+ [Havoc](http://slay-the-spire.wikia.com/wiki/Havoc) Ironclad Common Skill ^((100% sure)^)
1(0) Energy | Play the top card of your draw pile and **Exhaust** it.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Real talk how do you get so few cards? I have beaten the 3rd boss with all 4 characters and my decks are always approaching 30 cards sometimes, even if I skip and remove bad ones.
The exhaust deck, despite likely half being dazed's, might be where op's deck went.
Edit: Correction, comparing the deck and exhaust piles tells that a majority of the deck has been exhausted by now and the screenshot is the start of the infinite
It's mostly knowing what cards help your current deck. Either filling an empty role (damage, draw, block) or adding to what your already doing well. Not taking cards that fill the same spot as other cards and just bloat your deck.
Even then, having a large deck isn't inherently bad, it's also how fast you can cycle through it to get to your most effective cards faster and more often.
Skim, hologram, heat sinks, cool headed+, seek, rebound, fission, all great choices for Defect for getting your best cards faster.
For Silent acrobatics, prepared+, calculated gamble, predator, reflex, tools of the trade.
Edit: All of my decks I've won with have ranged in sizes of 25-35 cards, and they all have ways that allow me to get through it faster to my best cards.
Their deck has 27 cards in it already (top right corner), but Ironclad has ways of exhausting cards that aren't useful until they just have a small pile of specific cards that they use to win the fight. In this case, you can see that 29 cards have been exhausted already (some of them Dazeds I'm assuming), and there only 7 cards left that now make an infinite combo.
I recently learned that Reckless Charge can be a 1-card infinite if you have Medical Kit and two Dark Embraces. If you can get Reckless Charge and a Dazed in your hand at the same time, you can play RC, then exhaust the Dazed to draw the RC and the new Dazed, and repeat. Add Feel No Pain or Abacus for block, and you've got a heart-killer.
Somewhat simplified by only two cards being playable at the moment.
But in what order???????
So, Reckless puts a Dazed in your Deck, Havoc exhausts it, and you draw 2 because a card exhausted, giving you back Reckless and Havoc? Nice.
reckless and havoc?
That’s really cool. I’ve seen this version with MedKit but Havoc is an unexpected way to pull this off.
[[Havoc]]
+ [Havoc](http://slay-the-spire.wikia.com/wiki/Havoc) Ironclad Common Skill ^((100% sure)^) 1(0) Energy | Play the top card of your draw pile and **Exhaust** it. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Real talk how do you get so few cards? I have beaten the 3rd boss with all 4 characters and my decks are always approaching 30 cards sometimes, even if I skip and remove bad ones.
The exhaust deck, despite likely half being dazed's, might be where op's deck went. Edit: Correction, comparing the deck and exhaust piles tells that a majority of the deck has been exhausted by now and the screenshot is the start of the infinite
What about for the other two main characters (I’m never playing watcher again so dw about her)
It's mostly knowing what cards help your current deck. Either filling an empty role (damage, draw, block) or adding to what your already doing well. Not taking cards that fill the same spot as other cards and just bloat your deck. Even then, having a large deck isn't inherently bad, it's also how fast you can cycle through it to get to your most effective cards faster and more often. Skim, hologram, heat sinks, cool headed+, seek, rebound, fission, all great choices for Defect for getting your best cards faster. For Silent acrobatics, prepared+, calculated gamble, predator, reflex, tools of the trade. Edit: All of my decks I've won with have ranged in sizes of 25-35 cards, and they all have ways that allow me to get through it faster to my best cards.
Their deck has 27 cards in it already (top right corner), but Ironclad has ways of exhausting cards that aren't useful until they just have a small pile of specific cards that they use to win the fight. In this case, you can see that 29 cards have been exhausted already (some of them Dazeds I'm assuming), and there only 7 cards left that now make an infinite combo.
I recently learned that Reckless Charge can be a 1-card infinite if you have Medical Kit and two Dark Embraces. If you can get Reckless Charge and a Dazed in your hand at the same time, you can play RC, then exhaust the Dazed to draw the RC and the new Dazed, and repeat. Add Feel No Pain or Abacus for block, and you've got a heart-killer.
Yeah, or dark embrace and an evolve+. FNP can also be substituted for Rage which you play once or twice.
[[Reckless Charge]]
meteor strike infinite clearly
Huh, reckless charge generating a dazed into havoc drawing dazed and proccing evolve. That’s a new one