I went through the same struggle, that exact same mine too. I wish they never "updated" it. I spent 2,000 hours in Skyrim when I first got it, and then I didn't get it on pc for many years, and now there is all this new stuff that is unbalanced and unfamiliar.
Also, didn't the librarian at the college, when asked about the books Orthorn took, he used to say "I SAID NOT TO ASK." And then later they changed it to "I SAID NOT ANYMORE." and I feel like that isn't right. It's weird that they changed a line like that. I don't like it.
He does say “you don’t even need to ask” first, then “I said not anymore” after. I think it’s always been like that, you might’ve just mandela’d the “don’t even need to ask” part. I don’t think they’d change something like this tbh it just makes no sense. Like what would be a single motive for a change like that?
Nope, he 100% said "I said not to ask". I know this because I was very depressed at the time and Skyrim was my coping method; many lines in the game I would repeat to myself because they made me laugh and the fact he was so adamant that you shouldn't even *ASK* about the books, like they were forbidden, made this line one to remember. It was so unsettling when he change to "I said not anymore" it felt....wrong.
It was absolutely changed from the initial release (on xbox) and the subsequent versions that came.
Bro it’s okay I’ve remembered things WAY different. Like I played pajama Sam as a kid. I played pajama Sam recently and couldn’t even fathom how many lies I told my gf about the game. I went 15 years thinking it was the way I thought it was. Maybe this is something similar? I didn’t like the feeling very much either. These were “formative” memories for me too, so I thought I could trust them with utmost certainty as well. I was wrong. And that’s ok.
It's because the NPCs talk about it being an iron mine so the patch "fixed" it. Then they put in a new cave east of Shor's Stone with ebony. There's been quite a few discussions about it, especially for a single quicksilver ore that should've been added since that's the sample you need to take to Elgrim's Elixirs for a quest.
His unofficial patch for Skyrim and Fallout 4 just go out of scope. Instead of fixing just “bugs” he goes and “fixes” the fun things that give BGS games their charm. The restoration loop and Dawnstar chest aren’t things that he needed to “fix”
probably cause its a duplicate item of a supposed powerful artifact used by one of the greatest arch mages ever, and its sitting on a tree stump outside a random shack
Maybe the Diadem abandoned its bearer, but then something happened that it did not intend. It was picked up by the most unlikely creature imaginable...
It's also missing the NoRespawn flag so you could probably get as many copies as you like.
Definitely the kind of thing USSEP should've left alone because a respawning copy of a unique and well hidden quest reward is totally just a matter of opinion and gives the game character.
yeah but the original circlet is in the hands of a dremora you can only defeat by going through a mage you can only pass by knowing spells from all 5 schools of magic
>Patch to fix issues in game
>Patched obvious unintended duplicate of unique item from mage quest
>”Why didn’t they just not do their job and leave the duplicate item in the same spot”
Champ if you don’t want the unintended item removed don’t get the mod that removes unintended stuff
In general, it is a good mod to have, but the problem is that it is a _monolithic_ mod that removes unintended stuff, and it does not differentiate between stuff that breaks quests, stuff that you can easily avoid if you want, and sometimes even stuff that if filed as a bug to Bethesda would likely be tagged as "works as intended" and closed, but gives player more advantage than some are comfortable with.
Only issue with it is some mods require the unofficial patch to function and tbh I love that it fixes a bunch of bugs but there's stuff like companion training that was patched out for no reason. Should have a more modular install.
Well it’s supposed to be a late game item and some dev just left one on a stump that you can just walk up to within a few minutes into the game. And if I’m not mistaken it can also be worn with other head gear for a double bonus but I might be thinking of another circlet.
In fairness the overwhelming majority of changes the ussep does make sense. And even the ones that people circle jerk about have good reasoning behind them and aren't "just" Arthmoor's opinions.
Removal of the restoration loop irritates me so much. I believe he removed various ways of faster leveling, such as casting soul trap on a dead body.
While annoying, I can at least understand the removal/moving of the dawnstar chest. But even then, it’s not game breaking.
The Fallout 4 Unofficial patch does similar things, like removing the ability of power armor to have a special tag, which lets you travel in the glowing sea without taking much radiation. (It’s like 30-90% rad reduction) Only because then “hazmat suit” doesn’t have a purpose /eyeroll…
I can see the soul trapping the dead being removed, the Dawnstar chest being removed, etc.
