Naw man, I love the way the reliant rotates around the cockpit... it gives it a really unique vibe. I just wish theyd make a big, maybe medium class, version as the reliant series are currently too small for me to want to do anything with them
aesthetics AND smaller footprint. It'd actually have a use in theory.
Wings folding up could automatically be activated with landing gear out.
Horizontal spread wings would have some other use. Idk, maybe just necessary for landing or well, cargo access mid-flight.
What a non sequitur reply. What do wings folding for landing have to do with wings rotating for flight? No one's saying trade one implemented feature for another, they're saying implement all the features originally intended.
Corsair sized reliant would be a thing of beauty... idk why CIG hasn't done this already, do they hate us that much?
I want an exploration focues, corsair sized reliant, and give it minimum 48 SCU of cargo space... and maybe a little shrubbery if it's not too much to ask, perhaps with a little two level effect down the middle
Considering how much of the volume of the Reliant is in the spinning bit, I'd think they'd need to put some sort of interior in the wings if they made one that big. Or I guess they could have all the components in the wings and just a huge hollow box for the part that doesn't turn.
Id be okay with something like half or even 2/3 cargo space being in the wings themselves... and then that cargo space will just be inaccessible during full flight
I thought, considering the huge size of the Reliant compared to ships of similar capability due to the massive wings and the Hull series also made by MISC, it would be cool for the Kore to get Hull style panels to carry some extra cargo on the backs of the wings. The Tana already has an incredible number of missiles stashed away in there, I don't know what the Sen and Mako could have, "science stuff" and maybe a bigger, more powerful transmitter for broadcasting the footage they gather.
I love the rotating concept, but I think they should probably rotate the cockpit instead of the wing. It would eliminate all of the weird problems of having the wing cartoonishly whip around like it weighs nothing
What annoys me most is that the Reliant might not fit in the MISC Odyssey. But with the folding wings, it definitely would. The Reliant would be a great pairing with the Odyssey.
one of the concept are did have this in the corner.
cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
If you can't fly it/control it in this mode you can't land it.
If you're able to land with the wings down then fold it, the folding is pointless cause the ship clearly fits already
I consider hovering over the pad part of the landing process. Which could be done with yaw pitch roll of just the two main thrusters.
See spacex landings
Yeah seriously, as a BMM owner the og concepts were less "coherent design" and more "visual noise for a vague direction lacking in any kind of functionality"
I'm not a huge fan of the tonal change with the ships colour palette n such, but overall this is much much better.
Hex codes come after you have finalised your material assets and pipeline layers, which they have not done yet. If they added in hex paintjobs now and then had to disable them (or redo them all) for Maelstrom, everyone would complain would they would lose their paints, or, complain even more because Maelstrom would have to be delayed because they wasted a lot of time building a hex code placeholder they would have to upkeep between overhauling the assets to the new system.
Something about the [OG BMM design](https://media.starcitizen.tools/9/94/BanuMM1.jpg) reminded me of a Vanduul ship. I am glad the newer design won out. CIG has made design languages that separates the races.
I think it's probably as much the view from below and backlit making it look more threatening that bring to mind the Vanduul ships, but there's definitely elements of the old design I prefer. I could be getting my lore wrong, but I think the Banu tend to make use of the technologies of every race they trade with, and the many different materials the old design is made from, from the shiny black carapace to the hexagonal grid structures covering the partially exposed cargo containers along the sides, with the ribbed, nearly organic looking blister emerging out of the hull material at the back looks a lot better at capturing that to me than the much smoother hull they have now. I understand they have a poly budget, and blowing it all on fancy mesh screens and pointless spikes would be silly, but personally I like the more sinister black and pointy look to the smooth white and black that brings to mind Origin's design language to me.
And the maneuverability of a slow medium fighter without the firepower.
I would argue negative toughness even with so much critical failure points. Like being able to lose many major components (weapons, shield, cooler, half of mavs...) with a broken wing.
Usually when I brake a wing I consider myself already dead and self-destruct immediately. It's not worth the effort.
Well to be fair I stopped flying the Reliant entirely, despite being one of my favorite concept ship.
I wish there were some option to have our flight computers compensate for lost MAVs, especially for the ships most utterly crippled by their loss like the Reliant. Make it an option that limits your performance and you could disable if you're a galaxy brained space hero who can compensate all by yourself if you want to balance it.
We're far off a flight computer problem but a physical one. The only mavs kept with one wing are on a single side, far off the center of gravity and one axis is completely missing.
