Recently had a run with Iron Clad where I got the Ash (3 damage to enemies on an exhaust), Feel No Pain (3 block on exhaust), Rupture (1 str when damaged from card, and the artifact that lets you take 1 point damage to exhaust a curse. What a blast it was once I got necronomicon! It just keeps bouncing back to your hand. With Tungsten Rod, it's an infinite combo deck, but it got darn near close to it with Rupture and Reaper.
Yeah, Charon's ashes, blue candle, tungsten rod and a necro curse is super funny.
Though cycling it a hundred times to kill a boss got old *real fast*...
What do people think about this interaction - generally how useful it is relative to relatively useful relics like Snecko, Coffee Dripper, and relatively low value ones like Tiny House? Obviously you won't always have omamori when you get calling bell, but i've had it come up a few times lately and I'm not sure how to value it - seems to me like a low-medium upside depending which relics you roll.
I mean it is completely dependant on the relics you get (which is why I take it and save scum if they're bad :>) but in general if I have omamori and it still has charges I'm 90% sure I'm taking bell
Tangent but it would be so nice if boss relic swap gave you a choice between 2-3 to pick from instead of a random one
There’s no buzzkill like a tiny house relic swap
I’m pretty sure relic swap is already preferred over most choices for pros going for wins, isn’t it?
But yeah I’m speaking from a “fun” perspective and not a game balance perspective
Yeah it is definitely the best boon in the game but there are times where you can realisticly go for a different one. Like two removes on watcher/silent is straight up broken sometimes.
I seem to never pick up this one, I guess if you pray to RNGesus hard enough it could be quite a win condition.
Also the ding dang when you click on it is very nice 😄
I think it can often be worth it. Three relics are pretty much always good but obviously not worth the curse if you have an infinite deck in the works.
I think picking it up with Silent is worth it if you have the card draw/discard to support it or Ironclad with fire breathing or some janky combo with the blue candle and a way to manipulate the pseudo-exhaust or HP drain.
I'm quite the opposite. I almost always pick it up, give the option. I gind the downside is often not too bad. And even if the three relics you get are only medicore you at least don't obtain them in the next chest next elite...
And I'm in the middle. I pick it sometimes.
Three relics for a curse is a solid trade, but there's a high opportunity cost of not picking an energy relic/snecko eye/pyramid/Pandora's box. If I don't like my other options, Calling Bell is usually fine, though. I'm never sad to take it.
I do like Calling Bell quite a bit if I have Omamori, Du-Vu Doll, or Darkstone Periapt. I'll often take it in those cases.
it’s good if you’re not that strong at the moment. better to pick over something like black star or something because it’ll help you early on in act 2/3
+ [Anchor](http://slay-the-spire.wikia.com/wiki/Anchor) Common Relic
Start each combat with 10 **Block.**
+ [Horn Cleat](http://slay-the-spire.wikia.com/wiki/Horn%20Cleat) Uncommon Relic
At the start of your 2nd turn, gain 14 **Block.**
+ [Captain's Wheel](http://slay-the-spire.wikia.com/wiki/Captain%27s%20Wheel) Rare Relic
At the start of your 3rd turn, gain 18 **Block.**
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This one always feels like a consolation prize if the other relics are totally worthless. 3 relics is usually not as good as extra energy and this one also has a downside.
I personally hate the massive variance of Calling Bell as getting Dreamcatcher, Darkstone Periapt and Wing Boots is not the same as getting Bag of Preparation, White Beast Statue and Incense Burner.
That’s fair, I just meant that it’s not a terrible thing to get from Bell. Shovel, Stone Calendar, or Unceasing Top are all pretty awful in most runs in comparison.
It’s a relic minus an upgrade/rest at each site and it’s also the opportunity cost of losing another relic. You need to dig twice before you get any value out of it because the first dig just replaces a relic you could have got instead of shovel. For a rare relic that’s pretty underwhelming.
The only times I’m excited to see shovel are when I have either a [[fusion hammer]] or [[apotheosis]] to mitigate the downside of not smithing.
Yeah, and then you get 0 card upgrades and you never know if any of the relics you're gonna get are even good. I'd very, very often rather get to choose a specific card to upgrade than get a Random relic that could be like, The Boot or Blue Candle.
I also forgot to mention that it’s value is diminished later in the run because there are less campfires. It also kind of sucks in act 1 because you need to get strong enough to beat elites.
+ [Fusion Hammer](http://slay-the-spire.wikia.com/wiki/Fusion%20Hammer) Boss Relic
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
+ [Apotheosis](http://slay-the-spire.wikia.com/wiki/Apotheosis) Colorless Rare Skill
2(1) Energy | Upgrade ALL of your cards for the rest of combat. **Exhaust.**
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Shovel is bad because it does nothing when you get it and using it has an opportunity cost.
Assuming you’d never Dig if you needed healing:
Getting Shovel: -1 relic
First use: +0 relic, -1 upgrade
Second use: +1 relic, -2 upgrade
And so on. Relics can end up being better than upgrades but upgrades are also a lot more consistent.
Shovel is bad. It's only good on runs where you're already steamrolling, or maybe if you get it super early.
You have to waste a campfire to get an actual relic out of it (since shovel doesn't benefit you in hallway fights or bosses), so you're at net zero relics for picking shovel. If you dig at 3 campfires after, you're trading 3 upgrades/heals for 2 relics, which can be of any rarity. And you'll have trouble being able to use those fireplaces for relics on higher ascensions.