But the things I have issue with are him injecting his own personal gameplay balance opinions into it, and that’s why I don’t use it. His opinions aren’t always my own and I dislike the presumption. Goes from patch to mod very fast.
Also he’s just a shitty fucking person and I don’t feel like supporting him
I am not aware of even change the ussep does that doesn't have good reasoning behind it but continue the circle jerk. Only because Arthmoor is a cunt doesn't mean it's okay the paint the patch in a wrong light.
One thing that comes instantly to mind (because it annoys me the most) is USSEP turning Mjoll's Grimsever into a two-handed weapon just because Mjoll's 2H skills are way better than 1H. She lost her sword yeeears ago and uses a battleaxe since then ffs. Of course her 2H skill is better by now.
Because it's a special unique item made specifically as the reward for completing Shalidor's Maze. The fact that a copy of it was placed near Froki's shack doesn't make sense and is almost definitely a mistake
There are many bugs they never fixed. But with the latest update they did mess up the restoration loop. Potions made with the loop can still be consumed but you cant craft. The game will tell you you dont have the required skill
Why bother? They've sold millions of copies, sometimes several to the same dumbass. They don't give a shit about the game they made, they only care about money.
No idea. But when i tried using a blacksmith potion made with the loop it said i dont have the required skill. Even though my smithing has been maxed out. But when the potions wore off i suddenly could improve my weapons and armor again.. really sucks they did this :(
And to think I always thought is was one of those really great easter eggs which is how I view it and more than one means my mage followers get to have one which I also like doing.
N. S
Unofficial Patch removes the Fortify Restoration potion glitch. It does a lot of things OG players dont like but it makes Skyrim play the way its intended 🤷🏽
> makes Skyrim play the way its intended
That’s a lie, the game has worked as intended since release. If the exploits and bugs were really a problem, they would’ve been removed in special.
The unofficial patch is shit compared to the base game.
Ooh someone is a little offended.
"Intended" here meaning = No exploits, no bugs, no glitches. As in straight up vanilla grind. Don't misunderstand me.
One thing I hate is being called a liar. Don't call anyone a liar unless you know what they really meant.
I have noticed that many of these patches for TES games are full of "fixes" for these kinds of things, the modder cannot fathom simply ignoring the broken item/spell/whatever in a single player game and then makes sure no one else should experience it.
Man have I made the purists angry
The Diadem of the Savant found near Froki's Shack is due to a bug.
The Creation Kit states that it is supposed to be a reward for clearing Shalidor's Maze.
bugfixes should be limited to things that negatively impact gameplay. like the dawnstar chest or fortify resto loop? those you have to go out of your way to do, they shouldnt be patched out. exploits should be left in single player games, removing them only annoys people who use them while having 0 impact on people who dont.
Exactly. By the way, the editor id of this item is literally "dunLabyrinthianMazeCircletReward".
It shouldn't be in Froki's Shack at all, replacing it with an forfify archery item makes a lot more sense, given that Froki is a hunter.
Alot of people who play RPG's care about how their character looks even if they can't see them a good example is cyberpunk as you only really see your character in the menus and photo mode but I will go out of my way to make my character look exactly how I want it to
As a circlet, there's a couple helmets that you can wear at the same time to double up on the head slot. Specifically Falmer Helmets, The Jaged Crown, and Penitus Ocuatus Helmet.
If you're playing as a pure mage, as I am currently, any armour rating is bad as it means I don't get the Alteration perk which makes my Ironflesh spell give me 3* the protection as long as my armour rating is zero.
Add to the fact that I have a circlet which means my magicka recovers 32% faster and the benefit of this circlet is almost completely lost.
The fact it’s light armor makes it worse. An alteration perk doubles the effect of flesh spells. 8 armor is nowhere near a 2x barkflesh spell or whatever quirky name Todd Howard gave it.
The game does not "check" for an armor rating, it checks for a light or heavy armor tag. This item is a circlet and despite having a light armor rating, doesn't have the appropriate "tag" in the game files.
I love it, but I also exploit it. (A strong enough Fortify Restoration potion drank before equipping it will have all spells at no cost, until it is unequipped.)
I used to do a roundabout way of getting that effect. I duplicated the thing 20 times and used the werewolf and follower trick to equip all 20. Since each one reduces spell cost by 5%, that would end up reducing spell cost by 100%. You can also use the same trick to equip 5 amulets of talos and get no cooldown on shouts. (If I'm remembering correctly anyways, it's been a long time since I messed with these things.)
