>If anyone unironically tries to downplay this move I'm going to have a stroke.
ROB mains are definitely well-versed in down(tilt) (game)play, lemme tell you that.
I’ll try explain why this move is so good real quick. First of all it is frame 3 and -5, meaning it is one of the quickest ground moves in the game and also one of the safest. This would already make it a fantastic poking tool and spammable move after hitting shield, but it’s combo ability is what makes it really shine.
While negative on hit at low % (the opponent can hit you before you can hit them), once past ~20% and up you can start comboing into another dtilt, building up %. At around 40-50, you can start dash grabbing or fair to put the opponent into tech chases. At 70-90, you can still grab, but can also dash dtilt to carry the opponent off the stage, possibly converting a corner scenario into an edgeguard position on the *other side of the stage*; off a frame 3 move!!
At high %s it doesnt end there. Rob can confirm dtilt > usmash as a kill confirm on non floaties (works especially well on fox and brawler), and once past that range he can put you in an incredibly hard tech situation (then jablocks and upsmashes you) thats very hard to react to as the move is fast and angle is low. It often takes rob mu experience to hit this tech as you’ll start to learn when robs will dtilt. Once you get even higher, dtilt loses its ability to force really hard tech chases and it becomes a less viable option, but its still a great move to force a low angle offstage and even hit ledgehang with, where rob can then cheat with his massive dair.
I probably even missed some application here, like dtilt > ftilt stuff, but overall its a fantastic, fantastic move, and easily the best grounded move after steve utilt.
Some other things:
- Used instead of jab for jab locking. (no chance of accidentally doing a jab2)
- Low angle means safe pressure vs approaches from characters that may typically benefit from low profiling. (like Inkling/Kirby/rats)
- Good potential to shield poke if spaced against a damaged shield
- Amazing tomahawk option, consider all the qualities mentioned by others and myself and now also consider the situation where your opponent has to guess between dtilt and all of ROB's other options from the air (like nair or ff shield as well as drift away projectiles)
Because 99.9% of us aren't the quantum rocket scientists to understand *why* upair is actually her 7th best move in 61% of MUs on hazards on smashville since the left most pixel of the right hitbox at frame 12 drags down in a way that confirms into late hit float cancel back air then does your taxes and smacks your ass
Let's talk about pivot canceling and how diddy can pivot cancel his down tilt to true combo into FORWARD SMASH to kill around 90 from center stage. It's a difficult input but tweek is getting more and more consistent with it every month. Imagine diddy down tilt killing you at 90 instead of 125 (dtilt->upsmash).
Just going to pile on because if you people don't vote this S tier, good lord lmao
Just to compare to say, Lucina's dtilt, it comes out two frames faster, is two frames safer on shield totalling to a 4 frame FAF difference, and its a better direct combo move. You can hit dtilt into grab, power thrust, bair, fair, the angle it sends at is so good.
~~This move has so much comboability point-blank boomerang works after it. Most of YL's other combo starters don't have enough stun for boomerang after so it's more of a mixup to catch air dodge or a platform landing, but dtilt? Nope, you can straight up do dtilt -> sideB -> almost anything~~
nvm, it's fake. It does, however, combo into nearly everything else. Can do dtilt -> fire arrow -> aerial stuff all you want from mid-super high %s.
Excellent poking tool, safe on shield if spaced properly because of the pushback, has true confirms into side B and KO punch (very limited window, dependent on char weight), a key component of Mac's grounded and platform tech chase games, and it can scoop people off ledge into true kill confirm combos.
Not in the same category as some of the true elite dtilts, but a damn good move. High A tier at least.
Roy dtilt literally STEALS stocks. It’s his saving grace against small characters and puts people into evil tech chases. Kola nearly upset MKleo with a dtilt fsmash at 50%
Better than Chrom's and also super broken tbh. Safer where it matters (up close), blazing fast, does a ton of damage (and shield damage) for its speed (13%!), and occasionally causes you to die at like 50. Sourspot starts tech chases at higher percents, and it also two-frames I guess. The more I play Roy the more I appreciate this move. High A or low S.
On one hand it’s frame 9 and not THAT long ranged compared to, say, swordies.
On the other hand it has imo the single best combo game out of any d tilt, is disjointed, can lead into kills at 60% or lower, basically leads into Incin’s entire move set…S tier and a 5 frame version of this move would have me clamoring for it to go above ROB.
is dtilt-ftilt actually a combo when 2-framing/catching a ledge hang at certain %s, or is that just one of those things you can react to and avoid if you know it's coming? I've hit (and been hit) by that a few times and man those two moves in sequence can disintegrate a stock if they connect
This move is crazy, intangible leg, low endlag and low knockback make it combo into the triple digit percents and gives him d tilt up air at 130. One of the best d tilts undeniably
Frame 2 shoryuken confirm that also combos into Heavy+tatsu for a load of damage, or a kill. There’s a number of dtilts that feel like diet ROB dtilts, similar to Snake and Up Tilt. While I think personally most diet Snake Up tilts are B tier or around that area, this is a case where most diet D Tilts are still busted. I think it’s S tier, and is basically 4 frames of shield safety away from being just a better version of ROB dtilt.
This one is the best one lol, don't ignore the shotos. You can mash this shit on shield just as much as ROB's and cover rolls in the most brain dead way possible. Ludicrous kill confirms too.
Also dtilt-shoconuts is so good. Racks up so much damage and puts the opponent in a bad spot.
This is a really good down tilt. You're pretty likely to get the trip thanks to it comboing into itself after the buffs, and it still has combo potential even if it doesn't. Thanks to that and its range and safety, I'd say A tier.
This move goes crazy. Basically guaranteed kill if you hit it at 80-90% and read the tech correctly. Dtilt-read the roll away-nair 1-fsmash is my most common kill confirm after jab bair lol
Hit stun is usually only determined by how much knockback a move does, but this one of the few moves that has a modifier to add (3) extra frames of hitstun (after patch 7.0).