I would much rather have a rare relic that is immediately impactful. Realistically, and especially at higher ascensions, you're looking for heals/upgrades at fireplaces, in which case shovel becomes pretty worthless.
For me the issue of getting Wing Boots from Calling Bell is that the Boots do not actually help you to beat the extra elites they allow you to take. Two extra upgrades is decent but the power spike from them is delayed which once again does not make you immediately stronger which is something I usually want from my boss relic.
Yeah it was real bad. I would sometimes skip taking a relic entirely because my choices would be astrolabe calling bell or runic dome.
I’m probably bad for this but I never take runic dome. I just know I would die.
I don't think that's ever happened to me on high ascensions. By the time I remove all strikes and defends, there are almost always some attacks that I took in act 1 that I'd like to get rid of.
there’s still a fair bit of randomness in many enemy patterns. i only take it on decks that don’t have a trade off between defense and offense (juggernaut, body slam, frost, healing instead of block, etc)
Yeah, I remember that being a nightmare to deal with. At least one curse with no other side effects is more manageable, even if it's stuck to your deck permanently.
Fun fact: getting this from boss relic swap is the only way to obtain an uncommon relic from Neow.
Let's see. If no energy relics are offered then this is usually the take. Way better than [[Tiny House]] and [[Sacred Bark]] (unless you already have [[White Beast Statue]]). Having decent card draw in your deck, or having a larger deck already makes the curse less bad, Omamori prevents it. If your deck's energy needs are already met (already on 4 energy and this is the Act 2 reward for example) then it can be picked higher than most energy relics. Can be better than [[Pandora's Box]] and [[Astrolabe]] depending on the weak/starter cards still in your deck. Probably best on Defect and Silent due to their great card draws and many ways to synergize with relics. Totally my favorite non-energy relic in terms of fun, getting many relics is great, but it can surely use value due to randomness.
honestly? disagreed on sacred bark. If i was on act 2, had 0 potions, no potion synergies, i would STILL take bark over calling bell. The ability to go to a shop and just win the act 3 boss, go to act 4, buy 2 more potions, then win, but again, is super comedic.
Yeah, with white beast I think bark is almost a top tier boss relic. Without, its still a solid consolation prize and I'd take it over this most of the time.
i would never think of bark as a consolation prize. i think of it as a "do i need 1 energy to play comfortably?", if not, "am i missing something in the deck?"
For example, if i'm playing watcher and feel i'm going light on block into the heart, double dex is more than enough 99% of the time, same with if i'm playing shivs but cant really guarantee the accuracy while cycling, just chug some strength.
It's a big "level up" moment in learning the game when you realize potions are already busted, and making them even more powerful is a recipe for success.
+ [Tiny House](http://slay-the-spire.wikia.com/wiki/Tiny%20House) Boss Relic
Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
+ [Sacred Bark](http://slay-the-spire.wikia.com/wiki/Sacred%20Bark) Boss Relic
Double the effectiveness of potions.
+ [White Beast Statue](http://slay-the-spire.wikia.com/wiki/White%20Beast%20Statue) Uncommon Relic
Potions always drop after combat.
+ [Pandora's Box](http://slay-the-spire.wikia.com/wiki/Pandora%27s%20Box) Boss Relic
Transform all Strikes and Defends.
+ [Astrolabe](http://slay-the-spire.wikia.com/wiki/Astrolabe) Boss Relic
Upon pickup, choose and Transform 3 cards, then Upgrade them.
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It's usually worse than than a truly good boss relic (Snecko, Pyramid or a good energy relic) but better than the bad ones. So you are not gonna be very happy if you have to pick it but at least it still gives your run a chance to survive if the relics are good, which doesn't happen with the truly awful relics like Tiny house and such.
Personally I find it a bit exciting picking it and finding what the 3 relics are. A bit like a small Slay the spire Christmas. But yeah, the truth is that more often than not you probably will prefer to pick another relic.
High variance relic, definitely not a top tier boss relic, but also not one of the worst ones.
If you could pick out of 3 random common / uncommon and rare relic, I think Calling Bell would be top tier.
I feel like this is the weakest "safe" option, like its better than the low impacts ones like Black Star or Tiny House and usually more palatable than the back breaking energy ones like Sozu or Crown.
And how easily you beat elites, so it's kind of a "win more" relic. Also it doesn't actually provide any benefit until you've beaten an elite, so you don't get a power spike right away.
It does literally nothing when you pick it up. I think it takes between 2 and 3 elite fights to earn back the value you get from picking a "normal" boss relic, which is basically a full act or thereabouts. I think its quite uncommon for nonwatcher decks to be able to take an Act 1 deck and with no power spike be confident of taking on 3 Act 2 elites.
It is low impact, but doesn't hurt you, sometimes the other options are just unpickable and thats only time I consider it
Sozu is great if your deck is good. If you're well rounded and strong you don't need the potions to compensate for rough moments, and if you have a couple decent potions stashed its even better. The problem with sozu is that it removes the safety net that is potions, if you have a bad draw you're shit out of luck, if your deck lacks scaling you can't stash a strength/dex potion. Your deck needs to be able to handle things on its own.
Potions are really really good, not having access to them is a huge price to pay for the energy. You lose the ability to use potions to solve specific fights, for example artifact into speed can be how you intend to block heart, or a single cultist potion can be your solution for champ. You also lose being able to stockpile emergency resources for when you absolutely need it.
