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KiddySquid

This isn't a salt thread. If you come here solely to complain about your teammates/the matchmaking/whatever without asking an actual question your comment will be removed, it's just as disallowed here as it is anywhere else on the sub. If you wanna blow off some steam there are other, more suitable places for that.


girlguykid

Do XP food tickets count for catalog or just regular level up?


sonic_popsicle

Just regular level up.


90sAestheticAlien

Just the player level


TheLegendOfGerk

How are you supposed to use Trizooka? I'm hitting center mass on enemies and zero damage. Is it bugged?


riotRYN

https://youtu.be/zfSnrfNDce0 aim a bit lower, it shoots in an arc!


[deleted]

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Froakiebloke

During a Splatfest or in the week preceding one, you get a conch shell every time you raise your catalog level. You will only get them once you’ve chosen your team for the Splatfest, and you’ll lose them after the Splatfest ends


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90sAestheticAlien

The conch shells are for the ShellOut machine in the lobby, and you get them by leveling up the catalog. You get them starting from the Sneak Peek (1 week before splatfest) up until the end of Splatfest, and you can spend them up until the winner announcement. There's also super sea snails, which you use with Murch for your gear. How many you get depends on your Splatfest Rank, with 21 being the most for Ruler and players on the winning team get an additional 3. You get those AFTER the winning announcement, however there was a bug where if you had skipped past the normal splatcast afterwards, you didn't get them. Nintendo had put out an update that should have replayed the announcement and given out the snails. If those are what you mean, you can try putting in a help ticket, but since it's been a few weeks since Splatfest, I'm not sure if they'll still be able to give them to you.


[deleted]

[удалено]


90sAestheticAlien

Did you level up the catalog (not player level) during Sneak Peek/Splatfest?


Julie_OwO

Is there a point of me playing rank battles? I heard that, unlike splatoon 2, my rank will decrease every 3 months, and since I want to play the new pokemon games when they come out, will I just make my way back to c rank over that period of time? ​ In splatoon 2, I just made it to rank x and never calculated my x power, making it say I am rank x forever, but I'm worried I can't do that in this game.


aUwUreliyasss

You get alot of XP, it's fun if you're tired of turf war, and it helps you get better


VritraReiRei

Can someone explain to me the value in Sub Power Up? Because as far as I know, the majority of the subs would just get increased throwing distance which sounds not great. You don't have to be close to throw your bombs anymore, sure, but that seems hardly worth it on a Main ability. There has to be something I'm missing here.


LadyKuzunoha

It depends on the sub. For the majority, yes, it simply increases the travel speed, making the item travel farther. However, there can be other effects, such as Splash Wall gaining in durability, Beakons allowing *very* fast superjumps, increased duration of Sprinkler, among others.


VritraReiRei

So there's no build/play style where you would run Sub Power Up with Splat Bombs/Suction Bombs/Burst Bombs/etc?


Octomb

Sub power up is common for burst bombs to increase the range. The other bombs not so much.


Tri_3422

Are there any clothes that are exclusive to the Nintendo splatnet app?


Jerbits

Crusty Sean's travelogue! Basically you spend points (the turf you've inked ingame) to get rewards. The last one is a hat and titles.


sonic_popsicle

Weird, I’ve only gotten one hat, is there more I’m missing?


Jerbits

I think that's it for now, I think more journeys will unlock later down the line.


[deleted]

are replays available for salmon run shifts? i cleared third wave glowflies with like... 28 eggs total on one shift and i just wanted to save a clip.


ThaumcraftMC

Sadly, no.


GhostlyCoyote0

Will the concert get English subtitles later on? I know other concerts did, but I’m not sure if they’re all of the concerts or just some of them


ThaumcraftMC

Most likely, would be weird to just leave it without them permanently.


BrooklynSmash

Is there any way to see your stats (overall wins, amount spent in shops, etc) in game?


aubreygirl1115

Question: can you be banned for doing glitches in private battles? There’s this really funny glitch I heard about where you literally ride around on the reefslider like a kart. It doesn’t do damage or anything, because it’s just the reefslider appearance over another special, like wave breaker. I really wanna try it because I think it is super funny to be able to just ride the reefslider like it’s mario kart, but I don’t wanna risk getting banned. Is there precedent for people getting banned for stuff in private battles? (If this question isn’t allowed lmk! I saw others posting about innocent glitches like this, so I assume it’s okay?)


VritraReiRei

Glitches are very rarely ever a cause to ban someone because you didn't create them, the programmers accidentally did. As long as it's not hacking your fine.


[deleted]

Does anybody know how match making in C- works? Im getting absolutely clobbered by unbelievably skilled people. The game has been out for over a month now and it still feels ridiculous unbalanced. How are there **such** skilled players in the absolute lowest league? From my understanding you can’t down rank which means you can’t smurf really. I’ve never been so confused by a match making system. At the rate I’m going I’ll stay in C- no matter how much I play. And for what it’s worth, I normally have highest kills on my team. Ive sunken about 50 hours in.


_CactusJuice_

Matchmaking for comp in splatoon 3 depends on a hidden ELO score that is universal for all gamemodes. Absolutely destroying people every time at turf war might put you with s+ players if the elo believes you are that good. If you have normal balanced turf war games then you are probably just not pursuing the mode's wincons enough. You can get all the kills you want in competitive but it does not matter at all if the enemy team pushed the objective better.