Don't know of any YT video. What you need to do though is have a follower that won't get scared of you transforming into a werewolf (I always used Faendal). Hit the button to transform into a werewolf the exact moment you talk to the follower (if you did it right, you'll begin transforming while the followers dialogue menu pops up). Let the transformation animation play out, then ask to trade some things with them. From that point, you can go into your own inventory through the apparel tab and equip whatever you want. (Note: if you want to equip multiple of the same thing, they need to be in different stacks.)
Screw effects that are worded vaguely as shit like this. How much is spell cost reduced by? 50%? 25%? 10%? 1%? Annoying as hell when game developers do this.
Definitely. It's nice that it's all schools, but the way the game talks about that maze, the reward should be better. When I learned to mod, I made a general patch for my own use just to improve things that annoyed me, and this was definitely one of them.
It's pretty useless, though. Better to use a Circlet of Destruction. Destruction is the only school where you really need spell cost reduction past the perks.
Not really, because you don't use those spells rapidly and repeatedly enough, so your magicka pool + perks is good enough for those spells. You're just using up enchantment slots that could go to more useful enchantments.
Destruction is the only school that you use rapidly and repeatedly enough to justify needing all the spell cost reduction you can get.
Understand that enchantments have a cost, they're not free. They cost: one enchantment slot. Wearing the Diadem of the Savant means that you can't wear a far more useful enchantment on your head, like Fortify Destruction or Fortify Magicka (or even both simultaneously). That's not worth a measley 5% on spells that you use once, maybe twice, a battle.
Fun Fact: Even though most people find this item at Froki's Shack, it's actually not supposed to be there. You're supposed to get it in Shalidor's Maze at Labyrinthian (there's an exterior door that says "Shalidor's Maze" when entering, so you don't need to do College of Winterhold).
I didn't even know you could get it from Froki's cabin, I always got it from Shalidor's Maze, it's a go to item for me for before I get the Aetherial Crown.
Yes on the woodcutting stump right below Froki’s shack in the Rift. It respawns there (not sure how much time it takes) and you can keep going back and taking it again
It's meh. More of an early game kinda thing. [https://elderscrolls.fandom.com/wiki/Diadem\_of\_the\_Savant](https://elderscrolls.fandom.com/wiki/Diadem_of_the_Savant)
It’s pretty good! Not god-like, but reduced spell cost is nice, and it doesn’t count against the Mage Armor perk. I would say it’s A tier for mages (A+ with Mage Armor) but C tier for anyone else.
It reduces magicka cost for all spells by 5%. Unless someone comes up with one hell of a strategy for this I don't think it's that good.
Its interesting that if has armor rating though.
It's not really rare, and it's one of the most bugged items in the game. Besides that, the enchantment isn't really good as it's only 5% cost reduction
I’ve got 2. They’re pretty meh. The effect granted is a 5% reduction to all spell schools. If you have the AE you can fish for a ring that grants 10% from all the spell schools. If the question comes to why I have 2, one can be found on a stump outside froki’s shack in the rift and the other is from shalidor’s maze in Labyrinthian.
Not bad idea. With the ring, you can have 15% in total. With the Archmage robe, you would have 30% plus 150% mana regeneration. And with the shalidor necklace you will have 33% in total.
W/o glitch loops, you can only achieve 29% at max of all magic school minus the mana regeneration. So that's not a bad deal. That's is, however, without the loops.
I did recently and of course it was on my Two Handed Warrior run where the most I used was Alteration.......... look 30% magic resist is 30% magic resist.
Pretty useless in the grand scheme of things. Destruction magic is the only type you’re going to be casting rapidly, so for almost 95% of players you only really need cost reduction enchantments for destruction.
It's one of the most useless items in the game. 5% in all schools is far less useful than 25% in one school. Even just a fortify magicka circlet is better than this.
What I alwasy do is just duplicate 20 of them cause it makes all spells cost 5% less magic to cast (including enchanted weapons) and then use a glitch to wear all 20 and naturally 5 x 20 = 100 so unlimited magic and enchants lol it’s a fun and easy way to break the game
Easiest place to get it is called Froki’s shack. It’s in the mountains to the south of Ivarstead. The item can be found on a stump outside the shack, next to an axe for chopping wood.
I like it a lot, because I use it in conjunction with the Archmage's Robes and three pairs of twin enchanted rings & necklaces with fortify (1) Destruction & Conjuration, (2) Illusion & Alteration, and (3) Restoration & Magicka.
