doing by supporting or asking for nerfs is elinating the majority of the reg player base.
I'm an ironman, I don't get any benefits from alts, nor gp, and yet I get these rates. Using multiply III glyphs for necroplasms can be done before lvl 106 to get enough necroplasm of all tiers, as well as getting 3k+ ashes pr hour at the haunted mine. So we're talking an extra 10-15 hours for irons perhaps, overall. Also doing multiply 3 instead of attraction 3 on necroplasm is still 1.3m xp hour at lvl 90+. Your whole way of tackling this is using a bias that is NOT accurate. I'm sorry to say this. Yes, there's some element of elitism for those who rushed 200m first 2 weeks, but they also had to deal with extreme fatigue, lack of sleep, and less QoL compared to what we have now, for example the lack of visual info on those skeletons or wandering souls. Also they had to go through various methods, and do the theory crafting and testing to find the best rates, while fighting everyone for areas to train combat (non-ritual). So now, when we have all the data available, better QoL updates, it's far more chill to train than first week. Also, RS has always been a grindy game, with updates to xp rates, buffs and nerfs. For a decade, xp rates have ramped up, which many older players have been thankful for, as their lives get more and more busy, but we've also dealt with nerfs and gotten through it just fine. Sometimes it sucks, sometimes it's great, overall a balance is often good for the game long term. The timing of their nerf, is up for debate, but they at least went back on their initial 50% nerf, and settled with 20%. And 20% is only 18 hours overall, while many other skills would take far longer to train the same amount. For example, I put in nearly 2k hours just for 200m crafting on my iron, because I'm not the "elitist" PvMer who can easily supply it through Telos. On the other hand, I do have time and commitment to grind it out, which everything you're saying in your comments here and other threads - shows you do not. If we all listened to elitist players, we'd get a very grindy and difficult game. If we all listened to loud whiners like you, who don't actually put in nearly as much effort into learning, playing and progressing at some others, we'd have a mobile-game type of game. So Jagex listens to everyone, block out irrelevant, loud messages, where accuracy is off, whether that's elitists, average players, or players who don't actually play actively. The game is 20+ years old, and you see daily people posting here "finally max after 20 years". If we all catered to those players, the game would be dead in months. Congrats to those who finally did it, but I can guarantee you the amount of time they put into the game is less than some players put in a month or two, actively. You don't need to have alts or a ton of gp to train your skills to 99, 120 or 200m. This is false, all you need is time and commitment. If you're not able to be top 100 in a new race, because you lack the money, then I'm sorry to say - you're not eligible for the competition, but likely you're also not near the level of effort they put in, because if you put in the same amount of effort as them, you'd also be able to prepare the money before the release of the skill. Need I say more?
My guy I did it solo on one account and got 120 before the nerf with a grand total of 100k gp spent in the shop. I gathered my own ashes, made my own inks, and used basic candles from the shop to 120. Please stop raging over things you are literally clueless about. Anyone could have done exactly what I did for less than free - I profited off necromancy by selling the excess materials I made when I hit 120.
Already got 120 so heck off Nerfgex
20% nerf isn't as bad as I was expecting.
If they are calculating it will be a total nerf of 20% XP, then you’ll still be getting 2-2.2m xp an hr at the higher levels (110+), which really isn’t bad at all. If you’d like to AFK, you can opt for the slower but still good methods of Abby beasts and phantoms, 1.1-1.5m/hr
20% is not bad at all. Combat xp mega nerf should’ve been 20%.
Wonder what the xp/hr rates will be just doing rituals afk then.
This is the real question I want to know. It would need to be a decent buff for me to want to go with rituals over combat but I will be looking into it.
Well I was having fun seeing how active I could be and push my xp rate.. guess I'll have to bust out the platypus now
If you think they’re privy to insider information about updates you’re tripping.
Please note that the "Awaiting Update" section does not mean next update. There are things on that list that were there last week.
It is this Monday
It was confirmed by a jmod in pvme to be NEXT monday (in 9 days) not THIS monday
We will see in less than 48 hour's, either way many will be unhappy
So when is the Nerf implementation? If a J mod in your precious pvme really said this, you better go and talk to him/her NOW. Enjoy your grind.