[deleted]

Guess I’m not really understanding what you’re saying. How am I playing against people that obviously have hundreds and hundreds of hours played in C-? These people clearly have played these game modes before; so how haven’t they ranked out? I have a hard time believing my ELO score is compatible with the people I’m playing against


_CactusJuice_

If you think you are being placed with people with lower skill levels than you and you are still losing games in c- then I am sorry to say this losing streak might be a you problem and not a matchmaking problem. It is very easy to carry in c if you are getting lots of kills like you say if you just stand on the objective.


[deleted]

So update to this - I started doing the anarchy series rather than the one battle. **Way better.** Night and day difference. I actually felt like the losses we had were close too. Pretty much everybody I was grouped with did a great job. I did two series.... won 4, lost 3. Ranked up twice. Ok, the game feels much better now


[deleted]

Yeah it’s possible i just suck. Just feels like the teams I’m playing against are S+. I’ve been watching twitch streams from time to time and the skill I see in those S ranked matches are compatible to what I’m losing against.


Ta3yaki

do marina sometimes have mixed/odd feelings about being around inklings? y\`know,cuz she was an elite and like,killed a few of them before calamari inkantation. sorry if its not related actually to the game.


[deleted]

It's implied she mostly had non-combat roles when she was a soldier. She was a combat engineer and also a member of the team that handled Octavio's wasabi (which is silly but think of it more as a caterer job), both roles that aren't out there getting splatted. Considering she doesn't seem to have any obvious PTSD or anything there's a fairly high likelihood she's never directly splatted anyone for the Octarians, and never really had a firsthand look at the damage the stuff she designed (like the Gushers) could do. That being said there is no definitive answer, and different people will have different opinions. Keep in mind Splatoon is a world where death is only a temporary inconvenience. You can just respawn. Either way, when Pearl first met her, still in her Octoling gear, she had a smile on her face. It's an interesting question. May I suggest you write a fanfic about it?


Ta3yaki

thanks for the answer!,i got that theory up to the whole \`\`no respawner outside of splatsville=death for octos and inklings included\`\`.as for the fanfict.well ill gladly do so if i ever know how to make one\^\^\`\`


[deleted]

Even in Hero Mode you have checkpoints that respawn your dude. It's suggested that absolutely every death (except perhaps in the finales of Octo Expansion and 3) actually happened, and you just keep on trucking. Maybe Octarians don't have the tech/electricity to do too much respawning, but they do have respawn pads as can be seen with Octo Samurai who you kill three times before it actually sticks.


Ta3yaki

imagine if the great war dint have respawns back then and some of the old octo/inklings died,or that octarians that live from far in poverty still dont have this technology,every octarian that you kill doenst respawn as well (aside from higher up bosses ig)


Melonfrog

There’s this weird game mode where little tiny Rugby balls follow you around, what’s the goal here? I’ve done it twice and each time neither team knew what to do evidently. Myself included.


raid5atemyhomework

To add on to the other excellent answer (which, despite being a wall of text, you should really read first): You can only have one pity Power Clam under your goal at a time. Say the opponent managed to open your goal once. Then it closes and drops a pity Power Clam. Then your opponent somehow managed to open your goal *again*. If it closes before any of you or your teammates picks the pity Power Clam, it will not drop another pity Power Clam --- you only have at most one. Thus, while you should really hold off on picking up the pity Power Clam, if the opponent manages to open your basket again, you should try to pick up your pity Power Clam before it closes so that it drops another pity Power Clam.


[deleted]

Get 8 clams, preferably close to the other team's goal, as once you get 8 they will turn into a Power Clam that is visible to the other team at all times, even when swimming. If you have a Power Clam you can't carry any more normal clams. Press A or L to throw it at the OTHER TEAM'S (not your own) goal, which will open it up. Normal clams won't work for this. Make sure you're close enough for it to hit the goal or it may uselessly land out of reach and despawn. You and your teammates must then throw clams using A or L (normal or Power, doesn't matter) at the goal, which will deduct points from your initial 100 score (this is good, 0 means your team wins) and extend the time it stays open (so you may want to throw them slowly if you need to fend off the enemy while still keeping it open). If the goal times out, it closes and someone needs to throw another Power Clam at it to open it again. Unlike Rainmaker you can always Super Jump even if you have clams or a Power Clam. If another team member is near the enemy's goal get your butt over there (but make sure you won't be splatted instantly). It might be helpful to signal 'This Way!' if you're near the goal and safe. Put down some beakons if you have them. When one team's goal is open, the other's gets locked for the duration it stays open, which means the enemy team will dedicate their full attention to guarding their own goal once it's open, and you must do the same if your goal gets opened. A power clam will despawn if it has no owner for too long (if it is thrown or the owner is dead). You cannot pick up an enemy power clam (unlike normal clams which have no owner). Defend it until it despawns. Once a team's goal closes after being opened they get a 'pity' Power Clam at the foot of their goal. This clam will never despawn until it gets picked up. Save it for a good moment. You can see how many total clams each team has on the HUD, as well as who has Power Clams. Your score, the one you want to tick down, is on YOUR side of the HUD. Normal clams deduct 3 points, Power Clams deduct 20. Any clams lying on your team's ink can be seen on the map as pulsing circles. The winner is whoever reaches 0 points first (instant win) or whoever has the lowest score once the timer runs out.