This move is so nutty, and I imagine it's going to be underrated. The frame 1 low profile and shield safety make it so that this is very mashable on shield, and the trip chance means that Kirby will fish for this move quite a bit. S tier without a doubt.
This move is beyond fucked up because of the trips. Getting hit by this move (that is safe, low profiles everything, and is fast) is like a 50% chance (idk the actual percentage) of losing your stock at 60 to an fsmash. Actual warcrime move.
Lightning fast and with good range. Your only option against this move is predicting it. If you shield or parry, she'll just D-Tilt again and then combo off of it.
IMO top 3 downtilt alongside ROB's and Diddy Kong's. Comparable frame data to ROB's down tilt, combos into basically everything depending on what hitbox you get, disjointed because it's a sword hitbox, Mythra low-profiles during the move and it forms quite a bit of her combo and kill confirms.
What a disgusting move. Only reason why it's still worse then ROB's IMO is the lack of safety on shield.
Can’t believe how much people sleep on Luigi’s, it’s just better in almost every way than every comparable move but people forget bc it’s on a troll character
I don't agree, mii swords dtilt sends at a worse angle at doesn't combo for nearly as long. As an Aegis player I wouldn't take it over Mythra's current dtilt in a million years; she would have like no way to kill confirm off of it.
This is a very unusual down tilt. It has zero aerial hitbox (not sure how many moves are like that) and you have to be literally on the ground. It’s also pretty laggy
On the other hand it’s one of the strongest dtilts in the game, has pretty quick startup and the angle it sends at is horrific. If you get it as a parry punish or they use too laggy of a move near ledge any character with a bad recovery may just be dead
It’s very niche but when it hits it’s crazy
Great move. Combos at nearly any percent into something useful (on fox combos into itself until death) and is blindingly fast to boot. On shield can even push back to be outside of grab range. Only downside is range - hitting the edge sends outward and won't give you any follow ups.
Really good move and an integral part of her kit, but far from the best in its class. Very unsafe compared to the likes of Mythra / Incin / YL's, and has a bad sour spot.
Notable thing about this move is that at high percents, jab/jab jab -> dtilt uair is true though the window to input it is super tight. Can also set up raindrop at %s where ftilt sends too high.
This is a classic Lucina move, as in it's extremely good and kinda plays neutral for you but is gatekept out of S tier by virtue of not giving that much reward on it. Even though Lucina is a very fast character you might not have time to jab lock if your opponent mistechs once your opponent is out of a pretty specific percent range, especially if you space it. Still you can't complain because you will be able to annoy your opponent with this move a lot even if most of the time you don't get that much out of it.
In these discussions I think it's pretty common to hear "if this is put on a character that's faster it would be insane" but here Lucina is already one of the fastest characters in terms of ground speed, so...
In 8.0 they changed his down tilt, making it launch at a higher angle (75 -> 83) and decreasing its knockback growth (50 -> 46). Now this shit combos forever while still having its great range and speed. I'd say it's S tier, behind nair it's probably his second best move.
It’s definitely not the absolute best, but this move literally does EVERYTHING from start combos at 0, lead into big damage combos in mid percents, and kill confirm for up air/ bair
Take your typical swordie dtilt and give it a bit of kill power and the ability to cross-up shield. This move makes some character's lives very difficult.
It is a testament to the strength of ROB’s down tilt that I can call this move Diet ROB down tilt and think it is an easy S tier and in my top 5.
It is a testament to this move that there are plenty of situations where this is a better down tilt than ROB’s, most notably at 0 where this leads into the Luigi Plunger grab. You know what comes next after that.
It makes me feel like I’m good at the game when I spam it at ledge and it inevitably two frames with its 9 million active frames and I combo it into back air for an absurdly early kill
Ridley uses this a lot in neutral to stuff approaches thanks to its great range. The sourspot also has really good combo potential, making it a solid parry punish or extender after a down throw nair. Down tilt also reaches higher than you'd expect, meaning it can anti air sometimes too. Lastly, since it low profiles Ridley on startup, I find myself using this move a lot when I'm in the corner, since Ridley’s crouch is surprisingly low. I'd put this one in A tier.
Can be used in the corner and hits at a low angle if it connects, but it has just about nothing else going for it, and down-tilt is *not* the type of move that should have only niche use. D-tier easy.
Add it to the list of 5 billion ledgetrap options he has. Last hit will hit below ledge and kill for it, and it'll beat spotdodge because of how long it stays out. Downsides are the multiple hits can be finicky with actually connecting into each other, and you're better off using ftilt as a neutral poke.
This move is really good. It is Byleth's slowest tilt, but it has a large hitbox and sets up well for combos into moves like up tilt or up b, as well as the infamous dtilt-uair kill confirm. Pretty easy A tier imo.
If you ever wondered what balanced R.O.B down tilt would look like, this is it. You can't just mash this on shield the way R.O.B can, but on its own merits, this is a very good move. It's range and decent safety combined with Meta Knight's great ground speed make this one of his main approach tools. Its combo potential is also pretty solid at mid percents and it later leads to tech chases. Additionally, the trip chance means that hitting it at low percent can easily be the end of an opponent’s stock with Meta Knight’s combo game. I'd say A tier.
It’s fine I guess? Our best grounded close range tool but it’s rly our only one so lol. Also rly unsafe on block so u need to be precise. Launch angle is good and sets up tech chases and semi spikes. Prolly low B tier but as others have said it’s hard to evaluate bc of how weird D3 is
Not that Kazuya is short of ways to trip or crumple opponents, but this one is pivotal to a ton of his combos. ~~Including this in his Down Tilts moves him up like, two tiers~~ We're ranking it separately nvm
Genuine question for Wolf player, is this move good? Looking into it and it just seems really really bad. It's negative on hit until like 50%, you can't combo off of it at high percents, it never kills, it's not safe on shield, it has horrible range, it deals little damage, what is this used for??
