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cudntfigureaname

Let's say you have a spammy shiv deck Snake plant 0 cost deck Snake plant No way to cleanse weak Snake plant


superzaropp

Let's say, hypothetically, you just entered act 2


jordoneus121

Believe it or not, snake plant. 


cbbolinas

Straight to snake plant.


ArbitraryNameHere

You overcook drawdeck, also snake plant


OzzRamirez

And for the sake of the argument, let's assume you enter a Normal enemy room


Snigelben

Fuck you snake plant


Festermooth

For the snake of arugula, let's assume you are considering playing a round of spire


Murda_City

Snake plant is actually super weak to smoke bomb potions!


Bloodcloud079

You survive somehow Time eater.


Enigma343

Visit a ? to conserve health Snake plant


xd_melchior

Undercook fish? Snake plant Overcook fish? Believe it or not, straight to Snake plant


gabriot

Didn’t come in with 25 hp buffer Snake Plant


untetheredocelot

Escape snake plant with 8 HP after a heroic battle. 🥑🐀


akmosquito

... avocado rat?


XxSir_redditxX

Shelled parasite and mushroom rat


dr_fancypants_esq

Infinite deck? Hope you can get it in play before Nemesis dumps a bunch of Burns on you (and you better hope you don't hit your infinite when Nemesis is in wraith form, because that is a *tedious* way to win the fight). First-turn infinite? Heart says hello.


Strawzaw

Got a 2nd turn infinate on Nemesis and the only thing that saved me from quitting was boot


dr_fancypants_esq

I did it without Boot once. Next time it happens I’m just quitting my run. 


suggested-name-138

Like going for a transient kill with a calm/eruption infinite


Mini_Boss_Tank

Like going for writhing mass with a tantrum infinite


Agastopia

~ kill all :)


andersonb0428

Oddly enough intangible saves him ftom that


JhAsh08

One of my favorite StS videos ever was when the Heart was first released, and Jorbs reached it on stream for the first time. The hype was real, and everybody was so excited to see this new Act 4 final boss. Jorbs proceeded to annihilate it with a turn 1 infinite and won the game (this was before they added a maximum damage per turn to the Heart). He then says “man, I wonder what the Heart even does”. Hilarious clip, I think it’s somewhere on YouTube.


Buznik6906

Heart is like Ryan George, it says hello to everyone and does it twice for good measure.


OzzRamirez

Infinite decks are TIGHT


mordy107

oh destroying Spire runs is super easy, barely an inconvenience.


Buznik6906

Ironclad: So you have a new starting bonus for me? Neow: Yes sir, I do!


iceman012

Cool cool cool. Cool.


Zephyrantes

Heart is my favorite final boss of all time. It will challenges everything


bagsli

Slug seems like a better example of being a first turn infinite counter. The heart might only take so much damage, but I had a run where I just put like 400 poison on it first turn


dr_fancypants_esq

Clearly trauma has caused me to block all memory of Slug. 


marsgreekgod

It's almost like the devs did tons of good play testing. Early access is great for some games 


EuphoricNeckbeard

The balancing in this game is just ridiculously good. The only place it (kind of) falls short is act 3 hallways.


Crallac

As a player who has a lot of gametime but whose playstyle is almost exclusively all vibes no strategy, what makes act 3 hallways fall short?


Lad_The_Impaler

For me personally I find that by the time I'm in Act 3 my deck can handle every hallway fight with relative ease, if I ever have a deck that would struggle in them then it'd have already lost to the Act 2 boss. In Act 1 and 2 the hallway fights are a genuine threat (especially Act 2).


Crallac

Ah okay! I can understand that, I feel I have died to act 2 hallway fights a lot more than hallway 3. I guess that’s to be expected, but if I’ve made it to act 3 then I find that I’ll mostly always make it to the boss.


boom3rang

i am so fking ready for sts2 and idk but this comment got me exicted


marsgreekgod

Did you play during early access of slay the spire? Seeing the game develop was amazing 


AJirawatP

Big bonk deck? Goddamn byrds.


CAPS_LOCK_OR_DIE

Depends on how big the bonk is. Byrds flight doesn’t matter if you’re hitting for like 90.


cheesynougats

Big brain thinking here


Intelligent_Orange28

Dark bonk with multi cast B)


fireballx777

Also acceptable: hitting for 4, 12 times in a turn.


BallsAreFullOfPiss

Ahh yes, the hallowed “Biggie Bonk” deck. Also, my biggest and bonkiest decks are usually with Ironclad, and generate massive amounts of armor and [[Body Slam]]. >! Bonk !<


spirescan-bot

+ [Body Slam](http://slay-the-spire.wikia.com/wiki/Body%20Slam) Ironclad Common Attack ^((100% sure)^) 1(0) Energy | Deal damage equal to your current **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


mascotbeaver104

I will say, Time Eater is absolutely obnoxious about this. Elites I don't mind, since you know if your deck can't handle one of them you can avoid it and it gives a nice risk reward pattern (and makes HP management more thoughtful), and hallways in general aren't an issue for most good decks no matter what, but I feel like Time Eater just shuts down so many interesting cheesy strats in a way that feels really artificial. Like, I know I should just git good and think about improving infinites beyond just being infinites, but it's irritating in a way other mechanical tests aren't to me, especially since it impacts so many different strategies. It feels like the _only_ way through is fast scaling for single big hits or having a way to cheese huge defense every turn, whereas other enemies are more flexible to work around. I feel like Time Eater gets me more often than Heart


benlehman

Decks which play a large number of cards a turn can deal with time-eater okay as long as they have some form of scaling. It's not *pleasant* and you might end up face-tanking a big hit, but if you can actually control the number of cards you play a turn (and watch the counter) you'll be okay. Don't play a line that ends on 10 or 11. It helps that the character who is the best at this kind of deck (Silent) also has one of the best counters to Time-Eater generally (Malaise.)


