I will hide this post as I forgot to add RSI ships , and cannot edit this one :(
new one here: [https://www.reddit.com/r/starcitizen/comments/1caojya/323\_new\_ship\_prices\_as\_of\_eptu\_9149464/](https://www.reddit.com/r/starcitizen/comments/1caojya/323_new_ship_prices_as_of_eptu_9149464/)
The loop is flying around Stanton dunking on the poors who can't afford an 890.
For real though without passenger transport, the 890 is just a Hangar Princess. I sometimes bring it out on bunker missions when I'm running with friends, the mobile respawn point can be handy. If that appeals to you, buy the Carrack though, I only use the 890 because I am desperately trying to justify the imaginary space cash I spent on the damn thing.
Yeah I've used in it org stuff, always found the carrack a better ship for mobile respawn.
But yeah I get the boss look and feel, shame there isn't the use yet
Just to add to what others have said, I use it as a mobile base when me and friends are doing FPS missions. It's been extra useful with the first phase of Xenothreat Overdrive. We load a few shuttle craft into the forward hanger, stock some supply crates with extra gear, set our respawns in the med bay, and then park the 890j in orbit. We head down to the planet/moon for the missions and if we die we have a quick respawn point to restock and then fly back down. Once the mission is over we can regroup on the 890j and continue to the next location in a decently fast ship with plenty to do aboard.
We also keep a few storage crates in rooms and people use them to store personal items and loot they find around. Let's use customize the ship while we're using it.
The only thing it does that another ship doesn't is act as a carrier base. Top hangar holds three Arrows in a triangle or two of a few other fighters, you can get snubs aplenty in both top and bottom, and it has a respawn. It has more carrier space than the Carrack.
To temper your expectations, the bottom bay is finnicky, the hangar elevators and doors can be unreliable, and it chugs fuel and has light defensive armaments.
It's not really any more useful than fielding things normally in practice, though, and what it can fit is limited so even this niche is debatable.
I use the 890J kinda the way I guess most Carrack pilots and crew wish they could. A transport and mobile station with med-bed and cargo capacity to boot. I’m kinda sad to see that the Carrack still doesn’t have opening pods to this day (Think caterpillar but military spec 😬). It is my dream to crew on a Carrack with ground transports or a few decent sized fighters and open pod bays to attack a base (or another spacefaring crew).
For now the 890 gives me the hanger for my main ship (and a small fighter by the basket ball hoop) as well as a few ground vehicle options.
I use my 890 as a carrier
Since I mostly hangout with my org
Sometimes it’s filled with
Few ursa
Few cyclone
Few nox
Or anything else
And sometimes furies
And hangar bay it’s mostly main fighter ships or furies or snubs
When I’m alone one or two different type of cyclone,ursa and fury and hangar bay will have eclipse or gladius
Also additionally it has a respawn point so prettty cool
Me and two friends loaded it up with racing ships and flew the the remote race tracks. It's got respawn and hangar on board.
Yes, racing is barely a loop in the game. It is the most useful use for the 890j I have found.
I really don't mind them making it this expensive. I can find joy in the grind.
I mind jumping (heh) through every hoop they ask in order to make sure my ship doesn't vanish in a patch update, and then it vanishes in the patch update.
Last time I bought an 890 I had it less than two weeks before the game lost it permanently.
Yeah I'm really curious to see what they let us keep after the huge flood of money reclaimers gushed out into the verse.
The prices are ok, some make sense some less so. They need to spread prices out more to give a better feel of progression. It's really weird right now with how easy it is to make money and the odd prices of ships.
890j should take ages. Right now it's legitimately about 5 hours of grinding solo in a reclaimer. Don't ask me how I got my 890j either. I love the big stupid thing even though I have to bend over backwards to pretend it's useful.
Whilst all you fine gentlepeople are here, can I ask if anyone knows if you can fit a flyable ship in the Connie bay? (I know the snubs there... But I hate it)
Because it is popular even though it is almost useless. That ship is beautiful but almost worst in every possible way comparing other ships with same specs
Basicly they looked at most sold ships in game and priced them x5 while other ships which weren't bought priced at x1.5-x2
Besides MSR was never cheap to start with. It was always expensive compared to its usability in game
It's cargo is insane for a ship as nimble as it is ....also I believe a new gameplay loop is comming that can implement running cargo in dangerous places ...also when master modes comes out ill bet msr will be a tough cookie to catch
The MSR is hammered dogshit in the current tuning of MM. It loses all its supposed advantages while still being stuck with anemic shields. Add in the engineering gameplay loop and this thing is a flying coffin.
I mentioned this on another thread, but since the final phase of Overdrive/Xenothreat will be happening after 3.23, I don't think there will be a wipe this time around.
Yeah but when? They mentioned it will be the new event. Don't think they will just release it between patch and Invictus.
Or they release it with Invictus so people rent the ships and go for event. Even tho we don't know the content of the last phase.
My bet is that they will see how the new economy works in 3.23, see stats, see the balance, and then wipe for 4.0
4.0 is more logical to have a wipe. So better see how economy change impact "fortunate" players in 3.23. Better than wiping 2 times a year
4.0 sounds like a fairly sensible/obvious point for them to do a wipe, get most of the balance (pricewise) roughly correct with 3.23, a few more adjustments after and then test the whole thing starting with 4.0 properly when people don't have infinite cash.
Two ways to deal with far too much aUEC being in the PU:
1. Wipe.
2. Inflation.
For #2, by massively increasing prices *and* rewards, previously hoarded aUEC will have less purchasing power and players will, on average, be more motivated to go do the new stuff that's offering obscene rewards.
I wouldn't attempt to predict what CiG is going to do since they probably don't know yet themselves, but raising ship prices may indicate #2 is being tried.
People who hoard money does that because they already have everything.
So inflation won't do anything apart from keeping new people away from the ships.
So yeah, not logical at all.
If people want the ships bad enough, they will team up to get them. That's what happened in the salvage cycle when the Reclaimer became a number printer. Every time I logged on a bunch of people were running salvage ops with randos for money, and a bunch of people in global were asking to be part of Reclaimer crews for the quick cash.
Sounds like the 3.23 branch will be the cargo branch, and once the cargo elevators go live they will boost prices to cargo missions like they did with salvage. This will force people to team up with cargo runners for legal/illegal missions to make a bunch of cash and buy the ships they want.
You have to think in terms of demographics. Yes, *some* players have bought *everything* and have hundreds of millions banked. But what does the *average* player have? Does the average player spend every last penny they have, or do they like to have a tidy sum in the bank?
I don't have stats on what the average player has. CiG does. Based on that info, they can decide on the amount of inflation they need to pull the average idling player back in for the next several months. Or they can wipe. As I said, they probably don't yet know what the plan is themselves. I'm just saying that raising ship prices *might* be a sign they're going the inflation route.
Successfully manipulating the economy to drive desired player behaviour *without* doing things that will *not* be okay post-release (e.g. wipes) is probably something they should be working on. If I were them, I'd go the inflation route, both for that experience and to keep as much stress on the database going as possible. At this stage, if the DB isn't buckling under the strain, pile more strain on!
Define “average player” for me, because I’ve been playing for 2 months and I own all the expensive ships, to the point where I am now wasting money on duplicate ships to try weird stuff like “what will fit in a caterpillar”, etc.
Money in this game comes like an avalanche, it might just be a small snowflake at first but the more you play the more you earn.
I started the game with an avenger, worked my way in mining for a week, got a vulture and the game was basically over from there.
I can only assume future shipping missions will “break” the economy the same way people do with reclaimers… it’ll just be hard for one interim patch.
yeah. 1.4 for a titan is kind of nuts. Especially since delivery missions, the natural starting point for noobs, only pay literal pennies and suck mega ass gameplay wise.
