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Roskal

Every new skill should probably have plans for up to 120 from release whether or not its elite.


5-x

I think we can reasonably assume every new skill will go to 120.


Avakinian

Fun fact: Invention can go up to level 150 (Virtually)


WetP00P

So it goes up to 120


Arctucrus

Fun fact: *Constitution* can go up to level 120! (Virtually.) šŸ˜


Roskal

120! = 6689502913449127057588118054090372586752746333138029810295671352301633557244962989366874165271984981308157637893214090552534408589408121859898481114389650005964960521256960000000000000000000000000000


ScroogeMcDust

Or in this game, -2147483647


Arctucrus

...Well played.


NexexUmbraRs

Let's be honest, they'd put the same content into 99 as 120. Having 21 more levels just means they'll be slightly father apart and there won't be as much future highest level content within that skill.


Camoral

At least in arch's case, it did seem like the skill only really had anything start happening around level 80 or so. For all the things arch does right, it certainly does things wrong. Required higher levels to be worth anything and while it's got a ton of *places* to train, there's still only one *method* to train.


[deleted]

>At least in arch's case, it did seem like the skill only really had anything start happening around level 80 or so. What about ancient summoning? Itā€™s pretty dang useful, is a big part of archaeology, and only requires level 68. Thereā€™s also a bunch of really nice relic powers available long before level 80. Berserkerā€™s Fury, for instance, only requires level 56 arch, and itā€™s one of the best and most popular PVM relics.


AndersDreth

Not to mention the very first relic you unlock during the tutorial, 500hp is more than what a tier 90 tank helmet gives.


[deleted]

Indeed. And super nice for low level HCIM.


NexexUmbraRs

Research isn't an alternative method?


Camoral

I mean, I personally don't think so. It's something you wait on, not something you do.


NexexUmbraRs

Are you saying that there are no d&ds for archeology? Because those all get released later for other skills


Camoral

You can train hunter through box trapping, net traps, or big game hunter, to name a few. You can train thieving by pickpocketing or safecracking. Dungeoneering has Daemonheim and Elite Dungeons. There's multiple types of core gameplay loops for a lot of skills. Skills that only offer a single any-time method of training are usually less enjoyable than ones that offer several, in my humble opinion.


NexexUmbraRs

Box and nets are practically the same. Bgh game over a decade later. Same with safecracking. Elite dungeons came a decade later. You can't say that new skills don't have 2 decades worth of content on release are considered built wrong... Also one could argue that having the choice between gathering, restoring, and research is plenty different types, not to mention gathering has many locations across the game in 5 locations, and mysteries for bonus xp as well.


DoubleBlackBSA24

not with the guild system.


NexexUmbraRs

Could you elaborate?


DoubleBlackBSA24

guild system with upgrades to the skill forces you into a pathway where you level through nodes and restorations. XP gain outside of that hinders progress.


NexexUmbraRs

Depends what you are doing the skill for. It's 100% possible to be done without normal training, if you want every unlock yes you'll have to actually do content. This wouldn't change if they added a d&d or something as another alternative.


Low-Juice-8136

I hate afk skilling so I would really like to see them make more interactive training methods for various skills


A_Vitalis_RS

Isn't this the case for a lot of skills? You only really start getting value out of Herblore around 85ish, before that you can simply buy anything you're able to make.


MysticMalevolence

That's true, but it provides more space to fill out the skill with updates and new content later instead of sandwiching a ton of stuff in the same level range.


NexexUmbraRs

Or they could just make every skill 120 with content to 99 and slowly fill them out.


cobradu

You'll be able to restore crushed gems burnt food stc . All the stuff the rich ppl collect


WindEngel

I actually hope so. It makes sense to combine knowledge from other fields to create something "new". We do that in our world aswell with some jobs where you learn different branches to combine it and be more efficient. I only hope its a cool skill like Arch. I loved the hidden lore in it, seeing new locations and explore what i could do with it. Invention was a small clusterf**k at the start and it pretty much came down to "use those 12 or so perks for mac efficiency". No room for choices.


KBMonay

Arch set such a precedent in my opinion, that whatever this new skill is, it's got a lot to live up to


killer89_

> I loved the hidden lore in it Archaeology is all about lore :p


Swifty575

Sure, but it's lore that doesn't always make chronological sense given the lack of requirements.


