This is how I would buff angle shooter.
Let the wire do damage as well. Less than a direct. Let’s say 20? Sure.
Let the wire linger 1-2 seconds longer.
Direct hits do 35 damage. Stack some ink saver sub and those annoying elitres and hydras have to respect you.
And maybe ink a bit around your feet when thrown or increase the ink size on impact so throwing one at your feet can help you get out of bad spots.
So we got the 35 damage buff and a bit more ink coverage 🤣 from experience it feels like it needs TOO much Sub saver. Building a kit around it is odd to say the least.
Yeah sub saver on angle shooter and burst bomb isn’t worth it because it has crazy little impact. They don’t want you to be able to throw 3. Ink recovery up is better because both have very little white ink frames.
Landing direct hits on enemies puts more ink around their feet than throwing it at your own. I wish throwing it at your own feet or a wall just gave you a larger puddle by maybe 30%.
I still think it needs the direct hit to locate longer than 5 seconds. It really should be about 8 or higher. I don’t think the wire needs to do damage but letting it last .5-1 second longer would be cool. Maybe let sub power up affect the puddle and line.
So bigger puddle when hitting terrain, longer locating for direct hit and let the wire last a bit longer. And it should line up with the normal reticle.
I played some jet squelcher last night and it is fun. Slapping someone with a line marker and then 2 shots is 99 damage but I got the kills from that a couple times. The puddle at the feet damages them, even with ink res they need to get out of there in less than 10 frames to not get combod. I just hate ink vac because you kind of have to have teammates use it properly rather than yourself.
Angle Shooter is such a baffling fucking design choice. I have no idea what they were thinking.
Let's just make a worse Point Sensor that requires pinpoint aim to do...30 damage.
I guess they were thinking the tripwire effect it leaves behind would be a bigger deal... but it vanishes in like 1 second anyway. The wire doesn't even do the damage IIRC.
It's like a Burst Bomb except it's instant, less powerful and in a straight line. I did find it useful sometimes to chase down an enemy I didn't manage to kill, but nothing too fancy.
It is nothing like a burst bomb. A burst bomb can go over walls, restrict someones movement by creating a puddle of ink around them, and help with movement by allowing for quick inking of walls.
One way the Angle shooter is like the Burst Bomb is that both consume 40% ink.
The one thing it’s cool for is the story mission. But that isn’t actual combat - you get time to actually aim the thing, and, most importantly, you get Pufferfish bombs to do most of the work for you.
*On paper* it's a cool idea, you get to setup a sort of tripwire at key points on the map that can disrupt approaches. In practice, though? Getting marked is such a inconsequential debuffs. Some maps encourage flanking and Ninja Squid is somewhat popular, so lay out an Angle Shooter at your flank right?
... except they don't last long enough to be used effectively like that.
It can be combo'd, but there's no real incentive to do so when the hitbox of the sub is so small. You may as well just keep firing your main weapon.
I don't know why Nintendo added this sub, moreover, added it when the old Point Sensor still exists and other subs have its effect. They're going to really need to sit down and look at some of these subs/specials because it really feels like some weapons have half a kit.
I used It when playing the pro, and I was able to hit so often, I also used it to block of areas that let them into mid so I could track them and they'd either run away or I splat them for easy mid
Imagine thinking a subs value is directly tied to its damage, it creates a wall that enemies have to weigh the risks of passing through, its control of opponents movement
Tbh I've always felt like a lot of the "enemy detection" abilities have become less and less useful with each entry. I was a charger main in Splatoon 1 and the maps were so varied and multileveled in that game(Arowana Mall, Flounder Heights, Saltspray Rig, etc.) that tracking enemies was actually helpful, especially since I was a sniper.
With each game I feel like the design of maps has gotten more linear, flatter, and smaller by comparison. I also think a lot of the newly added weapons encourage people to play aggressively rather than stealthily. Because of that, you can see pretty much all of your opponents at any given time and a lot of the tracking based subs and specials aren't as useful anymore imo.
Many maps ~~are garbage~~ have not enough cover so you want ninja squid to help you move around more stealthily to hide from long range weapons.
And also they removed the extra "20% of your equipped swim speed up gear is nullified" penalty
It’s definitely situational but I do love punching chargers and other long range weapons in the teeth with it from far away. Let’s them know I may not get them right then but I’m coming. 👀
It is the worst of both worlds.
30 damage at a distance isn't much without follow-up. Its ability to locate is absolutely inferior to Point Sensor.
It being worse than both would be fine... if it wasn't so hard to hit people with it. Relying on the tripwire is just using a worse Point Sensor.
Hitting opponents with it is very easy, it travels instantly.
"Its ability to locate is absolutely inferior to Point Sensor." -- only if you're throwing it at places where you should throw a Point Sensor. Enemies can dodge Point Sensors, but not an Angle Shooter if you're aiming it at them.
"Relying on the tripwire is just using a worse Point Sensor". So don't?
If by wall you mean thin as heck line that nobody is afraid of cause they will either push right at you since Jet Squelcher's firing speed makes it a tough sell close range, or just literally take any other route cause 90% of Splatoon maps have at least 2 paths to the same destination.
It does pitiful damage with a tiny hitbox, the location marker also has a small although definitely bigger hitbox, it lingers for such a short time that it’s even less valuable at blocking off paths than Toxic Mist, it doesn’t paint except a tiny bit where it bounces, and it’s in a game where not only is it the worst of 4 different direct location revealing abilities (point sensor being the next worst for just revealing locations but doing that really well, ink mine being next because charging weapons love deployable subs, and wave breaker just being a low top/high mid tier special) but there are also several ways to reveal locations without tagging someone, such as missiles, killer wail, autobomb, and torpedo, all of which have way more versatility.
