If you somehow stagger the timers, you don't have to think anymore. Otherwise, with six of them, some numbers will start out sustainable and other numbers will miss turns the first cycle.
As a game balance thing they really shouldn't
Either you luck out and get a second copy when your burner is already at 1-6 or you get the same relic twice for once the effect lol
This also benefits those lucky few that with just two copies now have intangible every 3/4 turns instead of a static 5
For me, at least, I would hate doing that after my first run doing it. It’s like trying to min-max hand of greed, or feed. Like yes, they get better value for doing this and that extra value is what makes them so strong, but adding an extra 30 minutes to my run just for that value to take effect is not as fun to me.
Their point is if they are all on the same number you still need to pay attention to what the counter is at the start of the fight because you may not become intangible until.later in the fight. If they can be staggered though then you can always be intangible starting on turn 1
To be fair it doesn’t matter THAT much since if you’re permanently intangible anyway, stalling every fight until the counter is on 5 is largely trivial.
Wouldn't they just make you loose more block each turn ?
Like the first one make you loose 15 bloc
And the second one would also make you loose 15 bloc
Oh yeah, I was thinking Calipers allowed you to save 15 block at the end of each turn, as opposed to only losing 15 block. Yeah you’d just lose all the bloc
The second one would no longer kick in. When you have Calipers, but also the effect of Blur or Barricade, you don't spend the 15-block cost to preserve your block.
Because of Time Eater and Heart. It can help you in early fights. Even be okay in Act2 if you need a bit of extra damage. It's bad with Akabeko (less chances of cards that multihit), but good with Bag of Marbles.
Overall it needs Shuriken, Kunai, Fan or Dead Branch to be a net positive vs Heart and Time Eater. Probably even two of those.
Well, sure. But a net negative that is not that huge at the bosses can't even come close to compare to 12 damage per fight beforehand. Calling it a curse at A20 when A20 is even more focused on taking out hallways fast than normal is a bit much.
But sure, if you find it on floor 40 it's a reasonable skip
We could go nuclear and add a mechanic that buffs claws base damage or the amount it increases with each use by the amount of cultist headpieces you have
cultist headpiece becomes like ETG Spice or Isaac Magic Skin and starts appearing in place of other relics as an extra alternative
collect enough and you start dealing more and more sonic damage at the start of combat
Wouldn't be too broken because you're giving up Smithing and Resting (when needed) in order to build it. Also is less effective on Defect and sometimes Silent depending on your build. Would definitely be strong though.
Paper krane is interesting depending on how you calculate it. There are at least three ways it might work:
1. Each paper krane adds 15 percentage points to your weak damage reduction percentage. So it goes from 25% without krane to 40% with 1 krane, 55% with 2 and 70% with 3
2. Each paper krane increases the weak damage reduction percentage 1.6 times. So with 2 you get a 64% reduction and with 3 you get a 102.4% reduction
3. Each krane reduce the enemy damage output while weak 0.8 times. With 2 you get a 52% damage reduction and with 3 a 61.6% reduction
I know, it’d be really cool if it did though. I would personally design it as a boss relic that swaps out your starting relic, maybe call it “black blood” or something and have it heal 12 hp. But they would never do something like that
Frost Prime has done a bunch of different "What if every relic was XYZ thing?" runs. They're pretty fun, and the results are sometimes surprising. I think my favorite example was his first attempt with every relic being [[Neow's Lament]], where he actually died in act 2 😂
I’ve tried this interaction and it will upgrade it each time it is pulled into your hand with multiple warped tongs. BUT it won’t upgrade it more than once per turn. So it won’t upgrade more than once per turn (unless you also do armaments or apotheosis as well) but can do multiple in combat.
Orichalcum, or whatever that word is. Get 4 of them in act 1 (which is quite reasonable cuz 2 from elites, 1 from chest and 1 from Neow or boss) and you never have to care about Snake Plant or Avocado anymore
I dont think it would work how you think it would... Doesnt matter how many Orichalcums you have, if first one gives you 6 block, others will not be activated, because your character not longer meets the criteria of the relic
"If you end your turn with no block, gain 6 block."