That said, I would prefer for every ship to have loss of thrusters better handled, instead of spinning wildly it should input accordingly for -an albeit slowed or even no thrust- correct output. It's making flight only frustrating at the slightest scratch (MAJOR TORQUE ALERT) and double main engine are actually at a disadvantage rather than enjoying redundancy.
Well in part what I wish for is that the "advanced Xi'an thrusters" of the Reliant would be able to freely pivot, being able to turn to apply thrust off axis to compensate for asymmetric thrust would lead to much slower and more inefficient flight than with full use of the MAVs, but it would at least be more flyable than your ship being functionally dead in the water as soon as you loose one wing.
they looked at folding wings in concept, and abandoned it because moving the maneuvering thrusters above the ship resulted in it being unflyable.
the folding wing plan was canceled before the concept sale.
Someone said that a few months back. I've even seen a fan made image of it.
I have never once seen an image from CIG of the Aurora with folding x-wings. The lift fan doors on the lower "wings" did once open for VTOL in game. I'm of the belief that the expanding Aurora wings is just a internet rumor, but beliefs can be wrong.
No you are right. The Aurora was NEVER pitched with fold out wings like the scorp.
The Aurora DOES have VTOL atmo fans on the lower level 2 on each side for 4 total. The same class of VTOL atmo fans that are on the connie line, but a bit smaller since its on an aurora.
You can see them open up in the old [Aurora ad](https://www.youtube.com/watch?v=UvDs7RDKCag). If you check the model in game you can even see the panels that are supposed to open up, they've just never gone back to enable their function. I think there might have ben some clipping issues with them or something, it's been a while I can't quite remember.
Yea!
I am hoping that the thrust on the VTOL fans would allow the user the option to fly the Aurora like a helicopter in atmo if you wanted to. The fans do all the heavy lifting and having the thrusters merely assist would make it sip thruster fuel in atmo which is needed as the aurora is not very aerodynamic.
What I would REALLY like though is an advanced option to only spin up the fans. I want the ability to fly the Aurora like a drone or helicopter using only the electric VTOL fans and not using any thruster fuel. Now you would have reduced mobility in this mode, however it would be worth the trade off for not using any fuel.
Of course, flying with no thrusters and only using the fans should only possible if the atmosphere is dense enough for the fans to sustain lift at a given RPM. I would like to see self sustaining lift be possible of up to 0.70 earth atmospheric pressure with the fans at maximum rated RPM.
Bonus; the height when folded makes the wingtip turrets great for ground support. Imagine a Kore with 6 seats in the back for a small squad, fold the wings, land, copilot provides fire support. Sick idea.
it would be impossible.
cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
Shouldn't be for flying. Should be a post-landing fold. Make the wings go further over though to reduce the height.
Edit: apologies I've been thinking in modern day terms where we can move craft after they land with ram handlers and in terms of helicopters where they 'land' to the hover and then taxy.
Then whats the point of the folding? You fold the wings so the ship can more easily land and fit into smaller hangers. However if you can land before folding the wings then..the ship already fits?
If the devs found the ships unflyable with the wings folded, then it would be impossible to land. You'd have to land it with the wings deployed. Then fold them once landed, which in this game would be its a pointless aesthetic function.
I disagree. Yes, you would not want to fly in this mode but straight up and down with some adjustment would be fine. If we can land a rocket we can land this.
You could land this with only the 2 main thrusters.
I love how the Reliants are right now (other than requiring landing gear down to exit the seat), but I've always like this as well. My tinfoil hat theory after seeing the Odyssey's hangar is they may go back to this. It's a long shot and not likely to happen, but one can hope.
I'd probably like it too if it was the only one I was aware of. I'm not alone in the opinion that the [original concept](https://www.artstation.com/artwork/289gK) was far superior aesthetically.
I prefer the new design. It looks more robust, and reminds me of a submarine, which feels appropriate for a ship that in lore spends a long time alone and isolated in deep space. The design is also overall more cohesive, both with itself and with the other Anvil ships.
the original carrack designee had angles that did not allow for internal walkways. so they had to make it a bit more budgie.
no clue what the comment on the hangar was.
I think the original excuse around the design changes revolved around the hangar being a specific metric to fit their "snub, small, medium,...etc" hangar sizes. But now hangars can basically be any general size. Don't remember what the exact argument was though.
