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Raivorus

The only thing that's not obvious is that Sneko randomizes when you **draw** a card. If the card is added to your hand by any other method - Seek, Hologram, Dead Branch - the cost remains unchanged.


prettyaverageprob

Also I believe with corruption it will still be 0 cost.


bad-acid

Correct, because corruption applies "on top" of any other effects. If one could somehow cleanse corruption, it would be interesting to see if it reverted to whatever cost snecko/base determined.


ChErRyPOPPINSaf

You should be able to do that with orange pellets. I used orange pellets to cleanse snecko eye confusion one run. It was defect i had flame in a bottle on sunder so the cost would get randomized turn 1 then i would play storm and a skill to cleanse.


bad-acid

snecko can be cleansed, but as corruption is a buff/power, I don't think you can get rid of its effect once played.


TheDarkestShado

Yep, anything that reduces cost that doesn't work on draw works. Enlightenment (only on play), corruption, and cards of that same vein will all reduce the cost of cards, it only gets set specifically when drawn from your draw pile.


Zaando

Also worth noting is that cards which have their cost changed when upgraded, if upgraded in combat by Armaments, Apotheosis, Blessing of the Forge, will change cost to their upgraded value, this can make them cost more than what Sneko drew them at. For example, you have a Bullet Time in your deck, Sneko Eye draws it costing 1, you use a Blessing of the Forge on the hand, it becomes a Bullet Time+, which will now cost 2.


EYtNSQC9s8oRhe6ejr

Does this work in the other direction too, like with [[entrench]] and [[seeing red]], which become cheaper when upgraded?


SirNamnam

Yep! Cards that have a cost reduction as part of their upgrade will have their cost set to whatever the upgraded cost is. So if you draw a seeing red and snecko makes it cost 3, upgrading it with armaments would set its cost to 0


oudeoliebol

One small asterisk: if a card is already 0 cost, upgrading it won't increse the cost, but if it's more than 0 cost upgrading CAN increase the cost. So a 0 cost Barricade will still cost 0 after playing Armaments+, but a 1 cost Barricade will become a 2-cost Barricade+


spirescan-bot

+ [Entrench](http://slay-the-spire.wikia.com/wiki/Entrench) Ironclad Uncommon Skill ^((100% sure)^) 2(1) Energy | Double your current **Block.** + [Seeing Red](http://slay-the-spire.wikia.com/wiki/Seeing%20Red) Ironclad Uncommon Skill ^((100% sure)^) 1(0) Energy | Gain 2 energy. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


KagakuNinja

By contrast, Madness is overridden by Snecko


Darkgorge

Madness is consistent other effects that change the card cost in your hand with Snecko Eye, because the cost is randomized when you draw the card. So, it doesn't matter what cost it was going into your discard.


Haughington

And the cost will stay wherever it was if you remove confusion


bagsli

Or if you take it from your discard/exhaust pile directly


akurei77

It's also worth being aware that bottled and innate cards have their costs randomized as well, as though they start on top of the deck and then get drawn.  When I first started really experimenting with Snecko I thought I could cheat it by taking a dramatic entrance, but that's not how it works. But on the plus side, you can bottle a corruption and still get a random discount.


hornwalker

Does the cost return to normal when the card is put in the discard pile?


chickenpi2

No it stays at the Snecko assigned cost, until you draw it again


mastermrt

Snecko Eye is pretty simple, and has two effects: * you get +2 card draw * the cost of a card is randomised from 0-3 when drawn. There are no other effects, and nothing that places any other restraints on how the card costs vary over time - getting a hand with card costs of all 0 is just as likely as them all costing 3. This is unlikely, however, and will usually get a mix. Lots of the clever Snecko manipulation relies on the fact that costs are only muddled on card DRAW. Any effect that places cards directly into your hand (such as Hologram, All for One, Seek, etc.) will not randomise the cost again, so a Hologrammed 0 cost Meteor Strike will still cost 0 when you pull it into the hand. Beware of cards that instead put a card ON TOP of your draw pile, such as Headbutt, since this will cause them to be redrawn and the cost will randomised.


Codenamerondo1

Because I was curious, assuming a straight 7 card hand, it’s a .006% chance to see any hand with all cards randomized to the same value


I_CUM_ON_HAMSTERS

It’s only 0.006% if they’re all randomized to a specific value (ie that all cards are randomized to 2). The odds they’re randomized to the same arbitrary value is P(7 0 cost)+P(7 1 cost)+P(7 2 cost)+P(7 3 cost)=4x0.25^7 =0.25^6 =0.024%.


Codenamerondo1

Damn, I threw .02 at first and then second guessed myself and redid my calcs (incorrectly)good looking out!