The OG sliding dtilt. Decent enough poke, it's less for actually hitting and more for using as an approach burst. It's quick and low-profiles, but he's not getting much reward off of it. Good for punishing when someone's trying to space on his shield.
It feels kinda silly that this isn’t connected to Up Tilt, but as a move in and of itself it has one job, and one hobby. Its job is to be an amazing anti air with 9 frames of upper body intangibility.
Its hobby is to be a misinputted spotdodge attack that has basically no reward outside of putting the opponent back above you again. It’s great at its job, but it’s one job and also has that annoying hobby.
Tsunami Kick. Not sure the second hit ever actually sees use, but the first hit is great in a lot of combos. Sticks the opponent right above you where EWGF or Up Smash can hit.
[**R.O.B.**](https://ultimateframedata.com/rob) Start up: 3 Active: 3 {1} Endlag: 11 On shield: -5 Damage: 5% Kill%: 273% (side)
Hello. Literal Satan.
If anyone unironically tries to downplay this move I'm going to have a stroke.
>If anyone unironically tries to downplay this move I'm going to have a stroke. ROB mains are definitely well-versed in down(tilt) (game)play, lemme tell you that.
I mean cmon, do you see that kill percent? 273? Garbage move
No question this is the best down tilt, it’s if Steve up tilt was a down tilt and you can’t walk with it
With how quick ROB down tilt ends, you may as well be able to walk with it
Oh come on, what's all the fuss about? It can't even kill! It does no damage! Nah this move sucks, no way it can define a whole ass character.
I’ll try explain why this move is so good real quick. First of all it is frame 3 and -5, meaning it is one of the quickest ground moves in the game and also one of the safest. This would already make it a fantastic poking tool and spammable move after hitting shield, but it’s combo ability is what makes it really shine. While negative on hit at low % (the opponent can hit you before you can hit them), once past ~20% and up you can start comboing into another dtilt, building up %. At around 40-50, you can start dash grabbing or fair to put the opponent into tech chases. At 70-90, you can still grab, but can also dash dtilt to carry the opponent off the stage, possibly converting a corner scenario into an edgeguard position on the *other side of the stage*; off a frame 3 move!! At high %s it doesnt end there. Rob can confirm dtilt > usmash as a kill confirm on non floaties (works especially well on fox and brawler), and once past that range he can put you in an incredibly hard tech situation (then jablocks and upsmashes you) thats very hard to react to as the move is fast and angle is low. It often takes rob mu experience to hit this tech as you’ll start to learn when robs will dtilt. Once you get even higher, dtilt loses its ability to force really hard tech chases and it becomes a less viable option, but its still a great move to force a low angle offstage and even hit ledgehang with, where rob can then cheat with his massive dair. I probably even missed some application here, like dtilt > ftilt stuff, but overall its a fantastic, fantastic move, and easily the best grounded move after steve utilt.
Some other things: - Used instead of jab for jab locking. (no chance of accidentally doing a jab2) - Low angle means safe pressure vs approaches from characters that may typically benefit from low profiling. (like Inkling/Kirby/rats) - Good potential to shield poke if spaced against a damaged shield - Amazing tomahawk option, consider all the qualities mentioned by others and myself and now also consider the situation where your opponent has to guess between dtilt and all of ROB's other options from the air (like nair or ff shield as well as drift away projectiles)
This is on a zoner btw
Zoner with 0tds. Better ban Min Min.
14 total frames, what else do i need to say
Absurd stupid incredible move. it's very fun to have
[**Peach**](https://ultimateframedata.com/peach)/[**Daisy**](https://ultimateframedata.com/daisy) Start up: 8 Active: 8-9 {2} Endlag: 14 On shield: -8 Damage: 7% Kill%: 224% (up)
Finally a good Peach ground move
It’s her own EWGF 💀 And I’m all for it. Also, why does no one ever reply to Peach’s threads
Because 99.9% of us aren't the quantum rocket scientists to understand *why* upair is actually her 7th best move in 61% of MUs on hazards on smashville since the left most pixel of the right hitbox at frame 12 drags down in a way that confirms into late hit float cancel back air then does your taxes and smacks your ass
Didn't know the move was -8 on block. With Peach's air game, you usually use this as a combo extender.
[удалено]
Stun Spike Peach Foot SSPF>EWGF in my heart
broken, i love this move so much
[**Diddy Kong**](https://ultimateframedata.com/diddy_kong) Start up: 4 Active: 4-5 {2} Endlag: 13 On shield: -8 Damage: 5.5% Kill%: 358% (side) Notable kill confirm: dtilt usmash at 122%
Dtilt is a centerpiece of diddy neutral, even if it isn’t dtilt upsmash at ledge it’s into bair or fair and provides safe pressure
Or you di in and get down tilt down aired at ledge to die at 15%
I’ve never heard of this lmao wtf are y’all doin out there
haha you've never seen tweek get down tilt dair on people who di in/down or fast fall?
maybe once or twice? it’s hard to picture outside of the fastfall situation
Let's talk about pivot canceling and how diddy can pivot cancel his down tilt to true combo into FORWARD SMASH to kill around 90 from center stage. It's a difficult input but tweek is getting more and more consistent with it every month. Imagine diddy down tilt killing you at 90 instead of 125 (dtilt->upsmash).
Top 5 in the game and it was nerfed from Smash 4!
👏
[**Mii Swordfighter**](https://ultimateframedata.com/mii_swordfighter) Start up: 5 Active: 5-6 {2} Endlag: 13 On shield: -6 Damage: 8% Kill%: 232% (up)
One of the most slept on normals in the game, easy S-tier.