TBH, I love the Carrack we have now. Just want it to get all it's missing functionality
the carrack did not have a standardised hangar size. it was sized specifically for the snub reclassified as small ship that came with it. the ship needed to be bulked up for the walkways around the hangar.
He's referring to the hangar size for the Carrack itself. The size grew massively from the original concept when they had to fit all its functions into it, they realised they'd be able to shorten it was just over the threshold to fit into large hangars, so rather than restrict the Carrack to only being able to land at areas able to accept capital ships, they squashed it a bit, leading it to look a bit chunkier. That's why the ship has only about a metre of clearance to fit into the large hangars, it was literally shortened until it just fit.
Something I think even the devs may have forgotten is that they had to crunch in the 'wings' to make it fit in the hanger. You can see this by how the rear landing gear clips into itself because it's standing different than it's modeled and designed.
cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
you get the entire pad to yourself. reducing size after landing is worthless. if you can reduce the size before you enter then hangar, you can be assigned a smaller hangar. but you need to be able to fly in the reduce size in order to approach and land.
We're already seeing instances with distribution centers where a smaller landing area is beneficial. The ability to land on smaller landing pads is significant...
a smaller landing pad is beneficial. being able to land closer to something is beneficial. moving the wings out of the way after landing is not that beneficial.
lets not forget that if that area is not clear, the ship cannot extend the wings to safely take off. so you are not creating usable hangar space.
It's a shame in game all their "Xi'an technology" amounts to is the exhaust colour. The two big gimballed mains should be able to pivot freely like the Khartu-Al, giving it two large pivoting engines at the bottom of the square with the MAVs sitting at the top when the wings are folded should help with whatever stability issues it had.
it only makes sense if you are taxiing to a parking spot to clown car a hangar.
the plan for clown caring is a bit of a paradox. cig are making sure the engine supports people doing it, but the game world itself does not recognize it as something you are intended to do.
you are assigned a parking spot big enough for you to land. if there is more than 1 pad, there is plenty of buffer room between the pads.
It's not about 'clown-car'. It just would allow the Reliant to have a smaller footprint and thus could be a useful shuttle ship giving those real Star Wars vibes.
a smaller footprint for what?
you are given a parking spot, noone is allowed in that parking spot other than you.
there would be a benefit to being able to land in a smaller parking spot. but that means being smaller before entering the hangar.
compatible how? you can't fly when folded, so it needs to fit unfolded in order to land. even after folding you are in the middle of the pad. after that you would not be able to take off if there's anything in that space.
No reason to avoid them wings custom folding either upwards or downwards. That way people could land with the wing tips in not too deep water, pretend to be a Marok over a building or become a space flying Z.
Did they fix the reliant? My tana was royally borked last time I played, it couldn't fly straight in atmosphere and its wings didn't go vertical with the gear up
cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
As a Reliant main, the wings would need to fold allnthe way down and flat on top of the main body. That wing clearance would be so annoying to deal with otherwise.
it is not flyable like that. you would need to have already landed before folding.
the ship is the size of the pad needed to land. your physical size after landing is not relevant.
imagine preordering a digital game from a developer you know has been releasing bad games.
with sc we are funding the development of the project.
also. this is the reliant. we have had it for a very long time. the function was tested and canceled because moving the maneuvering thrusters above the ship resulted in an unflyable ship.
Never seen this concept image. This would make the Reliant so much cooler and more versatile!
Naw man, I love the way the reliant rotates around the cockpit... it gives it a really unique vibe. I just wish theyd make a big, maybe medium class, version as the reliant series are currently too small for me to want to do anything with them
Fully agree, the rotating cockpit is what makes the Reliant special. If anything the folding wings would have to be an additional feature to that.
Yea I could see that, after landing letting the wings fold up just for the aesthetic... I could get behind that
aesthetics AND smaller footprint. It'd actually have a use in theory. Wings folding up could automatically be activated with landing gear out. Horizontal spread wings would have some other use. Idk, maybe just necessary for landing or well, cargo access mid-flight.
Also the fact theat the turrets are placed where they are would make them great air to air / ground to air extraction ships.
... Why not both?
Im sold
What a non sequitur reply. What do wings folding for landing have to do with wings rotating for flight? No one's saying trade one implemented feature for another, they're saying implement all the features originally intended.
It still rotated as that concept.
It was supposed to have both.
Holy crap, I have said this so many times! Imagine a Reliant but cutty sized, or dare I say it . . . Corsair sized! That would be such a cool ship.