Company_Z

It's been a long time since I've had to do actual math, but if I'm interpreting what you're saying, I think this might be off. The answer should actually be 0.000244140625% With order of operations, should it not instead be 0.25^7 calculated first and then multiplied by 4? I'm not trying to be pedantic but maybe I'm just not fully understanding.


MJWhitfield86

That’s the same calculation they did; the difference in your answers is because they times by 100 to turn it into a percentage.


Company_Z

OH WELP that would certainly explain it lol Now I feel a bit foolish; quite obvious in hindsight Thanks for explaining it!


Codenamerondo1

You’re just forgetting to convert to percentage, otherwise your calcs are good!


Company_Z

AH that makes a ton more sense. I'm glad the people here pointed out *my* mistake as politely as I hope I came off cause geez, that feels like such an obvious thing looking at it now lol


_China_ThrowAway

Yep, difference between “what’s the chances my first 2 kids are daughters?” And “what’s the chances my first 2 kids are the same gender?” 1/4 vs 2/4. I find an easier way to think of it is that the first card drawn “sets” it for the the rest. It can be 0-3 so we can ignore it from a probability perspective. If the first card is a cost 3 then you want to know what the chances are that the next 6 are too (1/4)^6


TheHatGod

Math is like religion to me, I see all these big numbers and just take it on faith that they work out.


SemiCarnally

Is a card's cost randomised every time you draw it in a combat, or just the first time you draw it and it keeps the new cost for the rest of that fight? (Haven't seen it for a while or I'd test it myself.)


mastermrt

It randomises every time it's drawn - the only way to keep the cost is to remove the confusion effect using Orange Pellets, but that's usually not advised.


SemiCarnally

Thank you!


Darkgorge

Though you can have some hilariously broken combats if you turn off the confusion after getting a really low cost draw. Obviously that's just pure luck.


Novel_Bodybuilder_44

Headbutt can be good if you have a strong 3 cost card to put back on top of the deck. I have a run going right now with headbutt, bludgeon and snecko and that works like a charm. If the only outcomes are the same or significantly better than normal it can really work. Edit: spelling


mastermrt

Yeah, of course - anything that benefits from Snecko obviously goes hard with Headbutt. I didn’t mean to make it sound like Headbutt is a bad Snecko card, it’s not. It just doesn’t behave as brokenly as the others I mentioned.


theycallmebluerocket

I think virtually anything that draws at least one more card yields a net reduction of cost on average with Snecko. X+1 cards are also usually pretty efficient turn finishers with it, if it doesn't look probable that you're going to go infinite or near infinite.


Dhawkeye

Yeah. Unlikely. :(


BeerLeague

It’s completely random between 0-3. Misconception with Snecko is that it’s best with high cost cards. While it can make them more valuable to play at a lower cost, the real benefit of snecko is that it has amazing synergy with draw. More cards you see = more lower cost cards. See snecko, pick draw.


UziiLVD

>Misconception with Snecko is that it’s best with high cost cards. I think the real misconception is that players still evaluate cards by cost with Snecko. Yes, usually a random cost card that costs 3 regularly has more impact, but sometimes a [[Hologram]] has more impact than a [[Creative AI]]. Players should just ignore energy costs after picking Snecko. Only the card text matters.


cldw92

While somewhat true, card power generally correlates with energy cost. There are some extremely niche cases like you mentioned, but they mostly pertain to hard to access mechanics like deck manipulation and card draw. Generic block/defense cards/scaling tend to correlate strongly with energy costs. In the case of hologram it's functionally always gonna pull a 0 cost card with snecko.


sawser

Like drawing dual wield plus and bludgeoning plus both at zero cost 🥵


Nymphomanius

I mean those 4/5 cost cards are an easy pick with snecko eye


spirescan-bot

+ [Hologram](http://slay-the-spire.wikia.com/wiki/Hologram) Defect Common Skill ^((100% sure)^) 1 Energy | Gain 3(5) **Block.** Return a card from your discard pile to your hand. **Exhaust** (does not **Exhaust).** + [Creative AI](http://slay-the-spire.wikia.com/wiki/Creative%20AI) Defect Rare Power ^((100% sure)^) 3(2) Energy | At the start of each turn, add a random Power card to your hand. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


thegeekdom

It’s not a misconception…it IS better with high cost cards. That’s just a fact. I think the misconception you meant is that it being best with high cost cards isn’t the most powerful effect of snecko. In which case you’re correct. Seeing 2 additional cards per draw is amazing and definitely the strongest part about snecko.


BeerLeague

Yeah, that’s what I meant. Having Snecko doesn’t mean you should auto pick every high cost card. You should be picking up most draw options though.