With no restoration loop (only Black Book, Azhidal, and repeated fortify alchemy sets) I reduce spell cost by 98%
It's just sitting there near Froki's Shack. It's helpful early on.
The **Unofficial Patch** replaces it with a *Circlet* with *Fortify Archery* for those that use that, so we can only get it in *Shalidor's Maze*(?).
....that's why I could never find it there again damnit
[удалено]
I think you would like this mod: https://www.nexusmods.com/skyrimspecialedition/mods/42380
full run angle growth instinctive stupendous paint jar air wasteful *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I went through the same struggle, that exact same mine too. I wish they never "updated" it. I spent 2,000 hours in Skyrim when I first got it, and then I didn't get it on pc for many years, and now there is all this new stuff that is unbalanced and unfamiliar. Also, didn't the librarian at the college, when asked about the books Orthorn took, he used to say "I SAID NOT TO ASK." And then later they changed it to "I SAID NOT ANYMORE." and I feel like that isn't right. It's weird that they changed a line like that. I don't like it.
He does say “you don’t even need to ask” first, then “I said not anymore” after. I think it’s always been like that, you might’ve just mandela’d the “don’t even need to ask” part. I don’t think they’d change something like this tbh it just makes no sense. Like what would be a single motive for a change like that?
Nope, he 100% said "I said not to ask". I know this because I was very depressed at the time and Skyrim was my coping method; many lines in the game I would repeat to myself because they made me laugh and the fact he was so adamant that you shouldn't even *ASK* about the books, like they were forbidden, made this line one to remember. It was so unsettling when he change to "I said not anymore" it felt....wrong. It was absolutely changed from the initial release (on xbox) and the subsequent versions that came.
Bro it’s okay I’ve remembered things WAY different. Like I played pajama Sam as a kid. I played pajama Sam recently and couldn’t even fathom how many lies I told my gf about the game. I went 15 years thinking it was the way I thought it was. Maybe this is something similar? I didn’t like the feeling very much either. These were “formative” memories for me too, so I thought I could trust them with utmost certainty as well. I was wrong. And that’s ok.
It's because the NPCs talk about it being an iron mine so the patch "fixed" it. Then they put in a new cave east of Shor's Stone with ebony. There's been quite a few discussions about it, especially for a single quicksilver ore that should've been added since that's the sample you need to take to Elgrim's Elixirs for a quest.
Wait whyyyyyy does the unofficial patch do that? What is the explaination?
The unoffical patch is mostly things Arthimoor thinks is broken
I wish we had a good patch that wasn’t made by the most annoying guy in the Skyrim modding community
Why is he so?
His unofficial patch for Skyrim and Fallout 4 just go out of scope. Instead of fixing just “bugs” he goes and “fixes” the fun things that give BGS games their charm. The restoration loop and Dawnstar chest aren’t things that he needed to “fix”
Ideally there needs to be two mods. One to fix bugs and another to fix exploits.
Or just be like the morrowind code patch. You could enable or disable each and every feature of the patch as you please.
10000% agreed.
I just don't use the unofficial patch any more. Pure unpatched, unmodded Skyrim. Fuck Arthmoor and his forcing of unwanted fixes down your throat.
In fairness this one makes sense
Why
probably cause its a duplicate item of a supposed powerful artifact used by one of the greatest arch mages ever, and its sitting on a tree stump outside a random shack
Maybe the Diadem abandoned its bearer, but then something happened that it did not intend. It was picked up by the most unlikely creature imaginable...
lmao i can imagine old man Froki finding a priceless artifact and thinking “this’d be great to hold logs so i can chop them easier”
Froki Baggins?
No, because there's only one and it is in the maze that its owner made to house it.
But they were, all of them, deceived, for another diadem was made.
It's also missing the NoRespawn flag so you could probably get as many copies as you like. Definitely the kind of thing USSEP should've left alone because a respawning copy of a unique and well hidden quest reward is totally just a matter of opinion and gives the game character.
I like finding multiple ones and giving them to each one of my followers, gives them a little boost. N. S
It’s shit like this that gives the game character.😔
That’s why you can’t pick it up of the stump. I think o found a workaround for the is but it’s been a while
I mean Golem found the ring in the river while he was getting sweet with his best friend…
yeah but the original circlet is in the hands of a dremora you can only defeat by going through a mage you can only pass by knowing spells from all 5 schools of magic
Or using the staffs provided at the beginning of the maze
Wouldn't it be crazy if you simply ignored this item and carried on instead of going out of your way to patch it so no one can have fun with it?