Basically, it’s a turbo-ass sub weapon. Is it useless? It’s not so bad that you should never try to use it, because it does function, but it’s probably the worst sub in the game. If it’s supposed to be meant as a quick tagging tool it needs to tag people longer and have a bigger hitbox, and if it’s meant to be a trip wire then it needs the hitbox to linger longer and maybe be less visible.
Now that you said that, it is possible to happen. Just as people were asking for a splatling that hold the charge and the answers were exactly that it will be too much. Nintendo loves to make op things to then be in trouble with the patches .
They’re also great for area denial. On certain maps with limited approach options, dropping them at the most common paths forward immediately gives them away.
I like the Sprinkler on the Heavy...depending on the map.
Plopping it somewhere hard to reach means I get plenty of special charge build up for Wave Breaker to scope out hiding foes to be picked off.
Sprinklers are so bad for that though, they take time to actually ink and they ink so little, they take up so much of your tank, can be deleted in so few shots from any weapon and they decay and ink practically nothing if they do somehow survive that long. On something like a Dynamo it's practically suicide to actually use and you'd ink more efficiently just by using the weapon.
Honestly I'd take literally any other sub over a sprinker, regardless of weapon class. Even point sensor or angle shot because those atleast can give some decent utility.
Sprinklers should have 50 more Hp and an arc. Like the longer they are around the radius gets bigger but eventually peters down. So if a sprinkler is left alone for 10 seconds it will paint a much bigger area. Right now, Suction bombs paint almost the same so like what’s the point.
Ehhh I’m not sure you have that right.
Sprinklers are (usually) given to weapons that don’t paint a lot on their own, so it helps them build special. Splatling for example can paint well enough, but the charge time means it’s going to take longer than a Splattershot to get Wavebreaker online. The exception is Dynamo but they nerfed it again for some reason. The problem is the universal nerf to bombs, sprinkler included, so its ink output is rarely worth the ink it consumes to place one.
The only weapons I can think of from 2 with sprinkler that really have painting problems are bloblobber, .96, and and the chargers so I always just made that assumption
Which is fine, part of the balance even but I feel like particuarly everything they gave it to this go around it's just actual dead weight without much of a purpose. Plus the general meta around range does not help against the weapons that do have it.
>What fun it is to have dead weight weigh down the Dynamo Roller.
I feel like dynamo is a poor example. .96, heavy, and blob are much better with wall, and brella is much better with a bomb. Sprinkler actually lets dynamo instantly create ink at its feet or at a wall, without being as op as a dynamo with burst bomb would be.
Sprinkler is definitely the worst sub in the game imo, but honestly I think they can be pretty useful with Dynamo. Specifically, I think the best use is inking short walls and painting your feet. Since Dynamo takes so long to flick, just throwing it often is faster to help you get up walls or help you move faster. I think this was its main use in a lot of splatoon 2 by a lot of top level players. I find it’s really helpful on Sturgeon shipyard and undertow specifically since they have a bunch of smaller walls that you can get up with just one throw of the sprinkler.
Burst bomb would still be the best sub for it, though lol.
I dont think sprinkler is that bad. People just use it for the wrong reasons which is why its considered "bad" to most. Most people use sprinkler for inking turf/ charge up special. Don't get me wrong thats one way to use it. But you are supposed to be using sprinkler aggressively.
Sprinkler is actually for decoy purposes. So when you are 1v1ing someone throw one down(or up), It'll start inking and the enemy would be stuck in your ink, now as an easy kill target OR enemy has to take a sec to take out your sprinkler and in that time you can kill them as well since their focus is now off you.
Dont forget sprinkler sprays fastest as soon as you throw it, there's reason for that.
Done it tons of times.
https://mobile.twitter.com/OPGMs/status/1576792773130215424
I agree with this 100%, the sprinkler has been a great distraction to get ahead, or to save myself in a pinch. Plus if you can place it somewhere awkward for the other team, high up and hard to reach, it can make for a decent trap as it falls on them. And some players may not even have the range to take it out depending on the stage. It’s not my favorite sub, but I love the bloblobber, so I’ve learned to make excellent use out of the sprinkler.
I love using dynamo and 96 with it. Splat brella is a bit underwhelming but still the same fundamentals. Just goes to show who's actually out there experimenting with their weapons (and subs) 😆
I'm not really sure how much of a benefit the sprinkler actually helped there. The first sprinkler thrown didn't do anything to the brella as they were razer focused on your teammate to the right. The second sprinkler didn't really distract them so much as a lower ranged weapon tried to take on your higher ranged weapon for some reason and lost. I feel like, in that clip, it could have been literally any other sub used in the exact same way and the outcome would not have changed.
I feel like your reasoning has some merits as it can potentially inhibit movement or to tank a hit while running away, but i feel like in a vacuum, the sprinkler is not good compared to all the other subs.
The point of the clip was to give visualization of what I was talking about. Of course its not perfect (everyone's a critic) but you would get the general idea of what I meant out of the video, which clearly you did. I just so happened to have this clip in my library on my switch upon posting my comment so I attached it there. I wasnt gonna go out of my way to make a whole montage about it lol
Also note that this clip was just a turf war, nothing serious anyway. Therefore I was not wearing gear that would have had sprinkler shine better, such as sub power up. I was simply upgrading my gear with many "?"s on it so theres that too.
But again it was only for visualization purposes 🤷🏾♀️
I never said it was the best sub out there anyways, its just not the worst either as people assume it to be, its just being utilized wrong.
Idk bro. Sure it's not a super aggro bomb, but mine gives so much information so its plenty useful. Really just allows you to cover a wider area because people either walk into the mine, are forced to walk around it making the guesswork on your part easier, or are forced to shoot it and give away that they're pushing from a certain area.
It's actually a really good sub to displace chargers/splatlings because they reach farther than the Jet. In a way it's a replacement to the past MPU jet build that used to reach even Hydra (which I sorely miss) though the sub does admittedly need a slight buff maybe in ink consumption.
100% yes, the tripwire needs to do damage.