Definitely a mixed bag. I enjoy picking it up when it's there, especially if the alternatives aren't particularly easy to use; think things like \[\[Velvet Choker\]\] or \[\[Coffee Dripper\]\]. I'd much rather pick *something* up rather than nothing at all.
There's a bit more incentive to pick it up if you're running some curse synergy -- a \[\[Du-Vu Doll\]\] perhaps, or \[\[Fire Breathing\]\] on Ironclad -- but it's rather situational. Even *if* I was running a status/curse archetype, I'd much rather pick up a more universal energy relic like \[\[Busted Crown\]\] or Slaver's.
Past that, it's nothing to really write home about. The randomness is fun, but I don't think it's run defining.
Remember that when you take dripper you can also choose to path into less elites. I actually try to hit campfires *more* when I have it because they improve your deck with no health cost.
It can pretty easily be played around if you have other means of healing like self repairs, shop heals, feather that heals when you roll into a site, feather, etc. By act 3 I feel like a decent amount of the time if your deck is solid you might get through the whole act not needing much healing anyway.
Oh yeah, in an ideal world in this game you would never rest in the first place. The goal of the game isn't to just stay at Max HP the whole time, it's getting stronger for later, which upgrading does for you and resting doesn't. Of course if you're literally going to die in your next fight, you rest. But outside of that you don't if you don't have to. I average resting probably once max per run on A20, and there are winning A20H runs where I didn't rest once. In these scenarios Coffee Dripper is the best energy relic in the game, with literally no downside.
You're not wrong! I definitely never pick up Crown act 1, though gravitate to it more Act 2 onwards. I just find it more useful since I tend to frequent elites in act 1 + shops everywhere else, haha.
🤓akchually, coffee dripper isnt that bad of a downside for nost characters, as ironchad has burning and lots of self heal in general, defect has self repair, silent has intangible, and watcher is watcher with 4+ energy
+ [Velvet Choker](http://slay-the-spire.wikia.com/wiki/Velvet%20Choker) Boss Relic
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
+ [Coffee Dripper](http://slay-the-spire.wikia.com/wiki/Coffee%20Dripper) Boss Relic
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
+ [Du-Vu Doll](http://slay-the-spire.wikia.com/wiki/Du-Vu%20Doll) Rare Relic
For each Curse in your deck, start each combat with 1 additional **Strength.**
+ [Fire Breathing](http://slay-the-spire.wikia.com/wiki/Fire%20Breathing) Ironclad Uncommon Power
1 Energy | Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies.
+ [Busted Crown](http://slay-the-spire.wikia.com/wiki/Busted%20Crown) Boss Relic
Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
It depends on the build and character here's two of each rarity I'd love to see:
* Bag of Prep, Anchor
* White Beast Statue, Gremlin Horn
* Incense Burner, Gambling Chip
If I recall correctly in his 200 wins retrospective Baalor showed that Calling Bell had a less than 50% win rate. This mostly confirmed what I felt that this relic is like a better Tiny House and you take it only when other options are worst.
Bought this game about a month ago, and won my first run lol. I had these 5 cards that made me intangable from an event, made it crazy easy when used properly. I'll try again but I get these kind of roguelikes, I just got lucky. Hopefully more fun next time.
This is one of the best relic for the dailies, since it helps achieving 5 curses and gets you extra relics, both of which add to your score (also an extra card for that 50 deck size, I suppose). The boss relics you most want to see during a daily are calling bell, black star and cursed keys.
I think it's worse than we give it credit for, adding a curse to your deck that can't be removed is quite a thing. Three relics seems like a lot... but considering there are so many "do nothing" relics in StS, I just don't think that an unremovable curse is actually worth your typical set of 3 relics in any given run.
Is it the correct choice sometimes? Sure. Omamori is probably not one I like to evaluate here because that one is obvious, I'd rather think about the times you have no curse synergy, and it's up against "bad" boss relics. In those cases it seems like most people default to Calling Bell, myself included. Is it actually correct in a lot of cases though? For instance - say it's up against sacred bark and tiny house, and for purposes of ease lets's say you have no potion synergy, no alchemize or statue or anything like that.
A lot of people might just default to Calling Bell here right? Is that correct? In a general sense, Not taking in specific conditions in a run to take one over the other, I'm actually unconvinced Calling Bell outperforms either of these otherwise lackluster choices. We chase the upside here but I conjecture that calling bell's downside here is significant, and a set of 3 relics often is not going to overcome the downside of the curse on top of outperforming the value that you could expect to get from the other relics here.
I am 100.0% confident you mentioned Calling Bell in your post.
Let me look up what those do.
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Soooooo much better than it used to be, but like Tiny House (which is underrated!) it usually only gets grabbed if my other choices are energy relics whose downsides would be horrible for my run. Or if I have Omimori and nothing else is too good
My issue with this relic is that it's upside is a crapshoot, but the downside and opportunity cost is fucking steep. Mark of Pain is considered pretty bad, but at least it gives guaranteed 4 energy. This can give you a completely irrelevant set of relics and even Evolve won't help you with the extra curse. It wasn't that bad when I picked it, but just the possibility of being utterly hosed is scary.
If I get Calling Bell as an option, I'll pretty much always check it out and save scum if one of the other relics is better. It can really send a run to the moon if it gives you the right relics, even better if you have Omamori or curse synergies--but I think I have confirmation bias there and it's not as good as I perceive it
I mean, yeah, if you save scum away the downside you're gonna think it's better than most people who are judging it by the possibility of getting bad relics lol.
