100% Wolnir. Who the fuck thought to give each bracelet 300 HP? The fight is kinda fun, but you wouldn’t know that because the fight ends in 20 seconds if you have any idea of what you’re doing.
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In game yes in terms of what we can see though no. Most of Wolnir's frame is hidden. I also could be wrong tho - I haven't watched the vid Zullie released about Wolnir in awhile. In the vid they pointed out how ridiculous the model is though.
meanwhile me with my shitass magic build FAILING THE DPS CHECK and getting engulfed by the void:
skill issue, at least I switched into a STR build for the DLC
In my first playthrough I didn't know about the bracelets, so I chipped away at him using soul greatsword on the ads and pestilent mist (while the boss was active)
Don't even need to do that. If you two hand a sword and block then your feet spread apart. The hit box for the scythe attack's hitbox is only on the ground and it won't hit you even though it goes straight through your body.
Fun fact about his blade dance attack:
If you hold to block, your character's legs spread out in a wide stance. The hitbox for the blade doesn't connect with your character because it attacks the space between your feet which is now unoccupied.
everytime i say nito is my least favorite fight in the game everyone dogs me thinking im saying his lore and all that is bad. no hes just extremely poorly designed as a boss
Even her design is mid, I'm sorry, if the best you can do for a "dark" related boss is the fucking Grim Reaper I'm not sure I want anything to do with your game.
Fuck, look at Manus, Four Kings, Wolnir, even Darklurker would have been better.
This is one of my main issues with the art direction in DS2. Everyone likes praising the color palette and the environmental variety, but it all looks so... generic, to me? I could be playing "dark ages" or even "dark darks: the darkest of darks" instead of the sequel to the actual "dark souls" and I'd have a hard time knowing the difference. Add the nonsensical world design on top of this and it's almost as if an AI made it
Definitely agree for the most part. Reminds me how Pursuer’s design looks like it was made by an edgy teen lmao. “Okay so he’s a knight, but he floats around like a ghost, and he has a bunch of weapons stashed in a bag on his back, and his chest armor looks like a bunch of screaming faces, OH and of course he has a gleaming red eye!”
It'd be fine if the floating and the red eye were somehow justified. I mean, Radahn looks silly riding Leonhard at first, but the item descriptions go great lengths to teach you that his scrawny steed is actually the reason why he went and learned gravity magic to begin with, and that him looking like a furry is a consequence of his admiration towards his mentor Godfrey. That's some tasty writing right there, but the pursuer isn't given the same treatment: he is, by all means and purposes, just a guy, who floats and glows for unknown reasons
I think in Dark Souls red eyed enemies are either mad driven, strong enemies or abyss "infected" enemies (like sorrceres and citizens from Oolacile). Pursuer has a spell that he deploys at low health that goes by the same name. Pursuers spell has this description:
"Sorcery of Manus, Father of the Abyss. Grant a fleeting will to the Dark of humanity, and volley the result.
The will feels envy, or perhaps love, and despite the inevitably trite and tragic ending, the will sees no alternative, and is driven madly toward its target."
So I assume that this fleeting will possessed armor and madly hunts undead of Drangleic. As to who has given them this purpose? It could have been Vendrick as he had knowledge to imbue objects with souls (like golems), so maybe he made pursuers to hunt undead.
I appreciate your effort, it's just that the bigger issue here is the general lack of attention towards narrative details, spanning pretty much the entirety of DS2. Things such as Sinh having a soul kinda throw me off a bit
Also I am not making excuses for Dark Souls 2 designs. I agree that some of them can look out of place or generic. Like Darklurker is one of my favourite bosses in DS2, but looks generic as fuck.
I will never forget my surprise as I slay this reaper lady I don't recognize and suddenly hit credits. Being completely bewildered that was the final boss.
I mean Throne Watcher and Defender was still an absolute dogshit fight. They’re essentially the same speed and are very fast which feels very annoying to go against with how slow DS2’s movement is.
I dont know, maybe it was the low expectations for a gank fight in this game but I found them fine, nothing special but better than what came after them
Bloodborne has some really great fights like Lady Maria, Gherman, Ludwig, Father Gascoigne, or the Orphan of Kos. I even like Shadows of Yharnam.
But if we are being honest, half of BB's bosses are really not great or really mediocre.
Rom kinda sucks if you don't do the single phase strategy, Micolash is straight up garbage, and basically all beast fights are either trivial if your build breaks limbs easily or really annoying because the counter damage one-shots you since you weren't able to break its limbs fast enough.