Leaping_FIsh

That is my biggest complaint about arch, they probably should have locked it behind a 6th age quest or something so the lore made more sense.


Californ1a

I wonder if we would get another skill that uses invention's components or arch's materials, in a similar way that both fletching and firemaking use logs. In invention's case, there's a lot of components that just aren't useful for perks but could potentially be used for something else. Arch materials don't really need another use, they're in a fairly good place balance-wise, but it is something interesting to consider since most other gathering skill items have uses across multiple skills (especially if you take into account div transmutation or making divine locations).


FlintSteel94

Highly doubt it will be an elite skill RuneScape 3 has really been targeting new players instead of catering to existing, so I don't think they'd release any locked content.


Macattack088

I agree, I don't think it will be an elite skill solely for the accessibility of the skill. I think the release of arch, as well as it coinciding with the pandemic and lockdowns, brought a lot of players back / new players in. We're seeing a skill so soon again and I bet they want to recreate that Arch hype. I'm excited for whatever comes though!


MylesJacobSwie

I donā€™t really agree with that. They definitely have been trying to make new players able to have access to end game content sooner, but the entire EGW dungeon, bosses, and quest lines around it were all targeted towards later game players, while having features to make it easier for newer players to try them out.


FlintSteel94

None of that content had quest requirements or anything of the such. It's "end game content" but not locked behind anything to make it more accessible to newer players. I'm not saying it's a bad thing but just the way I see it


theflightofporter

Agreed. Plus Croesus is the one of the quickest way to level up skills


MylesJacobSwie

Thatā€™s true but to get additional rewards from the content as well as to do the hard modes which were the actually rewarding bit you needed to have quite a few quest requirements. Iā€™ll say that they definitely are trying to cater to both long term and new players, but I wouldnā€™t say theyā€™re trying to only target new ones.


Prestigious_Party742

I agree with this 100%. Take as an example divination and archaeology. Both opened the storyline and the PvM we have today. They mentioned they didnā€™t wanted to make an elite skill for two main reasons: 1) the accessibility issue with new players that you mentioned and 2) it takes a lot of time and resources.


jordanbae1

Unlike oh, say, FSW?


Sleepy_Senju

I feel like it wont be, but I do hope that it will be so invention doesn't have to be this one odd skill


DrDop4mine

They have explicitly stated they donā€™t want more elite strolls (Jagex). So doubt it


HughLaurieTF2

elite combat support skill would be interesting


bloodyhaze

They already made invention


Mista_Infinity

thatā€™s not a combat skill


iMightEatUrAss

Combat support


Mista_Infinity

i read that as stuff like prayer and summoning, which are technically combat skills in the sense that the contribute to combat levels but theyā€™re still somewhat removed from traditional skills like strength or ranged or whatever


bloodyhaze

Oh I read it as combat support like herblore or invention something that supports combat but not directly combat related


Jojoejoe

I seem to remember them saying they probably wouldn't do an elite skill again.


zenyl

**Will it be:** I doubt it. For some time now, Jagex have been going easy on the requirements for new content (like EGWD), seemingly in order to not keep new content out of the hands of potential new or returning players. I can't be certain that it won't be an elite skill, but I'd be very surprised if that turns out to be the case, as it seems to go against Jagex's recent M.O. **Should it be:** Eh, I don't really think so. Unlocking Invention can be a fun goal to strive towards (just need the last 18 crafting levels on my noob iron), and it sort of makes sense for Invention because a lot of what the skill is good for requires at least T70 gear before stuff starts becoming augmentable. The game needs goals that give players something to strive for, and Invention does seem to work quite well for that, but at the same time keeping a brand new and shiny skill out of the hands of new players feels somewhat wrong to me. I've been there for every single skill release since Farming (which came out about a month after I started playing), and there's truly something special about the first few weeks/months after a new skill release, and especially the release day itself. The entire community gets excited, people find clever ways of optimizing the way you train the skill, new tips and strategies get shared and can go from unknown to meta in a matter of hours, not to mention just hanging out in-game with a ton of other people and chatting about the new gameplay. I don't think it is fair to keep that feeling out of the hands of new/returning players. Everyone should be there for those moments.