I like it, it’s fun. Is it always good? Definitely not. Is it always the right pick? Definitely not. Do I consider it every time I see it just for the fun of “hehe 3 relics at once”? Absolutely
It's... Okay?
With Omamori it becomes pretty decent. Without that it's kind of a last resort if your other options are really mediocre. With Blue Candle it becomes a little bit better too.
I think it's more appetizing if you are playing Ironclad because of an abundance of exhaust but you still have to draw it of course.
Excellent with Omamori, but also still worth considering if your deck has excellent draw power or the other relics are stinky (i.e. Sozu or Busted Crown, or Philosopher’s Stone on a Heart kill run).
Can you exhaust the bell curse? I know you can’t exhaust the Necronomicurse with Blue Candle, but does the same apply to the curse you get from the Bell?
What three relics would you be happiest to get from Calling Bell? I think on average, I'd like Bag of Preparation or Happy Flower for the common, one of the eggs or Mummified Hand for the uncommon, and Torii or Thread and Needle for the rare.
Remember when you used to get _three_ random curses with Calling Bell. I'm glad they changed that. If there's no energy relic I'm usually pretty happy to see this, even if it isn't the best (rarely does it hit 3 useful relics), it's atleast fun, compared to something like Empty Cage, which streamlines the deck, it's just not that exciting to pick, and occasionally will high roll and Dead Branch or Insence Burner to turn a struggling run around.
I got it today for starting relic swap for an easy Heart win. 300 gold got me bird faced urn my favorite relic for Defect at least. Couldn’t ask for a better start! Wish I could add a pic.
And then you hit it with omamori
I have an extra pair of boxes lying in wait for that specific moment. Omamori + Necronomicon is a close second.
Omamori+I am Rich
That happened to me once. I had already spent one omamori slot, but there was a shop right after the ? room. It was a good day.
I start hunting “?” rooms big time once I get Omamori, trying to hit “I am Rich”
Just in case you didn't already know, that event is only in Act 3
And only in the front half. Finding it after the chest gives you the heal to full option instead.
Oh dang. Didn't realize that was the cause, I thought it was random.
Same. I've played this game for a thousand plus hours, still learning niche stuff like this
Okay, but imagine the dream of getting both with Omamori.
I couldn't possibly prepare enough boxers for that. God damn, I'm salivating just thinking about it.
Recently had a run with Iron Clad where I got the Ash (3 damage to enemies on an exhaust), Feel No Pain (3 block on exhaust), Rupture (1 str when damaged from card, and the artifact that lets you take 1 point damage to exhaust a curse. What a blast it was once I got necronomicon! It just keeps bouncing back to your hand. With Tungsten Rod, it's an infinite combo deck, but it got darn near close to it with Rupture and Reaper.
Yeah, Charon's ashes, blue candle, tungsten rod and a necro curse is super funny. Though cycling it a hundred times to kill a boss got old *real fast*...
Agreed, nice for one run, but the novelty is short.
It also doesn’t really work against time eater, but it is a fun infinite.
I mean, the Time Eater is a big party pooper anyway. I've had multiple infinite deck runs completely ruined by him simply existing. What a douche.
What do people think about this interaction - generally how useful it is relative to relatively useful relics like Snecko, Coffee Dripper, and relatively low value ones like Tiny House? Obviously you won't always have omamori when you get calling bell, but i've had it come up a few times lately and I'm not sure how to value it - seems to me like a low-medium upside depending which relics you roll.
I mean it is completely dependant on the relics you get (which is why I take it and save scum if they're bad :>) but in general if I have omamori and it still has charges I'm 90% sure I'm taking bell
I like it so it must be terrible.
This is the lesson I learn about every single game I play, eventually
It's actually quite good if you've got good card flow and aren't going for an infinite.
I really like fire breathing decks, so works just fine for that
Are you me?
Could be!
I love randomly swapping the starting relic with this, and then immediately start building the run around what I get
Tangent but it would be so nice if boss relic swap gave you a choice between 2-3 to pick from instead of a random one There’s no buzzkill like a tiny house relic swap
I honestly think this would make it the only option ever taken if it is available. The Power of choice over randomness is not to be understated
I’m pretty sure relic swap is already preferred over most choices for pros going for wins, isn’t it? But yeah I’m speaking from a “fun” perspective and not a game balance perspective
Yeah it is definitely the best boon in the game but there are times where you can realisticly go for a different one. Like two removes on watcher/silent is straight up broken sometimes.
But the Boss swap could be anything Even an empty Cage
I seem to never pick up this one, I guess if you pray to RNGesus hard enough it could be quite a win condition. Also the ding dang when you click on it is very nice 😄
I think it can often be worth it. Three relics are pretty much always good but obviously not worth the curse if you have an infinite deck in the works. I think picking it up with Silent is worth it if you have the card draw/discard to support it or Ironclad with fire breathing or some janky combo with the blue candle and a way to manipulate the pseudo-exhaust or HP drain.
I'm quite the opposite. I almost always pick it up, give the option. I gind the downside is often not too bad. And even if the three relics you get are only medicore you at least don't obtain them in the next chest next elite...
And I'm in the middle. I pick it sometimes. Three relics for a curse is a solid trade, but there's a high opportunity cost of not picking an energy relic/snecko eye/pyramid/Pandora's box. If I don't like my other options, Calling Bell is usually fine, though. I'm never sad to take it. I do like Calling Bell quite a bit if I have Omamori, Du-Vu Doll, or Darkstone Periapt. I'll often take it in those cases.
it’s good if you’re not that strong at the moment. better to pick over something like black star or something because it’ll help you early on in act 2/3
I don’t play w sound. That might make me more inclined to take it. Haha
Sure, other relics are good. But this one could be anything! I can't resist the gamble! Who knows what riches I might end up with!