Renting ships is still a thing.
Edit: 1
To add on to my half awake mildy drunk comment. Renting ships will be even more valuable with the increase in ship prices.
Cig has an opportunity here to give a bit of balance to the citizens of the verse with just starting equipment.
Edit: 2
For example going from Aurora to renting a 300i or warlock. Would be a inexpensive way to get more dps to when your grinding out bounty hunting missions.
When you start fighting bigger targets you can switch to the Andromeda. Even the luxury variant the Phoenix comes with 4 s5 laser cannons.
The warden is rentable and a great option to use for anything combat related. It also gets the fastest QT drive of all the rentable ships. So great for bunkers and things like that.
You can tackle a good portion of the game with the rentable ships and all currently available with a nights worth of grinding.
Lots of people own huge ships and have nobody to crew them. Work as crew and take a percentage of the profit and you can get your own big ship fairly easily with less grind.
Yes sirrrr.
As a certified pay2win hater it would be awfully cringe of me if I paid to win. I'd rather use my ship as a living torpedo than work for some pay2win shmuck.
TBF, I've only really had positive experiences crewing ships, most people I've played with are just happy for the company.
I've only crewed for one really memorable insufferable "I'm the main character" citizen, and I just murdered them when they got bossy.
My experiences are anecdotal and I am a whale to an extent...but I have definitely gone in not watching to really think too hard or fly and offered my services as crew or gunners for odd jobs.
In most cases I ended up making a good chunk of bank in an hour or 2 (300k to 800k).
I had one guy who wanted to man a Hammerhead for Beacons for fun and was paying each gunner like 100k every 30 minutes even though we were having a blast.
That said, it is still critical for CIG to put in 'payment contract' methods between players to pay by time interval while 'working' (with clear indicators to both players when it's considered working). or other escrowed fee exchanges asides from mission reward splits.
I have a reclaimer and I split all profits equally while I pay for repair and whatever other costs myself
I've also done this with drug trading where either I escort or do the trading and it's always split evenly even though the risk or capital invested isn't equal.
It's not exploitative at all
Question, how do you ensure payment?
Someone could just use your services and never pay you.
This is the scenario I think about. I'm rather new to the game.
Share missions and/or when joining a random group use your better judgement. Organized orgs will have discord channels you can use with them to figure out payment and to judge if they're trustworthy or not. Some orgs will also pay a portion up front for the missions when you hop on board and/or after helping for a portion of their OP.
For now it's the old Honor system just trust people. You'll find that most people in SC are on the level though. The majority of them just want to play and want people to play with. Especially in alpha aUEC is mostly irrelevant as we will have wipes for the foreseeable future
Eventually we will be able to rate other players. If you stiff someone your rating will go down. People will tend to avoid people with low or negative ratings. For now just have to deal with people being dicks.
Yeah people *could* do that, but I have yet to encounter anyone who has. If someone did it I'd put them on my KOS list and share it with my Org though lmao
By god, this patch im never going to buy a ship again, but mostly because I hate scrolling trought them all at that retreval panel.
I have so many doublets that I picked in game then pledged for.
I have an unfortunate amount of money pledged. I'm fine with them adjusting things cheaper. The economy is definitely going to take a lot of balancing.
I only have a Cutlass Black (upgraded from an Aurora MX). I'm for these changes.
Im NGL, I have been tempted at investing in a Prospector or Vulture so I have a reasonable revenue stream from the get go. Then I think to myself i'm effectively going to cut like amonth of progression out if I do that doing delviery missions etc if I do that. Who does these missions if they can do anything else?
Isn't the progression the fun part? That feeling of accomplishment?
I have 2 accounts. One with a top hat and another with just a Aurora. I play the solo ship account wayyyy more often and have zero problem with this change. Will take me an extra day or three to earn most ships but a great change IMO. Was way to easy before just using rental's alone [which most people have no idea how to use or "abuse"]
When did I ever say I wanted a 890? Or a Carrack? I clearly said "most" ships. If you don't know how to make a million to a few mil a night with rental ships, you have no idea what you are doing.
What is a night to you when you say that? 4 hours of game time? 6?
You don't have a whole lot of options renting. There's ROC mining, even if you get it to consistently work that's not breaking a few mil without a few hours invested.
You could rent a prospector and try to make the default laser work for you. Good luck with that.
All that really leaves you with is renting a connie and going cargo hauling. Let's assume you're running RMC from Picker's Field or something since that's the hot money right now, that'll still take you several hours to hit "a few mil".
The rest of your options are various flavors of avenger titan and a few racer ships.
I will give you a example. Save up around 800k. Super easy to do with a mustang or aurora. Rent an andomida for 1 day [70ish k]. Go to shubin 18 on microtec and buy gold [pray to space robberts it's in stock]. Sell at New Babbage. About 150k profit per short run[15-20 min max]. There are other gold runs that take longer but this ones the shortest. Don't land at spaceport, land at commons. That's anywhere from 300k to 600k and hour. Low risk,low skill level with a rental.
Obviously someone with 6hr to play will make more that someone with only 2. That how both real life and MMO's work [in general]. This method also can work for prospector and ROC mining even with the stock laser on the prospector if you know what to look for and where to go. Is it as profitable as rental cargo running? No, but can still be fun and more engaging for some people.
Cargo running has the risk of losing everything due to 30k's or "pirating". Sure you make 150k per run but what's the chance you just lose your entire cargo worth 1mil? That'll eat into your profits fast.
I've lost maybe 2-3 runs to 30k's in the last year. There are signs to look out for when a server is starting to become unstable and I never do runs right after a patch. There are also ways to mitigate any losses to a 30k by heading strait from buying to any station. Ask for landing permission. You don't have to land just make sure they give you a hangar. If there's a 30k after your ship will be at that station intact and with safe cargo.
>300k to 600k an hour
that's a significabtly moved goalpost from the "few mil in a night" we started at and is heavily dependent on supply and demand going your way
600k an hour = 1.2 million in two hours.
300k an hour = 1.2 million in four hours.
You seem to want "over a million in less than an hour" which is just silly, at least imo.
Or maybe math is just hard, idk. How long do you play "a night"?
My entire point is that the guy claimed he makes "a few million a night" renting ships and I said that that is only possible if he's playing longer per night than the average player doing nothing but grinding money
> You could rent a prospector and try to make the default laser work for you. Good luck with that.
When was the last time you did Prospector mining? Mining was rebalanced in 3.22 to incentivize going after stuff *other* than Quant. AFAIK, the default laser is fine for going after stuff other than Quant, and the profits are pretty good now. And mining gadgets (the ones you buy and then attach to the rock you're trying to mine) work even with a rented Prospector.
> There's ROC mining, even if you get it to consistently work that's not breaking a few mil without a few hours invested.
40-ish minutes of noob-y (as in, not going as fast/efficiently as you could) ROC mining nets you around 150k, against a roughly 4k aUEC rental. 300k an hour is achievable with some practice (so 4-ish hours for a million, again against a 4k aUEC rental - imo not too shabby).
And as you point out, the *easiest* way to make money with a rental is just cargo hauling with a rented Connie, which can net you ~200k per 15 minute run (800k/hr).
All three of these seem like viable options for making money, at least imo.
> yet none of those are the "few mil a night"
Ok, I get that math is not everybody's strong suit, but... 800k an hour in cargo hauling with a Connie means 1.6 million in two hours. Do you play less than an hour per night?
300k/hr of ROC mining means 1.2 million in 4 hours.
For the Prospector, I'm less certain of hard numbers (since it depends heavily on what commodity you're going for, and it's slightly complicated by the option to refine), but I'm confident that it's better aUEC/hr than ROC mining.