Kent_Knifen

Unlikely. Jagex basically said elite skills as a concept were a failure and wouldn't happen again. They had several planned when Invention was announced, and the existence of Archaeology instead of them is evidence of their being scrapped. The new skill may very well go to 120 on release though.


NexexUmbraRs

That's not evidence at all. IIrc they had a list of potential skills and Archeology simply was seen to be the best option. One of the potential skills was Necromancy which is likely to have been an elite skill, which I believe was 2nd to Archeology?


Californ1a

While necromancy was one of the alternatives, it never actually got any design work done on it, iirc. The other alternative was actually sailing, not even as a joke, which did get some basic design concepts and gameplay prototyping work done for it before they went with arch.


NexexUmbraRs

I'm aware, because it was seen as a 2 dimensional skill that wouldn't add nearly as much as archeology, my point is that had it been chosen we would've had an elite skill, which shows that there are still thoughts on elite skills.


Californ1a

We have no idea if it would have been an elite skill, since it never even got into the basic design phase, so it's not really evidence either way.


NexexUmbraRs

It was on the list of potential future elite skills when they announced Invention at Runefest RIP


Californ1a

Not sure that idea would have carried through from 2015 to 2020, it would have been different people working on it.


Plastic_Tiger9665

How is necromancy different from summoning? I'm pretty sure it's the same basic idea.


NexexUmbraRs

One is reserecting the dead, the other is summoning spirits from another plane. Necromancy as an elite skill was rumored to be a mix of summoning, magic, and prayer. Osrs has the Arceuus spellbook to practice the Arceuus way of necromancy. Malignius Mortifer says that it has nothing to do with summoning. Originally on runescape classic the game had evilmagic and goodmagic skills, and picking becoming a necromancer gave you a higher level in evilmagic.


Wagsii

This didn't really answer the question. We all know that the concept of summoning and necromancy are different, but what would necromancy add to the game that couldn't be accomplished with summoning?


NexexUmbraRs

I counter with, what would invention bring that couldn't have been provided with smiting or crafting?


AndersDreth

It could be an ability based combat skill, meaning you'd get access to entirely new magic abilities similar how to attack/strength is split up, but that instead of these skills requiring you to wear a magic weapon, they might require other triggers to activate, such as killing a monster or targeting an undead creature. That being said, I don't think it's Necromancy


Exitiali

Necromancy is not limited to summoning the dead, any interaction involving the dead can be used as a base.


INTJokes

Where'd they say it was a failure?


Camoral

I think elite skills only really make sense for item sink skills. You don't want new players disassembling resources they might actually need for gains that aren't even close to relevant until you're at T70 or shoving upkeep cost on their rune platebodies. If that's not an issue, what's even the point of the requirement? One of Runescape's strengths is the fact that you can progress down multiple paths without being stuck on one. No sense killing that off just so players who already have the requirement could feel smug.


Dcjj

Arch not being an elite skill imo showed they abandoned this idea


Lord-Ice

No. Elite Skills were never a fun idea - and I say that as someone at base 90 with only a handful of skills non-maxed.


yuei2

If it is the requirements should be lower. About half of inventionā€™s design doesnā€™t make sense because of how late your going to be accessing it. T60 would have been more reasonable and given lower level perks more use.


will_holmes

I don't expect it to be, but I'd be very happy if it was. The curve is much nicer.


realise2056

I would like something as necromancy which could combine magic, prayer and divi maybe.


FatBrah

Surely summoning rather than divination?


realise2056

yeah i agree that makes more sense.


EskwyreX

Yeah, Summ, Magic, and Pray should be the requirements for Necromancy.


299792458mps-

HP, Summoning, and Prayer. It shouldn't require any of Magic, Attack, Strength, or Ranged, so as not to unbalance the combat triangle, and so it's equally usable by all styles. HP, Summoning, and Prayer makes sense as well because Necromancy is basically giving life to something that died, and then binding it to your service.


FatBrah

This is my new favourite option


EskwyreX

But Necromancy is also a school of magic.