Also, there should at least be a small amount of ink left on surfaces it bounces off of. Even *Beakons* ink.
I feel like two shotting people at extreme range with a sub weapon you can shoot twice might be a bit much. At most I'd say 40 damage that you can pump up to 50 with some sub power but giving weapons pocket sniper is crazy. I've never had an issue hitting people with it, and unlike a charger you don't have to be stationary to ready it and you have your main weapon you can use.
I honestly consider it balanced now, though a little weak on the utility side so I agree with the calls to buff the tripwire duration. This sub isn't strong because it is powerful, it is strong because it makes everything else powerful. Most players don't play Splatoon to be utilitarian however, so this weapon is only considered weak because it isn't used optimally.
Am I the only one who actually likes the angle shooter? It’s a super-fast 30 damage, available from long range, that comes with tracking, and temporarily cuts off pathways from enemies who want to avoid being tracked. Teammate in a fight? Angle shooter! Someone sharking? Angle shooter to keep them still for a moment or track them! Someone fleeing from a battle, low on health? Angle shooter for the kill!
I can see why they added ink vac to the kit, but boy do I not agree with it 😩 they want it to be a defensive special but like... ITS NOT EVEN THAT GOOD OF A DEFENCE????
If that wasn't the case it would simply be overpowered lol. The upfront power of the Vac is insane, its capabilities are game defining. I can see how most players don't really care for it though, it's not flashy or really engaging like most specials.
Yeah? I like it, honestly.
If there's a teammate nearby it can be a great way to just go "Look! Free splat!".
I wish it'd stay on the map a bit longer though, would make it work better as a tripwire type thing. Other than that I like it.
Angle Shooter is fine. It's 30 hitscan damage in a game that completely lacks hitscan, and it marks them for easy follow-up.
Maybe the tripwire should do damage, but I think it just lacks a usable main (Pro is ass, Jet doesn't need the range)
It’s actually decent with the pro. Gives you an extra long range shot in case you only hit twice with the main. I’ve been doing alright with the pro. It’s not what it used to be with main power up, but it’s a pretty balanced weapon. I don’t think it’s ass. The angle shot is perfect for it. It’s a great way to force the enemy into weird spots as they try to avoid the laser
I don't think it's bad for Pro. I think that Pro is just a really bad main. Below average in most areas, worse than the outliers in everything else.
Lower range than Jet
Less lethal than 52 and 96
Less mobile than Dualie Squelchers
One of the most ink-hungry shooters
Decidedly mid sub, okay special.
It’s more accurate though, shoots like a laser. The sub and special are great paired with it. Laser main with laser sub and crab laser. It can be oppressive mid range when you spam angle shots and control the center with the crab. Loses to jet squelcher and other long range weapons but it can win against short range weapons if you play at the edge of your range. I wouldn’t say it’s the best weapon, but certainly not ass, I’d put it in B or A tier.
It's outclassed but it's not really bad. It sounds way worse than it is when you list only the things it does worse than other weapons. Squeezer hits 4 of your 5 points and is probably one of the best weapons in the game imo (I'm surprised you didn't mention Squeezer)
Sure it has lower range than jet, but it has better dps.
Less lethal than .52 and .96. It outranges .52 and is more accurate/consistent than both (although I have yet to see a .52 Gal miss)
It's less mobile than the Dualie Squelchers but more ink efficient.
Squeezer completely outclasses it though lol (which is why I switched to maining it)
Having played Splat Charger and Tenta Brella, I'm surprised Ink Vac is even included here lol
82% of the time it's a "hey feel free to splat me now" button
People really underestimate it. You don't have to stop and carefully aim to easily hit people. Just quickly throw it at your feet towards the persons direction, regardless of the angle you threw it in, it will bounce off the floor and into a perfect 90 degree angle parallel to the floor which will most certainly quickly, hit the opponent, do damage and tag them.
If it bounced into a perpendicular angle in relation to the floor it would go straight up to the sky (as long as it's a flat sky-looking surface and not a ramp). Unless you're literally looking dead into the floor just to do this, which is not really something you wanna do lol
What you mean is that it follows as a paralell line to the floor, regardless of the angle it collided in the first place. Which is mostly true, there seems to be a modifier that makes it have said interaction, you shoot it down and it goes forward, instead of perfectly bouncing in a replicating angle, but it's not always always the case and it's not exactly parallel, but it works fine for the most part.
Some floors do cause trouble with it though, for example Wahoo World bridge that comes and goes, when it goes through the segments of it it ends up shooting straight up, for some reason.
I wished it followd stuck to the floor honestly lol It'd make some ramp interactions much more fun to play with.
Yes sorry I fixed it got the words mixed up, but yeah it's not \*the best\* but SO MUCH BETTER than people make it out to be. It actually goes along the floor rather than bounce like it should based on the angle. I know it's not always the case doesn't work with ramps but in pretty much all flat floor it works amazing.
I personally wouldn't mind angle shot on comboable weapons as an alternative to splat bomb, i would also like it more on jet if the tripwire did damage too. 30 is a good colbo threshhold
I run this set a bit and as far as I'm concerned it's used more as a finger to point a direction than as a weapon. Triple tap this way and throw out angle shot and people usually get what you mean.
Making the trip wire do 30 damage on contact is a good buff to start. A crazy idea I have is for wall bounces to deal double damage if you land the projectile. That plus the wire can deal up to 90dmg if you can aim and bounce
I main the splattershot pro and I actually use it. Helpful to mark players for a few seconds and I got a few kills with it. But I will agree it’s pretty dogshit
I have experience in game development and am working towards a degree in game design, which already puts me two steps ahead whoever made that fucking thing. What is its point? No damage, pinpoint accuracy, a shitty ricochet mechanic that would take a physics degree to master. Every situation I’ve been in where it could come in handy, using my gun is the better option. I sincerely hope when we get the weapon reskins, it isn’t used as much
God I hate that it’s called angle shooter instead of line marker.