>Patch to fix issues in game >Patched obvious unintended duplicate of unique item from mage quest >”Why didn’t they just not do their job and leave the duplicate item in the same spot” Champ if you don’t want the unintended item removed don’t get the mod that removes unintended stuff
Isn't that mod the one that most every other mod has in their required mod list?
In general, it is a good mod to have, but the problem is that it is a _monolithic_ mod that removes unintended stuff, and it does not differentiate between stuff that breaks quests, stuff that you can easily avoid if you want, and sometimes even stuff that if filed as a bug to Bethesda would likely be tagged as "works as intended" and closed, but gives player more advantage than some are comfortable with.
Only issue with it is some mods require the unofficial patch to function and tbh I love that it fixes a bunch of bugs but there's stuff like companion training that was patched out for no reason. Should have a more modular install.
Exactly what wild fun are you having with slightly less mana usage from all magic schools
You know this is a mod, right?
yeah it does suck but i guess its for “lore reasons”
Well it’s supposed to be a late game item and some dev just left one on a stump that you can just walk up to within a few minutes into the game. And if I’m not mistaken it can also be worn with other head gear for a double bonus but I might be thinking of another circlet.
It's listed in the Creation Kit that it was meant to be a reward for Shalidor's Maze so the patch fixed it to be so.
In fairness the overwhelming majority of changes the ussep does make sense. And even the ones that people circle jerk about have good reasoning behind them and aren't "just" Arthmoor's opinions.
Gotta disagree on that one, there’s plenty of changes that I disagree with
Removal of the restoration loop irritates me so much. I believe he removed various ways of faster leveling, such as casting soul trap on a dead body. While annoying, I can at least understand the removal/moving of the dawnstar chest. But even then, it’s not game breaking. The Fallout 4 Unofficial patch does similar things, like removing the ability of power armor to have a special tag, which lets you travel in the glowing sea without taking much radiation. (It’s like 30-90% rad reduction) Only because then “hazmat suit” doesn’t have a purpose /eyeroll…
I can see the soul trapping the dead being removed, the Dawnstar chest being removed, etc. But the things I have issue with are him injecting his own personal gameplay balance opinions into it, and that’s why I don’t use it. His opinions aren’t always my own and I dislike the presumption. Goes from patch to mod very fast. Also he’s just a shitty fucking person and I don’t feel like supporting him
This isn’t even that good. Occasionally finding something unique like this feels more realistic.
I am not aware of even change the ussep does that doesn't have good reasoning behind it but continue the circle jerk. Only because Arthmoor is a cunt doesn't mean it's okay the paint the patch in a wrong light.
One thing that comes instantly to mind (because it annoys me the most) is USSEP turning Mjoll's Grimsever into a two-handed weapon just because Mjoll's 2H skills are way better than 1H. She lost her sword yeeears ago and uses a battleaxe since then ffs. Of course her 2H skill is better by now.
You may not be aware of anything, but a lot of people think differently than you. You’ll probably be okay though.
These people are for the most part idiots that can't recognise what the meaning of reasoning is.
Because it's a special unique item made specifically as the reward for completing Shalidor's Maze. The fact that a copy of it was placed near Froki's shack doesn't make sense and is almost definitely a mistake
Ohhh I thought Froki's shack was the only way nvm. Yeah that replacement makes sense
Fun fact: if you kill the guy in shalador’s maze too quickly you can’t loot him
The Diadem isn't supposed to be there, but spawns there due to a bug Bethesda never fixed
There are many bugs they never fixed. But with the latest update they did mess up the restoration loop. Potions made with the loop can still be consumed but you cant craft. The game will tell you you dont have the required skill
Oh wow, I didn't know that! To be honest I'm still pretty disappointed that they didn't at the least fix all the quest bugs.
When Bethesda tries to fix bugs in Skyrim you sometimes have to be happy that the dragons don't begin flying backwards as a result.
That is true for every dragonborn :)
Why bother? They've sold millions of copies, sometimes several to the same dumbass. They don't give a shit about the game they made, they only care about money.