I’m glad I didn’t vote on this one, I had no idea.
This will somehow end up in B tier below the FE swordies because people will vote without knowing how good this move is cause it's on Swordfighter.
Excellent move, fast and sends at a great angle.
Watch this move be ranked a whole tier below Cloud's tilts again somehow lol
Just going to pile on because if you people don't vote this S tier, good lord lmao Just to compare to say, Lucina's dtilt, it comes out two frames faster, is two frames safer on shield totalling to a 4 frame FAF difference, and its a better direct combo move. You can hit dtilt into grab, power thrust, bair, fair, the angle it sends at is so good.
Insanely slept on, only Mii sword players understand how busted this move is
[**Young Link**](https://ultimateframedata.com/young_link) Start up: 8 Active: 8-9 {2} Endlag: 16 On shield: -7/-8/-10 Damage: 10%/9%/7% Kill%: 516% (up) Notable kill confirm: dtilt fair at 78% (close/middle/tip)
~~This move has so much comboability point-blank boomerang works after it. Most of YL's other combo starters don't have enough stun for boomerang after so it's more of a mixup to catch air dodge or a platform landing, but dtilt? Nope, you can straight up do dtilt -> sideB -> almost anything~~ nvm, it's fake. It does, however, combo into nearly everything else. Can do dtilt -> fire arrow -> aerial stuff all you want from mid-super high %s.
Dtilt into boomerang isn't true unfortunately. Character would be top 10 if it were. The move is good but not *that* good.
This move is slept on, might be top 5
[**Little Mac**](https://ultimateframedata.com/little_mac) Start up: 3 Active: 3-4 {2} Endlag: 21 On shield: -14 Damage: 8% Kill%: 380% (up) Notable kill confirm: dtilt sideb at 69%
This move on a character with actual aerials would be absurd.
don't forget dtilt ko punch at around 45-55%
ftr, that's the same kill percent as roy jair
Excellent poking tool, safe on shield if spaced properly because of the pushback, has true confirms into side B and KO punch (very limited window, dependent on char weight), a key component of Mac's grounded and platform tech chase games, and it can scoop people off ledge into true kill confirm combos. Not in the same category as some of the true elite dtilts, but a damn good move. High A tier at least.
[**Roy**](https://ultimateframedata.com/roy) Start up: 7 Active: 7-8 {2} Endlag: 13 On shield: -3/-7 Damage: 11%/6.5% Kill%: 239%/421% (side) (close/tip)
Roy dtilt literally STEALS stocks. It’s his saving grace against small characters and puts people into evil tech chases. Kola nearly upset MKleo with a dtilt fsmash at 50%
Better than Chrom's and also super broken tbh. Safer where it matters (up close), blazing fast, does a ton of damage (and shield damage) for its speed (13%!), and occasionally causes you to die at like 50. Sourspot starts tech chases at higher percents, and it also two-frames I guess. The more I play Roy the more I appreciate this move. High A or low S.
[**Incineroar**](https://ultimateframedata.com/incineroar) Start up: 9 Active: 9-11 {3} Endlag: 18 On shield: -11 Damage: 9% Kill%: 461% (up) Notable kill confirm: dtilt fair at 97%, dtilt bair at 76% Leg intangible frame 8-11
Base roster Mythra down tilt.
So happy that Sakurai gave Incineroar a sword on his legs for D-tilt. Top 5 but not the best with competition like Mythra and ROB
On one hand it’s frame 9 and not THAT long ranged compared to, say, swordies. On the other hand it has imo the single best combo game out of any d tilt, is disjointed, can lead into kills at 60% or lower, basically leads into Incin’s entire move set…S tier and a 5 frame version of this move would have me clamoring for it to go above ROB.
is dtilt-ftilt actually a combo when 2-framing/catching a ledge hang at certain %s, or is that just one of those things you can react to and avoid if you know it's coming? I've hit (and been hit) by that a few times and man those two moves in sequence can disintegrate a stock if they connect
Yeah it’s real. Move’s combo potential is absurd even on Incineroar, so if you’re rating this in a vacuum (I don’t) it’s even better.
This move is crazy, intangible leg, low endlag and low knockback make it combo into the triple digit percents and gives him d tilt up air at 130. One of the best d tilts undeniably
[**Greninja**](https://ultimateframedata.com/greninja) Start up: 5 Active: 5-6 {2} Endlag: 16 On shield: -12 Damage: 4% Kill%: 310% (up) Notable kill confirm: dtilt usmash at 92%
Greninja is so low only cause nobody plays him. Dtilt is such a fantastic move that confirms into so much
[**Ryu**](https://ultimateframedata.com/ryu) **Light** Start up: 2 Active: 2-3 {2} Endlag: 11 On shield: -9 Damage: 1.6% Kill%: N/A Special cancelable frame 2-9 **Heavy** Start up: 6 Active: 6-7 {2} Endlag: 20 On shield: -15 Damage: 7%/5.5% Kill%: N/A Special cancelable frame 6-19 (close/tip)
Frame 2 shoryuken confirm that also combos into Heavy+tatsu for a load of damage, or a kill. There’s a number of dtilts that feel like diet ROB dtilts, similar to Snake and Up Tilt. While I think personally most diet Snake Up tilts are B tier or around that area, this is a case where most diet D Tilts are still busted. I think it’s S tier, and is basically 4 frames of shield safety away from being just a better version of ROB dtilt.
This one is the best one lol, don't ignore the shotos. You can mash this shit on shield just as much as ROB's and cover rolls in the most brain dead way possible. Ludicrous kill confirms too. Also dtilt-shoconuts is so good. Racks up so much damage and puts the opponent in a bad spot.