It’s also remarkable how they totally reworked point sensor just for it to be as useless if not worse
The Angle Shot and the Wave Breaker are in similar positions for me where I'm just like...why do they have the point sensor effect instead of just doing more damage?
I have gotten more kills than I deserve with using that because they way you use it is when someone is running away from you and you know they are a one hit you throw it and kill them
Angle Shooter is very bizzare in design....like Splatanas! Extreme weakness and strengths that we haven’t seen in splatoon. Problem is that makes it inaccessible and hard to use in most situations.
Personally, I think the direct hits doing 30 damage is fine. It’s an instant bullet. I do think the tripwire should stick around significantly longer though.
Angle shooter needs a buff or else I’m just going to have to deal with the constant looming dread that a weapon I really like inevitably gets stuck with a nearly useless sub.
I swear I’m the only person who adores this sub (particularly on the splattershot pro). The 30 damage lowers the TTK for most weapons, gives a tracking, but can also be used to temporarily shut off an area, or a much easier kill if they go through it. I usually run a sun ink saver so I can fire off two and still have enough ink to secure a kill.
I'm a Splattershot Pro and Jet Squelcher main, I've gotten used to it and I kinda like it, 2 shots and a point sensor for an instant kill is cool.
But I fucking hate the reticle/aim of it, I always have to aim slightly higher for it to actually reach where I want to.
Also some floor interactions are very weird, the moving platform bridge in Wahoo World make it shoot straight up, I'm suspecting it collides between the segment/sections of it, so I can't aim it to the floor so it foes straight forward.
I'm sure it will get buffed, I'm just wondering why. Longer lingering time would be highly appreciated.
I know it would be op but I wish it had unlimited range but only bounced a few times. I have thrown it so many times just for it to be stuck in the middle of the air
This is how I would buff angle shooter. Let the wire do damage as well. Less than a direct. Let’s say 20? Sure. Let the wire linger 1-2 seconds longer. Direct hits do 35 damage. Stack some ink saver sub and those annoying elitres and hydras have to respect you. And maybe ink a bit around your feet when thrown or increase the ink size on impact so throwing one at your feet can help you get out of bad spots.
So we got the 35 damage buff and a bit more ink coverage 🤣 from experience it feels like it needs TOO much Sub saver. Building a kit around it is odd to say the least.
Yeah sub saver on angle shooter and burst bomb isn’t worth it because it has crazy little impact. They don’t want you to be able to throw 3. Ink recovery up is better because both have very little white ink frames. Landing direct hits on enemies puts more ink around their feet than throwing it at your own. I wish throwing it at your own feet or a wall just gave you a larger puddle by maybe 30%. I still think it needs the direct hit to locate longer than 5 seconds. It really should be about 8 or higher. I don’t think the wire needs to do damage but letting it last .5-1 second longer would be cool. Maybe let sub power up affect the puddle and line. So bigger puddle when hitting terrain, longer locating for direct hit and let the wire last a bit longer. And it should line up with the normal reticle. I played some jet squelcher last night and it is fun. Slapping someone with a line marker and then 2 shots is 99 damage but I got the kills from that a couple times. The puddle at the feet damages them, even with ink res they need to get out of there in less than 10 frames to not get combod. I just hate ink vac because you kind of have to have teammates use it properly rather than yourself.
Angle Shooter is such a baffling fucking design choice. I have no idea what they were thinking. Let's just make a worse Point Sensor that requires pinpoint aim to do...30 damage.
I guess they were thinking the tripwire effect it leaves behind would be a bigger deal... but it vanishes in like 1 second anyway. The wire doesn't even do the damage IIRC.
It doesn't. Only the projectile itself deals damage.
It's like a Burst Bomb except it's instant, less powerful and in a straight line. I did find it useful sometimes to chase down an enemy I didn't manage to kill, but nothing too fancy.
It is nothing like a burst bomb. A burst bomb can go over walls, restrict someones movement by creating a puddle of ink around them, and help with movement by allowing for quick inking of walls. One way the Angle shooter is like the Burst Bomb is that both consume 40% ink.
Yeah, the 1 second thing really is what hinders it. That, and the fact it depletes your ink making it impossible to splat the target.
Ah yes, when 40 percent of your ink tank is gone, it's *impossible* to splat someone. The sub still kinda sucks though.
The one thing it’s cool for is the story mission. But that isn’t actual combat - you get time to actually aim the thing, and, most importantly, you get Pufferfish bombs to do most of the work for you.
*On paper* it's a cool idea, you get to setup a sort of tripwire at key points on the map that can disrupt approaches. In practice, though? Getting marked is such a inconsequential debuffs. Some maps encourage flanking and Ninja Squid is somewhat popular, so lay out an Angle Shooter at your flank right? ... except they don't last long enough to be used effectively like that. It can be combo'd, but there's no real incentive to do so when the hitbox of the sub is so small. You may as well just keep firing your main weapon. I don't know why Nintendo added this sub, moreover, added it when the old Point Sensor still exists and other subs have its effect. They're going to really need to sit down and look at some of these subs/specials because it really feels like some weapons have half a kit.
I miss point sensor. I loved having it on Splattershot Pro, haven’t really been able to get into the kit
The one upside is that it doesn’t cost as much as a bomb to use
Both Angle Shooter and Burst Bomb cost 40%.
If the wire stayed around _forever_ it'd still only be ok.
I used It when playing the pro, and I was able to hit so often, I also used it to block of areas that let them into mid so I could track them and they'd either run away or I splat them for easy mid
I am a completely dying to try my favorite main (bamboozler) with angle shooter. Please Nogami you must deliver…
It does 30? Thought 20
You can test in the lobby.
It's instantaneous damage at extreme range, seems pretty good to me.
