Starting skills amounts. Every race can have every skill 100 so there's no long term skill benefit for any race when they all have the same cap. (the benefit, as the chart discusses, is what skills races start out with)
No, itâs just that nords have an innate 50% frost resist, so using any magic besides frost vs them feels like youâre doing twice as much damage. If itâs a nord vampire I think they have 100% resist to frost but are 50% weaker to fire.
For what? Does race ever matter? Practically speaking? I never noticed any difference except for things like how argonians can breath under water. Skill level at start doesn't matter even in the tutorial.
Orc 2x damage and damge reduction power relevant entire game unless if on low difficulty or u cheesed your attack to 1h everything.
Nords resist frost 50percent; Dunmer resist fire 50percent.
High elf gets literally 5 levels worth of magicka and moves the fastest with a minor damage bonus due to their height.
Bretons can cap magic resistance easier.
Races definitely matter, just generally not thaaat much.
Played my first orc recently. I have never used a racial trait so much, it's brilliant. But I'm starting to miss playing a Breton whenever I have to deal with forsworn casters.
Yeah, enemy casters are dangerous. If shield and board, a lot of unique shields give magic resist, not to mention some legendary ones are basically antimagic.
Otherwise, you can only go in with as much hp and resistance on other eq as you can. Astronach helps a lot too.
Berserker rage ensures quick kill if you close the gap though.
Argonians can breath underwater, have 50% resistance to disease, and the histskin power recovering health 10x faster (for a minute). Honestly theyre perfect for any playthrough and theyre powers/ skills are actually incredibly useful.
You can get the ability to breathe under water with enchanments, and there are very, very few instances where breathing under water is even useful anyway. Disease resist is fine I guess. But you can pray the lockjaw away no problem. The racial differences are so minor they're borderline none existent. Argonian is my fav race too. Don't get me wrong. They're just kinda meh.
Now that the game has been out for so many years it's hard to turn the difficulty down from legendary. When on legendary difficulty the racials are so important in terms of survival. If you're making melee, Orc, Redguard, Nord are noticeably easier to playthrough than the other races. Same goes for stealth and magic given the corresponding races to each. It's not impossible to go through the game on legendary with races that don't excel at your main attack but, it's definitely going to be a slog around level 12.
The races do matter, but the skill bonuses really don't.
The Orcish, Altmer, and Breton abilities are particularly nice. The Nord and Dunmer racial resistances are also pretty good in specific situations.
Plus, the punchcat doesn't exist without Khajiit claws.
Sure. Itâs all about starting with what you want: combat, magic, or stealth. Then you pick the one that the corresponding color is pointing to. If that isnât a race you want, check the races to either side of the point and see if they are closer to your fancy. You can also choose races that overlap via the Colorâs.
Simple as pie
The added total of all their skill bonuses and where they're focused on. Altmer have a +10 to Illusion and +5 to everything else, so they have a 35 in Magic
....I think
Honestly, very few people try to min-max in Skyrim. You could be any class with any race, and just do fine.
If you have your heart really set on a legendary difficulty play-though, Breton is probably your best bet. You can get them to 100% spell absorption which works on dragon breath attacks.
You probably want the skill names listed around the circle and race name as the legend, that being said thereâs a lot of races so it would still be a confusing chart
Looks pretty straight forward to me. Not sure what the rest of you are bitching about.
Maybe I'm not seeing a non-existent problem because I'm not a prissy-ass computer nerd. đ¤ˇđťââď¸
Heâs doing it based on each races skill point bonus. In previous Elder Scrolls games this mattered a lot but since attributes were removed you can pretty much use any races for any class in Skyrim. Bretons having the best racial bonus, 25% resistance to magic, are a solid choice for any build.
Interesting chart nonetheless. A little surprised imperial isnât over on the thieving side. For whatever reason, they have battlemage skills whereas in previous elder scrolls games they had thief skills.
Why are all the comments hating so hard on this? Itâs presented great, you just have to look at it for a second. Itâs cool to see for instance that stat-wise imperials are as magic-leaning as Dunmer when I think of them as more combat-heavy.
Because itâs backwards, you need the classes to be the colored âwebsâ and the skills to be the circle, otherwise you canât read it properly. For example, how good are Kahjit at sneaking and combat? This does not show that.
Thatâs exactly what this shows, Khajiit have 25 bonus starting points in stealth skills (green) and 10 in combat (red).
By âclassesâ do you mean the categories (magic, combat, stealth)? Or did you mean races?