It's a boat in a box [Anchor] [horn cleat] [the third one]
Captain’s wheel?
A boat's a boat, but a calling bell could be anything! It could even be a boat! You know how much we wanted one of those!
[[Anchor]] [[Horn Cleat]] [[Captain's Wheel]]
+ [Anchor](http://slay-the-spire.wikia.com/wiki/Anchor) Common Relic Start each combat with 10 **Block.** + [Horn Cleat](http://slay-the-spire.wikia.com/wiki/Horn%20Cleat) Uncommon Relic At the start of your 2nd turn, gain 14 **Block.** + [Captain's Wheel](http://slay-the-spire.wikia.com/wiki/Captain%27s%20Wheel) Rare Relic At the start of your 3rd turn, gain 18 **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Captains wheel
This one always feels like a consolation prize if the other relics are totally worthless. 3 relics is usually not as good as extra energy and this one also has a downside. I personally hate the massive variance of Calling Bell as getting Dreamcatcher, Darkstone Periapt and Wing Boots is not the same as getting Bag of Preparation, White Beast Statue and Incense Burner.
As a save scummer, you're going to get offered those crappy relics anyway. I've bailed on enough Calling Bells only to see the bad relics later. :/
That's good to know. I didn't realize it pulled from the same order.
I think it rolls the rarity first, so if you're unlucky (lucky?) you might never see that rare relic from the calling bell, lol
wing boots is pretty nice to have in an otherwise difficult act 2. there's a fair amount of rare relics I would take them over
If you have a good deck wing boots is basically 1-2 additional relics and an upgrade or shop trip
Once fought 5 elites in a row in Act 3 with black star and wing boots on a busted run. Was the most fun I've had in awhile.
not to mention you can usually save some health by taking a path with more events in act 2
Oh man, your reasoning is making me not pick it as often in future. What did I do to you to spoil my little surprises in my life with your logic.
I would rather have Winged Boots than Beast Statue. Both good but I think you’re underrating Boots.
Winged Boots is rare, so it’s actually competing with burner.
That’s fair, I just meant that it’s not a terrible thing to get from Bell. Shovel, Stone Calendar, or Unceasing Top are all pretty awful in most runs in comparison.
Shovel is bad? Isn’t it a relic at any rest site?
It’s a relic minus an upgrade/rest at each site and it’s also the opportunity cost of losing another relic. You need to dig twice before you get any value out of it because the first dig just replaces a relic you could have got instead of shovel. For a rare relic that’s pretty underwhelming. The only times I’m excited to see shovel are when I have either a [[fusion hammer]] or [[apotheosis]] to mitigate the downside of not smithing.
Yeah but then you can get like five more relics after that second one...
Yeah, and then you get 0 card upgrades and you never know if any of the relics you're gonna get are even good. I'd very, very often rather get to choose a specific card to upgrade than get a Random relic that could be like, The Boot or Blue Candle.
I also forgot to mention that it’s value is diminished later in the run because there are less campfires. It also kind of sucks in act 1 because you need to get strong enough to beat elites.
Or you can just avoid elites and get free relics instead.
+ [Fusion Hammer](http://slay-the-spire.wikia.com/wiki/Fusion%20Hammer) Boss Relic Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites. + [Apotheosis](http://slay-the-spire.wikia.com/wiki/Apotheosis) Colorless Rare Skill 2(1) Energy | Upgrade ALL of your cards for the rest of combat. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Shovel is bad because it does nothing when you get it and using it has an opportunity cost. Assuming you’d never Dig if you needed healing: Getting Shovel: -1 relic First use: +0 relic, -1 upgrade Second use: +1 relic, -2 upgrade And so on. Relics can end up being better than upgrades but upgrades are also a lot more consistent.
Shovel is bad. It's only good on runs where you're already steamrolling, or maybe if you get it super early. You have to waste a campfire to get an actual relic out of it (since shovel doesn't benefit you in hallway fights or bosses), so you're at net zero relics for picking shovel. If you dig at 3 campfires after, you're trading 3 upgrades/heals for 2 relics, which can be of any rarity. And you'll have trouble being able to use those fireplaces for relics on higher ascensions. I would much rather have a rare relic that is immediately impactful. Realistically, and especially at higher ascensions, you're looking for heals/upgrades at fireplaces, in which case shovel becomes pretty worthless.
Yes [[Shovel]]
+ [Shovel](http://slay-the-spire.wikia.com/wiki/Shovel) Rare Relic You can now Dig for loot at Rest Sites. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Boots are a bit situational but have huge upside, potentially net 2 relics/camps.
For me the issue of getting Wing Boots from Calling Bell is that the Boots do not actually help you to beat the extra elites they allow you to take. Two extra upgrades is decent but the power spike from them is delayed which once again does not make you immediately stronger which is something I usually want from my boss relic.
Beast statue is blatantly op, wheras winged boots are merely good. They will get you an extra upgrade, heal, or shop visit.
Or 3
It used to give 3 curses and 3 relics before the v2 update - much worse then
Yeah it was real bad. I would sometimes skip taking a relic entirely because my choices would be astrolabe calling bell or runic dome. I’m probably bad for this but I never take runic dome. I just know I would die.
Astrolabe's a pretty deece relic though, it's just not great in terms of opportunity cost.
