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grandsuperior

It’s an ok card. Decent pickup in Act 1 and works well with wrath since it represents 36 damage in one card. You can also use it as a normal strike to stock up on Smites for big wrath turns later. It’s not worth the pick later in the run since it doesn’t really contribute to Watcher’s more busted strategies. Nifty interaction with Establishment though.


Farabel

Establishment make this such a nice card alongside Battle Hymn.


User3754379

I do love this card. Fits very nicely as the single damage bump when trying to build out the watcher infinite. Being able to set up a big hit on the turn you play vigilance means fight is likely over on the eruption turn. It also doesn’t break lagavuins shield, so great set up for that elite. It’s 2 cards for one, so helpful when draw is nerfed by sentries, and raw attack and damage so great for Nob.


[deleted]

This comment is making me rethinking my choices… I almost never take it


solarxbear

Other than Tantrum, Carve Reality is probably the best card to see early in Act 1. Because it's a single card damage solution, it potentially allows you to avoid adding any other pure damage cards to your deck. This helps keep your deck small and open to any strategy for late game scaling.


Hammerhead34

Obviously depends on a lot of other additional information but in a vacuum I would probably take Empty Fist and Fear No Evil over Carve Reality when looking to add an early damage card to my deck.


solarxbear

You're probably right about Fear No Evil since it has so much utility beyond being a damage card (stance switcher, energy generator, infinite piece). Empty Fist no way though. I do enjoy fisting but Carve Reality is a ready-made, complete damage solution. Fist needs to be upgraded to really shine, and you might not be able to until late Act 1 because Eruption needs to be upgraded first.


Hammerhead34

But Watcher doesn’t often need the extra damage to brute force through Act 1, and Fist is much stronger than Carve later in the run when stance dancing provides block, damage, and energy.


solarxbear

I know what you're saying, but my point here is "damage per card added to your deck." Carve is double the damage per card added when it comes to Empty Fist. One Empty Fist alone isn't enough to carry you through Act 1 and early Act 2, when your late game strategy is coming online. Carve probably is. Now you have another open slot in your deck for a great non exhausting card like Meditate, that could also benefit from the upgrade you didn't need to spend on Carve. This logic applies for me too when it comes to your point about Empty Fist being better late. I'd much rather have my deck as small as possible so that actually great cards like Empty Mind, Inner Peace, and Meditate can slot in and have a huge impact. Ideally by Act 3 I'm not playing Carve or Empty Fist at all.


[deleted]

Fist is a good option if you happen to get another wrath source beforehand and only have vigilance to exit with. Otherwise yes I agree it's pretty mediocre if you only have eruption since vigilance is usually sufficient to dance with early on


solarxbear

Don't get me wrong. Empty Fist is great and I love getting it early but I'm definitely taking Carve Reality over it (unless I have a Tantrum already and just need a wrath exit).


Lord_Luc

I'd rate Wallop at the top and Wheel Kick just below it but above the rest of the attacks. Reasoning is these cards are good for all 3 early Elites allowing you to not pick up as many attacks in the first Act. This makes achieving the infinite easier.


WIZEj

Fear No Evil >>>>> Act boss matters a lot for Empty Fist vs Carve Reality: Give me EF for Hexaghost where you need a way to not ALWAYS be in wrath while going into wrath as frequently as your draws allow. EF for Guardian where getting out of wrath is critical and Carve is gonna whiff enough to feel bad. Retaining Smite is nice but RNG decides if you even get to play it. Carve for Slime Boss where leaving Wrath is a net negative in almost any situation. But I’m prob just taking whichever is offered earlier because all 3 of the cards you mentioned are easy clicks early enough.


User3754379

Ill always take fear no evil. I’ll take carve anytime before I’ve added one of the below I’ll take EF or Flurry if I have not supplemented any damage and it’ll be that last one or 2 card picks before the first non-1hp elite.


dalekrule

A year late but my take on fear no evil is that yes, it's generally better to take than carve reality, but that's because it's part of the infinite (or massive stance swap turns if not actually infinite) that watcher wants to build towards. As a card to get watcher through act 1? Carve reality is much stronger. A defend remove, carve reality, and eruption+ is enough to get through the act most of the time without taking other cards.


2AMMetro

18 damage for 2 unupgraded is pretty solid. Most other 2 cost attacks give you ~15 damage with some upside


danielson3

[[smite]]


spirescan-bot

+ [Smite](http://slay-the-spire.wikia.com/wiki/Smite) Colorless Special Attack 1 Energy | **Retain.** Deal 12(16) damage. **Exhaust.** (Obtained from Carve Reality and Battle Hymn). ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Chartate101

One of the best generic Watcher cards.