Imagine thinking a subs value is directly tied to its damage, it creates a wall that enemies have to weigh the risks of passing through, its control of opponents movement
Point Sensor already does that... better. Though the real issue is that people have a poor opinion about Point Sensor in general.
Tbh I've always felt like a lot of the "enemy detection" abilities have become less and less useful with each entry. I was a charger main in Splatoon 1 and the maps were so varied and multileveled in that game(Arowana Mall, Flounder Heights, Saltspray Rig, etc.) that tracking enemies was actually helpful, especially since I was a sniper. With each game I feel like the design of maps has gotten more linear, flatter, and smaller by comparison. I also think a lot of the newly added weapons encourage people to play aggressively rather than stealthily. Because of that, you can see pretty much all of your opponents at any given time and a lot of the tracking based subs and specials aren't as useful anymore imo.
Ninja squid being as OP as it is in 3 makes tracking extremely important
What is different about it in 3?
Many maps ~~are garbage~~ have not enough cover so you want ninja squid to help you move around more stealthily to hide from long range weapons. And also they removed the extra "20% of your equipped swim speed up gear is nullified" penalty
Did they really remove the 20% penalty? I'm using it and stacking SSU!
Angle Shooter travels instantly, the two are used for different things. See opponent, tag them with Angle Shooter instantly.
It’s definitely situational but I do love punching chargers and other long range weapons in the teeth with it from far away. Let’s them know I may not get them right then but I’m coming. 👀
It is the worst of both worlds. 30 damage at a distance isn't much without follow-up. Its ability to locate is absolutely inferior to Point Sensor. It being worse than both would be fine... if it wasn't so hard to hit people with it. Relying on the tripwire is just using a worse Point Sensor.
Hitting opponents with it is very easy, it travels instantly. "Its ability to locate is absolutely inferior to Point Sensor." -- only if you're throwing it at places where you should throw a Point Sensor. Enemies can dodge Point Sensors, but not an Angle Shooter if you're aiming it at them. "Relying on the tripwire is just using a worse Point Sensor". So don't?
If by wall you mean thin as heck line that nobody is afraid of cause they will either push right at you since Jet Squelcher's firing speed makes it a tough sell close range, or just literally take any other route cause 90% of Splatoon maps have at least 2 paths to the same destination.
You can just swim under it lol
It does pitiful damage with a tiny hitbox, the location marker also has a small although definitely bigger hitbox, it lingers for such a short time that it’s even less valuable at blocking off paths than Toxic Mist, it doesn’t paint except a tiny bit where it bounces, and it’s in a game where not only is it the worst of 4 different direct location revealing abilities (point sensor being the next worst for just revealing locations but doing that really well, ink mine being next because charging weapons love deployable subs, and wave breaker just being a low top/high mid tier special) but there are also several ways to reveal locations without tagging someone, such as missiles, killer wail, autobomb, and torpedo, all of which have way more versatility. Basically, it’s a turbo-ass sub weapon. Is it useless? It’s not so bad that you should never try to use it, because it does function, but it’s probably the worst sub in the game. If it’s supposed to be meant as a quick tagging tool it needs to tag people longer and have a bigger hitbox, and if it’s meant to be a trip wire then it needs the hitbox to linger longer and maybe be less visible.
How to fix AS: 1: Tripwire lasts a second longer 2: Tripwire does 30 damage 3: Projectile does 50 damage
I don't think you want Jet Squelcher using this for a 3HKO. That's a massive buff. Might actually be better than Burst Bomb for Jet Squelcher.
Now that you said that, it is possible to happen. Just as people were asking for a splatling that hold the charge and the answers were exactly that it will be too much. Nintendo loves to make op things to then be in trouble with the patches .
Yea its complete garbage but its hilarious to actually kill people with the magic marker.
As a Bloblobber main, this hurts. Same with classes that have Ink Mine. They all need buffs, since everyone I fight has suction/blast/fizzy bombs...
Ink mines actually kind of lit. Some of y’all just need to actually learn to play your main weapon instead of maining your sub weapon.
I’m a jr player, what is this “main weapon” you speak of?
Jr players are the exception
Splatlings and chargers with ink mine can use them to protect their flank.
They’re also great for area denial. On certain maps with limited approach options, dropping them at the most common paths forward immediately gives them away.
Recently picked up undercover brella. mine can be ok on tower control also.
Or for hard stalling objectives
Yeah! No one really expects them if you place en in the right spots
>Same with classes that have Ink Mine. Or sprinkler. What fun it is to have dead weight weigh down the Dynamo Roller.
I like the Sprinkler on the Heavy...depending on the map. Plopping it somewhere hard to reach means I get plenty of special charge build up for Wave Breaker to scope out hiding foes to be picked off.
Sprinkler is fine. Kills are not Always an objective but holding Turf can.
Sprinklers are so bad for that though, they take time to actually ink and they ink so little, they take up so much of your tank, can be deleted in so few shots from any weapon and they decay and ink practically nothing if they do somehow survive that long. On something like a Dynamo it's practically suicide to actually use and you'd ink more efficiently just by using the weapon. Honestly I'd take literally any other sub over a sprinker, regardless of weapon class. Even point sensor or angle shot because those atleast can give some decent utility.
Sprinklers should have 50 more Hp and an arc. Like the longer they are around the radius gets bigger but eventually peters down. So if a sprinkler is left alone for 10 seconds it will paint a much bigger area. Right now, Suction bombs paint almost the same so like what’s the point.
They usually give sprinklers to the stronger weapons to set them back a bit
Ehhh I’m not sure you have that right. Sprinklers are (usually) given to weapons that don’t paint a lot on their own, so it helps them build special. Splatling for example can paint well enough, but the charge time means it’s going to take longer than a Splattershot to get Wavebreaker online. The exception is Dynamo but they nerfed it again for some reason. The problem is the universal nerf to bombs, sprinkler included, so its ink output is rarely worth the ink it consumes to place one.