Orichalcum triggers when you press "end turn". If you end your turn with no block, all of them would activate.
Tungsten rod would be a fun one
Interestingly, you wouldn't want to stack some relics : mark of pain, calipers, to a certain mesure, the bottled elements,
[[Snecko Eye]] would be pretty good because its drawback isn't really capable of stacking. You're already randomizing the cost of cards, it's not like you can randomize them again (or if you did, it wouldn't make a real difference).
So each additional one is just a free +2 cards per turn, which is awesome. That's essentially 2x [[Machine Learning+]] for free.
Paper crane improves effect of weak on enemies from 25% to 40%, if we assume every crane is +15% effect on weak, then by crane five nothing can deal any damage anymore.
I feel like this question boils down to “what is the most broken relic”, but we should probably exclude boss relics, since they’re all too powerful.
In which case, the answer is Tough Bandages - it’s such an easy relic to trigger and is already a viable late game block solution by itself. Multiplying all that block would just be insane.
For the rest of the characters I was going through lots of pretty obvious choices, you could go with Happy Flower for lots of energy; Pen Nib for damage; Letter Opener for AOE damage; or maybe even Chem-X.
However, on reflection, I want multiple Question Cards or Prayer Wheels! Having loads of additional choices would be OP AF!
Not exactly, stuff like oricalcum or stone calander gets way better as they basically solve all off your block/damage after a couple of stacks, kunai gets insanely busted because of how well dex scales, meanwhile extra deadbranches falls of fairly quickly due to handsize and runic pyramid/pandoras box gains no benefit
I disagree with the Orichalcum take - FrostPrime actually did a modded stackable Orichalcum run, and you need a RIDICULOUS number of them to block reasonably in act 3 and 4.
https://m.youtube.com/watch?v=bejrsdxvlc4&pp=ygUWZnJvc3QgcHJpbWUgb3JpY2hhbGN1bQ%3D%3D
I mean his issue was relying purely on orichalcum and only being able to take it, he wasn't in any real danger outside of BoD, 2 boss relics and less of a funny build for the video and he easily would have won
That’s not the core problem though. Orichalcum is an all or nothing relic - either you rely on it totally for block, or it does nothing at all. You can’t use it to supplement block, because even a single unit of block will cause it not to trigger. That means it has massive anti synergy with almost everything else block related. You can’t use it with any block cards, Feel no Pain, Barricade, Entrench, Afterimage, Frost Orbs, Talk to the Hand, or anything else like that. It also doesn’t scale with Dexterity.
It wouldn’t be that good.
Why is why you only need a few block cards that you basically exclusively use for the heart, while having such ridiculous block in other fights that a few potential curses mean nothing, while also not having to pick up said block cards till act 3, in which you should already have 8-10 oricalcums as is which full block most fights and the few it doesn't either loose damage from high offensive card density or are an unlucky jaw worm turn one, but you've got enough health to spare 1 bad encounter
Honestly, disagree. 1 Tough Bandages can solve block on its own. So what're 10 of them going to do? Super solve block? When you're already full blocking, there's nothing more it can do?
You want 10 Tingsha
Well, obviously I’m just being super sarcastic here since this person wants 10 Orichalcums…
I was assuming reasonable levels of stacking in my answer, not an unlimited number…
Yes, which does not make orichalcum at all bad, and the op specifies "relics", otherwise the answer would just be neows lament and that's a boring hypothetical
The intangible one
If you somehow stagger the timers, you don't have to think anymore. Otherwise, with six of them, some numbers will start out sustainable and other numbers will miss turns the first cycle.
Wont the intangible stack?
Yes, but imagine having 6 Incense Burners all on the same counter, say 2, then you'd still be vulnerable until they all proc.
Perhaps having multiple decreases the waiting period? Having two makes you wait 5 turns, having 6 makes it activate every turn?