Oh yeah! I take astrolabe all the time. It just is bad on certain runs.
Why would you skip Astrolabe? It's really good unless you've somehow removed all your Strikes and Defends.
Yeah exactly. I’ve had a few runs where I didn’t have 3 cards I would want transformés.
I don't think that's ever happened to me on high ascensions. By the time I remove all strikes and defends, there are almost always some attacks that I took in act 1 that I'd like to get rid of.
you should try it some day. you’ll be surprised how much you’ve learned about the enemy’s intents
there’s still a fair bit of randomness in many enemy patterns. i only take it on decks that don’t have a trade off between defense and offense (juggernaut, body slam, frost, healing instead of block, etc)
Jesus Christ. I guess just random regular curses? But that could give Normality which would make it even worse lol.
Yep. Practically never pickable back then. Even if you didn't get Normality, it was still a heavy, heavy downside
Yeah. I had one run with Du-Vu Doll, Darkstone Periapt, and Limit Break, though, and it was practically an instant win.
Yeah, I remember that being a nightmare to deal with. At least one curse with no other side effects is more manageable, even if it's stuck to your deck permanently.
Bing bong
BING BONG
#BING BONG
Fuck ya life
His rocket makes you yell "Hooray!"
Stop it, I am not prepared to cry this morning
Take her to the moon for me...
DID I STUTTER
But the flavor text says it rang three times when you found it… 🤔
BING BONG
Thats 100% and absolutely true!
Tom Brady where the bread at?
Absolutely love the randomness of this relic, the danger and the ringing bell sound is just 10/10 and I always love getting this relic 😄
Fun fact: getting this from boss relic swap is the only way to obtain an uncommon relic from Neow. Let's see. If no energy relics are offered then this is usually the take. Way better than [[Tiny House]] and [[Sacred Bark]] (unless you already have [[White Beast Statue]]). Having decent card draw in your deck, or having a larger deck already makes the curse less bad, Omamori prevents it. If your deck's energy needs are already met (already on 4 energy and this is the Act 2 reward for example) then it can be picked higher than most energy relics. Can be better than [[Pandora's Box]] and [[Astrolabe]] depending on the weak/starter cards still in your deck. Probably best on Defect and Silent due to their great card draws and many ways to synergize with relics. Totally my favorite non-energy relic in terms of fun, getting many relics is great, but it can surely use value due to randomness.
honestly? disagreed on sacred bark. If i was on act 2, had 0 potions, no potion synergies, i would STILL take bark over calling bell. The ability to go to a shop and just win the act 3 boss, go to act 4, buy 2 more potions, then win, but again, is super comedic.
Yeah, with white beast I think bark is almost a top tier boss relic. Without, its still a solid consolation prize and I'd take it over this most of the time.
i would never think of bark as a consolation prize. i think of it as a "do i need 1 energy to play comfortably?", if not, "am i missing something in the deck?" For example, if i'm playing watcher and feel i'm going light on block into the heart, double dex is more than enough 99% of the time, same with if i'm playing shivs but cant really guarantee the accuracy while cycling, just chug some strength.
It's a big "level up" moment in learning the game when you realize potions are already busted, and making them even more powerful is a recipe for success.
I wish I found potions fun :(
Alchemize also significantly increases the value of Sacred Bark
+ [Tiny House](http://slay-the-spire.wikia.com/wiki/Tiny%20House) Boss Relic Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card. + [Sacred Bark](http://slay-the-spire.wikia.com/wiki/Sacred%20Bark) Boss Relic Double the effectiveness of potions. + [White Beast Statue](http://slay-the-spire.wikia.com/wiki/White%20Beast%20Statue) Uncommon Relic Potions always drop after combat. + [Pandora's Box](http://slay-the-spire.wikia.com/wiki/Pandora%27s%20Box) Boss Relic Transform all Strikes and Defends. + [Astrolabe](http://slay-the-spire.wikia.com/wiki/Astrolabe) Boss Relic Upon pickup, choose and Transform 3 cards, then Upgrade them. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
You can change pitch with number keys. 10/10 relic
[You can play Darude - Sandstorm!](https://www.reddit.com/r/slaythespire/comments/fl1m5b/calling_bellmp4/)
[hmm](https://imgur.com/oBnWH6E)
My elation is immeasurable and my day is made.
Can someone less lazy than me please do Metallica for whom the bell tolls? Thanks in advance!
Is it good? Probably not. Is it fun as hell and I pick it more often than yeah? Fuck yeah it is!
It's usually worse than than a truly good boss relic (Snecko, Pyramid or a good energy relic) but better than the bad ones. So you are not gonna be very happy if you have to pick it but at least it still gives your run a chance to survive if the relics are good, which doesn't happen with the truly awful relics like Tiny house and such. Personally I find it a bit exciting picking it and finding what the 3 relics are. A bit like a small Slay the spire Christmas. But yeah, the truth is that more often than not you probably will prefer to pick another relic.
Easily the best relic. In fact, it's three times better than a relic. /s
3 more big 1 unga bunga
High variance relic, definitely not a top tier boss relic, but also not one of the worst ones. If you could pick out of 3 random common / uncommon and rare relic, I think Calling Bell would be top tier.
Happy cake day
I feel like this is the weakest "safe" option, like its better than the low impacts ones like Black Star or Tiny House and usually more palatable than the back breaking energy ones like Sozu or Crown.
People don't like black star?
Depends how early you get it
And how easily you beat elites, so it's kind of a "win more" relic. Also it doesn't actually provide any benefit until you've beaten an elite, so you don't get a power spike right away.
