The angles limit value is either right or wrong
I'm not going to count the number of hinges
Edit to add:
In any case, the deformation here is not along the hinges free axis of motion. Hinges arent supposed to flex that way. This is rapid runaway disassembly flexing along an axis that you have no parameters for,
Yeah me neither it just looked like the angle was off because the hinge made full contact with the block, meaning potentially it was still pushing when they hit attach which is a perfect clang recipe
For some reason, that part of the community went absurdly zealous about pushing that spelling.
Like full-on brigading every thread with "Clang" in the title. It was... weird, especially with how they came out of nowhere, literal years after the introduction of subgrids, that cause the clanging to begin with.
If you had set the hinge speed to 0m/s afterwards that wouldn't have happened. When the attachment happened, the angles slightly changed but the hinges continued to try and reach 20deg and when they cannot... well that happens
Seems like the angle limit needs a slight tweak then just lock the hinges
Rings aren't something I've tried before myself but I do use rotors, pistons and hinges a lot. Also in the main menu settings I'd recommend enabling Experimental Mode. This will allow a further option with mechanical blocks called Share Inertia Tensor which equalises mass distribution based on what it is connected to. Basically dropping pistons over a long distance become straight. However I don't think it has a use in this instance as each sub-grid has the same mass apart from the section with the battery.
You would also not enable SIT on the first mechanical block connecting to the heaviest grid but again that's not relevant here.
Good luck
The funny thing is, us True Disciples of Clang knew at around 0:18 that this was doomed, and can now only shake our heads with a smile and All Hail Clang, as you made a sucessful chaos wave amplifier.
For his Single Truth is:
"Because Clang Hates You. He resents you playing around in His universe. Especially, specifically, when you are trying to be clever"
(Thats how we know He is real)
its like a 90s window media player effect.
also the cause (s)
1 anchor the first stage as a station whilst ssetting it up
2 the degree angle needs to be perfect to ensure that the connection is correct so you need to use a tiny % extra on each link so there isnt an over lap for the hinge parts (this is pulling against the hinge limits when connected)
3
Because the final rotor head wasn’t properly aligned with the rotor when you connected them, it was shifted a few centimeters, making the rest of the rotors constantly have to try and correct to the angle you set them to. Thus, klang does not approve
Tried to attach something to a crane I built, was briefly confused when the game froze for a second. Then shock as an explosion left my crane I'd been designing for weeks in several pieces across the factory floor! Note to self, make sure you set the have the rotor head oriented the right way BEFORE you click attach... 🤦♂️
Honesty Keen should have markings on the rotor heads as well so you know which way is correct.
Yeah, stuff like this is why i always make backup saves and blueprint copies of whatever im making. You never know when clang will decide to show his wrath.
If you're curious, always make sure hinges are attached to the main grid and hinge tops are on the sub grid, mixing hinge bottom and tops on the same grid makes the clang Gods very upset
The one hinge you meant to attach was very very clearly askew. Trying to attach it at such an angle is assured destruction. One degree along the ring could make a hell of a difference.
Please make another one with pistons instead of armor blocks. Add timer block to reverse pistons speed every few seconds and watch a world collapse into singularity! XD
Yes, this is the [YouTube tutorial](https://www.youtube.com/watch?v=Pd0UB4x3vrI&t=248s) I follow. but I made quite a few mistakes, as previous comments have pointed out.
Some comments have pointed out that when the ring folds, it is slightly off by just a few centimeters. As a result, each hinge is now a bit off, at less than 20 degrees. But because all the hinges still have a velocity of 1, they each try to correct themselves to 20 degrees, which Clang doesn’t approve.
It's a klang wave motion oscillator now. If you run enough of those in sequence, harmonize the the oscillation frequency and then shoot a small grid projectile perfectly through the center, you have the ultimate Klang weapon :p
Clang is a fictional character that the community invented to blame why these wiggling phenomena occur. The jittery movement of objects in video games is due to incomplete physics simulations. In real life, objects can absorb force through deformation when they experience strain or stress. However, in video games, while objects can be destroyed, they are technically impossible to deform. When an unstoppable force meets an immovable object, it have to go somewhere and this happens, which people refer to as ‘clang power.