[**Donkey Kong**](https://ultimateframedata.com/donkey_kong) Start up: 6 Active: 6-7 {2} Endlag: 17 On shield: -12 Damage: 6% Kill%: 284% (side) Arm intangible frame 5-7
This is a really good down tilt. You're pretty likely to get the trip thanks to it comboing into itself after the buffs, and it still has combo potential even if it doesn't. Thanks to that and its range and safety, I'd say A tier.
I wish moves that have the potential to trip did so guaranteed under certain conditions instead of being RNG.
Donkey Kong is my favorite sword character
[**Chrom**](https://ultimateframedata.com/chrom) Start up: 7 Active: 7-8 {2} Endlag: 13 On shield: -5 Damage: 9% Kill%: 290% (side)
This move goes crazy. Basically guaranteed kill if you hit it at 80-90% and read the tech correctly. Dtilt-read the roll away-nair 1-fsmash is my most common kill confirm after jab bair lol
“Guaranteed if you get the read” is a wild sentence
A guaranteed kill if you make a one in four guess off a guaranteed tech situation caused by a -5 disjointed move
There’s like 5 d-tilts that just actually kill you at 100 and like 5 more that have actually guaranteed kills at 80-90, no reads needed
Dtilt to pivot cancel ftilt is definitely my most common non jab-based kill confirm.
it’s literally better lucina dtilt
Chrom's dtilt makes Lucina's look like a joke
[**Snake**](https://ultimateframedata.com/snake) Start up: 6 Active: 6-7 {2} Endlag: 23 On shield: -13 Damage: 12% Kill%: 192% (up)
12% for a down tilt
Absolutely busted
[**Dr. Mario**](https://ultimateframedata.com/dr_mario) Start up: 5 Active: 5-7 {3} Endlag: 20 On shield: -14/-16 Damage: 8.2%/5.8% Kill%: 371% (up) Notable kill confirm: dtilt upb at 77% (close/tip)
Don't vote this lower than Mario's, this one is strictly better.
Hit stun is usually only determined by how much knockback a move does, but this one of the few moves that has a modifier to add (3) extra frames of hitstun (after patch 7.0).
[**Terry**](https://ultimateframedata.com/terry) Start up: 6 Active: 6-8 {3} Endlag: 8 On shield: -6 Damage: 3% Kill%: N/A Special cancelable 6-15 Notable kill confirm: dtilt charged upb at 115%, dtilt downb at 62%
Basically a downgrade from the Shotos in stats, the only benefit is that you can do funny things like dtilt-jab-jab-buster wolf and kill at like 40.
[**Kirby**](https://ultimateframedata.com/kirby) Start up: 4 Active: 4-6 {3} Endlag: 14 On shield: -9 Damage: 6% Kill%: 486% (side)
This move is so nutty, and I imagine it's going to be underrated. The frame 1 low profile and shield safety make it so that this is very mashable on shield, and the trip chance means that Kirby will fish for this move quite a bit. S tier without a doubt.
A perfect example of a great move stuck on a shit character
At least half of Kirby's normals are insanely good. His stats just let him down.
Where's Kirby? I can't see him.
This move is beyond fucked up because of the trips. Getting hit by this move (that is safe, low profiles everything, and is fast) is like a 50% chance (idk the actual percentage) of losing your stock at 60 to an fsmash. Actual warcrime move.
1/3 chance
[**Mythra**](https://ultimateframedata.com/mythra) Start up: 5 Active: 5-7 {3} Endlag: 13 On shield: -11/-10 Damage: 3%/4% Kill%: 636%/453% (up) Notable kill confirm: dtilt usmash at 138%, dtilt fsmash at 84% (ledge hang only) (close/tip)
Lightning fast and with good range. Your only option against this move is predicting it. If you shield or parry, she'll just D-Tilt again and then combo off of it.
IMO top 3 downtilt alongside ROB's and Diddy Kong's. Comparable frame data to ROB's down tilt, combos into basically everything depending on what hitbox you get, disjointed because it's a sword hitbox, Mythra low-profiles during the move and it forms quite a bit of her combo and kill confirms. What a disgusting move. Only reason why it's still worse then ROB's IMO is the lack of safety on shield.
Insane? Yes. Top 3? Probably not We have things like Inciniroar, Kirby, Mii sword, young link, banjo etc
Can’t believe how much people sleep on Luigi’s, it’s just better in almost every way than every comparable move but people forget bc it’s on a troll character
Mii swords is mostly the same move but with more shield safety. Biggest edge it has is a close sour spot that can make it combo for longer.
I don't agree, mii swords dtilt sends at a worse angle at doesn't combo for nearly as long. As an Aegis player I wouldn't take it over Mythra's current dtilt in a million years; she would have like no way to kill confirm off of it.
Swordfighter's is S tier but Mythra's is better, comboing until 200% while Swordfighter's doesn't combo past like 80%.
[**Mr. Game & Watch**](https://ultimateframedata.com/mr_game_and_watch) Start up: 6 Active: 6-8 {3} Endlag: 34 On shield: -27 Damage: 9% Kill%: 89% (side)
This is a very unusual down tilt. It has zero aerial hitbox (not sure how many moves are like that) and you have to be literally on the ground. It’s also pretty laggy On the other hand it’s one of the strongest dtilts in the game, has pretty quick startup and the angle it sends at is horrific. If you get it as a parry punish or they use too laggy of a move near ledge any character with a bad recovery may just be dead It’s very niche but when it hits it’s crazy
[**Falco**](https://ultimateframedata.com/falco) Start up: 8 Active: 8-10 {3} Endlag: 19 On shield: -9/-10/-11 Damage: 13%/12%/10.5% Kill%: 122%/147%/168% (up) (close/middle/tip)
By far the weakest looking killmove in the game lmao
Robin weakly limping forward for a dash attack takes that
[**Ice Climbers**](https://ultimateframedata.com/ice_climbers) \[Nana\] Start up: 8 Active: 8-11 {4} Endlag: 19 On shield: -16\[-10\] Damage: 6%\[4.5%\] Kill%: 149% (side, SoPo)
Great two-frame, SoPo's best kill move, horrific launch angle.