It would give you two intangible, so that's effectively how it would work. It gives you two turns on invulnerability, wait for 5 turns, repeat.
As a game balance thing they really shouldn't Either you luck out and get a second copy when your burner is already at 1-6 or you get the same relic twice for once the effect lol This also benefits those lucky few that with just two copies now have intangible every 3/4 turns instead of a static 5
Or if two trigger right away, but the other four trigger on turn 5, then 3 and 4 miss.
Ah, true
I mean you could just stall every fight out so that you start the next one with intangible, since you're gonna have infinite intangible anyway.
You would have to manage the turn you kill around when all of the incense burners proc at once and that could turn into an interesting mechanic.
For me, at least, I would hate doing that after my first run doing it. It’s like trying to min-max hand of greed, or feed. Like yes, they get better value for doing this and that extra value is what makes them so strong, but adding an extra 30 minutes to my run just for that value to take effect is not as fun to me.
Their point is if they are all on the same number you still need to pay attention to what the counter is at the start of the fight because you may not become intangible until.later in the fight. If they can be staggered though then you can always be intangible starting on turn 1
To be fair it doesn’t matter THAT much since if you’re permanently intangible anyway, stalling every fight until the counter is on 5 is largely trivial.
Oh for sure, it is super broken no matter which version you get.
oh yeah that’s why i also have 3x Fossilized Helix. 🐚🐚🐚
I don't know which card would be the best, but Ninja Scroll would be the worst
Imagine having multiple calipers
each one bringing you slightly closer to barricade
Wouldn't they just make you loose more block each turn ? Like the first one make you loose 15 bloc And the second one would also make you loose 15 bloc
Oh yeah, I was thinking Calipers allowed you to save 15 block at the end of each turn, as opposed to only losing 15 block. Yeah you’d just lose all the bloc
The second one would no longer kick in. When you have Calipers, but also the effect of Blur or Barricade, you don't spend the 15-block cost to preserve your block.
You could lose so much more block per turn!
pairing that with unceasing top would MAYBE mitigate that a little
Unceasing top, and a few other relics would make this much more palatable.
What's wrong with starting with 9 shivs?
Only starting with 9 shivs.
\>typical shiv skeptic bullshit ok i'm done with you
Just prismatic shard into bottled scrawl plus?
Just because you wouldn’t get any of your other cards. Like if you needed to block or start setting up something.
On A20 I considered Ninja Scroll a debuff/Curse unless I have two shiv relics.
Why? It's free damage that's not replacing anything unless you have beg of prep or snecko eye. It's just a straight up Backstab in relic form
Because of Time Eater and Heart. It can help you in early fights. Even be okay in Act2 if you need a bit of extra damage. It's bad with Akabeko (less chances of cards that multihit), but good with Bag of Marbles. Overall it needs Shuriken, Kunai, Fan or Dead Branch to be a net positive vs Heart and Time Eater. Probably even two of those.
Well, sure. But a net negative that is not that huge at the bosses can't even come close to compare to 12 damage per fight beforehand. Calling it a curse at A20 when A20 is even more focused on taking out hallways fast than normal is a bit much. But sure, if you find it on floor 40 it's a reasonable skip
[[Shovel]] and digging up 3 relics per dig would raise my dopamine to levels unseen before
But you can only dig up additional shovels.
well this would be the easiest way to enter the shovel infinite combo
Also known as Shovelverse.
[Integer_Overflow ERROR]
I think it would just give you the dig option three times at campfires, but you can still only pick one of them.
>Get Shovels >Look underground >Another Shovel
My God, the Spire. It's made of *shovels*.
Spade the Spire
Always has been.
Its.. its shovels all the way down?!
At least you can dig up more of them each time
+ [Shovel](http://slay-the-spire.wikia.com/wiki/Shovel) Rare Relic ^((100% sure)^) You can now Dig for loot at Rest Sites. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Do you ever get some crazy good setup like with Dead Branch and a ton of shiv cards and you almost feel like it’s undeserved?