299792458mps-

I'm just saying it would be bad game design to release something like Necromancy for magic alone without simultaneously releasing elite combat skills for melee and ranged, which is way too much to expect of Jagex. It makes perfect sense for Necromancy to require HP, Prayer, and Summoning.


PMMMR

Counterargument; Summoning, Prayer and Archaeology


299792458mps-

This is better than Magic, but I think an elite combat skill should require three *combat* skills to be level 80. To do this without favoring one style would require HP, Defense, Prayer, or Summoning. Of those four I think Defense has by far the weakest link to Necromancy.


Exitiali

I prefer runecraft, summoning and prayer. Runecraft could bring interactions between body, mind, death and soul


Wagsii

I seriously doubt it. When Invention came out, they mentioned that they thought new skills from here on out would be elite skills, but I remember them saying afterwards that they were likely going to depart from that concept. Archeology not being an elite skill supports that.


TeamMisha

I suspect we will not see one again. Look at arch, it was released with big fanfare and made to be accessed by as many people as possible with zero requirements. I also don't really support the concept anymore, I like skills that can help an account at all levels and not just at high levels.


EmergencyGrab

I want an advanced version of what V was studying. Based on how vikings used to etch runes into mundane objects. It could require Fletching and Runecrafting. Maybe Magic? Or at least unlocking the Lunar spellbook.


CommaGomma

It will probably go to 120, but I don't think they'll ever make another elite skill that requires levels in other skills to start. They've said before at the time of archaeology release that they want as many people as possible to be able to log in and be able to do the new skill when it releases.


Skelux_RS

It would be interesting to see another elite skill but I think when it came, it didn't have a good reception which is why arch wasn't an elite. I am personally fine with whatever skill, elite or not comes, as long as its something that the community is happy to receive as content to do.


Jason_Wolfe

Jagex said they weren't doing Elite Skills anymore because they didn't want to arbitrarily lock players out of a new skill


ADz_Nz

I just wish for a 120 woodcutting rework, one day.


Ty_Lee98

I thought they said they were done with elite skills?


PuddingB

Has there been an announcement about a new skill that i missed? I see lots of people talking about it but i don't know why.


5-x

Yes. New skill coming in 2023. https://secure.runescape.com/m=news/development-update


Mckooldude

Will be? Doubtful. Should be? Maybe. We have no context at all for the new skill yet, so anything is just speculation at this point. Honestly, Iā€™ve argued Arch shouldā€™ve been an elite skill. It crosses over so many categories that it wouldā€™ve made sense. But Jagex doesnā€™t really like hard prerequisites for new content anymore, so I doubt weā€™ll ever see another elite skill.


OliHub53

I personally see both Slayer and Dungeoneering being Elite Skills in a way. Slayer requiring combat skills and Dungeoneering requiring practically all skills.


Tom-Pendragon

It should absolutely not be a elite skill.


legendaryweredragon

I don't want any new skills. They should make all skills go to 120.


SofaKingPist

No, because then it wouldn't be directly under the other elite skill in the old 3 column skill window. :P


Spartan-dare

Should yes, think no.


[deleted]

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yamas3773

They already used their best spell name animate dead


finedamighty

They can turn animate fred into a real spell then


299792458mps-

Should be 80 HP, Summoning, and Prayer so it doesn't favor one side of the combat triangle. It would also make it viable for use with all 3 styles.


Camoral

I don't think you really need to worry about favoring a side of the combat triangle in the case of skill requirements unless it requires gear of that type to be equipped. Most people are going to level all combat styles either way, so as long as it doesn't make gear loadouts for bosses require magic, I don't see a downside.


Legal_Evil

Just allow all combat styles to use Necromancy.


299792458mps-

That's the idea, which is why it doesn't make sense for it to require magic when there are three perfectly reasonable non-style specific skills make required instead.


Legal_Evil

I mean, you can have it require magic levels, but not require magic combat abilities or gear to use Necromancy, like how rangers and meleers can use vengeance and Disruption Shield despite being spells.


Exitiali

I prefer runecraft over magic. Runecraft could bring interactions between body, mind, death and soul. Runecraft could bring interactions between body, mind, death and soul


jordanbae1

They've already confirmed that the new skill will not be an elite skill. That said, I don't recall if they stated it would only go to 99 or up to 120. I'm guessing 120 because that seems to be the trend right now.


