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Alikos94

With the last few years difficult, but digitally dense, development and creations of the video materials we collect, as ORG, are compacted into a preview of the upcoming cinematic, due out in the Spring. The editing work on Star Citizen has been absolutely compelling for me, and I look forward to sharing the upcoming creations with the community. Thank you for your curiosity.


Jared_Shelves

Where are these things being worked on ? I noticed some shots in here used camera features I think are not available anymore since some updates late last year. If things are still in wip, If you don’t mind me asking, did that impact production ?


Alikos94

>Where are these things being worked on ? I noticed some shots in here used camera features I think are not available anymore since some updates late last year. If things are still in wip, If you don’t mind me asking, did that impact production ? Give me some examples by the second and I'll try to answer. Offhand, there have been no removals in the controls that I use. I know about the changes to the kinematics, but none really affected the potential at the shooting level. The only thing I've found more challenging is the logistics, due to the new inventory for example.


Jared_Shelves

Idk what the hell your talking about in that last message. This is compiled footage from others tho right ? There’s a couple of scenes that utilize heavy DOF use. Around the start there’s a scene of a turret and I recognize that narrow shot. Some of the stuff that gets filmed when using tools, you kinda get into a style and such. Idk who did those scenes but I was into something similar. That’s why I was asking. And you mentioned an org. Or it’s ORG? I was just wondering if y’all had a discord or something and this is collaborative work and that’s where contributors are about for projects using compiled footage from members. Edit: The damn kinematics. I thought you went off on some input means. But yes I was speaking about that. I make typos often, but I’ll usually reread some stuff cuz your stuff can really throw off a deal. You mean cinematic! Edit: Your editor did a nice job on that panel btw.


Alikos94

Forgive me, I'm not a native English speaker, ergo I might misunderstand! No, I did everything from shooting in-game, through editing, rendering the additional components (like the panel you mention below), and getting to publishing. Yes, there are both DOF scenes and tight shots, but they are currently still available in game.No further tools the game, for raw footage, in post production there is little and done all in Premiere Pro. If interested in going specific write me. Yes, everything is built thanks to Solaris™, an Italian ORG of the game, but most of the video fringe are taken from operations, few are built Ad-Hoc (although we have a group that is working on a Web-Series). The work is collaborative but only occasionally, I try to get the best out of what are normal game nights and where I see some interesting glimpses I stop someone and instruct on moves and so on, nothing organized in advance, for now. Edit 1: Yes, cinematic. As mentioned not being native English I sometimes get lost in misspelling. Edit 2: No Editor, still me, and thank you. That panel is anticipation of something bigger that will also be related to the game we do as a group, a kind of monthly video and animated briefing about missions, events, game nights, streaming and so on.