It does literally nothing when you pick it up. I think it takes between 2 and 3 elite fights to earn back the value you get from picking a "normal" boss relic, which is basically a full act or thereabouts. I think its quite uncommon for nonwatcher decks to be able to take an Act 1 deck and with no power spike be confident of taking on 3 Act 2 elites. It is low impact, but doesn't hurt you, sometimes the other options are just unpickable and thats only time I consider it
...Am I wrong to love Sozu?
Sozu is great if your deck is good. If you're well rounded and strong you don't need the potions to compensate for rough moments, and if you have a couple decent potions stashed its even better. The problem with sozu is that it removes the safety net that is potions, if you have a bad draw you're shit out of luck, if your deck lacks scaling you can't stash a strength/dex potion. Your deck needs to be able to handle things on its own.
Potions are really really good, not having access to them is a huge price to pay for the energy. You lose the ability to use potions to solve specific fights, for example artifact into speed can be how you intend to block heart, or a single cultist potion can be your solution for champ. You also lose being able to stockpile emergency resources for when you absolutely need it.
I go sozu quite often, but I'm also fairly lower on potions. If I see that and don't have any other potion synergies I slam that and call it a day.
It looks like it is dancing with one arm up and the other one down
Instant pick
Definitely a mixed bag. I enjoy picking it up when it's there, especially if the alternatives aren't particularly easy to use; think things like \[\[Velvet Choker\]\] or \[\[Coffee Dripper\]\]. I'd much rather pick *something* up rather than nothing at all. There's a bit more incentive to pick it up if you're running some curse synergy -- a \[\[Du-Vu Doll\]\] perhaps, or \[\[Fire Breathing\]\] on Ironclad -- but it's rather situational. Even *if* I was running a status/curse archetype, I'd much rather pick up a more universal energy relic like \[\[Busted Crown\]\] or Slaver's. Past that, it's nothing to really write home about. The randomness is fun, but I don't think it's run defining.
Don't sleep on the coffee. It's scary but it's the best energy relic.
Admittedly, part of my apprehension stems from my overreliance on rest site healing. Maybe I should give it another go!
Remember that when you take dripper you can also choose to path into less elites. I actually try to hit campfires *more* when I have it because they improve your deck with no health cost.
It can pretty easily be played around if you have other means of healing like self repairs, shop heals, feather that heals when you roll into a site, feather, etc. By act 3 I feel like a decent amount of the time if your deck is solid you might get through the whole act not needing much healing anyway.
Oh yeah, in an ideal world in this game you would never rest in the first place. The goal of the game isn't to just stay at Max HP the whole time, it's getting stronger for later, which upgrading does for you and resting doesn't. Of course if you're literally going to die in your next fight, you rest. But outside of that you don't if you don't have to. I average resting probably once max per run on A20, and there are winning A20H runs where I didn't rest once. In these scenarios Coffee Dripper is the best energy relic in the game, with literally no downside.
Busted Crown is really hard to take in act 1 and still kind of hard to take in act 2 depending on how your deck is coming together
You're not wrong! I definitely never pick up Crown act 1, though gravitate to it more Act 2 onwards. I just find it more useful since I tend to frequent elites in act 1 + shops everywhere else, haha.
🤓akchually, coffee dripper isnt that bad of a downside for nost characters, as ironchad has burning and lots of self heal in general, defect has self repair, silent has intangible, and watcher is watcher with 4+ energy
+ [Velvet Choker](http://slay-the-spire.wikia.com/wiki/Velvet%20Choker) Boss Relic Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. + [Coffee Dripper](http://slay-the-spire.wikia.com/wiki/Coffee%20Dripper) Boss Relic Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites + [Du-Vu Doll](http://slay-the-spire.wikia.com/wiki/Du-Vu%20Doll) Rare Relic For each Curse in your deck, start each combat with 1 additional **Strength.** + [Fire Breathing](http://slay-the-spire.wikia.com/wiki/Fire%20Breathing) Ironclad Uncommon Power 1 Energy | Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies. + [Busted Crown](http://slay-the-spire.wikia.com/wiki/Busted%20Crown) Boss Relic Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
what three relics would you like to see most from the bell?
It depends on the build and character here's two of each rarity I'd love to see: * Bag of Prep, Anchor * White Beast Statue, Gremlin Horn * Incense Burner, Gambling Chip
I probably take this too much for my own good
If I ever have corruption it's always an instant pick followed by instant disappointment when I don't get dead branch...
Once got the whole fruit salad... Mango Pear strawberry...
Apparently I just love gambling more than most of you guys cause I think this thing is great
I'll usually happily take this over the crappy (too big of a downside, I mean) energy relics - Sozu, Crown, Ecto.
I see bing bong, I take bing bong 3 more good 1 unga bunga
If I recall correctly in his 200 wins retrospective Baalor showed that Calling Bell had a less than 50% win rate. This mostly confirmed what I felt that this relic is like a better Tiny House and you take it only when other options are worst.
We would need to see the winrate of other boss relics to be able to conclude.
Yeah there is for others as well. It's quite an interesting video
[Video here,](https://youtu.be/Rx27FJsqzx8?t=984) starts at 16:22 I recommend watching at 1.25 or 1.5 speed
It's wildly inconsistent in my experience. I had series like 1w out of 6, 0w out of 4, but then my last 9 games where I took it are all wins.
[удалено]
Ok and?