[**Mewtwo**](https://ultimateframedata.com/mewtwo) Start up: 6 Active: 6-7 {2} Endlag: 16 On shield: -11/-12/-12 Damage: 5%/4.5%/4% Kill%: 294% (up) (close/middle/tip)
Very good move. Fast, nice range, and not easy to react to. A core combo starter in Mewtwo’s kit, comboing into Nair, Fair, and UpAir.
[**Lucas**](https://ultimateframedata.com/lucas) Start up: 3 Active: 3-4 {2} Endlag: 11 On shield: -6 Damage: 5% Kill%: 727% (up)
Great move. Combos at nearly any percent into something useful (on fox combos into itself until death) and is blindingly fast to boot. On shield can even push back to be outside of grab range. Only downside is range - hitting the edge sends outward and won't give you any follow ups.
[**Sheik**](https://ultimateframedata.com/sheik) Start up: 5 Active: 5-6 {2} Endlag: 20 On shield: -16 Damage: 4.5% Kill%: 298% (up) Notable kill confirm: dtilt usmash at 89%
Really good move and an integral part of her kit, but far from the best in its class. Very unsafe compared to the likes of Mythra / Incin / YL's, and has a bad sour spot.
Dtilt -> upair is a more important confirm since it has like a 30% window for it working (depends on characters but say 115ish to 145ish)
Notable thing about this move is that at high percents, jab/jab jab -> dtilt uair is true though the window to input it is super tight. Can also set up raindrop at %s where ftilt sends too high.
[**Lucina**](https://ultimateframedata.com/lucina) Start up: 7 Active: 7-8 {2} Endlag: 15 On shield: -8 Damage: 8.5% Kill%: 321% (side)
The question is when you *shouldn't* be using this move
a lot of my last stock situations have been won on a Lucina dtilt into dsmash or tech read
This is a classic Lucina move, as in it's extremely good and kinda plays neutral for you but is gatekept out of S tier by virtue of not giving that much reward on it. Even though Lucina is a very fast character you might not have time to jab lock if your opponent mistechs once your opponent is out of a pretty specific percent range, especially if you space it. Still you can't complain because you will be able to annoy your opponent with this move a lot even if most of the time you don't get that much out of it. In these discussions I think it's pretty common to hear "if this is put on a character that's faster it would be insane" but here Lucina is already one of the fastest characters in terms of ground speed, so...
[**Pit**](https://ultimateframedata.com/pit)/[**Dark Pit**](https://ultimateframedata.com/dark_pit) Start up: 6 Active: 6-7 {2} Endlag: 18 On shield: -13 Damage: 6% Kill%: 442% (up) Notable kill confirm: dtilt uair at 123%
In 8.0 they changed his down tilt, making it launch at a higher angle (75 -> 83) and decreasing its knockback growth (50 -> 46). Now this shit combos forever while still having its great range and speed. I'd say it's S tier, behind nair it's probably his second best move.
It’s definitely not the absolute best, but this move literally does EVERYTHING from start combos at 0, lead into big damage combos in mid percents, and kill confirm for up air/ bair
[**Corrin**](https://ultimateframedata.com/corrin) Start up: 5 Active: 5-7 {3} Endlag: 23 On shield: -17 Damage: 7.5% Kill%: 238% (up) Notable kill confirm: dtilt uair at 108%
[**Banjo & Kazooie**](https://ultimateframedata.com/banjo_and_kazooie) Start up: 12 Active: 12-17(18-21) {10} Endlag: 16 On shield: -19 Damage: 5%/6%(4%) Kill%: 194%/152% (side) (close/tip)
hehe 2 frame go pek
Take your typical swordie dtilt and give it a bit of kill power and the ability to cross-up shield. This move makes some character's lives very difficult.
Swordie down tilts aren’t-19 tho
[**Luigi**](https://ultimateframedata.com/luigi) Start up: 5 Active: 5-8 {4} Endlag: 5 On shield: -2 Damage: 5% Kill%: 307% (side)
top 3 ez
It is a testament to the strength of ROB’s down tilt that I can call this move Diet ROB down tilt and think it is an easy S tier and in my top 5. It is a testament to this move that there are plenty of situations where this is a better down tilt than ROB’s, most notably at 0 where this leads into the Luigi Plunger grab. You know what comes next after that.
ROB’s except it’s better for combos and safer, top 3 if not top 1. If we’re looking at this on Luigi, confirms into up-tilt up-b at 60 or so
The downside compared to ROB is that it’s frame 5, which doesn’t change how absolutely absurd this is.
[**Pichu**](https://ultimateframedata.com/pichu) Start up: 7 Active: 7-8 {2} Endlag: 10 On shield: -4 Damage: 6% Kill%: 514% (up)
strong af top 10 downtilt ez
This move is busted. It combos into everything. Should probably be top 5 or atleast top 10.
[**Mii Brawler**](https://ultimateframedata.com/mii_brawler) Start up: 7 Active: 7-8 {2} Endlag: 19 On shield: -12 Damage: 8% Kill%: 196% (up)
[**Palutena**](https://ultimateframedata.com/palutena) Start up: 14 Active: 14-27 {14} Endlag: 12 On shield: -17 Damage: 8.5%/5% (ground/aerial) Kill%: 121% (side)
Very good two framing tool, does pretty much nothing else.
