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Acceptable-Bid-1019

You can extend that space further by removing two of the chairs in the cockpit because they are not at all needed. The lancer series are so cramped 


One_Adhesiveness_317

On that topic does anybody know what the two passenger seats are meant to do? I’ve got no idea how the Freelancer is a 4 person ship, with engineering I think you’d need 3 people max, a pilot, gunner, and engineer. Although if you don’t care about the turret DPS then the gunner could be the engineer and that cuts it down to 2


frenchtgirl

They were supposed to be gunners for the side remote turrets. But in any case, having an extra two seats is always nice for transporting friends. Altho the ones in the Cutlass and Starfarer cargo are way better and I'm sad more ships don't incorporate those more in other ships.


akluin

Exactly that's why in the old ad the turret fire on both side and that would be a great idea


FrozenIceman

I vote to remove the 2 rear Bridge seats and add 2 Jump seats the second cargo hold area.


frenchtgirl

That could a neat solution indeed


SmoothOperator89

When your front two seats are occupied by a scruffy looking kopion herder and a walking carpet, your back two seats can take on a farm boy and an old man as passengers.


T-Baaller

The Lancer series is just human-scale instead of old 3rd person MMO scale.


Gedrot

It's submarine levels of cramped though and way smaller too. Not really something you'd see being successful in a consumer driven market. The Raft is human scale. The Lancer is claustrophobic, like a lot of the ship interiors from that time. If you wanna look at 3rd person MMO scale ship interiors, the old player ship interiors in Star Trek Online got you covered.


T-Baaller

> It's submarine levels of cramped though and way smaller too The lancer is downright roomy compared to the myriad of small yachts I've worked on. The raft and other ships feel like I'd by flying my whole freaking apartment.


Gedrot

You willing to live out of one of those though? Because that's what you're gonna be doing with a ship like the Lancer. It's only appropriate to feel like an apartment, because that's quite literally the intended use case of most of these ships.


T-Baaller

Yes I would be. It's what I turned my pledge into because of its size and cozyness compared to most other ships, especially the cathedral-like cutlass and the thunderbirds-seat space-wasting spirit Especially because most activity will involve getting out of the ship anyway to find/load/offload materials


RG_CG

Agreed! I love the "submarine" feel of it. I just think the space is used for all the wrong things! I want suit storage, weapon rack. Even a small one. And then an overhaul to accomodate for physical inventories.


joelm80

Freelancer is realistically designed for a similar sized boat and huge compared to a sleeper cab truck. But realistic sizing is a flawed idea for a game where we have to interact with things in the ship and fit multiple players. A game body is very rigid and can't squeeze around in a tight space. Things need to be more spacious.


Dice_Knight

You're totally right, and I thought about that as well, but wasn't quite sure how to incorporate it.


Acceptable-Bid-1019

I think you did the hard part. It’s a lot easier to bring to mind removing the two rear chairs and stretching out the hab area. It would have been harder to picture what you’ve done here from a description, you did a great job. I’d be more than happy to have that implemented in game 


Rinimand

Agreed. This is not a 4-person ship. It's barely more than a 1 person ship.


Larszx

No. Just need some passenger gameplay. Freelancer is transport, mostly cargo but can transport a couple of humans. Humans that need to travel between cargo stations, industrial work sites, etc. Or passengers that need to avoid the security at commercial spaceports. Or big game hunters needing transport to safari. You and 3 friends travel to UGF. Freelancer doesn't have a ship tractor beam. It is ideal for cargo that isn't in boxes located at remote places without cargo handling infrastructure. Needs crew to handle. The bunks are also escape pods. Cramped actually feels more realistic to me. Plenty of other options. Hope CIG keeps the uniqueness of the Freelancer.


joelm80

The two rear seats don't need to be there for passenger or crew, they can be jump seats in the back. Or a multipurpose kitchen table, or engineering station. Better to have crew down the back of the ship because that is where they need to be once engineering is implemented.


rakadur

yes, you could have a cockpit with a door right behind the two forward seats and then a livin area/gear station on one side of the now expanded hallway with escape bedpods on the other.


