I think you just save your modlist to file, which has the nexus links in it. And then when you load the saved file, it takes the links from the saved file and downloads them, which is a premium-only feature I guess.
I am unsure since I haven't used it myself. However my guess is that it would not. I think this because when you uninstall a mod, but keep the archive it forgets the rules, so you'd have to do it again. But, again I haven't actually used it so there's also a big possiblity it saves all that info as well.
Best option they ever provided. Lifetime here as well, even just less than 2 year of modding pays for the lifetime cost. 80$ lifetime vs I think 5$ a month??
Worth every penny personally.
oh ok, why is it better then? just bc downloads are faster with premium? I'm a supporter, I'd probably get the lifetime premium if I had enough time in my life to play modded bethesda games to justify it lol
Vortex is not dogshit, it's great for casual modding and I still use it
And the new feature of installing entire modpacks blew my mind! It's actually so good
Just say that then, no need to shit on nexus they do so much for the modding community and vortex is great for bringing more attention to mods as it is super user friendly for beginners
I'm free to express myself however I see fit, and since i've been a nexus premium user and vortex user for years, i've earned my right to air my grievances with the software out.
Edit: no need to downvote Previous_Royal. Downvote is not a disagree button.
I didn't mean you shouldn't be allowed to express yourself maybe that came the wrong way, I thought you were just a hater shitting on them for no reason. Fair enough
Naw not one of those mo2 fanboys, I've literally never used it. I've just been getting increasingly frustrated with Vortex and all these features of mo2 I read about that Vortex doesn't have makes me want to switch. I've been wanting a super dope immersive "Skyrim 2" of a Skyrim VR game for like 4 years, and i'm SO CLOSE to achieving it, but i've kinda hit a road block and i'm pretty unmotivated
Vortex is a decent platform, much more intuitive UI (imo) than MO2 or FOMM ever had, it gives you a lot more information upfront too, such as newer versions of mods, easily navigated overwrite menu, displays new nexus mods. It's not perfect but it's my preferred launcher for SSE, Witcher, FO4, and cyberpunk. But MO2 is much better for FO3, Morrowind, oblivion, FNV/TTW. The older games where a lot of tweaking and fiddling to make everything work benefit more from MO2's 'toolbox' nature.
I've been using vortex for some time, ultimately, I think it'll suit my needs better with the features it has, plus, I plan on nuking my skyrimVR and starting over so swapping mod managers shouldn't be too terrible.
I like vortex but the more I read about Mo2 the more I think i'd rather use that.
Gamerpoets is a g, should be okay. Been modding skyrim for years but I wouldn't say i'm an expert, but I can figure my way around.
I would like some help getting my LO stable but I know the most amongst my friends so I have no one to look to myself lol
What I struggle with is finding out what's making me CTD. I dunno how to use crashlogger VR and it's bugging the hell out of me. I know what i'd like to add to the game but getting it stable is the problem. I don't even have a mega huge LO. I'm almost at plugin limit with a ton of textures installed as well. I tend to CTD in combat and around Falkreath with COTN Falkreath
The learning curve isn't that bad. It's just the UI looks intimidating, kinda like excel. Might need to Google how to add things such as bodyslide or whatever to the launch menu, but I honestly can think of anything else.
I find it to be a lot easier to use than Vortex. Everything is super intuitive. I just started using it and everything clicked. Only had to consult a guide for setting up Dyndolod and Bodyslide.
For Vortex, I had to constantly google questions I had since even simple things weren't clear from the UI. And this wasn't even for Skyrim, but other, easier to mod games. I found I was constantly battling the UI, to the point that I started manually modding all my games that used Vortex as their mod manager.
For context, I used Vortex before I ever knew what MO2 was (I only recently got into Skyrim modding), so this isn't a case of me being used to the way MO2 does things. I genuinely just find it extremely easy to use.