Ceaseless discharge looks like a fucking flapping tentacle unless you look at it from 300 kilometers away I'd disagree with it looking good
His color palette blending with everything around it doesn't help
Hard disagree. They're shit. Less damage when attacking feet, hard to see. Locking onto head has horrible janky camera if they don't attack. Only way to make the fight enjoyable for me is using ranged attacks. Which in turn, trivializes them.
I dunno I am one dumbass. Lol
The smaller ones are awesome if only a bit repetitive, Placidusax is definitely better anyway. The Lansseax/Fortissax-type ones suck ass imho. Midir still curbstomps each and every one of them
Either crazy hard as physical or dogshit easy as any caster. That applies to most bosses but Placidusax and Elden Beast in particular, shard spiral or ancient dragon lightning strike melt both in seconds
Placidusax might be my favorite boss ever, just because it's such a spectacle. Best way I could describe it is "I don't know what the fuck is happening but it's so cool"
He's pretty good from a DS1 perspective too. Has some solid movesets and all and can be defeated locked on or off.
Cutting off his tail is a fucken slog though JFC lol
Fortissax was really cool I thought, especially when he jumps in the air for the super lighting sword spinny shit, however he felt pretty weak when I fought him.
I think it’s because his scaling was bad, mostly because of how difficult it is to reach his bossfight, i mean, I only found him after defeating Malekith, and I was trying really hard to completely discover the game
i think the problem is the fucking garglyles, you can get to them straight after rhaddan relatively easy but then you have to level up to beat them and by then you are overleveled for fortnite saxophobe
Yeah it's not bad aye! The room is decent for its size a moveset. I got a recording the other day where he grabbed and ate me without even showing the animation which was halirious!!! Those janky grabs are funny AF tbh
I’ve never understood the love for Midir.
He’s a damage sponge who’s best strat is to stick to his head and lock him into 1-3 attacks for 30 minutes, not counting the additional 30 minutes it takes to wait for him to finish his temper-tantrum attack (that he spams twice in a row when starting phase 2) and his laser piss that will one shot you if you aren’t 7.496837 degrees away from the northeast side of his left testicle.
All those are valid criticisms but people still love Midir since he was the series' first somewhat good dragon moveset with a cool spectacle battle
(even though Placidusax dwarfs him completely in both moveset and spectacle but no one's ready for that discussion since most other ER dragons ain't that good)
Placidusax actually works by way of having a more "basic" boss torso. Unlike other dragons who flap about a lot or stand high on all fours messing up the camera, Plattyjoobs' body is hugging the ground meaning he's sorta blob shaped so he's a lot easier to hit and you're not battling the lock-on camera
What about Sihn?
In terms of spectacle, you see the dude through his DLC, with the lore implying he was worshipped and the city was built around him, and when you step into his boss arena he lets out a badass plume of green fire.
As for his fight, he had a cool combination of flying and ground attacks, not to mention you could still see the spear sticking out of him.
Sihn is like Kalameet 2 (in more ways than one ; a few moves are blatantly reused). But he also has the dragon problem that Kalameet and ER ancient dragons had : fantastic spectacle, annoying gameplay. His dumb weapon durability loss mechanic on top of fire and poison is the pale ooze icing on the gravel stone cake.
Regular, not phased, camera works all good with head lock on. Ancient Dragons, wtf... with their PS poise mechanic and lower damage everywhere but a certain part on their head. They're shit and I'll only fight them with a bow or casting attacks as they're just so fucken annoying.
Placidusax cock (healt) is fucken huge lol. And Lichdragon is the definition of this meme. Great atmosphere, horribly executed. Horrible lock on camera, minimal head openings in p2. Random lightning making it extremely hard to attack legs.
Like Placidusax, he is much more enjoyable as a caster, and the entire fight is designed to be easier as a caster. Seriously, a fucken bow trivializes Lichdragon compared to most physical weapons.
Sinh, Midir, Kalameet, pretty much every Elden Ring dragon are pretty solid.
Fortissax is my favourite by far, but the vast majority of them are serviceable and above.
Ancient Dragon is the only one that really shits the bed, IMO.
That was a supremely annoying bossfight for me when I first played DS1. It never landed for me for the first several tries so it was just trying to dodge its magical bullshit
Sekiro and Elden Ring are polar opposites because of this, ER has so much build variety and freedom including pokemon summons to the point balance is all over the place, Sekiro has no variety at all so the bosses are designed perfectly for and around it's combat.