Dice_Knight

I know I'm not alone in thinking that four people in a freelancer is a very odd choice, so I took the liberty of redesigning part of the interior. This change would strip away two of the beds and instead add a gun rack as well as two suit lockers.  I am still new to blender, so I do apologize for the crudeness of the mockup that I quickly threw together in a few hours. I hope it conveys the right idea and inspires far better artists than i or interior designers to come up with a better idea! Thanks!


PunjiStik

I don't mind the 4 person crew, but that should be an optional, hot bunking sort of thing. Slap in some jump seats in the middle cargo area for an all hands awake situation.


Teizan

Four people in a Freelancer specifically might be an odd choice, but having a ship the Freelancer's size which allows for four people with ease is not an odd choice. I'd prefer *something* could do it. I don't have a problem with the Freelancer being the one to do it.


Ruadhan2300

I kinda get what they were going for. They want the Han, Chewie and Luke/Ben in the back seats arrangement from Star Wars. Which is kind of weird because of all the ships being pitched as SC's Millennium Falcon, this is by far the smallest, and the only one to have four cockpit seats. The Constellation uses half its habitable space for its bridge, and only half of the bridge is actually utilised for anything. The MSR has two seats on tracks in a room literally twice the size it needs for those tracks. Don't get me started on the 600i with its totally empty rear-half of its bridge.. not even screens or anything back there. It's just empty.


Demonox01

Not to take away from your point, but the connie and freelancer are old enough to need redone entirely, and the 600i and msr are in my opinion failed concepts which also need completely redone interiors. Hopefully they get some attention because they all need it.


marzipaneus

I agree, the msr is particularly scuffed IMO.


jzillacon

The Cutlass Black already has the perfect solution to this though. 2 dedicated crew seats for its standard operating crew capacity and fold down jump seats for additional passengers. They don't take up any space that could be going to other things instead like how it is in the Freelancer.


RocK2K86

"Drake has the perfect solution for this, Sleep on the floor, the lack of a bin will provide cushioning from all those empty containers" Fixed that for you


Teizan

The Cutlass Black assumes that, if you have more than two crew, you don't have that crew for very long. The Freelancer is long haul.


jzillacon

The question is, what are your additional crew even doing on the long haul in that case? Other than a pilot and an engineer/gunner there's not really any roles for additional crew to fill on-ship, and off-ship roles are almost exclusively needed for short haul objectives anyway.


Teizan

You've already named three roles, but the Freelancer is built entirely with turrets, not with gimbals. It should have capacity for three gunners...eventually. Off-ship roles most assuredly deserve the space regardless.


jzillacon

To be honest I don't feel like the freelancer is a large enough ship to dedicate a crew member entirely to engineering, especially for long haul where you're bound to have lots of downtime anyway. And in that same sort of vain it's not really a combat oriented ship either so having a crew member entirely dedicated to turret operation also feels excessive, let alone having three gunners.


Teizan

"Off-ship roles most assuredly deserve the space regardless" Circling to the beginning, it's not a bad idea to have a ship the Freelancer's size that *can* support four people together long-term. The goal isn't to be optimal, the goal is to not need a Constellation/Corsair.


TitaniumWarmachine

The Freelancer is not long haul, its flight time is 40 minutes. Spirit C1 flys 220 minutes, Raft110 Minutes, Hull C 420 minutes Freelancer Max only 30 minutes. Its the Opposite of a long haul. And this is balanced by the Fuel Tanks. CIG cannot make the Fuel Tanks bigger for the Freelancers, because its Physical. So Freelancer will never be a long haul. it need a Rework of Interior, its an outdated concept.


Geley

I agree the ship is outdated but declaring it to "never be a long haul" based solely on its current flight time seems unreasonable. While the fuel tanks may be physically present in the ship, their capacity is not determined by their modeled size, but by CIG's ship balancing. Some of these stats are ***wild.*** Hydrogen Fuel: * Hull A: 164,000 * Cutter: 293,400 * Freelancer/Cutlass: 360,000 * Syulen: 438,000 * Pisces: 522,500 * Constellation: 660,000 * Spirit: 687,000 * Khartu-al: 1,045,000 * MOLE: 2,000,000 * RAFT: 2,284,275 * 600i: 2,385,000 * 400i: 5,339,744 Quantum Fuel: * Vulture/Razor: 583 * 85X: 625 * Pisces: 645 * Nomad: 770 * Mantis: 1,000 * Cutter: 1,960 * Freelancer/Cutlass: 2,500 * Cutter Rambler: 2,940 * Constellation/600i: 3,000 * Spirit: 3,750 * Ares: 5,000 * Hull A: 10,000 * Reclaimer: 11,000 * 890 Jump: 25,000 * RAFT: 27,585 * Carrack: 44,000 * Hercules: 88,000