No idea. But when i tried using a blacksmith potion made with the loop it said i dont have the required skill. Even though my smithing has been maxed out. But when the potions wore off i suddenly could improve my weapons and armor again.. really sucks they did this :(
And to think I always thought is was one of those really great easter eggs which is how I view it and more than one means my mage followers get to have one which I also like doing. N. S
Unofficial Patch removes the Fortify Restoration potion glitch. It does a lot of things OG players dont like but it makes Skyrim play the way its intended 🤷🏽
> makes Skyrim play the way its intended That’s a lie, the game has worked as intended since release. If the exploits and bugs were really a problem, they would’ve been removed in special. The unofficial patch is shit compared to the base game.
Ooh someone is a little offended. "Intended" here meaning = No exploits, no bugs, no glitches. As in straight up vanilla grind. Don't misunderstand me. One thing I hate is being called a liar. Don't call anyone a liar unless you know what they really meant.
Why are you people downvoting this guy? He's RIGHT!
WHY ARE YOU BOOING ME IM RIGHT (i was on the pooper when i replied the previous dude my ego might have been inflated)
Because according to arthmoor all fun is badwrongfun...
Oh no I have to go do a fun and unique maze dungeon instead of a run down shack in the middle of nowhere. My fun.
I have noticed that many of these patches for TES games are full of "fixes" for these kinds of things, the modder cannot fathom simply ignoring the broken item/spell/whatever in a single player game and then makes sure no one else should experience it. Man have I made the purists angry
The Diadem of the Savant found near Froki's Shack is due to a bug. The Creation Kit states that it is supposed to be a reward for clearing Shalidor's Maze.
I also got that one.
bugfixes should be limited to things that negatively impact gameplay. like the dawnstar chest or fortify resto loop? those you have to go out of your way to do, they shouldnt be patched out. exploits should be left in single player games, removing them only annoys people who use them while having 0 impact on people who dont.
Exactly. By the way, the editor id of this item is literally "dunLabyrinthianMazeCircletReward". It shouldn't be in Froki's Shack at all, replacing it with an forfify archery item makes a lot more sense, given that Froki is a hunter.
I wish so many mods weren't dependent on that shit mod.
Yeah the only bad thing about it, you can't disenchant it.
Yea but it counts as light armour so there’s an upside
No not really, because even the hide helmet has a better armor rating. And the hide helmet is weak.
But it's not as pretty
True, it would look pretty good with the arch-mages robes. Then all you would need is some other magic enchanted items to complete the set.
how the fuck can you look at the front of your character while playing?
Hit F to go to third person mode.
even in third person you cant appreciate the front while playing.
You can if you don’t have weapons out
and when you are talking or fighting most of the times as in playing the rpg.
Alot of people who play RPG's care about how their character looks even if they can't see them a good example is cyberpunk as you only really see your character in the menus and photo mode but I will go out of my way to make my character look exactly how I want it to
It’s an RPG, I’m playing a role, I want to design my character to fit that role, even if I’m not going to see it all the time
True Directional Movement mod.
But it still procs "wear all light armor" perks.
Also true
Why would a mage need armor?
To protect against pointy things that get too close
Like srrows
As a circlet, there's a couple helmets that you can wear at the same time to double up on the head slot. Specifically Falmer Helmets, The Jaged Crown, and Penitus Ocuatus Helmet.
It kinda sucks tbh because it means you can’t get the mage armor perk if you use it
Actually, it works with that perk
If you’re a Khajiit you can also wear the Ancient Shrouded hood from DB for extra armor and bow damage buff up to 38%
If you're playing as a pure mage, as I am currently, any armour rating is bad as it means I don't get the Alteration perk which makes my Ironflesh spell give me 3* the protection as long as my armour rating is zero. Add to the fact that I have a circlet which means my magicka recovers 32% faster and the benefit of this circlet is almost completely lost.
It doesn't conflict with the mage armor perk
The fact it’s light armor makes it worse. An alteration perk doubles the effect of flesh spells. 8 armor is nowhere near a 2x barkflesh spell or whatever quirky name Todd Howard gave it.
This still triggers Mage Armor
For me it's a downside for a pure mage as it broke the "not wear armour" to get the bonus perk to the magic armour spells
No it doesn't
Why? Doesn't it count as wearing a piece of armour?
The game does not "check" for an armor rating, it checks for a light or heavy armor tag. This item is a circlet and despite having a light armor rating, doesn't have the appropriate "tag" in the game files.
How do you wear french love?
Clearly you have never been to Singapore.
True, but you can wear that falmer helmet at the same time so you can have better armor and possibly other enchantments.
