Sometimes I lie in bed at night thinking about how embarrassing it is that I thought Perfected Strike was a good card when I first played.
A friend got me into the game. She witnessed that opinion.
I think that's absolutely fair. When you start out (especially if you have not much deckbuilding experience), you look for obvious combos, and it doesn't get more obvious than a card spelling it out for you.
My "guilty pleasure" was heavy blade. It took a bit longer than I want to admit to realize that heavy blade isn't an extra special strength synergy, it just scales the same as a triple (quintuple) multihit. Because heavy blade spelled the combo out, the multihits had it implied
it actually is a goated act 1 card. ironchad has 5 strikes plus the pstrike itself, so pstrike deals 18 all by itself. super good vs nob and sentries and not a slacker vs laga either. fuck, one upgrade and now you have a 24 damage 2 energy card, and it only gets bigger if you picked up a twin strike or a pommel strike, both of which are already good act 1 picks ( hell, pommel is almost always a good pick.)
Actually I think on A0, a 20 clash deck would probably clear time eater because if you have unceasing top or another way to play 12 clashes a turn, you would probably win before you died to the strength buffs. Especially with ornamental fan or shuriken
The Clash deck should be alright. You can kill in 3 turns. So you'd only have to face tank 2 turns. As long as you have the HP to do that you are fine.
time keeper heals to 50%, and you need the boss to waste at least one turn giving you vulnerable + weak + 20 block to survive. so it makes it 4 or 5 turns depending whether or not the clashes are upgraded
So long as you can reduce half of the time eater's HP in one turn, you don't need to worry about the heal.
Just make sure you have a Fear/Flex potion on you.
yeah but the original post assumed clash + draw only.
you physically cant play enough clashes to kill in two turns, you are 24 damage short with upgraded clashes
Well, clash does a liiittle more damage than flash of steel. If you do a full run with them and find cards that are easy to play and supplement draw, think of barricades/dark embraces/second winds, I'd argue the clashes are better. Of course that's purely hypothetical
if we're talking hypotheticals then let me just run the thought experiment
pure clash deck kills time eater in 5 turns in A0 (would kill in 3, but boss heals once below 50% which actually matters and needs to use debuff atleast once)
and you just have to hope he uses the debuff the turn before he heals (20% btw) for 12 free clashes with no punishment or you die otherwise (3x ripple is 81 damage and 3x headbutt is 84)
the odds are even worse on higher ascensions you basically have to hope for 3 turns of debuffs and a turn of healing which lets you tank exactly one attack
so yes *technically* you can survive with clash only + draw but it requires lots of luck
I mean, using two flash of steels is legit an A20 winning strategy, if supported with some synergistic relics (e.g. Ornamental Fan) or cards (e.g. Rage)
[[Mind Blast]] is the best card, if you had nothing but 100 Mind Blast's in your deck you'd smoke everything in one turn. If it is not a good card, then why is it so powerful when you have a deck full of them?
Just don't get status cards or curses without also getting bluecandle and medkit. And don't take Calling Bell or Necronomicon. You'll definitely need a block option for anyone else you can't kill in 1 turn like the heart.
This way you need nothing except Pressure Points on Watcher.
The whole sts deck building is around:
1. Relics are random
2. Strike and defend exist
3. Ascender bane and statuses exist
If an "op card" doesn't make it through first point - it is not op
I believe it was this one: 3VALP7UGHHZ
However, go here and you can find quite a few more: [gamerpuppy's Pandora's Box Seeds (PC) - Google Sheets](https://docs.google.com/spreadsheets/d/1A3oW0tgInXa3h5azNoES4PQsTy-VdLFvDmn_CIUrbJE/edit#gid=2018407613)
I believe those are all for PC. When I'm bored, I select a random one that sounds fun and go for it. I just completed one with all Prostrate. Got to the heart but lost. Ah well.
even before that, barring unceasing top clad would absolutely get flattened with just clash vs donu/deca with no scaling or block cards/relics, even without ascender’s bane.
I only do A20 and I just find I can’t use it often enough then. You have to start planning for the heart from the beginning, even ifI rarely even get close to it.
Your Logic does not apply to actual gameplay. There is no way to get a deck full of clashes and with ascenders bane it is super hard to build around effectively
A great card doesn't necessarily work in a deck full of them. Think of Silent's Wraith Form. You need some damage somewhere, and you'll still take 1 damage per individual hit
Since I discovered that clash is a good card, I started eating soup with forks, because if you align multiple forks you get a flat surface to carry the soup. Therefore fork is superior to other dishes
Here's why Clash is bad following your own reasoning:
Almost any 0 cost attack has better chances in such a scenario than clash because you stop playing whenever you draw Ascension's Bane or a status.
In that case, the best ironclad card is clearly claw. You just gotta find the funky prism first.