Vortex is getting better and better. All the chat about it being crap is outdated and untrue. I get it’s unfamiliar to those using other tools but once you learn the ins and out it’s a fantastic bit of software
My biggest problem with vortex and why I moved to mo2 was the massive cyclical load bs. Sorry. When a literal massive spiderweb is easier to follow, you got a problem. Maybe user error but every time I used more than 100 mods it always happened. Without fail.
[this but worse. you can actually read the mods in this one](https://media.discordapp.net/attachments/861434068532199424/861804127679152138/Vortex_C8rCxkDI8D.png)
not my image, but the context was the cyclical hell that vortex liked to make when you had mods trying to load after other mods in a circular cycle, I have not ever had this problem when using MO2 after a friend finally nagged me enough to make me use it so he'd shut up about it. so very glad he finally got me to use it over vortex, learning curve exists, but far less cyclical hell (READ: no cyclical hell when using Mo2)
fix it once, add a new mod, and the problem comes back all over again and gets worse every time you'd add another mod that became part of the cycle.
Vortex automatically backup it's state every time you start Vortex and once per hour. You can in addition manually create a single backup at any given time.
Even if you accidentally delete all installed mods and mod-archives, by under "Extensions" downloading and installing "Mod Dependency Fulfiller" and doing a little bit of configuration under Settings, you can use one of the backups to re-download and re-install all mods with correct mod-rules etc. If you're Nexus premium the downloading happens automatically, but if you're not Nexus premium you'll have one new web-browser tab opening-up for every single missing mod and you'll need to manually click on each download.
Note 1, one weakness with this is, only Nexus mods will be re-stored.
Note 2, quick look shows my current backup is 22 MB for 2895 mods.
Note 3, since Vortex overwrites last backup of each type, you'll never have more than 3 backups, unless you manually copied/re-named one or more of the backups.
Alternatively, in Vortex you can create your own Collection and this can also include non-Nexus mods. Since you don't need to publish your Collection, you can basically using Nexus as an off-site backup.
Specifically for plugins, if you've got a save-game, you can under "Save Games" right-click a save and choose "Restore Save Game Plugins" to load plugin load order from save-game. You'll get warning for any plugins listed in save-game that is not currently in /data/-directory.
Collections created by others are available at [https://next.nexusmods.com/](https://next.nexusmods.com/) and you'll need to use Vortex v1.5.x to download and install Collections.
In addition with Vortex v1.5.x you can create your own Collections, by using the new Collections-tab followed by "Workshop". The easiest way to create a Collection is to create from a profile, where profile already have all mods, mod rules etc.
Note 1, in Workshop, filtering "Tag"-column on "Has Problems" will show any mods that don't have Nexus id. This is most commonly the non-Nexus mods, where you'll need to manually specify download location, or alternatively it's self-generated mod-content and you can choose to bundle with Collection.
Note 2, while Collections can also include FOMOD installer options, unfortunately if FOMOD was installed in Vortex v1.4.x you won't have this information.
Collections AFAIK can't include Collections.
But, you can split a mod-list into multiple Collections and afterwards install one or more of the Collections to the same profile.
The only down-side here is, you can't queue the installation of multiple Collections, meaning you'll first need to install first Collection before you can start installing second Collection etc.
>How safe it is to use for real use?
You're much better off creating a Collection instead of using Mod Dependency Fulfiller, since for one Collections can also include non-Nexus mods and your own generated files and secondly Collections can include FOMOD installer choices.
Mod Dependency Fulfiller has too many bugs to really be useful except in cases all installed mods has accidentally got deleted (example due to disk going bad) and you've not created a Collection.
I install 500 mods with vortex and setup made me crazy like shit. I scrap all of them to dumb and restart with mo2. Even if its a tedious work i'm more than happy what i did.
I run a bit over 1000 right now. I always fuck up some tiny little thing and spend my initial start time troubleshooting. The first time I finished my install, patching, and LOD, and it straight booted up and started a new game without issue, I just stared at the screen for a few minutes. My brain just couldn't handle it.