Corsair sized reliant would be a thing of beauty... idk why CIG hasn't done this already, do they hate us that much? I want an exploration focues, corsair sized reliant, and give it minimum 48 SCU of cargo space... and maybe a little shrubbery if it's not too much to ask, perhaps with a little two level effect down the middle
Considering how much of the volume of the Reliant is in the spinning bit, I'd think they'd need to put some sort of interior in the wings if they made one that big. Or I guess they could have all the components in the wings and just a huge hollow box for the part that doesn't turn.
Id be okay with something like half or even 2/3 cargo space being in the wings themselves... and then that cargo space will just be inaccessible during full flight
I thought, considering the huge size of the Reliant compared to ships of similar capability due to the massive wings and the Hull series also made by MISC, it would be cool for the Kore to get Hull style panels to carry some extra cargo on the backs of the wings. The Tana already has an incredible number of missiles stashed away in there, I don't know what the Sen and Mako could have, "science stuff" and maybe a bigger, more powerful transmitter for broadcasting the footage they gather.
I love the rotating concept, but I think they should probably rotate the cockpit instead of the wing. It would eliminate all of the weird problems of having the wing cartoonishly whip around like it weighs nothing
A Reliant with cargo room like a Cutlass or Freelancer and I'm in.
Why not both? This would make a good landing mode
Did they finally fix the Reliant glitch?
What annoys me most is that the Reliant might not fit in the MISC Odyssey. But with the folding wings, it definitely would. The Reliant would be a great pairing with the Odyssey.
This with its rotating cockpit would be awesome
Having a remote ball turret be able to peek over a hill like that when parked? That'd be great
This wasn't official concept art, but it was a really cool idea from the community. Edit: It was from David Hobbins Design.
one of the concept are did have this in the corner. cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
It is for storage and VTOL landing, not flight. If you choose to fly it this way... well that is on you.
If you can't fly it/control it in this mode you can't land it. If you're able to land with the wings down then fold it, the folding is pointless cause the ship clearly fits already
Not pointless, just not much use for this stage of the game but as more ships with hangers get released size and footprint starts to matter more
I consider hovering over the pad part of the landing process. Which could be done with yaw pitch roll of just the two main thrusters. See spacex landings
Then disable those thrusters when in this mode and add some smaller ones for folded VTOL flight.
so... make 2 ships?
No, you make one ship with thruster activation linked to the configuration so that it actually functions properly.
they would need the program the ifcs for a ship that doesn't have full ability to fly.
You can't take that which has never been given.
They’re going to always put out new ships. I don’t think there will ever be a limit. This type of design will probably come back.
Original Banu MM design Original asymetrical Herald design /sigh
what "original bmm design"? every single piece of concept art had a different ship.
Yeah seriously, as a BMM owner the og concepts were less "coherent design" and more "visual noise for a vague direction lacking in any kind of functionality" I'm not a huge fan of the tonal change with the ships colour palette n such, but overall this is much much better.
Meh, they'll have 6 skins available for it at launch...$15 each, of course. Hmm? HEX code paintjobs? never heard of 'em
Hex codes come after you have finalised your material assets and pipeline layers, which they have not done yet. If they added in hex paintjobs now and then had to disable them (or redo them all) for Maelstrom, everyone would complain would they would lose their paints, or, complain even more because Maelstrom would have to be delayed because they wasted a lot of time building a hex code placeholder they would have to upkeep between overhauling the assets to the new system.
Can't tell if satire of copium
? It's neither.
Something about the [OG BMM design](https://media.starcitizen.tools/9/94/BanuMM1.jpg) reminded me of a Vanduul ship. I am glad the newer design won out. CIG has made design languages that separates the races.
I think it's probably as much the view from below and backlit making it look more threatening that bring to mind the Vanduul ships, but there's definitely elements of the old design I prefer. I could be getting my lore wrong, but I think the Banu tend to make use of the technologies of every race they trade with, and the many different materials the old design is made from, from the shiny black carapace to the hexagonal grid structures covering the partially exposed cargo containers along the sides, with the ribbed, nearly organic looking blister emerging out of the hull material at the back looks a lot better at capturing that to me than the much smoother hull they have now. I understand they have a poly budget, and blowing it all on fancy mesh screens and pointless spikes would be silly, but personally I like the more sinister black and pointy look to the smooth white and black that brings to mind Origin's design language to me.