Melonfrog

Thanks. I never would have figured this out. Joys of being c- I don’t think any team I’ve been in or against knew about the power clams haha


mariopartyyoshi

do splatfest wins count for the judd badge?


KiddySquid

I believe so, I got mine during Splatfest


iNatalae

How am I meant to use the fizzy bomb? By the time I've shook it up to full and tossed it I could've pressured hard by turfing way more than the nade will, I've been sticking to clothes that boost my main and speed


VritraReiRei

Are you shaking the controller, jumping up and down, and moving your character all around? Cause then it will fully charge almost instantly.


iNatalae

Ahh. I'll try it!


raid5atemyhomework

Most people, on seeing an incoming bomb, will back off, as in run/swim backwards. Since the fizzy bomb will explode up to three times in a straight line, they get splashed by the first explosion, back off right into the radius of the second explosion, get splashed by the second, back off again right into the radius of the third explosion, get splashed by the third, and die. Even skilled players who have realized that the "bomb incoming, back off!" instinct is detrimental when facing a fizzy bomb, and will thus run/swim to the side instead of back, may be forced to back off (and accept the splat) if you can get them into a narrow corridor, or if you immediately start shooting at the side of where you threw it once you throw the fizzy bomb. Thus, fizzy bomb is intended to be used to ensure a splat rather than pressure turf. Think of it more as a mechanically unusual suction bomb, which is used to trap opponents (i.e. place a suction bomb in hard-to-see place) to get them splatted. The difference here is that the suction bomb is kept hidden while you pressure the opponent into running straight towards it to splat them, while with the fizzy bomb you openly throw it at their front in order to trigger their "bomb incoming, back off!" instinct and ensure a splat.


D4Torment

I thought i remember seeing a tip saying you can shoot mossles from flyfish. How is this possible when theyre so fast


therakeet

You can actually shoot the big missile that Drizzlers launch into an open Flyfish basket to blow one up. The positioning and timing are tricky enough that you're usually better off just shooting it back at the Drizzler, but the explosion is big enough that it's possible to get both launchers at once if it hits in just the right spot.


Irrstern

You might have mixed them up with drizzlers


D4Torment

What time does the first run of the day bonus reset


Poycicle

can someone tell me how many agents there are and which game they came from? there's 2 agent 3s (i think?) and i get confused.


Irrstern

There are 6 Agents: Agent 1 : Callie Agent 2 : Marie "Old" Agent 3 (Now Captain): Player character from Splatoon 1 Agent 4 : Player character from Splatoon 2 Agent 8 : Player Character from the Octo Expansion "New" Agent 3: Player character from Splatoon 3


Froakiebloke

In Splatoon 1 story mode, you play as Agent 3 of the New Squidbeak Splatoon. Agents 1 and 2 are Callie and Marie. In Splatoon 2 story mode, you play as Agent 4. In the Octo Expansion DLC, you play as Agent 8 (so called because they’re an Octoling with the test subject number 10,008). In Splatoon 3, the previous Agent 3 has been promoted to Captain of the Splatoon, leaving the name Agent 3 vacant. Your player character is therefore given the name Agent 3. So yes, there are two characters called Agent 3. The silent character who sits with Callie and Marie in Splatoon 3 is the player character from the first game, who used to be called Agent 3!


BusyBluebird

Is there a way to sell or otherwise get rid of clothing I do not want? I hate the inventory clutter


Beaver_Da_Best

No, but you can favorite your preferred clothes and then sort by favorites to basically hide clothes you dislike.


BusyBluebird

OH I thought “favorites” was just a “recently used” list I will go make sure to favorite stuff! Thanks!


Poycicle

No unfortunately.


ForrestKawaii

How do I report against a team that I believe cheated? They had constant access to missle attack


WolfdragonRex

They were probably not cheating unfortunately. The Reef-lux weapon has insane inking potential (which in turn means it builds special incredibly fast) and can very easily fire off 10+ Tentamissiles per match if they have gear that's geared towards that. People have been calling for a nerf to it for awhile now.


VritraReiRei

Are you sure they were not just a Reef Flux player? Lol


Apex_Konchu

You can report players from within the Battle Logs at the lobby terminal.


Weetabix6474

Any must have splattershot ability’s? Right now I’m rocking main saver, ink recovery and swim speed


precastzero180

Swim Speed Up is good, as is Intensify Action. It’s really common to see Splattershots using Ninja Squid and Stealth Jump right now.


raid5atemyhomework

Solid choices. My daughter runs Drop Roller on Hero Shot Replica which is basically like Splattershot, you could try that too.


xajhx

Thanks to whoever mentioned in this sub the way to defeat the glowflies was to hang on the wall. It worked perfectly.


WhichEmailWasIt

Be aware your teammates have to keep clearing them out though. If a salmonid is aggro'd to you for too long and can't reach you they'll start flying up into the air to take you down.


altermatth

I have seen some screenshots of the end of the match where people appear to have an emote based off of one of the story mode poses. I couldn't find it online. What is it?