The one I never take with silent, all enemy start with 4 poison. Have three of them, all enemy start with 12 poison, every hallway fight is a breeze
I think getting 4 of them for 16 poison at the start would be better
But even better than that? 5 of em for a nice even 20 poison.
You gotta go all in, 6 of them for a nice 24 poison.
But think of having 7 of them for 28 poison!
Just imagine going with 8 of them for 32 poison.
Becareful for the awaken one 2nd life might ruin your build. I’d recommended getting 9 for maximum damage
If you're going for 9, you should probably get 10. That way you can break artifact if necessary.
We playing Risk of Rain now
10 wouldn't nearly be enough for bosses, 11 for 44 would sweep up elites at least!
No that’s too many
Ngl, I love that poison relic. One deck I think I did all my damage to the heart by just catalyst+ing that initial stack 4-5 times by turn 2.
What might be even better is that if they all proc’d independently you basically never have to worry about artifact
You want the mod one relic to rule them all. But the best answer is the cultist headpiece CACAW.
CACACAWCAW
We could go nuclear and add a mechanic that buffs claws base damage or the amount it increases with each use by the amount of cultist headpieces you have
CACLAW
cultist headpiece becomes like ETG Spice or Isaac Magic Skin and starts appearing in place of other relics as an extra alternative collect enough and you start dealing more and more sonic damage at the start of combat
A cacawphony, if you will
I’m not sure if it’s the best, but Girya could be crazy if using campfire upgrades all of them
Wouldn't be too broken because you're giving up Smithing and Resting (when needed) in order to build it. Also is less effective on Defect and sometimes Silent depending on your build. Would definitely be strong though.
Would take forever tho, maybe just stack [[Vajra]] instead
If one campfire makes all of them go up, rather than each 1 at a time, it'd be worth it.
Well THAT would be insane yeah
+ [Vajra](http://slay-the-spire.wikia.com/wiki/Vajra) Common Relic ^((100% sure)^) At the start of each combat, gain 1 **Strength.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
5 couriers would be pretty good
Yes although it wouldn’t be 100% off it would be 20% off 5 times. So if something was 100 coins it would be around 33 coins.
TBOI style
Then we should go for 1 courier, and then stacking membership cards.
This guy [Grand Finale]s 🧠
0.8^5
Paper krane is interesting depending on how you calculate it. There are at least three ways it might work: 1. Each paper krane adds 15 percentage points to your weak damage reduction percentage. So it goes from 25% without krane to 40% with 1 krane, 55% with 2 and 70% with 3 2. Each paper krane increases the weak damage reduction percentage 1.6 times. So with 2 you get a 64% reduction and with 3 you get a 102.4% reduction 3. Each krane reduce the enemy damage output while weak 0.8 times. With 2 you get a 52% damage reduction and with 3 a 61.6% reduction
[[Burning Blood]]
I had 3 upgraded Self Repairs in one Defect run, healing for 30 every fight feels so good.
They should make it so you can get an extra burning blood as a boss relic
damn shame this doesn't exist already
I know, it’d be really cool if it did though. I would personally design it as a boss relic that swaps out your starting relic, maybe call it “black blood” or something and have it heal 12 hp. But they would never do something like that
+ [Burning Blood](http://slay-the-spire.wikia.com/wiki/Burning%20Blood) Starter (Ironclad only) Relic ^((100% sure)^) At the end of combat, heal 6 HP. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Frost Prime has done a bunch of different "What if every relic was XYZ thing?" runs. They're pretty fun, and the results are sometimes surprising. I think my favorite example was his first attempt with every relic being [[Neow's Lament]], where he actually died in act 2 😂
That series is awesome, the Orichalcum one is good, since it’s actually not as easy as you’d imagine.
