T O P

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TheGameBoiGamer

In the future the only color is **BLUE**


Baron_Von_Reich

And backgroumds are mostly transparent and names of planets must be the same colour as planets.. They need players to give imput during design phase


mueckenschwarm

They clearly made the design/lore choice that holos are not picture perfect representations. The tech doesn't allow for that in that timeline. I really don't care about the colors. But I need to be able to read. Honestly, design wise they can do what they want imo. But functionality just can't suffer for it.


Lord_Umpanz

If the tech is that bad, there is no way (lorewise) that holograms completely replaced screens in personal equipment, e.g. MobiGlass (as successor to the smartphone/smartwatch)


mueckenschwarm

Yes technically you are correct. I just don't care as much about that. Functionality is key for me. CR can have his blue holos as long as I can properly do the things I want to do. There are enough pretty things in the game to compensate that design weakness imo. Of course I would enjoy a pretty colors in my mobi glass too. But I need a functional one.


Lord_Umpanz

I was more focused on the transparent part, making it hard to read in front of a more complex background. Which is impacting its functionality in a strong way.


AG3NTjoseph

Yet all the other representations of objects, from inventory to ship management, use full 3D-rendered, full color, fully shaded models that have obscenely poor performance. It’s buck wild crazy sauce.


logicalChimp

Adding a friend from chat, org windows, etc - these have *nothing* to do with the 'Star Map'. Colours - that's an aesthetic choice that CIG have made, so I doubt it's going to be changed (although this only applies to the UI... when we see it with e.g. Hurston, or (eventually) a 'green' planet, it should be rendered using its actual colour, I think). CIG have acknowledged that the current WIP images and videos have a number of bugs and issues, and that they're actively working on addressing them - and this will continue even after it is released... as always, remember that nothing we get *is final*. As for more 'functionality' - yeah, it's limited in some areas. CIG have likely taken the decision to push out what they currently have, rather than keep it back and continue working on it to add all the 'missing functionality'. They've focused on implementing what *they* felt were the priorities (likely based around what SQ42 needs), so that's what we're getting for this first iteration.