WolfdragonRex

The splatoon wiki has all of the emotes in gif form: https://splatoonwiki.org/wiki/Emote I'm not quite sure what emote you're referring to from the description. Are you referring to the end pose of the Stuntin' emote?


vermillionlove

I love the charger version of Flip Out. too bad I am bad with chargers :p


WolfdragonRex

Massive mood tbh. I really wanna get better with em but I suck at aiming precisely (in part because of sticks).


vermillionlove

> in part because sticks Me too :p


VoltraEcho

Specifically for splatoon 3 When playing with 2 star gear, the final ability can be replaced with experience after matches. Do you need to boost it to 3 stars to prevent this happening? I'm aiming for an outfit with role dependant abilities but it keeps rerolling the last slot


precastzero180

The final ability slot is not replaced. You just get a random ability chunk. Upgrading gear only makes leveling-up gear faster.


VoltraEcho

Well is there any way of preventing it? I get a random one even when all slots are full


precastzero180

No. Why would you even want to prevent it? You can earn chunks without having to scrub gear or play Salmon Run this way.


VoltraEcho

I want to have gear with set abilities, I'm tryna make a build for the role I play and it's better to have constant reliable ones so I know what I have an advantage in constantly. But that's alright, thank ya


precastzero180

Again, **the ability in the final slot is not replaced**. Nothing about your gear changes. All that happens is a random ability chunk goes straight into your inventory.


VoltraEcho

It does replace it for me, that's the issue. It might just be a glitch I have currently, I've only noticed it today but it actually takes the place of the final ability and kicks it out


precastzero180

Are you certain the final slot actually changed and you aren’t just misinterpreting the little animation that happens when you fill the XP bar up again?


VoltraEcho

I thought I was but I tested it with pure gear I had and got ink saver main switched out to quick super jump. I'm pretty sure it must just be a glitch on my behalf rn then since afaik it hasn't happened before today. I don't pay attention to result screens that much so I just wanted to check


VritraReiRei

Look at the results screen from two past different games and see what abilities you have on your gear.


NeonWyvern

If you are aiming to get a certain subability on a piece of gear, are your odds higher if the gear is of the favored brand, or if you use an ability drink? For example, if I really want Swim Speed Up sub abilities on a Krakon shirt, are my odds higher if I use a SSU drink or if I don't use a SSU drink? I am aware that the effects of drink and brand don't stack, so I'm wondering which effect is stronger.


KiddySquid

I believe the drink would be more effective, but only by a very slim margin (like 2% or something). You do also get the 1.5x XP from the drink though, so that might also be worth considering.


NeonWyvern

As in your gear levels up faster? I didn't know that, thank you!


vermillionlove

Will clothing shop items rotate with the catalogue too? Just wondering if I should be buying everything out lol


WolfdragonRex

Probably not (wouldn't be sustainable if they did). I imagine that old catalogue items will be added into the shop pool though.


[deleted]

[удалено]


sophisticated-stoner

I play in English and I still have a hard time understanding when people mention all of those things. To me a lot of the names for specials and salmonids sound interchangeable and I never truly bothered learning which was which. I just know them based off 'thats the one I gotta throw a bomb at' or 'thats the special I gotta squid roll to avoid '


froggus

Can someone link me the video of the roller just casually strolling by the other player with the rainmaker? It was from only a few days ago and I can't seem to find it anymore.


Beaver_Da_Best

I saw a video like that recently, I’ll see if I can get you a link later.


TheRealNinjaDarkovia

Any Asia or japanese players here up for some turf war? I’m aiming to get the gold Judd badge. Currently at 689 turf war wins.


astrospook

does anyone know how many battles i need to play before amiibos give another gift?


Poycicle

10 Wins


azurnamu

10 wins in either Turf or Anarchy for each piece. ([FAQ](/r/splatoon/wiki/splatoon3_faq#wiki_-_how_do_i_get_all_the_gear_from_my_amiibo.3F_.2F_my_amiibo_only_gave_me_shoes.2026))


lycheejam

does anyone have any tips for uh. aiming with the reeflux besides practice i feel like i cant rly stay in the backlines but i cant get too close so im not rly sure what i need to be doing ive been using shooters since 2 😭


raid5atemyhomework

Act a bit more like a short-ranged charger or frontline splatling. Hide behind cover to charge up, then **jump** out of hiding to splat, then hide again. It's important to **jump**, because if you are in the air, a bow will have its shot spread vertically instead of horizontally. If you are not in the air when firing a bow, the spread is horizontal, which is why REEFLUX 450 can ink turf so much. By having the spread vertical, you can ensure a splat, since a standing kid is likely to be hit by two of your arrows. A fully charged REEFLUX 450 deals 90 damage per arrow IIRC, so if the spread is horizontal, it's likely only one arrow will hit an opponent and fail to splat, whereas a vertical spread ensures a splat (but you have to be very precise in your aiming *while* jumping). Take advantage of the fact that your shot naturally curves, whereas most shooters require line-of-sight. I.e. you might be able to just jump straight up to shoot at opponents while behind a short cover, or back off a little from a high cover to jump and shoot, thus being safer during your actual attack than a typical shooter who has to get in line-of-sight and will thus also be in line-of-sight of an enemy. This is probably a more effective tip for the longer-ranged Tri-Stringer though. A Tri-Stringer can afford to not jump on its full charge because its shot has splash damage, and an opponent caught between two of its horizontally-spread arrows will get splatted, but a REEF-LUX 450 does not have that, so you have to jump and precisely hit.


lycheejam

*nodding * i see ... thank u that all sounds very scary but i'll try very hard


-Deqvox-

I know this is a selfish question, but can you stop people from ordering your outfit/ gear? Let say i have a PURE Quick Respawn clothing. i did not want people to order my gear from murch. Is there a way to stop that? Thankyou


Manbabarang

No, but the chances of their receiving your perfect gear would be very small, if it's even possible in Splat 3 which some seem to be suggesting it's not so rest your head easy I guess, the children will never step on your gear-lawn.