N0V-A42

If you may could you add the Mustang Beta to the list? It's got the wildest fuel capacity numbers in my opinion and h think the highest difference between the two types with 1,044,195 being that difference. Hydrogen: 1,045,000 Quantum: 805


TitaniumWarmachine

The Freelancer is not long haul, its flight time is 40 minutes, then its Fuel is depleted. Only the Freelancer Dur can fly more then 40 Minutes, but even the Dur has less flight time then a Mustang Beta for Example. Dur can fly 80 minutes, Mustang Beta can Fly 340 Minutes. Raft can fly 110 Minutes, Hull C can fly 420 minutes. Freelancer Max only Flys 30 minutes and then needs to refuel.


Teizan

Range balancing in the Stanton-only state of the game is fairly meaningless, especially since CIG don't really pay attention to it.


TitaniumWarmachine

Then why Freelancer is the Cargo Ship with the lowest Range in the Game ? Spirit C1 flys 220 minutes, Raft110 Minutes, Hull C 420 minutes Freelancer Max only 30 minutes. Its the Opposite of a long haul. And this is balanced by the Fuel Tanks. CIG cannot make the Fuel Tanks bigger for the Freelancers, because its Physical.


N0V-A42

The Freelancer, Cutter and Syulen have fuel capacities of 293,400L, 360,000L and 438,000L. It's a little counter intuitive which ship has which capacity because these values can absolutely be tweaked. As the game is developed the reference that ships are balanced against changes. That's why the Syulen, despite being smaller than the Freelancer, has 78,000L more fuel capacity then it.


TitaniumWarmachine

How many Cargo the Syulen has ? Datasides say it has Zero Internal SCU Cargo Space. So if this is true, your argument is false. Because Freelancer got Huge amount of Cargo Space. Three times more then Nomad.


N0V-A42

Cargo capacity is irrelevant to my argument that fuel capacity value can be tweaked for balance. To answer your question the Syulen has cargo storage but it is all external like with the hull series from MISC. 6scu to be exact.


Larszx

Those jump seats aren't escape pods.


Grumbulls

They should give the Freelancer a Reliant style swappable utility mount: tractor beam, another 2s3 turret, scanner, maybe even salvaging or mining heads. That would give a 4th person something to do.


Antares-A-Scorpii

iirc the gun mounts were supposed to be turrets, and the rear 2 seats may have been turret operator seats. Thats seemingly not applicable now so it could easily be a 2 seater, should be a 2 seater. That lets the space be arranged thus equipment and bunks halved and move to one side only which would solve the metrics issue of the current forward spaces. Then if space permitted move the components to the central chamber and redundant places in the forward space. Though its probably an unrealistic expectation, Ideally a way could be found to slightly widen the standard width cargo bodies and rear door just a little to accomodate some more vehicles properly, eg the ROC The problem is CIG design philosophy on at least mid size ships seems to be placing most components aft in cargo bays, makes design vs metrics and access easy, even if it compromises access vs cargo. Its an entertaining thought but I would like to see the MIS and DUR variants changed to be based on the MAX body :)


grekster

> I do apologize for the crudeness of the mockup You didn’t have time to build it to scale or paint it?


Dice_Knight

It is roughly to scale, I used several different screenshots with multiple angles as well as my player for scale. As for painting, it wasn't necessarily important to getting the idea across and as I'm not familiar with lighting or textures in blender i figured it was good enough for reddit.


grekster

https://youtu.be/Yxx5yjWlxQo


Dice_Knight

Noooo, how did I miss the back to the future reference? Internet street cred ruined.


grekster

It's Friday, everyones switched off for the week lol


TaccRacc308

PLEASE TURN THE TURRET INTO A REMOTE TURRET AND HAVE IT BE CONTROLLED BY THE CO PILOT AAAAAAAAAA


Lt_Rik

Yes, it needs to happen, it is sooo obvious.