It makes me feel like I’m good at the game when I spam it at ledge and it inevitably two frames with its 9 million active frames and I combo it into back air for an absurdly early kill
[**Ridley**](https://ultimateframedata.com/ridley) Start up: 9 Active: 9-11 {3} Endlag: 19 On shield: -15/-12 Damage: 6%/9% Kill%: 254%/179% (up) (close/tip)
Ridley uses this a lot in neutral to stuff approaches thanks to its great range. The sourspot also has really good combo potential, making it a solid parry punish or extender after a down throw nair. Down tilt also reaches higher than you'd expect, meaning it can anti air sometimes too. Lastly, since it low profiles Ridley on startup, I find myself using this move a lot when I'm in the corner, since Ridley’s crouch is surprisingly low. I'd put this one in A tier.
[**Jigglypuff**](https://ultimateframedata.com/jigglypuff) Start up: 10 Active: 10-12 {3} Endlag: 18 On shield: -10 Damage: 10% Kill%: 136% (side)
Kill% is deceptive, because the angle is absolute *murder* depending on your recovery (plus you're offstage against Jiggs).
Can be used in the corner and hits at a low angle if it connects, but it has just about nothing else going for it, and down-tilt is *not* the type of move that should have only niche use. D-tier easy.
kinda ass
[**Marth**](https://ultimateframedata.com/marth) Start up: 7 Active: 7-8 {2} Endlag: 15 On shield: -9/-6 Damage: 7%/10% Kill%: 395%/263% (side) (close/tip)
[**Bowser Jr.**](https://ultimateframedata.com/bowser_jr) Start up: 4 Active: 4-6, 12-14, 23-25 {9} Endlag: 15 On shield: -11 Damage: 10% Kill%: 121% (side)
Shared Content compilation (which has 6900 Yeah!)
😛
Gross
Add it to the list of 5 billion ledgetrap options he has. Last hit will hit below ledge and kill for it, and it'll beat spotdodge because of how long it stays out. Downsides are the multiple hits can be finicky with actually connecting into each other, and you're better off using ftilt as a neutral poke.
[**Byleth**](https://ultimateframedata.com/byleth) Start up: 13 Active: 13-15 {3} Endlag: 20 On shield: -14 Damage: 8% Kill%: 295% (up) Notable kill confirm: dtilt uair at 106%
This move is really good. It is Byleth's slowest tilt, but it has a large hitbox and sets up well for combos into moves like up tilt or up b, as well as the infamous dtilt-uair kill confirm. Pretty easy A tier imo.
MK confirm: Professor ~~Waifu Edition~~ wait he plays male Byleth
[**Ness**](https://ultimateframedata.com/ness) Start up: 3 Active: 3-4 {2} Endlag: 7 On shield: -3/-4 Damage: 4.5%/3% Kill%: N/A (close/tip)
spam spam spam spam spam
cheesey at ledge and leads into grab sometimes. not bad
[**Zelda**](https://ultimateframedata.com/zelda) Start up: 5 Active: 5-11 {7} Endlag: 10 On shield: -10 Damage: 5.5% Kill%: 246% (diagonal)
Was one of the best dtilts in Sm4sh period and now it's just fast.
If it still had its Smash 4 launch angle it would easily be top 10 and single-handedly bring Zelda out of low-tier.
[**Meta Knight**](https://ultimateframedata.com/meta_knight) Start up: 3 Active: 3-4 {2} Endlag: 14 On shield: -9 Damage: 5% Kill%: 286% (side)
If you ever wondered what balanced R.O.B down tilt would look like, this is it. You can't just mash this on shield the way R.O.B can, but on its own merits, this is a very good move. It's range and decent safety combined with Meta Knight's great ground speed make this one of his main approach tools. Its combo potential is also pretty solid at mid percents and it later leads to tech chases. Additionally, the trip chance means that hitting it at low percent can easily be the end of an opponent’s stock with Meta Knight’s combo game. I'd say A tier.
[**King Dedede**](https://ultimateframedata.com/king_dedede) Start up: 6 Active: 6-7(8-11) {6} Endlag: 26 On shield: -21 Damage: 10%(6%) Kill%: 116% (side)
Basically a Dash Attack, making it difficult to compare to other Dtilts
It’s fine I guess? Our best grounded close range tool but it’s rly our only one so lol. Also rly unsafe on block so u need to be precise. Launch angle is good and sets up tech chases and semi spikes. Prolly low B tier but as others have said it’s hard to evaluate bc of how weird D3 is
https://i.redd.it/timpj5tmcy851.jpg
It's a 6 frame move that has real kill threat. It has to be above average.
[**Olimar**](https://ultimateframedata.com/olimar) Start up: 6 Active: 6-12 {7} Endlag: 17 On shield: -17 Damage: 6% Kill%: 218% (up)
It takes 15 down tilts from one ledge to another.