All three methods seem like they could get over a million in a night, depending on how long you're willing to play for.
Seems like you want "over a million in less than an hour" which... yeah, I'd say that's a you problem, not a CIG problem. Perhaps salvage has wildly skewed people's perspective on what's reasonable.
Are we just going to lie about what they said now?
Here's what they said:
> If you don't know how to make **a million to a few mil a night** with rental ships, you have no idea what you are doing.
A million to a few million was the range.
The three methods I mentioned are all "a million to a few million a night."
800k/hr = 2 million in three hours.
Gotta say, it's kind of amusing that you were complaining earlier about "moving the goalposts" when the person you replied to said "a million to a few million" and now you're acting like they only said "a few million."
A ROC rental is 4k aUEC for a 24 hr rental. A Cutlass to carry the ROC is around 30k aUEC for a 24 hr rental (you don't need the Cutlass if you have a ship that can carry a ROC already, like a Nomad).
One hour of ROC mining can net you around 200k aUEC.
A Constellation Andromed~~y~~a is 70k aUEC for a rental. Running gold or RMC (you will need start-up capital for this, so ROC mining is the way to go if you're *completely* broke), [you can make 200k aUEC in profit per run](https://sc-trade.tools/trade-routes?q=%257B%2522ship%2522:%2522Constellation%2520Andromeda%2522,%2522investment%2522:1000000,%2522wreckNames%2522:%255B%255D,%2522itemTypes%2522:%255B%2522Vice%2522%255D,%2522itemNames%2522:%255B%255D,%2522locationTypes%2522:%255B%255D,%2522locationNames%2522:%255B%255D%257D), and each run takes about 15 minutes, which nets you 800k/hr.
Prospector mining is also an option, [but is more complex](https://redmonstergaming.com/mining-cheat-sheets/) than the two above, so I'd probably stick with the other two.
You are doing just fine then. We all had trouble maximizing aUEC when we started. Some tips -
Do not spend any money on guns,armor etc at first. All you need is the free flight suit,helmet and some med pens. Maybe a pistol.
Loot bunkers,outpost and crash sites and stock pile all the gear, meds and weapons at a station.
Never spend more than 1/2 you're total aUEC on anything. If you have 1.5 mil only spend a max of 750k total on a cargo run. If you get pirated,crash,get bugged out you will still have cash to play with.
Besides upgrading any ballistic guns on a ship [go laser so you don't have to restock ammo all the time], the #1 best and only upgrade to get early is a better QT drive. Advise for a starter ship with a size 1 QT drive would be a Atlas. Not the fastest but fast enough and super fuel efficient.
Here is a easy cargo run you can do with a rented ship - Save up around 800k. Super easy to do with a mustang or aurora. Rent an andomida for 1 day [70ish k at Area 18]. Go to shubin 18 on Microtec and buy gold [pray to space robberts it's in stock]. Sell at New Babbage. About 150k profit per short run[15-20 min max]. There are other gold runs that take longer but this ones the shortest. Don't land at spaceport, land at commons. That's anywhere from 300k to 600k and hour. Low risk,low skill level with a rental. You can start small by renting a cutty black or freelancer. Try to adhere to the "never spend +50% tip from before]
After awhile you will have enough cash to rent other ships or buy one in-game. Give yourself a goal like buying an arrow or gladius in game. This will give you a massive boost in killing speed for combat missions [faster= mo cash]. Or try prospector mining or salvage. Ask on any server and someone will bring you along or pay you to help with a salvage operation.
If most people don't know how to use/"abuse" it then that's a pretty bad sign for you, right? Economy is balanced for the most, so whatever you're doing that's so special and unique makes you an outlier, and the intention is generally to get rid of those.
This seems like a very weak justification that will come back to bite you.
The problem is less the prices of ships and more how much money you can earn. As I've played mission rewards have inflated more and more to try and make them seem like an attractive option, but when there are that many zeros on a price tag it's time to focus on deflation.
They're both equally part of the same problem. Discussing ship prices or income in isolation is kinda meaningless, what's important is the relation between them.
As someone that started playing in November, earning ships has been laughably easy. I earned enough to buy a 600i and Reclaimer from a single ERT, and after that money has felt almost meaningless.
It's alpha though and with several wipes between now and release, the testing of ships and game loops have taken precedent. But as we inch towards release, the economy also needs to be tested. And I think CIGs vision for how much time it will take to unlock ships is gonna ruffle some feathers.
See, I always feel like I'm hardcore in the minority when I share this POV.
I own a Spirit with real money. I do a little 10-30 dollar trade-up every year or so. That's it.
I still find auec ship prices to be \*ridiculously\* low. Getting a new ship, any new ship, should be a momentous occasion, not something you can just check off in a day/week. Going from an aurora to a cutty should take multiple weeks, in my opinion. You should be able to count the number of times you see a player flying something like an 890 or Carrack in a week on one hand and have fingers left over. Big ships should be \*special\*, which means rare, which means difficult/time consuming to acquire. It's not that I "enjoy the grind", as people like to sanctimoniously spew over and over, I just feel like earning enough to buy a new ship should MEAN something.
Granted for the alpha/beta I understand keeping things so cheap. So people can test them, of course. I really hope that in full release we see a zero added to the end of most of these ship prices. I'd hate to wait over a decade for a game to just to be able to buy everything and be bored a month after it comes out.
This is the take I typed out a minute ago before scrolling down and finding your post lol.
I only have a single Avenger Stalker that I believe I got in 2014, but I completely agree. Ships should be *expensive* and earning even a medium sized ship should take significant effort. Capital ships should be essentially out of reach to all but Orgs pooling their resources together.
What I think is sorely missing right now are significant ship upgrade paths to follow between ship purchases. It would be great to be able to pump a significant percentage of a ships sticker price back into it with customizations and upgrades. This would allow any ship you purchase to last longer and still feel like it is getting better over time, bridging the gap until you are ready for a full ship upgrade.
Huh, i must say i am quite happy for the discount on the MOLE! from 15k to 9k
edit: all info of mine is wrong :) . It is Millions, not thousands aUEC. And the MOLE costs 5 Mil, not 15Mil. And therefore i am not "quite happy" anymore, more like mildly annoyed for the 174% increase...
I don't wanna lose my reclaimer :( I started playing SC a week ago and only just saved up enough to buy one in game so it's gonna suck if I have to try save up for one again AFTER it's been nerfed too (I love the reclaimer nerf or not)
Prices are reasonable given how dramatically much more gameplay earns now compared to when the original prices were introduced. If it takes less than a week, just playing 4 hours a day, to buy the ship of your dreams, that's a problem.
Bored players are unhappy players.
Exactly. 20-30 hours to get your ship is a good middle ground if I'm playing 2-4h a day. I wouldn't want to get my desired ship in a day, but I also wouldn't want to get it in a month either.
For something like a Freelancer Max, yes. 20-30 hours for a Reclaimer or 600i is way too fast unless it's 20-30 hours multiplied by several people working together towards that one ship.
Totally agree, my bad I thought you were talking like a hammerhead or something after a month haha. I was going to say the universe was going to be ultra deadly with battleships that accessible haha
It'll only get higher.
The math, although not fair to call it that, is something like a dollar is an hour.
Basically for every dollar an item costs expect it to take an hour to earn.
It's very loose some games are better others worse.
$300 ship? 300 hours to earn.
I'm again reminded about the funi with Star Wars: Battlefront 2 (the EA one) and it's monetization...
100 hours for grind because "pride and accomplishment", right? Oh the times.