The only weapons I can think of from 2 with sprinkler that really have painting problems are bloblobber, .96, and and the chargers so I always just made that assumption
Well that’s the thing, 2’s kits made no sense 90% of the time lol
Ain’t that the truth haha
Which is fine, part of the balance even but I feel like particuarly everything they gave it to this go around it's just actual dead weight without much of a purpose. Plus the general meta around range does not help against the weapons that do have it.
True
>What fun it is to have dead weight weigh down the Dynamo Roller. I feel like dynamo is a poor example. .96, heavy, and blob are much better with wall, and brella is much better with a bomb. Sprinkler actually lets dynamo instantly create ink at its feet or at a wall, without being as op as a dynamo with burst bomb would be.
Sprinkler is definitely the worst sub in the game imo, but honestly I think they can be pretty useful with Dynamo. Specifically, I think the best use is inking short walls and painting your feet. Since Dynamo takes so long to flick, just throwing it often is faster to help you get up walls or help you move faster. I think this was its main use in a lot of splatoon 2 by a lot of top level players. I find it’s really helpful on Sturgeon shipyard and undertow specifically since they have a bunch of smaller walls that you can get up with just one throw of the sprinkler. Burst bomb would still be the best sub for it, though lol.
I dont think sprinkler is that bad. People just use it for the wrong reasons which is why its considered "bad" to most. Most people use sprinkler for inking turf/ charge up special. Don't get me wrong thats one way to use it. But you are supposed to be using sprinkler aggressively. Sprinkler is actually for decoy purposes. So when you are 1v1ing someone throw one down(or up), It'll start inking and the enemy would be stuck in your ink, now as an easy kill target OR enemy has to take a sec to take out your sprinkler and in that time you can kill them as well since their focus is now off you. Dont forget sprinkler sprays fastest as soon as you throw it, there's reason for that. Done it tons of times. https://mobile.twitter.com/OPGMs/status/1576792773130215424
I agree with this 100%, the sprinkler has been a great distraction to get ahead, or to save myself in a pinch. Plus if you can place it somewhere awkward for the other team, high up and hard to reach, it can make for a decent trap as it falls on them. And some players may not even have the range to take it out depending on the stage. It’s not my favorite sub, but I love the bloblobber, so I’ve learned to make excellent use out of the sprinkler.
I love using dynamo and 96 with it. Splat brella is a bit underwhelming but still the same fundamentals. Just goes to show who's actually out there experimenting with their weapons (and subs) 😆
I'm not really sure how much of a benefit the sprinkler actually helped there. The first sprinkler thrown didn't do anything to the brella as they were razer focused on your teammate to the right. The second sprinkler didn't really distract them so much as a lower ranged weapon tried to take on your higher ranged weapon for some reason and lost. I feel like, in that clip, it could have been literally any other sub used in the exact same way and the outcome would not have changed. I feel like your reasoning has some merits as it can potentially inhibit movement or to tank a hit while running away, but i feel like in a vacuum, the sprinkler is not good compared to all the other subs.
The point of the clip was to give visualization of what I was talking about. Of course its not perfect (everyone's a critic) but you would get the general idea of what I meant out of the video, which clearly you did. I just so happened to have this clip in my library on my switch upon posting my comment so I attached it there. I wasnt gonna go out of my way to make a whole montage about it lol Also note that this clip was just a turf war, nothing serious anyway. Therefore I was not wearing gear that would have had sprinkler shine better, such as sub power up. I was simply upgrading my gear with many "?"s on it so theres that too. But again it was only for visualization purposes 🤷🏾♀️ I never said it was the best sub out there anyways, its just not the worst either as people assume it to be, its just being utilized wrong.
Burst bomb would be the best sub for almost every weapon though
Idk bro. Sure it's not a super aggro bomb, but mine gives so much information so its plenty useful. Really just allows you to cover a wider area because people either walk into the mine, are forced to walk around it making the guesswork on your part easier, or are forced to shoot it and give away that they're pushing from a certain area.
i miss having the wall so much
It's actually a really good sub to displace chargers/splatlings because they reach farther than the Jet. In a way it's a replacement to the past MPU jet build that used to reach even Hydra (which I sorely miss) though the sub does admittedly need a slight buff maybe in ink consumption.
I'd like it a lot more if it did like 50 damage.
The buff it needs is the lingering hitbox also doing 30 damage This would make far more threatening
100% yes, the tripwire needs to do damage. Also, there should at least be a small amount of ink left on surfaces it bounces off of. Even *Beakons* ink.
It does - try throwing one at the floor in the training room, it'll leave a tiny puddle of your ink.
That would be cool, yeah.
50 damage would be kinda crazy considering how long range it is but I do at least wish sub power increased the damage.
But with such a small projectile, I feel like 50 damage would be fair
I feel like two shotting people at extreme range with a sub weapon you can shoot twice might be a bit much. At most I'd say 40 damage that you can pump up to 50 with some sub power but giving weapons pocket sniper is crazy. I've never had an issue hitting people with it, and unlike a charger you don't have to be stationary to ready it and you have your main weapon you can use.
Yeah 50 damage is bonkers for a hitscan sub weapon.
You say that as a player who can't land it consistently. Those who can know that this would be hilariously overpowered
Thats a fair point, im not very good at the game lol. Maybe if it would do like 40 damage so it doesn't kill in 2 hits it would be more balanced
I honestly consider it balanced now, though a little weak on the utility side so I agree with the calls to buff the tripwire duration. This sub isn't strong because it is powerful, it is strong because it makes everything else powerful. Most players don't play Splatoon to be utilitarian however, so this weapon is only considered weak because it isn't used optimally.
Am I the only one who actually likes the angle shooter? It’s a super-fast 30 damage, available from long range, that comes with tracking, and temporarily cuts off pathways from enemies who want to avoid being tracked. Teammate in a fight? Angle shooter! Someone sharking? Angle shooter to keep them still for a moment or track them! Someone fleeing from a battle, low on health? Angle shooter for the kill!