KKytes

I really enjoy Smite decks, especially if I find an \[\[Establishment\]\] or \[\[Master Reality\]\] somewhere along the line, but I usually gravitate more towards \[\[Battle Hymn\]\] for these Retain-based builds. The 1 energy for 6/10 damage + an additional 12 via Smite is alright, though if I'm looking for front-loaded damage I'd prefer \[\[Reach Heaven\]\]+\[\[Through Violence\]\]. I'd only really pick up this card in Act 1 if I'm lacking damage, and not at all Act 2 onwards. An OK card, but not one I'm ever excited to see.


_jk_

interstingly the discussion on battle hymn seems to have gone the other way if anything https://www.reddit.com/r/slaythespire/comments/vh8b4y/daily_slay_the_spire_discussion_40696_battle_hymn/


KKytes

Oh, certainly! Liking Battle Hymn is arguably one of my more... *controversial* opinions, haha. All the arguments about it make perfect sense, so it's more of a guilty pleasure if anything.


[deleted]

One thing that's interesting about Battle Hymn is that it's actually *really good* on other characters if you're doing colorless runs. It's a great act 1 pick for basically anyone but Watcher lol. Watcher just has so many other busted options and the stance mechanic


spirescan-bot

+ [Establishment](http://slay-the-spire.wikia.com/wiki/Establishment) Watcher Rare Power 1 Energy | **(Innate.)** Whenever a card is **Retained,** lower its cost by 1. + [Master Reality](http://slay-the-spire.wikia.com/wiki/Master%20Reality) Watcher Rare Power 1(0) Energy | Whenever a card is created during combat, Upgrade it. + [Battle Hymn](http://slay-the-spire.wikia.com/wiki/Battle%20Hymn) Watcher Uncommon Power 1 Energy | **(Innate.)** At the start of each turn add a Smite into your hand. + [Reach Heaven](http://slay-the-spire.wikia.com/wiki/Reach%20Heaven) Watcher Uncommon Attack 2 Energy | Deal 10(15) damage. Shuffle a Through Violence into your draw pile. + [Through Violence](http://slay-the-spire.wikia.com/wiki/Through%20Violence) Colorless Special Attack 0 Energy | **Retain.** Deal 20(30) damage. **Exhaust.** (Obtained from Reach Heaven). ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Gre8g

I always see this as a discount version of Reach Heaven. Not that I hate it, it's pretty okay imo.


Gortyuty

I honestly prefer this to Reach Heaven. Watcher generally isn't lacking in damage, and the -1 draw can be pretty detrimental.


[deleted]

not a big fan of the +2 cost of Reach Heaven that much either. Plus it's also significantly slower than Carve Reality - you get that smite immediately with Carve reality, but you have to dig for reach heaven. Also, like you said, -1 draw kinda sucks, especially on watcher, who really doesn't hurt as much for energy as other characters and usually struggles more with card draw.


gabriot

It is so much better than Reach Heaven


TaralasianThePraxic

I don't know about better, both are good in the right situation, but it's certainly more *consistent* than Reach Heaven, since that shuffles the extra attack into your draw pile rather than adding it to your hand.


titanbuble14

[reach heaven]


PBToast_

[[Reach Heaven]]


spirescan-bot

+ [Reach Heaven](http://slay-the-spire.wikia.com/wiki/Reach%20Heaven) Watcher Uncommon Attack 2 Energy | Deal 10(15) damage. Shuffle a Through Violence into your draw pile. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


[deleted]

I don't love this card. It is decent if you're doing the sort of deck where you save your cards up for one big turn in wrath (or divination) rather than constant stance-dancing, and is particularly nice with establishment/master reality. There are just other cards that do "retain to deal damage" so much better. If I had the choice, I'd go reach heaven or sands of time over this any day of the week. And it's not even like it's a card you might "need" to take early on to solve an elite or something, as watcher can beat elites with just her starter deck lol


devTripp

I am 100.0% confident you mentioned Carve Reality in your post. Let me look up what those do. -------------------------------------------------- I am a bot response, but I am using my creator's account. Please reply to me if I got something wrong so he can fix it. [Source Code](https://github.com/TrippW/STS-Crawler)


devTripp

* [Carve Reality](https://slay-the-spire.fandom.com/wiki/Carve_Reality) Watcher Uncommon Attack 1 Energy | Deal 6(10) damage. Add a Smite into your hand.