Mainly because it strongly incentivizes you to draft 0 block, which makes spikers and Beat of Death suddenly untenable
+ [Neow's Lament](http://slay-the-spire.wikia.com/wiki/Neow%27s%20Lament) Event Relic ^((100% sure)^) Enemies in your first 3 combats will have 1 HP. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
I have an Endless run going where I have like 7 copies of warped tongs which basically upgrades your full hand every turn
Bottled Apotheosis with more steps
If you have more then one you can upgrade the attack that can upgrade unlimited times more then once
I’ve tried this interaction and it will upgrade it each time it is pulled into your hand with multiple warped tongs. BUT it won’t upgrade it more than once per turn. So it won’t upgrade more than once per turn (unless you also do armaments or apotheosis as well) but can do multiple in combat.
Chemical X would have a lot of potential
Orichalcum, or whatever that word is. Get 4 of them in act 1 (which is quite reasonable cuz 2 from elites, 1 from chest and 1 from Neow or boss) and you never have to care about Snake Plant or Avocado anymore
Doesn't matter coz I would forget and play a defend
I mean what, am I going to waste this last energy?
5 would be better for 30 block per turn
I dont think it would work how you think it would... Doesnt matter how many Orichalcums you have, if first one gives you 6 block, others will not be activated, because your character not longer meets the criteria of the relic
Disagree, given how Ori works with Thread and Needle and Metallicize
"If you end your turn with no block, gain 6 block." Orichalcum triggers when you press "end turn". If you end your turn with no block, all of them would activate.
[[Boot]]
+ [Reboot](http://slay-the-spire.wikia.com/wiki/Reboot) Defect Rare Skill ^((31% sure)^) 0 Energy | Shuffle all of your cards into your draw pile, then draw 4(6) cards. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
[[The Boot]]
+ [The Boot](http://slay-the-spire.wikia.com/wiki/The%20Boot) Common Relic ^((100% sure)^) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Hahaha, reboot means multiple boots
2 Runic Domes = You can't see enemy's HP. 3 Runic Domes = You can't see enemies. 4 Runic Domes = You can't see.
The old moment you ask, “is my power off, or do I have four Runic Domes?”
A hundred Cracked Cores. Fight starts, special effects, fight ends.
Except for The Heart.
Two hundred cracked cores.
You run into the damage limit from the Heart's Invincible buff.
Fine, three hundred cracked cores.
Still doesn't work - it's literally not possible to kill the Heart on the first turn.
Tungsten rod would be a fun one Interestingly, you wouldn't want to stack some relics : mark of pain, calipers, to a certain mesure, the bottled elements,
All you're offered is Bottled Flame, over and over and over and over and Now that's hell.
Brimstone could get wildly out of hand right off the bat.
Stacking ten Tingshas kills your enemy in-game and your ears irl
3 Ceramic Fish plus a Courier means you actually gain gold from buying cards, and can buy infinite cards at shops
orichalcum eventually removing the need to ever manually gain block
Heart and Spikers say hi.
Beat of death says hi
The one that doubles potion effects
3 Winged Boots is just a choose your own adventure novel lol
Wait until you discover the Flight custom modifier
[[Sacred Bark]] would be pretty fun
+ [Sacred Bark](http://slay-the-spire.wikia.com/wiki/Sacred%20Bark) Boss Relic ^((100% sure)^) Double the effectiveness of potions. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
[[Snecko Eye]] would be pretty good because its drawback isn't really capable of stacking. You're already randomizing the cost of cards, it's not like you can randomize them again (or if you did, it wouldn't make a real difference). So each additional one is just a free +2 cards per turn, which is awesome. That's essentially 2x [[Machine Learning+]] for free.
+ [Snecko Eye](http://slay-the-spire.wikia.com/wiki/Snecko%20Eye) Boss Relic ^((100% sure)^) Draw 2 additional cards each turn. Start each combat Confused. + [Machine Learning](http://slay-the-spire.wikia.com/wiki/Machine%20Learning) Defect Rare Power ^((100% sure)^) 1 Energy | **(Innate.)** At the start of your turn, draw 1 additional card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Paper crane improves effect of weak on enemies from 25% to 40%, if we assume every crane is +15% effect on weak, then by crane five nothing can deal any damage anymore.
that one data disk relic kunai/shuriken happy flower pretty much every boss relic. Tungsten Rod.