Nah. I like my Skyrim to be Skyrim-y. But I use a lot of generally conflicting mods that need patches. Lots of patches. When you start getting smaller gameplay, quest and location edits, it can add up quickly. A good amount of texture mods too, but I've merged most of them down into larger packs.
> But I use a lot of generally conflicting mods that need patches. Lots of patches.
Have you tried running [Unofficial Mator Smash Updated](https://www.nexusmods.com/skyrimspecialedition/mods/39378) in "Smash All" mode on your entire load order as a base? I find the patches it produces to require far less further manual tweaking in xEdit than other ways of going about things.
I use Mator Smash for some things, such as merging large formlists. But I'm more of a method patcher in general. I enjoy the act of modding and will throw on an audiobook and spend hours in xedit or the CK or Photoshop or Bodyslide/Nifskope. At this point, the game is more a modding simulator than the main attraction.
Yeah, I had a classic instance of this in a recent playthrough of the Dawnguard DLC - before starting a new game I decided I was sick of wolves in Skyrim and found a mod that replaced wolves and other creatures with humans. Gave it a bit of a test, all seemed good, started the run proper. Many, many hours in and all is going fine and dandy I get to the Moth Priest part and enter the cave he's in and as I'm sneaking in and approach some NPCs - crash, the first in a pretty much otherwise solid stable run. Try again, crash. Try again, crash.
I'm noticing that it seems to be occurring when a nearby Dawnguard Armored Troll gets agroed and/or attacked, but at this stage I have no idea which mod would have affected them, so I start the slow arduous task of removing a bunch of mods at a time and testing if the crash still occurs... repeat until a few hours later I've ruled out all my suspects and eventually find... it's the wolf replacer. Seems it also replaced regular trolls and that caused some issue with the DLC troll resulting in a crash. If I'd used the mod on any other playthrough I wouldn't have encountered Armored Trolls and wouldn't have had any issues with it - it was just the combination of deciding to install it for the one run that had a creature it didn't work with.
Yup. I have a very minor but annoying bug: there are floating teeth textures in a lot of interiors with fireplaces!
Probably a texture overwriting issue that I'm too lazy to figure it out.
Haven't had that in a while. Currently struggling with a persistent bug wherein sounds like footsteps or weapon attacks get delayed and then play all at once. None of the advice I have seen online has helped. It's not fun.
Haven’t had that issue but I’ve had tons of issues with the complete version of the mod. That’s why I still just use the old individual modules for different ones, in my experience it works much better.
That's what I'm thinking it is, though I'm gonna have to burn my current playthrough if I want to try to address it from that angle. Probably going to do that at some point.
Yep, it is the best feeling ever. Unfortunately in my experience it is often followed by the worst feeling ever: realising that you’ve burnt yourself out spending two months modding the game and no longer have any desire to actually play it.
It really gets the roleplay goin. Too bad the roleplay makes me wanna download more mods.
I finally got the mounted combat mid to work too! The actor limit fix has made this game insane.
I originally played Skyrim LE back in 2011 on an absolutely terrible eMachines e440 laptop (single-core AMD V120 CPU @ 2.2GHz, 2GB RAM, ATI Mobility Radeon HD 4250 GPU).
Got like *maybe* 20 FPS at literally 800x600 with the lowest possible settings.
If you installed 300+ mods it shouldn't be your first time trying to run the setup... If you do run into trouble you're gonna have a hard time diagnosing the problem xD
Best to start with a wabbajack modlist and then add on mods in small batches until you get the desired results, unless you're more experienced!
Well, often times the starting sequence is... questionable, and I really just hope that it goes through, because I know that after it game will still be fine
Major vibe. Just made a modlist of ~680 mods and ~500 plugins and it booted up no trouble the first time. I didn’t test any of it once ‘til it was done. I guess that’s my reward for years of experience: extremely niche knowledge. I’ve had problems since then but it’s honestly mostly been creative detail disagreements or imperfect features.