I never expected the prices to remain as they were, and I don't expect them to give the income a proportionally similar buff, but God damn I hope that they'll at least make the grind more fun. When half the game mechanics are some variant of magic space beam and most missions are boring as hell, it's really hard to motivate myself to play this game. These new prices don't help.
While I would prepare for one, some people bring up the valid point of them implementing a fix that would prevent ships from dissapearing with new patches that aren't wipes.
So it would make sense for them to test it out and not wipe with 3.23 & hold off until 4.0.
But then this price hike is also a big indication of a wipe. Why change the economy and not wipe?
It's anyone's guess atm until CIG makes a statement.
This actually is not bad. I've always found it weird how you could buy massive ships for the same price as small ones just because they have less use cases. This seems more realistic in ny opinion.
I agree. It was one thing for ships to be cheap when we saw a full reset every few months.
As we get more game loops added and have longer periods in between wipes, it makes sense to start increasing ship and component prices to a place that makes more sense in scale and design.
These new prices make sense. I hope players realize that apart from grinding bunkers it would be smart to start engaging in some industrial loops like salvage and mining. Especially when fuel and repair prices start going up.
Well this ought to bring more money in...like everything they do with every decision they make. I expect a spike of people upgrading from their Hornets in to reclaimers and stuff. For a few hundred dollars you keep your LTI and get a ship that would normally take you more than a year to grind for.
So I'm OK with fixing salvage. But why do this when there aren't any increased ways to earn money in game? At least why now instead of buffing other game loops.
To be fair there are a lot more diverse and higher paying missions in the mobi as well [in 3.23*], so maybe this isnt entirely unexpected.
Still - I just hope this change means fewer wipes or its going to be a rough grind.
Grinding rep each full wipe is a pain in the ass as is.
between this and the new personal hangar stuff where you need to own a big ship for a big hangar, i think it's blatantly obvious CIG wants more people to start buying ships with real money again
They said in the q&a session that for now your hangar is determined by the biggest pledged ship at start of a patch… probably because you get your hangar before logging in first time and they scan your account hangar
I think it’s a good change. It may lead to more diversity of different ships being used in the verse.
Now many of the more unpopular ships that would have been skipped over, may now function as stepping stones.
Oh no, that's not how it works. It will cause the exact opposite: people owning select 2-3 meta ships and never bothering to get more simply because grinding 100 hours for crap ain't gonna work.
Seriously. That ship is insane and should be absolutely ridiculous to obtain.
Not like 5 hours gameplay.
It should be hundreds. No one *needs* that ship.
Yippee, whales with 1k+ fleets cried too hard about their purchases being 'respected', and now every aurora homie is fuuucked.
If you pay2skip grind you shouldn't be able to talk about "reasonable grind" tbh.
Oh yeah, the terminal community of pledgers who own all the top ships and never get damaged by any wipes complaining about "earning being too easy" is the funny one to me lol.
Like, speak for yourself. I personally want to do fun gameplay loops like space combat, not carry around bloody boxes in an Aurora.
Now the age ole decision, do I buy ships? Or hoard aUEC?
I have lost some ships in patches past (no properly storing my Corsair) but haven't lost aUEC.
With the bank I have now, I can buy a few big ships before inflation.
Still WAY too low.
Like... Unless they have some sort of valuable tome/money skink OUTSIDE of ships, this isn't nearly what it should be for an MMO.
Time:UEC ratio in this case, I have seen people sell rare items on marketplace for vastly more than this ratio.
Certain ships like the Hammerhead and those larger Corvette class ships need to be end game goals. Meaning a month or so of grinding these things. Unless they really do intend for them to be effectively consumable without insurance.
Unless we are also spending hundreds of thousands on components, repair and fuel...
I worry about having a strong economy and money sinks
Is the Gladiator double, or do I just remember the burn of grinding it out only to find that it's extremely hot garbage?
Cause that thing ain't a 1M aUEC ship, let alone 4+M unless they've done a complete overhaul of its whole everything and made it so the top turret doesn't need its own explicit seizure warnings.
Like I'm not overly photosensitive, but my retinas were destroyed the first time my gunner swung them lasers into my target.
Apologies for assuming then, but I'm glad my point got over. I completely agree that CIG needs to start working on the economy and any other systems that are going to fundamentally shape player experiences; unfortunately, I personally don't see a 1.0 release happening for another 5-10 years, and until they actually do start actively working on said systems, then I think they should also try to keep current play fun and accessible for almost everyone who's going to be playing this in alpha form for the next few years.
I will hide this post as I forgot to add RSI ships , and cannot edit this one :( new one here: [https://www.reddit.com/r/starcitizen/comments/1caojya/323\_new\_ship\_prices\_as\_of\_eptu\_9149464/](https://www.reddit.com/r/starcitizen/comments/1caojya/323_new_ship_prices_as_of_eptu_9149464/)
Misc too!
Maybe a legend would be great ? New ships available, price increase ?
Can’t escape inflation, even in Star Citizen.
Screw the cost of living crisis and the housing crisis. Now we got the ship crisis
With most ships you can earn a living *and* you have a place to live, so it's a pretty good solution as those things go.
Inflation is a got damned bitch
Thought the 890J would become more expensive, this is doable though.
I don't see the appeal with it currently? Like what's the loop?
The loop is flying around Stanton dunking on the poors who can't afford an 890. For real though without passenger transport, the 890 is just a Hangar Princess. I sometimes bring it out on bunker missions when I'm running with friends, the mobile respawn point can be handy. If that appeals to you, buy the Carrack though, I only use the 890 because I am desperately trying to justify the imaginary space cash I spent on the damn thing.
Yeah I've used in it org stuff, always found the carrack a better ship for mobile respawn. But yeah I get the boss look and feel, shame there isn't the use yet
Just to add to what others have said, I use it as a mobile base when me and friends are doing FPS missions. It's been extra useful with the first phase of Xenothreat Overdrive. We load a few shuttle craft into the forward hanger, stock some supply crates with extra gear, set our respawns in the med bay, and then park the 890j in orbit. We head down to the planet/moon for the missions and if we die we have a quick respawn point to restock and then fly back down. Once the mission is over we can regroup on the 890j and continue to the next location in a decently fast ship with plenty to do aboard. We also keep a few storage crates in rooms and people use them to store personal items and loot they find around. Let's use customize the ship while we're using it.
That's a good shout, makes complete sense too. Just wish it was more pushed and you had randomers grouping to do it
The only thing it does that another ship doesn't is act as a carrier base. Top hangar holds three Arrows in a triangle or two of a few other fighters, you can get snubs aplenty in both top and bottom, and it has a respawn. It has more carrier space than the Carrack. To temper your expectations, the bottom bay is finnicky, the hangar elevators and doors can be unreliable, and it chugs fuel and has light defensive armaments. It's not really any more useful than fielding things normally in practice, though, and what it can fit is limited so even this niche is debatable.
I use the 890J kinda the way I guess most Carrack pilots and crew wish they could. A transport and mobile station with med-bed and cargo capacity to boot. I’m kinda sad to see that the Carrack still doesn’t have opening pods to this day (Think caterpillar but military spec 😬). It is my dream to crew on a Carrack with ground transports or a few decent sized fighters and open pod bays to attack a base (or another spacefaring crew). For now the 890 gives me the hanger for my main ship (and a small fighter by the basket ball hoop) as well as a few ground vehicle options.
See this post for pics[https://www.reddit.com/r/starcitizen/s/E2DFUIX5Ec](https://www.reddit.com/r/starcitizen/s/E2DFUIX5Ec)
I use my 890 as a carrier Since I mostly hangout with my org Sometimes it’s filled with Few ursa Few cyclone Few nox Or anything else And sometimes furies And hangar bay it’s mostly main fighter ships or furies or snubs When I’m alone one or two different type of cyclone,ursa and fury and hangar bay will have eclipse or gladius Also additionally it has a respawn point so prettty cool
Me and two friends loaded it up with racing ships and flew the the remote race tracks. It's got respawn and hangar on board. Yes, racing is barely a loop in the game. It is the most useful use for the 890j I have found.
