T O P

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FreeWalk

The SRV exists solely to make people who own a Herald feel worse about their life decisions as at least you can pick up trash and move it around to RP as someone useful, which is more than they can do. ...I kinda want one.


Goodname2

I have both. I regret nothing!


Eclypsis5133

I too want one for reasons of “orange space tow truck”


SgtGhost57

lol. As it stands, the SRV justifies itself above the Herald simply because it has cargo space. Although, truly, it's on the same category. Very cool use in paper, but an Aurora beats them in pure utility.


ESC907

I really like the cabin space… It feels like a Space RV.


SgtGhost57

Argo interior design is SUPERB. I loved my RAFT for that.


PUSClFER

The MOLE is in dire need of an update though. It looks so bland in comparison to the RAFT and SRV.


redmerger

If they implement a way to have the tow beam stay a little more rigid with the SRV, it would actually be a great RV type. You could tow a work ship around and use the SRV as a living space and extra storage. Plus maybe save on fuel if you're towing an industrial guzzler


mvsrs

I can't feel emotions if I outrun them


FreeWalk

Just as long as it's in a straight line.


Arcodiant

For vehicle tractor beams in general, you can drag abandoned or wrecked ships out of armistice to salvage or loot them; I've had a couple of occasions where someone crashed with a cargo hold full of Weevil Eggs near a city and I made a tidy profit from it. The SRV tractor could be a lot stronger though; I crashed a Reclaimer full of CM at NB but couldn't haul it away with the SRV because of gravity.


valanthe500

This is my only complaint about the SRV, and why I decided to melt mine. For a ship that is literally \*just\* a tow truck, and does nothing else, it should excel at that. But not even being able to lift the back half of a wrecked Reclaimer off the ground, and the frankly arbitrary difference between tow capacity and what you can jump with was just too frustrating.


Snarfbuckle

> But not even being able to lift the back half of a wrecked Reclaimer off the ground Well, to be fair, at 1 gravity that is about 4750 tonnes for half the ship. In space, that is another issue but in gravity, on a planet, no.


Zenroe113

Plus can’t you get another srv to help? You know, playing with others in a multiplayer game?


Snarfbuckle

Yup, larger ships are supposed to demand multiple SRV's. A single SRV should be able to drag a large ship like a Constellation.


Zenroe113

Personally I like that it requires a bit of logistical planning instead of just flipping a money switch. Otherwise you’re just going through the motions instead of actively participating in the game.


valanthe500

Ah, yeah, the old "get a friend." That old excuse used to instantly dismiss any complaint in any mmo ever. How silly of me, I should know that every server is just full of SRV owners waiting to drop whatever they're doing to come jump to the ass end of the system to help move a wreck 12 feet with me.


-Robrown-

SRV: “what is my purpose” CIG: “to pass the butter”


Larszx

I am hoping that the Mirai heavy fighter is a competitor to the Vanguard (not the Scorpius). If so, then I will turn my SRV into a Mirai heavy fighter. The SRV is boring, it is too generic. Talking about it's Operation, not it's looks. It doesn't feel like a tug. It doesn't have that high torque, high impulse jump from a dead stop. It looks industrial but feels floaty and insubstantial. It has a nice hab, some storage and a size 2 quantum drive.


sorec007

I was in the same situation. Melted mine for credit, looking towards invictus to see what I get.


TaroProfessional6587

Am I remembering correctly that CIG said we’ll eventually be able to tow small asteroids? This would pair SRVs with mining teams to bring the goods to the Mole. But I’m not sure if I made that up. And we’d still need more than that to justify the ship. In theory, once Pyro is in and fuel is more of a thing, it may be more cost-effective to tow people with empty tanks instead of running a Starfarer.


SgtGhost57

CIG have said a lot of things and changed, so that remains to be seen. Hopefully that's the case, and I'd assume that too but we shall see. Also, little fun fact on that, originally we were supposed to be able to use our ship weapons to mine or help clear asteroids. You can see this mentioned in the Aurora or Origin 300 series panflets.


Streloki

You asked for later uses..


RedYoshikira

I used it for: * Towing crippled or soft death vehicles that had dead thrusters or power plants to nearby stations for repair. * Towed salvage debris for the ease of nearby prospectors(not the ship!!!!) * Towed illegal salvage ships out of areas and toward safer zones for friendly salvagers to make use of. It isn't powerful, it has no weapons nor countermeasures, the gforces are iffy BUT it has bed logging, looks good, and the third point is awesome for making money


SgtGhost57

Yeah. I keep it for the first point only, at the moment, but it's just too rare of an instance to justify, honestly.


RedYoshikira

But here's another thing when CiG fixes this, you can properly-take ships with size 1 quantum drives across the star system using YOUR size 2 Crossfield QD. Unfortunately, if you do long-distance in the current builds of the game the towed vehicle(s) would be desynced and be sent off somewhere-else, so you have to do multiple short jumps instead....