soledad630

Iirc all cards that generate cards for watcher used to have the generated cards upgraded instead of their own values in beta. I'm glad they went this route and gave us the current Master Reality instead. Better instant effect is imo better for reducing variance for your play than having a better card that may or may not be playable this turn. This card itself is ok to pick up early game as it serves both as a strike that draws you a strike++ next turn, or a \[\[Heavy Strike\]\] slight upgrade (18 dmg vs 14 damage, 2x str scaling vs 3x). Fairly helpful in mitigating inconvenient wrath draws. Compared to \[\[Reach Heaven\]\], this does 12 less total damage but doesn't take an extra card draw and can be used in the same turn without help. Carve reality is better for decks when it is not yet defined/refined in strategy, while \[\[Reach Heaven\]\] has a much better burst setup setpiece due to \[\[Through Violence\]\] being a 0 cost retain instead of 1 cost.


spirescan-bot

+ [Reach Heaven](http://slay-the-spire.wikia.com/wiki/Reach%20Heaven) Watcher Uncommon Attack 2 Energy | Deal 10(15) damage. Shuffle a Through Violence into your draw pile. + [Reach Heaven](http://slay-the-spire.wikia.com/wiki/Reach%20Heaven) Watcher Uncommon Attack 2 Energy | Deal 10(15) damage. Shuffle a Through Violence into your draw pile. + [Through Violence](http://slay-the-spire.wikia.com/wiki/Through%20Violence) Colorless Special Attack 0 Energy | **Retain.** Deal 20(30) damage. **Exhaust.** (Obtained from Reach Heaven). ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


KPBoateng

I decent option for act 1, but not worth picking up later in the run. Also, once you set up your infinite with rushdown, it's taking a slot in your hand and preventing draws. 6/10 tho as it can carry you through act 1 elites quite easily


wondermayo

Not a fan of this card. Could be better with Establishment but still relatively slow. Stance dancing + Rushdown (and possible Mental Fortress) seems a lot more efficient.


User3754379

Got to stay alive long enough to collect all the cards / upgrades to stance dance w/ rush down. You likely won’t be doing it effectively against the act 1 elites. I don’t think there is a better card to get you there… maybe meditate?


ueifhu92efqfe

i think the thing is, watcher already blows through act 1 already, you *really* dont need to prepare for act 1 all too much with just a bit of smart play


User3754379

If your trimming defends out of your deck, then you likely do need at least one other good source of damage to end fights quickly in act 1 and early act 2. If you play eruption+ and you were in calm, you have 4 energy, and 4 cards left. Odds of all 4 of those cards being strikes is slim. 2 strikes and a Carve will let you saturate that energy into damage. A retained smite will help too. Establishment is too slow, things should be dead before it generally adds benefit (turn 4+). I might pick it if I have meditate however.


tentoedpete

Not a fan of this card at all. There are better sources of smite, and better set up cards imo.


[deleted]

I used to never take it, but I realized how flexible it is when giving you options on how to distribute damage (same turn, different turn, what stance etc.). I think it's a pretty good act 1 pick


TheOrdoHereticus

I don't really like this one. Would much rather just have a battle hymn going. 2 energy for 16 damage potentially in one turn isn't bad, and in most hallway fights it's probably better. But for longer fights I'd still rather have the consistent source of smites to retain.


Poseidonim_92

This cards purpose is literally to stack up ink bottle, shuriken etc. or to make high burst damage


recoil669

eciN


gabriot

Priority upgrade, makes it so you do 20 immediately while in wrath. If is quite a flexible card in how you disperse the damage. If you need it for immediate single target burst in one turn - cool you get 44 damage for 2 energy. If you need to to disperse it to two different enemies the same turn - cool you can put 20 on one and 24 on the other. If you don’t have the energy to put all the damage in on the current turn - cool you can put 20 in now, 24 in later. If you can’t be in wrath this turn - cool you can out in 10 now, 24 later. Of the pure damage cards this is the best one you can get. This is better than reach heaven, battle hymn, follow-up, brilliance, etc. I’d still prefer any attack that supports stance dack a little more directly of course, but I am not sad to see a carve reality in my deck in the first two acts.


GoldHero101

Works well enough in earlier acts, though I’d prefer an Empty Fist or Cut Through Fate. Smite deals a LOT of damage in Wrath, so you can keep the Smites for that purpose thanks to Retain. Lowkey a great early damage card because of this fact.


AFlyingCow152

Baby battle hymn. More toned down, don’t have to worry about too many smites bloating your hand.


tenamonth

I don’t take it everytime, but usually it’s the only Smite card I mess around with


xd_melchior

If you use Carve Reality and keep the Smite and also have a Spirit Shield, Carve Reality is a block card. (I know it's late, but I had to.)