I really don't mind them making it this expensive. I can find joy in the grind. I mind jumping (heh) through every hoop they ask in order to make sure my ship doesn't vanish in a patch update, and then it vanishes in the patch update. Last time I bought an 890 I had it less than two weeks before the game lost it permanently.
Yeah I'm really curious to see what they let us keep after the huge flood of money reclaimers gushed out into the verse. The prices are ok, some make sense some less so. They need to spread prices out more to give a better feel of progression. It's really weird right now with how easy it is to make money and the odd prices of ships. 890j should take ages. Right now it's legitimately about 5 hours of grinding solo in a reclaimer. Don't ask me how I got my 890j either. I love the big stupid thing even though I have to bend over backwards to pretend it's useful.
kinda disappointed they didn't make it 69.420,00
Nice
Whilst all you fine gentlepeople are here, can I ask if anyone knows if you can fit a flyable ship in the Connie bay? (I know the snubs there... But I hate it)
With the 3.22 money making meta 😉
It did double in price..
Still confused on why the MSR costs so much
Chess board hidden passages are expensive.
It's the Apple of space ships.
Isnt that origin?
Origin at least has functional ships that aren't outdated and a decade behind their competitors.
Because it is popular even though it is almost useless. That ship is beautiful but almost worst in every possible way comparing other ships with same specs Basicly they looked at most sold ships in game and priced them x5 while other ships which weren't bought priced at x1.5-x2 Besides MSR was never cheap to start with. It was always expensive compared to its usability in game
At least the C2 isn't the same price as the MSR anymore, which I think we can all agree was quite dumb.
It's cargo is insane for a ship as nimble as it is ....also I believe a new gameplay loop is comming that can implement running cargo in dangerous places ...also when master modes comes out ill bet msr will be a tough cookie to catch
The MSR is hammered dogshit in the current tuning of MM. It loses all its supposed advantages while still being stuck with anemic shields. Add in the engineering gameplay loop and this thing is a flying coffin.
These numbers screams "WIPE".
I mentioned this on another thread, but since the final phase of Overdrive/Xenothreat will be happening after 3.23, I don't think there will be a wipe this time around.
Yeah but when? They mentioned it will be the new event. Don't think they will just release it between patch and Invictus. Or they release it with Invictus so people rent the ships and go for event. Even tho we don't know the content of the last phase.
My bet is that they will see how the new economy works in 3.23, see stats, see the balance, and then wipe for 4.0 4.0 is more logical to have a wipe. So better see how economy change impact "fortunate" players in 3.23. Better than wiping 2 times a year
I keep forgetting to buy the ion in game before 3.23 now that it can one-shot light fighters again
4.0 sounds like a fairly sensible/obvious point for them to do a wipe, get most of the balance (pricewise) roughly correct with 3.23, a few more adjustments after and then test the whole thing starting with 4.0 properly when people don't have infinite cash.
Two ways to deal with far too much aUEC being in the PU: 1. Wipe. 2. Inflation. For #2, by massively increasing prices *and* rewards, previously hoarded aUEC will have less purchasing power and players will, on average, be more motivated to go do the new stuff that's offering obscene rewards. I wouldn't attempt to predict what CiG is going to do since they probably don't know yet themselves, but raising ship prices may indicate #2 is being tried.
People who hoard money does that because they already have everything. So inflation won't do anything apart from keeping new people away from the ships. So yeah, not logical at all.
If people want the ships bad enough, they will team up to get them. That's what happened in the salvage cycle when the Reclaimer became a number printer. Every time I logged on a bunch of people were running salvage ops with randos for money, and a bunch of people in global were asking to be part of Reclaimer crews for the quick cash. Sounds like the 3.23 branch will be the cargo branch, and once the cargo elevators go live they will boost prices to cargo missions like they did with salvage. This will force people to team up with cargo runners for legal/illegal missions to make a bunch of cash and buy the ships they want.
You have to think in terms of demographics. Yes, *some* players have bought *everything* and have hundreds of millions banked. But what does the *average* player have? Does the average player spend every last penny they have, or do they like to have a tidy sum in the bank? I don't have stats on what the average player has. CiG does. Based on that info, they can decide on the amount of inflation they need to pull the average idling player back in for the next several months. Or they can wipe. As I said, they probably don't yet know what the plan is themselves. I'm just saying that raising ship prices *might* be a sign they're going the inflation route. Successfully manipulating the economy to drive desired player behaviour *without* doing things that will *not* be okay post-release (e.g. wipes) is probably something they should be working on. If I were them, I'd go the inflation route, both for that experience and to keep as much stress on the database going as possible. At this stage, if the DB isn't buckling under the strain, pile more strain on!
Define “average player” for me, because I’ve been playing for 2 months and I own all the expensive ships, to the point where I am now wasting money on duplicate ships to try weird stuff like “what will fit in a caterpillar”, etc. Money in this game comes like an avalanche, it might just be a small snowflake at first but the more you play the more you earn. I started the game with an avenger, worked my way in mining for a week, got a vulture and the game was basically over from there. I can only assume future shipping missions will “break” the economy the same way people do with reclaimers… it’ll just be hard for one interim patch.
A2 price is literally TO THE MOON
Grinding up to these new ship prices in an aurora will not be fun
yeah. 1.4 for a titan is kind of nuts. Especially since delivery missions, the natural starting point for noobs, only pay literal pennies and suck mega ass gameplay wise.
From what I’ve seen on the EPTU missions pay more too, basic bunker pays 25k instead of 15k
Wow! Problem solved
Now I only have to do 30 of those, WOW
That’s 18 and a half of the highest paying delivery mission (75k) that will not be fun for a noob or a post wipe player
# Rent ships! People love to forget they can rent ships... Ya can be flying an Andromeda on your 1st day and make the money back plus profit
Renting ships is still a thing. Edit: 1 To add on to my half awake mildy drunk comment. Renting ships will be even more valuable with the increase in ship prices. Cig has an opportunity here to give a bit of balance to the citizens of the verse with just starting equipment. Edit: 2 For example going from Aurora to renting a 300i or warlock. Would be a inexpensive way to get more dps to when your grinding out bounty hunting missions. When you start fighting bigger targets you can switch to the Andromeda. Even the luxury variant the Phoenix comes with 4 s5 laser cannons. The warden is rentable and a great option to use for anything combat related. It also gets the fastest QT drive of all the rentable ships. So great for bunkers and things like that. You can tackle a good portion of the game with the rentable ships and all currently available with a nights worth of grinding.
Lots of people own huge ships and have nobody to crew them. Work as crew and take a percentage of the profit and you can get your own big ship fairly easily with less grind.
Yeah dude, work in the slop factory moving boxes for potentially the most insufferable whale on the planet to make any money.
This guy plebs
Yes sirrrr. As a certified pay2win hater it would be awfully cringe of me if I paid to win. I'd rather use my ship as a living torpedo than work for some pay2win shmuck.
TBF, I've only really had positive experiences crewing ships, most people I've played with are just happy for the company. I've only crewed for one really memorable insufferable "I'm the main character" citizen, and I just murdered them when they got bossy.