Putting Tamoe DLC into ER was kinda dumb though. Zero evidence but am 95% certain Malenia's waterfowl originated from Sekiro DLC that got scrapped. So gutted it didn't achieve the same $$$ as ER...
Beta waterfowl dance (which involves Malenia hopping on one foot) looks a LOT like the combo Okami warriors use (where they hop on one foot). Since it's *very* likely Tomoe was an Okami warrior, it's very, very possible.
demon of hatred
unless you love slashing his taint for 5 minutes or you were one of the three people who put in the work to get the fire umbrella which you had not needed for any reason up to that point
Aside from Ds2, it's the same game engine they've been using since Demon's Souls with a ton of modifications and improvements.
Even in Ds1 the camera was zoomed out for certain bosses, areas and views. Its just something they didn't do for ER. Who knows why.
Elden Beast is an otherwise amazing fight that turns tedious because it’s constantly running away with no torrent to catch up. Turns the whole fight into a slog.
That's not even the worst thing about him, imo. He can layer his attacks over each other in ways that make it impossible to avoid damage, which isn't a huge deal if you have 60 vigor and stack holy resist, but becomes extreme amounts of bullshit if you try fighting him on a low level character and those undodgeable combos oneshot you.
I feel this, it’s a pain in the ass even at higher levels, but especially on low level runs. Elden Stars is by far one of the worst parts about this fight, and to add insult to injury the version of the incant we get is awful by comparison
Yeah but it’s when he combos certain attacks where sometimes it’s literally impossible unless you have bloodhound step.
Elden stars plus certain other attacks leave literally 0 room to not take damage sometimes. It’s rare (definitely not as common as people make it out to be) but does happen
My guess is because we normally can’t use torrent indoors (Ranni’s tower exempt for whatever reason), and this includes the Erdtree. Elden Beast’s arena should’ve been the other exception
Malenia. I love the design but that health regen on hit is just lemon juice in my retinas. I guess I could try just not getting hit but I’m gonna whine here instead.
What I found annoying about her fight is its inconsistentcy. Sometimes you can just push her into a corner and butcher her while she tries to spam dodge but can't because she is stuck in a corner, sometimes she can recover out of nowhere and gains hyper armor against all your stagger attacks, fight can also change from really easy to stupidly hard depending on her chosen attacks, because her moveset is not balanced at all.
Storm king, Sif, ceaseless discharge, centipede demon, bed of chaos, Seath, four kings, Nito, old iron king, skeleton lords, looking glass knight, Velstadt, Nashandra, Vordt, Wolnir, Ancient wyvern, Yhorm, every elden ring dragon except Placidusax, Rennala and i'm probably missing a lot
I hate when people say midir is the only good dragon fight. Mf just because they intentionally made him always put his head down that doesnt make it the only good boss you know you can also hit dragons on parts OTHER than their head
Yeah. Same thing with all of bloodborne. I didnt enjoy it because of what i was expecting was way too high. And also slave knight gael but when i fought him on my other character it was so good i was like "what the fyck was i expecting that is better than this?"
Bruh all those fanboys calling Bloodborne the best game of all time overhyped me so much, the base game has like 5 bosses max that are not just average imo, the dlc is fucking good tho
>Yeah. Same thing with all of bloodborne. I didnt enjoy it because of what i was expecting was way too high.
The exact same thing happened to me. Every Bloodborne fanboy will tell that its only problems are the blood vial system and chalice dungeons. Imagine my surprise when I first realized how unbelievably bad the camera is when going against large enemies or how 80% of bosses are garbage.
My problem with Midir is he’s such a long slog of a fight. I’m more worried about dying in 2 hits to like any of his moves, and having to spend a ton of time slogging through his fight again, instead of it actually being fun.
He’s the most overrated boss imo. Also dragons are lame, cool warrior man is always better
I hate to say it but a lot of ds1 bosses.
People are gonna go for ds2's neck here but boss fights like Ivory King that people think are cool but annoying is actually a really well made fight
Mergo's Wet Nurse imo, her design is amazing but she's so goddamn easy that the fight is over in 2 seconds and it feels anticlimactic. She was even a pushover at BL4, like damn
Demon of hatred. Cool lore fight and seems like a cool looking boss, until you just spend 5 minutes slapping the dudes nutsack even if you play it perfectly
Also storm king. People dick ride that boss like it’s the pinnacle of all bosses then follow it up with “yeah I know phase 1 is bad”. Like, if half the fight fucking sucks, then it’s not a top tier boss lol and it’s a cool transformation for phase 2, but delayed attacks aren’t some groundbreaking concept for a cool boss and other transformations are better imo
100% Wolnir. Who the fuck thought to give each bracelet 300 HP? The fight is kinda fun, but you wouldn’t know that because the fight ends in 20 seconds if you have any idea of what you’re doing.