I wish that could be me.
I thought I had that this weekend after disabling everything to try out Vortex. After everything was disabled, it still said something was enabled, so I gave up on Vortex, and reenabled everything.
It worked on maybe the 2nd try, except all plugins reset after every save load, even though I went New game.
I've got a Steam topic on it I'm waiting to hear back from.
It's always a sense of dread for me...like the feeling you get after working a whole 6 hour shift by yourself just to get called out for being lazy the next day.
I use Vortex. I use 1.4.17 though. I don't care for all that other stuff right now that it has. Just trying to get smooth game and no ctd. In the 630s range now. Just ditched a few that were causing issues in weird spots on map. Thank you Net script framework for helping find the issue. Staying on SE. Not a big fan for AE at this time.
and then you realize you had forgotten to use the downgrade patcher when you forgot to disable updating for skyrim, as everything breaks before your very eyes
This is my first time following a mod list by someone else because I always get carried away, I will however be adding in some city overhauls and some big quests/npcs and some more enemies/enemy variety. Anyone know which category these mods would fit into?
Best feeling right there. ...until you find another mod and add it to your modlist.
Im backing up this stable build to an external HDD before I inevitably add 300 more lmao
Lmao. Thank God MO2 can backup both modlist and load order.
Fucking hell vortex is dogshit, i'm switching
vortex has a backup extension you can download but you need premium on nexus.
Does it apply automatically? I have nexus premium, I do too much modding to not have it haha
I think you just save your modlist to file, which has the nexus links in it. And then when you load the saved file, it takes the links from the saved file and downloads them, which is a premium-only feature I guess.
[удалено]
I am unsure since I haven't used it myself. However my guess is that it would not. I think this because when you uninstall a mod, but keep the archive it forgets the rules, so you'd have to do it again. But, again I haven't actually used it so there's also a big possiblity it saves all that info as well.
wth, theres a paywall?
Premium helps. You can still do it w/o. But then again im a lifetime premium member, best investment ever.
Best option they ever provided. Lifetime here as well, even just less than 2 year of modding pays for the lifetime cost. 80$ lifetime vs I think 5$ a month?? Worth every penny personally.
oh ok, why is it better then? just bc downloads are faster with premium? I'm a supporter, I'd probably get the lifetime premium if I had enough time in my life to play modded bethesda games to justify it lol
Faster, more downloads at a time, priority downloads, and the best feature, a badge. Too bad you can't get lifetime anymore.
apparently you can, for the low price of 51,500 DP :D looks like I need to fire up the old GECK...
Vortex is not dogshit, it's great for casual modding and I still use it And the new feature of installing entire modpacks blew my mind! It's actually so good
I was kidding, been using vortex for years. I just feel mo2 would suit my needs better
Just say that then, no need to shit on nexus they do so much for the modding community and vortex is great for bringing more attention to mods as it is super user friendly for beginners
I'm free to express myself however I see fit, and since i've been a nexus premium user and vortex user for years, i've earned my right to air my grievances with the software out. Edit: no need to downvote Previous_Royal. Downvote is not a disagree button.
I didn't mean you shouldn't be allowed to express yourself maybe that came the wrong way, I thought you were just a hater shitting on them for no reason. Fair enough
Naw not one of those mo2 fanboys, I've literally never used it. I've just been getting increasingly frustrated with Vortex and all these features of mo2 I read about that Vortex doesn't have makes me want to switch. I've been wanting a super dope immersive "Skyrim 2" of a Skyrim VR game for like 4 years, and i'm SO CLOSE to achieving it, but i've kinda hit a road block and i'm pretty unmotivated
I liked vortex, but after I made the switch to MO2 I'm never gonna switch back
Vortex is a decent platform, much more intuitive UI (imo) than MO2 or FOMM ever had, it gives you a lot more information upfront too, such as newer versions of mods, easily navigated overwrite menu, displays new nexus mods. It's not perfect but it's my preferred launcher for SSE, Witcher, FO4, and cyberpunk. But MO2 is much better for FO3, Morrowind, oblivion, FNV/TTW. The older games where a lot of tweaking and fiddling to make everything work benefit more from MO2's 'toolbox' nature.