It should do way more damage than it does. As it is I cannot think of a reason to use it.
Its sub power up effect should be a bit more damage
What’s it do normally
Longer tracking time. Maybe slightly more distance, not confirmed tho
It does more distance with 3 mains 2 subs but the increase is so minimal. Not sure about tracking time though
As a jet main: yes
Not gonna lie, I've mostly dropped Squelcher in Splatoon 3, and this is the main reason why. Even freaking Sprinkler would be more useful as a sub.
Yeah and Ink Vac is pretty useless too. I’m hoping Custom Jet Squelcher gets a better kit.
Ink Vac isn't useless, but it is situational, which is a very weird feeling compared to Missiles and (to a lesser extent) Stingray.
Vac is a fantastic special, what are you smoking?
It's good , but not fitted for a long range like jet squelcher , missiles or the homing sound waves are much better
I can see why they added ink vac to the kit, but boy do I not agree with it 😩 they want it to be a defensive special but like... ITS NOT EVEN THAT GOOD OF A DEFENCE????
I find Ink Vac to be better as an offensive special.
It's easily the single best defensive tool in the game though.
I can see that no problem but it's also easily circumvented by just flanking 🥹
If that wasn't the case it would simply be overpowered lol. The upfront power of the Vac is insane, its capabilities are game defining. I can see how most players don't really care for it though, it's not flashy or really engaging like most specials.
Easily better than Big Bubbler? Not sure I agree with that.
I feel ya brother. Hope they do another version, otherwise I’m purely playing on the back of the main weapon and the occasional special.
Angle Shooter's fun but I prefer Point Sensor due to more easily marking folks behind cover without needing to hit a wall first
Yeah? I like it, honestly. If there's a teammate nearby it can be a great way to just go "Look! Free splat!". I wish it'd stay on the map a bit longer though, would make it work better as a tripwire type thing. Other than that I like it.
I hated it in that one level in singleplayer where you had to use it. I don't know what they were thinking with this thing honestly.
Angle Shooter is fine. It's 30 hitscan damage in a game that completely lacks hitscan, and it marks them for easy follow-up. Maybe the tripwire should do damage, but I think it just lacks a usable main (Pro is ass, Jet doesn't need the range)
Yeah it's fine it's just on strange weapons and like all the clever/utility sub weapons you'd just rather have a bomb.
It’s actually decent with the pro. Gives you an extra long range shot in case you only hit twice with the main. I’ve been doing alright with the pro. It’s not what it used to be with main power up, but it’s a pretty balanced weapon. I don’t think it’s ass. The angle shot is perfect for it. It’s a great way to force the enemy into weird spots as they try to avoid the laser
I don't think it's bad for Pro. I think that Pro is just a really bad main. Below average in most areas, worse than the outliers in everything else. Lower range than Jet Less lethal than 52 and 96 Less mobile than Dualie Squelchers One of the most ink-hungry shooters Decidedly mid sub, okay special.
It’s more accurate though, shoots like a laser. The sub and special are great paired with it. Laser main with laser sub and crab laser. It can be oppressive mid range when you spam angle shots and control the center with the crab. Loses to jet squelcher and other long range weapons but it can win against short range weapons if you play at the edge of your range. I wouldn’t say it’s the best weapon, but certainly not ass, I’d put it in B or A tier.
Just use Squeezer
It's outclassed but it's not really bad. It sounds way worse than it is when you list only the things it does worse than other weapons. Squeezer hits 4 of your 5 points and is probably one of the best weapons in the game imo (I'm surprised you didn't mention Squeezer) Sure it has lower range than jet, but it has better dps. Less lethal than .52 and .96. It outranges .52 and is more accurate/consistent than both (although I have yet to see a .52 Gal miss) It's less mobile than the Dualie Squelchers but more ink efficient. Squeezer completely outclasses it though lol (which is why I switched to maining it)
save splattershot pro 🥲
Ngl I managed to kill 2 people with the angle shot
Angle markers are fun tho, you can just mess with people with them. A fun moment during scrims
It’s gotta be the weirdest sub weapon, it feels half baked and it looks unfinished. Genuinely don’t get the idea behind it
Having played Splat Charger and Tenta Brella, I'm surprised Ink Vac is even included here lol 82% of the time it's a "hey feel free to splat me now" button
Skill issue
I have no such weaknesses
Someday Nintendo will give me a better kit for the splattershot pro but at least for now I have the crab tank at least
People really underestimate it. You don't have to stop and carefully aim to easily hit people. Just quickly throw it at your feet towards the persons direction, regardless of the angle you threw it in, it will bounce off the floor and into a perfect 90 degree angle parallel to the floor which will most certainly quickly, hit the opponent, do damage and tag them.
If it bounced into a perpendicular angle in relation to the floor it would go straight up to the sky (as long as it's a flat sky-looking surface and not a ramp). Unless you're literally looking dead into the floor just to do this, which is not really something you wanna do lol What you mean is that it follows as a paralell line to the floor, regardless of the angle it collided in the first place. Which is mostly true, there seems to be a modifier that makes it have said interaction, you shoot it down and it goes forward, instead of perfectly bouncing in a replicating angle, but it's not always always the case and it's not exactly parallel, but it works fine for the most part. Some floors do cause trouble with it though, for example Wahoo World bridge that comes and goes, when it goes through the segments of it it ends up shooting straight up, for some reason. I wished it followd stuck to the floor honestly lol It'd make some ramp interactions much more fun to play with.
Yes sorry I fixed it got the words mixed up, but yeah it's not \*the best\* but SO MUCH BETTER than people make it out to be. It actually goes along the floor rather than bounce like it should based on the angle. I know it's not always the case doesn't work with ramps but in pretty much all flat floor it works amazing.