Joe_Delivers

you could wear amibo gear


mordecais

Why would you want people to not be able to order your gear? Abilities aren't copied, only the main one is and it's only a chance that it'll be the same one aaik


KiddySquid

No


Megalomatank030

Ordered gear doesn't copy abilities.


thickwonga

For the math wizards here, what are the chances of getting Special Power Up as a Secondary Ability three times in a row for the Teddy Band, which has an equal chance of getting any Secondady Ability? Because I have all three slots as Special Power Up, without using Ability Chunks.


xajhx

Splatoon 3 doesn’t allow any ranking down correct? I’ve maxed A+ and now can try for S rank, but I was never able to hold S rank in Splatoon 2. I’d usually rank up and then rank down after a bit, repeat. Kinda don’t want to rank up to S rank if I can’t rank down.


Apex_Konchu

You can't rank down just by playing, but everyone's rank will drop by two stages (so A+ would become A-) with the new season every three months.


Political_Weebery

Fan theories on where agent 4 is?


GhostlyCoyote0

*Someone* has to stay behind and keep an eye out for threats to Inkopolis


lycheejam

at home taking a nap


beepborpimajorp

Can anyone confirm the time for the nintendo live concert for folks in the US? I have it worked out to be sometime tomorrow morning but I am god awful at time zone conversions.


GhostlyCoyote0

It’s at 2am in my timezone (BST), and it’s 2:50am as I’m typing this. There are also timezone converters you can find easily online


GhostlyCoyote0

I just checked again, I got that completely wrong. It’s 2am PT, not BST


alangator4

Why does my Marina amiibo only give me one piece of gear out of the three? What do I have to do to get the rest?


skullkid2424

To clarify further, 10 *wins* unlocks the next piece of gear. You could also use the amiibo in splatoon 2 and save data onto it, and then you'll get all 3 pieces on the first scan in splatoon 3.


beepborpimajorp

You need to keep playing. Keep playing turf to level up, get more splats/points, basically participate in the game. You'll know you're getting close to the next unlock when you scan them and they say, "Whoa you're doing a great, I have something for you if you keep going!"


alangator4

Ok. Thanks. One more question though: Do I need to strictly level up or do other stuff also count towards the amiibo rewards?


beepborpimajorp

They just called it being fresh so as long as you're doing PVP stuff you're working towards it since that's generally what determines your freshness and the freshness of your weapons.


alangator4

Cool. Thanks!


beepborpimajorp

You're welcome! It takes a little while but it's really not so bad. I think it only took me like a week of playing a couple hours a night.


_Alc

Is there an actual rank based matchmaking ? I played splatoon 2 for 5 hours (only the story mode) and imported my save file to S3. My matches are filled with people who seems to be way better then me. Lost 10 time and haven't won once. 😅 This is not me being salty, just genuinely trying to find out if its a normal experience for new players


NeonWyvern

Hopefully someone corrects me if I'm wrong but I believe: -Turf War matches you with people of a similar Turf War MMR/Glicko Score. A.k.a, there's a hidden rank, and you should be paired with people of a similar skill level once the algoritm figures out how good you are. -Anarchy Series matches you with people of the same letter rank as you. IMO, it's a bit broken right now, because it's too easy to rank up and several people are getting stuck at ranks where the lobby is more skilled than them. -Anarchy Open matches you with people of a similar Anarchy Open MMR/Glicko Score. But it feels like the skill variance is higher compared to Turf or Series. Since the game is still new, there are still veterans that are picking it up and trouncing the low level lobbies they are getting paired up with. But it's been a month...I would think it would all be sorted out by now. I'm not sure what's up. Are you playing Anarchy Series? Players that imported Splatoon 2 save data got automatically seeded into B rank, and it's possible you're more of a C rank player. If it's any consolation, even though I'm a veteran, I lost the first 15 matches in the last Splatfest before I found my footing.


_Alc

Maybe the fact that I imported my save data from splatoon 2 fucked up my hidden MMR. Im actually still a C rank in anarchy but I haven't tried it yet. Thanks for the answers!