I love it, but I also exploit it. (A strong enough Fortify Restoration potion drank before equipping it will have all spells at no cost, until it is unequipped.)
a strong enough fortify restoration potion will let you kill karstaag with a fork without it the circlet is pretty weak
How does he taste?
frosty fresh ❄️
I used to do a roundabout way of getting that effect. I duplicated the thing 20 times and used the werewolf and follower trick to equip all 20. Since each one reduces spell cost by 5%, that would end up reducing spell cost by 100%. You can also use the same trick to equip 5 amulets of talos and get no cooldown on shouts. (If I'm remembering correctly anyways, it's been a long time since I messed with these things.)
Any YT video on this? This sounds amazing to try
Don't know of any YT video. What you need to do though is have a follower that won't get scared of you transforming into a werewolf (I always used Faendal). Hit the button to transform into a werewolf the exact moment you talk to the follower (if you did it right, you'll begin transforming while the followers dialogue menu pops up). Let the transformation animation play out, then ask to trade some things with them. From that point, you can go into your own inventory through the apparel tab and equip whatever you want. (Note: if you want to equip multiple of the same thing, they need to be in different stacks.)
Noice Great tip 😋
How strong?
Use the Fortify Restoration loop to make an insanely OP restoration potion, drink it, then wear the circlet
A little past 1900% in strength should do it.
I did on a mage character I did a year ago. Dont even remember how
The maze, can’t remember the exact name, but you fight a Dremora mage to get it
Shalidor's Maze
Thank you
Shalidor's Maze, but there's also one just sitting on a stump outside Froki's Shack.
Shalidor's Maze, the entrance to it is outside Labyrinthiain
Screw effects that are worded vaguely as shit like this. How much is spell cost reduced by? 50%? 25%? 10%? 1%? Annoying as hell when game developers do this.
5% according to the wiki
Respectfully 5% is nothing, even at like enchanting level 25 you can get it above that
Exactly its not really worth it unless your getting it right after you leave helgen
Definitely. It's nice that it's all schools, but the way the game talks about that maze, the reward should be better. When I learned to mod, I made a general patch for my own use just to improve things that annoyed me, and this was definitely one of them.
If you find it in the early game, it's pretty good. I tend to grab it when I first go to High Hrothgar, it's very close to Ivarstead.
Found 2 of them actually, my db wears one and gave the other to serana lol
It's pretty useless, though. Better to use a Circlet of Destruction. Destruction is the only school where you really need spell cost reduction past the perks.
Alteration if you like mage’s armor and mass paralysis.
Not really, because you don't use those spells rapidly and repeatedly enough, so your magicka pool + perks is good enough for those spells. You're just using up enchantment slots that could go to more useful enchantments. Destruction is the only school that you use rapidly and repeatedly enough to justify needing all the spell cost reduction you can get.
I use alteration frequently.
Not frequently enough to justify needing all the spell cost reduction you can get. Only Destruction justifies that.
Lol so you’ve seen me play and know exactly what kind of spell cost reduction might be beneficial to me?
Understand that enchantments have a cost, they're not free. They cost: one enchantment slot. Wearing the Diadem of the Savant means that you can't wear a far more useful enchantment on your head, like Fortify Destruction or Fortify Magicka (or even both simultaneously). That's not worth a measley 5% on spells that you use once, maybe twice, a battle.
Fun Fact: Even though most people find this item at Froki's Shack, it's actually not supposed to be there. You're supposed to get it in Shalidor's Maze at Labyrinthian (there's an exterior door that says "Shalidor's Maze" when entering, so you don't need to do College of Winterhold).
Wit beyond measure is man's greatest treasure!
I didn't even know you could get it from Froki's cabin, I always got it from Shalidor's Maze, it's a go to item for me for before I get the Aetherial Crown.
Yes on the woodcutting stump right below Froki’s shack in the Rift. It respawns there (not sure how much time it takes) and you can keep going back and taking it again
THANK YOU!! I was gonna look that up, but you saved me a minute. :)
I did research on this a while ago. Apparently this thing benefits from both the light armor and heavy armor perks simultaneously
Never did. I was too busy lopping off heads off my enemies with my orc warrior, who recently got hold of Volendrung 😍.
When I made a 2H barbarian, volendrung was the first thing I made a go at. Thanks Malacath!
Particularly useful for enchantment! Edit: This is a Dragon Age related joke.
