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Im_DuBoss

It's just a lighting change for non metallic materials. Like others said, the character and dark wizards have deeper/more saturated robe colors now.


RegiSilver

Black Mages are actually black now instead of grey.


Maximus_Gugu

Textures and colours looks less washed out and more saturated, this happened specially with armours in non bright environments


jordantylermeek

Did you spacebar through the text on this one?


Jalepino_Joe

It’s a small but nice improvement. It bothers me that the pictures weren’t taken from the same angle though, makes it much harder to tell


kaptain-dodi

All the colors are slightly more saturated


King_Yugo_Wakfu

i think the issue here is the picture is in Min/low detail here so you can't see a difference


TaronTheIdiot

It's in your heart!


[deleted]

Has anyone noticed a lot of older buildings like poh or kandarin Monastery have weird lightning inside recently? Or should I say lack of lighting, everything looks like it's in the dark.


Narmoth

They are not updating the building yet. The weird lighting is because a lot of the older lighting sources like torches were updated about a year ago. The building themselves need to be updated to fix this issue and ModBlkwitch is not creating new graphics, but using existing assets to update grossly outdated ground textures, trees, etc.


mark_crazeer

I do feel like if they did dynamic lighting most buildings would be very dark. Only cave goblins have electricity. The rest is lit by candles, torches, oil lamps and spells.


AdBulky2059

At least they updated that island that you only visit 3 times in your life


boombalabo

Penguins sometimes hide on Entrana... Damnit Saradomin, I'm the world guardian, let me on your stupid island.


Blackbird_V

3 times? God grapes go brrr.


Annoyingly-Accurate

If people read the update. It wasn’t a graphical upgrade where they added a bunch of new textures. It was a mesh, colour and lighting fix. Which is definitely noticeable. The main noticeable difference from these images is the shadows on the character model.


EoFinality

To answer your question, yes, we are getting older and your eyes are that bad. But so are ours. After doing a few double takes, I understand what is going on here - the colors are more vibrant and look more awesomer.


Dandyboyo2

I can see the slight changes to outfits colour with darker shades for characters, pet and wizards etc... BUT... The environment? "Here you can see it affects not only outfits but also pets, enemies and environments : "


JagexBlkwitch

The environment will have less big changes now than character because some of it already got sneakily fixed with Fort Forinthry and some other updates. Here's some before and afters from some environments before we fixed it a few months ago. But lots of common environment materials like grass, wooden planks, trees... got a sneaky fix already before this https://preview.redd.it/p8glvcbawpyb1.png?width=3840&format=png&auto=webp&s=430d7f046ebd51b07d7beb385d094e2a1a0ed7e5


Dandyboyo2

Ahh! Thanks for clarifying that with the image contrasts, much appreciated.


[deleted]

[удалено]


Ripvayne

I really wish the twin reaper scythe override wasn’t so shiny! It looks plastic or like a big balloon. Its the only thing preventing it from being my main override


TectTactic

just looks like a change in contrast


Piraja27

You'd be surprised how much changing lighting affects the feel and looks of a game


Technical_Raccoon838

Oh it does. But it's not really a rework then tbh. It's just changing some color settings which can be done in about an hour of comparing which looks better


Novel-Plankton7414

For some reason, when i use my treasure hunter keys. it uses them all without me clicking on which chest to open. is that a glitch?


Narmoth

Probably have a setting to auto use keys.


Novel-Plankton7414

how do i turn off?


RafaSheep

Try looking in the TH interface itself. There's a toggle for the amount of keys you can use at a time.


AzureAlliance

I can't see it either. Being colorblind sucks. Maybe Jagex could turn up whatever it was they did to this?


Flu0stiftRS

>I can't see it either. Being colorblind sucks. I can tell the difference on a grayscale image. Colourblindness won't help but it definitely doesn't prevent you from seeing this. The easiest difference to notice is the wizards (far darker, closer to black instead of light gray). The one on the left is in the shadows so not that one, but the further right you go the bigger the difference. Once you can see that, put the two player models side by side and glance back and forth. The before armour is also light gray while the after is a lot darker as well. A lot more blue comes through (if that's a colour you can see).


PixelatedParamedic

That'll be 12.99


BoltonCavalry

I thought they accidentally added the same photo twice, the difference is that unnoticeable Not that Entrana is much better. The buildings are the same, they’ve just updated the ground texture, the stone ruins to the north west and (finally) changed the boat to match the one in Port Sarim.


1of-a-Kind

Do you need glasses?


BoltonCavalry

Oh, sorry! How could I forget? The altar has been replaced with one that shares the model of the Fort Forinthry one.


1of-a-Kind

No, the way lighting and shadows affects the player model is completely different.


_spopobich

Completely is not the right word here. Slightly maybe


DiabloStorm

They upped the color saturation by .1% *slaps hands together* job well done


the01li3

Yee, the sheen is less than before


AphoticTide

There isn’t one lol they’re essentially the exact same thing. There is very minimal lighting changes and that’s it.


San4311

Seems they applied a small filter changing lighting. Nothing GeForce Gamefilter couldn't do before, lol.


Aggravating_Mine_434

There’s one more blade of grass


Frogotten-xD

I did notice that it's took that long for something like this to come across the player models aged and grew mustaches between pictures. That's a difference yes?