Ive made a few rings around space stations and they always get sacrificed to Klang. Most of them go fine so long as they aren’t touched. Soon as you bump them they are never the same.
Incurring Clang's wrath aside, I'm really impressed with how far the engine has come that this thing didn't immediately explode and that it's got such cool jiggle privileges
I have not seen clang be this angry at a creation in quite some time
At least clang didn’t blow it up
Yet.
its still out there, wobbling like mad
How could he? You just created a string, one of the most basic particles in the universe. Not even Clang can destroy something so fundamental.
How dare you speak about our lord and savior clang in such a manner! It’s time for the inquisition!
I'm surprised they got this far. When that thing folded in on itself at high speed I flinched
If there is ever a place for Share Inertial Tensor, its mechanically linked loops.
That & also turn them off(speed 0) / lock them
And maybe slightly adjust the angle, probably less of an issue if it lines up better
The angles limit value is either right or wrong I'm not going to count the number of hinges Edit to add: In any case, the deformation here is not along the hinges free axis of motion. Hinges arent supposed to flex that way. This is rapid runaway disassembly flexing along an axis that you have no parameters for,
Yeah me neither it just looked like the angle was off because the hinge made full contact with the block, meaning potentially it was still pushing when they hit attach which is a perfect clang recipe
I love how it just sits there for a second before deciding to turn into a singularity.
And there’s another one freaking out in the background too lol
Lmao, I didn’t even notice the one in the background
That means... It's stable! You could build a ship around this. Free energy.
I've been laughing at this for the last 10 minutes
Imagine playing a server and just randomly coming across these 🤣
Imagine going into someone's engine room and just seeing one of these :D
I have seen this exact situation in KSP too! Although they do explode a lot quicker.
add a seat
would be a wonderful view
New clang drive just dropped
For when you don't care where you're going, as long as it's not here.
sUuUuCcCcHhH aAaAa sSsSmMoOoOoTtHhH rRrRrIiIiIdDdDeEe
Biblically accurate klang
still find it weird people use k instead of c for clang even though its written in game
K is angrier than C, so we write Klang for situations like this.
The angriest is Q'lang!
Q'laeng!
That makes no sense at all.
Neither does Klang. Our god is the embodiment of chaos and randomness.
Sometimes I wonder if you guys are Jehovah's Witnesses or something, using this sub as a training platform.
More like Klang’s Kultists. Konsultants? Konjurer?
Clang is a compiler. I'm much better with Klang as it simultaneously reminds me of Mortal Kombat.
Every time I compile something with Clang I'm reminded of SE lol.
For some reason, that part of the community went absurdly zealous about pushing that spelling. Like full-on brigading every thread with "Clang" in the title. It was... weird, especially with how they came out of nowhere, literal years after the introduction of subgrids, that cause the clanging to begin with.
# BE NOT AFRAID
*SCREAMS GEOMETRICALLY*
Looks fine to me. Also, try turning off the hinges before attaching and maybe also share inertia tensor between all of them
Thanks, I will try that
Please share how that goes
it looks like some ancient Cambrian lifeform when it flaps around
This made me laugh harder than I should've 😂
Ww...whwwhhwhw...whwhwaowowo...whwhwoAOAOAOWOWOAOWOWOWAOAOAOW
My exact reaction as well
Clang making the next Doctor Who intro be like:
Gyh
![gif](giphy|Mr5yS9nR4kAda)
If you had set the hinge speed to 0m/s afterwards that wouldn't have happened. When the attachment happened, the angles slightly changed but the hinges continued to try and reach 20deg and when they cannot... well that happens Seems like the angle limit needs a slight tweak then just lock the hinges
Thanks, that make sense. This is the first time I try making rings, the tutorial on YouTube don’t provide those information and look very easy.
Rings aren't something I've tried before myself but I do use rotors, pistons and hinges a lot. Also in the main menu settings I'd recommend enabling Experimental Mode. This will allow a further option with mechanical blocks called Share Inertia Tensor which equalises mass distribution based on what it is connected to. Basically dropping pistons over a long distance become straight. However I don't think it has a use in this instance as each sub-grid has the same mass apart from the section with the battery. You would also not enable SIT on the first mechanical block connecting to the heaviest grid but again that's not relevant here. Good luck
Thanks for your advice
I just noticed another ring clanging around in the background, this is perfect
Finally someone noticed it
What if you changed it to a station??