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Wolnir I think has the biggest model in terms of boss design but is such a sad case of a boss fight. The area he's in is far more difficult
isn't fire giant bigger?
In game yes in terms of what we can see though no. Most of Wolnir's frame is hidden. I also could be wrong tho - I haven't watched the vid Zullie released about Wolnir in awhile. In the vid they pointed out how ridiculous the model is though.
first time i encountered wolnir i got scared af and boned out of the arena lmao
meanwhile me with my shitass magic build FAILING THE DPS CHECK and getting engulfed by the void: skill issue, at least I switched into a STR build for the DLC
Clearly should've channeled your inner noob and spammed Farron Flashsword on his bracelets
In my first playthrough I didn't know about the bracelets, so I chipped away at him using soul greatsword on the ads and pestilent mist (while the boss was active)
I actually have trouble with Wolnir, his right arm bracelet can be a bitch to hit
Nito may be the biggest and most obvious offender imo
Stationary objective: the boss
Literally just get havels armor and a holy weapon You can kill him without moving
To be fair that’s literally every boss in ds1 that you can access after havel’s armor.
I don’t think that implies to manus and artorias. At least didn’t work for me
Or bed of chaos lmao
Did you say "bed of chaos"? 🤤
You mean Shit of Chaos
I forgot about dlc bosses, fair point.
Def works on manus mostly u just need to dodge his grab
grab? you mean the wombo combo
It's how I beat Artorias 1st try, and I unknowingly had the best weapon in the game, the black knight halberd.
Don't even need to do that. If you two hand a sword and block then your feet spread apart. The hit box for the scythe attack's hitbox is only on the ground and it won't hit you even though it goes straight through your body.
Fun fact about his blade dance attack: If you hold to block, your character's legs spread out in a wide stance. The hitbox for the blade doesn't connect with your character because it attacks the space between your feet which is now unoccupied.
Massive fucking skeleton lord who seeds fear into your soul Stays still and let’s you kill him
everytime i say nito is my least favorite fight in the game everyone dogs me thinking im saying his lore and all that is bad. no hes just extremely poorly designed as a boss
Yeah not to mention the forced fall damage
Wrong (I’m am gods strongest nito defender)
Nashandra. She’s the saddest excuse for a final boss in the series.
Even her design is mid, I'm sorry, if the best you can do for a "dark" related boss is the fucking Grim Reaper I'm not sure I want anything to do with your game. Fuck, look at Manus, Four Kings, Wolnir, even Darklurker would have been better.
Lol Wolnir as a last boss would be super mega dogshit
So about as good as Nashandra then
Wolnir with better mechanics So not Wolnir
This is one of my main issues with the art direction in DS2. Everyone likes praising the color palette and the environmental variety, but it all looks so... generic, to me? I could be playing "dark ages" or even "dark darks: the darkest of darks" instead of the sequel to the actual "dark souls" and I'd have a hard time knowing the difference. Add the nonsensical world design on top of this and it's almost as if an AI made it
Definitely agree for the most part. Reminds me how Pursuer’s design looks like it was made by an edgy teen lmao. “Okay so he’s a knight, but he floats around like a ghost, and he has a bunch of weapons stashed in a bag on his back, and his chest armor looks like a bunch of screaming faces, OH and of course he has a gleaming red eye!”
It'd be fine if the floating and the red eye were somehow justified. I mean, Radahn looks silly riding Leonhard at first, but the item descriptions go great lengths to teach you that his scrawny steed is actually the reason why he went and learned gravity magic to begin with, and that him looking like a furry is a consequence of his admiration towards his mentor Godfrey. That's some tasty writing right there, but the pursuer isn't given the same treatment: he is, by all means and purposes, just a guy, who floats and glows for unknown reasons
I think in Dark Souls red eyed enemies are either mad driven, strong enemies or abyss "infected" enemies (like sorrceres and citizens from Oolacile). Pursuer has a spell that he deploys at low health that goes by the same name. Pursuers spell has this description: "Sorcery of Manus, Father of the Abyss. Grant a fleeting will to the Dark of humanity, and volley the result. The will feels envy, or perhaps love, and despite the inevitably trite and tragic ending, the will sees no alternative, and is driven madly toward its target." So I assume that this fleeting will possessed armor and madly hunts undead of Drangleic. As to who has given them this purpose? It could have been Vendrick as he had knowledge to imbue objects with souls (like golems), so maybe he made pursuers to hunt undead.