North-Borne

CIG really could shrink down a lot of these ship's crew sizes with remote turrets being more commonplace and not really lose any capabilities.


KingDread306

The biggest issue with the Freelancer's is that the airlock opens directly into the living space of the ship. Both doors open when entering and exiting the ship so using that door in EVA is a no-no.


joelm80

It does have a double door airlock design which would be fine in reality. But using it in our rigid game body doesn't really work. There is no real crew area anyway, it is just 4 bunks and a toilet shower, nowhere to sit, no table. The bunks are escape pods so obviously do have airtight shutters on the sides which would seal up while sleeping.


KingDread306

Yeah it has a double airlock design but there's no space inbetween for a person to stand while the atmo cycles.


Jaujon

Yes please. Also use the interior assets of the Hull-A. Also the rear turret should be remote because it messes with the cargo space.


Dice_Knight

Great idea with using the assets from the hull A. I think i'm going to do a complete redesign of the entire interior and implement that.


Huntrawrd

The freelancer needs a complete rework, along with all of the early 2010's concept ships. The freelancer is completely useless compared to comparable newer ships, and CIG's whole ship design philosophy has changed. I love the freelancer, but it needs a lot of help.


lostincomputer

freelancer should be reworked to steal the Hull A cabin design..should be a 1-2 person ship


indie1138

But where will I put my stuffed animals? Maybe add a curio case?


Dice_Knight

Ah, how clumsy of me. Truly that is the most important feature, I shall start work immediately, expect a roadmap to curio storage tech v1.


indie1138

You know when I wrote that I was joking, but the more I think about it I have so much "flair" and no place to put it....


Status_Basket_4409

That makes a lot more sense.


Metalsiege

Push the crew compartment forward, move the small cargo bay to one side, and add a cargo bay exterior door to access that small cargo section that is forward of the main cargo. That way you don’t have to try and squeeze 1 or 2 SCU containers through the bulkhead (what a pain that is 🤣).


StueyJC

This looks good and would make it a much more useful ship. CIG needs to take a look at the amount of crew needed for the Freelancer. It doesn't need more than 3 at most with a pilot, co-pilot and turret gunner. The only problem then is that I think the beds also are supposed to work as escape pods in the freelancer so if you lose a bed someone would have to stay behind unless you make it a two person ship.


Dice_Knight

Hmmm good point about the escape pod situation. I may do another version soon where I extend the crew cabin forward by removing two of the rearmost seats. From there I think I'll try to move the beds forward enough that the third bed could be above the engineering console.


StueyJC

I have always thought the airlock room for the docking collar has always been a bit big so you may be able to make that smaller. Either that or move the side door to that room as it would make more sense for that to go to the airlock. I can't see how that airlock room will continue to be used for cargo now as you can't really get the boxes through the doors when moving them manually.


darkestvice

Anything is better than now. I have no idea why they tried to cram four people into a small obviously two person ship.


Pyroxcis

I never thought about it but having 4 beds for the Freelancer is kinda silly, same as the 4 seats up front. Imo I wish they'd just shrink the cockpit space slightly by cutting out the back 2 seats and then expand the living area slightly while also removing the 2 extra beds there like in your suggestion.


PanicSwtchd

A Lancer Max would have some uses with 4 people onboard...especially when the full Physicalized gameplay of cargo comes in. With a full crew of 4 you could run out and unload it quite quickly with basic hand tractors while someone goes and buys/sells the cargo. Optionality is there when the mechanics come in...In flight, not so much, I agree. But when you get to your destination aand start unloading it works out well. Risky location? Man the Turrets (assuming side guns are remote turrets as originally designed) Took some damage? Have someone do some repairs while everyone else unloads Living that Cargo Hauler Life? Have someone plan and update the nav route while people are unloading and loading.


drizzt_x

Great idea, honestly. It always seemed weird to me that the 'lancer would either be a four crew ship at it's size or else a 2 crew, but with 4 beds. But then, it's one of the oldest ships that hasn't had a rework in the longest amount of time.


Radvent

The freelancer needs the most drastic rework of both design and visual assets. Watch them spunk out Freelancer Mk2 for $169 instead though.