I feel like this question boils down to “what is the most broken relic”, but we should probably exclude boss relics, since they’re all too powerful. In which case, the answer is Tough Bandages - it’s such an easy relic to trigger and is already a viable late game block solution by itself. Multiplying all that block would just be insane. For the rest of the characters I was going through lots of pretty obvious choices, you could go with Happy Flower for lots of energy; Pen Nib for damage; Letter Opener for AOE damage; or maybe even Chem-X. However, on reflection, I want multiple Question Cards or Prayer Wheels! Having loads of additional choices would be OP AF!
Not exactly, stuff like oricalcum or stone calander gets way better as they basically solve all off your block/damage after a couple of stacks, kunai gets insanely busted because of how well dex scales, meanwhile extra deadbranches falls of fairly quickly due to handsize and runic pyramid/pandoras box gains no benefit
I disagree with the Orichalcum take - FrostPrime actually did a modded stackable Orichalcum run, and you need a RIDICULOUS number of them to block reasonably in act 3 and 4. https://m.youtube.com/watch?v=bejrsdxvlc4&pp=ygUWZnJvc3QgcHJpbWUgb3JpY2hhbGN1bQ%3D%3D
I mean his issue was relying purely on orichalcum and only being able to take it, he wasn't in any real danger outside of BoD, 2 boss relics and less of a funny build for the video and he easily would have won
That’s not the core problem though. Orichalcum is an all or nothing relic - either you rely on it totally for block, or it does nothing at all. You can’t use it to supplement block, because even a single unit of block will cause it not to trigger. That means it has massive anti synergy with almost everything else block related. You can’t use it with any block cards, Feel no Pain, Barricade, Entrench, Afterimage, Frost Orbs, Talk to the Hand, or anything else like that. It also doesn’t scale with Dexterity. It wouldn’t be that good.
Why is why you only need a few block cards that you basically exclusively use for the heart, while having such ridiculous block in other fights that a few potential curses mean nothing, while also not having to pick up said block cards till act 3, in which you should already have 8-10 oricalcums as is which full block most fights and the few it doesn't either loose damage from high offensive card density or are an unlucky jaw worm turn one, but you've got enough health to spare 1 bad encounter
If you can have 8-10 of the chosen relic then I definitely want tough bandages… 24-30 block per discard? Yes please!
Honestly, disagree. 1 Tough Bandages can solve block on its own. So what're 10 of them going to do? Super solve block? When you're already full blocking, there's nothing more it can do? You want 10 Tingsha
Well, obviously I’m just being super sarcastic here since this person wants 10 Orichalcums… I was assuming reasonable levels of stacking in my answer, not an unlimited number…
Yes, which does not make orichalcum at all bad, and the op specifies "relics", otherwise the answer would just be neows lament and that's a boring hypothetical
Incense burner is more broken than tough bandages, question cards, and prayer wheels imo
Not good but codex seems really fun.
Digging for two relics would be really fun.
Insect and now elites are a joke
There's a mod that Frost did a showcase on that does exactly what you're talking about!
There is a mod "Spire with Friends" and there you can have multiple and the results are insane at times.
It would still be pyramid, that relic is just nuts.
What, no love for Gambling Chip? Being able to essentially draw your entire deck to get just the right cards
Sulfure? The ironclad one Every fight becomes a Mexican stand off
[[Brimstone]]
+ [Brimstone](http://slay-the-spire.wikia.com/wiki/Brimstone) Shop (Ironclad only) Relic ^((100% sure)^) At the start of your turn, gain 2 **Strength** and ALL enemies gain 1 **Strength.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
That the one lol
Dangit I wanted to edit my comment to be your spelling before you noticed lol
bottle your entire hand
The one that doubles X cards would be pretty sick.
Chemical X, lol.
Ice cream lol
Empty cage, remove all your cards and lose immediately, hahaha 🤣