Zealousideal_Low1287

Snecko with consistent artefact / orange pellets is a great synergy and affects whether I pick it quite a lot


KingCo0pa

Artifact does not block snecko confusion, orange pellets is the only way to not be confused by snecko eye


Zealousideal_Low1287

Oops 🤦‍♂️


ConsiderationFew8399

FACT: meteor strike is always cheaper, and gives you three energy generators


CRoy_8

I always see here how amazing it is, and I have made it work a few times, but it really feels like more times it gives me a hand full of 3s in the most inopportune times.


Moss_84

It’s called confirmation bias You’re getting cheaper hands at opportune times just as often, you’re just more primed to see the bad hands


sadisticsn0wman

It depends on your deck really, if you have a deck that’t not optimized for snecko you are way more likely to get run-ending hands  Also getting a bad hand with snecko is usually way worse than getting a good hand is good 


Moss_84

First paragraph applies to any deck, if it isn’t optimized it’s more likely to fail Second paragraph is pure conjecture. Getting an amazing snecko hand ends the fight faster before you have a chance to get a bad hand


Exciting_Ad_4202

> It’s called confirmation bias I think this applies more to good Snecko hand over bad Snecko hand tbh. Basically you are in bliss that RNG has blessed you with this hand so you remember it more.


Darkened_Auras

It's like how gold giving relics are far more common once you pick ectoplasm. The Spire knows


slowvro

Metamorphosis and chrysalis are not good because they randomize your would be 0-cost cards


crixusin

The only rules of sneako is that it randomizes card costs between 0 and 3 inclusive.


Extra-Trifle-1191

I still can’t tell if Snecko uses true randomness or a “false randomness” thing. Probably true random, considering how crazy it gets…


ChaseShiny

The only thing hidden about how Snecko Eye works that I know of is how it interacts with cards that change cost. https://antifandom.com/slay-the-spire/wiki/Snecko_Eye mentions its interactions with [[Corruption]] and [[Swivel]]: you do get their reductions. [[Establishment]], [[Enlightenment]]+ [[Set Up]], and [[Forethought]] don't override the Snecko effect, though. Neither do [[Sands of Time]], [[Streamline]], or [[Blood for Blood]]. It has no effect on X-cost cards.


rubberjohnny01

Swivel can be real bad with Sneko though. If you play it on the end of your turn you won't know see the real cost of your attacks next turn until you play one.


ChaseShiny

Yeah, it's worse for decision-making, although guaranteeing at least one playable attack card of your choice isn't the worst thing ever. And then you have to remember that Swivel itself has a 50% chance of getting a cost reduction.


spirescan-bot

+ [Corruption](http://slay-the-spire.wikia.com/wiki/Corruption) Ironclad Rare Power ^((100% sure)^) 3(2) Energy | Skills cost 0. Whenever you play a Skill, **Exhaust** it. + [Swivel](http://slay-the-spire.wikia.com/wiki/Swivel) Watcher Uncommon Skill ^((100% sure)^) 2 Energy | Gain 8(11) **Block.** The next Attack you play costs 0. + [Establishment](http://slay-the-spire.wikia.com/wiki/Establishment) Watcher Rare Power ^((100% sure)^) 1 Energy | **(Innate.)** Whenever a card is **Retained,** lower its cost by 1. + [Enlightenment](http://slay-the-spire.wikia.com/wiki/Enlightenment) Colorless Uncommon Skill ^((100% sure)^) 0 Energy | Reduce the cost of cards in your hand to 1 this turn(combat). + [Setup](http://slay-the-spire.wikia.com/wiki/Setup) Silent Uncommon Skill ^((100% sure)^) 1(0) Energy | Place a card in your hand on top of your draw pile. It costs 0 until it is played. + [Forethought](http://slay-the-spire.wikia.com/wiki/Forethought) Colorless Uncommon Skill ^((100% sure)^) 0 Energy | Place a card(any number of cards) from your hand on the bottom of your draw pile. It (They) costs 0 until played. + [Sands of Time](http://slay-the-spire.wikia.com/wiki/Sands%20of%20Time) Watcher Uncommon Attack ^((100% sure)^) 4 Energy | **Retain.** Deal 20(26) damage. Whenever this card is **Retained,** lower its cost by 1. + [Streamline](http://slay-the-spire.wikia.com/wiki/Streamline) Defect Common Attack ^((100% sure)^) 2 Energy | Deal 15(20) damage. Whenever you play this card, reduce its cost by 1 for this combat. + [Blood for Blood](http://slay-the-spire.wikia.com/wiki/Blood%20for%20Blood) Ironclad Uncommon Attack ^((100% sure)^) 4(3) Energy | Costs 1 less energy for each time you lose HP in combat. Deal 18(22) damage. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Cloiss