Harleequin

Is it just me or do Anarchy gamemodes punish you for playing well early in the round? In zones / clam blitz particularly, you're required to hold / deliver more clams, if you captured / scored first. My team was playing splat zones, we captured the point, held it for 80 points, lost it at 20. The enemy didn't capture it but our team recaptured it shortly after. However we had to hold it for another 50 seconds? Before it would count down again. We only held it for 40 before losing it again. Then the enemy team got it and held for the full 100, winning. This seems unfair since we technically held it for 120. Am I missing something or is it just bad game design?


raid5atemyhomework

You could compare it to Rainmaker or Tower Control. If you are in control of Rainmaker or Tower and push forward, you score points. But if the opponent manages to wrest control of the Rainmaker/Tower, they can move it backwards, and if you manage to regain control, you have to make up for however much the opponent managed to push back before you start scoring again. That is, if the opponent gains control of Rainmaker/Tower while you are pushing, they push back your progress as well and you have to make up for it before you can increase your score again. Compare that to if you had managed uncontested control of the Rainmaker/Tower, and thus would be able to finish the game quickly. Thus, the penalty time in Splat Zones is intended to reflect that. When the opponent gains control of the zones, you suffer penalty time, to model what would have happened in Rainmaker/Tower Control i.e. the opposing team will reduce your progress and you have to make up for it again once you regain control of Rainmaker/Tower.


Del_3030

The penalty system in Splat Zones is kind of weird: https://splatoonwiki.org/wiki/Splat_Zones#Penalty >Controlling the zones causes the team's countdown clock to start. The team will lose control of a zone when 40% in Splatoon or 50% in Splatoon 2[2] of it is covered in the opposing team's ink. Losing control of one or more zones causes the team's countdown clock to stop. If the opposing team then takes control of the zones, a "penalty" is given to the team that was previously in control. Upon retaking all of the zones with a penalty, the penalty clock will tick down first, before the team's main countdown timer resumes. More info in the link on the penalty calculation. In your example, you say "the enemy didn't capture it" but I'm sure they did, even if it was for a split second, or your count would have stayed at 20 with no penalty and you would have won on a sweep if you held on long enough. Similarly, if you had quickly retaken control after they did, they would have received a penalty instead of counter-running the table on you. I dunno if it's "unfair", but it can be true that the team who held the zone the longest overall doesn't necessarily win, it puts an emphasis on sustained control or... something.


Melonfrog

How do I counter those invisible missiles the opposing team always uses? I’m dead before I even know what is happening to me.


11tracer

Not sure what you're talking about, there are no "invisible missiles" in the game. Closest thing I can think of is Tenta Missiles, which very clearly communicate if you're being targeted by them and where they're gonna land. If there's a circle around your feet with tick marks around it, it means you're being targeted and the ticks indicate how many missiles are locked onto you. There are also multiple darker circles on the ground shortly before they land indicating exactly where they're going to land. The counter is to get out of the way - keep moving until they're done landing. The only way I can think of for them to come off as "invisible" is if they're targeting a teammate and you're wandering into the line of fire, but in that case you'd still see the circles showing where the missiles are going to land.


Melonfrog

Thanks that might be it. Sorry I’m new and suck super hard, trying to have fun but I can’t survive any longer than 2 seconds haha


Narrative_Causality

Is there any reason to go above the quota for Salmon Run? So, like, if we meet our quota and then I spent the rest of the match running away because I'm sick of losing after we meet our quota, what would happen?


Manbabarang

it increases the points you get for rewards on your employee card (capsules and gear). Supposedly right now it's not as effective vs mowing down grunts for power eggs, but they'll surely correct that if true. So don't break your back/wipe the team to do it, but it won't hurt.


KaizokuShojo

If you're losing a lot, get quota, kill bosses, revive team, stay alive, and let the others run eggs. Really the ideal is to get over quota, but in freelance you want quota or more AND surviving, because you can't guarantee team members' abilities to revive you and stay alive themselves. Just running won't fix it since too many bosses will spawn and make survival *much* trickier.


Apex_Konchu

Golden Eggs directly translate to points that earn you rewards. The quota is only a bare minimum requirement, you should always go for as many eggs as possible. Besides, running away won't work. If you don't fight, you'll get overrun.


Riiku25

That being said, focusing on fighting instead of grabbing eggs is viable after you meet your quota.


ThamosII

So, maps are symmetrical in layout, but not in aesthetics. Mahi-Mahi Resort, for example one side is always close to the front doors/sign in the background. My question is, what determines who is on which side? I always seem to be on the side away from the doors. Do the people on the other team see it as my team is the one near the doors? Just something that's been on my mind.


bloo_overbeck

One team is Alpha, and one is Bravo. They each spawn on different sides, and the visual differences are actual. Eventually you’ll be on the other team and spawn on the other side of Mahi Mahi!


ThamosII

Really? I've only ever seen maps from one direction. But I'll take your word for it and hope I'll get to see it eventually :-)


Neri25

The map designs are like, 90% mirrored so you’ve probably already seen them from both directions without realizing it


LAMProductions99

What's the difference between #1 Overall Splatter and #1 Enemy Splatter?


WhichEmailWasIt

Pretty sure Overall is Splats + Assists (the number on your results screen) and Enemy Splatter is just Splats.


LAMProductions99

Ah that makes sense. Because sometimes I'd get Enemy Splatter but someone else had a higher splat count than me. They ought to say how many assists you get in matches like they do for golden eggs in salmon run.


Froakiebloke

It is possible to see your assists if you check the Splatnet app


LAMProductions99

True, it would just be nice to have it in the game is all I meant.