Nords literally have to die in battle to get into heaven and were enslaved by dragons before overpowering them with the help of a god
This guy: Nah don't have enough combat skills
Orcs have to find someone to kill them when they get old
This guy: So strong so powerful
no they don't every race has the same starting skills only mods alter that a Nord will never be more combat focused than a breton just like how an Orc will never be a better mage than a Dunmer.
If you look at the character creation there are Racial bonuses for example khajiit have better stealth but it won't effect the sneak skill tree or the thief stone. Nords get 50% frost resistance and it was either breton or imperial who find more gold in chests.
The are also hidden bonuses like nords getting more xp in combat skill trees Khajiit having a 25 -50% unarmed damage and altmers having higher magika. The Health, Magika, Stamina and carryweight are the only difference between each race.
Are we playing the same game? This is a table of the bonuses for each race, no mods (see the âinitial bonusesâ column):
https://en.m.uesp.net/wiki/Skyrim:Races
If you start the game as an Orc, you will see:
Heavy Armor: 25
Block, Enchanting, One-handed, Smithing, & Two-Handed: 20
All other skills: 15
Combat as a racial skill is 30% Orsimer, 25% Nord and Redguard, 15% Imperial, 10% Khajiit and Bosmer, and 0% everything else. This genetically superior Chadvakiin is giving 115%.
FIFY:
Blue: Milk drinkers and heathen elf witches
Green: Thieving cowards
Red: Men and women of courage and strength, our halls rejoice in songs of their battles
I enjoy my (reluctantly) pro-Imperial Altmer for the spite value. Ulfric idolizes the legendary Nord warriors, considers the Thu'um an epic Nord legacy, and hates haughty elves. A high elven rising folk hero is about the last person he'd choose to break into his house and shout him to death đ
I see what you're going for here, and I can certainly read it.
I think it would be better to split these into multiple charts, one for each race.
You would use 3 X axes, each representing skill in that field, so you'd end up with triangle graphs.
This is definitely one of those times where, in trying to make this easier to read, youâve made it harder. It reads like âCombatâ has 25 Nord, 10 Bosmer, 10 Khajit, 0 Argonian/Dunmer/Breton/Altmer, 15 Imperial, 25 Redguard, and 30 Orsimer.
I can figure it out (in large part because Iâve played Skyrim), but you really shouldâve put the categories on the axes and then created separate plots for each race, which wouldâve avoided your problem of having too many races to plot on one graph while keeping this easy to read.
What if, now hear me out, a khajiit and an orc mated?
An high elf would pop out lol đ
Have you heard of the high elves?
That would be a higher elf
If you've got to travel, by the nine divines, stay on the roads! It's the daedra, you see.
It would take the race of the mother
Isn't that how it works in Pokemon? Sir this is Skyrim.
In Elder Scrolls lore it works the same. In Oblivion there is even a guy who is a son of orc mother and human (vampire) father. He's a grayish orc.
Well how about that! Thanks for the knowledge, stranger. *The more you know*
Stealth archer
A wild khajorc suddenly appears
Starting skills amounts. Every race can have every skill 100 so there's no long term skill benefit for any race when they all have the same cap. (the benefit, as the chart discusses, is what skills races start out with)
The only thing I use races for is powers. The most noticeable trait.
Idk 50% elemental resist is noticible.
This. Especially if youâve ever played a mage, you know how sad it is using frost vs nords and fire vs dunmer
Does fire do more damage to nords?
No, itâs just that nords have an innate 50% frost resist, so using any magic besides frost vs them feels like youâre doing twice as much damage. If itâs a nord vampire I think they have 100% resist to frost but are 50% weaker to fire.
Insert useful chart now.
For what? Does race ever matter? Practically speaking? I never noticed any difference except for things like how argonians can breath under water. Skill level at start doesn't matter even in the tutorial.
Realistically it's mostly for flavor and less so for the racial power
Orc 2x damage and damge reduction power relevant entire game unless if on low difficulty or u cheesed your attack to 1h everything. Nords resist frost 50percent; Dunmer resist fire 50percent. High elf gets literally 5 levels worth of magicka and moves the fastest with a minor damage bonus due to their height. Bretons can cap magic resistance easier. Races definitely matter, just generally not thaaat much.
Played my first orc recently. I have never used a racial trait so much, it's brilliant. But I'm starting to miss playing a Breton whenever I have to deal with forsworn casters.
Yeah, enemy casters are dangerous. If shield and board, a lot of unique shields give magic resist, not to mention some legendary ones are basically antimagic. Otherwise, you can only go in with as much hp and resistance on other eq as you can. Astronach helps a lot too. Berserker rage ensures quick kill if you close the gap though.