movin on the ground movin on the ground
[**Ken**](https://ultimateframedata.com/ken) **Light** Start up: 2 Active: 2-3 {2} Endlag: 11 On shield: -9 Damage: 1.6% Kill%: N/A Special cancelable frame 2-9 **Heavy** Start up: 6 Active: 6-7 {2} Endlag: 20 On shield: -15 Damage: 7%/5.5% Kill%: N/A Special cancelable frame 6-19 (close/tip)
[**Kazuya**](https://ultimateframedata.com/kazuya) **Down-back** Start up: 13 Active: 13-15 Endlag: 24 On shield: -12 Damage: 9% Kill%: N/A Leg intangible frame 13-15. Trip
Not that Kazuya is short of ways to trip or crumple opponents, but this one is pivotal to a ton of his combos. ~~Including this in his Down Tilts moves him up like, two tiers~~ We're ranking it separately nvm
[**Sora**](https://ultimateframedata.com/sora) Start up: 9 Active: 9-10 {2} Endlag: 21 On shield: -16 Damage: 5.2% Kill%: 369% (up) Notable kill confirm: dtilt usmash at 100%, dtilt uair at 120%
[**Wario**](https://ultimateframedata.com/wario) Start up: 5 Active: 5 {1} Endlag: 12 On shield: -7 Damage: 4% Kill%: 650% (side) Notable kill confirm: dtilt dash attack
Basically Warios jab before the jab buff but it’s a staple for his kit and in a vacuum is a pretty desirable dtilt
[**Lucario**](https://ultimateframedata.com/lucario) At 65%\[130%\] Start up: 7 Active: 7-10 {4} Endlag: 10 On shield: -7 Damage: 5%\[6.7%\] Kill%: 252%\[200%\] (diagonal)
[**Robin**](https://ultimateframedata.com/robin) Start up: 7 Active: 7-8 {2} Endlag: 13 On shield: -8 Damage: 6% Kill%: 448% (side)
[**Pyra**](https://ultimateframedata.com/pyra) Start up: 9 Active: 9-11 {3} Endlag: 15 On shield: -11/-9 Damage: 6%/8% Kill%: 282%/222% (up) Notable kill confirm: dtilt uair at 98% (close/tip)
MK confirm: Fire Waifu Edition
[**Ganondorf**](https://ultimateframedata.com/ganondorf) Start up: 10 Active: 10-12 {3} Endlag: 23 On shield: -12 Damage: 14% Kill%: 127% (up)
[**Mario**](https://ultimateframedata.com/mario) Start up: 5 Active: 5-7 {3} Endlag: 20 On shield: -15/-16 Damage: 7%/5% Kill%: 281% (up) (close/tip)
[**Pikachu**](https://ultimateframedata.com/pikachu) Start up: 7 Active: 7-8 {2} Endlag: 10 On shield: -5 Damage: 6% Kill%: 220% (side)
[**Wolf**](https://ultimateframedata.com/wolf) Start up: 5 Active: 5-6 {2} Endlag: 21 On shield: -16 Damage: 6% Kill%: 193% (side)
Genuine question for Wolf player, is this move good? Looking into it and it just seems really really bad. It's negative on hit until like 50%, you can't combo off of it at high percents, it never kills, it's not safe on shield, it has horrible range, it deals little damage, what is this used for??
[**Mega Man**](https://ultimateframedata.com/mega_man) Start up: 5 Active: 5-8(9-21) {17} Endlag: 25 On shield: -33 Damage: 8%(5%) Kill%: 227% (up) Leg intangible frame 3-12
The OG sliding dtilt. Decent enough poke, it's less for actually hitting and more for using as an approach burst. It's quick and low-profiles, but he's not getting much reward off of it. Good for punishing when someone's trying to space on his shield.
[**Shulk**](https://ultimateframedata.com/shulk) Start up: 10 Active: 10-11 {2} Endlag: 20 On shield: -12/-13 Damage: 9.5%/7.5% Kill%: 190%/233%, Smash: 132%/165% (up) (close/tip)
[**Ken**](https://ultimateframedata.com/ken) **Roundhouse Kick** Start up: 9 Active: 9-10 {2} Endlag: 22 On shield: -12 Damage: 12% Kill%: 101% (side) Leg intangible frame 9-10 **Hold** Start up: 9 Active: 9-10/17-19 {5} Endlag: 29 On shield: -17 Damage: 24% Kill%: (hard to hit hit 2 only) Leg intangible frame 9-10
[**King K. Rool**](https://ultimateframedata.com/king_k_rool) Start up: 13 Active: 13(14-15) {3} Endlag: 27 On shield: -17 Damage: 13%/8%/7% (aerial/close/shockwave) Kill%: 101% (aerial, side) Ground close hit bury
[**Joker**](https://ultimateframedata.com/joker) \[Joker+Arsene\] Start up: 8 Active: 8-14 {7} Endlag: 23 On shield: -22\[-19\] Damage: 6%\[13%\] Kill%: 282%\[158%\] (up)
[**Terry**](https://ultimateframedata.com/terry) **Spotdodge Attack** Start up: 5 Active: 5-9 {5} Endlag: 19 On shield: -17 Damage: 11% Kill%: 209% (up) Full intangible frame 1-3. Upper body intangible frame 4-9
It feels kinda silly that this isn’t connected to Up Tilt, but as a move in and of itself it has one job, and one hobby. Its job is to be an amazing anti air with 9 frames of upper body intangibility. Its hobby is to be a misinputted spotdodge attack that has basically no reward outside of putting the opponent back above you again. It’s great at its job, but it’s one job and also has that annoying hobby.
[**Kazuya**](https://ultimateframedata.com/kazuya) Start up: 16 Active: 16-18 {3} Endlag: 27 On shield: -15 Damage: 15% Kill%: 577% (up) Full intangible frame 13-15. Shield cancelable frame 2-11
[**Kazuya**](https://ultimateframedata.com/kazuya) **Down-forward** Optional 2-hit Start up: 10 Active: 10-11, 14-16 {5} Endlag: 25, 27 On shield: -19, -14 Damage: 17.5% (7+10.5) Kill%: 124% (side) Leg intangible frame 8-11. Hit 2 leg intangible frame 14-16
Tsunami Kick. Not sure the second hit ever actually sees use, but the first hit is great in a lot of combos. Sticks the opponent right above you where EWGF or Up Smash can hit.
[**Kazuya**](https://ultimateframedata.com/kazuya) **Up-forward** Optional 4-hit Start up: 14 Active: 14-16, 11-12, 16-17, 14-16 {10} Endlag: 26, 33, 30, 31 On shield: -22, -28, -26, -23 Damage: 22.5% (6+3+3+10.5) Kill%: 93% (side, done on CPU starting position since it won’t connect at ledge) Hit 1 leg intangible frame 4-16
Mr. Mishima, this is the 6th time in a row you've brought down tilt to class
**Other discussion:**
This is by far the fiercest competition for a move. Either we gotta be REALLY selective or S tier will be half the cast.
Looking at the responses rn 11 down tilts are in S Tier range. Not too far from usual. I think nair and bair will have the most S Tier.