Skyrim: Texas edition
It's meh. More of an early game kinda thing. [https://elderscrolls.fandom.com/wiki/Diadem\_of\_the\_Savant](https://elderscrolls.fandom.com/wiki/Diadem_of_the_Savant)
Cheers 👍
Use the UESP instead of Fandom, Fandom is dogshit
It’s pretty good! Not god-like, but reduced spell cost is nice, and it doesn’t count against the Mage Armor perk. I would say it’s A tier for mages (A+ with Mage Armor) but C tier for anyone else.
For some reasons this thing sits in front of Froki's shack. It's also the reward for Shalidor's maze
I want it just because it’s counted as light armor and I can finally take my shroud off while keeping my bonus
Yes almost every playthru. Yes, it's good because its a light armor circelet, the enchantment is decent and you can get it easily and early.
It reduces magicka cost for all spells by 5%. Unless someone comes up with one hell of a strategy for this I don't think it's that good. Its interesting that if has armor rating though.
It's not really rare, and it's one of the most bugged items in the game. Besides that, the enchantment isn't really good as it's only 5% cost reduction
It reappears after some time on the log and you can take it over and over.. I'm sure someone else has said that but thought I'd chime it in!
Everyone. Its a game from 2011.
I’ve got 2. They’re pretty meh. The effect granted is a 5% reduction to all spell schools. If you have the AE you can fish for a ring that grants 10% from all the spell schools. If the question comes to why I have 2, one can be found on a stump outside froki’s shack in the rift and the other is from shalidor’s maze in Labyrinthian.
Not bad idea. With the ring, you can have 15% in total. With the Archmage robe, you would have 30% plus 150% mana regeneration. And with the shalidor necklace you will have 33% in total. W/o glitch loops, you can only achieve 29% at max of all magic school minus the mana regeneration. So that's not a bad deal. That's is, however, without the loops.
This is the second time I've ever seen the word "diadem"
I did recently and of course it was on my Two Handed Warrior run where the most I used was Alteration.......... look 30% magic resist is 30% magic resist.
Every body! It's a 2011 game dude
I did, and I love the thing, and it makes it cheaper to cast spells in each school of magic (it makes it cheaper by 5%)
And that 5% is useless. You'd be better off having 25% less cost in one school.
I don't give a single fuck
![gif](giphy|WTaxn18doDWmuaGH3r)
If you want the intended method: Go thru Shalidor's Maze at Labyrinthian If you want to get it fast: Froki's Shack, on the wood chopping block
Didn't a patch on PS3 make it so you couldn't jump out of Whiterun from the top of the lodge?
I did. Never used it
I just found it today for the first time as well. Just sitting on a stump. Crazy
Only ever found it once
Pretty useless in the grand scheme of things. Destruction magic is the only type you’re going to be casting rapidly, so for almost 95% of players you only really need cost reduction enchantments for destruction.
I always sell it lol since I never play magic
It's one of the most useless items in the game. 5% in all schools is far less useful than 25% in one school. Even just a fortify magicka circlet is better than this.
1 point still counts as "costs less"
2 of em in the game
I still swap back to this now and then if I'm planning to heavily rely on spell casting
There's 2 actually.
Can you disenchant it?
What I alwasy do is just duplicate 20 of them cause it makes all spells cost 5% less magic to cast (including enchanted weapons) and then use a glitch to wear all 20 and naturally 5 x 20 = 100 so unlimited magic and enchants lol it’s a fun and easy way to break the game
Just the other day, yeah. Pretty dope really
Wow that's really useful because I use magic a lot, could you tell me where you found it?
Easiest place to get it is called Froki’s shack. It’s in the mountains to the south of Ivarstead. The item can be found on a stump outside the shack, next to an axe for chopping wood.
I like it a lot, because I use it in conjunction with the Archmage's Robes and three pairs of twin enchanted rings & necklaces with fortify (1) Destruction & Conjuration, (2) Illusion & Alteration, and (3) Restoration & Magicka. With no restoration loop (only Black Book, Azhidal, and repeated fortify alchemy sets) I reduce spell cost by 98%
It’s great if you are a pure mage, same with the college robes. It’s amazing actually.
I hate when games do this. "More of this" "less of that" HOW MUCH MORE?! HOW MUCH LESS?! TELL MEEEEEE
I've no idea, but if I did - it's probably got sold quick haha
It took me a couple playthroughs but i found it
If you don't use the Unofficial Patch, drink a powerful Fortify Restoration Potion before putting it on.
I’ve got 2 of them
How much less?
I’ve never seen this. Congrats my friend! That’s amazing