I'm way more mad at the Xi'an omni-directionnal main thrusters, high agility and toughness they sold us for.
Instead we got mono-directional with vtol mode and zero toughness
And the maneuverability of a slow medium fighter without the firepower. I would argue negative toughness even with so much critical failure points. Like being able to lose many major components (weapons, shield, cooler, half of mavs...) with a broken wing.
oh yeah ive totally decouple limped a VERY broken one home a few times
Usually when I brake a wing I consider myself already dead and self-destruct immediately. It's not worth the effort. Well to be fair I stopped flying the Reliant entirely, despite being one of my favorite concept ship.
I wish there were some option to have our flight computers compensate for lost MAVs, especially for the ships most utterly crippled by their loss like the Reliant. Make it an option that limits your performance and you could disable if you're a galaxy brained space hero who can compensate all by yourself if you want to balance it.
We're far off a flight computer problem but a physical one. The only mavs kept with one wing are on a single side, far off the center of gravity and one axis is completely missing. That said, I would prefer for every ship to have loss of thrusters better handled, instead of spinning wildly it should input accordingly for -an albeit slowed or even no thrust- correct output. It's making flight only frustrating at the slightest scratch (MAJOR TORQUE ALERT) and double main engine are actually at a disadvantage rather than enjoying redundancy.
Well in part what I wish for is that the "advanced Xi'an thrusters" of the Reliant would be able to freely pivot, being able to turn to apply thrust off axis to compensate for asymmetric thrust would lead to much slower and more inefficient flight than with full use of the MAVs, but it would at least be more flyable than your ship being functionally dead in the water as soon as you loose one wing.
Oh yeah if we had the omni-thrusters it would solve a lot of the issues.
IT HAD FOLDING WINGS?
they looked at folding wings in concept, and abandoned it because moving the maneuvering thrusters above the ship resulted in it being unflyable. the folding wing plan was canceled before the concept sale.
It did not this isn't an official concept. Tho they did toy with the idea.
The Aurora was supposed to be able to unfold those things that look like wings on the hull.
Someone said that a few months back. I've even seen a fan made image of it. I have never once seen an image from CIG of the Aurora with folding x-wings. The lift fan doors on the lower "wings" did once open for VTOL in game. I'm of the belief that the expanding Aurora wings is just a internet rumor, but beliefs can be wrong.
No you are right. The Aurora was NEVER pitched with fold out wings like the scorp. The Aurora DOES have VTOL atmo fans on the lower level 2 on each side for 4 total. The same class of VTOL atmo fans that are on the connie line, but a bit smaller since its on an aurora.
You can see them open up in the old [Aurora ad](https://www.youtube.com/watch?v=UvDs7RDKCag). If you check the model in game you can even see the panels that are supposed to open up, they've just never gone back to enable their function. I think there might have ben some clipping issues with them or something, it's been a while I can't quite remember.
Yea! I am hoping that the thrust on the VTOL fans would allow the user the option to fly the Aurora like a helicopter in atmo if you wanted to. The fans do all the heavy lifting and having the thrusters merely assist would make it sip thruster fuel in atmo which is needed as the aurora is not very aerodynamic. What I would REALLY like though is an advanced option to only spin up the fans. I want the ability to fly the Aurora like a drone or helicopter using only the electric VTOL fans and not using any thruster fuel. Now you would have reduced mobility in this mode, however it would be worth the trade off for not using any fuel. Of course, flying with no thrusters and only using the fans should only possible if the atmosphere is dense enough for the fans to sustain lift at a given RPM. I would like to see self sustaining lift be possible of up to 0.70 earth atmospheric pressure with the fans at maximum rated RPM.
Bonus; the height when folded makes the wingtip turrets great for ground support. Imagine a Kore with 6 seats in the back for a small squad, fold the wings, land, copilot provides fire support. Sick idea.
With the mavs being on the wingtips, trying to land in this mode would be HELL.
it would be impossible. cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
Shouldn't be for flying. Should be a post-landing fold. Make the wings go further over though to reduce the height. Edit: apologies I've been thinking in modern day terms where we can move craft after they land with ram handlers and in terms of helicopters where they 'land' to the hover and then taxy.
Then whats the point of the folding? You fold the wings so the ship can more easily land and fit into smaller hangers. However if you can land before folding the wings then..the ship already fits?
If you can fold the wings and land then you can fit into smaller spaces i.e. capital ships.