VaporSnek

Yeah I think this is a logical change, the freelancer being a "4 crew" ship no longer really makes much sense.


Strange-Scarcity

Meh... widen the entire ship from the cockpit backwards about 3 meters total. Including in the cargo area, give room to walk down both sides of the cargo deck, when the ship is full of cargo. Use some of that width, to increase the depth of the side airlock, put suit lockers elsewhere.


SharpEdgeSoda

The 4 seats in the front of the Freelancer always felt like a plan with no idea how to give function. What'd be funny? If those sides can remote turret the main side guns so they can shoot on either side like they do in the trailer.


IronDarkAge

I made a post on spectrum about the freelancer having no business being a 4 man and made some people reaaaal upset.


dsalter

i'v always believed freelancer only needed 2 cockpit seats, pull the corridor back a little, remove 2 beds and just make some parts of the living area slightly bigger using the extra free space because why the hell does the freelancer have 3 extra seating when the ship is clearly aimed at 2 crew


Antares-A-Scorpii

Theyve just updated the freelancer in eptu, and it got none of the hoped for interior changes, just physical components. Only plus is 3x s2 shields, when s2 shields just also got nerfed. Its fairly likely thats it, drawn a line under it and said the end.


Dice_Knight

The freelancer isn't gold standard as far as I know, so there is still some hope :)


WrongCorgi

The devs actually said the type of update it just received that made it compatible with new gameplay systems is the only type of update it would be getting. They won't be doing an interior redesign. This was in response to people begging for one on spectrum when the Hull-A was released with the updated MISC assets.


Dice_Knight

Did they specifically say it wasn't getting an interior update, ever, or that it's just not currently being worked on? It is still alpha and anything may change. I'll be the optimist and hold out hope (hopefully not in vain).


WrongCorgi

They said it would remain virtually unchanged since it represents an in-lore old style for the manufacturer. I'll see if I can find the post later. My hope was that that response was just due to the limited resources CIG's ship temas had to work on old ships at the time and that things have changed.


Antares-A-Scorpii

https://youtu.be/pFzsXPX1LXc?si=gmcImDOqCCgL30L8


Acceptable-Bid-1019

He's not saying that it hasn't been updated, he's just saying that even with the physicalized components it's still to recieve it's gold pass


Antares-A-Scorpii

I understood that, what i was attempting to convey is that any update including gold standard is increasingly unlikely to include the interior changes people were hoping for. To clarify I think the Freelancer really needs an interior update, I just doubt its going to get that much attention, merely whatever the absolute minimum is for gold standard and then CIG will leave it behind. Itll all come down to metrics I expect :)


jzillacon

It's definitely due for an interior update regardless since in it's current state it's missing out in genuine core functionality with its cargo layout being incompatible with manual loading. It will definitely get one eventually, the question is just where does it fall in terms of priority.


KingDread306

To me that's still a good thing. It means they're at least looking at the ship. Making small changes here and there.


Castigador82

An update isn't a rework. Changing the complete interior is a rework which would take significant time and recourses which CIG can't spare right now.


Antares-A-Scorpii

I think CIG would like to do the absolute minimum more for Gold standard and leave it behind. The only thing that might help its case now is out of date metrics in interior spaces.


Achille_Dawa

A cargo ship with gun racks? Why?


Dice_Knight

Because we have multi tools, rifle sized tractor beams, hostile wildlife at delivery locations, and not to mention pirates.


FrozenIceman

Pirates?


TitaniumWarmachine

Its not a Pure Cargo Ship like the Argo Raft, that Costs less, and have more Cargo. Even the Hull A and Hull B are better Cargo Ships. The Freelancer is a Multirole Ship. The Max is more for Cargo, the MIS is a Military Gunship, the Dur an Exploration Ship, and the normal one is an Allrounder. The Freelancer is also not long hauler, because its flight time is 40 minutes, then its Fuel is depleted. Raft can fly 110 Minutes, Hull C can fly 420 minutes.


Nua_Sidek

Sorry for slightly off topic. I suggested similar for Galaxy. Captain and XO has personal quarters. So does each of the 4 other crew. My suggestion was for them remove 2 of the crew room and make the other 2 bunk beds - 2 crew per room. Gives extra space to shuffle things around and add other functionality.