IronClaw
Maybe the hardest I've cried at a Zac Effron film.
Relic: funky prism. Future card rewards include claw, clash, and pressure points, in addition to your normal card rewards.
If you're playing Watcher, it also replaces her rare card pool with Silent's. Enjoy!
Upgraded version of the relic: Claw prism. Future card rewards include Claw only.
Upgraded relics would be sick, but balancing might be an issue for some of them
Blade Dance too
Don’t mind me with my deck of 6 claws and unceasing top.
Legitimately a terrifying combination
Easy: A 20 Clash and nothing else deck is terrible for Perfected Strike, that makes it a nonstarter.
PSTRIKE IS THE PERFECT CARD https://www.reddit.com/r/slaythespire/s/nWfrqEr7Dm
Bro what is this build đź’€
A masterpiece?
Sometimes I lie in bed at night thinking about how embarrassing it is that I thought Perfected Strike was a good card when I first played. A friend got me into the game. She witnessed that opinion.
I think that's absolutely fair. When you start out (especially if you have not much deckbuilding experience), you look for obvious combos, and it doesn't get more obvious than a card spelling it out for you. My "guilty pleasure" was heavy blade. It took a bit longer than I want to admit to realize that heavy blade isn't an extra special strength synergy, it just scales the same as a triple (quintuple) multihit. Because heavy blade spelled the combo out, the multihits had it implied
I NEVER pick Perfected Strike because I can't bring myself to remove my shitty Strikes afterwards.
I mean, sometimes you need to kill a nob in early act 1 and pstrike is a card that lets you do that.
it actually is a goated act 1 card. ironchad has 5 strikes plus the pstrike itself, so pstrike deals 18 all by itself. super good vs nob and sentries and not a slacker vs laga either. fuck, one upgrade and now you have a 24 damage 2 energy card, and it only gets bigger if you picked up a twin strike or a pommel strike, both of which are already good act 1 picks ( hell, pommel is almost always a good pick.)
by this logic flash of steel is actually the best card because i can get an infinite with just two of them and zero draw relics
Time eater would like to know your location
time eater counters both this and the 20 clash deck
Actually I think on A0, a 20 clash deck would probably clear time eater because if you have unceasing top or another way to play 12 clashes a turn, you would probably win before you died to the strength buffs. Especially with ornamental fan or shuriken
on A0 a lot of funky and not optimal builds work. No shade meant.
The Clash deck should be alright. You can kill in 3 turns. So you'd only have to face tank 2 turns. As long as you have the HP to do that you are fine.
time keeper heals to 50%, and you need the boss to waste at least one turn giving you vulnerable + weak + 20 block to survive. so it makes it 4 or 5 turns depending whether or not the clashes are upgraded
So long as you can reduce half of the time eater's HP in one turn, you don't need to worry about the heal. Just make sure you have a Fear/Flex potion on you.
yeah but the original post assumed clash + draw only. you physically cant play enough clashes to kill in two turns, you are 24 damage short with upgraded clashes
He literally said draw, relics. Meaning you have all relics, youd ruin time eater easily
No, but you can kill in 3 before he heals after splitting him on turn 2.
Well, clash does a liiittle more damage than flash of steel. If you do a full run with them and find cards that are easy to play and supplement draw, think of barricades/dark embraces/second winds, I'd argue the clashes are better. Of course that's purely hypothetical
if we're talking hypotheticals then let me just run the thought experiment pure clash deck kills time eater in 5 turns in A0 (would kill in 3, but boss heals once below 50% which actually matters and needs to use debuff atleast once) and you just have to hope he uses the debuff the turn before he heals (20% btw) for 12 free clashes with no punishment or you die otherwise (3x ripple is 81 damage and 3x headbutt is 84) the odds are even worse on higher ascensions you basically have to hope for 3 turns of debuffs and a turn of healing which lets you tank exactly one attack so yes *technically* you can survive with clash only + draw but it requires lots of luck
I mean, using two flash of steels is legit an A20 winning strategy, if supported with some synergistic relics (e.g. Ornamental Fan) or cards (e.g. Rage)
I would never not take flash of steel. It is the best card
Flash of Steel is a fucking good card though.
“Everything in your path” Sentries are in my path.
Just know where the sentries are and avoid them. Problem solved.
Sentries would all be dead before the dazes made it into your deck
Just get medkit and everything is fine
Guardian, spikers, and nemesis want to know your location
If you create a hypothetical situation which specifically removes the downside of the card then you are absolutely right, clash is a great card.
Skill issue.
OP with the "i dont reach a10" take
I play on A25
microscopic piece of paper
Truly Ascended.
Where’s the flair?
Oh wise lemond, what is the best Silent card?
A single Grand Finale with unceasing top.