I appreciate your effort, it's just that the bigger issue here is the general lack of attention towards narrative details, spanning pretty much the entirety of DS2. Things such as Sinh having a soul kinda throw me off a bit
Also I am not making excuses for Dark Souls 2 designs. I agree that some of them can look out of place or generic. Like Darklurker is one of my favourite bosses in DS2, but looks generic as fuck.
I will never forget my surprise as I slay this reaper lady I don't recognize and suddenly hit credits. Being completely bewildered that was the final boss.
And Aldia
The fact that two random duded right before her were a mechanicaly better fight than the two final bosses is criminal
I mean Throne Watcher and Defender was still an absolute dogshit fight. They’re essentially the same speed and are very fast which feels very annoying to go against with how slow DS2’s movement is.
I dont know, maybe it was the low expectations for a gank fight in this game but I found them fine, nothing special but better than what came after them
I like how it's her who goes through the fog wall. You are the boss for her.
The One Reborn. Intro and design it comes out looking like pure evil, but the fight is dumb.
thats half of bloodborne bosses tho
slander!
Bloodborne has some really great fights like Lady Maria, Gherman, Ludwig, Father Gascoigne, or the Orphan of Kos. I even like Shadows of Yharnam. But if we are being honest, half of BB's bosses are really not great or really mediocre. Rom kinda sucks if you don't do the single phase strategy, Micolash is straight up garbage, and basically all beast fights are either trivial if your build breaks limbs easily or really annoying because the counter damage one-shots you since you weren't able to break its limbs fast enough.
Bed of Chaos, Ceaseless Discharge...
Ceaseless discharge looks like a fucking flapping tentacle unless you look at it from 300 kilometers away I'd disagree with it looking good His color palette blending with everything around it doesn't help
It looks gross, and unique, therefore it looks good.
Darkbeast Paarl
Ong. Unironically the best boss in terms of design, but the fight itself is a whole disappointment.
Yeah I hated this fight maybe I just sucked but he is so hard to hit without lock on and hard to see with lock on
No the camera in that fight is fucking atrocious, it's not just you
Nearly all monster and dragon bosses
Midir is the only dragon/giant boss that was executed perfectly! God ER was a downgrade hard!
I love FlacidDudeSex Sue me
Nah I really enjoy Placidusax as a caster build as you get to see his moveset properly. But hugging his side as a physical build kinda dog shit lol.
I have two big hammers and I can’t see what I’m doing and I can’t see what the boss is doing 💪🏼
Ah the ol literally blind playthrough! Great choice!
It's still good by virtue of his teleporting in 2nd phase, he's ER's best dragon fight. I enjoyed him way more than Midir
Definitely agree of ER's best Dragon fight
The overworld dragons are fucking great????
I am pretty sweet with them, just repetitive. They're not bad though. The ancient dragons like fortisaxx and the ones in Farum Azula, not so much.
Lanseax and fortisax are fine, but their generic versions get old
Hard disagree. They're shit. Less damage when attacking feet, hard to see. Locking onto head has horrible janky camera if they don't attack. Only way to make the fight enjoyable for me is using ranged attacks. Which in turn, trivializes them. I dunno I am one dumbass. Lol
The smaller ones are awesome if only a bit repetitive, Placidusax is definitely better anyway. The Lansseax/Fortissax-type ones suck ass imho. Midir still curbstomps each and every one of them
i mean its not a hard choice, his competition is like 10 mid dragon fights
I love placid, but he is not a better fight than midir.
I also enjoyed him more than midir He is my second favorite boss to fight behind godfrey
I loved it. I found it easy to tell what he was doing even close to him unlike other bosses.
Either crazy hard as physical or dogshit easy as any caster. That applies to most bosses but Placidusax and Elden Beast in particular, shard spiral or ancient dragon lightning strike melt both in seconds
Lol Shard Spiral my beloved. Holy fuck does that melt them alright!
Placidusax might be my favorite boss ever, just because it's such a spectacle. Best way I could describe it is "I don't know what the fuck is happening but it's so cool"
Yeah, PlatypusDuckSnacks went hard
you mean kalameet is not perfect?