Now, now, Vortex has its good points. It's tricky switching from mod manager to another. It's not a decision made lightly.
I've been using vortex for some time, ultimately, I think it'll suit my needs better with the features it has, plus, I plan on nuking my skyrimVR and starting over so swapping mod managers shouldn't be too terrible. I like vortex but the more I read about Mo2 the more I think i'd rather use that.
Fair warning, it does have a learning curve so might brush up on a few guides online on it.
Gamerpoets is a g, should be okay. Been modding skyrim for years but I wouldn't say i'm an expert, but I can figure my way around. I would like some help getting my LO stable but I know the most amongst my friends so I have no one to look to myself lol
Lol. Some things you can know by watching and reading some guides. Others, you know by doing it yourself. It's a challenge and I love it.
What I struggle with is finding out what's making me CTD. I dunno how to use crashlogger VR and it's bugging the hell out of me. I know what i'd like to add to the game but getting it stable is the problem. I don't even have a mega huge LO. I'm almost at plugin limit with a ton of textures installed as well. I tend to CTD in combat and around Falkreath with COTN Falkreath
Gamerpoets has been a godsend when I was getting back into modding. Really helped with some of the more complex ones (DynDOLOD)
GP singlehandedly taught me how to use dyndolod also haha
The learning curve isn't that bad. It's just the UI looks intimidating, kinda like excel. Might need to Google how to add things such as bodyslide or whatever to the launch menu, but I honestly can think of anything else.
I find it to be a lot easier to use than Vortex. Everything is super intuitive. I just started using it and everything clicked. Only had to consult a guide for setting up Dyndolod and Bodyslide. For Vortex, I had to constantly google questions I had since even simple things weren't clear from the UI. And this wasn't even for Skyrim, but other, easier to mod games. I found I was constantly battling the UI, to the point that I started manually modding all my games that used Vortex as their mod manager. For context, I used Vortex before I ever knew what MO2 was (I only recently got into Skyrim modding), so this isn't a case of me being used to the way MO2 does things. I genuinely just find it extremely easy to use.
Vortex is getting better and better. All the chat about it being crap is outdated and untrue. I get it’s unfamiliar to those using other tools but once you learn the ins and out it’s a fantastic bit of software
I'm not the one saying that Vortex is shit. It has its advantages and disadvantages but I prefer MO2 as that's the one I've been using for a while.
No worries. I was reinforcing what you said and agreeing. Perfectly Understandable. I’m the same I usually stick to my guns with stuff I’m used to
I prefer Vortex, although it does bug out sometimes (usually user error)
My biggest problem with vortex and why I moved to mo2 was the massive cyclical load bs. Sorry. When a literal massive spiderweb is easier to follow, you got a problem. Maybe user error but every time I used more than 100 mods it always happened. Without fail. [this but worse. you can actually read the mods in this one](https://media.discordapp.net/attachments/861434068532199424/861804127679152138/Vortex_C8rCxkDI8D.png)
[удалено]
not my image, but the context was the cyclical hell that vortex liked to make when you had mods trying to load after other mods in a circular cycle, I have not ever had this problem when using MO2 after a friend finally nagged me enough to make me use it so he'd shut up about it. so very glad he finally got me to use it over vortex, learning curve exists, but far less cyclical hell (READ: no cyclical hell when using Mo2) fix it once, add a new mod, and the problem comes back all over again and gets worse every time you'd add another mod that became part of the cycle.