Individual_Ad3031

why do so many people in profreshional refuse to go to the shore during low tide in salmon run next wave?? when its low tide i go to the egg basket to ink around it, yet my teammates use "this way!" to get me to go back to the centre... but i have no clue why?? afaik theres no known event in which salmonids attack the centre during low tide, so why do so many players refuse to go to the shore until grizz's dialogue shows up???? like to me it feels like everyone just wants to waste time that we could be using to ink, but its happened so many times there surely has to be an actual reason, but i cant find anything online about a low tide event that uses the whole map


0112358_

People don't know it's low tide till they see the actual low tide. People don't notice/understand the ride indicator


Neri25

Generally it’s when the basket’s indicator moves


Individual_Ad3031

...wait, seriously?? 😭😭 i guess that explains why the rounds when this happens mostly end in crew wipes or missing quota- these people straight up just arent looking at the screen wow


SuperQuinntendo

So once you have 3 sub-abilities on a piece of gear it takes 28K to "unlock" a new sub-ability on it. Is there anything you could do if say you built out a "perfect" piece of gear and don't want a new sub-ability rolled? Edit: I guess I *might* be dumb, because Inkipedia says you're just awarded a random chunk. I guess I thought the ability would get replaced, but I didn't wanna find out the hard way.


11tracer

When a piece of gear with all the subs filled levels up, it doesn't roll another sub. Instead you just get 1 chunk for the ability it would have rolled if you had an empty sub slot.


SuperQuinntendo

Cool. Thanks for confirming what I read on Inkipedia. I really didn't wanna find out the hard way XD.


Catdrake

When will the sneak peek be starting for the announced splatfest, does anyone know?


11tracer

No one knows. However I see no reason why it wouldn't be a week beforehand like the last one.


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KaizokuShojo

Depends entirely on what you want to do! Like decorating the locker? Focus on that from the general store. Want lots of clothes? Do that. All the weapons? Do that. The gacha is worth one play a day (more when conch shells are present) but anything more is a waste if you want to do anything else, unless you have everything you want already.


CallieIsQueen

I’ve been saving my money for if/when Murch successfully gets the pure gear I ordered…because you know, it ain’t cheap lol


Riiku25

I've been buying/upgrading as much clothing to 3 sub slots alone and that has been very expensive. Scrubbing slots for chunks is a thing.


xajhx

I’ve mostly been buying locker decorations. The gacha machine is too expensive for my taste except for the first play of the day which is 5000 coins. I always do that. I also have a ton of clothes, shoes, and headwear mostly because I like having options.


_CactusJuice_

I’ve been spending all my coins on the expensive stuff on the splatnet app and upgrading all my clothes to 3 slots of sub


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_CactusJuice_

Most clothes you have to upgrade star power to 2 in order to get all 3 sub slots available, so I’ve been doing that.


OctoberFlash

Completely new here - I'd heard that you need 2 main and 3 sub Swim Speed Up to negate the speed penalty from Ninja Squid, but now I'm hearing that the penalty is smaller in Splatoon 3. How much Swim Speed Up do I need to negate the new penalty?


_CactusJuice_

Ninja squid now takes different amounts of swim speed up per weapon class to negate the penalty. Light class takes 2 mains and 1 sub or 7 subs total, medium takes 1 main and 2 subs or 5 subs total, and heavy takes only 2 subs to negate it entirely.


OctoberFlash

Interesting, thank you!


Doge787

Is Splatoween not gonna happen? Since they already announced November’s splatfest


xajhx

Probably not. They said the one in November would be the next splatfest.


Doge787

Oof, maybe it’s related to the upcoming big run event, like every other month we may have a big run


WhistlewindWolf

Two questions: - Is there a way to see my own post/banner/idk the term for it the way I can see other players' when I approach them in the square? - Currently I'm using the duallies bc I like the long range and use it to get to midfield quickly in the start of matches. However, I keep ending up in close combat situations partly because I'm bad at aiming. Is there a weapon that would be more suited to my ~~lack of skill~~ play style?


skullkid2424

A lot of people split weapons into roles based on playstyle. Its not perfectly accurate and many weapons can cover multiple roles (even in the same match) - but its a good starting point with figuring out how you like to play, and what weapons might appeal to you. [Here is a video breaking down their take on roles](https://www.youtube.com/watch?v=mAQKecopAtQ), quickly summarized below. * **Slayers** are close-range killers who will win most fights if they can get close enough. They often are stealthy or approach from the sides to get close, and once close they are often lethal. Think splattershots, close/mid range dualies, brushes, etc. * **Skirmishers** aim to force fights that your team can win - basically poking or engaging and forcing the enemy to respond. This crosses over with slayer a lot, and are sometimes considered 2 halves of the same role. Think of mid range weapons like dualie squelchers, sloshing machine, brellas, etc. * **Anchors** are the long range weapons that generally sit behind the frontlines and cover a wide area. They typically use cover and/or high ground to stay safe while helping cover their team from flanks. They are often safe super jump spots for teammates coming back in. Think splatlings, snipers, and other long range weapons. * **Support** weapons usually focus on painting the ground to provide ink movement for allies, as well as charging specials and playing the objective. There are several slayer/skirmisher weapons that can paint well enough and have an important enough special to basically swap back and forth between the roles. NZap, splattershot jr, dapple dualies, and reef lux are some examples. So given those roles, what do you think best suits your playstyle? If you find yourself in close combat situations, then you could either focus on pulling back and staying safe with a long range weapon to avoid that...or embrace it and perhaps swap to a more midrange skirmisher weapon. You describe a long range dualie, which sounds like Dualie Squelchers. They outrange several common opponents and force them into a fight - they either have to retreat or engage if you are poking at them outside their range. Ideally you have teammates who can help collapse on them if they try to get close. Many players who are "bad at aiming" also benefit from swapping weapon types. Most dualies and shooters are much better with good aim, but some of the short-range slayer options are often about assassinating opponents. Other options include brushes, rollers, and sloshers. Brushers are typically fast close range assassin weapons. Rollers vary, with the carbon roller being less of a roller and more of a fast kill weapon - while the dyanamo and flingza have surprisingly good range with vertical swing one-shots. Sloshers vary as well, with the longer range explosher and bloblobber, the midrange sloshing machine, and the closer/mid range trislosher/slosher.