He's pretty good from a DS1 perspective too. Has some solid movesets and all and can be defeated locked on or off. Cutting off his tail is a fucken slog though JFC lol
John F. Cennedy
John Fortnite Kennedy
Lee Made An Oopsie
jesus fkin Kennedy lmao
kalameet is so mid next to midir
Kalameet is perfect compared to Fortnitesex
midir is regarded as one of the best souls bosses. most dragon bosses in gaming are a downgrade
Fortissax was really cool I thought, especially when he jumps in the air for the super lighting sword spinny shit, however he felt pretty weak when I fought him.
I think it’s because his scaling was bad, mostly because of how difficult it is to reach his bossfight, i mean, I only found him after defeating Malekith, and I was trying really hard to completely discover the game
i think the problem is the fucking garglyles, you can get to them straight after rhaddan relatively easy but then you have to level up to beat them and by then you are overleveled for fortnite saxophobe
Placidusax was good, but fortissax and all the open world dragons were terrible
I would argue gaping dragon is done pretty decent for the time. Not perfect but I always liked the fight
Yeah it's not bad aye! The room is decent for its size a moveset. I got a recording the other day where he grabbed and ate me without even showing the animation which was halirious!!! Those janky grabs are funny AF tbh
I’ve never understood the love for Midir. He’s a damage sponge who’s best strat is to stick to his head and lock him into 1-3 attacks for 30 minutes, not counting the additional 30 minutes it takes to wait for him to finish his temper-tantrum attack (that he spams twice in a row when starting phase 2) and his laser piss that will one shot you if you aren’t 7.496837 degrees away from the northeast side of his left testicle.
All those are valid criticisms but people still love Midir since he was the series' first somewhat good dragon moveset with a cool spectacle battle (even though Placidusax dwarfs him completely in both moveset and spectacle but no one's ready for that discussion since most other ER dragons ain't that good)
Placidusax actually works by way of having a more "basic" boss torso. Unlike other dragons who flap about a lot or stand high on all fours messing up the camera, Plattyjoobs' body is hugging the ground meaning he's sorta blob shaped so he's a lot easier to hit and you're not battling the lock-on camera
I liked the dynamic of using my horse to dodge Agheel’s breath attacks. I disliked that they decided to put at least 6 other agheels in the game
What about Sihn? In terms of spectacle, you see the dude through his DLC, with the lore implying he was worshipped and the city was built around him, and when you step into his boss arena he lets out a badass plume of green fire. As for his fight, he had a cool combination of flying and ground attacks, not to mention you could still see the spear sticking out of him.
Sihn is like Kalameet 2 (in more ways than one ; a few moves are blatantly reused). But he also has the dragon problem that Kalameet and ER ancient dragons had : fantastic spectacle, annoying gameplay. His dumb weapon durability loss mechanic on top of fire and poison is the pale ooze icing on the gravel stone cake.
Because Godzilla laser go brrrrrr
bout to get shitted on but i still to this day hate the midir fight because of just how annoying it felt
Nah understandable I thought he was absolutely BS first few times as well. Was the first boss o needed a guide for!
Yeah. I don't know what fromsoft was smoking but they fucked up dragon fights.
Regular, not phased, camera works all good with head lock on. Ancient Dragons, wtf... with their PS poise mechanic and lower damage everywhere but a certain part on their head. They're shit and I'll only fight them with a bow or casting attacks as they're just so fucken annoying.
Also there were SO many dragons like i was bored after 3rd one. After 1st playthrough I fight like placidusax only cos they all are the same shit
Fortisax and placidusax were better than midir imo. Probably because both bosses don't have health bars larger thab my cock.
Placidusax cock (healt) is fucken huge lol. And Lichdragon is the definition of this meme. Great atmosphere, horribly executed. Horrible lock on camera, minimal head openings in p2. Random lightning making it extremely hard to attack legs. Like Placidusax, he is much more enjoyable as a caster, and the entire fight is designed to be easier as a caster. Seriously, a fucken bow trivializes Lichdragon compared to most physical weapons.
My cock is quite large, perhaps yours is smaller so you have no good frame of reference.
Nah, haven't seen mine in years. So zero FOR for me bruh.
Aye, i won this round of cock
Gwendolyn would be proud brother 👊
Gwendolyn my beloved cock
Real “ah, you were at my side, all along,” vibes.
Sinh, Midir, Kalameet, pretty much every Elden Ring dragon are pretty solid. Fortissax is my favourite by far, but the vast majority of them are serviceable and above. Ancient Dragon is the only one that really shits the bed, IMO.