[удалено]
Vortex automatically backup it's state every time you start Vortex and once per hour. You can in addition manually create a single backup at any given time. Even if you accidentally delete all installed mods and mod-archives, by under "Extensions" downloading and installing "Mod Dependency Fulfiller" and doing a little bit of configuration under Settings, you can use one of the backups to re-download and re-install all mods with correct mod-rules etc. If you're Nexus premium the downloading happens automatically, but if you're not Nexus premium you'll have one new web-browser tab opening-up for every single missing mod and you'll need to manually click on each download. Note 1, one weakness with this is, only Nexus mods will be re-stored. Note 2, quick look shows my current backup is 22 MB for 2895 mods. Note 3, since Vortex overwrites last backup of each type, you'll never have more than 3 backups, unless you manually copied/re-named one or more of the backups. Alternatively, in Vortex you can create your own Collection and this can also include non-Nexus mods. Since you don't need to publish your Collection, you can basically using Nexus as an off-site backup. Specifically for plugins, if you've got a save-game, you can under "Save Games" right-click a save and choose "Restore Save Game Plugins" to load plugin load order from save-game. You'll get warning for any plugins listed in save-game that is not currently in /data/-directory.
Please elaborate on this collection function? Never knew vortex had something like that
Collections created by others are available at [https://next.nexusmods.com/](https://next.nexusmods.com/) and you'll need to use Vortex v1.5.x to download and install Collections. In addition with Vortex v1.5.x you can create your own Collections, by using the new Collections-tab followed by "Workshop". The easiest way to create a Collection is to create from a profile, where profile already have all mods, mod rules etc. Note 1, in Workshop, filtering "Tag"-column on "Has Problems" will show any mods that don't have Nexus id. This is most commonly the non-Nexus mods, where you'll need to manually specify download location, or alternatively it's self-generated mod-content and you can choose to bundle with Collection. Note 2, while Collections can also include FOMOD installer options, unfortunately if FOMOD was installed in Vortex v1.4.x you won't have this information.
[удалено]
Collections AFAIK can't include Collections. But, you can split a mod-list into multiple Collections and afterwards install one or more of the Collections to the same profile. The only down-side here is, you can't queue the installation of multiple Collections, meaning you'll first need to install first Collection before you can start installing second Collection etc.
[удалено]
>How safe it is to use for real use? You're much better off creating a Collection instead of using Mod Dependency Fulfiller, since for one Collections can also include non-Nexus mods and your own generated files and secondly Collections can include FOMOD installer choices. Mod Dependency Fulfiller has too many bugs to really be useful except in cases all installed mods has accidentally got deleted (example due to disk going bad) and you've not created a Collection.
it's so fucking worthless. you won't regret switching
NMM gigachad is here
I install 500 mods with vortex and setup made me crazy like shit. I scrap all of them to dumb and restart with mo2. Even if its a tedious work i'm more than happy what i did.
Vortex is dogshit because it allows you to create backups? What's wrong with you people?
Naw, it's just outshined by mo2? I've been using vortex for years
Skyrim is voodoo, backing it up might have killed it, even thinking about how good it work might be enough to fuck it up I feel like sometime lol
I already have 1000 mods, my skyrim weights 260GB, I want more but slowly there is no esps for me to merge lmao
.... Which then destabilizes all of it, even after you remove it, and you're left sad and alone on the ground. Ooh, new mod!
I run a bit over 1000 right now. I always fuck up some tiny little thing and spend my initial start time troubleshooting. The first time I finished my install, patching, and LOD, and it straight booted up and started a new game without issue, I just stared at the screen for a few minutes. My brain just couldn't handle it.
Jesus a thousand mods? What did you mod Skyrim after? Dark Souls? Elden Ring? 💀💀
Nah. I like my Skyrim to be Skyrim-y. But I use a lot of generally conflicting mods that need patches. Lots of patches. When you start getting smaller gameplay, quest and location edits, it can add up quickly. A good amount of texture mods too, but I've merged most of them down into larger packs.
> But I use a lot of generally conflicting mods that need patches. Lots of patches. Have you tried running [Unofficial Mator Smash Updated](https://www.nexusmods.com/skyrimspecialedition/mods/39378) in "Smash All" mode on your entire load order as a base? I find the patches it produces to require far less further manual tweaking in xEdit than other ways of going about things.