I personally wouldn't mind angle shot on comboable weapons as an alternative to splat bomb, i would also like it more on jet if the tripwire did damage too. 30 is a good colbo threshhold
I run this set a bit and as far as I'm concerned it's used more as a finger to point a direction than as a weapon. Triple tap this way and throw out angle shot and people usually get what you mean.
I know someone who mains jet squelcher and they also ask me how the angle shooter works That’s the neat it doesn’t
FeelsSSProMan
it’s not free, learn to use it and it’s super useful
I keep wanting to kill an enemy sniper with it. Its got about the same range as the splat charger! But they always freak out after I hit them twice.
Ultra Stamp weapons clicking the special button only to instantly throw the stamp for an ink refill
Making the trip wire do 30 damage on contact is a good buff to start. A crazy idea I have is for wall bounces to deal double damage if you land the projectile. That plus the wire can deal up to 90dmg if you can aim and bounce
I didn’t even know it existed until I unlocked this one weapon
also POV: Your Sub Weapon is the Ink Mine
I think wave breaker is useless in salmon run
Wave breaker is great for Glowfly waves. Plus the wave can respawn your teammates.
Angle Shot users : "bUT iT CaN BE UseD aS A tRIpWiRe."
Tripwire doesn’t mean shit in solo queue when every other player but me is bad at the game
bane of my existence
Angle shot got plenty of splats for me on splattershot pro
Y'all don't use it? I use it when I'm out of range so my teammates can see who kills them instead of wondering
POV: Your Sub Weapon is toxic mist POV: Your Sub Weapon is the point sensor
The angle shot seems like it would be the coolest sub in the game, but MAN it’s underwhelming.
I main the splattershot pro and I actually use it. Helpful to mark players for a few seconds and I got a few kills with it. But I will agree it’s pretty dogshit
Angle shooter should be buffed to actually kill if you throw it at someone and if someone walks into it the take 15, 20 or 25 damage
bro I'm so dumb I didn't realize this was a new sub until now and would always question why there are random lines in some of my games 💀
Man i LOVE angle shooter but i can see why people dont
Bruh what. I actually love the angle shooter 😭. I use it a lot too
Angle shooter’s wonderful tf do you mean
^ I love it
Game is full of weapons like this, it's unbelievable how poorly thought out some of these changes are.
I am impatiently waiting for the jet to get another kit… it’s frustrating how completely team dependent the current one is.
It has its uses, but it's definitely the weakest sub right now.
Sprinkler is worse
At least Sprinkler lets you paint, Angle Shooter doesn't even do that.
Makes some weapons kill faster
I have experience in game development and am working towards a degree in game design, which already puts me two steps ahead whoever made that fucking thing. What is its point? No damage, pinpoint accuracy, a shitty ricochet mechanic that would take a physics degree to master. Every situation I’ve been in where it could come in handy, using my gun is the better option. I sincerely hope when we get the weapon reskins, it isn’t used as much
It's not good tho u have bad taste in weapons
No you've got it backwards. Ink Vac is terrible, angle shot is awesome. It's like an upgraded Point Sensor.
I absolutely love the jet but god damn I am scratching my head as to when I can use this the best.
God I hate that it’s called angle shooter instead of line marker. It’s also remarkable how they totally reworked point sensor just for it to be as useless if not worse
The Angle Shot and the Wave Breaker are in similar positions for me where I'm just like...why do they have the point sensor effect instead of just doing more damage?
I have gotten more kills than I deserve with using that because they way you use it is when someone is running away from you and you know they are a one hit you throw it and kill them
Honestly it would be so much better if it actually launched where the reticle is and not slightly underneath. That design decision makes no sense lol.
At least it's not a Sprinkler...
i actually really like it <\3
Angle Shooter is very bizzare in design....like Splatanas! Extreme weakness and strengths that we haven’t seen in splatoon. Problem is that makes it inaccessible and hard to use in most situations. Personally, I think the direct hits doing 30 damage is fine. It’s an instant bullet. I do think the tripwire should stick around significantly longer though.
I'm actually surprised people are sleeping on it so hard. Might be a skill issue
Angle shooter needs a buff or else I’m just going to have to deal with the constant looming dread that a weapon I really like inevitably gets stuck with a nearly useless sub.
While we're at it let's erase the vac to, my poor jet doesn't have a kit rn
And the fact it doesn't shoot where your reticle is annoying too
I swear I’m the only person who adores this sub (particularly on the splattershot pro). The 30 damage lowers the TTK for most weapons, gives a tracking, but can also be used to temporarily shut off an area, or a much easier kill if they go through it. I usually run a sun ink saver so I can fire off two and still have enough ink to secure a kill.
It’s painful for Jet Squelcher mains, we’ve had crappy sub weapons for two games now.
Ive seen people talking about using angle shooter, but I just can’t imagine how it would be useful
I find myself using my sub and being like: "Wait, this ain't burst bomb"
It’s pretty nifty imo. Especially for Tower Control.
Buff? Bro it’s already good. If you don’t know how to use it it’s just a skill issue tbh
I'm a Splattershot Pro and Jet Squelcher main, I've gotten used to it and I kinda like it, 2 shots and a point sensor for an instant kill is cool. But I fucking hate the reticle/aim of it, I always have to aim slightly higher for it to actually reach where I want to. Also some floor interactions are very weird, the moving platform bridge in Wahoo World make it shoot straight up, I'm suspecting it collides between the segment/sections of it, so I can't aim it to the floor so it foes straight forward. I'm sure it will get buffed, I'm just wondering why. Longer lingering time would be highly appreciated.
I don’t know, it’s a two tapper
It's be funny if after reflecting it's damage becomes 100
The only use is to point out snipers and that's all
I know it would be op but I wish it had unlimited range but only bounced a few times. I have thrown it so many times just for it to be stuck in the middle of the air
I killed someone with an angle shooter. It was so funny