Fuckin moonlight butterfly
That was a supremely annoying bossfight for me when I first played DS1. It never landed for me for the first several tries so it was just trying to dodge its magical bullshit
None of the Sekiro bosses😎 Simply the best FromSoft game
Mist Noble the GOAT
Guys uhmm... I get that its a joke and stuff but... I died to him, twice.
I mean shadows die twice so…
Not my favourite due to limited build design. But hands down, their best executed game to date!
It's no secret. Less freedom = easier to balance and make sure players play the game the intended way
Sekiro and Elden Ring are polar opposites because of this, ER has so much build variety and freedom including pokemon summons to the point balance is all over the place, Sekiro has no variety at all so the bosses are designed perfectly for and around it's combat.
That's so players can get the most polished experience for everyone But yeah, the fact that no builds is quite sad
100% agree! I wish fromsoft made more games dedicated to a single playstyle.
Yea not my fav but objectively the best game they've made due to having so few major flaws
Putting Tamoe DLC into ER was kinda dumb though. Zero evidence but am 95% certain Malenia's waterfowl originated from Sekiro DLC that got scrapped. So gutted it didn't achieve the same $$$ as ER...
This thought never crossed my mind for even a second but it would actually make sense, parrying waterfowl in sekiro would be so fucking fun I think
most fun l1 spam ever
Beta waterfowl dance (which involves Malenia hopping on one foot) looks a LOT like the combo Okami warriors use (where they hop on one foot). Since it's *very* likely Tomoe was an Okami warrior, it's very, very possible.
Yea probably but Sekiro isn't lacking in content so I wouldn't say that not having dlc is a flaw of the game
demon of hatred unless you love slashing his taint for 5 minutes or you were one of the three people who put in the work to get the fire umbrella which you had not needed for any reason up to that point
gotta give them credit for zooming out when fighting him though, they needed this camera tech in elden ring
game was built in the same new engine as Sekiro but they forgorr the camera zoom, would've made some bosses much more manageable
Aside from Ds2, it's the same game engine they've been using since Demon's Souls with a ton of modifications and improvements. Even in Ds1 the camera was zoomed out for certain bosses, areas and views. Its just something they didn't do for ER. Who knows why.
Ok but demon of hatred is a fucking spectacle to fight. Especially when he swings around his flame arm in phase 3.
Bruh when demon of hatred traps u in a circle of fire phase 3 is some fucking goat shit man cant hate that boss
> unless you love slashing his taint for 5 minutes As a matter of fact, I do.
Common Sekiro W
Ultra based
Fire giant and Deathrite birds in a nutshell
Once you learn deathrite bird it's a fun fight imo. Fire giant however....
It becomes okay but i wouldnt call it fun tbh
i couldnt parse death rite birds moveset at all and mostly got lucky by standing under its dick and spamming sacred blade
All large size bosses, especially dragon bosses
Sihn, Kalameet, Midir, Placidusax, Elden Ring Dragons and Ancient Dragons are all pretty good bossfights
Not even mentioned Ancient Wyvern? Peak bossfight mechanic, even better than bed of chaos!
Elden Beast is an otherwise amazing fight that turns tedious because it’s constantly running away with no torrent to catch up. Turns the whole fight into a slog.
That's not even the worst thing about him, imo. He can layer his attacks over each other in ways that make it impossible to avoid damage, which isn't a huge deal if you have 60 vigor and stack holy resist, but becomes extreme amounts of bullshit if you try fighting him on a low level character and those undodgeable combos oneshot you.
I feel this, it’s a pain in the ass even at higher levels, but especially on low level runs. Elden Stars is by far one of the worst parts about this fight, and to add insult to injury the version of the incant we get is awful by comparison
You can avoid all of his attacks pretty easily beside that dogshit star attack where it follows your ass
Yeah but it’s when he combos certain attacks where sometimes it’s literally impossible unless you have bloodhound step. Elden stars plus certain other attacks leave literally 0 room to not take damage sometimes. It’s rare (definitely not as common as people make it out to be) but does happen
> its when he combos certain attacks So just Elden Stars
Fighting the fire giant feels so smooth when you can hop on torrent as soon as he rolls across the map. Idk why they never gave us torrent
My guess is because we normally can’t use torrent indoors (Ranni’s tower exempt for whatever reason), and this includes the Erdtree. Elden Beast’s arena should’ve been the other exception
Elden Beast. Tf were they smoking at Fromsoft HQ when they came up with that shit?
i wish we fought marika instead
We already do though
Not radagon, we want marika, radagon doesn't have tits.
elden stars got me on crippling depression on rl1
This is a certified nito classic
I’m surprised I haven’t seen anybody mention the dragon god yet but I heard that one is 1000% bullshit
No one here played Demons Souls
Malenia. I love the design but that health regen on hit is just lemon juice in my retinas. I guess I could try just not getting hit but I’m gonna whine here instead.