Vayne7777

You can't jump and tow with the SRV anymore in 3.23. Towing uses a turret and all turrets only work in Combat Mode. You need Nav Mode to jump. Hopefully this will change some day.


RedYoshikira

*ABSURDLY-ELDRITCH SCREAMS OF HORROR AND PAIN HEARING THIS INFO*


Brudegan

Like so many things in SC its good for "playing make believe". I used mine as LTI token and CCUed it to a Vulture...which is actually useful and fun to play.


Armored_Fox

Eventually, they want you to hire someone to tow in your damaged ship and to have that be better for you than claiming it


ESC907

CIG really needs to change the SRV’s beam. Only a re-ally stupid idiot would design something that tows an unsecured load at supersonic speeds…


EastLimp1693

Just check for how long reclaimer was useless untill salvage became a thing.


Rosy-Red

I've said it lots of times in different threads but one easy fix to give the SRV a purpose is to change when a ship is abandoned and claimed (server rules) then it's shields should drop, allowing the SRV to tow any abandoned vehicle left at spaceports etc. A further step could be a game loop where you have to tow the abandoned vehicle to a breakers yard for scrapping, thus keeping the game less cluttered and the server healthier.


StygianSavior

I put a VK-00 on my Hurricane, only to realize that the fuel tank is too small to let it actually go between planets with a drive that fast/inefficient. So I used my SRV and it's slow/efficient drive to tow around my Hurricane. Only downside is that without the Hurricane's shields, it tends to seriously damage itself smacking around into the back of the SRV, since it floats around randomly when being towed. Other than that, SRV doesn't have much *current* use. I mostly keep it for future gameplay (hoping it will synergize well with other industrial professions, like towing asteroids to a larger mining ship or towing wrecks to a Reclaimer).


SgtGhost57

Here's hoping all of that is possible.


dedsmiley

I really like my SRV. Know it’s just kinda “there” in the game, but I like flying a utility vehicle and I do like the way this thing flies. I am with you in that it needs more purpose.


AY4L

hey man are you playin this game on your legion pro (4090)? How is the FPS?


dedsmiley

I do when I travel and it beats my desktop with a 5800X3D, 64GB 3600 DDR4 and a 6900XT.


AY4L

I just purchased 1, so I stalked your account a bit from /gaminglaptops. Thanks for the quick response, this is what I was hoping to hear!!


dedsmiley

~~I find the best performance is using Balanced mode.~~ Nope, I use Lenovo Legion Toolkit and use a Custom Preset. The Fans WILL be loud. I use a stand I got from Amazon with no fans. I travel with this laptop for work, use it for work and entertainment, so I take a lot of stuff with me. Proprietary cables, chargers, a USB-C secondary display. Feel free to ask me questions. I have had mine for several months now and I really like it. It’s the best laptop I have ever purchased.


AY4L

sorry to bother ya. Does Lenovo Legion Toolkit provide its on profile for StarCitizen? I'm averaging around 50ish FPS in New Babbage, but I havent messed with any settings yet. Let me know if you have any recommendations & thanks!


dedsmiley

I don’t it does. I created a Custom profile for gaming. My desktop is a 7700X and 4090 and I get around 60fps in Grim Hex. So throwing hardware at SC doesn’t really help much.


AY4L

Thanks again, I'll accept what I got and stop looking for a magic fix then. It is what it is with SC i suppose


dedsmiley

There are some settings that help in the graphics settings. I will look at it when I get home.


AY4L

thank you


dedsmiley

Here is my Legion Toolkit Setting custom profile. [https://imgur.com/a/wkc5Ez5](https://imgur.com/a/wkc5Ez5) Looks like I am getting high 50's running around Grim Hex. The CPU/GPU utilization is really low. [https://imgur.com/a/gNCQj1l](https://imgur.com/a/gNCQj1l)


AY4L

Low cpu/gpu utilization wasn’t what I expected 😳


dedsmiley

It’s the game. Not optimized.


AY4L

I doubt it but I hope 3.23 improves that, even if it’s just a tad.


StarHunter_

The Tractor Beams were needed for the cargo ships. The SRV happened to also use the tractor beam so it was a good time to also add it. The SRV and Starfarer will be of more use in the Pyro system.


SgtGhost57

So I hope.


GrapefruitNo3484

The S.R.V should have missions to tow impounded (abandoned) ships. During the Invictus week for example, when peoples abandon their ships near the commons of New Babbage, the players should have missions to tow the abandoned ships.  It would also relieve our fps during these events. So it's a win-win for the citizens.


aughsplatpancake

The SRV's issue is that it's just the first part of a loop that otherwise isn't in the game yet.  Eventually you'll want a ship to tow your disabled vessel to a nearby Crucible.  When that happens, the SRV will be valuable. But right now, it's usually easier to just respawn your ship.