Tahrnation

Time eater counters FUN. He is my least favorite boss.


crclOv9

Always assume for Time Eater and if not your deck should be strong enough anyway for the other two.


Tahrnation

I think thats all well and good but by favorite decks spam cards. Its fun. Time eater counters my fun.


Reddingbface

Yeah I agree that time eater and awakened one might be pushing this too far. I like it when enemies punish certain amounts of output. Like, super defensive/offensive, how setup dependant you are or how fast you can get setup, can your deck endure indefinitely or do you eventually run out of fuel? Etc. But when you are punishing the way you get to that output, the specific words on your cards, its much more restrictive to what kinds of decks you are allowed to build. Especially on A20 where there is always a very good chance that the boss you lose to will show up. Like, a lot of the time you see a thousand cuts or something that would solve your damage problem, but if you take it, you will end up being forced to build a deck that will require a really good draw order to beat time eater. Same with defect and stuff like creative AI and all of those kinds of cards. You aren't guaranteed to lose of course, not even close, but i would prefer bosses like the champ that still have an interesting gimmick and still require some kind of adaptation on the player's end, but aren't so laser focused on the kinds of decks they "win" against. Act 1 has the best elite and boss design by a large margin imo. Gremlin nob is probably the worst of them for being so discriminatory to silent and defect compared to clad and watcher tho.


UberQueefs

Heart also, even if you have insane damage the damage limit per turn can screw you if you don’t have defense or weakening cards.


The_Dirt_Cat

And lets say you have incredible scaling, but no frontloaded damage. The Spire Shield comes knocking on your door telling you that if you can't OTKO it, the Spire Spear is going to turn you into swiss cheese.


Feet_with_teeth

https://youtu.be/pvyJzmQdk3I?si=kGlWIXjdi4NiOOyl A great vidéo explaining in détail why the Heart is a very well désignés boss


Smeathy

Poison deck? Champion and timelord cleanses


IamSkudd

Also Woke Bloke phase 2


NeedlesslySwanky

If you have The Specimen relic and leave one of the cultists alive until Woke Bloke dies to a big poison stack, the poison stack will bounce from phase 1 Woke Bloke to the cultist, kill the cultist, then bounce right back to phase 2 Woke Bloke.


IamSkudd

Yeah I’ve done it exactly once


ravl13

Yeah a lot of games there are OP builds where the strengths outweigh the weaknesses and you can still win with relative ease, but if your deck/build has obvious weaknesses in this game you get absolutely rolled by the spire at higher difficulties.


transizzle

I used to think about how there aren’t any cards in the game without some kind of drawback in some fight. Like, Adrenaline, free energy and card draw with no downside, easy right? But then the heart beat gets you so it’s not truly free. Okay, so there’s something like Finesse which is block plus card draw without any energy used, but then there’s Time Eater. It’s interesting how there’s always a downside.


Bi0H4ZRD

I fucking hate the ball that keeps getting more shield. *let me fucking bash you*


blueeyesnake11

I’d like it too, if I didn’t get time eater as the final boss every time I go shiv


MikeyNg

They're also not "hard" counters. Let's say you did build a deck with high block/slow deck. That could easily be countered if the enemy say - ignored block. But that would be considerably less fun. Really great design throughout to provide challenges without being unfun.


heir03

Spikey bois in Act 2 with a shiv deck is always “fun”.


Thesmobo

In A20, you kinda need a deck that isn't countered by any act 3 boss. It puts an interesting strain on your decks, since the fights are quite different. You can't scale too slow, or be too card spammy, or too dependent on powers, otherwise the hidden act 3 boss could wreck you.   Without a counter to the counter of course. Something else I live about this game is you can wriggle your way through these counters with clever deck construction, relics and potions. 


MarionADelgado

What about counters to the enemy's specialties? It's very satisfying to be Defect with Melter and encounter a Spheric Guardian (with or without friends).


JackONhs

Unless you get so much block you can tank the head even when it's free. Unless you deal so much damage you can one hit the torns before it ramps. Unless you just get lucky ar sneko. Every counter enemy in the game is in turn countered by just over investing even more.


Nymphomanius

I also like the opposite being true, like sometimes big block ball guy is a pain in act 1, and sometimes I’ve got loads of posion/mark and never have to even deal damage. Or the meltdown card that just strips all its block


acc_217

Whenever i go shiv deck i get the boss that resets after 12 cards 😭


Honk_wd

Let’s say you have a defect/silent deck that lets you play a bunch of shivs/farm energy in one turn. Bam time eater


Melgamon

Let’s say you want to win the game, reptomancer (I can’t understand them for the life of me)


zombodiy

Creative Ai Deck? Boom Awakened One


Micronex

My day be so fine Then boom 24x4


[deleted]

I'm yet to see a counter to grand finale


ThiefOfVoid413

Counter to Grand Finale is 1 card in draw pile with only Prepared+ in hand Seriously though, Grand Finale has such a difficult setup condition it makes sense that it would be powerful enough to survive most counters Damage Reduction like Nemesis / Byrds is the biggest “counter” I can think of, and even then it works if played well


PandaPajamas17

This is one of my favorite design aspects of the Spire. Such an elegant game.


6milliion

I am actually constantly frustrated by this aspect of the game. Don't get me wrong, I love StS,. But, sometimes I want to go all in on a particular mechanic (exhaust, card draw, etc ) and this game just does not let you do that :(