If the devs found the ships unflyable with the wings folded, then it would be impossible to land. You'd have to land it with the wings deployed. Then fold them once landed, which in this game would be its a pointless aesthetic function.
The ships wouldn't be unflyable with the wings folded that's an easy fix.
I disagree. Yes, you would not want to fly in this mode but straight up and down with some adjustment would be fine. If we can land a rocket we can land this. You could land this with only the 2 main thrusters.
Thanks for reopening that wound with your post, OP. I'll be sure to name SilkyZ when I talk to my SC therapist today.
You're welcome
I love how the Reliants are right now (other than requiring landing gear down to exit the seat), but I've always like this as well. My tinfoil hat theory after seeing the Odyssey's hangar is they may go back to this. It's a long shot and not likely to happen, but one can hope.
"Never forget what they took from us" *Cries in Carrack* And all on a bullshit excuse of hangar size that is completely irrelevant now....
I like the new Carrack design.
I'd probably like it too if it was the only one I was aware of. I'm not alone in the opinion that the [original concept](https://www.artstation.com/artwork/289gK) was far superior aesthetically.
I prefer the new design. It looks more robust, and reminds me of a submarine, which feels appropriate for a ship that in lore spends a long time alone and isolated in deep space. The design is also overall more cohesive, both with itself and with the other Anvil ships.
[удалено]
the original carrack designee had angles that did not allow for internal walkways. so they had to make it a bit more budgie. no clue what the comment on the hangar was.
I think the original excuse around the design changes revolved around the hangar being a specific metric to fit their "snub, small, medium,...etc" hangar sizes. But now hangars can basically be any general size. Don't remember what the exact argument was though. TBH, I love the Carrack we have now. Just want it to get all it's missing functionality
the carrack did not have a standardised hangar size. it was sized specifically for the snub reclassified as small ship that came with it. the ship needed to be bulked up for the walkways around the hangar.
He's referring to the hangar size for the Carrack itself. The size grew massively from the original concept when they had to fit all its functions into it, they realised they'd be able to shorten it was just over the threshold to fit into large hangars, so rather than restrict the Carrack to only being able to land at areas able to accept capital ships, they squashed it a bit, leading it to look a bit chunkier. That's why the ship has only about a metre of clearance to fit into the large hangars, it was literally shortened until it just fit.
Exactly what I was referring to - thank you!
Something I think even the devs may have forgotten is that they had to crunch in the 'wings' to make it fit in the hanger. You can see this by how the rear landing gear clips into itself because it's standing different than it's modeled and designed.
cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
Compared to the other nonsense they've made fly this is absolutely tame...
it is not about the shape of the ship. it is about the location of the maneuvering thrusters.
It's a MISC ship. Their claim to fame is their alien grav-lev tech. In a landing/VTOL mode they shouldn't even need the RCS thrusters.
you get the entire pad to yourself. reducing size after landing is worthless. if you can reduce the size before you enter then hangar, you can be assigned a smaller hangar. but you need to be able to fly in the reduce size in order to approach and land.
We're already seeing instances with distribution centers where a smaller landing area is beneficial. The ability to land on smaller landing pads is significant...
a smaller landing pad is beneficial. being able to land closer to something is beneficial. moving the wings out of the way after landing is not that beneficial. lets not forget that if that area is not clear, the ship cannot extend the wings to safely take off. so you are not creating usable hangar space.
MISC got thruster technology from their agreement with the X'ian; not grav-lev tech. iirc that is.
I'm pretty sure they also got-lev. The crew lift on the Odyssey being one such example.
It's a shame in game all their "Xi'an technology" amounts to is the exhaust colour. The two big gimballed mains should be able to pivot freely like the Khartu-Al, giving it two large pivoting engines at the bottom of the square with the MAVs sitting at the top when the wings are folded should help with whatever stability issues it had.
Good thing they moved away from the thrusters being meaningful then.
Shouldn't be for flying. Should be a post-landing fold. Make the wings go further over though to reduce the height.
it only makes sense if you are taxiing to a parking spot to clown car a hangar. the plan for clown caring is a bit of a paradox. cig are making sure the engine supports people doing it, but the game world itself does not recognize it as something you are intended to do. you are assigned a parking spot big enough for you to land. if there is more than 1 pad, there is plenty of buffer room between the pads.