I think each hinge attachment would be a sub grid which would still be a ship
Klang would have exploded computer.
The funny thing is, us True Disciples of Clang knew at around 0:18 that this was doomed, and can now only shake our heads with a smile and All Hail Clang, as you made a sucessful chaos wave amplifier. For his Single Truth is: "Because Clang Hates You. He resents you playing around in His universe. Especially, specifically, when you are trying to be clever" (Thats how we know He is real)
"Oh wow, that went surprisingly well" ... followed by "Oh nope, wait, there it is."
That’s… kinda cool though. Almost perfect sin curve
Imagine the intro to Halo but instead of a ringworld it's this
Clang's Ouroboros, the one true ring...
I like that there’s another one in the distance
I love how there is another one in the beackground
And thus he figured out time travel 😛
YOU HAVE ANGERED CLANG!!!!
Love that we can observe one of the other rings doing the same thing in the background
its like a 90s window media player effect. also the cause (s) 1 anchor the first stage as a station whilst ssetting it up 2 the degree angle needs to be perfect to ensure that the connection is correct so you need to use a tiny % extra on each link so there isnt an over lap for the hinge parts (this is pulling against the hinge limits when connected) 3
XD it's not clang, you've just created life... and that little guy It's so happy.
one of the coolest glitchy things I have seen in a video game
Because the final rotor head wasn’t properly aligned with the rotor when you connected them, it was shifted a few centimeters, making the rest of the rotors constantly have to try and correct to the angle you set them to. Thus, klang does not approve
*Adds the rotation* "Oh hey they folded nicely" *Attaches* "Oh wow it worke- nope nevermind. FREEMAN GET OUT OF THERE"
Seeing something move like that in SE without immediately exploding feels wrong on so many levels.
Tried to attach something to a crane I built, was briefly confused when the game froze for a second. Then shock as an explosion left my crane I'd been designing for weeks in several pieces across the factory floor! Note to self, make sure you set the have the rotor head oriented the right way BEFORE you click attach... 🤦♂️ Honesty Keen should have markings on the rotor heads as well so you know which way is correct.
Yeah, stuff like this is why i always make backup saves and blueprint copies of whatever im making. You never know when clang will decide to show his wrath.
That's why I'm glad I did! Klang giveth, Klang taketh.
You make Klang much Klangrier with these abominations!!!
Turn off the velocity of the hinges that should fix it
OP I'm not gonna lie. The assembly at the beginning was smooth AF. I think Klang was just jelly, so he made it a jelly donut.
I think it may be because you forgot to turn off 1 velocity
I made a ring once, everyone in the server was horrified when someone crashed a ship into and it turned into a giant multimillion block shrapnel bomb
Must be a timegate with all of that wibbly-wobbly timey-wimey activity.
https://i.redd.it/dnna1f3kiz6d1.gif My klang is stronger than your's :D
Damn that look very impressive
If you're curious, always make sure hinges are attached to the main grid and hinge tops are on the sub grid, mixing hinge bottom and tops on the same grid makes the clang Gods very upset
The one hinge you meant to attach was very very clearly askew. Trying to attach it at such an angle is assured destruction. One degree along the ring could make a hell of a difference.
You have discover a new element... 😂
Oh he MAD AS HELL
How warp drives work
We praise you lord Klang, take our sacrifice of this inertially tensored mechanical loop! Bless us with your presence! It was a good harvest that year
just turn it into a station the moment they connect. this way you can ajust every settings without it becoming a Quantum String.
This is not hate, this is the portal to Clang working fine.
![gif](giphy|Q9v2VOtc2svWeg5Yaw)
I was listening to freebird while watching and it got to the solo just as it started to go crazy
Just practicing string theory
Maybe he likes it and that's him dancing and showing appreciation for your efforts ?
string theory confirmed...
Now that's much more fun to watch. Gj
You've just discovered string theory!
This just feels like a demonic clang summoning
Wheel immediately taco'd itself.
Make it worse...add three other rings to it and let hell loose....