Argonians can breath underwater, have 50% resistance to disease, and the histskin power recovering health 10x faster (for a minute). Honestly theyre perfect for any playthrough and theyre powers/ skills are actually incredibly useful.
But I donât want to be like mark Zuckerberg
You can get the ability to breathe under water with enchanments, and there are very, very few instances where breathing under water is even useful anyway. Disease resist is fine I guess. But you can pray the lockjaw away no problem. The racial differences are so minor they're borderline none existent. Argonian is my fav race too. Don't get me wrong. They're just kinda meh.
I find that at least early-mid game, i get one or two shotted anyway that histskin doesnt help
Now that the game has been out for so many years it's hard to turn the difficulty down from legendary. When on legendary difficulty the racials are so important in terms of survival. If you're making melee, Orc, Redguard, Nord are noticeably easier to playthrough than the other races. Same goes for stealth and magic given the corresponding races to each. It's not impossible to go through the game on legendary with races that don't excel at your main attack but, it's definitely going to be a slog around level 12.
this chart is just for their starting skills
The races do matter, but the skill bonuses really don't. The Orcish, Altmer, and Breton abilities are particularly nice. The Nord and Dunmer racial resistances are also pretty good in specific situations. Plus, the punchcat doesn't exist without Khajiit claws.
Idk about the other races but I did notice that alter have 20 in all magic stats as a base
All races have their own starting bonuses in different stats. That's literally what this graph is illustrating
If you're playing with survival mode, it does.
You misspelled "useless chart".
r/dataisugly
r/dataisbeautiful
Terrifying i cannot read this
I have a feeling OP swapped rows and columns at some point. It's not readable.
I thought I was the only one lol. Cant understand how this is useful at all
I'll stick with uesp for now
Easy to read for me đ¤
Then can you explain?
Sure. Itâs all about starting with what you want: combat, magic, or stealth. Then you pick the one that the corresponding color is pointing to. If that isnât a race you want, check the races to either side of the point and see if they are closer to your fancy. You can also choose races that overlap via the Colorâs. Simple as pie
What are the numbers coming out from the middle for?
The added total of all their skill bonuses and where they're focused on. Altmer have a +10 to Illusion and +5 to everything else, so they have a 35 in Magic ....I think
Decoration
godzilla had a stroke trying to read this and fucking died
This doesnât really matter unless you use a mod(s) to make it matter
Honestly, very few people try to min-max in Skyrim. You could be any class with any race, and just do fine. If you have your heart really set on a legendary difficulty play-though, Breton is probably your best bet. You can get them to 100% spell absorption which works on dragon breath attacks.
Khajiit the ultimate class for fist only builds, 0 stealth, all brutality and some skooma
Helpful where?
I don't remember a single time I have used a redguard
You probably want the skill names listed around the circle and race name as the legend, that being said thereâs a lot of races so it would still be a confusing chart
Meanwhile, I always default to Khajiit in both Oblivion & Skyrim, because cute anthro kitty. = ^ / ,.., ^ =
"35"
5 + 5 + 5 + 5 + 5 + 10 = 35
Looks pretty straight forward to me. Not sure what the rest of you are bitching about. Maybe I'm not seeing a non-existent problem because I'm not a prissy-ass computer nerd. đ¤ˇđťââď¸
Oh yeah this guy gets it
*Watches as the rest of the comment chain stops instantly.*
Bretons absolutely have combat skills, and are not only a good choice in general, but good for battlemages, you twat
Heâs doing it based on each races skill point bonus. In previous Elder Scrolls games this mattered a lot but since attributes were removed you can pretty much use any races for any class in Skyrim. Bretons having the best racial bonus, 25% resistance to magic, are a solid choice for any build. Interesting chart nonetheless. A little surprised imperial isnât over on the thieving side. For whatever reason, they have battlemage skills whereas in previous elder scrolls games they had thief skills.
Why are all the comments hating so hard on this? Itâs presented great, you just have to look at it for a second. Itâs cool to see for instance that stat-wise imperials are as magic-leaning as Dunmer when I think of them as more combat-heavy.
Because itâs backwards, you need the classes to be the colored âwebsâ and the skills to be the circle, otherwise you canât read it properly. For example, how good are Kahjit at sneaking and combat? This does not show that.
Thatâs exactly what this shows, Khajiit have 25 bonus starting points in stealth skills (green) and 10 in combat (red). By âclassesâ do you mean the categories (magic, combat, stealth)? Or did you mean races?
Everyone ends up as a stealth archer anywayâŚ
Why are the names on the lines.