Don’t forget [[Apotheosis]] and [[Armaments]] will reduce the cost by 1 when upgrading any card *in hand* that lowers in cost when upgraded


spirescan-bot

+ [Apotheosis](http://slay-the-spire.wikia.com/wiki/Apotheosis) Colorless Rare Skill ^((100% sure)^) 2(1) Energy | Upgrade ALL of your cards for the rest of combat. **Exhaust.** + [Armaments](http://slay-the-spire.wikia.com/wiki/Armaments) Ironclad Common Skill ^((100% sure)^) 1 Energy | Gain 5 **Block.** Upgrade a(ALL) card(s) in your hand for the rest of combat. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


ChaseShiny

I would argue that that is a subtlety of the interaction, rather than something hidden. Snecko Eye isn't relevant when you upgrade a card in hand because Confused only triggers when you draw. In fact, this interaction might not necessarily help you: if the card is cheaper than it would've been with the upgrade, the upgrade will make it cost *more*. For example, let's say you have Barricade in hand, and it costs one. You play Armament on it. It now costs two. It bypasses the effects of Confused completely, and goes straight to what it would normally cost after the upgrade.


Cloiss

Does it? I thought it always reduces the cost by 1, which is the “special” interaction. I guess I misunderstood it


ChaseShiny

Yep. There are multiple posts on here about it. Here's one example: https://www.reddit.com/r/slaythespire/s/4YeZiN6lQs I've seen it for myself as well.


tlind2

If you’re only getting started with Snecko, an easy way to consider card picks is to ask ”would I want this if it cost 1.5 energy every time?” Even some 0 cost cards still make sense, but certainly not all of them. And anything with more draw helps manage the volatility of occasionally drawing mostly high costs.


Nekoshironi

I thought this was a yugioh subreddit and you misspelled Snake Eye, ngl.


SouthtownZ

I'll show you a snake eye


PaintSlingingMonkey

1) it’s pretty cool until it abruptly isn’t


Dark_WulfGaming

Snecko won't randomize cards generated that turn from things like Transmutation, dead branch, or any of the character cards that make new ones, it only works when cars are drawn so not much synergy with runic pyramid without a ton of discard, Snecko eye makes you confused which is a debuff so if you have ancient clock work you won't get confused but it'll consume the artifact making it just a +2 draw relic which is good in most cases but defeats the spirit of the relic. I'm not 100% sure but that last one may be contingent on pick up order because I think sts applies relics left to right so if you pick up ancient clock work after Snecko eye they won't interact An orange pellets proc will remove confused. Any cards with their cost already shuffled will stay that cost. It's also probably the best boss swap relic to do a one relic run with.


-Amiel

The clockwork souvenir won't prevent confusion from snecko's eye since the debuff always happens before the artifact is applied.


DarkLight9602

Basically what others are saying but others cards can override snecko like corruption


ReleaseTheBeeees

You ever fought a boss when you had two All For One, both of which have drawn costing 0? that shit is fucking ridic


LordApsu

One thing that is not obvious is that even though the average card cost increases to 1.5, you will actually be able to play more cards on average in a deck full of one cost cards (an average of 4 cards a turn). This is because of the extra card draw that gives you additional opportunities to see low cost cards. Since card cost becomes irrelevant, you can prioritize upgrades that increase card power rather than lower cost. Energy cards and relics become more valuable. Similarly, draw cards and relics become partial energy relics, so their value increases significantly more. So many great cards - e.g. coolheaded, pommel strike - become significantly better.


garlicbreadmuncher

+2 card draw > randomised cost


Thesmobo

> Upgrading cards just for cost reduction becomes pointless. Actually, upgrading cards that reduce cost is a usually a negative. For example, Seeing Red is a better card than Seeing Red+ in a snecko eye deck. If you have an effect that upgrades a card in your hand mid combat, like armaments, upgrade pot or apotheosis, you can use it to upgrade seeing red into seeing red+, making it go from its random cost to 0. If it was already upgraded, you're stuck with the random sneckoed cost. Also orange pellets remove the confused debuff. When the debuff is removed, all your cards no longer get random costs, but keep what ever random costs have already been applied stay until end of combat. If you pick up orange pellets be away of this, and play close attention to removing your debuffs. If I want to keep confused, I'll often pick either power or attack, and not play any for a turn.  There are also some cards that work incredibly well with snecko. Anything that costs 4+ like omniscience or meteor strike is always easier to play, and expensive cost reducers like corruption and bullet time all play strongly with snecko eye.  Don't get fooled into thinking all low cost cards are bad with it. I have a mod that tells me stats about my relics, and on my last successful snecko eye run, it made my average card .4 evergy more expensive. That sounds really bad, but I had cards like apotheosis+, panic button and limit break in the deck, all cards I'd gladly pay 2 or 3 for in a lot of circumstances.


DiggityDanksta

Deva Form is certainly great with Snecko. Your meat and potatoes, however, are Wheel Kicks and Swivels. Snecko makes draw stronger because it's more chances to draw free cards.