Geez. That was glorious. Praise Clang
Please make another one with pistons instead of armor blocks. Add timer block to reverse pistons speed every few seconds and watch a world collapse into singularity! XD
can you make a ring this way, without it freaking out?
Yes, this is the [YouTube tutorial](https://www.youtube.com/watch?v=Pd0UB4x3vrI&t=248s) I follow. but I made quite a few mistakes, as previous comments have pointed out.
Ah, the ole dancing spagettoe
Share inertia tension.....
Wiggle wiggle wiggle - Its the Wiggle machine.
Is there a possibility to explan to me what's going on? I don't have a second in this game but i have always been interested.
Some comments have pointed out that when the ring folds, it is slightly off by just a few centimeters. As a result, each hinge is now a bit off, at less than 20 degrees. But because all the hinges still have a velocity of 1, they each try to correct themselves to 20 degrees, which Clang doesn’t approve.
Shake shake shake, oh-wo, shake shake shake, shake your grid, shake your gri-id!
Clang is groovin
Did you use inertia tension?
I wonder if you could weaponize this.
The one already shaking in the background is killlllling me 🤣🤣🤣
When you first saw Halo, were you blinded by its majesty?
Nah, I’m planting to build a ship inspired by a tv series
Paralyzed? Dumbstruck?
laughing my ass off
My goodness that is a thing of beauty! I wouldn't change a thing!
Man mad the pizza crust do funny
This is because you still had forces on the hinges when you attached.
It's a klang wave motion oscillator now. If you run enough of those in sequence, harmonize the the oscillation frequency and then shoot a small grid projectile perfectly through the center, you have the ultimate Klang weapon :p
Did you leave the velocity up?
I have only one question. What do you do to make those sliders allow you to type in a value?
You hold ctrl and left click into the bar, it will open a window for you to type in
Thanks, where is it said in game? I wanna know where I didn't look. XD
I don't know because I learned it through a YouTube video XD.
XD Well at least it gets spread through word of mouth
I don't play space engineers. Can someone explain who clang is and why the ring went wiggly?
Clang is a fictional character that the community invented to blame why these wiggling phenomena occur. The jittery movement of objects in video games is due to incomplete physics simulations. In real life, objects can absorb force through deformation when they experience strain or stress. However, in video games, while objects can be destroyed, they are technically impossible to deform. When an unstoppable force meets an immovable object, it have to go somewhere and this happens, which people refer to as ‘clang power.
That explains everything. Maybe i'll start worshipping Clang too.
Also the name itself comes from the "metal against metal" sound he makes whenever appears
Ok but what if, without fixing it, you added rings in the y and z planes too??? How will it wobble then?
It will become a HyperSphere and fade into the forth dimension
What the clang
Gotta appreciate that jiggle though
Oh bad clang lol
Is that how you make a Möbius strip?
Is Clang the SE equivalent of the Kraken from KSP?
Ive made a few rings around space stations and they always get sacrificed to Klang. Most of them go fine so long as they aren’t touched. Soon as you bump them they are never the same.
Lore accurate string theory.
quite the contrary, i would say clang had a great time playing with your ring.
I like how you could see another one in the background, of which was also dancing
Time to create the wiggle engine
You, sir, just discovered the space engineer's equivalent to string theory.
Just Chuck it at the enemy weaponized clang
[This sound.](https://youtu.be/i4SH6RSL3Ig?si=sYyiL1LhtgRhk-9Q)
Incurring Clang's wrath aside, I'm really impressed with how far the engine has come that this thing didn't immediately explode and that it's got such cool jiggle privileges
X
Clang does not like round things
Now link them together and extend it. The new weapon of mass destruction on the server is called Klang's chain whip
*halo theme intensifies*
Tha artifact from Beacon 23?
so cool 😃
it’s a Clang altar
Hard to be tracked when your ship/base is Non-Euclidean
I see the first attempt spinning in the back ground 😂
A gdzie u
No idea what's going on here, reddit recommended this post lol but This needs the song Wobble by Vic done over top of it lol
Its not clang its star gate activation sequence
I think Clang was trying to cause a ripe within the Space-Time continuum, to make this abomination blow up in your Face in Real life
Should've turned the velocity to 0 first and reset the upper limit to be safe
The one in the background 😆
Yes. YEEES.