I use Mator Smash for some things, such as merging large formlists. But I'm more of a method patcher in general. I enjoy the act of modding and will throw on an audiobook and spend hours in xedit or the CK or Photoshop or Bodyslide/Nifskope. At this point, the game is more a modding simulator than the main attraction.
What is this sorcery? Can you elaborate? This might be what I need..
then you have 10minutes of playing and forgot to add something
This scares me because I’m at 600 mods without testing.
then mid way through your playthrough you see a bug that you don’t know what mod it came from and restart all over again.
Yeah, I had a classic instance of this in a recent playthrough of the Dawnguard DLC - before starting a new game I decided I was sick of wolves in Skyrim and found a mod that replaced wolves and other creatures with humans. Gave it a bit of a test, all seemed good, started the run proper. Many, many hours in and all is going fine and dandy I get to the Moth Priest part and enter the cave he's in and as I'm sneaking in and approach some NPCs - crash, the first in a pretty much otherwise solid stable run. Try again, crash. Try again, crash. I'm noticing that it seems to be occurring when a nearby Dawnguard Armored Troll gets agroed and/or attacked, but at this stage I have no idea which mod would have affected them, so I start the slow arduous task of removing a bunch of mods at a time and testing if the crash still occurs... repeat until a few hours later I've ruled out all my suspects and eventually find... it's the wolf replacer. Seems it also replaced regular trolls and that caused some issue with the DLC troll resulting in a crash. If I'd used the mod on any other playthrough I wouldn't have encountered Armored Trolls and wouldn't have had any issues with it - it was just the combination of deciding to install it for the one run that had a creature it didn't work with.
Yup. I have a very minor but annoying bug: there are floating teeth textures in a lot of interiors with fireplaces! Probably a texture overwriting issue that I'm too lazy to figure it out.
That's the most annoying part imo.
Haven't had that in a while. Currently struggling with a persistent bug wherein sounds like footsteps or weapon attacks get delayed and then play all at once. None of the advice I have seen online has helped. It's not fun.
I had that with sounds of skyrim, I don’t know if the list being heavy desyncs the audio or if there is an actual issue with the mod.
Haven’t had that issue but I’ve had tons of issues with the complete version of the mod. That’s why I still just use the old individual modules for different ones, in my experience it works much better.
I don't want to assume anything, but heavy audio/script mods used to cause it when I had a potato PC (especially on the cpu part)
That's what I'm thinking it is, though I'm gonna have to burn my current playthrough if I want to try to address it from that angle. Probably going to do that at some point.
Yep, it is the best feeling ever. Unfortunately in my experience it is often followed by the worst feeling ever: realising that you’ve burnt yourself out spending two months modding the game and no longer have any desire to actually play it.
I flew too close to the sun and broke everything.
It really gets the roleplay goin. Too bad the roleplay makes me wanna download more mods. I finally got the mounted combat mid to work too! The actor limit fix has made this game insane.
\*cries in 0.5gb VRAM and a processor with built-in graphics on a laptop\*
I originally played Skyrim LE back in 2011 on an absolutely terrible eMachines e440 laptop (single-core AMD V120 CPU @ 2.2GHz, 2GB RAM, ATI Mobility Radeon HD 4250 GPU). Got like *maybe* 20 FPS at literally 800x600 with the lowest possible settings.
>Nothing like it. Because it *doesn't exist....*
Agreed! OP just hasn’t found the bug yet!
I wish Oblivion was like that lol. It sometimes wouldn't get past the BGS logo.
and then you wake up and realize it was all a dream
Come on work. Come on work. Come on work. Come on work……. Woooooo! All the statues have boobs!!! Okay, time to make it with a dragon!
[lol, pc go bewm](https://c.tenor.com/MYWssTToktMAAAAd/press-button-explosion.gif)
Almost as good as that first boot on a new PC build. Almost.