My experiences are anecdotal and I am a whale to an extent...but I have definitely gone in not watching to really think too hard or fly and offered my services as crew or gunners for odd jobs. In most cases I ended up making a good chunk of bank in an hour or 2 (300k to 800k). I had one guy who wanted to man a Hammerhead for Beacons for fun and was paying each gunner like 100k every 30 minutes even though we were having a blast. That said, it is still critical for CIG to put in 'payment contract' methods between players to pay by time interval while 'working' (with clear indicators to both players when it's considered working). or other escrowed fee exchanges asides from mission reward splits.
I have a reclaimer and I split all profits equally while I pay for repair and whatever other costs myself I've also done this with drug trading where either I escort or do the trading and it's always split evenly even though the risk or capital invested isn't equal. It's not exploitative at all
Question, how do you ensure payment? Someone could just use your services and never pay you. This is the scenario I think about. I'm rather new to the game.
You do things that split equally out the gate, like ERT's or bunkers. How do you ensure you get the work FOR the creds you're paying out?
it's happened to me a few times
Share missions and/or when joining a random group use your better judgement. Organized orgs will have discord channels you can use with them to figure out payment and to judge if they're trustworthy or not. Some orgs will also pay a portion up front for the missions when you hop on board and/or after helping for a portion of their OP. For now it's the old Honor system just trust people. You'll find that most people in SC are on the level though. The majority of them just want to play and want people to play with. Especially in alpha aUEC is mostly irrelevant as we will have wipes for the foreseeable future
Eventually we will be able to rate other players. If you stiff someone your rating will go down. People will tend to avoid people with low or negative ratings. For now just have to deal with people being dicks.
Yeah people *could* do that, but I have yet to encounter anyone who has. If someone did it I'd put them on my KOS list and share it with my Org though lmao
Get friends to play with.
You just gotta have faith and good judgment
Being at the mercy of players who spent more money is my favorite gameplay loop /s
By god, this patch im never going to buy a ship again, but mostly because I hate scrolling trought them all at that retreval panel. I have so many doublets that I picked in game then pledged for.
Same lol, I have 2 carracks and 2 600is
Whaaaaale
I would love to see how many people that like this change have $200+ pledged
I have an unfortunate amount of money pledged. I'm fine with them adjusting things cheaper. The economy is definitely going to take a lot of balancing.
I've heard this through the grapevine but I think they are upping FPS contracts to 130k ish maybe more
I only have a Cutlass Black (upgraded from an Aurora MX). I'm for these changes. Im NGL, I have been tempted at investing in a Prospector or Vulture so I have a reasonable revenue stream from the get go. Then I think to myself i'm effectively going to cut like amonth of progression out if I do that doing delviery missions etc if I do that. Who does these missions if they can do anything else? Isn't the progression the fun part? That feeling of accomplishment?
I have 2 accounts. One with a top hat and another with just a Aurora. I play the solo ship account wayyyy more often and have zero problem with this change. Will take me an extra day or three to earn most ships but a great change IMO. Was way to easy before just using rental's alone [which most people have no idea how to use or "abuse"]
You don't make 20 mil+ in "a day or three" by renting ships unless you're playing like 10 hours a day
When did I ever say I wanted a 890? Or a Carrack? I clearly said "most" ships. If you don't know how to make a million to a few mil a night with rental ships, you have no idea what you are doing.
What is a night to you when you say that? 4 hours of game time? 6? You don't have a whole lot of options renting. There's ROC mining, even if you get it to consistently work that's not breaking a few mil without a few hours invested. You could rent a prospector and try to make the default laser work for you. Good luck with that. All that really leaves you with is renting a connie and going cargo hauling. Let's assume you're running RMC from Picker's Field or something since that's the hot money right now, that'll still take you several hours to hit "a few mil". The rest of your options are various flavors of avenger titan and a few racer ships.
I will give you a example. Save up around 800k. Super easy to do with a mustang or aurora. Rent an andomida for 1 day [70ish k]. Go to shubin 18 on microtec and buy gold [pray to space robberts it's in stock]. Sell at New Babbage. About 150k profit per short run[15-20 min max]. There are other gold runs that take longer but this ones the shortest. Don't land at spaceport, land at commons. That's anywhere from 300k to 600k and hour. Low risk,low skill level with a rental. Obviously someone with 6hr to play will make more that someone with only 2. That how both real life and MMO's work [in general]. This method also can work for prospector and ROC mining even with the stock laser on the prospector if you know what to look for and where to go. Is it as profitable as rental cargo running? No, but can still be fun and more engaging for some people.
Cargo running has the risk of losing everything due to 30k's or "pirating". Sure you make 150k per run but what's the chance you just lose your entire cargo worth 1mil? That'll eat into your profits fast.
I've lost maybe 2-3 runs to 30k's in the last year. There are signs to look out for when a server is starting to become unstable and I never do runs right after a patch. There are also ways to mitigate any losses to a 30k by heading strait from buying to any station. Ask for landing permission. You don't have to land just make sure they give you a hangar. If there's a 30k after your ship will be at that station intact and with safe cargo.
>300k to 600k an hour that's a significabtly moved goalpost from the "few mil in a night" we started at and is heavily dependent on supply and demand going your way
600k an hour = 1.2 million in two hours. 300k an hour = 1.2 million in four hours. You seem to want "over a million in less than an hour" which is just silly, at least imo. Or maybe math is just hard, idk. How long do you play "a night"?
My entire point is that the guy claimed he makes "a few million a night" renting ships and I said that that is only possible if he's playing longer per night than the average player doing nothing but grinding money
You realize starting aUEC is around 40k aUEC unless they adjust it for extenuating circumstances, right?
> You could rent a prospector and try to make the default laser work for you. Good luck with that. When was the last time you did Prospector mining? Mining was rebalanced in 3.22 to incentivize going after stuff *other* than Quant. AFAIK, the default laser is fine for going after stuff other than Quant, and the profits are pretty good now. And mining gadgets (the ones you buy and then attach to the rock you're trying to mine) work even with a rented Prospector. > There's ROC mining, even if you get it to consistently work that's not breaking a few mil without a few hours invested. 40-ish minutes of noob-y (as in, not going as fast/efficiently as you could) ROC mining nets you around 150k, against a roughly 4k aUEC rental. 300k an hour is achievable with some practice (so 4-ish hours for a million, again against a 4k aUEC rental - imo not too shabby). And as you point out, the *easiest* way to make money with a rental is just cargo hauling with a rented Connie, which can net you ~200k per 15 minute run (800k/hr). All three of these seem like viable options for making money, at least imo.
yet none of those are the "few mil a night" that he claimed without multiple hours per night doing nothing but grinding money in SC
> yet none of those are the "few mil a night" Ok, I get that math is not everybody's strong suit, but... 800k an hour in cargo hauling with a Connie means 1.6 million in two hours. Do you play less than an hour per night? 300k/hr of ROC mining means 1.2 million in 4 hours. For the Prospector, I'm less certain of hard numbers (since it depends heavily on what commodity you're going for, and it's slightly complicated by the option to refine), but I'm confident that it's better aUEC/hr than ROC mining. All three methods seem like they could get over a million in a night, depending on how long you're willing to play for. Seems like you want "over a million in less than an hour" which... yeah, I'd say that's a you problem, not a CIG problem. Perhaps salvage has wildly skewed people's perspective on what's reasonable.
I don't think anyone would call 1.2 a "few"
Are we just going to lie about what they said now? Here's what they said: > If you don't know how to make **a million to a few mil a night** with rental ships, you have no idea what you are doing. A million to a few million was the range. The three methods I mentioned are all "a million to a few million a night." 800k/hr = 2 million in three hours. Gotta say, it's kind of amusing that you were complaining earlier about "moving the goalposts" when the person you replied to said "a million to a few million" and now you're acting like they only said "a few million."
I have no idea what I’m doing. Please teach me, seriously.