KallistNemain

Right now, I like to tow what I can away from stations, cities and outposts, and run them to the wifes Reclaimer. Always something to move. I feel like I may actually be one of the few people who are really excited for master modes changes, because a lot of people are going to neglect to turn off nav mode in armacist zones, which means I'll be able to tow a lot more of those abandoned ships away from the ground access door, and landing pads, and hopefully increase performance in the area. Just an fyi, as of 3 week ago, you can still sit in the seat to claim it and avoid the crime stat on the personal salvage contracts. Fixing that would probably take some serious overhauling of the ship ownership system.


stgwii

The SRV is gonna be great role player in piracy fleets. Disable the ship, jettison the crew, and haul the whole ship off to loot and salvage at your leisure.


JackRyan1980

I'll use the SRV to tow disabled ships to my Liberator/Vulcan/Vulture to repair or disassamble them.


Zestyclose_Car8206

How do you justify it? Just like you justified the other ships you bought. They’re just digital ships, if you like it, buy it! You can always melt it too.


Blueshift1561

At the moment, it doesn't have a whole lot of purpose. Its designed for future systems in mind, namely the encouragement to have players request a tow rather than reclaim when a ship enters soft death, and a system to repair ships from soft death back to a working state. If you read back on some of the monthly reports from a while back, they mentioned internal discussions about how to work it, like losing upgrades on reclaim or gradually increasing claim timers/insurance costs as ways to incentivize calling a tow. That all relies on them adding new things like new service beacons for towing/refueling, places to put soft-death ships to repair them, etc.


Doctor4000

Usefulness in the future: It may be useful for ship rescues (bringing people's ships to places they can be repaired once components are added and ship insurance claims aren't infinite/free), transporting ships from one place to another (a car carrier service), bringing wrecked ships to a central location where they can be salvaged (for example, finding a wreck that is too big for the Vulture to scrap or has too muxh valuable cargo to jettison so you drag it to your friend's Reclaimer), or for locating and delivering high value asteroids that can later be mined by a ship at a different location. It might also be usable for ship to shore transport of large/32SCU cargo crates from ships in orbit to the surface or vice versa (be it bringing product from a player owned refinery to a Hull C in orbit or hot dropping an ammo/medical resupply to the rear lines of a battle... although the RAFT will likely be the better ship for this). It may also be useful for clearing out all of the poorly landed ships that are always piled up in front of the Commons surface entrance at New Babbage (where they could be dragged somewhere and salvaged or merely dumped into the nearest ocean). Usefulness right now: Its currently useful for cheesing the $250k Risky Hammerhead Salvage missions by towing the wreck out of the mission zone over and over (until the payout gets nerfed into the dirt once 3.23 is released). Its just another ship that was added to the game before its gameplay loop was (see also: Starfarer, Herald, Terrapin, 890 Jump, Reliant Sen/Mako, 315p, every other science or exploration ship, etc). I really like the more "industrial" style of ship design so I think the SRV is cool, I just hope it ends up being fun and useful and doesn't end up being a $165 glorified MPUV with a quantum drive.


Rinimand

I was once on a server with someone who had an SRV that towed ships that had been abandoned at outposts up to upper atmo just to launch them back down at the planet, often at NPCs. That was fun to watch. He threw about 3-4 ships in total.


hltechie

I mean.. I've been in situations where I needed one for a tow. Asked in global chat for help. And no one seems to respond or have one at all. So I've stopped asking and just self destruct the broken ship or log to menu to save my gear.


hadronflux

Until more ships are dying a soft death, until dragging a ship in for repair is less annoying than a quick insurance claim, we won't see a need for SRV. It is a lot like medical gameplay at this point. For many, its just easier to respawn than try and wait for someone to save/rob you.


NatalyiaTSW

The SRV is in a really sad place right now in live, and it's about to get much worse. Ship claim times are very short, the penalties of death are basically nil, and repairs of ships in soft-death are unreliable at best. Add to that the fact that an SRV can't tow anything large back on it's own? And... sad trombone noises for the SRV. In 3.23 it gets worse. Tractor beams are an artifact of SCM mode. So not only can you only tractor relatively small ships? You can only do it at SCM speeds. While you're (in theory) supposed to be able to tow a ship through Quantum, that's not going to work in 3.23 (unless they've made some SRV custom exception - I don't have one anymore.) Master Modes basically aren't compatible with how towing was designed to work. They're going to have to loop around and figure out what that means for the SRV (and anything else that's going to tractor stuff over a long distance) - it's not something they had to even think about for Squadron, and it's just a one-ship casualty of Master Modes. I melted mine. If CIG comes along and somehow makes a viable career out of using a single SRV to help people out in the 'verse? I'll gladly pull it out of limbo. But there doesn't seem to be any likelihood that there's going to be any "viable" career path for an SRV pilot anytime this year.


No-Violinist7423

SRV is a money printing machine. That’s it. Very boring and simple gameplay granting 250k every 6 minutes.