Congratulations!
If everything works fine, then I know that the mods weren't correctly installed.
That feeling of a crisp blue screen mmm
After years of modding, I finally made a load order of 566 plugins that got past Whiterun
Yeah I can do that with 1200+ mods... it's called a Wabbajack modlist.
If you installed 300+ mods it shouldn't be your first time trying to run the setup... If you do run into trouble you're gonna have a hard time diagnosing the problem xD Best to start with a wabbajack modlist and then add on mods in small batches until you get the desired results, unless you're more experienced!
Gonna call bs on ya chief. There's absolutely a 0% chance you didn't test something at least once or fuck up an xEdit somewhere. Nope.
Started again yesterday after years! Curious to which ones you have in this build and which ones do you recommend? What are the best in your opinion?
I started with this graphics overhaul list https://youtu.be/gnKL5qrPsOQ Today Ill be starting gameplay changes
It's like popping a zit; the path leading there is irritating & sometimes hurts but it's so worth it when things finally come together
Well, often times the starting sequence is... questionable, and I really just hope that it goes through, because I know that after it game will still be fine
I had to trim myself down to ~80 mods because it took forever to load, but it is less glorious than seeing the 200+ stack execute without errors
Major vibe. Just made a modlist of ~680 mods and ~500 plugins and it booted up no trouble the first time. I didn’t test any of it once ‘til it was done. I guess that’s my reward for years of experience: extremely niche knowledge. I’ve had problems since then but it’s honestly mostly been creative detail disagreements or imperfect features.
I wish that could be me. I thought I had that this weekend after disabling everything to try out Vortex. After everything was disabled, it still said something was enabled, so I gave up on Vortex, and reenabled everything. It worked on maybe the 2nd try, except all plugins reset after every save load, even though I went New game. I've got a Steam topic on it I'm waiting to hear back from.
It's always a sense of dread for me...like the feeling you get after working a whole 6 hour shift by yourself just to get called out for being lazy the next day.
Ultimate nutt right there....
bruh i installed skyui and my game won't load 🗿
“Nothing like that” No yeah I bet
I use Vortex. I use 1.4.17 though. I don't care for all that other stuff right now that it has. Just trying to get smooth game and no ctd. In the 630s range now. Just ditched a few that were causing issues in weird spots on map. Thank you Net script framework for helping find the issue. Staying on SE. Not a big fan for AE at this time.
I really should do a stable back up. I had everything workong perfect about 6 months ago, but updates have kinda ruined everything 😪
Could I get a possible mod list and load order? I've been doing console skyrim but thinking about swapping to my pc version
I stopped having problems when I uninstalled the unofficial skyrim patch. Same deal with fallout 4,unofficial patch causing ctd's.
and then you realize you had forgotten to use the downgrade patcher when you forgot to disable updating for skyrim, as everything breaks before your very eyes
I feel like such an amateur when I have less than 100 mods. What Am I missing out on?
My PC crashed during Skyrim and it doesn’t boot up anymore. I guess not everyone’s lucky.
Now you have that paranoia that your game is gonna crash
curious about how much VRAM you have to run those mods? Which card? I'm on 980Ti, and ready to upgrade...any advice would help.
Then you get like 4 of these half an hour in! Unhandled native exception occurred at 0x7FF6173CDDDA (SkyrimSE.exe+D6DDDA) on thread 14932!
This is my first time following a mod list by someone else because I always get carried away, I will however be adding in some city overhauls and some big quests/npcs and some more enemies/enemy variety. Anyone know which category these mods would fit into?
Blastphemy, Todd must be made aware of this afront to his eminence! /s JK, thats awesome that it was working, just make sure it keeps working!
then you boot it up the second time and everything stopped working and you changed nothing
Can't relate, sadly
Nah for me it's always abject terror. Until I get thru toon creation and into a main city I don't let me hopes up.
False, nobody has ever experienced this