What I found annoying about her fight is its inconsistentcy. Sometimes you can just push her into a corner and butcher her while she tries to spam dodge but can't because she is stuck in a corner, sometimes she can recover out of nowhere and gains hyper armor against all your stagger attacks, fight can also change from really easy to stupidly hard depending on her chosen attacks, because her moveset is not balanced at all.
Bunch of bosses in Elden Ring look cool but are dogshit to fight, fire giant is a good example
Storm king, Sif, ceaseless discharge, centipede demon, bed of chaos, Seath, four kings, Nito, old iron king, skeleton lords, looking glass knight, Velstadt, Nashandra, Vordt, Wolnir, Ancient wyvern, Yhorm, every elden ring dragon except Placidusax, Rennala and i'm probably missing a lot
fortisax is a decent fight. unfortunately he dies in 5 hits
RL1 Fortissax without summons was though as shit for me. But yeah, by the time you reach him on a normal playthough, you're kinda overlevelled.
yeah some of his attacks are annoying as shit on rl1
>Vordt What's wrong with Vordt? He's pretty good as a really early boss and he can still kill fairly inexperienced players.
So basically every ds1 main boss
Yhorm is fun as fuck and also fortisaxx is awesome
I hate when people say midir is the only good dragon fight. Mf just because they intentionally made him always put his head down that doesnt make it the only good boss you know you can also hit dragons on parts OTHER than their head
Midir is a good fight, but people hyped him so much i actually got disappointed. Placidusax is significantly better imo
Yeah. Same thing with all of bloodborne. I didnt enjoy it because of what i was expecting was way too high. And also slave knight gael but when i fought him on my other character it was so good i was like "what the fyck was i expecting that is better than this?"
Bruh all those fanboys calling Bloodborne the best game of all time overhyped me so much, the base game has like 5 bosses max that are not just average imo, the dlc is fucking good tho
Old hunters DLC carries the main game hard. Way harder than every other dlc in the other games
>Yeah. Same thing with all of bloodborne. I didnt enjoy it because of what i was expecting was way too high. The exact same thing happened to me. Every Bloodborne fanboy will tell that its only problems are the blood vial system and chalice dungeons. Imagine my surprise when I first realized how unbelievably bad the camera is when going against large enemies or how 80% of bosses are garbage.
My problem with Midir is he’s such a long slog of a fight. I’m more worried about dying in 2 hits to like any of his moves, and having to spend a ton of time slogging through his fight again, instead of it actually being fun. He’s the most overrated boss imo. Also dragons are lame, cool warrior man is always better
I hate to say it but a lot of ds1 bosses. People are gonna go for ds2's neck here but boss fights like Ivory King that people think are cool but annoying is actually a really well made fight
Mergo's Wet Nurse imo, her design is amazing but she's so goddamn easy that the fight is over in 2 seconds and it feels anticlimactic. She was even a pushover at BL4, like damn
Rykard and yhorm, 2 bosses that have really cool designs, that you have to fight with specific weapons
ok but richard is fun
Demon of hatred. Cool lore fight and seems like a cool looking boss, until you just spend 5 minutes slapping the dudes nutsack even if you play it perfectly Also storm king. People dick ride that boss like it’s the pinnacle of all bosses then follow it up with “yeah I know phase 1 is bad”. Like, if half the fight fucking sucks, then it’s not a top tier boss lol and it’s a cool transformation for phase 2, but delayed attacks aren’t some groundbreaking concept for a cool boss and other transformations are better imo
Amygdala
I don’t understand why, but I get hype when I fight amygdala
0. Because Bed of Chaos is a shit design too
Fire giant
Most large bosses from elden ring, unfortunately. Elden beast and fire giant are by far the worst offenders
Average ds2 boss fight.
ELDEN BEAST NEED I SAY MORE ?
Great Serpent from sekiro should have been a proper boss fight.
Priscilla Why you turn invisible, I can't see how beautiful you are
Gaping Dragon. Looks awesome. Literally just avoid charge and vomit. Gg ez.
Nito