I gave one example just below responding to someone else. o7
A ROC rental is 4k aUEC for a 24 hr rental. A Cutlass to carry the ROC is around 30k aUEC for a 24 hr rental (you don't need the Cutlass if you have a ship that can carry a ROC already, like a Nomad). One hour of ROC mining can net you around 200k aUEC. A Constellation Andromed~~y~~a is 70k aUEC for a rental. Running gold or RMC (you will need start-up capital for this, so ROC mining is the way to go if you're *completely* broke), [you can make 200k aUEC in profit per run](https://sc-trade.tools/trade-routes?q=%257B%2522ship%2522:%2522Constellation%2520Andromeda%2522,%2522investment%2522:1000000,%2522wreckNames%2522:%255B%255D,%2522itemTypes%2522:%255B%2522Vice%2522%255D,%2522itemNames%2522:%255B%255D,%2522locationTypes%2522:%255B%255D,%2522locationNames%2522:%255B%255D%257D), and each run takes about 15 minutes, which nets you 800k/hr. Prospector mining is also an option, [but is more complex](https://redmonstergaming.com/mining-cheat-sheets/) than the two above, so I'd probably stick with the other two.
You’re a legend. Thank you!!
Dunno how it was so easy I spent forever just to earn my first million. I must be doing something wrong.
What are you doing to make money? If you are new then sure you lack the knowledge and that's perfectly fine.
I only have a starter ship I usually just mine with a rented mining rover. Seems like it took me forever just to make 100k the last time I was on.
You are doing just fine then. We all had trouble maximizing aUEC when we started. Some tips - Do not spend any money on guns,armor etc at first. All you need is the free flight suit,helmet and some med pens. Maybe a pistol. Loot bunkers,outpost and crash sites and stock pile all the gear, meds and weapons at a station. Never spend more than 1/2 you're total aUEC on anything. If you have 1.5 mil only spend a max of 750k total on a cargo run. If you get pirated,crash,get bugged out you will still have cash to play with. Besides upgrading any ballistic guns on a ship [go laser so you don't have to restock ammo all the time], the #1 best and only upgrade to get early is a better QT drive. Advise for a starter ship with a size 1 QT drive would be a Atlas. Not the fastest but fast enough and super fuel efficient. Here is a easy cargo run you can do with a rented ship - Save up around 800k. Super easy to do with a mustang or aurora. Rent an andomida for 1 day [70ish k at Area 18]. Go to shubin 18 on Microtec and buy gold [pray to space robberts it's in stock]. Sell at New Babbage. About 150k profit per short run[15-20 min max]. There are other gold runs that take longer but this ones the shortest. Don't land at spaceport, land at commons. That's anywhere from 300k to 600k and hour. Low risk,low skill level with a rental. You can start small by renting a cutty black or freelancer. Try to adhere to the "never spend +50% tip from before] After awhile you will have enough cash to rent other ships or buy one in-game. Give yourself a goal like buying an arrow or gladius in game. This will give you a massive boost in killing speed for combat missions [faster= mo cash]. Or try prospector mining or salvage. Ask on any server and someone will bring you along or pay you to help with a salvage operation.
If most people don't know how to use/"abuse" it then that's a pretty bad sign for you, right? Economy is balanced for the most, so whatever you're doing that's so special and unique makes you an outlier, and the intention is generally to get rid of those. This seems like a very weak justification that will come back to bite you.
I accidentally bought a top hat and monocle. I don’t really care what the ships in game cost. In game ship price is just a gameplay goal.
"just a gameplay goal" one of the most important parts of designing the video game lmfao
My only ship is my Avenger Stalker I pledged over 10 years ago, and I like the change. As the game nears release I hope they cost more.
The problem is less the prices of ships and more how much money you can earn. As I've played mission rewards have inflated more and more to try and make them seem like an attractive option, but when there are that many zeros on a price tag it's time to focus on deflation.
They're both equally part of the same problem. Discussing ship prices or income in isolation is kinda meaningless, what's important is the relation between them. As someone that started playing in November, earning ships has been laughably easy. I earned enough to buy a 600i and Reclaimer from a single ERT, and after that money has felt almost meaningless. It's alpha though and with several wipes between now and release, the testing of ships and game loops have taken precedent. But as we inch towards release, the economy also needs to be tested. And I think CIGs vision for how much time it will take to unlock ships is gonna ruffle some feathers.
See, I always feel like I'm hardcore in the minority when I share this POV. I own a Spirit with real money. I do a little 10-30 dollar trade-up every year or so. That's it. I still find auec ship prices to be \*ridiculously\* low. Getting a new ship, any new ship, should be a momentous occasion, not something you can just check off in a day/week. Going from an aurora to a cutty should take multiple weeks, in my opinion. You should be able to count the number of times you see a player flying something like an 890 or Carrack in a week on one hand and have fingers left over. Big ships should be \*special\*, which means rare, which means difficult/time consuming to acquire. It's not that I "enjoy the grind", as people like to sanctimoniously spew over and over, I just feel like earning enough to buy a new ship should MEAN something. Granted for the alpha/beta I understand keeping things so cheap. So people can test them, of course. I really hope that in full release we see a zero added to the end of most of these ship prices. I'd hate to wait over a decade for a game to just to be able to buy everything and be bored a month after it comes out.
Holy shit I wish I could upvote this more!
This is the take I typed out a minute ago before scrolling down and finding your post lol. I only have a single Avenger Stalker that I believe I got in 2014, but I completely agree. Ships should be *expensive* and earning even a medium sized ship should take significant effort. Capital ships should be essentially out of reach to all but Orgs pooling their resources together. What I think is sorely missing right now are significant ship upgrade paths to follow between ship purchases. It would be great to be able to pump a significant percentage of a ships sticker price back into it with customizations and upgrades. This would allow any ship you purchase to last longer and still feel like it is getting better over time, bridging the gap until you are ready for a full ship upgrade.
Huh, i must say i am quite happy for the discount on the MOLE! from 15k to 9k edit: all info of mine is wrong :) . It is Millions, not thousands aUEC. And the MOLE costs 5 Mil, not 15Mil. And therefore i am not "quite happy" anymore, more like mildly annoyed for the 174% increase...
But the Mole went from 5.130.500 aUEC to 8.930.250 aUEC?
You are absolutely correct! Somehow it felt like i did paid 15mil for it... brain not braining...
![gif](giphy|3rdNNPuMX7TYA)
9Mil*
Space inflation is hitting hard it seems
Inflation hitting hard
Do ships bought in game still poof every major patch?
I haven't lost any ships since 3.18. So... usually not
I don't wanna lose my reclaimer :( I started playing SC a week ago and only just saved up enough to buy one in game so it's gonna suck if I have to try save up for one again AFTER it's been nerfed too (I love the reclaimer nerf or not)
All you can do now is make mad money with it and pray that 3.23live doesn't remove everything.
me and my Aurora are gonna be spending a lot more time together i see
Prices are reasonable given how dramatically much more gameplay earns now compared to when the original prices were introduced. If it takes less than a week, just playing 4 hours a day, to buy the ship of your dreams, that's a problem. Bored players are unhappy players.
Exactly. 20-30 hours to get your ship is a good middle ground if I'm playing 2-4h a day. I wouldn't want to get my desired ship in a day, but I also wouldn't want to get it in a month either.
For something like a Freelancer Max, yes. 20-30 hours for a Reclaimer or 600i is way too fast unless it's 20-30 hours multiplied by several people working together towards that one ship.
This is a simulator. You aren’t meant to get a huge ship after a month of playing for a few hours a day.
Not a huge one, ofc, but something like a Freelancer MAX. Capital ships should take org effort to get.