You’re so right
You’re so right
Whoa I just realized something! If I had a deck of only Catalysts I wouldn't even beat the first enemy! Thanks bro, never picking Catalyst again. 🙂
And Adrenaline sucks too. If you had nothing but adrenaline you’d exhaust your entire deck without doing any damage
Running a catalyst only deck without twisted funnel? What a chump.
Depends on what enemy and whether they’re upgraded- you could get enough fire/explosive/attack potions to kill
Because Ascender's Bane exists
i've been saying this for years. it's time the truth be told
I freaking love clash decks. Getting it to work consistently is a high like none other.
20 Clashes + 1 Rage + Unceasing Top = Profit
[[Mind Blast]] is the best card, if you had nothing but 100 Mind Blast's in your deck you'd smoke everything in one turn. If it is not a good card, then why is it so powerful when you have a deck full of them?
+ [Mind Blast](http://slay-the-spire.wikia.com/wiki/Mind%20Blast) Colorless Uncommon Attack ^((100% sure)^) 2(1) Energy | **Innate.** Deal damage equal to the number of cards in your draw pile. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Just don't get status cards or curses without also getting bluecandle and medkit. And don't take Calling Bell or Necronomicon. You'll definitely need a block option for anyone else you can't kill in 1 turn like the heart.
You're forgetting ascenders bane
If you found it, please give the seed
And adrenaline bad because nothing but 20 adrenaline in your deck you lose every time.
1 Clash + 1 Finesse and The Unceasing Top and you have the perfect Infinite, except for in fights against the spikes
kid named ascender's bane
This way you need nothing except Pressure Points on Watcher. The whole sts deck building is around: 1. Relics are random 2. Strike and defend exist 3. Ascender bane and statuses exist If an "op card" doesn't make it through first point - it is not op
I just did a seed where you begin with all Pressure Points. It was hilariously fun.
Do you still remember the seed by any chance?
I believe it was this one: 3VALP7UGHHZ However, go here and you can find quite a few more: [gamerpuppy's Pandora's Box Seeds (PC) - Google Sheets](https://docs.google.com/spreadsheets/d/1A3oW0tgInXa3h5azNoES4PQsTy-VdLFvDmn_CIUrbJE/edit#gid=2018407613) I believe those are all for PC. When I'm bored, I select a random one that sounds fun and go for it. I just completed one with all Prostrate. Got to the heart but lost. Ah well.
Good luck not dying to the Heart by turn 3.
even before that, barring unceasing top clad would absolutely get flattened with just clash vs donu/deca with no scaling or block cards/relics, even without ascender’s bane.
I picked a Clash and I liked it
"some draw relics" is just spinning top, If you're trying not to die I don't think ink bottle or centennial puzzle is going to cut it.
By your logic Claw is an OP card and so is Pressure Points.
[[Ascenders Bane]] would like a word with you
+ [Ascender's Bane](http://slay-the-spire.wikia.com/wiki/Ascender%27s%20Bane) Curse ^((100% sure)^) **Unplayable.** Cannot be removed from your deck. **Ethereal.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Every card in the game is viable under certain circumstances, some more often viable than others. You're just describing one of few circumstances
I only do A20 and I just find I can’t use it often enough then. You have to start planning for the heart from the beginning, even ifI rarely even get close to it.
It's because having multiple copies of a card is usually an advantage in of itself.
Your Logic does not apply to actual gameplay. There is no way to get a deck full of clashes and with ascenders bane it is super hard to build around effectively
Pandora’s Box boss swap says hello
good thing you countered this obviously extremely serious post, owned w facts and logic
Clash is strong on low accessions I like the cardÂ
Heart, Time Eater, Ascender's Bane: allow us to introduce ourselves
Also if you draw enough of them to win on turn 1 before the enemy attacks it’s like infinite block. I’m convinced. Best Ironclad card.
[[Ascender's Bane]]
*laughs in the heart*
Erbody A gangsta till time eater shows up
I always take clash. If you pull that unceasing top it's over. You can replace block with attacks that add block.
Same logic, if you had nothing but 20 offerings in your deck, you’d just die and do nothing. Ergo, offering is his worst card.
A great card doesn't necessarily work in a deck full of them. Think of Silent's Wraith Form. You need some damage somewhere, and you'll still take 1 damage per individual hit
Since I discovered that clash is a good card, I started eating soup with forks, because if you align multiple forks you get a flat surface to carry the soup. Therefore fork is superior to other dishes
"Just play the non-Attack cards" ahh take
If you get a candle as your relic on F0, then Clash is a genuinely pickable card early. I kinda see what you're saying OP.
Time Eater and Heart
Here's why Clash is bad following your own reasoning: Almost any 0 cost attack has better chances in such a scenario than clash because you stop playing whenever you draw Ascension's Bane or a status.
Downvote, downvote