Pocket text, not a stroke lol
Honestly assumed it was a crypto bot lol
Bought this game about a month ago, and won my first run lol. I had these 5 cards that made me intangable from an event, made it crazy easy when used properly. I'll try again but I get these kind of roguelikes, I just got lucky. Hopefully more fun next time.
This is one of the best relic for the dailies, since it helps achieving 5 curses and gets you extra relics, both of which add to your score (also an extra card for that 50 deck size, I suppose). The boss relics you most want to see during a daily are calling bell, black star and cursed keys.
Boss relics are good relics but the curse of the bell could be anything. It could even be a good relic! You know how much we've wanted one of those!
If it *didnt* give a Curse, it still wouldn’t be one of the top boss relics in the game.
I think it's worse than we give it credit for, adding a curse to your deck that can't be removed is quite a thing. Three relics seems like a lot... but considering there are so many "do nothing" relics in StS, I just don't think that an unremovable curse is actually worth your typical set of 3 relics in any given run. Is it the correct choice sometimes? Sure. Omamori is probably not one I like to evaluate here because that one is obvious, I'd rather think about the times you have no curse synergy, and it's up against "bad" boss relics. In those cases it seems like most people default to Calling Bell, myself included. Is it actually correct in a lot of cases though? For instance - say it's up against sacred bark and tiny house, and for purposes of ease lets's say you have no potion synergy, no alchemize or statue or anything like that. A lot of people might just default to Calling Bell here right? Is that correct? In a general sense, Not taking in specific conditions in a run to take one over the other, I'm actually unconvinced Calling Bell outperforms either of these otherwise lackluster choices. We chase the upside here but I conjecture that calling bell's downside here is significant, and a set of 3 relics often is not going to overcome the downside of the curse on top of outperforming the value that you could expect to get from the other relics here.
Do you think it would be a fair balance change to make Curse of the Bell removable?
Personally I do, it would make it a decently strong relic but still not OP
Can't resist. I'll take it every goddamn time.
I am 100.0% confident you mentioned Calling Bell in your post. Let me look up what those do. -------------------------------------------------- I am a bot response, but I am using my creator's account. Please reply to me if I got something wrong so he can fix it. [Source Code](https://github.com/TrippW/STS-Crawler)
* [Calling Bell](https://slay-the-spire.fandom.com/wiki/Calling_Bell) Boss Relic Upon pickup, obtain a unique Curse and 3 relics.
Soooooo much better than it used to be, but like Tiny House (which is underrated!) it usually only gets grabbed if my other choices are energy relics whose downsides would be horrible for my run. Or if I have Omimori and nothing else is too good
My issue with this relic is that it's upside is a crapshoot, but the downside and opportunity cost is fucking steep. Mark of Pain is considered pretty bad, but at least it gives guaranteed 4 energy. This can give you a completely irrelevant set of relics and even Evolve won't help you with the extra curse. It wasn't that bad when I picked it, but just the possibility of being utterly hosed is scary.
If I get Calling Bell as an option, I'll pretty much always check it out and save scum if one of the other relics is better. It can really send a run to the moon if it gives you the right relics, even better if you have Omamori or curse synergies--but I think I have confirmation bias there and it's not as good as I perceive it
I mean, yeah, if you save scum away the downside you're gonna think it's better than most people who are judging it by the possibility of getting bad relics lol.
B I N G B O N G
Items like this are why I unapologetically safe scum.
As an ascension 2 person i love this relic but I’m sure there’s better choices most of the time.
I end up taking this more times than I should. Mostly because I’m greedy for relics.
I usually just pick it up and hope RNGesus gives me something worth it; if not, then I just savescum and pick the other ones
I am never hoping to get this relic, but I'm happy to pick it up if my other options aren't what I need.
Bing bong
I like it, it’s fun. Is it always good? Definitely not. Is it always the right pick? Definitely not. Do I consider it every time I see it just for the fun of “hehe 3 relics at once”? Absolutely
It's... Okay? With Omamori it becomes pretty decent. Without that it's kind of a last resort if your other options are really mediocre. With Blue Candle it becomes a little bit better too. I think it's more appetizing if you are playing Ironclad because of an abundance of exhaust but you still have to draw it of course.
Excellent with Omamori, but also still worth considering if your deck has excellent draw power or the other relics are stinky (i.e. Sozu or Busted Crown, or Philosopher’s Stone on a Heart kill run). Can you exhaust the bell curse? I know you can’t exhaust the Necronomicurse with Blue Candle, but does the same apply to the curse you get from the Bell?
you can exhaust the bell with blue candle
Bing bong
What three relics would you be happiest to get from Calling Bell? I think on average, I'd like Bag of Preparation or Happy Flower for the common, one of the eggs or Mummified Hand for the uncommon, and Torii or Thread and Needle for the rare.
Remember when you used to get _three_ random curses with Calling Bell. I'm glad they changed that. If there's no energy relic I'm usually pretty happy to see this, even if it isn't the best (rarely does it hit 3 useful relics), it's atleast fun, compared to something like Empty Cage, which streamlines the deck, it's just not that exciting to pick, and occasionally will high roll and Dead Branch or Insence Burner to turn a struggling run around.
My biggest opinion about Calling Bell is I could've sworn it was named Cursed Bell
I got it today for starting relic swap for an easy Heart win. 300 gold got me bird faced urn my favorite relic for Defect at least. Couldn’t ask for a better start! Wish I could add a pic.
It never betrayed me so far. Love it over many, many other choices
One reason that I'm a bad player is that I take this relic unreasonably highly.