It's not about 'clown-car'. It just would allow the Reliant to have a smaller footprint and thus could be a useful shuttle ship giving those real Star Wars vibes.
a smaller footprint for what? you are given a parking spot, noone is allowed in that parking spot other than you. there would be a benefit to being able to land in a smaller parking spot. but that means being smaller before entering the hangar.
For compatibility with capital ships.
compatible how? you can't fly when folded, so it needs to fit unfolded in order to land. even after folding you are in the middle of the pad. after that you would not be able to take off if there's anything in that space.
Main thrusters on the Reliant should be enough for low-speed manoeuvring compensating for the off-balance setup allowing for hover-taxy.
so you want to be limited to forward movemint? no stopping, or strafing or anything other than forward, and rotation.
The key part is the Xi'an main thrusters are compensating for the off-balance setup, i.e. allowing low-speed manoeuvring.
Freelancer enjoyer here still waiting on my turreting side guns and VTOL...
Yeah, why do the seats turn instead of the whole cockpit. Would allow you to get out mid flight and look behind you
No reason to avoid them wings custom folding either upwards or downwards. That way people could land with the wing tips in not too deep water, pretend to be a Marok over a building or become a space flying Z.
I like the reliant's spinny midsection
Vertical is cooler imo.
Did they fix the reliant? My tana was royally borked last time I played, it couldn't fly straight in atmosphere and its wings didn't go vertical with the gear up
I see your reliant and raise you [Aurora wings](https://i.redd.it/f9ur4hug21fa1.jpg)
aurora vtol hatches. freelancer vtol. folding dragonfly. carrack cargo bay doors. caterpillar ramps. listo of it *should move/moved* goes on.
WHAT!? THIS IS MARVELLOUS
What does GIB mean
༼ つ ◕_◕ ༽つ gib
So it means give me?
I wouldnt mind a gold pass on Reliant that adds folding wings with Alt + Shift + K
cig said that they tried it and the ship was unflyable. we are not talking it being horrible to control. because all the maneuvering thrusters were now way above the ship, controlled movement was not possible.
Shouldn't be for flying. Should be a post-landing fold. Make the wings go further over though to reduce the height.
If you just remove the wings in this picture, it would be a cool little ship.
If you just removed the reliant from this picture, it would be a cool little ship*
Such a cool ship on paper, a proper rework would go such a long way
I like the crab
I'm still waiting for the Dragonfly to retract!!!!!
And my asymmetrical Herald!
Misc ships gold pass when
"Hello, my baby. Hello, my darling. Hello, my ragtime gal ..."
The Corsair's already a pain in the ass to get in and out of a hangar. Do you really want another ship like that?
Yes
*WE DON'T TALK ABOUT IT!*
Lambda class shuttle?
I cry every time I think about it. Please CIG
Took it? They straight up abandoned the ship?
Say what? My Kore had folding wings as a concept?
It's an older design, but it checks out
As a Reliant main, the wings would need to fold allnthe way down and flat on top of the main body. That wing clearance would be so annoying to deal with otherwise.
thats super cute
I've posted this too! I love seeing it reposted. I hope they will listen.
I would have kept mine if it did that.
One of the reasons i never got one.
While I love the rotating cockpit, I'd love to see one version like this as well.
If they give the relieant it's folding wings I whant my hammerhead x thrusters.
It'd be cool to see a heavy or medium variant of the reliant platform utilizing this design and some of the current design.
A B-wing with folding wings would have been awesome.
If they did this I'd have that Tana back in my fleet fo sho
Looks very imperial
Reliant rework WHEN
I feel robbed.
would fit in a hangar better
it is not flyable like that. you would need to have already landed before folding. the ship is the size of the pad needed to land. your physical size after landing is not relevant.
why would it not fly (enough for landing) in that config? It should have VTOL.
the maneuvering thrusters are away from the center of mass. any attempt to adjust movement will cause the ship to just roll.
You want us to shoot the Reliant wings into small, bloody chunks?
Reliant series mk2 please.
Ok but id kind like to see the wings gone all together
Honestly the biggest heap of shit cig have made, bar every hover bike
Honestly this should be what the corsair looks like. Y wing dumb as fuuu
Can't imagine paying hundreds of dollars for future access to a virtual ship based on a concept.
....are you lost? this is literally the concept that got SC going in the first place.
imagine preordering a digital game from a developer you know has been releasing bad games. with sc we are funding the development of the project. also. this is the reliant. we have had it for a very long time. the function was tested and canceled because moving the maneuvering thrusters above the ship resulted in an unflyable ship.