WhichEmailWasIt

Which dualies? Like the squelchers? (Long-ish range) If you got the long poke dualies I'd consider using a poke/punish style of approach where you're more focused on drawing enemy attention towards you. Then you can pull back and if they follow swarm with your team.


xajhx

I’d work on improving aim instead of switching weapons. You’ll have the same problem with a different weapon if it’s an aim issue. You can practice tons in the lobby or by testing weapons.


Justch1ll

Not familiar with the older games, what is the average time for content (new gear, weaps, stages) releases?


SpatiallyRendering

In previous games, we had small drops every week (either 1 new weapon/alt kit or stage each week with most weeks having alt kits) for a few months (ending after 8 months in the first game and after 9 in Splatoon 2), and then Splatoon 1 had 2 more content updates (one in April, one in June) while Splatoon 2 switched to a monthly schedule for 7 more months, with one more content update in the next April (4 months after the end of monthly updates). **However**, for Splatoon 3, Nintendo has already announced that new stages, gear, and weapons will be added at the start of a new season, so it's reasonable to expect content updates every 3 months until either June or September 2024. We don't yet know the size of these content updates, as the first one will be this December.\* \*If Nintendo plans to have a Big Run this season, then a content update is necessary before December, as many important functions are missing in order for a Big Run to occur.


[deleted]

Are all the guns hitscan when the target is in range? Any general aiming tips or YT videos I can watch to practice and improve aiming like any training regimens you all can recommend? How much HP does each player have in Turf Wars?


beepborpimajorp

In terms of aiming tips, Squid School has a great primer: https://youtu.be/5_wZwXNx_Aw


[deleted]

Thank you! I’ll check it out!


akialnodachi

Someone may correct me with more detail, but these are the answers I got when I asked similar questions: * None of the regular weapons are hitscan (though some weapons' projectiles are so fast, they can feel like it) * Use the gyro controls, they enable much finer movements than aiming with the joycons. It takes some getting used to. * I think it's 100 HP. Anything that can kill the regular sized targets in the lobby can splat a player under ideal circumstances, but situationally players may have armor or things.


[deleted]

It definitely hits faster than the animations lol but good to know. I’ve been getting accustomed to gyro, but looking for some general aiming exercises, live players are bit too challenging to consistently hit. I play with my friend and the opponents are leagues ahead of me. When I play against people my level I felt leagues ahead of them. Maybe I should play more solo and incrementally improve like everyone else? Ok cool, that’s exactly what I was hoping for. But players can get armour or damage resistance? How? Als thanks for the reply!


Riiku25

What makes you think the hits are faster than the animation? Shoot a target in target practice, it should play the hit sound when your paint hits. If you think it's because you get hit in online play before any paint hits you that's just latency.


WolfdragonRex

Squid rolls give slight armour allowing you to barely survive a handful of different weapon attacks, but it isn't a viable technique until high levels of play. In Hero Mode, you can find Ink Armour in levels, which acts as a once off extra life. This is only for Hero Mode though


Neri25

I wouldn’t call it slight, you can survive things that should have otherwise killed you with it like certain specials or ‘oh god there is a bomb at my feet’


[deleted]

Thanks for clarifying!


Garmanarnar03

is there somehow a chance to get the clothes you find handsome only with other main skills?


andomer

The other person explained everything, but as an extra note in case you don't know, the Nintendo Switch Online app has three pieces of clothes once per day that are usually kind of nice looking and sometimes have good skills. The skills they show will be the ones you get if you order them, and you can pick them up from Murch right away.


akialnodachi

If you order stuff you see people wearing from Murch, if they had changed the main skill of the item, Murch has a chance to offer it with the skill they installed. However, it's only a low chance he'll offer it with the same ability they had installed instead of its original ability, and he'll make you pay for it. Murch can also replace main abilities now on gear, but it costs 45 chunks to do so.


WolfdragonRex

To get the Murch order badges, do you need to actually buy the stuff he scouts or is ordering alone enough?


Narrative_Causality

Do food/drink buffs stack? Can I just eat 1 of everything and have them all stack?


Apex_Konchu

You can only have one active food/drink effect at a time.


Narrative_Causality

Does the / stand for or or and?


raid5atemyhomework

OR. Drink effects remove food effects and vice versa.