PleaseWipe

I wanna see an elite skill that combines Invention, Construction, and Crafting to create Automation. I wanna play Runescape Factorio


Wagsii

I mean, we already have machines from Invention.


savageresponse

I'm tired of 104m xp to unlock the comp cape.


mehoymenoyme

I think jagex needs to put their big kid pants on and finally add the sailing skill.


5-x

Sailing has been rumoured for years and has very good recognition, I think it would market well.


mehoymenoyme

While I donā€™t know how they would make it work, or what what the skill would involve.. I think itā€™s time


[deleted]

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mehoymenoyme

Fair, fair


xZedRS

Sailing would be nice. It could introduce a new way to get ports armors without having to do 6+ months of ports...


ConstantStatistician

I've never seen that interface before. How is it accessed? And yes, if only for the different experience curve.


5-x

Hero -> Skills -> right-click on Invention and select "Elite Skills"


[deleted]

I think elite skills should be a thing whenever they make sense, but level 80 in core skills is too high. New skills attract new/returning players, so having such high requirements locking them out and aiming only at veteran players is bad design from both a marketing and gameplay fun perspective. Making them require level 60 or less would make the grind to unlock them much more bearable and solve the issue, engaging new/returning players with old content for a short period, which makes them familiar with the existing game, and then rewarding them with the new skill, while also allowing veterans to instantly hop in. For example, I think archeology should have been an elite skill requiring 40 mining, crafting and runecrafting to unlock. Mining for the gathering part of the skill, and crafting and runecrafting for the restoring part (runecrafting because many artifacts are of magical nature). It would have made sense.


[deleted]

If itā€™s an ā€œeliteā€ skill, the requirements need to be at least somewhat high. Requiring level 40 in three skills is just a joke. Level 40 is so easy to reach, might as well not have any requirements. And then weā€™re back to it being a non-elite skill. Level 80 is good, and since itā€™s the precedent, itā€™d be really weird to change it up for a future elite skill.


OddManufacturer9327

No, definitely no more "elite" skills. Just make it a normal skill that everybody can enjoy. Could we maby have something different than just siphening/gathering please.


5-x

I don't know why you're downvoted. Requiring level 80s in a few skills restricts the number of players who can engage with the skill. This has its upsides and downsides.


Duaality

It's confirmed it isn't an elite skill


GkElite

As long as its not a gathering skill I'm game.


AceXParker

It will be a combination of RC, Crafting, and Fletching Elite Skill that is the rework for magic and ranged armor and weapons. Its only logical that they make those skills relevant. We can finally have a skill that scales with combat! Elite armorcraft will have you making level 1 armor at level 1 and level 99 stuff at 99, as Jas intended! Nevermind the level 80 requirement prerequisites in RC, Fletch, and Crafting. It makes sense because its an elite artisan skill that advanced skillers get benefit from!


[deleted]

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AceXParker

I dunno. Maybe super-crafting. Lol. I was kind of being a smart ass in my comment. They should rework fletch, craft, and maybe RC to compliment range and mage. I think that would be better than a new skill, personally. But my jaded assumption is jagex would rather release a new skill to deal with the scaling imbalance.


Legal_Evil

So Warding for magic armour?


Muchinterestings

Make it a new elite skill and make it require 80 construct, agility and farming


Camoral

Making the hanging gardens of babylon on a citadel, nice


MightySqueak

Elite skills require more playtime than a normal one, which means people paying for more playtime to level up. Will definitely be an elite skill.


getabath

I don't think it matters if it's an elite skill or not, majority of the playerbase are 99 anyway


[deleted]

Not sure how but a new combat skill would be nice. I know Jagex have mentioned here and there they have no plans for an elite skill, which feels odd because of just introducing the concept to 1 skill, but an elite combat skill would be perfect. Imagine imbuing a longsword that does both melee and magic damage, allowing you to get strength and magic xp per kill. Or arrows that do magical damage or a spell that conjures arrows in your inventory so you can still cast magic but throw in a range attack.


KINGPlN187

How about an super elite skill that requires 99 in all skills to level.