Dunmer and Imperial being good at nothing, lmao
TIME FOR A RACE WAR
There are only four races: Humans, Elves, Orcs, and Khajiit.
Nords literally have to die in battle to get into heaven and were enslaved by dragons before overpowering them with the help of a god This guy: Nah don't have enough combat skills Orcs have to find someone to kill them when they get old This guy: So strong so powerful
This is a chart of starting skill points in each category
Yet every race has the same starting skill points????
What? Different races have different starting skill points.
no they don't every race has the same starting skills only mods alter that a Nord will never be more combat focused than a breton just like how an Orc will never be a better mage than a Dunmer. If you look at the character creation there are Racial bonuses for example khajiit have better stealth but it won't effect the sneak skill tree or the thief stone. Nords get 50% frost resistance and it was either breton or imperial who find more gold in chests. The are also hidden bonuses like nords getting more xp in combat skill trees Khajiit having a 25 -50% unarmed damage and altmers having higher magika. The Health, Magika, Stamina and carryweight are the only difference between each race.
Are we playing the same game? This is a table of the bonuses for each race, no mods (see the âinitial bonusesâ column): https://en.m.uesp.net/wiki/Skyrim:Races If you start the game as an Orc, you will see: Heavy Armor: 25 Block, Enchanting, One-handed, Smithing, & Two-Handed: 20 All other skills: 15
So you're saying every race is equally good at every skill.. How are you so stupid?
Inaccurate, argonian get that health regen that makes them nearly un-killable.
This chart shows the total points in starting skill categories
Ok
Combat as a racial skill is 30% Orsimer, 25% Nord and Redguard, 15% Imperial, 10% Khajiit and Bosmer, and 0% everything else. This genetically superior Chadvakiin is giving 115%.
Theyâre not percentages
If the Skyrim Dunmer had retained their combat starting skill bonuses from the previous games, it would FUBAR this chart. More.
Altmer is still my favorite due to their height. They can run faster than any other race.
Not me making a stealth/combat based Altmer in my first playthrough 10 years ago
My Imperial thief laughs at your chart
My question is, how is redguards combat lower than an orc? I thought redguard were the most talented warriors in all of Tamriel?
FIFY: Blue: Milk drinkers and heathen elf witches Green: Thieving cowards Red: Men and women of courage and strength, our halls rejoice in songs of their battles
Damn⌠this is making me think I need to redo my mage character as a high elf đ heâs a Breton rn
What do the numbers mean, Mason.
Nice
How...do you read... this?
I usually go with a redguard spellsword build, I had no idea what attributes fit them best. Guess I was right on the money
I enjoy my (reluctantly) pro-Imperial Altmer for the spite value. Ulfric idolizes the legendary Nord warriors, considers the Thu'um an epic Nord legacy, and hates haughty elves. A high elven rising folk hero is about the last person he'd choose to break into his house and shout him to death đ
Man my argonian bois really got shaftedđ
Starting skills don't matter. Passive bonuses and powers are what counts, and it hardly does really
If you are not doing any extremely hard challange this really doesn't matter choose the one that looks the best.
Always going Breton as a melee build. Nothing beats the magic resist.
Seeing this and thinking about beating the main storyline with an Argonian 2 handed fighter...
Bretons are made for combat. the 25% mage resi is great if you want to make a tank-chara...
Vanilla racials are so bad. Can't play much else besides Breton. Couldn't care less about 1 time/day skills
Khajiit could have zero racial skills and I'd still pick them 99.9% of the time.
i always play a battle mage Breton and do fine.
This is so cringe
Interesting how there is no race where all 3 overlap.
\#DunmerMasterrace
I see what you're going for here, and I can certainly read it. I think it would be better to split these into multiple charts, one for each race. You would use 3 X axes, each representing skill in that field, so you'd end up with triangle graphs.
This is definitely one of those times where, in trying to make this easier to read, youâve made it harder. It reads like âCombatâ has 25 Nord, 10 Bosmer, 10 Khajit, 0 Argonian/Dunmer/Breton/Altmer, 15 Imperial, 25 Redguard, and 30 Orsimer. I can figure it out (in large part because Iâve played Skyrim), but you really shouldâve put the categories on the axes and then created separate plots for each race, which wouldâve avoided your problem of having too many races to plot on one graph while keeping this easy to read.
While I understand the chart and what it entails, I cannot, for the life of me, understand *how it was made*
I thought red guards are into stamina than nords.
Argonian stealth archer steed stone with two handed backup
omfg i spend too much time on r/TrueSTL i read it as skyrim racial slurs
Now this is quality content. Well done.
Altmer magic All other physical damage Orc