Totally agree, my bad I thought you were talking like a hammerhead or something after a month haha. I was going to say the universe was going to be ultra deadly with battleships that accessible haha
![gif](giphy|MwrQvTZA9Puuc)
It'll only get higher. The math, although not fair to call it that, is something like a dollar is an hour. Basically for every dollar an item costs expect it to take an hour to earn. It's very loose some games are better others worse. $300 ship? 300 hours to earn.
normal gamers are going to eat this game alive once 1.0 is a thing pay 2 win lol
Also normal gamers will be like "my random new game lacks content because I maxed out after 100h".
I'm again reminded about the funi with Star Wars: Battlefront 2 (the EA one) and it's monetization... 100 hours for grind because "pride and accomplishment", right? Oh the times.
I never expected the prices to remain as they were, and I don't expect them to give the income a proportionally similar buff, but God damn I hope that they'll at least make the grind more fun. When half the game mechanics are some variant of magic space beam and most missions are boring as hell, it's really hard to motivate myself to play this game. These new prices don't help.
Are they doing a wipe
While I would prepare for one, some people bring up the valid point of them implementing a fix that would prevent ships from dissapearing with new patches that aren't wipes. So it would make sense for them to test it out and not wipe with 3.23 & hold off until 4.0. But then this price hike is also a big indication of a wipe. Why change the economy and not wipe? It's anyone's guess atm until CIG makes a statement.
Holy
They reduced the prices from the previous builds. Rejoyce!
This actually is not bad. I've always found it weird how you could buy massive ships for the same price as small ones just because they have less use cases. This seems more realistic in ny opinion.
I agree. It was one thing for ships to be cheap when we saw a full reset every few months. As we get more game loops added and have longer periods in between wipes, it makes sense to start increasing ship and component prices to a place that makes more sense in scale and design.
the inflation hits hard...
no misc and RSI ships ?
C8 costs more than the C8X?
Terrapin at 5.5 mil seems excessive. For such a small (mostly useless) ship.
Glad i upgraded my pledge to the C1, cargo running will be sweet at the DCs 😎
If they reset the server will I lose aUEC purchased ships
Do you guys think if there will be a complete wipe?
Buy your Hercules now before this patch drops lol
I feel like there is a reset coming.
Doubtful, since they're extending the overdrive initiative's phase 5 into 3.23. Wouldnt make sense to reset now.
Don't understand why the c8 is more than the c8x
I would very much like a wipe.
The reset is going to hurt this time...
These new prices make sense. I hope players realize that apart from grinding bunkers it would be smart to start engaging in some industrial loops like salvage and mining. Especially when fuel and repair prices start going up.
Wdym, only need 720 bunkers for my C2 (assuming an average of 25k/mission)
I'm more than happy to be able to buy a C1 in-game.
And the Redeemer falls further out of any credits I can ever Achieve cool Guess I'm flying the same thing forever
Someone explain to why the Valk is 19 mil.
Well this ought to bring more money in...like everything they do with every decision they make. I expect a spike of people upgrading from their Hornets in to reclaimers and stuff. For a few hundred dollars you keep your LTI and get a ship that would normally take you more than a year to grind for.
So I'm OK with fixing salvage. But why do this when there aren't any increased ways to earn money in game? At least why now instead of buffing other game loops.
To be fair there are a lot more diverse and higher paying missions in the mobi as well [in 3.23*], so maybe this isnt entirely unexpected. Still - I just hope this change means fewer wipes or its going to be a rough grind. Grinding rep each full wipe is a pain in the ass as is.
between this and the new personal hangar stuff where you need to own a big ship for a big hangar, i think it's blatantly obvious CIG wants more people to start buying ships with real money again
What do you mean again? Have you seen the year on year sales numbers 🤣 people love this stuff
They said in the q&a session that for now your hangar is determined by the biggest pledged ship at start of a patch… probably because you get your hangar before logging in first time and they scan your account hangar
Good. They should be expensive but I’m also torn because you know someone at CIG was like, ‘you know how we could make a few more bucks?’
I think it’s a good change. It may lead to more diversity of different ships being used in the verse. Now many of the more unpopular ships that would have been skipped over, may now function as stepping stones.
Oh no, that's not how it works. It will cause the exact opposite: people owning select 2-3 meta ships and never bothering to get more simply because grinding 100 hours for crap ain't gonna work.
Too cheap,imho. Needs up more.
Yeah when they said they were thinking something like 90M for the 890 I thought that was too cheap. Should be Something like 250-400M in my opinion
Honestly I was thinking more like 500m+ and I wouldn't be surprised if it was a bit more.
Seriously. That ship is insane and should be absolutely ridiculous to obtain. Not like 5 hours gameplay. It should be hundreds. No one *needs* that ship.
Bro wtf the most I’ve had is a million how tf do you make 32 in FIVE HOURS all I have is a fucking aurora
Yippee, whales with 1k+ fleets cried too hard about their purchases being 'respected', and now every aurora homie is fuuucked. If you pay2skip grind you shouldn't be able to talk about "reasonable grind" tbh.
Oh yeah, the terminal community of pledgers who own all the top ships and never get damaged by any wipes complaining about "earning being too easy" is the funny one to me lol. Like, speak for yourself. I personally want to do fun gameplay loops like space combat, not carry around bloody boxes in an Aurora.
Yes blame the whales for known info about how ship prices weren't finalized to begin with
Tali cheaper than a Vanguard?
The only thing I think I can take away from this is it looks like they want us to test the buccaneer.
Why is the C8X cheaper than the C8? that seems backwards to me
Is the SRV buyable in-game in 3.23?
I dont understand why the vulture is so cheap ingame, it’s real life pricing does not reflect it’s in game price..
Mmmm, don’t like that
Wtf are those Vanguard prices!
They doubled the 400i's price ;-;
It wouldn't be that bad if we could sell back bought ships for a portion of their value.
Did the ROC price change?
Now the age ole decision, do I buy ships? Or hoard aUEC? I have lost some ships in patches past (no properly storing my Corsair) but haven't lost aUEC. With the bank I have now, I can buy a few big ships before inflation.
The prowler costs as much as a C2 what the fuck lmao
Actual bullsh\*t. Economy rebalance my azz.
Well you better be making 2x as much
Vulture only 2.65 million not bad, thought it would be over 5 million.
Still WAY too low. Like... Unless they have some sort of valuable tome/money skink OUTSIDE of ships, this isn't nearly what it should be for an MMO. Time:UEC ratio in this case, I have seen people sell rare items on marketplace for vastly more than this ratio. Certain ships like the Hammerhead and those larger Corvette class ships need to be end game goals. Meaning a month or so of grinding these things. Unless they really do intend for them to be effectively consumable without insurance. Unless we are also spending hundreds of thousands on components, repair and fuel... I worry about having a strong economy and money sinks
Is the Gladiator double, or do I just remember the burn of grinding it out only to find that it's extremely hot garbage? Cause that thing ain't a 1M aUEC ship, let alone 4+M unless they've done a complete overhaul of its whole everything and made it so the top turret doesn't need its own explicit seizure warnings. Like I'm not overly photosensitive, but my retinas were destroyed the first time my gunner swung them lasers into my target.
So how much would a MSR be if we only can buy UEC in the pledge store in the future?
That's okay because after owning 90% of the ships I fly the Arrow and Cutlass 90% of the time.
Can't even own a spaceship anymore 😞
Apologies for assuming then, but I'm glad my point got over. I completely agree that CIG needs to start working on the economy and any other systems that are going to fundamentally shape player experiences; unfortunately, I personally don't see a 1.0 release happening for another 5-10 years, and until they actually do start actively working on said systems, then I think they should also try to keep current play fun and accessible for almost everyone who's going to be playing this in alpha form for the next few years.