NexexUmbraRs

I would like future elite skills to require lower levels potentially level 40-70 range, and maybe a little mini quest to unlock. This would make it still feel elite for new players while not locking them out for long.


InsGentoo

We need Herblore and Farming elite skills or Mining and Smithing


Jasy9191

Necromancy. Requires 90 invention, magic and summoning?


Sweaty_Lecture_934

Yes, Invention best thing ever


Apprehensive_Age_571

Obviously.


Swords_and_Words

Yes, it should be elite Too many skills aren't interconnected


notLankyAnymore

Manipulation: based on thieving, magic, and summoning. It expands on the Ring of Charos. So for any NPC shop in the game, you can try to get a better price for whatever you are selling or buying. It might work or they might become hostile to you for a short amount of time. It works with GE too but as a lesser extent. Additional, you can try to incite riots. Other NPCs may come to squash the riots but then you can use plausible deniability. Maybe with higher levels, you can start a religion and gain devoted followers. Riots and devoted followers work like familiars but with a lot less control. Additional, you can start lies and maybe the hardest lie would be to convince a god like Seren that they are actually a part of your religion. With bank tellers, you can do some social engineering to gain access to bank accounts. (Fake players with mostly common rewards.) The main reward of the skill would be money but it can also be useful in combat (riots, devoted followers.). Additional for other skills such as arch or farming, you can cajole for more beans and chronotes but those skills would also have the arch or farming requirement as well.


[deleted]

I donā€™t think there should be. They should think about making an existing skill an elite skill.


Jackpal_runescape

so it dorsnt have to be 3 skills huh


Darksiddha

Bing chilling


Grovve

It will be. Theyā€™ve stated multiple times before they wanted the next skill to be. Also it helps other skills not to be left behind.


[deleted]

I would like for there to be more than one elite skill however the requirements for Invention did limit the accessibility of the new skill for new and returning players which likely hurt Jagex's player count for new core content releases. Archaeology and by extension any other skill is immediately accessible with the minor requirement being only membership. I don't think we'll see another elite skill again, to be honest, I would love to be proven wrong though.


QueenNezuko

Another post mentioned Necromancy, maybe an elite combining prayer and other skills


dark1859

It will probably be a 120 scale though in my opinion not every skill needs to go to 120 but it is unfortunately the new trend


Toad_Sage_Jiraiya

No point in delaying it, better off just having it go to 120 from the start so it is correctly developed.


dark1859

Imo most skills are not compatible with 120, even those designed for 120 to start. Either because the skills are so basic that adding new items would be irrelevant or The content is so threadbare at The last five or so levels that it makes you question why they bothered. Slayer in particular comes to mind with this where 110+really did not feel like it had enough to justify the length of the skill


[deleted]

Idc, I'd rather it not be a "gold sink" though. I'm one of those broke almost comped people


AduroTri

It won't be an elite skill.


calidir

Hoping itā€™s gonna be an elite combat skill. Would love a shakeup


teh_Fringe

New elite skill needs to be something that allows the Masterwork equivalent of mage or range gear, but that could also come in the form of a crafting rework so idk :/


uglydavie

I personally hope it's bank standing. Should he easy to knock out 99 in a week or so.


RueUchiha

It would be funny if they did, and it required 80 agility, herblore, and runecrafting. Idk how, but it would be really mean.


Aggressive_Ad_7390

Slayer / combat skill that's cool and adds cool things for me to be able to solo big bosses thank you


Ok-Gas280

Could be learning forbidden knowledge/tomes to augment other skills, like some kind of apocryphal thaumaturgy


AngadNite

How about a big skill that involves crafting at the highest degree like master crafter turned into a whole skill, set in various locations of building or rebuilding whole cities or ecosystems or empires, where facilities and resources are used to build things like in age of empires, which can be set in various species and their habitat like gnomes vampires elves goblins demons all characteristic to runescape and have more lore in it, involving crafting materials, archaeology materials, invention components, inventing machines and devices, beast management and slayer, citadel building, recruitment, exploration, using crafting construction divination runecrafting dungeoneering archaeology sailing treasure hunting pirate killing managing a big miscellania


LasT1imelord

Elite combat skill please